All the Mods 3 - Remix 0.0.3 to All the Mods 3 - Remix 0.1.0

Added:
	- Actually Addon
	- Baubley Heart Canisters
	- BloodyLib
	- Clumps
	- Embers Rekindled
	- Modpack Configuration Checker
	- MystAgrad Cloche Compat
	- Pack Crash Info
	- Random Things
	- Signals
	- The Weirding Gadget

Updated:
	/dank/null (went from DankNull-1.12-1.4.33.jar to DankNull-1.12-1.4.42.jar):
		DankNull-1.12-1.4.42.jar:
			Fixed [#137](https://github.com/p455w0rd/DankNull/issues/137)
		DankNull-1.12-1.4.41.jar:
			Fixed tons of stuff, removed docking station GUI access temporarily to just get this update out. It should run much more smoothly!

	Actually Additions (went from ActuallyAdditions-1.12.2-r140.jar to ActuallyAdditions-1.12.2-r142.jar):
		1.12.2-r142:
			* Coal Gen go fast now.
		1.12.2-r141:
			* Fixed Lens of the Killer not providing player-only drops.
			* Fixed Greenhouse Glass skipping steps on certain hard to grow crops.
			* Fixed Coffee Machine.  Whole thing was broken.
			* Made the weight of lush caves 10k, if other mods are still generating later it'll have to be moved to an event.
			* Fixed the crusher search case blacklist not being applied to default recipes.

	Advanced Rocketry (went from AdvancedRocketry 1.12.2-1.4.0-99-UNSTABLE build -99 for 1.12.2 to AdvancedRocketry 1.12.2-1.4.1-103-UNSTABLE build -103 for 1.12.2):
		AdvancedRocketry 1.12.2-1.4.1-103-UNSTABLE build -103 for 1.12.2:
			 Highly untested and may break world

			Current release 1.12.2-1.4.1-103

			 * [ Fix ASM transformers... they've been broken for months](https://github.com/zmaster587/AdvancedRocketry/commit/0f56a1325d33f63)
			 * [ update libvulpes](https://github.com/zmaster587/AdvancedRocketry/commit/189147716ad3f5e)
			 * [ added block hole, black hole generators](https://github.com/zmaster587/AdvancedRocketry/commit/5b7e34b34a19116)
			 * [ Allow player zero gravity in space stations if config is enabled](https://github.com/zmaster587/AdvancedRocketry/commit/2960eb7863fbc11)
			 * [ fixes small rooms not needing O2, fixes #1404](https://github.com/zmaster587/AdvancedRocketry/commit/4a974901d6a2079)
			 * [ fix issue where player may need to relog after using rocket, introduced with multiple seats on rockets, add metadata support for fillerblocks](https://github.com/zmaster587/AdvancedRocketry/commit/3b3974d6f9f84ca)
			 * [ Prevent crash when a tile being added to a rocket cannot be loaded from nbt, #1401](https://github.com/zmaster587/AdvancedRocketry/commit/2461f90ffe5286c)
			 * [ fixes #1361, sat builder issues](https://github.com/zmaster587/AdvancedRocketry/commit/0c74c4ecdfdf8b8)
			 * [ add some warnings for XML loading](https://github.com/zmaster587/AdvancedRocketry/commit/3bb6f105e7f9d95)
			 * [ Fix compat with betweenlands](https://github.com/zmaster587/AdvancedRocketry/commit/f07d921b03862e4)
			 * [ fix audio being too quiet](https://github.com/zmaster587/AdvancedRocketry/commit/e381b0014ea13cb)
			 * [ fix rocket builder and fueling station recipes](https://github.com/zmaster587/AdvancedRocketry/commit/f55905cb957664b)
			 * [ Fix broken planet texture](https://github.com/zmaster587/AdvancedRocketry/commit/32db3c9abf4067c)
			 * [ Allow for planets made with custom resource packs to be specified via XML](https://github.com/zmaster587/AdvancedRocketry/commit/a18be3e2bebc5db)
			 * [ rocket countdown](https://github.com/zmaster587/AdvancedRocketry/commit/32c896d7246b377)
			 * [ locallization for keybinds](https://github.com/zmaster587/AdvancedRocketry/commit/553f304a9d9c349)
			 * [ x where there should be a y](https://github.com/zmaster587/AdvancedRocketry/commit/abdbbb07eb5b4cb)
			 * [ Add asteroids as an option, make it harder to get stranded](https://github.com/zmaster587/AdvancedRocketry/commit/bf5a4f2c2d68896)
			 * [ Make Small Plate Presser spawn the item entity at the center of the block instead of at the corner](https://github.com/zmaster587/AdvancedRocketry/commit/d37b606d6bd60c8)
			 * [ update curseGradle](https://github.com/zmaster587/AdvancedRocketry/commit/892399469024736)
			 * [ Allow for multiple people to ride rockets](https://github.com/zmaster587/AdvancedRocketry/commit/d94841152f7efb1)
			 * [ added entity spawning tag: 'spawnable', docs soon to update](https://github.com/zmaster587/AdvancedRocketry/commit/b5d77f5b9aa9bbf)
			 * [ Create temp file, allow for recovery of AR save files upon IO error such as full disk, #1388](https://github.com/zmaster587/AdvancedRocketry/commit/8164818cd6df995)
			 * [ Fixes #1389](https://github.com/zmaster587/AdvancedRocketry/commit/b0e2b6449a4f286)
			 * [ Add addtorch command, more help](https://github.com/zmaster587/AdvancedRocketry/commit/ff74048d1ccad33)
			 * [ fix accidental hard dep on chisel and bits, #1369](https://github.com/zmaster587/AdvancedRocketry/commit/4c4062856266ad4)
			 * [ initial Chisel support, closes #1275](https://github.com/zmaster587/AdvancedRocketry/commit/09ed9f251055c55)
			 * [ Fix rockets forgetting where they came from when going between planets](https://github.com/zmaster587/AdvancedRocketry/commit/5f0a62e997ba735)
			 * [ Fix incorrect default recipes for the rolling machine #1359](https://github.com/zmaster587/AdvancedRocketry/commit/6301506173e7f60)
			 * [ Numerous fixes with the ore scanner, closes #1050](https://github.com/zmaster587/AdvancedRocketry/commit/8c5262c52abfb66)
			 * [ Possible fix to #1310](https://github.com/zmaster587/AdvancedRocketry/commit/b354dc558fc668c)
			 * [ add check, should prevent crash in #1350](https://github.com/zmaster587/AdvancedRocketry/commit/1ef1a5746e43ea7)
			 * [ Fix #1354, rev 2, cleaner code](https://github.com/zmaster587/AdvancedRocketry/commit/79feb2611588a09)
			 * [ fix null check #1354](https://github.com/zmaster587/AdvancedRocketry/commit/e55b5855f7b35e4)
			 * [ Excuse the colorful language, writing code is stressful at times](https://github.com/zmaster587/AdvancedRocketry/commit/83c5f058bdea1f7)
			 * [ Fix space elevator not working between planet/moon](https://github.com/zmaster587/AdvancedRocketry/commit/92c760b91ea0479)
			 * [ fix #1340](https://github.com/zmaster587/AdvancedRocketry/commit/39f901de1f98191)
			 * [ fix crash with hitting the up button](https://github.com/zmaster587/AdvancedRocketry/commit/54a435a4032aa09)
			 * [ change invalid planet from -1 to something else, address #1320](https://github.com/zmaster587/AdvancedRocketry/commit/098669b5e12ed28)
			 * [ fix #1325](https://github.com/zmaster587/AdvancedRocketry/commit/d5e1e5350688505)
			 * [ Fixes #1248, #1326](https://github.com/zmaster587/AdvancedRocketry/commit/01317ec7d329b04)
			 * [ Fix rolling machine not being able to take recipies without water, fix bad recipies, fixes #1313](https://github.com/zmaster587/AdvancedRocketry/commit/961fc5502de1cf2)
			 * [ remove extraneous file](https://github.com/zmaster587/AdvancedRocketry/commit/be00b019c4a69a7)
			 * [ fix #1302](https://github.com/zmaster587/AdvancedRocketry/commit/345f0de430fff25)
			 * [ don't unregister dims that aren't registered this seemed to cause issues on Sponge, simple check that shouldn't hurt anyone](https://github.com/zmaster587/AdvancedRocketry/commit/5f174ff6d160832)
			 * [ build deobf](https://github.com/zmaster587/AdvancedRocketry/commit/cfbb75f8af7257c)
			 * [ possible fix for #1279](https://github.com/zmaster587/AdvancedRocketry/commit/0f64b012179ee83)
			 * [ fix railguns not working station => planet](https://github.com/zmaster587/AdvancedRocketry/commit/3159f949f2574d1)
			 * [ resolves #1059 #987 #1002](https://github.com/zmaster587/AdvancedRocketry/commit/ff3741bd6d7a059)
			 * [ Fix for duplicated artifact slots on Warp Controller (#1266)](https://github.com/zmaster587/AdvancedRocketry/commit/2d0331558820eaf)
			 * [ Fix for custom gas config not showing on GasGiatns (#1267)](https://github.com/zmaster587/AdvancedRocketry/commit/cd6c61b302244f9)
			 * [ fixes #1254](https://github.com/zmaster587/AdvancedRocketry/commit/3e82485098687ac)
			 * [ fix accidental removal of GC handling](https://github.com/zmaster587/AdvancedRocketry/commit/5c90a74654032c2)
			 * [ fix gas mining rockets only half connect to infrastructure, #1256](https://github.com/zmaster587/AdvancedRocketry/commit/9e05b3a761d369d)
			 * [ add extraneous load for world #1257](https://github.com/zmaster587/AdvancedRocketry/commit/11789f5ce9d38c0)
			 * [ fix spelling error in config comments](https://github.com/zmaster587/AdvancedRocketry/commit/de72308146917f6)
			 * [ Update GC handling for 1.12, should fix #1135](https://github.com/zmaster587/AdvancedRocketry/commit/54345b555f9f4df)
			 * [ orbitalTheta, icon now transfer from config folder when resetFromConfig](https://github.com/zmaster587/AdvancedRocketry/commit/934ecbc3619251c)
			 * [ improvements to the tranciever](https://github.com/zmaster587/AdvancedRocketry/commit/0abbb673ffc02cc)
			 * [ planet loading fixes, things and stuff](https://github.com/zmaster587/AdvancedRocketry/commit/e48525e4f85cfdb)
			 * [ fix crash when trying to store data to non existant chip in the warp controller](https://github.com/zmaster587/AdvancedRocketry/commit/87aa196c0fcff46)
			 * [ fix random world crash when opening rocket contents](https://github.com/zmaster587/AdvancedRocketry/commit/77096646c69c03f)
			 * [ Fix pressure tanks returning wrong capability Fair warning: this was written on github, so you might want to double check the syntax. This fixes crashes like [this one](https://pastebin.com/NTsgib8A) when getCapability is queried with a capability other than IFluidHandlerItem.](https://github.com/zmaster587/AdvancedRocketry/commit/10476a779f24afc)
			 * [ Jetpacks massivly improved](https://github.com/zmaster587/AdvancedRocketry/commit/388891e87d415c9)
			 * [ fix jetpack not deactivating in certain conditions, fly speed interference](https://github.com/zmaster587/AdvancedRocketry/commit/9b894763984a263)
			 * [ fix crash with recent forge builds #1235](https://github.com/zmaster587/AdvancedRocketry/commit/e44e4c4a2d10df3)
			 * [ fix issue with jetpack recipe not working in chemical assembler](https://github.com/zmaster587/AdvancedRocketry/commit/a2c62ef29276179)
			 * [ Fix #1228](https://github.com/zmaster587/AdvancedRocketry/commit/2ad2f540cb2ce7c)
			 * [ Fix #1215 #1199, make sure planets know where they're going](https://github.com/zmaster587/AdvancedRocketry/commit/e9b86eb64e21f84)
			 * [ fix gravity becoming gravy, +1 if you get the reference, #1211](https://github.com/zmaster587/AdvancedRocketry/commit/f6b6b7ee7b29711)
			 * [ fix name in pressurized tank](https://github.com/zmaster587/AdvancedRocketry/commit/fbd747356461ffb)
			 * [ fix bad localization with solar collector](https://github.com/zmaster587/AdvancedRocketry/commit/0ce1864fdc6cffc)
			 * [ fix white screen with rocket builder, with AR only](https://github.com/zmaster587/AdvancedRocketry/commit/68cc272b8a4f761)
			 * [ fix #1210](https://github.com/zmaster587/AdvancedRocketry/commit/d74dece36aeb2c0)
			 * [ add sizes to artifacts](https://github.com/zmaster587/AdvancedRocketry/commit/46c917e19ab6b75)
			 * [ fix #1165](https://github.com/zmaster587/AdvancedRocketry/commit/0e6e58c9886650d)
			 * [ Don't push default values to XML](https://github.com/zmaster587/AdvancedRocketry/commit/6a47627d752245a)
			 * [ prevent crash if a planet is removed](https://github.com/zmaster587/AdvancedRocketry/commit/cf206d27a58401d)
			 * [ fix a few mistakes](https://github.com/zmaster587/AdvancedRocketry/commit/660f0583e148e6d)
			 * [ update minor version number](https://github.com/zmaster587/AdvancedRocketry/commit/03b3c080c4ce86b)
			 * [ Address #1205](https://github.com/zmaster587/AdvancedRocketry/commit/e6b1e919bacb2e5)
			 * [ Add some variation in lunar spawning, liquid oxygen lakes](https://github.com/zmaster587/AdvancedRocketry/commit/17ed80ec9fee2f9)
			 * [ terrain gen revamp, added cave planets, they are very slow](https://github.com/zmaster587/AdvancedRocketry/commit/09c8b2552afceb2)
		AdvancedRocketry 1.12.2-1.4.0-102-UNSTABLE build -102 for 1.12.2:
			 Highly untested and may break world

			Current release 1.12.2-1.4.0-102

			 * [ Prevent crash when a tile being added to a rocket cannot be loaded from nbt, #1401](https://github.com/zmaster587/AdvancedRocketry/commit/2461f90ffe5286c)
			 * [ fixes #1361, sat builder issues](https://github.com/zmaster587/AdvancedRocketry/commit/0c74c4ecdfdf8b8)
			 * [ add some warnings for XML loading](https://github.com/zmaster587/AdvancedRocketry/commit/3bb6f105e7f9d95)
			 * [ Fix compat with betweenlands](https://github.com/zmaster587/AdvancedRocketry/commit/f07d921b03862e4)
			 * [ fix audio being too quiet](https://github.com/zmaster587/AdvancedRocketry/commit/e381b0014ea13cb)
			 * [ fix rocket builder and fueling station recipes](https://github.com/zmaster587/AdvancedRocketry/commit/f55905cb957664b)
			 * [ Fix broken planet texture](https://github.com/zmaster587/AdvancedRocketry/commit/32db3c9abf4067c)
			 * [ Allow for planets made with custom resource packs to be specified via XML](https://github.com/zmaster587/AdvancedRocketry/commit/a18be3e2bebc5db)
			 * [ rocket countdown](https://github.com/zmaster587/AdvancedRocketry/commit/32c896d7246b377)
			 * [ locallization for keybinds](https://github.com/zmaster587/AdvancedRocketry/commit/553f304a9d9c349)
			 * [ x where there should be a y](https://github.com/zmaster587/AdvancedRocketry/commit/abdbbb07eb5b4cb)
			 * [ Add asteroids as an option, make it harder to get stranded](https://github.com/zmaster587/AdvancedRocketry/commit/bf5a4f2c2d68896)
			 * [ Make Small Plate Presser spawn the item entity at the center of the block instead of at the corner](https://github.com/zmaster587/AdvancedRocketry/commit/d37b606d6bd60c8)
			 * [ update curseGradle](https://github.com/zmaster587/AdvancedRocketry/commit/892399469024736)
			 * [ Allow for multiple people to ride rockets](https://github.com/zmaster587/AdvancedRocketry/commit/d94841152f7efb1)
			 * [ added entity spawning tag: 'spawnable', docs soon to update](https://github.com/zmaster587/AdvancedRocketry/commit/b5d77f5b9aa9bbf)
			 * [ Create temp file, allow for recovery of AR save files upon IO error such as full disk, #1388](https://github.com/zmaster587/AdvancedRocketry/commit/8164818cd6df995)
			 * [ Fixes #1389](https://github.com/zmaster587/AdvancedRocketry/commit/b0e2b6449a4f286)
			 * [ Add addtorch command, more help](https://github.com/zmaster587/AdvancedRocketry/commit/ff74048d1ccad33)
			 * [ fix accidental hard dep on chisel and bits, #1369](https://github.com/zmaster587/AdvancedRocketry/commit/4c4062856266ad4)
			 * [ initial Chisel support, closes #1275](https://github.com/zmaster587/AdvancedRocketry/commit/09ed9f251055c55)
			 * [ Fix rockets forgetting where they came from when going between planets](https://github.com/zmaster587/AdvancedRocketry/commit/5f0a62e997ba735)
			 * [ Fix incorrect default recipes for the rolling machine #1359](https://github.com/zmaster587/AdvancedRocketry/commit/6301506173e7f60)
			 * [ Numerous fixes with the ore scanner, closes #1050](https://github.com/zmaster587/AdvancedRocketry/commit/8c5262c52abfb66)
			 * [ Possible fix to #1310](https://github.com/zmaster587/AdvancedRocketry/commit/b354dc558fc668c)
			 * [ add check, should prevent crash in #1350](https://github.com/zmaster587/AdvancedRocketry/commit/1ef1a5746e43ea7)
			 * [ Fix #1354, rev 2, cleaner code](https://github.com/zmaster587/AdvancedRocketry/commit/79feb2611588a09)
			 * [ fix null check #1354](https://github.com/zmaster587/AdvancedRocketry/commit/e55b5855f7b35e4)
			 * [ Excuse the colorful language, writing code is stressful at times](https://github.com/zmaster587/AdvancedRocketry/commit/83c5f058bdea1f7)
			 * [ Fix space elevator not working between planet/moon](https://github.com/zmaster587/AdvancedRocketry/commit/92c760b91ea0479)
			 * [ fix #1340](https://github.com/zmaster587/AdvancedRocketry/commit/39f901de1f98191)
			 * [ fix crash with hitting the up button](https://github.com/zmaster587/AdvancedRocketry/commit/54a435a4032aa09)
			 * [ change invalid planet from -1 to something else, address #1320](https://github.com/zmaster587/AdvancedRocketry/commit/098669b5e12ed28)
			 * [ fix #1325](https://github.com/zmaster587/AdvancedRocketry/commit/d5e1e5350688505)
			 * [ Fixes #1248, #1326](https://github.com/zmaster587/AdvancedRocketry/commit/01317ec7d329b04)
			 * [ Fix rolling machine not being able to take recipies without water, fix bad recipies, fixes #1313](https://github.com/zmaster587/AdvancedRocketry/commit/961fc5502de1cf2)
			 * [ remove extraneous file](https://github.com/zmaster587/AdvancedRocketry/commit/be00b019c4a69a7)
			 * [ fix #1302](https://github.com/zmaster587/AdvancedRocketry/commit/345f0de430fff25)
			 * [ don't unregister dims that aren't registered this seemed to cause issues on Sponge, simple check that shouldn't hurt anyone](https://github.com/zmaster587/AdvancedRocketry/commit/5f174ff6d160832)
			 * [ build deobf](https://github.com/zmaster587/AdvancedRocketry/commit/cfbb75f8af7257c)
			 * [ possible fix for #1279](https://github.com/zmaster587/AdvancedRocketry/commit/0f64b012179ee83)
			 * [ fix railguns not working station => planet](https://github.com/zmaster587/AdvancedRocketry/commit/3159f949f2574d1)
			 * [ resolves #1059 #987 #1002](https://github.com/zmaster587/AdvancedRocketry/commit/ff3741bd6d7a059)
			 * [ Fix for duplicated artifact slots on Warp Controller (#1266)](https://github.com/zmaster587/AdvancedRocketry/commit/2d0331558820eaf)
			 * [ Fix for custom gas config not showing on GasGiatns (#1267)](https://github.com/zmaster587/AdvancedRocketry/commit/cd6c61b302244f9)
			 * [ fixes #1254](https://github.com/zmaster587/AdvancedRocketry/commit/3e82485098687ac)
			 * [ fix accidental removal of GC handling](https://github.com/zmaster587/AdvancedRocketry/commit/5c90a74654032c2)
			 * [ fix gas mining rockets only half connect to infrastructure, #1256](https://github.com/zmaster587/AdvancedRocketry/commit/9e05b3a761d369d)
			 * [ add extraneous load for world #1257](https://github.com/zmaster587/AdvancedRocketry/commit/11789f5ce9d38c0)
			 * [ fix spelling error in config comments](https://github.com/zmaster587/AdvancedRocketry/commit/de72308146917f6)
			 * [ Update GC handling for 1.12, should fix #1135](https://github.com/zmaster587/AdvancedRocketry/commit/54345b555f9f4df)
			 * [ orbitalTheta, icon now transfer from config folder when resetFromConfig](https://github.com/zmaster587/AdvancedRocketry/commit/934ecbc3619251c)
			 * [ improvements to the tranciever](https://github.com/zmaster587/AdvancedRocketry/commit/0abbb673ffc02cc)
			 * [ planet loading fixes, things and stuff](https://github.com/zmaster587/AdvancedRocketry/commit/e48525e4f85cfdb)
			 * [ fix crash when trying to store data to non existant chip in the warp controller](https://github.com/zmaster587/AdvancedRocketry/commit/87aa196c0fcff46)
			 * [ fix random world crash when opening rocket contents](https://github.com/zmaster587/AdvancedRocketry/commit/77096646c69c03f)
			 * [ Fix pressure tanks returning wrong capability Fair warning: this was written on github, so you might want to double check the syntax. This fixes crashes like [this one](https://pastebin.com/NTsgib8A) when getCapability is queried with a capability other than IFluidHandlerItem.](https://github.com/zmaster587/AdvancedRocketry/commit/10476a779f24afc)
			 * [ Jetpacks massivly improved](https://github.com/zmaster587/AdvancedRocketry/commit/388891e87d415c9)
			 * [ fix jetpack not deactivating in certain conditions, fly speed interference](https://github.com/zmaster587/AdvancedRocketry/commit/9b894763984a263)
			 * [ fix crash with recent forge builds #1235](https://github.com/zmaster587/AdvancedRocketry/commit/e44e4c4a2d10df3)
			 * [ fix issue with jetpack recipe not working in chemical assembler](https://github.com/zmaster587/AdvancedRocketry/commit/a2c62ef29276179)
			 * [ Fix #1228](https://github.com/zmaster587/AdvancedRocketry/commit/2ad2f540cb2ce7c)
			 * [ Fix #1215 #1199, make sure planets know where they're going](https://github.com/zmaster587/AdvancedRocketry/commit/e9b86eb64e21f84)
			 * [ fix gravity becoming gravy, +1 if you get the reference, #1211](https://github.com/zmaster587/AdvancedRocketry/commit/f6b6b7ee7b29711)
			 * [ fix name in pressurized tank](https://github.com/zmaster587/AdvancedRocketry/commit/fbd747356461ffb)
			 * [ fix bad localization with solar collector](https://github.com/zmaster587/AdvancedRocketry/commit/0ce1864fdc6cffc)
			 * [ fix white screen with rocket builder, with AR only](https://github.com/zmaster587/AdvancedRocketry/commit/68cc272b8a4f761)
			 * [ fix #1210](https://github.com/zmaster587/AdvancedRocketry/commit/d74dece36aeb2c0)
			 * [ add sizes to artifacts](https://github.com/zmaster587/AdvancedRocketry/commit/46c917e19ab6b75)
			 * [ fix #1165](https://github.com/zmaster587/AdvancedRocketry/commit/0e6e58c9886650d)
			 * [ Don't push default values to XML](https://github.com/zmaster587/AdvancedRocketry/commit/6a47627d752245a)
			 * [ prevent crash if a planet is removed](https://github.com/zmaster587/AdvancedRocketry/commit/cf206d27a58401d)
			 * [ fix a few mistakes](https://github.com/zmaster587/AdvancedRocketry/commit/660f0583e148e6d)
			 * [ update minor version number](https://github.com/zmaster587/AdvancedRocketry/commit/03b3c080c4ce86b)
			 * [ Address #1205](https://github.com/zmaster587/AdvancedRocketry/commit/e6b1e919bacb2e5)
			 * [ Add some variation in lunar spawning, liquid oxygen lakes](https://github.com/zmaster587/AdvancedRocketry/commit/17ed80ec9fee2f9)
			 * [ terrain gen revamp, added cave planets, they are very slow](https://github.com/zmaster587/AdvancedRocketry/commit/09c8b2552afceb2)
		AdvancedRocketry 1.12.2-1.4.0-101-UNSTABLE build -101 for 1.12.2:
			 Highly untested and may break world

			Current release 1.12.2-1.4.0-101

			 * [ fixes #1361, sat builder issues](https://github.com/zmaster587/AdvancedRocketry/commit/0c74c4ecdfdf8b8)
			 * [ add some warnings for XML loading](https://github.com/zmaster587/AdvancedRocketry/commit/3bb6f105e7f9d95)
			 * [ Fix compat with betweenlands](https://github.com/zmaster587/AdvancedRocketry/commit/f07d921b03862e4)
			 * [ fix audio being too quiet](https://github.com/zmaster587/AdvancedRocketry/commit/e381b0014ea13cb)
			 * [ fix rocket builder and fueling station recipes](https://github.com/zmaster587/AdvancedRocketry/commit/f55905cb957664b)
			 * [ Fix broken planet texture](https://github.com/zmaster587/AdvancedRocketry/commit/32db3c9abf4067c)
			 * [ Allow for planets made with custom resource packs to be specified via XML](https://github.com/zmaster587/AdvancedRocketry/commit/a18be3e2bebc5db)
			 * [ rocket countdown](https://github.com/zmaster587/AdvancedRocketry/commit/32c896d7246b377)
			 * [ locallization for keybinds](https://github.com/zmaster587/AdvancedRocketry/commit/553f304a9d9c349)
			 * [ x where there should be a y](https://github.com/zmaster587/AdvancedRocketry/commit/abdbbb07eb5b4cb)
			 * [ Add asteroids as an option, make it harder to get stranded](https://github.com/zmaster587/AdvancedRocketry/commit/bf5a4f2c2d68896)
			 * [ Make Small Plate Presser spawn the item entity at the center of the block instead of at the corner](https://github.com/zmaster587/AdvancedRocketry/commit/d37b606d6bd60c8)
			 * [ update curseGradle](https://github.com/zmaster587/AdvancedRocketry/commit/892399469024736)
			 * [ Allow for multiple people to ride rockets](https://github.com/zmaster587/AdvancedRocketry/commit/d94841152f7efb1)
			 * [ added entity spawning tag: 'spawnable', docs soon to update](https://github.com/zmaster587/AdvancedRocketry/commit/b5d77f5b9aa9bbf)
			 * [ Create temp file, allow for recovery of AR save files upon IO error such as full disk, #1388](https://github.com/zmaster587/AdvancedRocketry/commit/8164818cd6df995)
			 * [ Fixes #1389](https://github.com/zmaster587/AdvancedRocketry/commit/b0e2b6449a4f286)
			 * [ Add addtorch command, more help](https://github.com/zmaster587/AdvancedRocketry/commit/ff74048d1ccad33)
			 * [ fix accidental hard dep on chisel and bits, #1369](https://github.com/zmaster587/AdvancedRocketry/commit/4c4062856266ad4)
			 * [ initial Chisel support, closes #1275](https://github.com/zmaster587/AdvancedRocketry/commit/09ed9f251055c55)
			 * [ Fix rockets forgetting where they came from when going between planets](https://github.com/zmaster587/AdvancedRocketry/commit/5f0a62e997ba735)
			 * [ Fix incorrect default recipes for the rolling machine #1359](https://github.com/zmaster587/AdvancedRocketry/commit/6301506173e7f60)
			 * [ Numerous fixes with the ore scanner, closes #1050](https://github.com/zmaster587/AdvancedRocketry/commit/8c5262c52abfb66)
			 * [ Possible fix to #1310](https://github.com/zmaster587/AdvancedRocketry/commit/b354dc558fc668c)
			 * [ add check, should prevent crash in #1350](https://github.com/zmaster587/AdvancedRocketry/commit/1ef1a5746e43ea7)
			 * [ Fix #1354, rev 2, cleaner code](https://github.com/zmaster587/AdvancedRocketry/commit/79feb2611588a09)
			 * [ fix null check #1354](https://github.com/zmaster587/AdvancedRocketry/commit/e55b5855f7b35e4)
			 * [ Excuse the colorful language, writing code is stressful at times](https://github.com/zmaster587/AdvancedRocketry/commit/83c5f058bdea1f7)
			 * [ Fix space elevator not working between planet/moon](https://github.com/zmaster587/AdvancedRocketry/commit/92c760b91ea0479)
			 * [ fix #1340](https://github.com/zmaster587/AdvancedRocketry/commit/39f901de1f98191)
			 * [ fix crash with hitting the up button](https://github.com/zmaster587/AdvancedRocketry/commit/54a435a4032aa09)
			 * [ change invalid planet from -1 to something else, address #1320](https://github.com/zmaster587/AdvancedRocketry/commit/098669b5e12ed28)
			 * [ fix #1325](https://github.com/zmaster587/AdvancedRocketry/commit/d5e1e5350688505)
			 * [ Fixes #1248, #1326](https://github.com/zmaster587/AdvancedRocketry/commit/01317ec7d329b04)
			 * [ Fix rolling machine not being able to take recipies without water, fix bad recipies, fixes #1313](https://github.com/zmaster587/AdvancedRocketry/commit/961fc5502de1cf2)
			 * [ remove extraneous file](https://github.com/zmaster587/AdvancedRocketry/commit/be00b019c4a69a7)
			 * [ fix #1302](https://github.com/zmaster587/AdvancedRocketry/commit/345f0de430fff25)
			 * [ don't unregister dims that aren't registered this seemed to cause issues on Sponge, simple check that shouldn't hurt anyone](https://github.com/zmaster587/AdvancedRocketry/commit/5f174ff6d160832)
			 * [ build deobf](https://github.com/zmaster587/AdvancedRocketry/commit/cfbb75f8af7257c)
			 * [ possible fix for #1279](https://github.com/zmaster587/AdvancedRocketry/commit/0f64b012179ee83)
			 * [ fix railguns not working station => planet](https://github.com/zmaster587/AdvancedRocketry/commit/3159f949f2574d1)
			 * [ resolves #1059 #987 #1002](https://github.com/zmaster587/AdvancedRocketry/commit/ff3741bd6d7a059)
			 * [ Fix for duplicated artifact slots on Warp Controller (#1266)](https://github.com/zmaster587/AdvancedRocketry/commit/2d0331558820eaf)
			 * [ Fix for custom gas config not showing on GasGiatns (#1267)](https://github.com/zmaster587/AdvancedRocketry/commit/cd6c61b302244f9)
			 * [ fixes #1254](https://github.com/zmaster587/AdvancedRocketry/commit/3e82485098687ac)
			 * [ fix accidental removal of GC handling](https://github.com/zmaster587/AdvancedRocketry/commit/5c90a74654032c2)
			 * [ fix gas mining rockets only half connect to infrastructure, #1256](https://github.com/zmaster587/AdvancedRocketry/commit/9e05b3a761d369d)
			 * [ add extraneous load for world #1257](https://github.com/zmaster587/AdvancedRocketry/commit/11789f5ce9d38c0)
			 * [ fix spelling error in config comments](https://github.com/zmaster587/AdvancedRocketry/commit/de72308146917f6)
			 * [ Update GC handling for 1.12, should fix #1135](https://github.com/zmaster587/AdvancedRocketry/commit/54345b555f9f4df)
			 * [ orbitalTheta, icon now transfer from config folder when resetFromConfig](https://github.com/zmaster587/AdvancedRocketry/commit/934ecbc3619251c)
			 * [ improvements to the tranciever](https://github.com/zmaster587/AdvancedRocketry/commit/0abbb673ffc02cc)
			 * [ planet loading fixes, things and stuff](https://github.com/zmaster587/AdvancedRocketry/commit/e48525e4f85cfdb)
			 * [ fix crash when trying to store data to non existant chip in the warp controller](https://github.com/zmaster587/AdvancedRocketry/commit/87aa196c0fcff46)
			 * [ fix random world crash when opening rocket contents](https://github.com/zmaster587/AdvancedRocketry/commit/77096646c69c03f)
			 * [ Fix pressure tanks returning wrong capability Fair warning: this was written on github, so you might want to double check the syntax. This fixes crashes like [this one](https://pastebin.com/NTsgib8A) when getCapability is queried with a capability other than IFluidHandlerItem.](https://github.com/zmaster587/AdvancedRocketry/commit/10476a779f24afc)
			 * [ Jetpacks massivly improved](https://github.com/zmaster587/AdvancedRocketry/commit/388891e87d415c9)
			 * [ fix jetpack not deactivating in certain conditions, fly speed interference](https://github.com/zmaster587/AdvancedRocketry/commit/9b894763984a263)
			 * [ fix crash with recent forge builds #1235](https://github.com/zmaster587/AdvancedRocketry/commit/e44e4c4a2d10df3)
			 * [ fix issue with jetpack recipe not working in chemical assembler](https://github.com/zmaster587/AdvancedRocketry/commit/a2c62ef29276179)
			 * [ Fix #1228](https://github.com/zmaster587/AdvancedRocketry/commit/2ad2f540cb2ce7c)
			 * [ Fix #1215 #1199, make sure planets know where they're going](https://github.com/zmaster587/AdvancedRocketry/commit/e9b86eb64e21f84)
			 * [ fix gravity becoming gravy, +1 if you get the reference, #1211](https://github.com/zmaster587/AdvancedRocketry/commit/f6b6b7ee7b29711)
			 * [ fix name in pressurized tank](https://github.com/zmaster587/AdvancedRocketry/commit/fbd747356461ffb)
			 * [ fix bad localization with solar collector](https://github.com/zmaster587/AdvancedRocketry/commit/0ce1864fdc6cffc)
			 * [ fix white screen with rocket builder, with AR only](https://github.com/zmaster587/AdvancedRocketry/commit/68cc272b8a4f761)
			 * [ fix #1210](https://github.com/zmaster587/AdvancedRocketry/commit/d74dece36aeb2c0)
			 * [ add sizes to artifacts](https://github.com/zmaster587/AdvancedRocketry/commit/46c917e19ab6b75)
			 * [ fix #1165](https://github.com/zmaster587/AdvancedRocketry/commit/0e6e58c9886650d)
			 * [ Don't push default values to XML](https://github.com/zmaster587/AdvancedRocketry/commit/6a47627d752245a)
			 * [ prevent crash if a planet is removed](https://github.com/zmaster587/AdvancedRocketry/commit/cf206d27a58401d)
			 * [ fix a few mistakes](https://github.com/zmaster587/AdvancedRocketry/commit/660f0583e148e6d)
			 * [ update minor version number](https://github.com/zmaster587/AdvancedRocketry/commit/03b3c080c4ce86b)
			 * [ Address #1205](https://github.com/zmaster587/AdvancedRocketry/commit/e6b1e919bacb2e5)
			 * [ Add some variation in lunar spawning, liquid oxygen lakes](https://github.com/zmaster587/AdvancedRocketry/commit/17ed80ec9fee2f9)
			 * [ terrain gen revamp, added cave planets, they are very slow](https://github.com/zmaster587/AdvancedRocketry/commit/09c8b2552afceb2)
		AdvancedRocketry 1.12.2-1.4.0-100-UNSTABLE build -100 for 1.12.2:
			 Highly untested and may break world

			Current release 1.12.2-1.4.0-100

			 * [ Allow for planets made with custom resource packs to be specified via XML](https://github.com/zmaster587/AdvancedRocketry/commit/a18be3e2bebc5db)
			 * [ rocket countdown](https://github.com/zmaster587/AdvancedRocketry/commit/32c896d7246b377)
			 * [ locallization for keybinds](https://github.com/zmaster587/AdvancedRocketry/commit/553f304a9d9c349)
			 * [ x where there should be a y](https://github.com/zmaster587/AdvancedRocketry/commit/abdbbb07eb5b4cb)
			 * [ Add asteroids as an option, make it harder to get stranded](https://github.com/zmaster587/AdvancedRocketry/commit/bf5a4f2c2d68896)
			 * [ Make Small Plate Presser spawn the item entity at the center of the block instead of at the corner](https://github.com/zmaster587/AdvancedRocketry/commit/d37b606d6bd60c8)
			 * [ update curseGradle](https://github.com/zmaster587/AdvancedRocketry/commit/892399469024736)
			 * [ Allow for multiple people to ride rockets](https://github.com/zmaster587/AdvancedRocketry/commit/d94841152f7efb1)
			 * [ added entity spawning tag: 'spawnable', docs soon to update](https://github.com/zmaster587/AdvancedRocketry/commit/b5d77f5b9aa9bbf)
			 * [ Create temp file, allow for recovery of AR save files upon IO error such as full disk, #1388](https://github.com/zmaster587/AdvancedRocketry/commit/8164818cd6df995)
			 * [ Fixes #1389](https://github.com/zmaster587/AdvancedRocketry/commit/b0e2b6449a4f286)
			 * [ Add addtorch command, more help](https://github.com/zmaster587/AdvancedRocketry/commit/ff74048d1ccad33)
			 * [ fix accidental hard dep on chisel and bits, #1369](https://github.com/zmaster587/AdvancedRocketry/commit/4c4062856266ad4)
			 * [ initial Chisel support, closes #1275](https://github.com/zmaster587/AdvancedRocketry/commit/09ed9f251055c55)
			 * [ Fix rockets forgetting where they came from when going between planets](https://github.com/zmaster587/AdvancedRocketry/commit/5f0a62e997ba735)
			 * [ Fix incorrect default recipes for the rolling machine #1359](https://github.com/zmaster587/AdvancedRocketry/commit/6301506173e7f60)
			 * [ Numerous fixes with the ore scanner, closes #1050](https://github.com/zmaster587/AdvancedRocketry/commit/8c5262c52abfb66)
			 * [ Possible fix to #1310](https://github.com/zmaster587/AdvancedRocketry/commit/b354dc558fc668c)
			 * [ add check, should prevent crash in #1350](https://github.com/zmaster587/AdvancedRocketry/commit/1ef1a5746e43ea7)
			 * [ Fix #1354, rev 2, cleaner code](https://github.com/zmaster587/AdvancedRocketry/commit/79feb2611588a09)
			 * [ fix null check #1354](https://github.com/zmaster587/AdvancedRocketry/commit/e55b5855f7b35e4)
			 * [ Excuse the colorful language, writing code is stressful at times](https://github.com/zmaster587/AdvancedRocketry/commit/83c5f058bdea1f7)
			 * [ Fix space elevator not working between planet/moon](https://github.com/zmaster587/AdvancedRocketry/commit/92c760b91ea0479)
			 * [ fix #1340](https://github.com/zmaster587/AdvancedRocketry/commit/39f901de1f98191)
			 * [ fix crash with hitting the up button](https://github.com/zmaster587/AdvancedRocketry/commit/54a435a4032aa09)
			 * [ change invalid planet from -1 to something else, address #1320](https://github.com/zmaster587/AdvancedRocketry/commit/098669b5e12ed28)
			 * [ fix #1325](https://github.com/zmaster587/AdvancedRocketry/commit/d5e1e5350688505)
			 * [ Fixes #1248, #1326](https://github.com/zmaster587/AdvancedRocketry/commit/01317ec7d329b04)
			 * [ Fix rolling machine not being able to take recipies without water, fix bad recipies, fixes #1313](https://github.com/zmaster587/AdvancedRocketry/commit/961fc5502de1cf2)
			 * [ remove extraneous file](https://github.com/zmaster587/AdvancedRocketry/commit/be00b019c4a69a7)
			 * [ fix #1302](https://github.com/zmaster587/AdvancedRocketry/commit/345f0de430fff25)
			 * [ don't unregister dims that aren't registered this seemed to cause issues on Sponge, simple check that shouldn't hurt anyone](https://github.com/zmaster587/AdvancedRocketry/commit/5f174ff6d160832)
			 * [ build deobf](https://github.com/zmaster587/AdvancedRocketry/commit/cfbb75f8af7257c)
			 * [ possible fix for #1279](https://github.com/zmaster587/AdvancedRocketry/commit/0f64b012179ee83)
			 * [ fix railguns not working station => planet](https://github.com/zmaster587/AdvancedRocketry/commit/3159f949f2574d1)
			 * [ resolves #1059 #987 #1002](https://github.com/zmaster587/AdvancedRocketry/commit/ff3741bd6d7a059)
			 * [ Fix for duplicated artifact slots on Warp Controller (#1266)](https://github.com/zmaster587/AdvancedRocketry/commit/2d0331558820eaf)
			 * [ Fix for custom gas config not showing on GasGiatns (#1267)](https://github.com/zmaster587/AdvancedRocketry/commit/cd6c61b302244f9)
			 * [ fixes #1254](https://github.com/zmaster587/AdvancedRocketry/commit/3e82485098687ac)
			 * [ fix accidental removal of GC handling](https://github.com/zmaster587/AdvancedRocketry/commit/5c90a74654032c2)
			 * [ fix gas mining rockets only half connect to infrastructure, #1256](https://github.com/zmaster587/AdvancedRocketry/commit/9e05b3a761d369d)
			 * [ add extraneous load for world #1257](https://github.com/zmaster587/AdvancedRocketry/commit/11789f5ce9d38c0)
			 * [ fix spelling error in config comments](https://github.com/zmaster587/AdvancedRocketry/commit/de72308146917f6)
			 * [ Update GC handling for 1.12, should fix #1135](https://github.com/zmaster587/AdvancedRocketry/commit/54345b555f9f4df)
			 * [ orbitalTheta, icon now transfer from config folder when resetFromConfig](https://github.com/zmaster587/AdvancedRocketry/commit/934ecbc3619251c)
			 * [ improvements to the tranciever](https://github.com/zmaster587/AdvancedRocketry/commit/0abbb673ffc02cc)
			 * [ planet loading fixes, things and stuff](https://github.com/zmaster587/AdvancedRocketry/commit/e48525e4f85cfdb)
			 * [ fix crash when trying to store data to non existant chip in the warp controller](https://github.com/zmaster587/AdvancedRocketry/commit/87aa196c0fcff46)
			 * [ fix random world crash when opening rocket contents](https://github.com/zmaster587/AdvancedRocketry/commit/77096646c69c03f)
			 * [ Fix pressure tanks returning wrong capability Fair warning: this was written on github, so you might want to double check the syntax. This fixes crashes like [this one](https://pastebin.com/NTsgib8A) when getCapability is queried with a capability other than IFluidHandlerItem.](https://github.com/zmaster587/AdvancedRocketry/commit/10476a779f24afc)
			 * [ Jetpacks massivly improved](https://github.com/zmaster587/AdvancedRocketry/commit/388891e87d415c9)
			 * [ fix jetpack not deactivating in certain conditions, fly speed interference](https://github.com/zmaster587/AdvancedRocketry/commit/9b894763984a263)
			 * [ fix crash with recent forge builds #1235](https://github.com/zmaster587/AdvancedRocketry/commit/e44e4c4a2d10df3)
			 * [ fix issue with jetpack recipe not working in chemical assembler](https://github.com/zmaster587/AdvancedRocketry/commit/a2c62ef29276179)
			 * [ Fix #1228](https://github.com/zmaster587/AdvancedRocketry/commit/2ad2f540cb2ce7c)
			 * [ Fix #1215 #1199, make sure planets know where they're going](https://github.com/zmaster587/AdvancedRocketry/commit/e9b86eb64e21f84)
			 * [ fix gravity becoming gravy, +1 if you get the reference, #1211](https://github.com/zmaster587/AdvancedRocketry/commit/f6b6b7ee7b29711)
			 * [ fix name in pressurized tank](https://github.com/zmaster587/AdvancedRocketry/commit/fbd747356461ffb)
			 * [ fix bad localization with solar collector](https://github.com/zmaster587/AdvancedRocketry/commit/0ce1864fdc6cffc)
			 * [ fix white screen with rocket builder, with AR only](https://github.com/zmaster587/AdvancedRocketry/commit/68cc272b8a4f761)
			 * [ fix #1210](https://github.com/zmaster587/AdvancedRocketry/commit/d74dece36aeb2c0)
			 * [ add sizes to artifacts](https://github.com/zmaster587/AdvancedRocketry/commit/46c917e19ab6b75)
			 * [ fix #1165](https://github.com/zmaster587/AdvancedRocketry/commit/0e6e58c9886650d)
			 * [ Don't push default values to XML](https://github.com/zmaster587/AdvancedRocketry/commit/6a47627d752245a)
			 * [ prevent crash if a planet is removed](https://github.com/zmaster587/AdvancedRocketry/commit/cf206d27a58401d)
			 * [ fix a few mistakes](https://github.com/zmaster587/AdvancedRocketry/commit/660f0583e148e6d)
			 * [ update minor version number](https://github.com/zmaster587/AdvancedRocketry/commit/03b3c080c4ce86b)
			 * [ Address #1205](https://github.com/zmaster587/AdvancedRocketry/commit/e6b1e919bacb2e5)
			 * [ Add some variation in lunar spawning, liquid oxygen lakes](https://github.com/zmaster587/AdvancedRocketry/commit/17ed80ec9fee2f9)
			 * [ terrain gen revamp, added cave planets, they are very slow](https://github.com/zmaster587/AdvancedRocketry/commit/09c8b2552afceb2)

	Applied Energistics 2 (went from appliedenergistics2-rv5-stable-11.jar to appliedenergistics2-rv6-stable-1.jar):
		appliedenergistics2-rv6-stable-1.jar:
			Changes #3744: Changed some fluid related recipes to match their item variant. - yueh

			Fixes #3688: Invalidate Storage Bus cache immediately upon missing TE. - yueh

			Fixes #3742: Do not use storableInStorageCell() to identify generic cells. - yueh
		appliedenergistics2-rv6-beta-1.jar:
			Fixes #3708: Move knifes/wrenches to oredict as constants are unreliable - yueh
		appliedenergistics2-rv6-alpha-4.jar:
			Feature #3702 Completely new system to render facades. It supports many more models compared to the old system. For example connected textures or multilayer textures. - covers1624

			Feature #3706: Added a new facade config. Will delete old config file. Refer to config documentation for more details. - yueh

			Feature #3624: Generic ICellInventoryHandler. This breaks API! - fscan

			Feature #3641: Make search box toggle key configurable. - fscan

			Changes #3635: Increase Vibration Chamber AE/t. - fscan

			Changes #3636: Condensor improvements. - fscan

			Changes #3640: Allow ME Chest to work with any cell. - fscan

			Fixes #3625: Fix buckets in vibration chamber. - fscan

			Fixes #3630: Formation planes not respecting the entity limit.- yueh

			Fixes #3632: Fix dupe bug with shulker box. - fscan

			Fixes #3634: Check if part was actually added before spawning. - fscan

			Fixes #3644: Fix Platform#postChanges to check all registered channels. - fscan

			Fixes #3646: Render assemblers in the correct layer. - yueh

			Fixes #3653: Fix ConcurrentModificatonException in NetworkEventBus. - fscan

			Fixes #3675: Fix tooltip for vibration chamber. - fscan

			Fixes #3676: Fix fluid parts item models. - fscan

			Fxies #3703: Power off a network in case it losses its local buffer. - yueh
		appliedenergistics2-rv6-alpha-3.jar:
			Feature #1480: Change storage/conversion monitor interaction. - fscan

			Feature #2559: Readded InventoryTweak sorting support. - fscan

			Feature #3553 Performance improvements for saveChanges() and ICellInventory. Handle with care. API break! - fscan

			Feature #3609: Added a color code to the memory card. Currently used to indicate the P2P frequency. - yueh

			Feature #3610: P2P tunnel frequency color indicators. - fscan

			Changes #3601: Restore behaviour of ESCAPE always closing the GUI. - fscan

			Changes #3604: Cache current task in Inscriber, reduce amount of GL calls in TESR. - fscan

			Changes #3605: Follow forges registration guidelines for entities and oredict. Remove ore camouflage. - fscan

			Changes #3618: Move some essential blocks to their own feature category. - fscan

			Fixes #3221: Fix shift-double click behavior. - fscan

			Fixes #3226: Cutting knife fixes. - fscan

			Fixes #3611: Fixed unnecessary cell saving when cell is full. - BrockWS
		appliedenergistics2-rv6-alpha-2.jar:
			 Feature #3571: Add fluid level emitter - fscanFeature #3572: Add Fluid Formation/Annihilation Planes - fscanFeature #3576: Search box improvements. Toggle search box focus with TAB. - fscanChanges #3555: Add fluid GUI to me chest, fixed some warnings while at it. - fscanChanges #3560: Format fluid tooltip in buckets - fscanChanges #3584: Switches from trove to fastutil. - yuehChanges #3592: Priority GUI improvements - fscanChanges #3598: Updated plane textures. New Fluid Annihilation/Formation Plane textures. Updated Annihilation Plane texture for a more noticable animation. - yuehFixes #3342: Add alternative spelling of aluminium - fscanFixes #3484: Fix SpatialIO entity teleport - fscanFixes #3581: Fluid cleanup and performance improvements. - fscanFixes #3595: Fix poweredExtract/Insert and add simulate mode - fscan
		appliedenergistics2-rv6-alpha-1.jar:
			 Feature #3232: Rework custom recipe system - fscanFeature #3510: Initial Fluid Integration. Cells, Import/Export/Storage Bus, Fluid Terminal - BrockWS, DrummerMCFeature #3543: Added fluid models - yuehFeature #3564: Added ME Fluid Interface - fscanChanges #3383: Updated Cell Registry safety and docs. - yuehChanges #3384: IAEStack#fuzzyComparison now compares the same subtypes. - yuehChanges #3392: Replaced LinkedList with ArrayList or ArrayDeque when applicable. - yuehChanges #3399: Updated Grid API - yuehChanges #3434: Replaces all custom number comparisons with java provided ones. - yuehChanges #3539: Changed fluid cells to better match the item ones. - yuehChanges #3567: Updated fluid interface GUI and other fluid related textures. - yuehFixes #3449: Fix CellInventory to not mess with the item definition - fscanFixes #3459: Just open the inventory if raytrace misses. - fscanFixes #3462: Remove call to neighborChanged() - kylevFixes #3476: Correctly handle an empty top namepress. - yuehFixes #3478: Changes the way xp drops from Certus Ore blocks - fscanFixes #3490: Use cached recipe before reaching out to CraftingManager - yuehFixes #3504: Fixes issue with Fluid Channel not being sent changes. - BrockWSFixes #3520: Correct order for sort by mod and general code cleanup - yuehFixes #3535, Fixes #3486: Fixes crash when either quartz types are disabled and prevent cascading worldgen. - fscanFixes #3544: Fixes interface shift-clicking to generate correct onChangeInventory events - fscanFixes #3545: Fixes DriveBakedModel to not crash when SLOT_STATE is null - fscanFixes #3548: Fix AEBaseTile to respect overridden markDirty implementations. - fscanFixes #3556: Only extract insertable fluid amount. - yuehFixes #3560: Render the fluid stacksize for ME fluid slots. - yueh

	Aroma1997Core (went from Aroma1997Core-1.12.2-2.0.0.0.b156.jar to Aroma1997Core-1.12.2-2.0.0.0.b161.jar):
		Aroma1997Core-1.12.2-2.0.0.0.b161.jar:
			Release 2.0.0.0.b161

			 * Improve world teleportation. (Aroma1997)
			 * Fix backwards compat. (Aroma1997)
			Release 2.0.0.0.b160

			 * Added a shortcut for registering a packet as packet and handler. (Aroma1997)
			Release 2.0.0.0.b159

			 * Clean up some more of the teleportation stuff. (Aroma1997)
			Release 2.0.0.0.b158

			 * Minor cleanup. (Aroma1997)
			Release 2.0.0.0.b157

			 * Fixed AromasMods/MiningWorld#176 (Aroma1997)
			Release 2.0.0.0.b156

			 * Fix build script for nonexistant changelog files. (Aroma1997)
			Release 2.0.0.0.b155

			 * Fix AsmHelper iteration. (Aroma1997)
			Release 2.0.0.0.b154

			 * Add exception to previous change. (Aroma1997)
			Release 2.0.0.0.b152

			 * Only make the crash command in dev env. (Aroma1997)
			Release 2.0.0.0.b150

			 * Increased teleport respawn invulnerability. (Aroma1997)
			Release 2.0.0.0.b149

			 * Fix Miningworld/#161 (Aroma1997)
			Release 2.0.0.0.b148

			 * Fix packets not being sendable from client to server. (Aroma1997)
		Aroma1997Core-1.12.2-2.0.0.0.b160.jar:
			Release 2.0.0.0.b160

			 * Added a shortcut for registering a packet as packet and handler. (Aroma1997)
			Release 2.0.0.0.b159

			 * Clean up some more of the teleportation stuff. (Aroma1997)
			Release 2.0.0.0.b158

			 * Minor cleanup. (Aroma1997)
			Release 2.0.0.0.b157

			 * Fixed AromasMods/MiningWorld#176 (Aroma1997)
			Release 2.0.0.0.b156

			 * Fix build script for nonexistant changelog files. (Aroma1997)
			Release 2.0.0.0.b155

			 * Fix AsmHelper iteration. (Aroma1997)
			Release 2.0.0.0.b154

			 * Add exception to previous change. (Aroma1997)
			Release 2.0.0.0.b152

			 * Only make the crash command in dev env. (Aroma1997)
			Release 2.0.0.0.b150

			 * Increased teleport respawn invulnerability. (Aroma1997)
			Release 2.0.0.0.b149

			 * Fix Miningworld/#161 (Aroma1997)
			Release 2.0.0.0.b148

			 * Fix packets not being sendable from client to server. (Aroma1997)
		Aroma1997Core-1.12.2-2.0.0.0.b159.jar:
			Release 2.0.0.0.b159

			 * Clean up some more of the teleportation stuff. (Aroma1997)
			Release 2.0.0.0.b158

			 * Minor cleanup. (Aroma1997)
			Release 2.0.0.0.b157

			 * Fixed AromasMods/MiningWorld#176 (Aroma1997)
			Release 2.0.0.0.b156

			 * Fix build script for nonexistant changelog files. (Aroma1997)
			Release 2.0.0.0.b155

			 * Fix AsmHelper iteration. (Aroma1997)
			Release 2.0.0.0.b154

			 * Add exception to previous change. (Aroma1997)
			Release 2.0.0.0.b152

			 * Only make the crash command in dev env. (Aroma1997)
			Release 2.0.0.0.b150

			 * Increased teleport respawn invulnerability. (Aroma1997)
			Release 2.0.0.0.b149

			 * Fix Miningworld/#161 (Aroma1997)
			Release 2.0.0.0.b148

			 * Fix packets not being sendable from client to server. (Aroma1997)
		Aroma1997Core-1.12.2-2.0.0.0.b158.jar:
			Release 2.0.0.0.b158

			 * Minor cleanup. (Aroma1997)
			Release 2.0.0.0.b157

			 * Fixed AromasMods/MiningWorld#176 (Aroma1997)
			Release 2.0.0.0.b156

			 * Fix build script for nonexistant changelog files. (Aroma1997)
			Release 2.0.0.0.b155

			 * Fix AsmHelper iteration. (Aroma1997)
			Release 2.0.0.0.b154

			 * Add exception to previous change. (Aroma1997)
			Release 2.0.0.0.b152

			 * Only make the crash command in dev env. (Aroma1997)
			Release 2.0.0.0.b150

			 * Increased teleport respawn invulnerability. (Aroma1997)
			Release 2.0.0.0.b149

			 * Fix Miningworld/#161 (Aroma1997)
			Release 2.0.0.0.b148

			 * Fix packets not being sendable from client to server. (Aroma1997)
		Aroma1997Core-1.12.2-2.0.0.0.b157.jar:
			Release 2.0.0.0.b157

			 * Fixed AromasMods/MiningWorld#176 (Aroma1997)
			Release 2.0.0.0.b156

			 * Fix build script for nonexistant changelog files. (Aroma1997)
			Release 2.0.0.0.b155

			 * Fix AsmHelper iteration. (Aroma1997)
			Release 2.0.0.0.b154

			 * Add exception to previous change. (Aroma1997)
			Release 2.0.0.0.b152

			 * Only make the crash command in dev env. (Aroma1997)
			Release 2.0.0.0.b150

			 * Increased teleport respawn invulnerability. (Aroma1997)
			Release 2.0.0.0.b149

			 * Fix Miningworld/#161 (Aroma1997)
			Release 2.0.0.0.b148

			 * Fix packets not being sendable from client to server. (Aroma1997)

	Aroma1997s Dimensional World (went from Aroma1997s-Dimensional-World-1.12.2-2.0.0.2.b81.jar to Aroma1997s-Dimensional-World-1.12.2-2.0.0.2.b86.jar):
		Aroma1997s-Dimensional-World-1.12.2-2.0.0.2.b86.jar:
			Release 2.0.0.2.b86

			 * Fix entity teleportation. (Aroma1997)
			Release 2.0.0.2.b85

			 * Also fix sticky ore generation. (Aroma1997)
			Release 2.0.0.2.b84

			 * Fix #179 (Aroma1997)
			Release 2.0.0.2.b83

			 * Rework teleporters. (Aroma1997)
			Release 2.0.0.2.b82

			 * Minor Cleanup. (Aroma1997)
			Release 2.0.0.2.b81

			 * It doesn't. (Aroma1997)
			 * Does gradle accept wildcards on plugin versions? (Aroma1997)
			Release 2.0.0.2.b78

			 * Added AromaCore as a dependency, so forge knows about it. (Aroma1997)
			Release 2.0.0.2.b77

			 * Updated .gitignore to ignore .iml files (Mata)
			Release 2.0.0.2.b76

			 * Remove cofh energy api, as it's not needed anymore. (Aroma1997)
			Release 2.0.0.2.b75

			 * Disable Grass to enable it again. (Aroma1997)
			 * Moved oreGenDebug to world modifiers. Should fix #169 (Aroma1997)
			Release 2.0.0.2.b74

			 * Added missing smelting recipes for ores. (Aroma1997)
			Release 2.0.0.2.b72

			 * Delete old config file. (Aroma1997)
			 * Minor cleanup. (Aroma1997)
			Release 2.0.0.2.b71

			 * Rewrite + cleanup of config loading. (Aroma1997)
			 * Fix #167 (Aroma1997)
			 * Add Russian translation (kellixon) (Aroma1997)
			Release 2.0.0.2.b70

			 * Remove grass from the mining world (Aroma1997)
			Release 2.0.0.2.b69

			 * Fix #159 (Aroma1997)
			Release 2.0.0.2.b68

			 * Fix #158 (Aroma1997)
			Release 2.0.0.2.b67

			 * Bump forge version. (Aroma1997)
		Aroma1997s-Dimensional-World-1.12.2-2.0.0.2.b85.jar:
			Release 2.0.0.2.b85

			 * Also fix sticky ore generation. (Aroma1997)
			Release 2.0.0.2.b84

			 * Fix #179 (Aroma1997)
			Release 2.0.0.2.b83

			 * Rework teleporters. (Aroma1997)
			Release 2.0.0.2.b82

			 * Minor Cleanup. (Aroma1997)
			Release 2.0.0.2.b81

			 * It doesn't. (Aroma1997)
			 * Does gradle accept wildcards on plugin versions? (Aroma1997)
			Release 2.0.0.2.b78

			 * Added AromaCore as a dependency, so forge knows about it. (Aroma1997)
			Release 2.0.0.2.b77

			 * Updated .gitignore to ignore .iml files (Mata)
			Release 2.0.0.2.b76

			 * Remove cofh energy api, as it's not needed anymore. (Aroma1997)
			Release 2.0.0.2.b75

			 * Disable Grass to enable it again. (Aroma1997)
			 * Moved oreGenDebug to world modifiers. Should fix #169 (Aroma1997)
			Release 2.0.0.2.b74

			 * Added missing smelting recipes for ores. (Aroma1997)
			Release 2.0.0.2.b72

			 * Delete old config file. (Aroma1997)
			 * Minor cleanup. (Aroma1997)
			Release 2.0.0.2.b71

			 * Rewrite + cleanup of config loading. (Aroma1997)
			 * Fix #167 (Aroma1997)
			 * Add Russian translation (kellixon) (Aroma1997)
			Release 2.0.0.2.b70

			 * Remove grass from the mining world (Aroma1997)
			Release 2.0.0.2.b69

			 * Fix #159 (Aroma1997)
			Release 2.0.0.2.b68

			 * Fix #158 (Aroma1997)
			Release 2.0.0.2.b67

			 * Bump forge version. (Aroma1997)
		Aroma1997s-Dimensional-World-1.12.2-2.0.0.2.b84.jar:
			Release 2.0.0.2.b84

			 * Fix #179 (Aroma1997)
			Release 2.0.0.2.b83

			 * Rework teleporters. (Aroma1997)
			Release 2.0.0.2.b82

			 * Minor Cleanup. (Aroma1997)
			Release 2.0.0.2.b81

			 * It doesn't. (Aroma1997)
			 * Does gradle accept wildcards on plugin versions? (Aroma1997)
			Release 2.0.0.2.b78

			 * Added AromaCore as a dependency, so forge knows about it. (Aroma1997)
			Release 2.0.0.2.b77

			 * Updated .gitignore to ignore .iml files (Mata)
			Release 2.0.0.2.b76

			 * Remove cofh energy api, as it's not needed anymore. (Aroma1997)
			Release 2.0.0.2.b75

			 * Disable Grass to enable it again. (Aroma1997)
			 * Moved oreGenDebug to world modifiers. Should fix #169 (Aroma1997)
			Release 2.0.0.2.b74

			 * Added missing smelting recipes for ores. (Aroma1997)
			Release 2.0.0.2.b72

			 * Delete old config file. (Aroma1997)
			 * Minor cleanup. (Aroma1997)
			Release 2.0.0.2.b71

			 * Rewrite + cleanup of config loading. (Aroma1997)
			 * Fix #167 (Aroma1997)
			 * Add Russian translation (kellixon) (Aroma1997)
			Release 2.0.0.2.b70

			 * Remove grass from the mining world (Aroma1997)
			Release 2.0.0.2.b69

			 * Fix #159 (Aroma1997)
			Release 2.0.0.2.b68

			 * Fix #158 (Aroma1997)
			Release 2.0.0.2.b67

			 * Bump forge version. (Aroma1997)
		Aroma1997s-Dimensional-World-1.12.2-2.0.0.2.b83.jar:
			Release 2.0.0.2.b83

			 * Rework teleporters. (Aroma1997)
			Release 2.0.0.2.b82

			 * Minor Cleanup. (Aroma1997)
			Release 2.0.0.2.b81

			 * It doesn't. (Aroma1997)
			 * Does gradle accept wildcards on plugin versions? (Aroma1997)
			Release 2.0.0.2.b78

			 * Added AromaCore as a dependency, so forge knows about it. (Aroma1997)
			Release 2.0.0.2.b77

			 * Updated .gitignore to ignore .iml files (Mata)
			Release 2.0.0.2.b76

			 * Remove cofh energy api, as it's not needed anymore. (Aroma1997)
			Release 2.0.0.2.b75

			 * Disable Grass to enable it again. (Aroma1997)
			 * Moved oreGenDebug to world modifiers. Should fix #169 (Aroma1997)
			Release 2.0.0.2.b74

			 * Added missing smelting recipes for ores. (Aroma1997)
			Release 2.0.0.2.b72

			 * Delete old config file. (Aroma1997)
			 * Minor cleanup. (Aroma1997)
			Release 2.0.0.2.b71

			 * Rewrite + cleanup of config loading. (Aroma1997)
			 * Fix #167 (Aroma1997)
			 * Add Russian translation (kellixon) (Aroma1997)
			Release 2.0.0.2.b70

			 * Remove grass from the mining world (Aroma1997)
			Release 2.0.0.2.b69

			 * Fix #159 (Aroma1997)
			Release 2.0.0.2.b68

			 * Fix #158 (Aroma1997)
			Release 2.0.0.2.b67

			 * Bump forge version. (Aroma1997)
		Aroma1997s-Dimensional-World-1.12.2-2.0.0.2.b82.jar:
			Release 2.0.0.2.b82

			 * Minor Cleanup. (Aroma1997)
			Release 2.0.0.2.b81

			 * It doesn't. (Aroma1997)
			 * Does gradle accept wildcards on plugin versions? (Aroma1997)
			Release 2.0.0.2.b78

			 * Added AromaCore as a dependency, so forge knows about it. (Aroma1997)
			Release 2.0.0.2.b77

			 * Updated .gitignore to ignore .iml files (Mata)
			Release 2.0.0.2.b76

			 * Remove cofh energy api, as it's not needed anymore. (Aroma1997)
			Release 2.0.0.2.b75

			 * Disable Grass to enable it again. (Aroma1997)
			 * Moved oreGenDebug to world modifiers. Should fix #169 (Aroma1997)
			Release 2.0.0.2.b74

			 * Added missing smelting recipes for ores. (Aroma1997)
			Release 2.0.0.2.b72

			 * Delete old config file. (Aroma1997)
			 * Minor cleanup. (Aroma1997)
			Release 2.0.0.2.b71

			 * Rewrite + cleanup of config loading. (Aroma1997)
			 * Fix #167 (Aroma1997)
			 * Add Russian translation (kellixon) (Aroma1997)
			Release 2.0.0.2.b70

			 * Remove grass from the mining world (Aroma1997)
			Release 2.0.0.2.b69

			 * Fix #159 (Aroma1997)
			Release 2.0.0.2.b68

			 * Fix #158 (Aroma1997)
			Release 2.0.0.2.b67

			 * Bump forge version. (Aroma1997)

	Better Advancements (went from BetterAdvancements-1.12.2-0.0.11.56 to BetterAdvancements-1.12.2-0.0.14.66):
		BetterAdvancements-1.12.2-0.0.14.66:
			[[866255f](https://github.com/way2muchnoise/BetterAdvancements/commit/866255fdfbc4d9364a9b64ca0438a9b0c75f5171)] Fix criteria detail strings not rendering the formatting properly outside dev env. (#47) (way2muchnoise)
		BetterAdvancements-1.12.2-0.0.14.63:
			[[4e76fb3](https://github.com/way2muchnoise/BetterAdvancements/commit/4e76fb36a9f4faeb2814606f1b11f2789a2d7bd0)] Add guide lines when dragging advancements for any advancements at 45 or 90 degree angles. (#46) (way2muchnoise)
		BetterAdvancements-1.12.2-0.0.13.61:
			[[d8fc884](https://github.com/way2muchnoise/BetterAdvancements/commit/d8fc88416c6bbfe512c1d68dc3a082e347194307)] If an advancement is being dragged, do not render tooltips. (#45) (way2muchnoise)
		BetterAdvancements-1.12.2-0.0.12.59:
			[[cd6bd69](https://github.com/way2muchnoise/BetterAdvancements/commit/cd6bd69c8870e0997efb59d466e485908c6c7ca1)] Display tracking info for criteria (#43) (way2muchnoise)

	Bookshelf (went from Bookshelf-1.12.2-2.3.559.jar to Bookshelf-1.12.2-2.3.563.jar):
		Bookshelf-1.12.2-2.3.563.jar:
			 * [1.12] Updates (#105) - Jasmine Iwanek
		Bookshelf-1.12.2-2.3.562.jar:
			 * Updated Forge, MCP and the readme Nodecraft logo. Fixed broken mapping names and a few doc errors. (#104) - proxyneko
		Bookshelf-1.12.2-2.3.561.jar:
			 * Added new access transformers for sky rendering. - Tyler Hancock
		Bookshelf-1.12.2-2.3.560.jar:
			 * Added libs to git ignore. - Tyler Hancock

	Brandon's Core (went from BrandonsCore-1.12.2-2.4.4.173-universal to BrandonsCore-1.12.2-2.4.5.176-universal):
		BrandonsCore-1.12.2-2.4.5.176-universal:
			No changelog provided.

	Chisel (went from Chisel - MC1.12.2-0.2.1.34 to Chisel - MC1.12.2-0.2.1.35):
		Chisel - MC1.12.2-0.2.1.35:
			 * [#738](https://github.com/Chisel-Team/Chisel/issues/738) Fix chisel GUI not handling swap/throw clicks properly
			 * [#739](https://github.com/Chisel-Team/Chisel/issues/739) Fix Speedup blocks (concrete) no longer working

	Chisels & Bits (went from chiselsandbits-14.23.jar to chiselsandbits-14.24.jar):
		chiselsandbits-14.24.jar:
			 * Add new API for Rotation/Mirroring ( Thanks Phylogeny! )

	CoFH Core (went from CoFHCore-1.12.2-4.5.3.20-universal.jar to CoFHCore-1.12.2-4.6.0.21-universal.jar):
		CoFHCore-1.12.2-4.6.0.21-universal.jar:
			[](https://github.com/CoFH/Version/blob/master/cofhcore_changelog.txt)[https://github.com/CoFH/Version/blob/master/cofhcore_changelog.txt](https://github.com/CoFH/Version/blob/master/cofhcore_changelog.txt)

	CoFH World (went from CoFHWorld-1.12.2-1.2.0.5-universal.jar to CoFHWorld-1.12.2-1.3.0.6-universal.jar):
		CoFHWorld-1.12.2-1.3.0.6-universal.jar:
			Backend adjustments and optimizations. Please refer to the wiki for feature generation instructions.

	CodeChicken Lib 1.8.+ (went from CodeChicken Lib 1.12.2-3.2.1.351-universal to CodeChicken Lib 1.12.2-3.2.2.353-universal):
		CodeChicken Lib 1.12.2-3.2.2.353-universal:
			No changelog provided.

	Construct's Armory (went from conarm-1.12.2-1.1.1.jar to conarm-1.12.2-1.1.2.jar):
		conarm-1.12.2-1.1.2.jar:
			## [1.1.2] - 2018.09.30
			### Added
			- [API]Javadocs to IArmorTrait.class and IArmorAbility.class
			-Extra info for Amphibious modifier to display stored oxygen in Armor Station/Forge[[#116]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/116)
			-Portuguese translation (thank you SAMUELPV)
			### Fixed
			-Invigorating trait healing bug[[#118]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/118)
			### Removed
			-Speed FoV config option (split into separate mod,[[Custom FoV]](https://minecraft.curseforge.com/projects/custom-fov))

	Cooking for Blockheads (went from CookingForBlockheads_1.12.2-6.4.44.jar to CookingForBlockheads_1.12.2-6.4.65.jar):
		CookingForBlockheads_1.12.2-6.4.65.jar:
			Fixed smelting recipes either resulting in item loss or free food

			Fixed crafting recipe for the wall cabinet not working

			Fixed crash on startup if Quark is not installed

			Added wall cabinet, which can be placed with a one-block-wide space to counters below and still be considered connected

			Extended the search feature to also search tooltips, meaning you can now search for "Hearty", "Snack", or "Not yet eaten" etc.

			Added ability to click an item in the recipe display on the left to jump straight to that recipe

			Added icon for when a recipe is missing tools, so you don't have to click it first to then be disappointed at your lack of tools

			Added an indication for missing items into the recipe display (especially useful in #NoFilter edition)

			Added Quark's dropoff for fruit basket and spice rack, however it is limited to smart dropoff

			Add support for Storage Drawers' trim blocks to connect kitchen blocks ([by Vlaeh](https://github.com/blay09/CookingForBlockheads/pull/312))

			Changed locking of ore-dict-variant slots to now be on right-click instead of left-click

			Made items on the spice rack be a little tilted so they look better when looking at them from the front

			Fixed locked slot resetting after every craft

			Fixed Pam's HarvestCraft's empty dummy recipes for some items showing up as craftable in the cooking table

			Fixed items showing as craftable if an oven is present, even if it had missing tools

			Fixed large counters option not applying until blocks are replaced (however, the reverse, aka disabling it, still requires replacement)

			Fixed a bunch of issues related to recipes with ore dict ingredients that required multiple of them (such as the fruit salad)

			Fixed fridge door disappearing when looking at it from a weird angle

			Fixed item return (e.g. when using cutting board from the inventory) not returning to their exact source slots

			Fixed right-clicking a fridge with a fridge in hand placing the fridge in front of the fridge instead of opening the fridge

			Fixed #NoFilter edition not showing oredict recipe variants correctly
		CookingForBlockheads_1.12.2-6.4.63.jar:
			Fixed crafting recipe for the wall cabinet not working

			Fixed crash on startup if Quark is not installed

			Added wall cabinet, which can be placed with a one-block-wide space to counters below and still be considered connected

			Extended the search feature to also search tooltips, meaning you can now search for "Hearty", "Snack", or "Not yet eaten" etc.

			Added ability to click an item in the recipe display on the left to jump straight to that recipe

			Added icon for when a recipe is missing tools, so you don't have to click it first to then be disappointed at your lack of tools

			Added an indication for missing items into the recipe display (especially useful in #NoFilter edition)

			Added Quark's dropoff for fruit basket and spice rack, however it is limited to smart dropoff

			Add support for Storage Drawers' trim blocks to connect kitchen blocks ([by Vlaeh](https://github.com/blay09/CookingForBlockheads/pull/312))

			Changed locking of ore-dict-variant slots to now be on right-click instead of left-click

			Made items on the spice rack be a little tilted so they look better when looking at them from the front

			Fixed locked slot resetting after every craft

			Fixed Pam's HarvestCraft's empty dummy recipes for some items showing up as craftable in the cooking table

			Fixed items showing as craftable if an oven is present, even if it had missing tools

			Fixed large counters option not applying until blocks are replaced (however, the reverse, aka disabling it, still requires replacement)

			Fixed a bunch of issues related to recipes with ore dict ingredients that required multiple of them (such as the fruit salad)

			Fixed fridge door disappearing when looking at it from a weird angle

			Fixed item return (e.g. when using cutting board from the inventory) not returning to their exact source slots

			Fixed right-clicking a fridge with a fridge in hand placing the fridge in front of the fridge instead of opening the fridge

			Fixed #NoFilter edition not showing oredict recipe variants correctly
		CookingForBlockheads_1.12.2-6.4.62.jar:
			Fixed crash on startup if Quark is not installed

			Added wall cabinet, which can be placed with a one-block-wide space to counters below and still be considered connected

			Extended the search feature to also search tooltips, meaning you can now search for "Hearty", "Snack", or "Not yet eaten" etc.

			Added ability to click an item in the recipe display on the left to jump straight to that recipe

			Added icon for when a recipe is missing tools, so you don't have to click it first to then be disappointed at your lack of tools

			Added an indication for missing items into the recipe display (especially useful in #NoFilter edition)

			Added Quark's dropoff for fruit basket and spice rack, however it is limited to smart dropoff

			Add support for Storage Drawers' trim blocks to connect kitchen blocks ([by Vlaeh](https://github.com/blay09/CookingForBlockheads/pull/312))

			Changed locking of ore-dict-variant slots to now be on right-click instead of left-click

			Made items on the spice rack be a little tilted so they look better when looking at them from the front

			Fixed locked slot resetting after every craft

			Fixed Pam's HarvestCraft's empty dummy recipes for some items showing up as craftable in the cooking table

			Fixed items showing as craftable if an oven is present, even if it had missing tools

			Fixed large counters option not applying until blocks are replaced (however, the reverse, aka disabling it, still requires replacement)

			Fixed a bunch of issues related to recipes with ore dict ingredients that required multiple of them (such as the fruit salad)

			Fixed fridge door disappearing when looking at it from a weird angle

			Fixed item return (e.g. when using cutting board from the inventory) not returning to their exact source slots

			Fixed right-clicking a fridge with a fridge in hand placing the fridge in front of the fridge instead of opening the fridge

			Fixed #NoFilter edition not showing oredict recipe variants correctly
		CookingForBlockheads_1.12.2-6.4.61.jar:
			Added wall cabinet, which can be placed with a one-block-wide space to counters below and still be considered connected

			Extended the search feature to also search tooltips, meaning you can now search for "Hearty", "Snack", or "Not yet eaten" etc.

			Added ability to click an item in the recipe display on the left to jump straight to that recipe

			Added icon for when a recipe is missing tools, so you don't have to click it first to then be disappointed at your lack of tools

			Added an indication for missing items into the recipe display (especially useful in #NoFilter edition)

			Added Quark's dropoff for fruit basket and spice rack, however it is limited to smart dropoff

			Add support for Storage Drawers' trim blocks to connect kitchen blocks ([by Vlaeh](https://github.com/blay09/CookingForBlockheads/pull/312))

			Changed locking of ore-dict-variant slots to now be on right-click instead of left-click

			Made items on the spice rack be a little tilted so they look better when looking at them from the front

			Fixed locked slot resetting after every craft

			Fixed Pam's HarvestCraft's empty dummy recipes for some items showing up as craftable in the cooking table

			Fixed items showing as craftable if an oven is present, even if it had missing tools

			Fixed large counters option not applying until blocks are replaced (however, the reverse, aka disabling it, still requires replacement)

			Fixed a bunch of issues related to recipes with ore dict ingredients that required multiple of them (such as the fruit salad)

			Fixed fridge door disappearing when looking at it from a weird angle

			Fixed item return (e.g. when using cutting board from the inventory) not returning to their exact source slots

			Fixed right-clicking a fridge with a fridge in hand placing the fridge in front of the fridge instead of opening the fridge

			Fixed #NoFilter edition not showing oredict recipe variants correctly

	Corail Tombstone (went from Corail Tombstone 3.0.2 for 1.12.2 to Corail Tombstone 3.2.0 for 1.12.2):
		Corail Tombstone 3.2.0 for 1.12.2:
			This mod supports mc version from 1.8.9 to 1.12
			Minecraft Version = [1.12.2] - Forge Version [14.23.2.2611+]
			Latest : 3.2.0 - Recommended : 3.2.0

			Changes 3.2.0 : halloween content

			NB : the halloween content is only active if it's halloween date on the server when it launches

			 * special decorations for grave
			 * mobs can drop some lollylop providing some random effects (it uses the blacklist of effects of the config)
			 * during the night, some howling ghosts are among the living (client side as Tombstone never adds living entities)
			 * client config to disable the special effects of halloween
			 * during Halloween (as it's also the Sabbath), some features are unlocked and improved without the need of the adequate perks (like voodoo poppets)
			 * reduced distance of detection for the enchantment "Shadow Step" (to fit the 1.13 version)
			 * enhances the config option about locations where graves don't spawn to also accept only the dimension id
			 * renames the translation of the enchant "Soulbound" to "Tombstone Soulbound"
			Changes 3.1.2 :

			 * compatibity for SmartBackPacks (auto-equip)
			 * allows to accomplish the advancement related to the book of disenchantment (missing code)
			 * improves the "safe retreat" of the Dust of Vanishing (this indirectly affects the tablet of assistance)
			 * improves the LANG en_us (thanks TheRandomLabs)
			 * workaround for "ice & fire dragons"
			 * refactor about Location
			 * new way to earn knowledge points (exorcism)
			 * new client config option allowing to display or not the messages of gain of points in knowledge of death
			Changes 3.1.1 :

			 * compatibility with dimensional doors (desactivates Ghostly Shape in Limbo Dimension)
			 * the effect Feather Fall reduces less the fall speed (also affects Ghostly Shape )
			 * new Perk related to the book of disenchantment
			 * book of disenchantment strips each enchantment in a separated book (limited by the perk)
			 * fix the grave access (the decayTime wasn't taken in account correctly)
			Changes 3.1.0 :

			 * nerf ghostly shape when pushing mob (if the option is set to nerf ghostly shape)
			 * prevents a possible interaction with the grave while sneaking and dying
			 * fix for modded wrench and rotation of graves
			 * config category for player recovery
			 * allows to set the number of saves for the command recovery
			 * it's no more possible to use the right click to decrease a knowledge skill (as it's no more a beta) - the ankh allows to reset perks
			Changes 3.0.2 [beta] :

			 * config option to set the required time for a soul check

			 * new config category for all contents related to "loots"
			 * client config option to display only the minecraft days since the death
			 * new item "Ankh of Pray" allowing to pray on a grave (this is a way to earn knowledge with a cooldown of 6 hours in-game) -> the ankh can be used on a soul to reset the perks tree (the soul is consumed)
			 * informs the player when earning knowledge & also a clickable chat message that open the gui when he earns a new perk point (indeed, there's a client command that does the same /tbgui so you are not forced to use a keybind to access it)

			 * the casting animation when using magic items is changed
			 * refactor about time
			 * increases the time to be able to accept a teleport with the tablet of assistance to 2 minutes
			 * advancements can reward knowledge points with a custom function (thanks Paul Fulham)
			Changes 3.0.1 [beta] :

			 * a new gui allowing you to access a tree of perks (the keybind in "misc" is not defined by default)
			perks are small bonus to unlock related to all the features of tombstone, instead of providing them by default (some of them will be displayed based on what is allowed in the config)
			NB : as it's a beta, you can decrease your perks with right click to get the points back
			 * player earns knowledge each time they use a grave's soul, or free a soul from a receptacle (and the number of perk points to spend is based on this knowledge)
			 * new command /tbknowledge allowing to change the knowledge of a player
			 * voodoo poppet protections can't be added without the adequate perk
			 * ghostly shape is nerfed as you now need to unlock some of the features
			Changes 2.10.4 :
			 * "Ghostly Shape" & "Diversion" effects are removed if the player does damages to any entityliving (including indirect damages)
			 * compat for "ice & fire" (because it checks the unlocalized name to grief)
			 * reset the death date on the grave when filling an existing grave (so the decayTime is reset)
			Changes 2.10.3 :
			 * fix infinite soul when using soul receptacle (#19, thanks Reassembly)
			Changes 2.10.2 :
			 * config options to disable some magic items (by preventing to use the soul)
			 * fix the namespace for tileentities (dataFixer)
			Changes 2.10.1 :
			 * allows the config-in-game to have all options with several categories (& includes the custom lists)
			-> the .cfg is now directly is the root of the config folder (no more in a sub folder)
			 * compat for Cosmetic Armor
			Changes 2.10.0 :

			 * fix #17 (enchant tables don't update the total of experience : by recalculating the total with the level & the bar)
			 * same kind of fix for the Scroll of Knowledge (when the item is filled with the player's xp)
			 * prevent a possible null entity when teleporting while riding (if the mount returns to itemstack while the "re-mount" code)
			Changes 2.9.11 :

			 * same change as 2.9.10 (but working on server)
			Changes 2.9.10 : [removed]

			 * prevents #16 (grave could rotate when receiving a soul)
			Changes 2.9.9 :

			 * replaces the dirt texture of graves, with the vanilla podzol (#14)
			 * prevents #15
			Changes 2.9.8 :
			 * fix a wrong import (#12, thanks Drunkender)
			Changes 2.9.7 :
			 * fix for lost tablets (#10) on 2.9.6 server (you only need to fix the server and this version will accept remote client 2.9.6)
			Changes 2.9.6 :
			NB : all the config options are reset in this version

			 * add the missing recipe & advancement for the scroll of true sight
			 * the tablet of assistance requires an acceptance from the other player (with a chat message to click and only valid 30 seconds)

			 * command /tbteleportdiscovery can be used to teleport to Stronghold, EndCity, Fortress, Mineshaft (and the different temples are splitted)
			+ improve the placement (faster as it only looks for a slice of the chunk) + add an optional param for the dimension

			 * the tablet of recall can only be bound to a decorative grave (by sneaking with the tablet in main hand) and this also applies the cooldown on the item
			 * the chance for a soul on a decorative grave doesn't matter if the chunk/world is loaded or not (based on the last checked time and how many checks has been skipped and one unique test (with probability), the check is now done every 30 minutes (and the config doesn't limit the chance value)
			 * lost tablets show the kind of destination (and can lead to some more structures), and the location can be in another world if the current one doesn't fit to the structure
			 * adapt some loot tables with a separate pool
			Changes 2.9.5 :
			 * allows to activate player's graves by sneaking (to have a way to avoid anti-griefing mods)
			 * adds a param entity for the commands teleportdiscovery & teleportvillage (and so they can be used now in console)
			 * disables the shadow step particles for player in first person (on themself only)
			 * ghostly shape provides a night & aquatic vision
			 * Scroll of True Sight
			 * improvments on translation (not on the content, but how it works)
			 * graves will always drop their inventory when "some mods" replace graves with air

			 * the mod [VanillaFix](https://minecraft.curseforge.com/projects/vanillafix) is now an optional dependency (because it fix MC-129057)
			Changes 2.9.4 : (special thanks to Runemoro)
			 * Book Of Disenchantment : strips the enchantments of an item (with a grave's soul)
			 * force grave to spawn with any anti-griefing mod (and a config option to disable this)
			 * client config option (disabled by default) to skip the respawn screen (except in hardcore, and by using the Gui event)
			 * list of location (+range) where graves don't spawn with a custom message when this happens, mainly for some modpacks arenas (the list is in the config folder with an example in it)
			 * slightly increase the maximal size of grave inventories
			 * prevent to use some commands on a dead player or spectator
			Changes 2.9.3 : (special thanks to Gegy & Ichttt)

			 * new command /tbrecovery <saveallplayers|saveplayer <player>|loadplayer<player> <save>>
			-> to manually backup all players (or one), or to rollback a player from an old save (use 'tab' for easy completions)
			-> the datas are readables & saved in world folder (to fit with world backup) & use ThreadedFileIOBase
			NB : don't use the command loadplayer on a dead player, or he'll need to relog (i'll improve this soon)
			 * config options to allow to backup the players automatically (max 5 saves by playerId, and the default value enables this feature every 60 minutes)
			Changes 2.9.2 :

			 * remove support for the command /back of FTBUtilities (because of a breaking change in FTBUtilities-5.0.2.11)
			NB : if your kind of modpack requires to have a way to return easily to the grave, you can set the config option for the chance to have an enchanted key on death to 100% (allowing one unique teleportation)
			 * add some checks on compatibilities
			Changes 2.9.1 :

			 * auto-equip for the mod "The BetweenLands" (with config option to disable this feature)
			Changes 2.9.0 :

			 * new item "Voodoo Poppet" : prevent you to die from some specific damages, providing a small potion effect to counter the kind of damage, and healing you. The poppet can cumulate multiple protections, and then requires to be sealed with a soul.
			 * new scrolls : "Scroll of Feather Fall" (slowing any fall) & "Scroll of Purification" (dispel your negative effects over time)
			-> also merge all scrolls providing spell buff in the same item (existing scrolls will convert automatically)
			 * ghostly shape doesn't half fall damage anymore but applied the "Feather Fall I" effect if needed
			 * reintroduce the crafting recipe for the grave's key
			 * remove tombstone potion icons in debug screen
			 * itemstack tooltips only show the "hold shift" based on client config
			Changes 2.8.7 :

			 * allow to disable the tombstone enchantments in config
			 * add some infos about the tombstone enchantments on the tooltip of the enchanted book
			 * lang modifs on the messages about teleportation & last grave (wasn't correctly formatted in 2.8.5)
			 * reenchant the grave's key if needed when your items are stored in an existing grave (related to config option about the chance to get a key directly enchanted)
			 * allow grave for creative players
			 * some improvments on "lost tablet" (but i'll come back on this "beta" item later)
			 * slowdown the checks to see if a grave's key should be destroyed
			 * improves the message about the new grave by adding some infos about accesses and decayTime
			Changes 2.8.5 :

			 * auto-equip 'Aether Legacy' & 'RPG Inventory' accessories, and food slots of 'techguns'
			 * waypoints for JourneyMap
			 * replace how you get a soul on a grave with a check every hour based on the date of placement (because thundering doesn't fit well)
			 * client config option to let you choose the color of your particles when using magic items
			 * remove the 'provisory fix' for 'welcome to the jungle' (the modder explains on his page how to set his config)
			 * when harvesting a decorative grave, only remove the tileentity after the drop (to keep the name on the itemstack)
			 * allow to harvest decorative graves with pickaxe (before only shovel was working)
			Changes 2.8.4 :

			 * add the effect "water breathing" to player in water in "ghostly shape"
			 * add a different message to player when tombstone prevents a player from falling in the void depending if it's with the server config preventDeathOutsideWorld or the soul receptacle
			 * transfer the grave's keys and soulbound items in a separate event than the grave event
			 * apply some features of tombstone to players in creative mode
			 * allow to spawn grave and teleport in water in aqua cavern of 'cavern' mod
			 * add some infos on the item "soul receptacle" (about death prevention)
			 * add a more precise message on death depending if you have no loot to recover (no grave so), if an existing grave has been filled or if it's a new grave. (with coord & dim)
			 * provisory fix for a "forgeSponge" bug related to "techguns" ammos preventing theses items to be catched by grave in the drops event (solved by using a callable to catch the drops later)
			 * lowercase for all tombstone commands (and some will be renamed without "To" for easy 'tabulation' with sponge console command-line)
			Changes 2.8.3 :

			 * adapt the item "soul receptacle" to prevent to die if the player has one in his inventory (breaking the item)
			-> the player is moved to a safe position, with full health (and remove any bad effects/burning)
			 * server config option to prevent to die outside of world (same effect as soul receptacle, disabled by default)
			 * adapt the default config options and some minor changes
			Changes 2.8.2 :

			 * new item "soul receptacle" : to set a soul on a grave (no recipe, it's for creative purpose and modpack quest reward)
			 * adapt the enchant 'shadow step' : once you're detected, the effect is inactive (even if you sneak to reduce the distance), and the 'aggressive range' is reduced by the expected value (20% while sneaking + 10% by enchantment level + 10% if night)
			 * server config option to nerf 'shadow step' : the effect is only active while sneaking
			 * server config option to only apply the effect of the shadow step on players (enabled by default)
			 * server config option about the chance to get an already enchanted grave's key on respawn (allowing teleportation)
			 * allow to disable the xp handler in config
			 * server config options to enable/disable the auto-equip for techguns & galacticraft inventories
			 * client config option to let players choose to auto-equip elytra in priority
			Changes 2.8.1 :

			 * fix for the 'shadow step' enchantment introduces in 2.8.0 (#27, thanks Kreezxil for the report)
			 * new enchantment 'Soulbound' : keep these items on the player after death (includes an auto-equip on respawn) - tested with Sync/LevelsUp
			 * better integration of the curse enchantments (and with the soulbound) & auto-equip elytra
			 * remove the crafting recipe to upgrade the grave's key (as decorative graves can upgrade keys)
			 * support for the FTB Utilities command /back is always active (no more a config option, with Latvian agreement)
			 * prevent to launch Gravestone (from Euhdawson) with Tombstone
			Changes 2.8.0 :

			 * new enchantment 'Shadow Step' : reduces the distance that monsters detect you and slightly reduces falling damage.
			This enchant can only be put on boots (even with anvil in creative mode), has a custom particle(can be disabled in client config), has 3 levels possible, cumulates with sneaking, and doesn't work while riding)
			 * new texture for the grave's smoke (always in 64px)
			 * Dust of Vanishing : make you vanish in a smoke column preventing monsters to target you for a short time (5 seconds), and teleport you on the same time to a safe backward location allowing an easy retreat. It's a way to use your grave's dust in something else (and can really improve the survivability).
			This dust is craftable by combining with gunpowder (stackable by 64), has a cooldown of 10 seconds on use and the effect is cancelled if you attack something.
			 * about ghostly shape : slight heal, half fall damage and prevent bad effects (and burning)
			 * add a compatibility for FTB Utilities : redirect the command "back" from this mod to the grave position (disabled by default in config)
			 * small fix : when grave's accesses aren't needed (server config), the grave's key is only removed after restoring the inventory (so the items are one slot away from their previous position in the inventory)
			Changes 2.7.2 :

			 * some improvments when recovering your lost items
			 * add some compatibilities with openblocks : prevent tombstone anvil recipes from being in the auto anvil & handle the case where the 2 mods are set to handle graves
			Changes 2.7.1 :

			 * small fix for the auto-equip Techguns Slots
			Changes 2.7.0 :

			 * auto-equip Techguns Slots (when you recovers your lost items from a grave)
			 * improve slightly the new casting animation
			Changes 2.6.0 :

			 * improve the casting animation when using magic items
			Changes 2.5.2 :

			 * auto-equip Galacticraft Slots (when you recovers your lost items from a grave)
			 * add more infos on the fishing rod
			 * ObjectHolder annotations (registration)
			Changes 2.5.0 :

			 * config option to prevent abuses with 'ghostly shape' (cancel the effect if a chest is opened or when breaking blocks) (#24)
			 * enhance tooltip (shift for more informations)
			 * lost tablet : only obtained by fishing (low rate in junk tableloot) & in creative tab
			- when discovered, it requires some time to wake up its magic
			- when the magic wake up, the tablet can broke into dust or reveal an unexplored structure (mainly village and a few others structures)
			- the tablet can be enchanted to allow teleportation
			- work like a "grave's key" (showing at distance, and doesn't consume the item, but requires to be enchanted each time for teleportation)
			- config option chance to set the chance to get a lost tablet by fishing
			- there're for 2 different icons for tablet + advancement
			 * command TBTeleportDiscovery can be used with a few others structures (Temple, Mansion, Monument)
			 * disable snow layer on top of graves
			 * allow the fishing rod of misadventure to be enchanted with a grave's soul (unbreakable & faster) & fix the malus on the rod ;)
			 * config option to disable auto-equip for baubles slots (can be used for compatibility with Skillable)
			Changes 2.4.1 :

			 * fix #25 : null pointer
			 * cancel 'ghostly shape' 5 seconds after recovering items from a grave
			Changes 2.4.0 :

			 * new feature to customize the village siege with config options : (set to vanilla values by default)
			- the existing conditions (number of doors[10], villagers[20], chance to occur[10%])
			- a new condition (number of golems, set to 0 by default)
			- disable VillageSiege Tick for Nether/End dimensionType
			- set if creative player can be included in location for siege village [true by default in vanilla]
			- set the maximum number of hostile creatures when a siege occurs [20]
			 * finally a fix for "ice & fire" (#17, dragons could transform the grave into charred blocks) (@Runemoro)
			 * provide more compatibility with 'Level Up' mod (#23, by disabling xp handling when the mod is present)
			 * always equip the same armor after re-equip (#22)
			 * fishing rod of misadventure : new fishing rod (with more chance to have junk while fishing)
			=> created with deadbush (cut with shears) & grave's dust + advancement
			 * some checks on teleport if another mod has cancelled it (mainly to prevent item to loose one use)
			 * minor improvments/cleaning on code
			Changes 2.3.2 :

			 * avoid to place the grave in underground cave (#19)
			 * incompatibility with 'ice & fire' (should fix #17)
			 * fix a message about "wrong key" (as in 2.3, you don't need to hold the key in hand to open a grave)
			 * place 'Wearable BackPack' near the grave if too far away (#18)
			+ config option to enable this feature (disabled by default)
			 * config option for chance to loose items on death (#20)
			 * command TBTeleport adjustment (teleport to the center of the blockpos)
			 * decorative graves slightly emits light (but less than player's graves)
			Changes 2.3.0 :

			 * command TBTeleport : for dimensional teleport to any position [fully working]
			=> TBTeleport [entity] <destination>
			=> <destination> = <targetEntity> or <x> <y> <z> [dim]
			 * remove the command TBTeleportToPlayer (as the command above can do it too)
			 * command TBTeleportToGrave : change the syntaxe to allow to teleport playerX to graveY
			=> TBTeleportToGrave [player] [playerGrave]
			 * command "TBTeleportToGrave", "TBShowLastGrave" & "TBRestoreInventory" looks for grave's key on the player to use it as location when the deathHandler hadn't this data anymore (as last known grave isn't a persistent data)
			 * handle argument "~", "@p" in some of the different new commands (and add some parsing check)
			 * only trigger the advancement "first_grave" if the grave is really built
			 * provisory fix for "welcome to the jungle" to prevent the mod to cancel grave

			 * compatibility with "ice & fire" (dragons could transform the grave into charred blocks)
			 * update baubles api
			 * some changes about grave placement and teleportation
			- the placer looks for positions to the up & down on the same time
			- look for "ideal pattern" before returning a lower pattern
			=> ideal pattern for grave is a place where you can tp over the grave and with a safe ground below the grave

			 * check if the last grave is close when generating a new grave, and fill the grave if it has enough space
			Changes 2.2.0 :

			 * command TBTeleportDiscovery : teleport to a unexplored village [no param, it finds itself the village]
			 * command TBTeleportToVillage : teleport to an explored village (using only a number as param from 0 to X, to avoid to use position)
			 * improve spawn placement for teleportation (and grave placement btw), check PathNodeType for modded blocks (mainly for damage type)
			 * ensure teleportation to ungenerated lands(thanks barteks2x)
			 * add information on some items about the distance to reach a destination
			 * tablet of recall can show the path (like the key) and can change the binded place (while sneaking)
			Changes 2.1.5 :

			 * fix #14 (about world border)
			 * improve grave's key (grave can be seen from any distance, remove useless grave's key also in offhand)
			 * command TBRestoreInventory (return the grave inventory to its owner, only work with the last grave data)
			Changes 2.1.4 :

			 * protect grave against ender dragon (fix #13)
			 * remove sound packet
			 * 1.10.2 is now also compatible with Cubic Chunks (thanks Barteks2x)
			Changes 2.1.3 :

			 * fix about grave's inventory not dropped when broken
			Changes 2.1.2 :

			 * fix #12 (refering to ghostly appearance & version 2.1.1)
			Changes 2.1.1 :

			 * add a ghostly appareance during the second you're invincible with the Scroll of Unstable Intangibleness
			 * fix the ghostly shape appearance (issue #11)
			 * add tab completions for player/grave list in commands

			 * command TBTeleportToGrave : can be used without player name, to refer to your grave
			 * command TBTeleportToPlayer : remove the 'teleport to you' case & limit to online players
			Changes 2.1.0 :

			 * Scroll of Unstable Intangibleness : provide a potion effect making you invincible for one second every 5 seconds
			 * compatibility with Cubic Chunks (and with any mod using uncommon values for world height)
			 * config option : set the decorative graves as unbreakable (default to false)
			 * ingame-command : (tested on dedicated server)
			- TBShowLastGrave : show last player's grave position & dimension (can be used in console)
			- TBTeleportToGrave : teleport to last player's grave (also dimensional)
			- TBTeleportToPlayer : teleport to player (also dimensional)
			Changes 2.0.1 :

			 * a player's grave also appears if this player has no drop, but there are drops around
			 * compatibility with Aether Legacy
			 * protect decorative graves against explosion (like player's grave)
			Changes 2.0.0 : This beta is working correctly but i need feedbacks on the whole changes

			 * all the magic items are updated, they have now "casting time" & "cooldown", and get some missing translations/texts
			 * about scroll :
			- improve the scroll model
			- all scrolls' recipes require now a "Strange Scroll" (instead of paper)
			 recipe = paper, stick & "Grave's Dust"
			- "Scroll of preservation" : when used, provide a potion effect that keep your experience and beneficial effects after death (for command, the effect name is tombstone:preservation)
			 recipe = strange scroll + rabbit's foot
			 * about drop :
			- "Grave's Dust" is dropped by undead (10%, configurable)  (credit to Cofh Team as i only adapt the png)
			- skeleton/zombie can drop their skull [without charged creeper] (0.5% chance, can be disabled in config)
			 * about config :
			- allow to put higher chance values for grave's soul & grave's dust (the value is the chance on 1000)
			- new option to allow to have a grave's key without the grave's access (enabled by default)
			- option for "scroll of recall's max uses" is replaced by "tablet's max uses"
			- option to "allow dimensional teleportation" is now applied to all magic items
			- client options to customize the tootip of magic items
			 * about grave :
			- plate is not shown on grave is not inscribed (compatible with old saves)
			- anvil recipe to inscribe graves requires an iron ingot
			- grave can be harvested with shovel or pickaxe
			- dark marble block can be crafted (required in decorative grave recipes instead of stone)
			- change the tombstone texture to be seamless
			 * sound compression (-40ko)
			 * update the advancement tree to be a guide for all tombstone features (and remove announce to chat)
			This include lots of new advancements, some recipes will be visible sooner (to know what to do ;) ), and some loot tables are set to give rewards during the tutorial. (the free decorative grave is no more given but you receive nearly enough ingredients to build one)

			 * "Tablet",  new kind of magic item with more than one use (instead of scroll with only one use)
			- "Tablet of Recall" (replace the "Scroll of Recall" - teleportation to the bounded place)
			- "Tablet of Assistance" (replace the "Ankh of Assistance" - teleportation to the engraved player name)
			Changes 1.6.1 :

			 * fix : the grave's souls couldn't be seen when the client config option "grave smoke" was set to false
			 * fix : in multiplayer, the player could look in "ghost" by others players after the end of the effect
			Changes 1.6.0 :

			 * an engravable ankh with one use, allowing to teleport to a player (with mount & between dimensions)
			recipe : some gold nuggets and a glowstone dust
			 * improve the grave's key model (+ display position)
			 * server config option to restore beneficial effects after death (disabled by default) + blacklist for effects
			 * server config option to log the grave position when a player die (disabled by default)
			 * about languages : remove chinese, update german (Mr Riegel), add dutch (Robijn Vogel)
			 * add some missing oredict names in some recipes
			Changes 1.5.0 :

			 * new item : Scroll of Knowledge, as a storage of xp [ recipe = paper + glowstone_dust ]
			 * remove the config option "ingredient to upgrade the grave's key"
			 * 2 new advancements
			Changes 1.4.1 :

			 * fix #10 (crash server from CustomModLoadingErrorDisplayException)
			Changes 1.4.0 :

			 * The ghostly shape is a potion effect received after death (and configurable for duration) preventing monsters to attack you. The effect is directly removed if the player attacks a creature. For command, the effect name is tombstone:ghostly_shape.
			 * new animations : smoother smoke, spinning grave's soul [[video](https://www.youtube.com/watch?v=H_IlHe4l6kA)]
			 * fix about chance of getting a grave's soul (the chance was higher in multiplayer)
			Changes 1.3.9 :

			 * support with euhdawson's gravestone (fix [#8](https://github.com/Corail31/tombstone_lite/issues/8))
			Changes 1.3.8 :

			 * add a configurable range for placement of player's graves (default is 2)
			Changes 1.3.7 :

			 * adapt the grave/key recipes to look better in JEI & remove recipe groups [1.12+ only]
			Changes 1.3.6 :

			 * fix #7
			 * use event registry [1.12+ only]
			Changes 1.3.5 :

			 * the player's grave aspires items around on spawn (config option to change the range)
			 * the grave's key is removed before restoring items to player
			 * others small changes
			Changes 1.3.3 :

			 * auto-equip shield & Baubles slots
			 * fix ground collision
			 * fix achievement about engravement [1.8.9,1.9.4]
			Changes 1.3.1 :

			 * first release of 1.3, should work fine on SP/MP (see the changelog of beta below)
			Changes 1.3.0 : (beta because lots of changes to be tested but stable)

			 * engrave names on decorative graves (with anvil and a stick in the ingredient slot)
			 * show recipes in the crafting book as soon as you have the ingredients [1.12]
			 * adapt the tooltip of the grave key to hide some informations when useless
			 * enhance the config with new options : color for the different texts on graves(client side), chance to get a soul on grave (and remove server config options from config gui), handlePlayerDeath (or not)
			 * add/fix some sounds (grave activation, teleport)
			 * replace IInventory with ItemStackHandler & adapt the code for the grave events of the future extension
			 * perfect collisions with graves
			 * add snow layer to replaceable blocks for tombstone spawn (but you need to delete first "whitelist_blocks" file in config folder)
			 * reduce tombstone texture to 64px + custom ground texture
			 * new advancements (about engrave & your favorite grave type) & table loot for a random decorative grave (used by advancements)
			 * include NightKosh GraveStone API
			 * allow the player to choose his grave model (client side config option, visible for all others players)

			 * the decorative graves are now harvested by shovel and don't require silk touch anymore
			 * change the decayTime config option to be in minutes
			 * improve grave model => grow + plates
			Changes 1.2.11 :

			 * compatibility with Vanilla Spawn Protection (to be able to interact with tombstone in the starting protected area on dedicated server)
			Changes 1.2.10 :

			 * compatibility with FTB Utilities/GriefPrevention (place/interract event with tombstone)
			 * compatibility with grave mods (override player's death)
			Changes 1.2.9 :

			 * compatibility with the mod "FTB Utilities" (be able to interract with the tombstone when it's on a claimed land)
			Changes 1.2.8 :

			 * crafting recipes in json format (except the upgrade of the grave's key)
			 * advancements (tutorial part)
			Changes 1.2.7 :

			 * new config option to set the number of uses of Scroll of Recall
			 * Update to last forge changes
			Changes 1.2.6.001 :

			 * Update to last forge changes (registry)
			Changes 1.2.6 :

			 * First version for 1.12, with same changes as others versions
			 * Achievements (old Advancements) are disabled for now
			 * PVP hasn't been tested (need feedbacks)
		Corail Tombstone 3.1.2 for 1.12.2:
			This mod supports mc version from 1.8.9 to 1.12
			Minecraft Version = [1.12.2] - Forge Version [14.23.2.2611+]
			Latest : 3.1.2 - Recommended : 3.1.2

			Changes 3.1.2 :

			 * compatibity for SmartBackPacks (auto-equip)
			 * allows to accomplish the advancement related to the book of disenchantment (missing code)
			 * improves the "safe retreat" of the Dust of Vanishing (this indirectly affects the tablet of assistance)
			 * improves the LANG en_us (thanks TheRandomLabs)
			 * workaround for "ice & fire dragons"
			 * refactor about Location
			 * new way to earn knowledge points (exorcism)
			 * new client config option allowing to display or not the messages of gain of points in knowledge of death
			Changes 3.1.1 :

			 * compatibility with dimensional doors (desactivates Ghostly Shape in Limbo Dimension)
			 * the effect Feather Fall reduces less the fall speed (also affects Ghostly Shape )
			 * new Perk related to the book of disenchantment
			 * book of disenchantment strips each enchantment in a separated book (limited by the perk)
			 * fix the grave access (the decayTime wasn't taken in account correctly)
			Changes 3.1.0 :

			 * nerf ghostly shape when pushing mob (if the option is set to nerf ghostly shape)
			 * prevents a possible interaction with the grave while sneaking and dying
			 * fix for modded wrench and rotation of graves
			 * config category for player recovery
			 * allows to set the number of saves for the command recovery
			 * it's no more possible to use the right click to decrease a knowledge skill (as it's no more a beta) - the ankh allows to reset perks
			Changes 3.0.2 [beta] :

			 * config option to set the required time for a soul check

			 * new config category for all contents related to "loots"
			 * client config option to display only the minecraft days since the death
			 * new item "Ankh of Pray" allowing to pray on a grave (this is a way to earn knowledge with a cooldown of 6 hours in-game) -> the ankh can be used on a soul to reset the perks tree (the soul is consumed)
			 * informs the player when earning knowledge & also a clickable chat message that open the gui when he earns a new perk point (indeed, there's a client command that does the same /tbgui so you are not forced to use a keybind to access it)

			 * the casting animation when using magic items is changed
			 * refactor about time
			 * increases the time to be able to accept a teleport with the tablet of assistance to 2 minutes
			 * advancements can reward knowledge points with a custom function (thanks Paul Fulham)
			Changes 3.0.1 [beta] :

			 * a new gui allowing you to access a tree of perks (the keybind in "misc" is not defined by default)
			perks are small bonus to unlock related to all the features of tombstone, instead of providing them by default (some of them will be displayed based on what is allowed in the config)
			NB : as it's a beta, you can decrease your perks with right click to get the points back
			 * player earns knowledge each time they use a grave's soul, or free a soul from a receptacle (and the number of perk points to spend is based on this knowledge)
			 * new command /tbknowledge allowing to change the knowledge of a player
			 * voodoo poppet protections can't be added without the adequate perk
			 * ghostly shape is nerfed as you now need to unlock some of the features
			Changes 2.10.4 :
			 * "Ghostly Shape" & "Diversion" effects are removed if the player does damages to any entityliving (including indirect damages)
			 * compat for "ice & fire" (because it checks the unlocalized name to grief)
			 * reset the death date on the grave when filling an existing grave (so the decayTime is reset)
			Changes 2.10.3 :
			 * fix infinite soul when using soul receptacle (#19, thanks Reassembly)
			Changes 2.10.2 :
			 * config options to disable some magic items (by preventing to use the soul)
			 * fix the namespace for tileentities (dataFixer)
			Changes 2.10.1 :
			 * allows the config-in-game to have all options with several categories (& includes the custom lists)
			-> the .cfg is now directly is the root of the config folder (no more in a sub folder)
			 * compat for Cosmetic Armor
			Changes 2.10.0 :

			 * fix #17 (enchant tables don't update the total of experience : by recalculating the total with the level & the bar)
			 * same kind of fix for the Scroll of Knowledge (when the item is filled with the player's xp)
			 * prevent a possible null entity when teleporting while riding (if the mount returns to itemstack while the "re-mount" code)
			Changes 2.9.11 :

			 * same change as 2.9.10 (but working on server)
			Changes 2.9.10 : [removed]

			 * prevents #16 (grave could rotate when receiving a soul)
			Changes 2.9.9 :

			 * replaces the dirt texture of graves, with the vanilla podzol (#14)
			 * prevents #15
			Changes 2.9.8 :
			 * fix a wrong import (#12, thanks Drunkender)
			Changes 2.9.7 :
			 * fix for lost tablets (#10) on 2.9.6 server (you only need to fix the server and this version will accept remote client 2.9.6)
			Changes 2.9.6 :
			NB : all the config options are reset in this version

			 * add the missing recipe & advancement for the scroll of true sight
			 * the tablet of assistance requires an acceptance from the other player (with a chat message to click and only valid 30 seconds)

			 * command /tbteleportdiscovery can be used to teleport to Stronghold, EndCity, Fortress, Mineshaft (and the different temples are splitted)
			+ improve the placement (faster as it only looks for a slice of the chunk) + add an optional param for the dimension

			 * the tablet of recall can only be bound to a decorative grave (by sneaking with the tablet in main hand) and this also applies the cooldown on the item
			 * the chance for a soul on a decorative grave doesn't matter if the chunk/world is loaded or not (based on the last checked time and how many checks has been skipped and one unique test (with probability), the check is now done every 30 minutes (and the config doesn't limit the chance value)
			 * lost tablets show the kind of destination (and can lead to some more structures), and the location can be in another world if the current one doesn't fit to the structure
			 * adapt some loot tables with a separate pool
			Changes 2.9.5 :
			 * allows to activate player's graves by sneaking (to have a way to avoid anti-griefing mods)
			 * adds a param entity for the commands teleportdiscovery & teleportvillage (and so they can be used now in console)
			 * disables the shadow step particles for player in first person (on themself only)
			 * ghostly shape provides a night & aquatic vision
			 * Scroll of True Sight
			 * improvments on translation (not on the content, but how it works)
			 * graves will always drop their inventory when "some mods" replace graves with air

			 * the mod [VanillaFix](https://minecraft.curseforge.com/projects/vanillafix) is now an optional dependency (because it fix MC-129057)
			Changes 2.9.4 : (special thanks to Runemoro)
			 * Book Of Disenchantment : strips the enchantments of an item (with a grave's soul)
			 * force grave to spawn with any anti-griefing mod (and a config option to disable this)
			 * client config option (disabled by default) to skip the respawn screen (except in hardcore, and by using the Gui event)
			 * list of location (+range) where graves don't spawn with a custom message when this happens, mainly for some modpacks arenas (the list is in the config folder with an example in it)
			 * slightly increase the maximal size of grave inventories
			 * prevent to use some commands on a dead player or spectator
			Changes 2.9.3 : (special thanks to Gegy & Ichttt)

			 * new command /tbrecovery <saveallplayers|saveplayer <player>|loadplayer<player> <save>>
			-> to manually backup all players (or one), or to rollback a player from an old save (use 'tab' for easy completions)
			-> the datas are readables & saved in world folder (to fit with world backup) & use ThreadedFileIOBase
			NB : don't use the command loadplayer on a dead player, or he'll need to relog (i'll improve this soon)
			 * config options to allow to backup the players automatically (max 5 saves by playerId, and the default value enables this feature every 60 minutes)
			Changes 2.9.2 :

			 * remove support for the command /back of FTBUtilities (because of a breaking change in FTBUtilities-5.0.2.11)
			NB : if your kind of modpack requires to have a way to return easily to the grave, you can set the config option for the chance to have an enchanted key on death to 100% (allowing one unique teleportation)
			 * add some checks on compatibilities
			Changes 2.9.1 :

			 * auto-equip for the mod "The BetweenLands" (with config option to disable this feature)
			Changes 2.9.0 :

			 * new item "Voodoo Poppet" : prevent you to die from some specific damages, providing a small potion effect to counter the kind of damage, and healing you. The poppet can cumulate multiple protections, and then requires to be sealed with a soul.
			 * new scrolls : "Scroll of Feather Fall" (slowing any fall) & "Scroll of Purification" (dispel your negative effects over time)
			-> also merge all scrolls providing spell buff in the same item (existing scrolls will convert automatically)
			 * ghostly shape doesn't half fall damage anymore but applied the "Feather Fall I" effect if needed
			 * reintroduce the crafting recipe for the grave's key
			 * remove tombstone potion icons in debug screen
			 * itemstack tooltips only show the "hold shift" based on client config
			Changes 2.8.7 :

			 * allow to disable the tombstone enchantments in config
			 * add some infos about the tombstone enchantments on the tooltip of the enchanted book
			 * lang modifs on the messages about teleportation & last grave (wasn't correctly formatted in 2.8.5)
			 * reenchant the grave's key if needed when your items are stored in an existing grave (related to config option about the chance to get a key directly enchanted)
			 * allow grave for creative players
			 * some improvments on "lost tablet" (but i'll come back on this "beta" item later)
			 * slowdown the checks to see if a grave's key should be destroyed
			 * improves the message about the new grave by adding some infos about accesses and decayTime
			Changes 2.8.5 :

			 * auto-equip 'Aether Legacy' & 'RPG Inventory' accessories, and food slots of 'techguns'
			 * waypoints for JourneyMap
			 * replace how you get a soul on a grave with a check every hour based on the date of placement (because thundering doesn't fit well)
			 * client config option to let you choose the color of your particles when using magic items
			 * remove the 'provisory fix' for 'welcome to the jungle' (the modder explains on his page how to set his config)
			 * when harvesting a decorative grave, only remove the tileentity after the drop (to keep the name on the itemstack)
			 * allow to harvest decorative graves with pickaxe (before only shovel was working)
			Changes 2.8.4 :

			 * add the effect "water breathing" to player in water in "ghostly shape"
			 * add a different message to player when tombstone prevents a player from falling in the void depending if it's with the server config preventDeathOutsideWorld or the soul receptacle
			 * transfer the grave's keys and soulbound items in a separate event than the grave event
			 * apply some features of tombstone to players in creative mode
			 * allow to spawn grave and teleport in water in aqua cavern of 'cavern' mod
			 * add some infos on the item "soul receptacle" (about death prevention)
			 * add a more precise message on death depending if you have no loot to recover (no grave so), if an existing grave has been filled or if it's a new grave. (with coord & dim)
			 * provisory fix for a "forgeSponge" bug related to "techguns" ammos preventing theses items to be catched by grave in the drops event (solved by using a callable to catch the drops later)
			 * lowercase for all tombstone commands (and some will be renamed without "To" for easy 'tabulation' with sponge console command-line)
			Changes 2.8.3 :

			 * adapt the item "soul receptacle" to prevent to die if the player has one in his inventory (breaking the item)
			-> the player is moved to a safe position, with full health (and remove any bad effects/burning)
			 * server config option to prevent to die outside of world (same effect as soul receptacle, disabled by default)
			 * adapt the default config options and some minor changes
			Changes 2.8.2 :

			 * new item "soul receptacle" : to set a soul on a grave (no recipe, it's for creative purpose and modpack quest reward)
			 * adapt the enchant 'shadow step' : once you're detected, the effect is inactive (even if you sneak to reduce the distance), and the 'aggressive range' is reduced by the expected value (20% while sneaking + 10% by enchantment level + 10% if night)
			 * server config option to nerf 'shadow step' : the effect is only active while sneaking
			 * server config option to only apply the effect of the shadow step on players (enabled by default)
			 * server config option about the chance to get an already enchanted grave's key on respawn (allowing teleportation)
			 * allow to disable the xp handler in config
			 * server config options to enable/disable the auto-equip for techguns & galacticraft inventories
			 * client config option to let players choose to auto-equip elytra in priority
			Changes 2.8.1 :

			 * fix for the 'shadow step' enchantment introduces in 2.8.0 (#27, thanks Kreezxil for the report)
			 * new enchantment 'Soulbound' : keep these items on the player after death (includes an auto-equip on respawn) - tested with Sync/LevelsUp
			 * better integration of the curse enchantments (and with the soulbound) & auto-equip elytra
			 * remove the crafting recipe to upgrade the grave's key (as decorative graves can upgrade keys)
			 * support for the FTB Utilities command /back is always active (no more a config option, with Latvian agreement)
			 * prevent to launch Gravestone (from Euhdawson) with Tombstone
			Changes 2.8.0 :

			 * new enchantment 'Shadow Step' : reduces the distance that monsters detect you and slightly reduces falling damage.
			This enchant can only be put on boots (even with anvil in creative mode), has a custom particle(can be disabled in client config), has 3 levels possible, cumulates with sneaking, and doesn't work while riding)
			 * new texture for the grave's smoke (always in 64px)
			 * Dust of Vanishing : make you vanish in a smoke column preventing monsters to target you for a short time (5 seconds), and teleport you on the same time to a safe backward location allowing an easy retreat. It's a way to use your grave's dust in something else (and can really improve the survivability).
			This dust is craftable by combining with gunpowder (stackable by 64), has a cooldown of 10 seconds on use and the effect is cancelled if you attack something.
			 * about ghostly shape : slight heal, half fall damage and prevent bad effects (and burning)
			 * add a compatibility for FTB Utilities : redirect the command "back" from this mod to the grave position (disabled by default in config)
			 * small fix : when grave's accesses aren't needed (server config), the grave's key is only removed after restoring the inventory (so the items are one slot away from their previous position in the inventory)
			Changes 2.7.2 :

			 * some improvments when recovering your lost items
			 * add some compatibilities with openblocks : prevent tombstone anvil recipes from being in the auto anvil & handle the case where the 2 mods are set to handle graves
			Changes 2.7.1 :

			 * small fix for the auto-equip Techguns Slots
			Changes 2.7.0 :

			 * auto-equip Techguns Slots (when you recovers your lost items from a grave)
			 * improve slightly the new casting animation
			Changes 2.6.0 :

			 * improve the casting animation when using magic items
			Changes 2.5.2 :

			 * auto-equip Galacticraft Slots (when you recovers your lost items from a grave)
			 * add more infos on the fishing rod
			 * ObjectHolder annotations (registration)
			Changes 2.5.0 :

			 * config option to prevent abuses with 'ghostly shape' (cancel the effect if a chest is opened or when breaking blocks) (#24)
			 * enhance tooltip (shift for more informations)
			 * lost tablet : only obtained by fishing (low rate in junk tableloot) & in creative tab
			- when discovered, it requires some time to wake up its magic
			- when the magic wake up, the tablet can broke into dust or reveal an unexplored structure (mainly village and a few others structures)
			- the tablet can be enchanted to allow teleportation
			- work like a "grave's key" (showing at distance, and doesn't consume the item, but requires to be enchanted each time for teleportation)
			- config option chance to set the chance to get a lost tablet by fishing
			- there're for 2 different icons for tablet + advancement
			 * command TBTeleportDiscovery can be used with a few others structures (Temple, Mansion, Monument)
			 * disable snow layer on top of graves
			 * allow the fishing rod of misadventure to be enchanted with a grave's soul (unbreakable & faster) & fix the malus on the rod ;)
			 * config option to disable auto-equip for baubles slots (can be used for compatibility with Skillable)
			Changes 2.4.1 :

			 * fix #25 : null pointer
			 * cancel 'ghostly shape' 5 seconds after recovering items from a grave
			Changes 2.4.0 :

			 * new feature to customize the village siege with config options : (set to vanilla values by default)
			- the existing conditions (number of doors[10], villagers[20], chance to occur[10%])
			- a new condition (number of golems, set to 0 by default)
			- disable VillageSiege Tick for Nether/End dimensionType
			- set if creative player can be included in location for siege village [true by default in vanilla]
			- set the maximum number of hostile creatures when a siege occurs [20]
			 * finally a fix for "ice & fire" (#17, dragons could transform the grave into charred blocks) (@Runemoro)
			 * provide more compatibility with 'Level Up' mod (#23, by disabling xp handling when the mod is present)
			 * always equip the same armor after re-equip (#22)
			 * fishing rod of misadventure : new fishing rod (with more chance to have junk while fishing)
			=> created with deadbush (cut with shears) & grave's dust + advancement
			 * some checks on teleport if another mod has cancelled it (mainly to prevent item to loose one use)
			 * minor improvments/cleaning on code
			Changes 2.3.2 :

			 * avoid to place the grave in underground cave (#19)
			 * incompatibility with 'ice & fire' (should fix #17)
			 * fix a message about "wrong key" (as in 2.3, you don't need to hold the key in hand to open a grave)
			 * place 'Wearable BackPack' near the grave if too far away (#18)
			+ config option to enable this feature (disabled by default)
			 * config option for chance to loose items on death (#20)
			 * command TBTeleport adjustment (teleport to the center of the blockpos)
			 * decorative graves slightly emits light (but less than player's graves)
			Changes 2.3.0 :

			 * command TBTeleport : for dimensional teleport to any position [fully working]
			=> TBTeleport [entity] <destination>
			=> <destination> = <targetEntity> or <x> <y> <z> [dim]
			 * remove the command TBTeleportToPlayer (as the command above can do it too)
			 * command TBTeleportToGrave : change the syntaxe to allow to teleport playerX to graveY
			=> TBTeleportToGrave [player] [playerGrave]
			 * command "TBTeleportToGrave", "TBShowLastGrave" & "TBRestoreInventory" looks for grave's key on the player to use it as location when the deathHandler hadn't this data anymore (as last known grave isn't a persistent data)
			 * handle argument "~", "@p" in some of the different new commands (and add some parsing check)
			 * only trigger the advancement "first_grave" if the grave is really built
			 * provisory fix for "welcome to the jungle" to prevent the mod to cancel grave

			 * compatibility with "ice & fire" (dragons could transform the grave into charred blocks)
			 * update baubles api
			 * some changes about grave placement and teleportation
			- the placer looks for positions to the up & down on the same time
			- look for "ideal pattern" before returning a lower pattern
			=> ideal pattern for grave is a place where you can tp over the grave and with a safe ground below the grave

			 * check if the last grave is close when generating a new grave, and fill the grave if it has enough space
			Changes 2.2.0 :

			 * command TBTeleportDiscovery : teleport to a unexplored village [no param, it finds itself the village]
			 * command TBTeleportToVillage : teleport to an explored village (using only a number as param from 0 to X, to avoid to use position)
			 * improve spawn placement for teleportation (and grave placement btw), check PathNodeType for modded blocks (mainly for damage type)
			 * ensure teleportation to ungenerated lands(thanks barteks2x)
			 * add information on some items about the distance to reach a destination
			 * tablet of recall can show the path (like the key) and can change the binded place (while sneaking)
			Changes 2.1.5 :

			 * fix #14 (about world border)
			 * improve grave's key (grave can be seen from any distance, remove useless grave's key also in offhand)
			 * command TBRestoreInventory (return the grave inventory to its owner, only work with the last grave data)
			Changes 2.1.4 :

			 * protect grave against ender dragon (fix #13)
			 * remove sound packet
			 * 1.10.2 is now also compatible with Cubic Chunks (thanks Barteks2x)
			Changes 2.1.3 :

			 * fix about grave's inventory not dropped when broken
			Changes 2.1.2 :

			 * fix #12 (refering to ghostly appearance & version 2.1.1)
			Changes 2.1.1 :

			 * add a ghostly appareance during the second you're invincible with the Scroll of Unstable Intangibleness
			 * fix the ghostly shape appearance (issue #11)
			 * add tab completions for player/grave list in commands

			 * command TBTeleportToGrave : can be used without player name, to refer to your grave
			 * command TBTeleportToPlayer : remove the 'teleport to you' case & limit to online players
			Changes 2.1.0 :

			 * Scroll of Unstable Intangibleness : provide a potion effect making you invincible for one second every 5 seconds
			 * compatibility with Cubic Chunks (and with any mod using uncommon values for world height)
			 * config option : set the decorative graves as unbreakable (default to false)
			 * ingame-command : (tested on dedicated server)
			- TBShowLastGrave : show last player's grave position & dimension (can be used in console)
			- TBTeleportToGrave : teleport to last player's grave (also dimensional)
			- TBTeleportToPlayer : teleport to player (also dimensional)
			Changes 2.0.1 :

			 * a player's grave also appears if this player has no drop, but there are drops around
			 * compatibility with Aether Legacy
			 * protect decorative graves against explosion (like player's grave)
			Changes 2.0.0 : This beta is working correctly but i need feedbacks on the whole changes

			 * all the magic items are updated, they have now "casting time" & "cooldown", and get some missing translations/texts
			 * about scroll :
			- improve the scroll model
			- all scrolls' recipes require now a "Strange Scroll" (instead of paper)
			 recipe = paper, stick & "Grave's Dust"
			- "Scroll of preservation" : when used, provide a potion effect that keep your experience and beneficial effects after death (for command, the effect name is tombstone:preservation)
			 recipe = strange scroll + rabbit's foot
			 * about drop :
			- "Grave's Dust" is dropped by undead (10%, configurable)  (credit to Cofh Team as i only adapt the png)
			- skeleton/zombie can drop their skull [without charged creeper] (0.5% chance, can be disabled in config)
			 * about config :
			- allow to put higher chance values for grave's soul & grave's dust (the value is the chance on 1000)
			- new option to allow to have a grave's key without the grave's access (enabled by default)
			- option for "scroll of recall's max uses" is replaced by "tablet's max uses"
			- option to "allow dimensional teleportation" is now applied to all magic items
			- client options to customize the tootip of magic items
			 * about grave :
			- plate is not shown on grave is not inscribed (compatible with old saves)
			- anvil recipe to inscribe graves requires an iron ingot
			- grave can be harvested with shovel or pickaxe
			- dark marble block can be crafted (required in decorative grave recipes instead of stone)
			- change the tombstone texture to be seamless
			 * sound compression (-40ko)
			 * update the advancement tree to be a guide for all tombstone features (and remove announce to chat)
			This include lots of new advancements, some recipes will be visible sooner (to know what to do ;) ), and some loot tables are set to give rewards during the tutorial. (the free decorative grave is no more given but you receive nearly enough ingredients to build one)

			 * "Tablet",  new kind of magic item with more than one use (instead of scroll with only one use)
			- "Tablet of Recall" (replace the "Scroll of Recall" - teleportation to the bounded place)
			- "Tablet of Assistance" (replace the "Ankh of Assistance" - teleportation to the engraved player name)
			Changes 1.6.1 :

			 * fix : the grave's souls couldn't be seen when the client config option "grave smoke" was set to false
			 * fix : in multiplayer, the player could look in "ghost" by others players after the end of the effect
			Changes 1.6.0 :

			 * an engravable ankh with one use, allowing to teleport to a player (with mount & between dimensions)
			recipe : some gold nuggets and a glowstone dust
			 * improve the grave's key model (+ display position)
			 * server config option to restore beneficial effects after death (disabled by default) + blacklist for effects
			 * server config option to log the grave position when a player die (disabled by default)
			 * about languages : remove chinese, update german (Mr Riegel), add dutch (Robijn Vogel)
			 * add some missing oredict names in some recipes
			Changes 1.5.0 :

			 * new item : Scroll of Knowledge, as a storage of xp [ recipe = paper + glowstone_dust ]
			 * remove the config option "ingredient to upgrade the grave's key"
			 * 2 new advancements
			Changes 1.4.1 :

			 * fix #10 (crash server from CustomModLoadingErrorDisplayException)
			Changes 1.4.0 :

			 * The ghostly shape is a potion effect received after death (and configurable for duration) preventing monsters to attack you. The effect is directly removed if the player attacks a creature. For command, the effect name is tombstone:ghostly_shape.
			 * new animations : smoother smoke, spinning grave's soul [[video](https://www.youtube.com/watch?v=H_IlHe4l6kA)]
			 * fix about chance of getting a grave's soul (the chance was higher in multiplayer)
			Changes 1.3.9 :

			 * support with euhdawson's gravestone (fix [#8](https://github.com/Corail31/tombstone_lite/issues/8))
			Changes 1.3.8 :

			 * add a configurable range for placement of player's graves (default is 2)
			Changes 1.3.7 :

			 * adapt the grave/key recipes to look better in JEI & remove recipe groups [1.12+ only]
			Changes 1.3.6 :

			 * fix #7
			 * use event registry [1.12+ only]
			Changes 1.3.5 :

			 * the player's grave aspires items around on spawn (config option to change the range)
			 * the grave's key is removed before restoring items to player
			 * others small changes
			Changes 1.3.3 :

			 * auto-equip shield & Baubles slots
			 * fix ground collision
			 * fix achievement about engravement [1.8.9,1.9.4]
			Changes 1.3.1 :

			 * first release of 1.3, should work fine on SP/MP (see the changelog of beta below)
			Changes 1.3.0 : (beta because lots of changes to be tested but stable)

			 * engrave names on decorative graves (with anvil and a stick in the ingredient slot)
			 * show recipes in the crafting book as soon as you have the ingredients [1.12]
			 * adapt the tooltip of the grave key to hide some informations when useless
			 * enhance the config with new options : color for the different texts on graves(client side), chance to get a soul on grave (and remove server config options from config gui), handlePlayerDeath (or not)
			 * add/fix some sounds (grave activation, teleport)
			 * replace IInventory with ItemStackHandler & adapt the code for the grave events of the future extension
			 * perfect collisions with graves
			 * add snow layer to replaceable blocks for tombstone spawn (but you need to delete first "whitelist_blocks" file in config folder)
			 * reduce tombstone texture to 64px + custom ground texture
			 * new advancements (about engrave & your favorite grave type) & table loot for a random decorative grave (used by advancements)
			 * include NightKosh GraveStone API
			 * allow the player to choose his grave model (client side config option, visible for all others players)

			 * the decorative graves are now harvested by shovel and don't require silk touch anymore
			 * change the decayTime config option to be in minutes
			 * improve grave model => grow + plates
			Changes 1.2.11 :

			 * compatibility with Vanilla Spawn Protection (to be able to interact with tombstone in the starting protected area on dedicated server)
			Changes 1.2.10 :

			 * compatibility with FTB Utilities/GriefPrevention (place/interract event with tombstone)
			 * compatibility with grave mods (override player's death)
			Changes 1.2.9 :

			 * compatibility with the mod "FTB Utilities" (be able to interract with the tombstone when it's on a claimed land)
			Changes 1.2.8 :

			 * crafting recipes in json format (except the upgrade of the grave's key)
			 * advancements (tutorial part)
			Changes 1.2.7 :

			 * new config option to set the number of uses of Scroll of Recall
			 * Update to last forge changes
			Changes 1.2.6.001 :

			 * Update to last forge changes (registry)
			Changes 1.2.6 :

			 * First version for 1.12, with same changes as others versions
			 * Achievements (old Advancements) are disabled for now
			 * PVP hasn't been tested (need feedbacks)
		Corail Tombstone 3.1.1 for 1.12.2:
			This mod supports mc version from 1.8.9 to 1.12
			Minecraft Version = [1.12.2] - Forge Version [14.23.2.2611+]
			Latest : 3.1.1 - Recommended : 3.1.1

			Changes 3.1.1 :

			 * compatibility with dimensional doors (desactivates Ghostly Shape in Limbo Dimension)
			 * the effect Feather Fall reduces less the fall speed (also affects Ghostly Shape )
			 * new Perk related to the book of disenchantment
			 * book of disenchantment strips each enchantment in a separated book (limited by the perk)
			 * fix the grave access (the decayTime wasn't taken in account correctly)
			Changes 3.1.0 :

			 * nerf ghostly shape when pushing mob (if the option is set to nerf ghostly shape)
			 * prevents a possible interaction with the grave while sneaking and dying
			 * fix for modded wrench and rotation of graves
			 * config category for player recovery
			 * allows to set the number of saves for the command recovery
			 * it's no more possible to use the right click to decrease a knowledge skill (as it's no more a beta) - the ankh allows to reset perks
			Changes 3.0.2 [beta] :

			 * config option to set the required time for a soul check

			 * new config category for all contents related to "loots"
			 * client config option to display only the minecraft days since the death
			 * new item "Ankh of Pray" allowing to pray on a grave (this is a way to earn knowledge with a cooldown of 6 hours in-game) -> the ankh can be used on a soul to reset the perks tree (the soul is consumed)
			 * informs the player when earning knowledge & also a clickable chat message that open the gui when he earns a new perk point (indeed, there's a client command that does the same /tbgui so you are not forced to use a keybind to access it)

			 * the casting animation when using magic items is changed
			 * refactor about time
			 * increases the time to be able to accept a teleport with the tablet of assistance to 2 minutes
			 * advancements can reward knowledge points with a custom function (thanks Paul Fulham)
			Changes 3.0.1 [beta] :

			 * a new gui allowing you to access a tree of perks (the keybind in "misc" is not defined by default)
			perks are small bonus to unlock related to all the features of tombstone, instead of providing them by default (some of them will be displayed based on what is allowed in the config)
			NB : as it's a beta, you can decrease your perks with right click to get the points back
			 * player earns knowledge each time they use a grave's soul, or free a soul from a receptacle (and the number of perk points to spend is based on this knowledge)
			 * new command /tbknowledge allowing to change the knowledge of a player
			 * voodoo poppet protections can't be added without the adequate perk
			 * ghostly shape is nerfed as you now need to unlock some of the features
			Changes 2.10.4 :
			 * "Ghostly Shape" & "Diversion" effects are removed if the player does damages to any entityliving (including indirect damages)
			 * compat for "ice & fire" (because it checks the unlocalized name to grief)
			 * reset the death date on the grave when filling an existing grave (so the decayTime is reset)
			Changes 2.10.3 :
			 * fix infinite soul when using soul receptacle (#19, thanks Reassembly)
			Changes 2.10.2 :
			 * config options to disable some magic items (by preventing to use the soul)
			 * fix the namespace for tileentities (dataFixer)
			Changes 2.10.1 :
			 * allows the config-in-game to have all options with several categories (& includes the custom lists)
			-> the .cfg is now directly is the root of the config folder (no more in a sub folder)
			 * compat for Cosmetic Armor
			Changes 2.10.0 :

			 * fix #17 (enchant tables don't update the total of experience : by recalculating the total with the level & the bar)
			 * same kind of fix for the Scroll of Knowledge (when the item is filled with the player's xp)
			 * prevent a possible null entity when teleporting while riding (if the mount returns to itemstack while the "re-mount" code)
			Changes 2.9.11 :

			 * same change as 2.9.10 (but working on server)
			Changes 2.9.10 : [removed]

			 * prevents #16 (grave could rotate when receiving a soul)
			Changes 2.9.9 :

			 * replaces the dirt texture of graves, with the vanilla podzol (#14)
			 * prevents #15
			Changes 2.9.8 :
			 * fix a wrong import (#12, thanks Drunkender)
			Changes 2.9.7 :
			 * fix for lost tablets (#10) on 2.9.6 server (you only need to fix the server and this version will accept remote client 2.9.6)
			Changes 2.9.6 :
			NB : all the config options are reset in this version

			 * add the missing recipe & advancement for the scroll of true sight
			 * the tablet of assistance requires an acceptance from the other player (with a chat message to click and only valid 30 seconds)

			 * command /tbteleportdiscovery can be used to teleport to Stronghold, EndCity, Fortress, Mineshaft (and the different temples are splitted)
			+ improve the placement (faster as it only looks for a slice of the chunk) + add an optional param for the dimension

			 * the tablet of recall can only be bound to a decorative grave (by sneaking with the tablet in main hand) and this also applies the cooldown on the item
			 * the chance for a soul on a decorative grave doesn't matter if the chunk/world is loaded or not (based on the last checked time and how many checks has been skipped and one unique test (with probability), the check is now done every 30 minutes (and the config doesn't limit the chance value)
			 * lost tablets show the kind of destination (and can lead to some more structures), and the location can be in another world if the current one doesn't fit to the structure
			 * adapt some loot tables with a separate pool
			Changes 2.9.5 :
			 * allows to activate player's graves by sneaking (to have a way to avoid anti-griefing mods)
			 * adds a param entity for the commands teleportdiscovery & teleportvillage (and so they can be used now in console)
			 * disables the shadow step particles for player in first person (on themself only)
			 * ghostly shape provides a night & aquatic vision
			 * Scroll of True Sight
			 * improvments on translation (not on the content, but how it works)
			 * graves will always drop their inventory when "some mods" replace graves with air

			 * the mod [VanillaFix](https://minecraft.curseforge.com/projects/vanillafix) is now an optional dependency (because it fix MC-129057)
			Changes 2.9.4 : (special thanks to Runemoro)
			 * Book Of Disenchantment : strips the enchantments of an item (with a grave's soul)
			 * force grave to spawn with any anti-griefing mod (and a config option to disable this)
			 * client config option (disabled by default) to skip the respawn screen (except in hardcore, and by using the Gui event)
			 * list of location (+range) where graves don't spawn with a custom message when this happens, mainly for some modpacks arenas (the list is in the config folder with an example in it)
			 * slightly increase the maximal size of grave inventories
			 * prevent to use some commands on a dead player or spectator
			Changes 2.9.3 : (special thanks to Gegy & Ichttt)

			 * new command /tbrecovery <saveallplayers|saveplayer <player>|loadplayer<player> <save>>
			-> to manually backup all players (or one), or to rollback a player from an old save (use 'tab' for easy completions)
			-> the datas are readables & saved in world folder (to fit with world backup) & use ThreadedFileIOBase
			NB : don't use the command loadplayer on a dead player, or he'll need to relog (i'll improve this soon)
			 * config options to allow to backup the players automatically (max 5 saves by playerId, and the default value enables this feature every 60 minutes)
			Changes 2.9.2 :

			 * remove support for the command /back of FTBUtilities (because of a breaking change in FTBUtilities-5.0.2.11)
			NB : if your kind of modpack requires to have a way to return easily to the grave, you can set the config option for the chance to have an enchanted key on death to 100% (allowing one unique teleportation)
			 * add some checks on compatibilities
			Changes 2.9.1 :

			 * auto-equip for the mod "The BetweenLands" (with config option to disable this feature)
			Changes 2.9.0 :

			 * new item "Voodoo Poppet" : prevent you to die from some specific damages, providing a small potion effect to counter the kind of damage, and healing you. The poppet can cumulate multiple protections, and then requires to be sealed with a soul.
			 * new scrolls : "Scroll of Feather Fall" (slowing any fall) & "Scroll of Purification" (dispel your negative effects over time)
			-> also merge all scrolls providing spell buff in the same item (existing scrolls will convert automatically)
			 * ghostly shape doesn't half fall damage anymore but applied the "Feather Fall I" effect if needed
			 * reintroduce the crafting recipe for the grave's key
			 * remove tombstone potion icons in debug screen
			 * itemstack tooltips only show the "hold shift" based on client config
			Changes 2.8.7 :

			 * allow to disable the tombstone enchantments in config
			 * add some infos about the tombstone enchantments on the tooltip of the enchanted book
			 * lang modifs on the messages about teleportation & last grave (wasn't correctly formatted in 2.8.5)
			 * reenchant the grave's key if needed when your items are stored in an existing grave (related to config option about the chance to get a key directly enchanted)
			 * allow grave for creative players
			 * some improvments on "lost tablet" (but i'll come back on this "beta" item later)
			 * slowdown the checks to see if a grave's key should be destroyed
			 * improves the message about the new grave by adding some infos about accesses and decayTime
			Changes 2.8.5 :

			 * auto-equip 'Aether Legacy' & 'RPG Inventory' accessories, and food slots of 'techguns'
			 * waypoints for JourneyMap
			 * replace how you get a soul on a grave with a check every hour based on the date of placement (because thundering doesn't fit well)
			 * client config option to let you choose the color of your particles when using magic items
			 * remove the 'provisory fix' for 'welcome to the jungle' (the modder explains on his page how to set his config)
			 * when harvesting a decorative grave, only remove the tileentity after the drop (to keep the name on the itemstack)
			 * allow to harvest decorative graves with pickaxe (before only shovel was working)
			Changes 2.8.4 :

			 * add the effect "water breathing" to player in water in "ghostly shape"
			 * add a different message to player when tombstone prevents a player from falling in the void depending if it's with the server config preventDeathOutsideWorld or the soul receptacle
			 * transfer the grave's keys and soulbound items in a separate event than the grave event
			 * apply some features of tombstone to players in creative mode
			 * allow to spawn grave and teleport in water in aqua cavern of 'cavern' mod
			 * add some infos on the item "soul receptacle" (about death prevention)
			 * add a more precise message on death depending if you have no loot to recover (no grave so), if an existing grave has been filled or if it's a new grave. (with coord & dim)
			 * provisory fix for a "forgeSponge" bug related to "techguns" ammos preventing theses items to be catched by grave in the drops event (solved by using a callable to catch the drops later)
			 * lowercase for all tombstone commands (and some will be renamed without "To" for easy 'tabulation' with sponge console command-line)
			Changes 2.8.3 :

			 * adapt the item "soul receptacle" to prevent to die if the player has one in his inventory (breaking the item)
			-> the player is moved to a safe position, with full health (and remove any bad effects/burning)
			 * server config option to prevent to die outside of world (same effect as soul receptacle, disabled by default)
			 * adapt the default config options and some minor changes
			Changes 2.8.2 :

			 * new item "soul receptacle" : to set a soul on a grave (no recipe, it's for creative purpose and modpack quest reward)
			 * adapt the enchant 'shadow step' : once you're detected, the effect is inactive (even if you sneak to reduce the distance), and the 'aggressive range' is reduced by the expected value (20% while sneaking + 10% by enchantment level + 10% if night)
			 * server config option to nerf 'shadow step' : the effect is only active while sneaking
			 * server config option to only apply the effect of the shadow step on players (enabled by default)
			 * server config option about the chance to get an already enchanted grave's key on respawn (allowing teleportation)
			 * allow to disable the xp handler in config
			 * server config options to enable/disable the auto-equip for techguns & galacticraft inventories
			 * client config option to let players choose to auto-equip elytra in priority
			Changes 2.8.1 :

			 * fix for the 'shadow step' enchantment introduces in 2.8.0 (#27, thanks Kreezxil for the report)
			 * new enchantment 'Soulbound' : keep these items on the player after death (includes an auto-equip on respawn) - tested with Sync/LevelsUp
			 * better integration of the curse enchantments (and with the soulbound) & auto-equip elytra
			 * remove the crafting recipe to upgrade the grave's key (as decorative graves can upgrade keys)
			 * support for the FTB Utilities command /back is always active (no more a config option, with Latvian agreement)
			 * prevent to launch Gravestone (from Euhdawson) with Tombstone
			Changes 2.8.0 :

			 * new enchantment 'Shadow Step' : reduces the distance that monsters detect you and slightly reduces falling damage.
			This enchant can only be put on boots (even with anvil in creative mode), has a custom particle(can be disabled in client config), has 3 levels possible, cumulates with sneaking, and doesn't work while riding)
			 * new texture for the grave's smoke (always in 64px)
			 * Dust of Vanishing : make you vanish in a smoke column preventing monsters to target you for a short time (5 seconds), and teleport you on the same time to a safe backward location allowing an easy retreat. It's a way to use your grave's dust in something else (and can really improve the survivability).
			This dust is craftable by combining with gunpowder (stackable by 64), has a cooldown of 10 seconds on use and the effect is cancelled if you attack something.
			 * about ghostly shape : slight heal, half fall damage and prevent bad effects (and burning)
			 * add a compatibility for FTB Utilities : redirect the command "back" from this mod to the grave position (disabled by default in config)
			 * small fix : when grave's accesses aren't needed (server config), the grave's key is only removed after restoring the inventory (so the items are one slot away from their previous position in the inventory)
			Changes 2.7.2 :

			 * some improvments when recovering your lost items
			 * add some compatibilities with openblocks : prevent tombstone anvil recipes from being in the auto anvil & handle the case where the 2 mods are set to handle graves
			Changes 2.7.1 :

			 * small fix for the auto-equip Techguns Slots
			Changes 2.7.0 :

			 * auto-equip Techguns Slots (when you recovers your lost items from a grave)
			 * improve slightly the new casting animation
			Changes 2.6.0 :

			 * improve the casting animation when using magic items
			Changes 2.5.2 :

			 * auto-equip Galacticraft Slots (when you recovers your lost items from a grave)
			 * add more infos on the fishing rod
			 * ObjectHolder annotations (registration)
			Changes 2.5.0 :

			 * config option to prevent abuses with 'ghostly shape' (cancel the effect if a chest is opened or when breaking blocks) (#24)
			 * enhance tooltip (shift for more informations)
			 * lost tablet : only obtained by fishing (low rate in junk tableloot) & in creative tab
			- when discovered, it requires some time to wake up its magic
			- when the magic wake up, the tablet can broke into dust or reveal an unexplored structure (mainly village and a few others structures)
			- the tablet can be enchanted to allow teleportation
			- work like a "grave's key" (showing at distance, and doesn't consume the item, but requires to be enchanted each time for teleportation)
			- config option chance to set the chance to get a lost tablet by fishing
			- there're for 2 different icons for tablet + advancement
			 * command TBTeleportDiscovery can be used with a few others structures (Temple, Mansion, Monument)
			 * disable snow layer on top of graves
			 * allow the fishing rod of misadventure to be enchanted with a grave's soul (unbreakable & faster) & fix the malus on the rod ;)
			 * config option to disable auto-equip for baubles slots (can be used for compatibility with Skillable)
			Changes 2.4.1 :

			 * fix #25 : null pointer
			 * cancel 'ghostly shape' 5 seconds after recovering items from a grave
			Changes 2.4.0 :

			 * new feature to customize the village siege with config options : (set to vanilla values by default)
			- the existing conditions (number of doors[10], villagers[20], chance to occur[10%])
			- a new condition (number of golems, set to 0 by default)
			- disable VillageSiege Tick for Nether/End dimensionType
			- set if creative player can be included in location for siege village [true by default in vanilla]
			- set the maximum number of hostile creatures when a siege occurs [20]
			 * finally a fix for "ice & fire" (#17, dragons could transform the grave into charred blocks) (@Runemoro)
			 * provide more compatibility with 'Level Up' mod (#23, by disabling xp handling when the mod is present)
			 * always equip the same armor after re-equip (#22)
			 * fishing rod of misadventure : new fishing rod (with more chance to have junk while fishing)
			=> created with deadbush (cut with shears) & grave's dust + advancement
			 * some checks on teleport if another mod has cancelled it (mainly to prevent item to loose one use)
			 * minor improvments/cleaning on code
			Changes 2.3.2 :

			 * avoid to place the grave in underground cave (#19)
			 * incompatibility with 'ice & fire' (should fix #17)
			 * fix a message about "wrong key" (as in 2.3, you don't need to hold the key in hand to open a grave)
			 * place 'Wearable BackPack' near the grave if too far away (#18)
			+ config option to enable this feature (disabled by default)
			 * config option for chance to loose items on death (#20)
			 * command TBTeleport adjustment (teleport to the center of the blockpos)
			 * decorative graves slightly emits light (but less than player's graves)
			Changes 2.3.0 :

			 * command TBTeleport : for dimensional teleport to any position [fully working]
			=> TBTeleport [entity] <destination>
			=> <destination> = <targetEntity> or <x> <y> <z> [dim]
			 * remove the command TBTeleportToPlayer (as the command above can do it too)
			 * command TBTeleportToGrave : change the syntaxe to allow to teleport playerX to graveY
			=> TBTeleportToGrave [player] [playerGrave]
			 * command "TBTeleportToGrave", "TBShowLastGrave" & "TBRestoreInventory" looks for grave's key on the player to use it as location when the deathHandler hadn't this data anymore (as last known grave isn't a persistent data)
			 * handle argument "~", "@p" in some of the different new commands (and add some parsing check)
			 * only trigger the advancement "first_grave" if the grave is really built
			 * provisory fix for "welcome to the jungle" to prevent the mod to cancel grave

			 * compatibility with "ice & fire" (dragons could transform the grave into charred blocks)
			 * update baubles api
			 * some changes about grave placement and teleportation
			- the placer looks for positions to the up & down on the same time
			- look for "ideal pattern" before returning a lower pattern
			=> ideal pattern for grave is a place where you can tp over the grave and with a safe ground below the grave

			 * check if the last grave is close when generating a new grave, and fill the grave if it has enough space
			Changes 2.2.0 :

			 * command TBTeleportDiscovery : teleport to a unexplored village [no param, it finds itself the village]
			 * command TBTeleportToVillage : teleport to an explored village (using only a number as param from 0 to X, to avoid to use position)
			 * improve spawn placement for teleportation (and grave placement btw), check PathNodeType for modded blocks (mainly for damage type)
			 * ensure teleportation to ungenerated lands(thanks barteks2x)
			 * add information on some items about the distance to reach a destination
			 * tablet of recall can show the path (like the key) and can change the binded place (while sneaking)
			Changes 2.1.5 :

			 * fix #14 (about world border)
			 * improve grave's key (grave can be seen from any distance, remove useless grave's key also in offhand)
			 * command TBRestoreInventory (return the grave inventory to its owner, only work with the last grave data)
			Changes 2.1.4 :

			 * protect grave against ender dragon (fix #13)
			 * remove sound packet
			 * 1.10.2 is now also compatible with Cubic Chunks (thanks Barteks2x)
			Changes 2.1.3 :

			 * fix about grave's inventory not dropped when broken
			Changes 2.1.2 :

			 * fix #12 (refering to ghostly appearance & version 2.1.1)
			Changes 2.1.1 :

			 * add a ghostly appareance during the second you're invincible with the Scroll of Unstable Intangibleness
			 * fix the ghostly shape appearance (issue #11)
			 * add tab completions for player/grave list in commands

			 * command TBTeleportToGrave : can be used without player name, to refer to your grave
			 * command TBTeleportToPlayer : remove the 'teleport to you' case & limit to online players
			Changes 2.1.0 :

			 * Scroll of Unstable Intangibleness : provide a potion effect making you invincible for one second every 5 seconds
			 * compatibility with Cubic Chunks (and with any mod using uncommon values for world height)
			 * config option : set the decorative graves as unbreakable (default to false)
			 * ingame-command : (tested on dedicated server)
			- TBShowLastGrave : show last player's grave position & dimension (can be used in console)
			- TBTeleportToGrave : teleport to last player's grave (also dimensional)
			- TBTeleportToPlayer : teleport to player (also dimensional)
			Changes 2.0.1 :

			 * a player's grave also appears if this player has no drop, but there are drops around
			 * compatibility with Aether Legacy
			 * protect decorative graves against explosion (like player's grave)
			Changes 2.0.0 : This beta is working correctly but i need feedbacks on the whole changes

			 * all the magic items are updated, they have now "casting time" & "cooldown", and get some missing translations/texts
			 * about scroll :
			- improve the scroll model
			- all scrolls' recipes require now a "Strange Scroll" (instead of paper)
			 recipe = paper, stick & "Grave's Dust"
			- "Scroll of preservation" : when used, provide a potion effect that keep your experience and beneficial effects after death (for command, the effect name is tombstone:preservation)
			 recipe = strange scroll + rabbit's foot
			 * about drop :
			- "Grave's Dust" is dropped by undead (10%, configurable)  (credit to Cofh Team as i only adapt the png)
			- skeleton/zombie can drop their skull [without charged creeper] (0.5% chance, can be disabled in config)
			 * about config :
			- allow to put higher chance values for grave's soul & grave's dust (the value is the chance on 1000)
			- new option to allow to have a grave's key without the grave's access (enabled by default)
			- option for "scroll of recall's max uses" is replaced by "tablet's max uses"
			- option to "allow dimensional teleportation" is now applied to all magic items
			- client options to customize the tootip of magic items
			 * about grave :
			- plate is not shown on grave is not inscribed (compatible with old saves)
			- anvil recipe to inscribe graves requires an iron ingot
			- grave can be harvested with shovel or pickaxe
			- dark marble block can be crafted (required in decorative grave recipes instead of stone)
			- change the tombstone texture to be seamless
			 * sound compression (-40ko)
			 * update the advancement tree to be a guide for all tombstone features (and remove announce to chat)
			This include lots of new advancements, some recipes will be visible sooner (to know what to do ;) ), and some loot tables are set to give rewards during the tutorial. (the free decorative grave is no more given but you receive nearly enough ingredients to build one)

			 * "Tablet",  new kind of magic item with more than one use (instead of scroll with only one use)
			- "Tablet of Recall" (replace the "Scroll of Recall" - teleportation to the bounded place)
			- "Tablet of Assistance" (replace the "Ankh of Assistance" - teleportation to the engraved player name)
			Changes 1.6.1 :

			 * fix : the grave's souls couldn't be seen when the client config option "grave smoke" was set to false
			 * fix : in multiplayer, the player could look in "ghost" by others players after the end of the effect
			Changes 1.6.0 :

			 * an engravable ankh with one use, allowing to teleport to a player (with mount & between dimensions)
			recipe : some gold nuggets and a glowstone dust
			 * improve the grave's key model (+ display position)
			 * server config option to restore beneficial effects after death (disabled by default) + blacklist for effects
			 * server config option to log the grave position when a player die (disabled by default)
			 * about languages : remove chinese, update german (Mr Riegel), add dutch (Robijn Vogel)
			 * add some missing oredict names in some recipes
			Changes 1.5.0 :

			 * new item : Scroll of Knowledge, as a storage of xp [ recipe = paper + glowstone_dust ]
			 * remove the config option "ingredient to upgrade the grave's key"
			 * 2 new advancements
			Changes 1.4.1 :

			 * fix #10 (crash server from CustomModLoadingErrorDisplayException)
			Changes 1.4.0 :

			 * The ghostly shape is a potion effect received after death (and configurable for duration) preventing monsters to attack you. The effect is directly removed if the player attacks a creature. For command, the effect name is tombstone:ghostly_shape.
			 * new animations : smoother smoke, spinning grave's soul [[video](https://www.youtube.com/watch?v=H_IlHe4l6kA)]
			 * fix about chance of getting a grave's soul (the chance was higher in multiplayer)
			Changes 1.3.9 :

			 * support with euhdawson's gravestone (fix [#8](https://github.com/Corail31/tombstone_lite/issues/8))
			Changes 1.3.8 :

			 * add a configurable range for placement of player's graves (default is 2)
			Changes 1.3.7 :

			 * adapt the grave/key recipes to look better in JEI & remove recipe groups [1.12+ only]
			Changes 1.3.6 :

			 * fix #7
			 * use event registry [1.12+ only]
			Changes 1.3.5 :

			 * the player's grave aspires items around on spawn (config option to change the range)
			 * the grave's key is removed before restoring items to player
			 * others small changes
			Changes 1.3.3 :

			 * auto-equip shield & Baubles slots
			 * fix ground collision
			 * fix achievement about engravement [1.8.9,1.9.4]
			Changes 1.3.1 :

			 * first release of 1.3, should work fine on SP/MP (see the changelog of beta below)
			Changes 1.3.0 : (beta because lots of changes to be tested but stable)

			 * engrave names on decorative graves (with anvil and a stick in the ingredient slot)
			 * show recipes in the crafting book as soon as you have the ingredients [1.12]
			 * adapt the tooltip of the grave key to hide some informations when useless
			 * enhance the config with new options : color for the different texts on graves(client side), chance to get a soul on grave (and remove server config options from config gui), handlePlayerDeath (or not)
			 * add/fix some sounds (grave activation, teleport)
			 * replace IInventory with ItemStackHandler & adapt the code for the grave events of the future extension
			 * perfect collisions with graves
			 * add snow layer to replaceable blocks for tombstone spawn (but you need to delete first "whitelist_blocks" file in config folder)
			 * reduce tombstone texture to 64px + custom ground texture
			 * new advancements (about engrave & your favorite grave type) & table loot for a random decorative grave (used by advancements)
			 * include NightKosh GraveStone API
			 * allow the player to choose his grave model (client side config option, visible for all others players)

			 * the decorative graves are now harvested by shovel and don't require silk touch anymore
			 * change the decayTime config option to be in minutes
			 * improve grave model => grow + plates
			Changes 1.2.11 :

			 * compatibility with Vanilla Spawn Protection (to be able to interact with tombstone in the starting protected area on dedicated server)
			Changes 1.2.10 :

			 * compatibility with FTB Utilities/GriefPrevention (place/interract event with tombstone)
			 * compatibility with grave mods (override player's death)
			Changes 1.2.9 :

			 * compatibility with the mod "FTB Utilities" (be able to interract with the tombstone when it's on a claimed land)
			Changes 1.2.8 :

			 * crafting recipes in json format (except the upgrade of the grave's key)
			 * advancements (tutorial part)
			Changes 1.2.7 :

			 * new config option to set the number of uses of Scroll of Recall
			 * Update to last forge changes
			Changes 1.2.6.001 :

			 * Update to last forge changes (registry)
			Changes 1.2.6 :

			 * First version for 1.12, with same changes as others versions
			 * Achievements (old Advancements) are disabled for now
			 * PVP hasn't been tested (need feedbacks)
		Corail Tombstone 3.1.0 for 1.12.2:
			This mod supports mc version from 1.8.9 to 1.12
			Minecraft Version = [1.12.2] - Forge Version [14.23.2.2611+]
			Latest : 3.1.0 - Recommended : 2.10.4

			Changes 3.1.0 :

			 * nerf ghostly shape when pushing mob (if the option is set to nerf ghostly shape)
			 * prevents a possible interaction with the grave while sneaking and dying
			 * fix for modded wrench and rotation of graves
			 * config category for player recovery
			 * allows to set the number of saves for the command recovery
			 * it's no more possible to use the right click to decrease a knowledge skill (as it's no more a beta) - the ankh allows to reset perks
			Changes 3.0.2 [beta] :

			 * config option to set the required time for a soul check

			 * new config category for all contents related to "loots"
			 * client config option to display only the minecraft days since the death
			 * new item "Ankh of Pray" allowing to pray on a grave (this is a way to earn knowledge with a cooldown of 6 hours in-game) -> the ankh can be used on a soul to reset the perks tree (the soul is consumed)
			 * informs the player when earning knowledge & also a clickable chat message that open the gui when he earns a new perk point (indeed, there's a client command that does the same /tbgui so you are not forced to use a keybind to access it)

			 * the casting animation when using magic items is changed
			 * refactor about time
			 * increases the time to be able to accept a teleport with the tablet of assistance to 2 minutes
			 * advancements can reward knowledge points with a custom function (thanks Paul Fulham)
			Changes 3.0.1 [beta] :

			 * a new gui allowing you to access a tree of perks (the keybind in "misc" is not defined by default)
			perks are small bonus to unlock related to all the features of tombstone, instead of providing them by default (some of them will be displayed based on what is allowed in the config)
			NB : as it's a beta, you can decrease your perks with right click to get the points back
			 * player earns knowledge each time they use a grave's soul, or free a soul from a receptacle (and the number of perk points to spend is based on this knowledge)
			 * new command /tbknowledge allowing to change the knowledge of a player
			 * voodoo poppet protections can't be added without the adequate perk
			 * ghostly shape is nerfed as you now need to unlock some of the features
			Changes 2.10.4 :
			 * "Ghostly Shape" & "Diversion" effects are removed if the player does damages to any entityliving (including indirect damages)
			 * compat for "ice & fire" (because it checks the unlocalized name to grief)
			 * reset the death date on the grave when filling an existing grave (so the decayTime is reset)
			Changes 2.10.3 :
			 * fix infinite soul when using soul receptacle (#19, thanks Reassembly)
			Changes 2.10.2 :
			 * config options to disable some magic items (by preventing to use the soul)
			 * fix the namespace for tileentities (dataFixer)
			Changes 2.10.1 :
			 * allows the config-in-game to have all options with several categories (& includes the custom lists)
			-> the .cfg is now directly is the root of the config folder (no more in a sub folder)
			 * compat for Cosmetic Armor
			Changes 2.10.0 :

			 * fix #17 (enchant tables don't update the total of experience : by recalculating the total with the level & the bar)
			 * same kind of fix for the Scroll of Knowledge (when the item is filled with the player's xp)
			 * prevent a possible null entity when teleporting while riding (if the mount returns to itemstack while the "re-mount" code)
			Changes 2.9.11 :

			 * same change as 2.9.10 (but working on server)
			Changes 2.9.10 : [removed]

			 * prevents #16 (grave could rotate when receiving a soul)
			Changes 2.9.9 :

			 * replaces the dirt texture of graves, with the vanilla podzol (#14)
			 * prevents #15
			Changes 2.9.8 :
			 * fix a wrong import (#12, thanks Drunkender)
			Changes 2.9.7 :
			 * fix for lost tablets (#10) on 2.9.6 server (you only need to fix the server and this version will accept remote client 2.9.6)
			Changes 2.9.6 :
			NB : all the config options are reset in this version

			 * add the missing recipe & advancement for the scroll of true sight
			 * the tablet of assistance requires an acceptance from the other player (with a chat message to click and only valid 30 seconds)

			 * command /tbteleportdiscovery can be used to teleport to Stronghold, EndCity, Fortress, Mineshaft (and the different temples are splitted)
			+ improve the placement (faster as it only looks for a slice of the chunk) + add an optional param for the dimension

			 * the tablet of recall can only be bound to a decorative grave (by sneaking with the tablet in main hand) and this also applies the cooldown on the item
			 * the chance for a soul on a decorative grave doesn't matter if the chunk/world is loaded or not (based on the last checked time and how many checks has been skipped and one unique test (with probability), the check is now done every 30 minutes (and the config doesn't limit the chance value)
			 * lost tablets show the kind of destination (and can lead to some more structures), and the location can be in another world if the current one doesn't fit to the structure
			 * adapt some loot tables with a separate pool
			Changes 2.9.5 :
			 * allows to activate player's graves by sneaking (to have a way to avoid anti-griefing mods)
			 * adds a param entity for the commands teleportdiscovery & teleportvillage (and so they can be used now in console)
			 * disables the shadow step particles for player in first person (on themself only)
			 * ghostly shape provides a night & aquatic vision
			 * Scroll of True Sight
			 * improvments on translation (not on the content, but how it works)
			 * graves will always drop their inventory when "some mods" replace graves with air

			 * the mod [VanillaFix](https://minecraft.curseforge.com/projects/vanillafix) is now an optional dependency (because it fix MC-129057)
			Changes 2.9.4 : (special thanks to Runemoro)
			 * Book Of Disenchantment : strips the enchantments of an item (with a grave's soul)
			 * force grave to spawn with any anti-griefing mod (and a config option to disable this)
			 * client config option (disabled by default) to skip the respawn screen (except in hardcore, and by using the Gui event)
			 * list of location (+range) where graves don't spawn with a custom message when this happens, mainly for some modpacks arenas (the list is in the config folder with an example in it)
			 * slightly increase the maximal size of grave inventories
			 * prevent to use some commands on a dead player or spectator
			Changes 2.9.3 : (special thanks to Gegy & Ichttt)

			 * new command /tbrecovery <saveallplayers|saveplayer <player>|loadplayer<player> <save>>
			-> to manually backup all players (or one), or to rollback a player from an old save (use 'tab' for easy completions)
			-> the datas are readables & saved in world folder (to fit with world backup) & use ThreadedFileIOBase
			NB : don't use the command loadplayer on a dead player, or he'll need to relog (i'll improve this soon)
			 * config options to allow to backup the players automatically (max 5 saves by playerId, and the default value enables this feature every 60 minutes)
			Changes 2.9.2 :

			 * remove support for the command /back of FTBUtilities (because of a breaking change in FTBUtilities-5.0.2.11)
			NB : if your kind of modpack requires to have a way to return easily to the grave, you can set the config option for the chance to have an enchanted key on death to 100% (allowing one unique teleportation)
			 * add some checks on compatibilities
			Changes 2.9.1 :

			 * auto-equip for the mod "The BetweenLands" (with config option to disable this feature)
			Changes 2.9.0 :

			 * new item "Voodoo Poppet" : prevent you to die from some specific damages, providing a small potion effect to counter the kind of damage, and healing you. The poppet can cumulate multiple protections, and then requires to be sealed with a soul.
			 * new scrolls : "Scroll of Feather Fall" (slowing any fall) & "Scroll of Purification" (dispel your negative effects over time)
			-> also merge all scrolls providing spell buff in the same item (existing scrolls will convert automatically)
			 * ghostly shape doesn't half fall damage anymore but applied the "Feather Fall I" effect if needed
			 * reintroduce the crafting recipe for the grave's key
			 * remove tombstone potion icons in debug screen
			 * itemstack tooltips only show the "hold shift" based on client config
			Changes 2.8.7 :

			 * allow to disable the tombstone enchantments in config
			 * add some infos about the tombstone enchantments on the tooltip of the enchanted book
			 * lang modifs on the messages about teleportation & last grave (wasn't correctly formatted in 2.8.5)
			 * reenchant the grave's key if needed when your items are stored in an existing grave (related to config option about the chance to get a key directly enchanted)
			 * allow grave for creative players
			 * some improvments on "lost tablet" (but i'll come back on this "beta" item later)
			 * slowdown the checks to see if a grave's key should be destroyed
			 * improves the message about the new grave by adding some infos about accesses and decayTime
			Changes 2.8.5 :

			 * auto-equip 'Aether Legacy' & 'RPG Inventory' accessories, and food slots of 'techguns'
			 * waypoints for JourneyMap
			 * replace how you get a soul on a grave with a check every hour based on the date of placement (because thundering doesn't fit well)
			 * client config option to let you choose the color of your particles when using magic items
			 * remove the 'provisory fix' for 'welcome to the jungle' (the modder explains on his page how to set his config)
			 * when harvesting a decorative grave, only remove the tileentity after the drop (to keep the name on the itemstack)
			 * allow to harvest decorative graves with pickaxe (before only shovel was working)
			Changes 2.8.4 :

			 * add the effect "water breathing" to player in water in "ghostly shape"
			 * add a different message to player when tombstone prevents a player from falling in the void depending if it's with the server config preventDeathOutsideWorld or the soul receptacle
			 * transfer the grave's keys and soulbound items in a separate event than the grave event
			 * apply some features of tombstone to players in creative mode
			 * allow to spawn grave and teleport in water in aqua cavern of 'cavern' mod
			 * add some infos on the item "soul receptacle" (about death prevention)
			 * add a more precise message on death depending if you have no loot to recover (no grave so), if an existing grave has been filled or if it's a new grave. (with coord & dim)
			 * provisory fix for a "forgeSponge" bug related to "techguns" ammos preventing theses items to be catched by grave in the drops event (solved by using a callable to catch the drops later)
			 * lowercase for all tombstone commands (and some will be renamed without "To" for easy 'tabulation' with sponge console command-line)
			Changes 2.8.3 :

			 * adapt the item "soul receptacle" to prevent to die if the player has one in his inventory (breaking the item)
			-> the player is moved to a safe position, with full health (and remove any bad effects/burning)
			 * server config option to prevent to die outside of world (same effect as soul receptacle, disabled by default)
			 * adapt the default config options and some minor changes
			Changes 2.8.2 :

			 * new item "soul receptacle" : to set a soul on a grave (no recipe, it's for creative purpose and modpack quest reward)
			 * adapt the enchant 'shadow step' : once you're detected, the effect is inactive (even if you sneak to reduce the distance), and the 'aggressive range' is reduced by the expected value (20% while sneaking + 10% by enchantment level + 10% if night)
			 * server config option to nerf 'shadow step' : the effect is only active while sneaking
			 * server config option to only apply the effect of the shadow step on players (enabled by default)
			 * server config option about the chance to get an already enchanted grave's key on respawn (allowing teleportation)
			 * allow to disable the xp handler in config
			 * server config options to enable/disable the auto-equip for techguns & galacticraft inventories
			 * client config option to let players choose to auto-equip elytra in priority
			Changes 2.8.1 :

			 * fix for the 'shadow step' enchantment introduces in 2.8.0 (#27, thanks Kreezxil for the report)
			 * new enchantment 'Soulbound' : keep these items on the player after death (includes an auto-equip on respawn) - tested with Sync/LevelsUp
			 * better integration of the curse enchantments (and with the soulbound) & auto-equip elytra
			 * remove the crafting recipe to upgrade the grave's key (as decorative graves can upgrade keys)
			 * support for the FTB Utilities command /back is always active (no more a config option, with Latvian agreement)
			 * prevent to launch Gravestone (from Euhdawson) with Tombstone
			Changes 2.8.0 :

			 * new enchantment 'Shadow Step' : reduces the distance that monsters detect you and slightly reduces falling damage.
			This enchant can only be put on boots (even with anvil in creative mode), has a custom particle(can be disabled in client config), has 3 levels possible, cumulates with sneaking, and doesn't work while riding)
			 * new texture for the grave's smoke (always in 64px)
			 * Dust of Vanishing : make you vanish in a smoke column preventing monsters to target you for a short time (5 seconds), and teleport you on the same time to a safe backward location allowing an easy retreat. It's a way to use your grave's dust in something else (and can really improve the survivability).
			This dust is craftable by combining with gunpowder (stackable by 64), has a cooldown of 10 seconds on use and the effect is cancelled if you attack something.
			 * about ghostly shape : slight heal, half fall damage and prevent bad effects (and burning)
			 * add a compatibility for FTB Utilities : redirect the command "back" from this mod to the grave position (disabled by default in config)
			 * small fix : when grave's accesses aren't needed (server config), the grave's key is only removed after restoring the inventory (so the items are one slot away from their previous position in the inventory)
			Changes 2.7.2 :

			 * some improvments when recovering your lost items
			 * add some compatibilities with openblocks : prevent tombstone anvil recipes from being in the auto anvil & handle the case where the 2 mods are set to handle graves
			Changes 2.7.1 :

			 * small fix for the auto-equip Techguns Slots
			Changes 2.7.0 :

			 * auto-equip Techguns Slots (when you recovers your lost items from a grave)
			 * improve slightly the new casting animation
			Changes 2.6.0 :

			 * improve the casting animation when using magic items
			Changes 2.5.2 :

			 * auto-equip Galacticraft Slots (when you recovers your lost items from a grave)
			 * add more infos on the fishing rod
			 * ObjectHolder annotations (registration)
			Changes 2.5.0 :

			 * config option to prevent abuses with 'ghostly shape' (cancel the effect if a chest is opened or when breaking blocks) (#24)
			 * enhance tooltip (shift for more informations)
			 * lost tablet : only obtained by fishing (low rate in junk tableloot) & in creative tab
			- when discovered, it requires some time to wake up its magic
			- when the magic wake up, the tablet can broke into dust or reveal an unexplored structure (mainly village and a few others structures)
			- the tablet can be enchanted to allow teleportation
			- work like a "grave's key" (showing at distance, and doesn't consume the item, but requires to be enchanted each time for teleportation)
			- config option chance to set the chance to get a lost tablet by fishing
			- there're for 2 different icons for tablet + advancement
			 * command TBTeleportDiscovery can be used with a few others structures (Temple, Mansion, Monument)
			 * disable snow layer on top of graves
			 * allow the fishing rod of misadventure to be enchanted with a grave's soul (unbreakable & faster) & fix the malus on the rod ;)
			 * config option to disable auto-equip for baubles slots (can be used for compatibility with Skillable)
			Changes 2.4.1 :

			 * fix #25 : null pointer
			 * cancel 'ghostly shape' 5 seconds after recovering items from a grave
			Changes 2.4.0 :

			 * new feature to customize the village siege with config options : (set to vanilla values by default)
			- the existing conditions (number of doors[10], villagers[20], chance to occur[10%])
			- a new condition (number of golems, set to 0 by default)
			- disable VillageSiege Tick for Nether/End dimensionType
			- set if creative player can be included in location for siege village [true by default in vanilla]
			- set the maximum number of hostile creatures when a siege occurs [20]
			 * finally a fix for "ice & fire" (#17, dragons could transform the grave into charred blocks) (@Runemoro)
			 * provide more compatibility with 'Level Up' mod (#23, by disabling xp handling when the mod is present)
			 * always equip the same armor after re-equip (#22)
			 * fishing rod of misadventure : new fishing rod (with more chance to have junk while fishing)
			=> created with deadbush (cut with shears) & grave's dust + advancement
			 * some checks on teleport if another mod has cancelled it (mainly to prevent item to loose one use)
			 * minor improvments/cleaning on code
			Changes 2.3.2 :

			 * avoid to place the grave in underground cave (#19)
			 * incompatibility with 'ice & fire' (should fix #17)
			 * fix a message about "wrong key" (as in 2.3, you don't need to hold the key in hand to open a grave)
			 * place 'Wearable BackPack' near the grave if too far away (#18)
			+ config option to enable this feature (disabled by default)
			 * config option for chance to loose items on death (#20)
			 * command TBTeleport adjustment (teleport to the center of the blockpos)
			 * decorative graves slightly emits light (but less than player's graves)
			Changes 2.3.0 :

			 * command TBTeleport : for dimensional teleport to any position [fully working]
			=> TBTeleport [entity] <destination>
			=> <destination> = <targetEntity> or <x> <y> <z> [dim]
			 * remove the command TBTeleportToPlayer (as the command above can do it too)
			 * command TBTeleportToGrave : change the syntaxe to allow to teleport playerX to graveY
			=> TBTeleportToGrave [player] [playerGrave]
			 * command "TBTeleportToGrave", "TBShowLastGrave" & "TBRestoreInventory" looks for grave's key on the player to use it as location when the deathHandler hadn't this data anymore (as last known grave isn't a persistent data)
			 * handle argument "~", "@p" in some of the different new commands (and add some parsing check)
			 * only trigger the advancement "first_grave" if the grave is really built
			 * provisory fix for "welcome to the jungle" to prevent the mod to cancel grave

			 * compatibility with "ice & fire" (dragons could transform the grave into charred blocks)
			 * update baubles api
			 * some changes about grave placement and teleportation
			- the placer looks for positions to the up & down on the same time
			- look for "ideal pattern" before returning a lower pattern
			=> ideal pattern for grave is a place where you can tp over the grave and with a safe ground below the grave

			 * check if the last grave is close when generating a new grave, and fill the grave if it has enough space
			Changes 2.2.0 :

			 * command TBTeleportDiscovery : teleport to a unexplored village [no param, it finds itself the village]
			 * command TBTeleportToVillage : teleport to an explored village (using only a number as param from 0 to X, to avoid to use position)
			 * improve spawn placement for teleportation (and grave placement btw), check PathNodeType for modded blocks (mainly for damage type)
			 * ensure teleportation to ungenerated lands(thanks barteks2x)
			 * add information on some items about the distance to reach a destination
			 * tablet of recall can show the path (like the key) and can change the binded place (while sneaking)
			Changes 2.1.5 :

			 * fix #14 (about world border)
			 * improve grave's key (grave can be seen from any distance, remove useless grave's key also in offhand)
			 * command TBRestoreInventory (return the grave inventory to its owner, only work with the last grave data)
			Changes 2.1.4 :

			 * protect grave against ender dragon (fix #13)
			 * remove sound packet
			 * 1.10.2 is now also compatible with Cubic Chunks (thanks Barteks2x)
			Changes 2.1.3 :

			 * fix about grave's inventory not dropped when broken
			Changes 2.1.2 :

			 * fix #12 (refering to ghostly appearance & version 2.1.1)
			Changes 2.1.1 :

			 * add a ghostly appareance during the second you're invincible with the Scroll of Unstable Intangibleness
			 * fix the ghostly shape appearance (issue #11)
			 * add tab completions for player/grave list in commands

			 * command TBTeleportToGrave : can be used without player name, to refer to your grave
			 * command TBTeleportToPlayer : remove the 'teleport to you' case & limit to online players
			Changes 2.1.0 :

			 * Scroll of Unstable Intangibleness : provide a potion effect making you invincible for one second every 5 seconds
			 * compatibility with Cubic Chunks (and with any mod using uncommon values for world height)
			 * config option : set the decorative graves as unbreakable (default to false)
			 * ingame-command : (tested on dedicated server)
			- TBShowLastGrave : show last player's grave position & dimension (can be used in console)
			- TBTeleportToGrave : teleport to last player's grave (also dimensional)
			- TBTeleportToPlayer : teleport to player (also dimensional)
			Changes 2.0.1 :

			 * a player's grave also appears if this player has no drop, but there are drops around
			 * compatibility with Aether Legacy
			 * protect decorative graves against explosion (like player's grave)
			Changes 2.0.0 : This beta is working correctly but i need feedbacks on the whole changes

			 * all the magic items are updated, they have now "casting time" & "cooldown", and get some missing translations/texts
			 * about scroll :
			- improve the scroll model
			- all scrolls' recipes require now a "Strange Scroll" (instead of paper)
			 recipe = paper, stick & "Grave's Dust"
			- "Scroll of preservation" : when used, provide a potion effect that keep your experience and beneficial effects after death (for command, the effect name is tombstone:preservation)
			 recipe = strange scroll + rabbit's foot
			 * about drop :
			- "Grave's Dust" is dropped by undead (10%, configurable)  (credit to Cofh Team as i only adapt the png)
			- skeleton/zombie can drop their skull [without charged creeper] (0.5% chance, can be disabled in config)
			 * about config :
			- allow to put higher chance values for grave's soul & grave's dust (the value is the chance on 1000)
			- new option to allow to have a grave's key without the grave's access (enabled by default)
			- option for "scroll of recall's max uses" is replaced by "tablet's max uses"
			- option to "allow dimensional teleportation" is now applied to all magic items
			- client options to customize the tootip of magic items
			 * about grave :
			- plate is not shown on grave is not inscribed (compatible with old saves)
			- anvil recipe to inscribe graves requires an iron ingot
			- grave can be harvested with shovel or pickaxe
			- dark marble block can be crafted (required in decorative grave recipes instead of stone)
			- change the tombstone texture to be seamless
			 * sound compression (-40ko)
			 * update the advancement tree to be a guide for all tombstone features (and remove announce to chat)
			This include lots of new advancements, some recipes will be visible sooner (to know what to do ;) ), and some loot tables are set to give rewards during the tutorial. (the free decorative grave is no more given but you receive nearly enough ingredients to build one)

			 * "Tablet",  new kind of magic item with more than one use (instead of scroll with only one use)
			- "Tablet of Recall" (replace the "Scroll of Recall" - teleportation to the bounded place)
			- "Tablet of Assistance" (replace the "Ankh of Assistance" - teleportation to the engraved player name)
			Changes 1.6.1 :

			 * fix : the grave's souls couldn't be seen when the client config option "grave smoke" was set to false
			 * fix : in multiplayer, the player could look in "ghost" by others players after the end of the effect
			Changes 1.6.0 :

			 * an engravable ankh with one use, allowing to teleport to a player (with mount & between dimensions)
			recipe : some gold nuggets and a glowstone dust
			 * improve the grave's key model (+ display position)
			 * server config option to restore beneficial effects after death (disabled by default) + blacklist for effects
			 * server config option to log the grave position when a player die (disabled by default)
			 * about languages : remove chinese, update german (Mr Riegel), add dutch (Robijn Vogel)
			 * add some missing oredict names in some recipes
			Changes 1.5.0 :

			 * new item : Scroll of Knowledge, as a storage of xp [ recipe = paper + glowstone_dust ]
			 * remove the config option "ingredient to upgrade the grave's key"
			 * 2 new advancements
			Changes 1.4.1 :

			 * fix #10 (crash server from CustomModLoadingErrorDisplayException)
			Changes 1.4.0 :

			 * The ghostly shape is a potion effect received after death (and configurable for duration) preventing monsters to attack you. The effect is directly removed if the player attacks a creature. For command, the effect name is tombstone:ghostly_shape.
			 * new animations : smoother smoke, spinning grave's soul [[video](https://www.youtube.com/watch?v=H_IlHe4l6kA)]
			 * fix about chance of getting a grave's soul (the chance was higher in multiplayer)
			Changes 1.3.9 :

			 * support with euhdawson's gravestone (fix [#8](https://github.com/Corail31/tombstone_lite/issues/8))
			Changes 1.3.8 :

			 * add a configurable range for placement of player's graves (default is 2)
			Changes 1.3.7 :

			 * adapt the grave/key recipes to look better in JEI & remove recipe groups [1.12+ only]
			Changes 1.3.6 :

			 * fix #7
			 * use event registry [1.12+ only]
			Changes 1.3.5 :

			 * the player's grave aspires items around on spawn (config option to change the range)
			 * the grave's key is removed before restoring items to player
			 * others small changes
			Changes 1.3.3 :

			 * auto-equip shield & Baubles slots
			 * fix ground collision
			 * fix achievement about engravement [1.8.9,1.9.4]
			Changes 1.3.1 :

			 * first release of 1.3, should work fine on SP/MP (see the changelog of beta below)
			Changes 1.3.0 : (beta because lots of changes to be tested but stable)

			 * engrave names on decorative graves (with anvil and a stick in the ingredient slot)
			 * show recipes in the crafting book as soon as you have the ingredients [1.12]
			 * adapt the tooltip of the grave key to hide some informations when useless
			 * enhance the config with new options : color for the different texts on graves(client side), chance to get a soul on grave (and remove server config options from config gui), handlePlayerDeath (or not)
			 * add/fix some sounds (grave activation, teleport)
			 * replace IInventory with ItemStackHandler & adapt the code for the grave events of the future extension
			 * perfect collisions with graves
			 * add snow layer to replaceable blocks for tombstone spawn (but you need to delete first "whitelist_blocks" file in config folder)
			 * reduce tombstone texture to 64px + custom ground texture
			 * new advancements (about engrave & your favorite grave type) & table loot for a random decorative grave (used by advancements)
			 * include NightKosh GraveStone API
			 * allow the player to choose his grave model (client side config option, visible for all others players)

			 * the decorative graves are now harvested by shovel and don't require silk touch anymore
			 * change the decayTime config option to be in minutes
			 * improve grave model => grow + plates
			Changes 1.2.11 :

			 * compatibility with Vanilla Spawn Protection (to be able to interact with tombstone in the starting protected area on dedicated server)
			Changes 1.2.10 :

			 * compatibility with FTB Utilities/GriefPrevention (place/interract event with tombstone)
			 * compatibility with grave mods (override player's death)
			Changes 1.2.9 :

			 * compatibility with the mod "FTB Utilities" (be able to interract with the tombstone when it's on a claimed land)
			Changes 1.2.8 :

			 * crafting recipes in json format (except the upgrade of the grave's key)
			 * advancements (tutorial part)
			Changes 1.2.7 :

			 * new config option to set the number of uses of Scroll of Recall
			 * Update to last forge changes
			Changes 1.2.6.001 :

			 * Update to last forge changes (registry)
			Changes 1.2.6 :

			 * First version for 1.12, with same changes as others versions
			 * Achievements (old Advancements) are disabled for now
			 * PVP hasn't been tested (need feedbacks)

	Cyclic (went from Cyclic-1.12.2-1.17.1.jar to Cyclic-1.12.2-1.17.2.jar):
		Cyclic-1.12.2-1.17.2.jar:
			 * Fix server not starting up on newer forge versions.
			 * Crafting workbench and inventory now compatible with FastWorkbench by shadows-on-fire.
			 * Set minimum forge version to now check and be enforced (required minimum is 14.23.4.2705, suggested is 14.23.4.2760+).
			 * Water candle can now be harvested by pickaxe.
			 * Apple Sprout recipe updated.
			 * Apple Sprout now compatible with info mods such as TOP/WAILA.
			 * Removed some custom anvil repair recipes that were causing issues.
			 * Buffed Speed Charm: increased durability and reduced damaging chance of Speed Charm.
			 * Fix server desync with the new inventory hot tool swap GUI and Keybinding.

	Cyclops Core (went from CyclopsCore-1.12.2-0.11.9.jar to CyclopsCore-1.12.2-0.11.10.jar):
		CyclopsCore-1.12.2-0.11.10.jar:
			As always, don't forget to backup your world before updating!

			Fixes:
			* Don't allow active items with guis to be moved into themselves, Closes CyclopsMC/EvilCraft#724

	Deep Resonance (went from DeepResonance - 1.12-1.7.1 to DeepResonance - 1.12-1.7.2):
		DeepResonance - 1.12-1.7.2:
			 - Needs McJtyLib 3.0.5
			 - Fixed a problem (using support in McJtyLib) for a packet that was sent too early
			 - Fixed the inventory model for the tank

	Draconic Evolution (went from Draconic-Evolution-1.12.2-2.3.13.306-universal to Draconic-Evolution-1.12.2-2.3.15.312-universal):
		Draconic-Evolution-1.12.2-2.3.15.312-universal:
			######## 2.3.15.311 ########
			-Fixed grinder getting stuck on invulnerable mobs.
			-Added grinder blacklist.

			######## 2.3.14.307 ########
			-Fixed AOE mining not taking modified player reach distance into account.
			-Fixed reactor not handling IO sides properly when outputting energy.
			-Attempted top fix broken gui's caused by broken mob souls courtesy of Headcrumbs.
			-Fixed Advanced Dislocator not working in portal or pedestal.
			-Fixed crash when using CTRL-Pick Block on placed items.

			######## 2.3.13.306 ########
			-Fixed particle generator transparency issue.
			-Enabled negative gravity for particles.
			-Added ability to shift click-drag decimal sliders in particle generator for precise more adjustment.
			-Fixed tools (and hopefully bows) resetting when their NBT changes due to charging.
		Draconic-Evolution-1.12.2-2.3.14.308-universal:
			-Fixed AOE mining not taking modified player reach distance into account.
			-Fixed reactor not handling IO sides properly when outputting energy.
			-Attempted top fix broken gui's caused by broken mob souls courtesy of Headcrumbs.
			-Fixed Advanced Dislocator not working in portal or pedestal.
			-Fixed crash when using CTRL-Pick Block on placed items.

	Ender IO (went from Ender IO - 5.0.31 to Ender IO - 5.0.33):
		Ender IO - 5.0.33:
			You need either the main file or a selection of the "split" jars, not both!

			[Changelog (this build)](https://minecraft.curseforge.com/linkout?remoteUrl=http%253a%252f%252fci.tterrag.com%252fjob%252fEnderIO-Modules%252fjob%252fEnderIO-Combined%252f33%252fchanges) / [Changelog (all builds)](https://minecraft.curseforge.com/linkout?remoteUrl=http%253a%252f%252fci.tterrag.com%252fjob%252fEnderIO-Modules%252fjob%252fEnderIO-Combined%252fchanges)

			Changes:

			Added creative spawner
			Reworked hoe registration, now uses oreDict
			Try to prevent the game from crashing on other mods' invalid models
			Dark Steel tools are not batteries
			Fixed refined storage conduits not dropping upgrades/filters
			Simplified Power Conduit In/Out indicator rendering
			Delay error message creation
			Added mod-blaming to bad items, too
			Added ludicrous explosive power to the pickaxe
			Safer bundle breaking
			Safer te access
			Loot tables
			Support AA Solidified Experience in the Tank
			Alloy Smelter GUI textures
			Added better item identity check to potion-based upgrades
			Adopted teleporting to recent Forge changes
			Don't crash from a corrupted world
			Cache item list and do more sanity checking
			getSubItems() is no longer client-only
			Added JEI support for Powered Furnace
			Fixed smelting recipes not considering oreDict inputs
			Fix Omnivoir being too much of an Endervoir
			Fixed Omnivoir rendering
			dexiF sdrawkcab derewop renwaps ledom
			Support for IC2 classic rubber trees
			fixing api and sources jar and enabling maven publishing
			Fixed fluid filters not being editable in Ender Fluid Conduits
			Fix "Work around JEI forcing invalid items into its menu" going too far
			Add notification for spawns that were prevented by other mods
			Fix Dark Steel Armor Energy Upgrade eating repaired damage, too
			Bedrock is so soft, you could break it with a feather...
			Reworked wireless charger registration
			Added missing range interface to Wireless Charger (for TOP)
			Added support for non-centered ranges to range particle
			Added support for multiblock extension to TOP integration
			Optimize pull/push
			Added code to trigger range display for Wireless Charger
			Added rc enchants
			Added Dark Steel Crook
			Fix crafter looking up recipes client-side

	EnderCore (went from EnderCore - 1.12.2-0.5.37 to EnderCore - 1.12.2-0.5.39):
		EnderCore - 1.12.2-0.5.39:
			EnderCore 1.12.2-0.5.39

	Environmental Tech (went from environmentaltech-1.12.2-2.0.15.1.jar to environmentaltech-1.12.2-2.0.17.1.jar):
		environmentaltech-1.12.2-2.0.17.1.jar:
			Controllers now store contents on pickup
		environmentaltech-1.12.2-2.0.16.1.jar:
			Compatibility Update

			Bug Fixes

	Exchangers (went from Exchangers-1.12.2-2.7.3.jar to Exchangers-1.12.2-2.8.jar):
		Exchangers-1.12.2-2.8.jar:
			It has been a while now, I've been very busy with my real life job but I've finally got some time to work on this massive update!

			You must reset the config for the new config values in this version to take effect!

			 * Massive rewrites on the codebase for less redundancy and easier porting to 1.13:
			 * Migrated to use isAir check for air blocks
			 * Completely removed String block ID and metadata references and using blockstates instead
			 * [1.12] Compiled against the latest version of MCP mappings, also renamed some of the method and field names
			 * Introducing Modes:
			 * 3 different Modes, Plane, Horizontal Column and Vertical Column
			 * Can switch between different Modes using the new Mode Switch keybind (default is bound to "Semicolon")
			 * More modes might be added in the future as per requests
			 * Introducing 2 new Exchangers:
			 * End Exchanger (Tier 8 vanilla Exchanger, goes after Obsidian)
			 * End Steel Exchanger (Tier 7 Ender IO Exchanger, goes after Vibrant, 1.12+ exclusive)
			 * Overhauled tooltips for all Exchangers:
			 * Holding Shift now shows the stats of the Exchangers
			 * Holding Ctrl shows available controls for the Exchangers
			 * Other QoL improvements:
			 * Renamed the old "Mode Switch" key to "Range Switch" as it's more appropriate
			 * Moved Seared Bricks whitelisting to the config instead of hardcoded
			 * Tuberous Exchanger now deals more damage than before
			 * Added vanilla wood logs as repair materials for the Wooden Exchangers
			 * When a block is blacklisted in the config, bounding box will turn red when attempting to select the block
			 * Bug fixes:
			 * Fixed a crash with the Dark Steel Exchanger recipe crashing on startup in Easy Mode, closes [#55](https://github.com/JackyyTV/Exchangers/issues/55)

	Extra Utilities (went from Extra Utilities 2 - 1.12 - 1.9.1 to Extra Utilities 2 - 1.12 - 1.9.4):
		Extra Utilities 2 - 1.12 - 1.9.4:
			Various recipes now use "chestWood"
			Add integration for CraftTweaker (wip)
		Extra Utilities 2 - 1.12 - 1.9.3:
			Improve Mechanical Crafter support for custom recipe classes.
		Extra Utilities 2 - 1.12 - 1.9.2:
			Add Quartzburnt and Rainbow stone.
			Add crafting recipes for decorative blocks.
			Change leaves to not be solid blocks.
			Add handler to prevent desyncing on nether teleport.

	ExtraCells2 (went from ExtraCells-1.12.2-2.5.13 to ExtraCells-1.12.2-2.6.1):
		ExtraCells-1.12.2-2.6.1:
			No changelog provided.

	FTB Utilities (went from FTBUtilities-5.3.0.48.jar to FTBUtilities-5.3.0.51.jar):
		FTBUtilities-5.3.0.51.jar:
			 * Added SimpleInt, SimpleLong, SimpleBoolean - LatvianModder
			 * Added GuiHelper.addStackTooltip() - LatvianModder
			 * /shrug now supports text - LatvianModder
		FTBUtilities-5.3.0.50.jar:
			 * FTBLib changes - LatvianModder
			 * Fixed #851 - LatvianModder
		FTBUtilities-5.3.0.49.jar:
			 * FTBLib changes - LatvianModder
			 * Added curseforge changelog and source jar - LatvianModder
			 * Fixed wrong world.log file location in config comment - LatvianModder

	FTBLib (went from FTBLib-5.3.0.48.jar to FTBLib-5.3.0.53.jar):
		FTBLib-5.3.0.53.jar:
			 * Added IIteratingConfig, fixed minor config bugs - LatvianModder
			 * If you hold Alt while viewing item NBT, it shows share tag instead - LatvianModder
			 * Fixed font sometimes breaking alpha - LatvianModder
		FTBLib-5.3.0.52.jar:
			 * Added SimpleInt, SimpleLong, SimpleBoolean - LatvianModder
			 * Fixed context menus for, like, 10th time - LatvianModder
			 * Added GuiHelper.addStackTooltip() - LatvianModder
			 * Added more info in case player is null in Universe.getPlayer() - LatvianModder
		FTBLib-5.3.0.51.jar:
			 * Added background_squares.png, fixed some context menu issues, removed ExtendedTextField, its all TextField now. - LatvianModder
			 * Added Set Display name button in item selector - LatvianModder
			 * Added StringUtils.unformatted(), StringUtils.toSnakeCase(), WidgetVerticalSpace, SimpleTextButton.hasIcon() - LatvianModder
		FTBLib-5.3.0.50.jar:
			 * Fixed stack comparing in InvUtils - LatvianModder
		FTBLib-5.3.0.49.jar:
			 * Added ServerUtils.isFirstLogin(), ListUtils.clearAndCopy() - LatvianModder

	FoamFix for Minecraft (went from FoamFix 0.10.1 (1.12.2) to FoamFix 0.10.2 (1.12.2)):
		FoamFix 0.10.2 (1.12.2):
			 * Fixed Lawful reference in FML coremod name
			 * Improved compatibility of JEI search tree patch
			 * Minor improvements here and there

	Forestry (went from forestry_1.12.2-5.8.1.339.jar to forestry_1.12.2-5.8.1.349.jar):
		5.8.1:
			* Update de_de.lang (#2262) - Vexatos
			* more fixes for charcoal (#2248) * more fixes for charcoal * fix typo * simplify things - temp1011
			* Fix #2255 Menril Seeds from Mystical Agriculture - Nedelosk
			* Fix Escritoire Crash when loading minecraft - Nedelosk
			* Fix #2257 Crash when loading minecraft - Nedelosk
			* fix over-init of allelehelper (#2254) - temp1011
			* clean up init of allelehelper (#2253) - temp1011
			* Use thread-safe container for climate sources (#2252) - Andriy Kushnir
			* add methods to allow removing charcoal walls (#2240) - temp1011
			* improve wood pile code (#2241) - temp1011
			* Check for IToolGrafter instead of ItemGrafter for non-Forestry leaves (#2231) This fixes an issue where items (from other a) implementing IToolGrafter but not subclasses of ItemGrafter would work for Forestry leaves, but not for other types of leaves. - apemanzilla
			* fix breakable block check, fixes #2227 (#2228) - temp1011
			* Fix #2200 Single-block farm can break bedrock - Nedelosk
			* Fix #2222 Errors in log loading crate models - Nedelosk
			* add config for disabling factory machines (#2221) - temp1011
			* Fix broken build.gradle - Nedelosk
			* Update ru_RU.lang (#2199) - Konstantin
			* Fix #2143 Biogas Engine Dupes Ethanol - Nedelosk
			* Fix #2192 Broken Fluid Textures - Nedelosk
			* Fix #2209 Disable Dimension change for butterflies - Nedelosk
			* Fix #2177 Improve Crate Model - Nedelosk
			* add methods to allow formatting config comments (#2197) t a - temp1011
			* add methods to allow formatting config comments (#2197) - temp1011
			* fix wrong drops from orchard with harvestcraft closes #2211 (#2217) - temp1011
			* Update zh_cn.lang (#2220) - Urey. Xue
			* Use getInternalInventory() instead of using the inventory field directly (#2201) - Paul Durbaba
			* Fix some config comments (#2196) - temp1011
			* fix crashes in plugins from disabled fluids (#2195) - temp1011
			* Fix bottler dupe (#2128) - temp1011
			* Version 5.8.1 Release - mezz
			* Clean up some condition checking (#2191) - temp1011
			* Fix some crashes when disabling fluids #2188 (#2190) - temp1011
			* Fix cocoon tile name (#2181) - temp1011
			* fix uncraftable capsules with apiculture disabled #2183 (#2184) - temp1011
			* Fix #2165, #2186, #2166 De-Sync of all inventory containers and guis - Nedelosk
			* Update ru_ru.lang (#2122) - Konstantin
			* Update zh_cn.lang (#2187) - Urey. Xue
			* Fix buildcraft dependencies (#2180) - temp1011
			* Fix tree gen #2178 (#2179) - temp1011
			* Add interface for more easy handling of charcoal pile walls - Nedelosk
			* Update JEI and add farming JEI Category - Nedelosk
			* BuildCraft support (#2158) - therealfarfetchd
			* Update TileEntityDataFixable log from 'info' to 'debug' - Nedelosk
			* Fix Tile Entity Registration - Nedelosk
			* prevent effect damage underwater (#2149) - temp1011
			* fix broken texture in butterfly model #2171 (#2173) - temp1011
			* add kill count to butterfly kill command (#2174) - temp1011
			* Update zh_cn.lang (#2169) - Urey. Xue
			* Fix broken Flower Cache synchronisation to the client and disk - Nedelosk
			* fix a bug in hasFlowersCache (#2168) - temp1011
			* fix log not formatting correctly #2023 (#2164) - temp1011
			* Clean Up Analyzer Provider - Nedelosk
			* Fix #2159 Minecart Apiary Gui Crash - Nedelosk
			* Update ForestryPacket.java - Nedelosk
			* Fix #2157 Crash on attempt to break Dehumidifier while camouflaged as block from Chisel - Nedelosk
			* Fix #2160 Remove @SideOnly(Side.CLIENT) from IAlyzerPlugin - Nedelosk
			* Better zh_cn.lang translation file update. (#2146) Better zh_cn.lang translation file update. - src_resources
			* Add config for global biome blacklisting for trees and bees (#2150) - temp1011
			* clean up some config comments (#2153) - temp1011
			* Cleanup (#2138) - temp1011
			* Improve and Clean Up Gui Elements - Nedelosk
			* fixed the localization names for the StorageJeiPlugin - rosebeats
			* fix ic2 crash with apiculture #2139 - temp1011
			* use new maven for teslaAPI (#2133) - temp1011
			* Improve Industrialcraft2 plugin (#2057) - temp1011
			* Update frames.json (#2137) - Jason Carrete
			* Fix Manual Multi-Farms placing humus - Nedelosk
			* Fix #1525 Balance Electric Engine Circuits - Nedelosk
			* Fix #1914 Forestry Not Playing Right with Fast Leaf Rendering Options. - Nedelosk
			* Fix #2021 Multifarm configurable without board bug - Nedelosk
			* Add configuration for crates (#2047) - temp1011
			* Fixed Backpacks Localization (#2120) - Dmitriy Medvedev
			* use mod log rather than fml log (#2129) - temp1011
			* Fix #2130 Can't insert Immersive engineering industrial hemp into crop multifarm block - Nedelosk
			* Fix #2113 Conduits / Itemducts not working with alveary - Nedelosk
			* Fix #2114 Limit crafting operations to 64 crafts per shift-click - mezz
			* Clean up code (#2053) - temp1011
			* Make tree gen be configurable (#2046) - temp1011
			* small fix for a JEI log error (#2110) - temp1011
			* small fix comb recipes (#2112) - temp1011
			* Fix #2082 Unable to put fuel into the fermenter - Nedelosk
			* Add lang file back - Nedelosk
			* Remove lang files - Nedelosk
			* Remove outdated lang files and lowercase the names of the other files - Nedelosk
			* Update Lang files to 1.12 - Nedelosk
			* Update README.md - mezz
			* Rename LANG.md to README.md - mezz
			* Move lang files in to the main project (#2104) - temp1011
			* Fix Machine Hit Particles - Nedelosk
			* Fix #1503 Machine Breaking Particle Speed - Nedelosk
			* Start removing metadata from code in preparation for 1.13 (#2068) - temp1011
			* Add config to let capsules be reusable (#2066) * Add config option to make capsules non consumable * Fix naming - temp1011
			* Tweak ash texture (#1902) * Make ash less confusing * Updated textures - Jose
			* Add IMC for registering flowers (#2027) - temp1011
			* Tech reborn plugin (#2078) * Add Plugin Tech Reborn - temp1011
			* fix crash when raytrace result is null #2090 (#2105) - temp1011
			* fix wrong localisation key for habitat locator #2100 (#2106) - temp1011
			* Add missing code - Nedelosk
			* Fix book entry loading after reloading the resource manager - Nedelosk
			* Fix #2094, Fix #2096 Wrong entry order and Clean Up resource loading - Nedelosk
			* Fix #2095 Duplicated Book Entries - Nedelosk
			* Fix #2087 Issue with guide book - Nedelosk
			* Update README (#2080) - temp1011
			* Optimise Worldgen Hives (#2063) - temp1011
			* Fix #2077 Crash from disabling the Arboriculture Module - Nedelosk
			* Add more methods to ModuleHelper - Nedelosk
			* Clean Up Book - Nedelosk
			* Add missing Side Only Annotations Fix #2076 - Nedelosk
			* Fix extra drop from greenhouse window (#2072) - temp1011
			* Update Forge and Mappings (#2075) - temp1011
			* Add Guide Book and Analyzer Screen (#2073) - Nedelosk
			* Make butterflies obey mob spawning gamerules - temp1011
			* Don't drop xp orbs into world directly - temp1011
			* Remove Chisel Plugin - temp1011
			* Replace Forestry IRC link with discord badge - mezz
			* resolve conflict - temp1011
			* Fix #2037 Add Comparator Support for Engines - Nedelosk
			* Fix #2042 Another crash with butterflies - Nedelosk
			* Fix #2040 Villager AI Crashes Server - Nedelosk
			* Add AI for Apiarist to Replace Bees in Village Bee Houses (#2001) - temp1011
			* Fix Broken Ore Dictionary Registration - temp1011
			* Fix JEI errors for disabled modules - temp1011
			* Register Charcoal Block with Ore Dictionary - temp1011
			* Remove test, use Enum instead of ordinal - temp1011
			* Add potted plants as flowers for bees - temp1011
			* Stop peat fired engine outputting ash through power side - temp1011
			* Improve logic - temp1011
			* Make Apiarist Armour Repairable - temp1011
			* formatting, re-include config - temp1011
			* Move self pollination into main pollination method - Only happens if normal pollination can't occur - Will not cause return otherwise would worsen chance for cross pollination - temp1011
			* Add self-pollination of leaves near bees - temp1011
			* minor ShapedRecipeCustom optimization - Adrian Siekierka
			* Fix #1997 Actually Additions Integration - Nedelosk
			* Close #1859, Close #1858 Add Natura huge glowshrooms farm support - Nedelosk
			* Update Lang - Nedelosk
			* Fix "X-Ray" Leaves and wrong leaf particle color - Nedelosk
			* Fix #1959 Forestry leaves causing server crash - Nedelosk
			* Fix #1962 Wood Pile fire spread might be a bit too aggressive - Nedelosk
			* Fix #1974 Add Support for Animania wool types in recipes - Nedelosk
			* Fix #1982 Wrong drop Greenhouse Window - Nedelosk
			* Fix #1975 Farm blocks change type on world reload - Nedelosk
			* Fix #1963 Forestry leaves confuse minimap mods - Nedelosk
			* Fix #1984 Server crash when placing an arboretum - Nedelosk
			* Fix #1993, Fix #1972 Managed Succulent Farm doesn't work and Farm multiblock causing chunks to be loaded - Nedelosk
			* Fix #1988 Arborist's Chests causing suffocation damage - Nedelosk
			* Fix #1989 "X-Ray" Leaves - Nedelosk
			* More correct method - temp1011
			* formatting - temp1011
			* Fix crash if HarvestCraft present but Apiculture disabled - temp1011
			* Add oredict for bronze gear in sorting pipe recipe - temp1011
			* Fix #1969 Multiblock farms server-crash - Nedelosk
			* Fix return statement - temp1011
			* Woops - temp1011
			* Added whitelist for dimension generation too - temp1011
			* merge (#1) * Reintroduce the old-style farm * Remove Unused Files * Fix #1945 Database duping trees / bees * Fix broken model baker uvs * Improve Farm Logic System and add ring farm layout * Rebalance electron tubes and add ender farm * Improve fertilizer config and Clean Up * Clean Up API * Add missing farm logic localisation * Add missing fluid handler capability to the planter * Remove unneeded GL state changes * Update Lang * Fix #1955 Add Filter Sorting to fix a server sided bug * Make cultivation farms more expensive * Round fertilizer values * Add deprecated circuit replacement and Version 5.8 - temp1011
			* fix imports - temp1011
			* Add IMC messages for mods to blacklist dimensions in - temp1011
			* Update Lang - Nedelosk
			* Improve genetic filter implementation - Nedelosk
			* Move the filter logic to a separate interface - Nedelosk
			* Change default filter rule - Nedelosk
			* Improve Filter collision box - Nedelosk
			* Remove unused texture - Nedelosk
			* Add sorting block (Genetic Filter) - Nedelosk
			* Add more Dimension Config Blacklists for world generation (#1942) - temp1011
			* Removing overworked bees mechanic, cap production modifier at 16x (#1946) - temp1011
			* Adds dimension blacklist for hive generation. - phillipasmith1995
			* Adds dimension blacklist for hive generation. - phillipasmith1995
			* Adds dimension blacklist for hive generation. - phillipasmith1995
			* Move the worktable into a separate module - Nedelosk
			* Should be all of them (hopefully) - temp1011
			* Add power config for analyzer - temp1011
			* Fix #1061 Squeezer is very "liberal" regarding oredict in Recipes - Nedelosk
			* Update Lang Git-Module - Nedelosk
			* Fix #1937 Backpacks do not hold previously defined items - Nedelosk
			* Fix #1399 Add Hive Generation Blacklist - Nedelosk
			* Fix #1884 Tin can / wax capsule cannot pick up fluid blocks in world - Nedelosk
			* Fix Crate Registration - Nedelosk
			* Fix #1916 Client Crash with new version - Nedelosk
			* Fix #1874 Crash when adding bee to BQM quest / chestloot - Nedelosk
			* Fix #1920 Crate registration only on client side - Nedelosk
			* No biome check - temp1011
			* Fix #1919 Butterfly Model throws NullPointerException - Nedelosk
			* Improve Database Recipe - Nedelosk
			* Fix hive flammability Hive placed in the overworld burned whereas hive placed in nether did not in my tests. Hopefully this works better. - temp1011
			* Fix #1932 Client Tile Updates Depending On Apiculture Module - Nedelosk
			* Woops - temp1011
			* add damage option to hives based on config - temp1011
			* update config in apiculture - temp1011
			* make non hellish hives flammable - temp1011
			* Fix "Invalid property value detected" error logs from Buildcraft - mezz
			* Fix #1918 Fix #1912 packet handler issue with latest Forge (14.23.1.2574+) - Nedelosk
			* Fix Broken Sockets - Nedelosk
			* Fix #1907 Electric engine doesn't update configuration properly - Nedelosk
			* Fix #1901 Custom Backpack Model Registration - Nedelosk
			* Fix #1906 Willow leaves can be used to create an x-ray - Nedelosk
			* Fix resurrected ender dragons having no AI (#1908) - Remy A
			* Revert "Slightly improve render performance of genetic items (bee, trees, etc)" This reverts commit 3df3d9121e51fca16e8a02b19ddb8e1a2b1d5bc6. - mezz
			* Fix #1893 False Module Container ID - Nedelosk
			* Slightly improve render performance of genetic items (bee, trees, etc) - mezz
			* Stop viscous fluids from making water flowing sounds - mezz
			* Fix #1890 NPE with Quark - Nedelosk
			* Fix backward compatibility - Nedelosk
			* Clean Up Module System - Nedelosk
			* Fix Module System - Nedelosk
			* Fix Api - Nedelosk
			* Improve Module System - Nedelosk
			* Fix GreenhouseEventHandler - Nedelosk
			* Change the plugin system to a module system and split up modules -Changed plugin system to a module -Renamed forestry plugins to modules -Mod integration plugins are still called plugins -Moved the woodpile from the arboriculture module to the charcoal module -Moved the backpacks from the storage module to the backpacks module -Moved the crates from the storage module to the creates module -Added the database module with a new storage block for individuals -Added a species plugin interface to handle the database gui -Added some alyzer methods to the species plugin to move the alyzer integration later to it - Nedelosk
			* Update Lang - Nedelosk
			* Move some classes to the api and fix broken api classes - Nedelosk
			* Remove experimental code - Nedelosk
			* Remove unused resources - Nedelosk
			* Change the plugin system to a module system and slit up modules -Moved the woodpile from the arboriculture module to the charcoal module -Moved the backpacks from the storage module to the backpacks module -Moved the crates from the storage module to the creates module -Added the database module with a new storage for individuals -Added a gui element system to improve the alyzer api -Added a species plugin interface to handle the database gui -Added some alyzer methods to the species plugin to move the alyzer integration later to it - Nedelosk
			* Fix #1866 Block State Interaction Issues With Pokecube and Forestry - Nedelosk
			* Fix Mystical Agriculture Inferium Seeds and update Integration - Nedelosk
			* Fix #1860 Mystical Agriculture Integration (Could not find item) - Nedelosk
			* Fix #1856 Non Glass Fluids in Thermionic Fabricator are not getting used up. - Nedelosk
			* Fix #1863 Bottler does not empty bottles - Nedelosk

	Industrial Craft (went from [Archived file] to industrialcraft-2-2.8.100-ex112.jar):
		industrialcraft-2-2.8.100-ex112.jar:
			jenkins-IC2_112-100

			 * Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
			jenkins-IC2_112-99

			 * Fix Iron Furnace sounds (Chocohead)
			 * Fix adding gauges server side Fixes #2419 (Chocohead)
			jenkins-IC2_112-98

			 * Add variety to explosion sounds depending on type (Chocohead)
			 * Improve networking over enums (Chocohead)
			 * Fix pump not switching on whilst working (Chocohead)
			 * Add missing audio unload in the classic Canner (Chocohead)
			 * Add sound to the Iron Furnace (Chocohead)
			 * Fix the classic Canner and Cropmatron's GUIs (Chocohead)
			 * Prepare canning machine for sounds (Chocohead)
			 * Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
			 * Allow more flexibility with AudioManager (Chocohead)
			 * Switch AudioManager#playOnce to be a more logical default (Chocohead)
			jenkins-IC2_112-97

			 * Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
			 * Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
			jenkins-IC2_112-96

			 * Protect against 0-sized inventories just in case. (Player)
			jenkins-IC2_112-95

			 * Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
			jenkins-IC2_112-94

			 * Add slag to OreDict. (Aroma1997)
			 * Made Uranium processing a bit more Factorio-like. (Aroma1997)
			jenkins-IC2_112-93

			 * Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
			 * Added Ukrainian translation, thanks olexn (Chocohead)
			 * Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
			 * Explicitly log non-overriden conflicting recipes (Chocohead)
			 * Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
			 * Fix recipe files running into each other without final line breaks (Chocohead)
			 * Fix profile loading crash if additional mods aren't present (Chocohead)
			 * Add #equals to ProfileTarget (Chocohead)
			 * Add support for multiple profile texture overrides (Chocohead)
			 * Add support for classic compact solars (Chocohead)
			 * Improve loading of profiles from zips (Chocohead)
			 * Add folder support for profile recipes (Chocohead)
			 * Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
			 * Move smelting recipes to ini file (Chocohead)
			 * Implement recipe extension, add central profile collection (Chocohead)
			 * Removed trailing empty column in hoe recipe (Chocohead)
			 * Allow profiles to change smelting recipes (Chocohead)
			 * Add defensive xp check to furnace recipe manager (Chocohead)
			 * Fix some items being hidden that shouldn't have been (Chocohead)
			 * Improve ease of parsing profiles (Chocohead)
			 * Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
			 * Fix logged errors when reloading resource packs (Chocohead)
			 * Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
			 * Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
			 * Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
			 * More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
			 * Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
			 * Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
			 * Fix spelling mistake in the config (Chocohead)
			 * Rename Classic to Version (Chocohead)
			 * Push out version handling to ProfileManager (Chocohead)
			 * Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
			jenkins-IC2_112-92

			 * Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
			 * Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
			 * Fix fluid handler resolving crashes during preinit (Chocohead)
			jenkins-IC2_112-91

			 * Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
			 * Ensure containers aren't accidentally duplicated (Chocohead)
			jenkins-IC2_112-90

			 * Updated JEIHandler. (Aroma1997)
			jenkins-IC2_112-89

			 * Fix recipe loading crash (Chocohead)
			jenkins-IC2_112-88

			 * Fix the air compressing recipe taking precedence over others (Chocohead)
			 * Add IRecipeInput for exact NBT tag matching (Chocohead)
			 * Removed unnecessary @Deprecated annotations (Chocohead)
			jenkins-IC2_112-87

			 * Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
			jenkins-IC2_112-86

			 * Add a noise to gas vapourisation (Chocohead)
			 * Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
			 * Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
			 * Ensure foam and colour changes always save Fixes #2268 (Chocohead)
			 * Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
			jenkins-IC2_112-85

			 * Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
			 * Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
			 * Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
			 * Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
			 * Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
			 * Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
			jenkins-IC2_112-84

			 * Fix EventReceivers not working. (Aroma1997)
			jenkins-IC2_112-83

			 * Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
			 * Stop using a private field as a local variable (Chocohead)
			jenkins-IC2_112-82

			 * Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
			 * Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
			 * Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
			 * Fix hand held container item switching (Chocohead)
			jenkins-IC2_112-81

			 * Add Item#isEnchantable override to electric armour (Chocohead)
			 * Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
			 * Fixed generic warning (Chocohead)
			jenkins-IC2_112-80

			 * Updated some translations. (Aroma1997)
			jenkins-IC2_112-79

			 * Fix charging cropnalyzers with non-single use items (Chocohead)
			jenkins-IC2_112-78

			 * Add/Correct solid UU recipes (Chocohead)
			 * Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
			 * Avoid wrapping conflicting recipe exceptions (Chocohead)
			jenkins-IC2_112-77

			 * Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
			jenkins-IC2_112-76

			 * Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
			 * Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
			 * Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
			jenkins-IC2_112-75

			 * Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
			jenkins-IC2_112-74

			 * Default out ITeBlock place handlers (Chocohead)
			 * Block#getSubBlocks isn't client side only anymore (Chocohead)
			jenkins-IC2_112-73

			 * Hopefully fix loading errors once and for all (Chocohead)
			jenkins-IC2_112-72

			 * Fix SMP (Chocohead)
			jenkins-IC2_112-71

			 * Hopefully fix edge URISyntaxException cases (Chocohead)
			 * Fix torch placement on fences (Chocohead)
			jenkins-IC2_112-70

			 * Fix splitter cable inconsistency (Chocohead)
			 * Improve finding the recipe owner of invalid recipes (Chocohead)
			 * Fix torches being placeable on cables (Chocohead)
			jenkins-IC2_112-69

			 * This'll help (Chocohead)
			jenkins-IC2_112-68

			 * Move recycler blacklist patch somewhere more sensible (Chocohead)
			 * Better handling of the Industrial Credit config (Chocohead)
			 * Allow the fun to never stop (Chocohead)
			 * Final fork for now (Chocohead)
			 * Hide some more extra items (Chocohead)
			 * Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
			 * Fork that canning machine Not those two, the third one (Chocohead)
			 * Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
			 * Provide an alternative CF sprayer (Chocohead)
			 * Add back 2 old reactor components (Chocohead)
			 * Annotate remaining tile entities (Chocohead)
			 * Fork cables (Chocohead)
			 * Allow electrolyzer picking (Chocohead)
			 * Fork MFE and MFSUs (Chocohead)
			 * Play about with texture substitution (Chocohead)
			 * Initial concept for TeBlock filtering (Chocohead)
			 * Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
			 * Add back the old weed-ex can (Chocohead)
			 * Add back extra ingots to acheive ingot parity (Chocohead)
			 * Make old cells work similar to buckets (Chocohead)
			 * Begin joint existance process (Chocohead)
			 * Add compressed plants and fuel cans back (Chocohead)
			 * Add near-depleted and re-enriched uranium back (Chocohead)
			 * Annotate other multi-items (Chocohead)
			 * Add back old cells (Chocohead)
			jenkins-IC2_112-67

			 * Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
			 * Item#addInformation is client side only (Chocohead)
			 * Switch reactor GUI to use proper output method (Chocohead)
			jenkins-IC2_112-66

			 * Rework redstone and comparator handling. (Aroma1997)
			jenkins-IC2_112-65

			 * Fix personal chests not opening when looking inside (Chocohead)
			 * Allow the nano saber to cut cobwebs (Chocohead)
			jenkins-IC2_112-64

			 * Reverse test stuff (Aroma1997)
			 * Test changelog autogeneration (Aroma1997)
		industrialcraft-2-2.8.99-ex112.jar:
			jenkins-IC2_112-99

			 * Fix Iron Furnace sounds (Chocohead)
			 * Fix adding gauges server side Fixes #2419 (Chocohead)
			jenkins-IC2_112-98

			 * Add variety to explosion sounds depending on type (Chocohead)
			 * Improve networking over enums (Chocohead)
			 * Fix pump not switching on whilst working (Chocohead)
			 * Add missing audio unload in the classic Canner (Chocohead)
			 * Add sound to the Iron Furnace (Chocohead)
			 * Fix the classic Canner and Cropmatron's GUIs (Chocohead)
			 * Prepare canning machine for sounds (Chocohead)
			 * Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
			 * Allow more flexibility with AudioManager (Chocohead)
			 * Switch AudioManager#playOnce to be a more logical default (Chocohead)
			jenkins-IC2_112-97

			 * Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
			 * Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
			jenkins-IC2_112-96

			 * Protect against 0-sized inventories just in case. (Player)
			jenkins-IC2_112-95

			 * Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
			jenkins-IC2_112-94

			 * Add slag to OreDict. (Aroma1997)
			 * Made Uranium processing a bit more Factorio-like. (Aroma1997)
			jenkins-IC2_112-93

			 * Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
			 * Added Ukrainian translation, thanks olexn (Chocohead)
			 * Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
			 * Explicitly log non-overriden conflicting recipes (Chocohead)
			 * Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
			 * Fix recipe files running into each other without final line breaks (Chocohead)
			 * Fix profile loading crash if additional mods aren't present (Chocohead)
			 * Add #equals to ProfileTarget (Chocohead)
			 * Add support for multiple profile texture overrides (Chocohead)
			 * Add support for classic compact solars (Chocohead)
			 * Improve loading of profiles from zips (Chocohead)
			 * Add folder support for profile recipes (Chocohead)
			 * Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
			 * Move smelting recipes to ini file (Chocohead)
			 * Implement recipe extension, add central profile collection (Chocohead)
			 * Removed trailing empty column in hoe recipe (Chocohead)
			 * Allow profiles to change smelting recipes (Chocohead)
			 * Add defensive xp check to furnace recipe manager (Chocohead)
			 * Fix some items being hidden that shouldn't have been (Chocohead)
			 * Improve ease of parsing profiles (Chocohead)
			 * Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
			 * Fix logged errors when reloading resource packs (Chocohead)
			 * Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
			 * Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
			 * Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
			 * More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
			 * Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
			 * Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
			 * Fix spelling mistake in the config (Chocohead)
			 * Rename Classic to Version (Chocohead)
			 * Push out version handling to ProfileManager (Chocohead)
			 * Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
			jenkins-IC2_112-92

			 * Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
			 * Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
			 * Fix fluid handler resolving crashes during preinit (Chocohead)
			jenkins-IC2_112-91

			 * Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
			 * Ensure containers aren't accidentally duplicated (Chocohead)
			jenkins-IC2_112-90

			 * Updated JEIHandler. (Aroma1997)
			jenkins-IC2_112-89

			 * Fix recipe loading crash (Chocohead)
			jenkins-IC2_112-88

			 * Fix the air compressing recipe taking precedence over others (Chocohead)
			 * Add IRecipeInput for exact NBT tag matching (Chocohead)
			 * Removed unnecessary @Deprecated annotations (Chocohead)
			jenkins-IC2_112-87

			 * Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
			jenkins-IC2_112-86

			 * Add a noise to gas vapourisation (Chocohead)
			 * Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
			 * Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
			 * Ensure foam and colour changes always save Fixes #2268 (Chocohead)
			 * Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
			jenkins-IC2_112-85

			 * Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
			 * Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
			 * Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
			 * Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
			 * Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
			 * Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
			jenkins-IC2_112-84

			 * Fix EventReceivers not working. (Aroma1997)
			jenkins-IC2_112-83

			 * Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
			 * Stop using a private field as a local variable (Chocohead)
			jenkins-IC2_112-82

			 * Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
			 * Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
			 * Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
			 * Fix hand held container item switching (Chocohead)
			jenkins-IC2_112-81

			 * Add Item#isEnchantable override to electric armour (Chocohead)
			 * Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
			 * Fixed generic warning (Chocohead)
			jenkins-IC2_112-80

			 * Updated some translations. (Aroma1997)
			jenkins-IC2_112-79

			 * Fix charging cropnalyzers with non-single use items (Chocohead)
			jenkins-IC2_112-78

			 * Add/Correct solid UU recipes (Chocohead)
			 * Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
			 * Avoid wrapping conflicting recipe exceptions (Chocohead)
			jenkins-IC2_112-77

			 * Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
			jenkins-IC2_112-76

			 * Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
			 * Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
			 * Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
			jenkins-IC2_112-75

			 * Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
			jenkins-IC2_112-74

			 * Default out ITeBlock place handlers (Chocohead)
			 * Block#getSubBlocks isn't client side only anymore (Chocohead)
			jenkins-IC2_112-73

			 * Hopefully fix loading errors once and for all (Chocohead)
			jenkins-IC2_112-72

			 * Fix SMP (Chocohead)
			jenkins-IC2_112-71

			 * Hopefully fix edge URISyntaxException cases (Chocohead)
			 * Fix torch placement on fences (Chocohead)
			jenkins-IC2_112-70

			 * Fix splitter cable inconsistency (Chocohead)
			 * Improve finding the recipe owner of invalid recipes (Chocohead)
			 * Fix torches being placeable on cables (Chocohead)
			jenkins-IC2_112-69

			 * This'll help (Chocohead)
			jenkins-IC2_112-68

			 * Move recycler blacklist patch somewhere more sensible (Chocohead)
			 * Better handling of the Industrial Credit config (Chocohead)
			 * Allow the fun to never stop (Chocohead)
			 * Final fork for now (Chocohead)
			 * Hide some more extra items (Chocohead)
			 * Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
			 * Fork that canning machine Not those two, the third one (Chocohead)
			 * Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
			 * Provide an alternative CF sprayer (Chocohead)
			 * Add back 2 old reactor components (Chocohead)
			 * Annotate remaining tile entities (Chocohead)
			 * Fork cables (Chocohead)
			 * Allow electrolyzer picking (Chocohead)
			 * Fork MFE and MFSUs (Chocohead)
			 * Play about with texture substitution (Chocohead)
			 * Initial concept for TeBlock filtering (Chocohead)
			 * Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
			 * Add back the old weed-ex can (Chocohead)
			 * Add back extra ingots to acheive ingot parity (Chocohead)
			 * Make old cells work similar to buckets (Chocohead)
			 * Begin joint existance process (Chocohead)
			 * Add compressed plants and fuel cans back (Chocohead)
			 * Add near-depleted and re-enriched uranium back (Chocohead)
			 * Annotate other multi-items (Chocohead)
			 * Add back old cells (Chocohead)
			jenkins-IC2_112-67

			 * Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
			 * Item#addInformation is client side only (Chocohead)
			 * Switch reactor GUI to use proper output method (Chocohead)
			jenkins-IC2_112-66

			 * Rework redstone and comparator handling. (Aroma1997)
			jenkins-IC2_112-65

			 * Fix personal chests not opening when looking inside (Chocohead)
			 * Allow the nano saber to cut cobwebs (Chocohead)
			jenkins-IC2_112-64

			 * Reverse test stuff (Aroma1997)
			 * Test changelog autogeneration (Aroma1997)

	Industrial Foregoing (went from industrialforegoing-1.12.2-1.11.2-212.jar to industrialforegoing-1.12.2-1.11.4-214.jar):
		industrialforegoing-1.12.2-1.11.4-214.jar:
			Industrial Foregoing

			1.11.4 (2018-10-02 20:54:28 +0200)

			 * Fixed server side crash (Buuz135)
			1.11.3 (2018-10-02 19:30:10 +0200)

			 * Updated version and license (Buuz135)
			 * Enchantment extractor reduces the repair cost when extracting enchantments, closes #422 (Buuz135)
			 * Buffed hydrator range but it still doesnt hydrate water because forge doesnt accept PRs, closes #424 (Buuz135)
			 * Enchantment Extractor now accepts enchanted books with 1 enchant and they simply get pushed to the output, closes #426 (Buuz135)
			 * Enchantment Sorter now process stacks at a time, closes #425 (Buuz135)
			 * Fixed potion brewer not working when the potions are stacked, closes #427 (Buuz135)
			 * Fixed conveyor filters JEI dragging not filtering itemstacks , closes #430 (Buuz135)
			 * Fixed black hole units going over the int limit, closes #431 (Buuz135)
			 * Removed some debug (Buuz135)
			 * Filters now work with fluids (Buuz135)
			 * Added fluid conveyors (Buuz135)
			 * Update things (Buuz135)
			1.11.2 (2018-08-27 23:30:48 +0200)

			 * Added a config option to change how much power the liquids generators produces, closes #421 (Buuz135)
			 * Fixed Black Hole Unit stopped working when stacks were less than 64, closes #420 (Buuz135)
			 * Fixed Ore Sieve not consuming items (Buuz135)
			 * Fixed being able to extract from the spore recreator input (Buuz135)
			1.11.1 (2018-08-18 20:30:42 +0200)

			 * Added fortune addon (Buuz135)
			 * Animals now produce more Pink slime in the Mob Slaughter Factory (Buuz135)
			 * Fixed some description typos (Buuz135)
			 * Added glowstone to the laser drill (Buuz135)
			 * Buffed Fermentation Station operations (Buuz135)
			 * Added a botton the plant sower to disable hoeing, closes #412 (Buuz135)
			 * Update ko_KR.lang (E. Kim)
			 * Update ko_KR.lang (E. Kim)
			 * Update ko_KR.lang (E. Kim)
			 * Update ko_KR.lang (E. Kim)
			 * Update ko_KR.lang (E. Kim)
			 * Create ko_KR.lang (E. Kim)
			1.11.0 (2018-08-11 21:04:34 +0200)

			 * Fixed some random casting code that did nothing in the sludge refiner, closes #405 (Buuz135)
			 * Fixed labels sometimes crashing, closes #404 (Buuz135)
			 * Added a few uses for the pink slime ingot, more incoming soon (Buuz135)
			 * Added a recipe for the pink slime ingot using the Fluid Sieve (Buuz135)
			 * Added better localizations for some stuff (Buuz135)
			 * Added pink slime ingot (Buuz135)
			 * Updated translation (Ore Meat and etc...) (DenisMasterHerobrine)
			 * Added a better description for the Fermentation Station (Buuz135)
			 * Added Washing Factory, Fermentation Station and Fluid Sieving Machine, a new ore processing system based on meat. (Buuz135)
			 * [ru-RU] Updated translation to v1.10.7-204 (DenisMasterHerobrine)
			1.10.7 (2018-07-24 18:48:30 +0200)

			 * Extractor JEI Handler is more descriptive (Buuz135)
			 * Added a parameter to the extractor to define progress increase chance (between 0 and 1). The block that is being consumed can be broken 7 times so a recipe with a progress increase chance of 1 it will run only 7 times. (Buuz135)
			 * Added Froster outputs to JEI (Buuz135)
			 * Updated forge (Buuz135)
			 * Added changelog generation, curseforge distribution and license formatting (Buuz135)
		industrialforegoing-1.12.2-1.11.3-213.jar:
			Industrial Foregoing

			1.11.3 (2018-10-02 19:30:10 +0200)

			 * Updated version and license (Buuz135)
			 * Enchantment extractor reduces the repair cost when extracting enchantments, closes #422 (Buuz135)
			 * Buffed hydrator range but it still doesnt hydrate water because forge doesnt accept PRs, closes #424 (Buuz135)
			 * Enchantment Extractor now accepts enchanted books with 1 enchant and they simply get pushed to the output, closes #426 (Buuz135)
			 * Enchantment Sorter now process stacks at a time, closes #425 (Buuz135)
			 * Fixed potion brewer not working when the potions are stacked, closes #427 (Buuz135)
			 * Fixed conveyor filters JEI dragging not filtering itemstacks , closes #430 (Buuz135)
			 * Fixed black hole units going over the int limit, closes #431 (Buuz135)
			 * Removed some debug (Buuz135)
			 * Filters now work with fluids (Buuz135)
			 * Added fluid conveyors (Buuz135)
			 * Update things (Buuz135)
			1.11.2 (2018-08-27 23:30:48 +0200)

			 * Added a config option to change how much power the liquids generators produces, closes #421 (Buuz135)
			 * Fixed Black Hole Unit stopped working when stacks were less than 64, closes #420 (Buuz135)
			 * Fixed Ore Sieve not consuming items (Buuz135)
			 * Fixed being able to extract from the spore recreator input (Buuz135)
			1.11.1 (2018-08-18 20:30:42 +0200)

			 * Added fortune addon (Buuz135)
			 * Animals now produce more Pink slime in the Mob Slaughter Factory (Buuz135)
			 * Fixed some description typos (Buuz135)
			 * Added glowstone to the laser drill (Buuz135)
			 * Buffed Fermentation Station operations (Buuz135)
			 * Added a botton the plant sower to disable hoeing, closes #412 (Buuz135)
			 * Update ko_KR.lang (E. Kim)
			 * Update ko_KR.lang (E. Kim)
			 * Update ko_KR.lang (E. Kim)
			 * Update ko_KR.lang (E. Kim)
			 * Update ko_KR.lang (E. Kim)
			 * Create ko_KR.lang (E. Kim)
			1.11.0 (2018-08-11 21:04:34 +0200)

			 * Fixed some random casting code that did nothing in the sludge refiner, closes #405 (Buuz135)
			 * Fixed labels sometimes crashing, closes #404 (Buuz135)
			 * Added a few uses for the pink slime ingot, more incoming soon (Buuz135)
			 * Added a recipe for the pink slime ingot using the Fluid Sieve (Buuz135)
			 * Added better localizations for some stuff (Buuz135)
			 * Added pink slime ingot (Buuz135)
			 * Updated translation (Ore Meat and etc...) (DenisMasterHerobrine)
			 * Added a better description for the Fermentation Station (Buuz135)
			 * Added Washing Factory, Fermentation Station and Fluid Sieving Machine, a new ore processing system based on meat. (Buuz135)
			 * [ru-RU] Updated translation to v1.10.7-204 (DenisMasterHerobrine)
			1.10.7 (2018-07-24 18:48:30 +0200)

			 * Extractor JEI Handler is more descriptive (Buuz135)
			 * Added a parameter to the extractor to define progress increase chance (between 0 and 1). The block that is being consumed can be broken 7 times so a recipe with a progress increase chance of 1 it will run only 7 times. (Buuz135)
			 * Added Froster outputs to JEI (Buuz135)
			 * Updated forge (Buuz135)
			 * Added changelog generation, curseforge distribution and license formatting (Buuz135)

	Industrial Wires (went from 1.7-30 (MC 1.12.x) to 1.7-31 (MC 1.12.x)):
		1.7-31 (MC 1.12.x):
			 * Fixed accidental conversion from FE to EU
			 * Fixed connectors not blowing up as intended

	Integrated Dynamics (went from IntegratedDynamics-1.12.2-0.11.16.jar to IntegratedDynamics-1.12.2-0.11.17.jar):
		IntegratedDynamics-1.12.2-0.11.17.jar:
			As always, don't forget to backup your world before updating!
			Requires CyclopsCore version 0.11.7 or higher.

			Fixes:
			* Update Refined Storage compat to 1.6.x, Closes #622
			* Fix crash when applying operations on numbers categories, Closes #621
			* Fix proxies and delays not working anymore after being moved, Closes #626
			* Fix cables and blocks reading connection data from items
			* Fix crash when applying isNull on ANY value types, Closes #625
			* Fix rare crash when looking at display panel, Closes #627

	Iron Chests (went from ironchest-1.12.2-7.0.46.831.jar to ironchest-1.12.2-7.0.47.832.jar):
		ironchest-1.12.2-7.0.47.832.jar:
			Empty

	JAOPCA (went from JAOPCA-1.12.2-2.2.8.91.jar to JAOPCA-1.12.2-2.2.8.94.jar):
		JAOPCA-1.12.2-2.2.8.94.jar:
			Added a descrption to every config option
			Added ore name synonyms
			Added coloring modes, current default changed to averaging color of image
			Added niter to the alternative naming compat

			Updated GregTech recipes

			Update to latest Ex Nihilo Creatio
			Fixed Ender IO recipes
			Fixed crystal cluster fuel
			Fixed coloring using same tint for all quads

	Just Enough Dimensions (went from justenoughdimensions-1.12.2-1.6.0-dev.20180619.124018.jar to justenoughdimensions-1.12.2-1.6.0-dev.20180913.002135.jar):
		justenoughdimensions-1.12.2-1.6.0-dev.20180913.002135.jar:
			 * Add an option to "manually override" a WorldProvider
			 * Add sky color fix, ability to change sun and moon's size and color (thanks ferreusveritas)
			 * Enforce celestial angle for fog coloring (thanks ferreusveritas)
			 * Fix the '/jed debug' command not always getting the correct DimensionType
			 * Fix/change/clean up some client sync and JED properties related stuff
			 * Fix not checking dim != 0 for the unregister value when loading from JSON
			 * Add a '/jed load-dimension <id>' command
			 * Cache all registered DimensionType entries internally
			 * Print a warning if the disable-nether option is enabled
			 * Add an option to register dimension earlier so that they load on server start
			 * Add an option to use the regular BiomeProvider in any dimension
			 * Add a 'CanSleepHere' JED option for a LOT better respawn/sleeping control
			 * Add an option to specify "has fog" per-biome
			 * Add an option to place a (spawn) structure on dimension creation

	Just Enough Items (JEI) (went from jei_1.12.2-4.12.0.216.jar to jei_1.12.2-4.13.0.219.jar):
		4.13.0:
			* Update to latest stable MCP mappings
			* Close #1298 add API method for hiding recipe categories
		4.12.1:
			* Small optimizations to startup time
			* v4.12.1
			* Fix #1355 Stopwatch is not reset when measuring plugin method execution time
			* Update uk_ua.lang (#1348)
			* Fix broken info recipes

	LibVulpes (went from LibVulpes 1.12.2-0.2.8-37-UNSTABLE build -37 for 1.12.2 to LibVulpes 1.12.2-0.2.8-39-UNSTABLE build -39 for 1.12.2):
		LibVulpes 1.12.2-0.2.8-39-UNSTABLE build -39 for 1.12.2:
			 Highly untested and may break world

			Current release 1.12.2-0.2.8-39

			 * [ fix some language issues (I hope), fix issues with chunk boundries and multiblock machines](https://github.com/zmaster587/LibVulpes/commit/6ca703fe1dd8711)
			 * [ fixes #30](https://github.com/zmaster587/LibVulpes/commit/d49963cc8859ce0)
			 * [ Update IC2 support for 1.12 https://github.com/zmaster587/AdvancedRocketry/issues/1197](https://github.com/zmaster587/LibVulpes/commit/ded8c6dae2e6d4a)
			 * [ prevent machines from being too greedy, fixes #1359](https://github.com/zmaster587/LibVulpes/commit/2fa75ac9df07933)
			 * [ Don't print 'air' as a required block in the holoprojector](https://github.com/zmaster587/LibVulpes/commit/490614f2d1bab1f)
			 * [ fix https://github.com/zmaster587/AdvancedRocketry/issues/1331](https://github.com/zmaster587/LibVulpes/commit/bf354dfa6fe9966)
			 * [ Fluid machines will start processing when a fluid is added by bucket instead of requiring manual restart, https://github.com/zmaster587/AdvancedRocketry/issues/1313](https://github.com/zmaster587/LibVulpes/commit/77950a4c6253519)
			 * [ update dilithium texture](https://github.com/zmaster587/LibVulpes/commit/03cc9fd03231d9a)
			 * [ fix textures with lootbags, etc](https://github.com/zmaster587/LibVulpes/commit/9ec4208a755a1b7)
			 * [ fix items not dropping](https://github.com/zmaster587/LibVulpes/commit/d9918b1904b9854)
			 * [ support for https://github.com/zmaster587/AdvancedRocketry/issues/1068](https://github.com/zmaster587/LibVulpes/commit/09cfdea529c9ff0)
			 * [ fix for https://github.com/zmaster587/AdvancedRocketry/issues/1069](https://github.com/zmaster587/LibVulpes/commit/9af291ee939dd5a)
			 * [ fix https://github.com/zmaster587/AdvancedRocketry/issues/1039](https://github.com/zmaster587/LibVulpes/commit/33632836dac0ef8)
			 * [ Add locale overrides for #1012](https://github.com/zmaster587/LibVulpes/commit/182587bc99b89b2)
			 * [ Fixes jetpack toggle key #26](https://github.com/zmaster587/LibVulpes/commit/fc7f6413f69e433)
			 * [ fix https://github.com/zmaster587/AdvancedRocketry/issues/977](https://github.com/zmaster587/LibVulpes/commit/a47c9e24e25b1e5)
			 * [ fixes https://github.com/zmaster587/AdvancedRocketry/issues/991](https://github.com/zmaster587/LibVulpes/commit/970f3ced89b8171)
			 * [ fixes https://github.com/zmaster587/AdvancedRocketry/issues/938#issuecomment-351028819](https://github.com/zmaster587/LibVulpes/commit/baf62e827720d18)
			 * [ add getters for outputs](https://github.com/zmaster587/LibVulpes/commit/f603dbb45bd2941)
			 * [ add getters for outputs, update build num](https://github.com/zmaster587/LibVulpes/commit/5c39a00e823ef8d)
			 * [ fix itemHandler, https://github.com/zmaster587/AdvancedRocketry/issues/954](https://github.com/zmaster587/LibVulpes/commit/f052c4110d22306)
			 * [ disable curse builds temporarily](https://github.com/zmaster587/LibVulpes/commit/c237fc105fd7ad9)
			 * [ update artefact location for git](https://github.com/zmaster587/LibVulpes/commit/b620c33dd67e3d6)
			 * [ fix https://github.com/zmaster587/AdvancedRocketry/issues/939](https://github.com/zmaster587/LibVulpes/commit/2c59e0e8ea088e0)
			 * [ add curseforge and changelog tasks.](https://github.com/zmaster587/LibVulpes/commit/38fcb72a4b0f478)
		LibVulpes 1.12.2-0.2.8-38-UNSTABLE build -38 for 1.12.2:
			 Highly untested and may break world

			Current release 1.12.2-0.2.8-38

			 * [ fix some language issues (I hope), fix issues with chunk boundries and multiblock machines](https://github.com/zmaster587/LibVulpes/commit/6ca703fe1dd8711)
			 * [ fixes #30](https://github.com/zmaster587/LibVulpes/commit/d49963cc8859ce0)
			 * [ Update IC2 support for 1.12 https://github.com/zmaster587/AdvancedRocketry/issues/1197](https://github.com/zmaster587/LibVulpes/commit/ded8c6dae2e6d4a)
			 * [ prevent machines from being too greedy, fixes #1359](https://github.com/zmaster587/LibVulpes/commit/2fa75ac9df07933)
			 * [ Don't print 'air' as a required block in the holoprojector](https://github.com/zmaster587/LibVulpes/commit/490614f2d1bab1f)
			 * [ fix https://github.com/zmaster587/AdvancedRocketry/issues/1331](https://github.com/zmaster587/LibVulpes/commit/bf354dfa6fe9966)
			 * [ Fluid machines will start processing when a fluid is added by bucket instead of requiring manual restart, https://github.com/zmaster587/AdvancedRocketry/issues/1313](https://github.com/zmaster587/LibVulpes/commit/77950a4c6253519)
			 * [ update dilithium texture](https://github.com/zmaster587/LibVulpes/commit/03cc9fd03231d9a)
			 * [ fix textures with lootbags, etc](https://github.com/zmaster587/LibVulpes/commit/9ec4208a755a1b7)
			 * [ fix items not dropping](https://github.com/zmaster587/LibVulpes/commit/d9918b1904b9854)
			 * [ support for https://github.com/zmaster587/AdvancedRocketry/issues/1068](https://github.com/zmaster587/LibVulpes/commit/09cfdea529c9ff0)
			 * [ fix for https://github.com/zmaster587/AdvancedRocketry/issues/1069](https://github.com/zmaster587/LibVulpes/commit/9af291ee939dd5a)
			 * [ fix https://github.com/zmaster587/AdvancedRocketry/issues/1039](https://github.com/zmaster587/LibVulpes/commit/33632836dac0ef8)
			 * [ Add locale overrides for #1012](https://github.com/zmaster587/LibVulpes/commit/182587bc99b89b2)
			 * [ Fixes jetpack toggle key #26](https://github.com/zmaster587/LibVulpes/commit/fc7f6413f69e433)
			 * [ fix https://github.com/zmaster587/AdvancedRocketry/issues/977](https://github.com/zmaster587/LibVulpes/commit/a47c9e24e25b1e5)
			 * [ fixes https://github.com/zmaster587/AdvancedRocketry/issues/991](https://github.com/zmaster587/LibVulpes/commit/970f3ced89b8171)
			 * [ fixes https://github.com/zmaster587/AdvancedRocketry/issues/938#issuecomment-351028819](https://github.com/zmaster587/LibVulpes/commit/baf62e827720d18)
			 * [ add getters for outputs](https://github.com/zmaster587/LibVulpes/commit/f603dbb45bd2941)
			 * [ add getters for outputs, update build num](https://github.com/zmaster587/LibVulpes/commit/5c39a00e823ef8d)
			 * [ fix itemHandler, https://github.com/zmaster587/AdvancedRocketry/issues/954](https://github.com/zmaster587/LibVulpes/commit/f052c4110d22306)
			 * [ disable curse builds temporarily](https://github.com/zmaster587/LibVulpes/commit/c237fc105fd7ad9)
			 * [ update artefact location for git](https://github.com/zmaster587/LibVulpes/commit/b620c33dd67e3d6)
			 * [ fix https://github.com/zmaster587/AdvancedRocketry/issues/939](https://github.com/zmaster587/LibVulpes/commit/2c59e0e8ea088e0)
			 * [ add curseforge and changelog tasks.](https://github.com/zmaster587/LibVulpes/commit/38fcb72a4b0f478)

	McJtyLib (went from McJtyLib - 1.12-3.0.4 to McJtyLib - 1.12-3.0.5):
		McJtyLib - 1.12-3.0.5:
			 - Joseph fixed a crash when dragging the mouse outside of a color picker
			 - Added support for fixing problems with early client->server packets that would sometimes fire before the server had a chance to setup networking for that client
			 - Worked around a bug in Mekanism which would cause the XNet network data to load too early causing it to be destroyed again at the time the server starts (the event for which occurs after loading the world). This cleanup has now moved to right before the server starts to load anything

	Minecolonies (went from [Archived file] to minecolonies-1.12.2-0.9.4-RELEASE-universal.jar):
		minecolonies-1.12.2-0.9.4-RELEASE-universal.jar:
			Minecolonies Changelog

			Version: 1.12.2-0.9.4-RELEASE

			 * Fix/teleport crash (#2911)
			Guards teleport on player on follow after 50m Fixes crash with bed on wakeup
		minecolonies-1.12.2-0.9.134-ALPHA-universal.jar:
			Minecolonies Changelog

			Version: 1.12.2-0.9.135-ALPHA

			 * Fix/teleport crash (#2911)
			Guards teleport on player on follow after 50m Fixes crash with bed on wakeup
		minecolonies-1.12.2-0.9.3-RELEASE-universal.jar:
			Minecolonies Changelog

			Version: 1.12.2-0.9.3-RELEASE

			 * hotfix for crash
			 * Some requested miner improvements (#2867)
			adds Y level to levels view, also tries to fix node counting (should now display built nodes only) adds a possibility of having a sign in shaft level schematic to print some useful info about a level (now: level number, Y level, count of built nodes) * Fix miner crash with reload and fix chunkunload issue (#2874)

			Fix issues the miner had with chunk unloading while he was on a task. * increase cap of slots to keep empty of builder * Hotfix, don't empty racks on paste * fix running around (#2870)

			Fix pathfinding crash Improve builder efficiency * Update issue template for more consistent issues (#2866)

			 * Update issue template for more consistent issues
			 * Make barbarians place ladders and break walls (#2856)
			Makes barbarians more intelligent and have them build ladders and break blocks and bridge gaps * I'm dumb, now officially (#2865)

			Fixes in Townhall GUI * Fix executing disable barbs command when player isn't OP (#2864)

			Stops the disable barbarian command being executed if the player isn't opped * Feature/guard rework#2 (#2858)

			Refactor code to generalize between guard and fighting Ai Refactor code to abstract guard AI to keep specific AI clean Random job assignment on guard building creation. Smarter target search Target research if too far Stay within bounds of task (don't wander too far of) * Fix armor level requesting (#2860)

			 *
			Fix armor level requesting

			 *
			hotfix waypoint placement

			 * hotfix lumberjack cut trees
			 * fix grhadle file
			 * hotfix spawn command
			 * Fix/miner pathing (#2854)
			Fixes quirky miner pathing in two steps * Feature/fix (#2853)

			fix clipboard crash * Feature/fix (#2852)

			Fixes server crash * Make compost usable by the farmer (#2848)

			Allow farmer to use and request compost/bonemeal Move some pick up code to abstractEntityAiBasic to be used by all. * Fix/guard dump (#2846)

			Fixes guard dumping no dumping while having a target * only refresh request manager if dirty (#2845) * Removed sheep entity from scan (#2844)

			Removed sheep entity from scan and update other fixes * Merge remote-tracking branch 'origin/hotfix/townhall-rename' into version/1.12 * Fix #2840 * Workaround for fps (#2838) * improve herder code essentially. (#2830)

			Stops herders from searching animals ALL THE TIME (should improve TPS) Fixes herder age recognition... * fix smelter and fix request window (#2827)

			Fixes the smelter which doesn't take items to deconstruct from his chest Fixes the ability to fulfill several requests. * Fix/models (#2822)

			Fixes all three female models * Better arrows in huts (#2760)

			changed arrows and add page number system to all huts (is automatic for any number of pages) add onHover (display another element of given id) and on/off/isOn functions to Pane add dropfixx="{int}" to the dropdown element to fix X value in views with absolute X different than 0 * Citizen Mourn - #2713 (#2726)

			This is an enhancement to citizen when a death of another citizen in the colony happen.

			When a citizen dies for any reason (not a guard), regular citizen, a chat message will go out letting the player no that tomorrow the colony will mourn the loss of their citizen. This event will happen for the entire day. NO citizens, other than guards, will do anything. They will all be idle. They will hang around the town hall for the entire day like they are mourning the loss of another citizen. At the end of the day the game will go back to normal mode and people will work.

			Each time a citizen dies, this even will be triggered. Hope this helps people killing off their citizen to get a better skilled on. * Ranger enchants (#2820)

			 * Allows creature modifiers and Power enchants to increase the Ranger damage, can be enabled/disabled in the config
		minecolonies-1.12.2-0.9.13-BETA-universal.jar:
			Minecolonies Changelog

			Version: 1.12.2-0.9.9-BETA

			 * hotfix for crash
			 * Some requested miner improvements (#2867)
			adds Y level to levels view, also tries to fix node counting (should now display built nodes only) adds a possibility of having a sign in shaft level schematic to print some useful info about a level (now: level number, Y level, count of built nodes) * Fix miner crash with reload and fix chunkunload issue (#2874)

			Fix issues the miner had with chunk unloading while he was on a task. * increase cap of slots to keep empty of builder * Hotfix, don't empty racks on paste * fix running around (#2870)

			Fix pathfinding crash Improve builder efficiency * Update issue template for more consistent issues (#2866)

			 * Update issue template for more consistent issues
			 * Make barbarians place ladders and break walls (#2856)
			Makes barbarians more intelligent and have them build ladders and break blocks and bridge gaps * I'm dumb, now officially (#2865)

			Fixes in Townhall GUI * Fix executing disable barbs command when player isn't OP (#2864)

			Stops the disable barbarian command being executed if the player isn't opped * Feature/guard rework#2 (#2858)

			Refactor code to generalize between guard and fighting Ai Refactor code to abstract guard AI to keep specific AI clean Random job assignment on guard building creation. Smarter target search Target research if too far Stay within bounds of task (don't wander too far of) * Fix armor level requesting (#2860)

			 *
			Fix armor level requesting

			 *
			hotfix waypoint placement

			 * hotfix lumberjack cut trees
			 * fix grhadle file
			 * hotfix spawn command
			 * Fix/miner pathing (#2854)
			Fixes quirky miner pathing in two steps * Feature/fix (#2853)

			fix clipboard crash * Feature/fix (#2852)

			Fixes server crash * Make compost usable by the farmer (#2848)

			Allow farmer to use and request compost/bonemeal Move some pick up code to abstractEntityAiBasic to be used by all. * Fix/guard dump (#2846)

			Fixes guard dumping no dumping while having a target * only refresh request manager if dirty (#2845) * Removed sheep entity from scan (#2844)

			Removed sheep entity from scan and update other fixes * Merge remote-tracking branch 'origin/hotfix/townhall-rename' into version/1.12 * Fix #2840 * Workaround for fps (#2838) * improve herder code essentially. (#2830)

			Stops herders from searching animals ALL THE TIME (should improve TPS) Fixes herder age recognition... * fix smelter and fix request window (#2827)

			Fixes the smelter which doesn't take items to deconstruct from his chest Fixes the ability to fulfill several requests. * Fix/models (#2822)

			Fixes all three female models * Better arrows in huts (#2760)

			changed arrows and add page number system to all huts (is automatic for any number of pages) add onHover (display another element of given id) and on/off/isOn functions to Pane add dropfixx="{int}" to the dropdown element to fix X value in views with absolute X different than 0 * Citizen Mourn - #2713 (#2726)

			This is an enhancement to citizen when a death of another citizen in the colony happen.

			When a citizen dies for any reason (not a guard), regular citizen, a chat message will go out letting the player no that tomorrow the colony will mourn the loss of their citizen. This event will happen for the entire day. NO citizens, other than guards, will do anything. They will all be idle. They will hang around the town hall for the entire day like they are mourning the loss of another citizen. At the end of the day the game will go back to normal mode and people will work.

			Each time a citizen dies, this even will be triggered. Hope this helps people killing off their citizen to get a better skilled on. * Ranger enchants (#2820)

			 * Allows creature modifiers and Power enchants to increase the Ranger damage, can be enabled/disabled in the config
		minecolonies-1.12.2-0.9.133-ALPHA-universal.jar:
			Minecolonies Changelog

			Version: 1.12.2-0.9.134-ALPHA

			 * hotfix for crash
		minecolonies-1.12.2-0.9.132-ALPHA-universal.jar:
			Minecolonies Changelog

			Version: 1.12.2-0.9.133-ALPHA

			 * Some requested miner improvements (#2867)
			adds Y level to levels view, also tries to fix node counting (should now display built nodes only) adds a possibility of having a sign in shaft level schematic to print some useful info about a level (now: level number, Y level, count of built nodes)

	ModTweaker (went from modtweaker-4.0.13 to modtweaker-4.0.14):
		modtweaker-4.0.14:
			Removed refined storage support

			fixed XU2 crash

			fixed TC crash

			Fixed TC smeltery bonus being wrong

			Fixed botania tag line issues

	Not Enough Wands (went from NotEnoughWands - 1.12-1.7.0 to NotEnoughWands - 1.12-1.7.1):
		NotEnoughWands - 1.12-1.7.1:
			NotEnoughWands 1.12-1.7.1

			 - Swapping wand and building wand now respect/calls forge placement events

	NuclearCraft (went from NuclearCraft-2.11c--1.12.2 to NuclearCraft-2.12b--1.12.2):
		NuclearCraft-2.12b--1.12.2:
			* Fixed potential Heat Exchanger infinite heat loops

			* Fixed steel recipes in the Alloy Furnace
			* Minor recipe changes
		NuclearCraft-2.12a--1.12.2:
			* Quartz coolers now cool at a rate of 90 H/t by default (NaK-Quartz at 360 H/t)

			* The Radiation HUD resizing now works

			* Removed some small Centrifuge recipe conflicts

			* Updated Russian language file [thanks to kellixon!]
		NuclearCraft-2.12--1.12.2:
			Huge update!

			+ Added new Molten Salt Reactor components
			* Molten Salt Reactor parts are now available to craft
			* Tweaked depleted fuel centrifuge recipes

			+ Added multiblock Heat Exchangers - heat water into steam with hot coolant!

			+ Added Mekanism gas support for fluid-handling machines

			+ Added Borax for Radiation Scrubbers
			+ Added IC2 hazmat suit pieces and Extra Planets suits to default radiation protection list

			* Fixed solid-fuel fission structures occasionally being read incorrectly
			+ Added remaining fuel time to solid-fuel Fission Controller GUI

			* Fixed batteries charging at incorrect rates in IC2 energy storages

			* Fixed Chance FluidStacks not working correctly in recipes added via CT
			* Added extra chance output info to JEI tooltips

			* Fixed various metadata block-related bugs [thanks to josephcsible!]
			* Idle machines now take up much less tick time

			* Many under-the-hood changes
			- Removed Paulobrine and Herobrian
		NuclearCraft-2.11g--1.12.2:
			+ Added config options for disabling and blacklisting armor radiation shielding recipes
			+ Added config option for adding default radiation resistance levels to armor pieces
			* Fixed bug where shielding recipes for armor pieces with metadata would return incorrect results

			* Fixed potential crash with TiC installed
			* Tweaked TiC material handle and binding durabilities

			* Updated Russian language file [thanks to kellixon!]
		NuclearCraft-2.11f--1.12.2:
			* Fixed glowing mushrooms producing too much radiation
			* Fixed wasteland dimension being permanently loaded

			* Fixed machines occasionally not starting with Galacticraft installed
			* Increased liquid helium supercooling yield
		NuclearCraft-2.11e--1.12.2:
			* Fixed radiation not spreading to chunks correctly
			* Fixed Hazmat Suit pieces not having radiation resistance when pulled from the creative inventory or JEI
		NuclearCraft-2.11d--1.12.2:
			+ Added Radiation Scrubbers [thanks to Fatmice for all the help adding these!]
			+ Added Hazmat Suit for specialised radiation protection

			+ Added optional radiation death persistence

			* Speed upgrades can now be right-clicked into machines - a shift-right-click installs the whole stack

			* Removing recipes by outputs with CT will remove all recipes with those products rather than just one
			* Fixed crash caused by other mods registering TiC materials with the same names as NC ones

	OpenBlocks (went from OpenBlocks-1.12.2-1.7.6.jar to OpenBlocks-1.12.2-1.8.jar):
		OpenBlocks-1.12.2-1.8.jar:
			Features:
			- Glyphs (created with drawing table)
			- Machines now accept Thermal Foundation's Essence of Knowledge

			- Magnets now have configurable whitelists
			Fix:

			- Add tint to fluids in tanks (fixes TiC fluids)

			- Fix potential crash when rendering sprinkler outside of world
			- Fix skyblock drops
			- Fix off-hand usage of few items
			- Add missing recipe for big wooden button
			- Fix shower XP dupe
			- Fix blocks dropping when placed with magnet

			- Improvements to sky block rendering speed
			- Fix guide book recipe rendering
			Tweak:
			 - Tanks can now be drained without sneaking

			- Skyblocks are now disabled only when Optifine shaders are enabled

	OpenModsLib (went from OpenModsLib-1.12.2-0.11.5.jar to OpenModsLib-1.12.2-0.12.1.jar):
		OpenModsLib-1.12.2-0.12.1.jar:
			- Fix crash when using crane or golden egg on server
		OpenModsLib-1.12.2-0.12.jar:
			- Fix keybinds (like 'e') working in GUI

			- Fix EntityBlock breaking when placed inside occupied position

			- Fix yet another turkish "i" problem

			- Don't modify class bytecode when there are no injections

			- Fix rendering of 3x3 recipes

	Ore Excavation Integration (went from oeintegration-2.3.3.jar to oeintegration-2.3.4.jar):
		oeintegration-2.3.4.jar:
			- Added required dependency on oreexcavation, so now it won't crash but show a can't load without it message

			- Added enchantment description [#6](https://github.com/BloodyMods/OreExcavationIntegration/issues/6)

	Overpowered Armor Bar (went from overpoweredarmorbar-1.12.2-0.2.1.jar to overpoweredarmorbar-1.12.2-0.3.2.jar):
		overpoweredarmorbar-1.12.2-0.3.2.jar:
			Backport crash fix from 0.4.1
		overpoweredarmorbar-1.12.2-0.3.1.jar:
			Reverted logic for ISpecialArmor fixing armor display from some mods.
		overpoweredarmorbar-1.12.2-0.3.0.jar:
			Fixed issue with multiple health bars
		overpoweredarmorbar-1.12.2-0.2.2.jar:
			Added support for ISpecialArmor, so equipment using this interface will show its correct armor value.

			If you are having crash on load issues with this version, re-download the file.

			An earlier upload was of the wrong jar file.

	PneumaticCraft: Repressurized (went from pneumaticcraft-repressurized-1.12.2-0.7.8-259.jar to pneumaticcraft-repressurized-1.12.2-0.8.0-267.jar):
		pneumaticcraft-repressurized-1.12.2-0.8.0-267.jar:
			0.8.0-267 (17 Sep 2018)

			[](https://github.com/TeamPneumatic/pnc-repressurized/blob/master/Changelog.md#new)New

			 * Logistics frames now support fuzzy item meta and NBT matching, as well as whitelist/blacklist for filters. This can all be configured with a new side tab on the right of the logistics GUI. Default is whitelist, match meta, ignore NBT, as before.
			 * Shulkers can be now be hacked (Pneumatic Helmet with Entity Tracker & Security Upgrades). Disables Shulker missile attack and (usually) forces them open.
			 * Some quality of life improvements to Drone Debugging (Pneumatic Helmet with Entity Tracker and Dispenser upgrades):
			 * In the debug screen, any widget which has an area can be right-clicked to show the area in-world. Right-click again to stop showing the area.
			 * Added "Show Start" and "Show Active" buttons to jump the debug display to the Start widget or currently executing widget, respectively.
			 * Added "Follow Active" checkbox, which when selected, will continuously jump the debug display to the currently executing widget.
			 * Aerial Interface and Programmable Controller now have a GUI tab to configure which sides of the block should be connected to which inventory:
			 * Default for Aerial Interface is top & bottom -> armor slots, sides -> player main inventory, as before.
			 * Default for Programmable Controller is bottom -> programmable slot, other faces -> fake drone inventory, as before.
			 * Aerial Interface now also supports interfacing with player's offhand slot and (vanilla) Ender inventory.
			 * Additionally, any face of the two blocks can be disconnected from any inventory.
			 * Both blocks are now rotatable (this is required for side configuration to work properly). Default rotation for any pre-existing blocks is North - you can rotate the blocks as normal with a wrench.
			 * Both blocks have had a bit of a re-texture to make it clear where the front is.
			 * Explosion crafting (i.e. converting iron to compressed iron via an explosion) is now manageable with CraftTweaker:
			 * Arbitrary mappings of input item (or oredict entry) to output item can now be added or removed, but the mapping is always 1:1, with a configurable (average) loss rate.
			 * API docs will eventually be on [https://crafttweaker.readthedocs.io/en/latest/#Mods/PneumaticCraft_Repressurized/PneumaticCraft_Repressurized/](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252fcrafttweaker.readthedocs.io%252fen%252flatest%252f%2523Mods%252fPneumaticCraft_Repressurized%252fPneumaticCraft_Repressurized%252f)but in the meantime see [https://github.com/TeamPneumatic/pnc-repressurized/issues/108](https://github.com/TeamPneumatic/pnc-repressurized/issues/108)
			 * The config setting I:configCompressedIngotLossRate still exists, but applies only to the default compressed iron ingot & block recipes added by the mod. For general loss rate configuration, use CraftTweaker.
			 * JEI display for explosion crafting has changed slightly due to the possibilty of multiple possible recipes for one output; the description text is now a tooltip shown by hovering over the little explosion icon.
			[](https://github.com/TeamPneumatic/pnc-repressurized/blob/master/Changelog.md#updates)Updates

			 * Speed Upgrades are now slightly less expensive to use in machines in terms of fuel usage and heat generation. Default multiplier is now 1.65, down from 1.8. Note that this is exponential: usage is multiplier_value^num_speed_upgrades.
			 * The multipliers for Speed Upgrades are now configurable, in the "machine_properties" section of the config: D:speedUpgradeSpeedMultiplier and D:speedUpgradeUsageMultiplier.
			 * Several crafting recipes now produce more output:
			 * All logistics frames: 4 frames instead of 1
			 * Pneumatic Cylinder: 2 cylinders instead of 1
			 * All programming puzzle pieces: 8 pieces instead of 4
			 * UV Light Box progress rate is now dependent on the exposure level of the PCB it's processing: much faster at low levels, a little slower at high levels. The overall time it takes to fully expose a PCB (10 minutes with no speed upgrades) is unchanged, but this makes for a more interesting tradeoff of processing speed vs. etching failure chance (previously there was no good reason not to expose a PCB to 100%).
			 * When UV Light Box is set to emit a redstone signal at a given exposure level, automated (piped) extraction is only possible when the exposure level is high enough to emit a signal. This makes for easier automation, but note that vanilla hoppers won't work here due to redstone signal emission; use an Omnidirectional Hopper or some other item transport system.
			 * Entity Selector strings (as used in Sentry Turret, Drone Programs, (advanced) Air Grate Module can now be a sequence of filters, separated by ";". If any element of the sequence matches, the filter matches. e.g. "@mob;shulker" will match any mob or a shulker (shulkers, although hostile, are considered by Minecraft to be golems rather than mobs).
			 * The minimum temperature for fluids to be considered as fuels for Liquid Compressors has been raised to 373K (100C) and is now configurable (see I:minimumFluidFuelTemperature)
			 * When using a Pneumatic Helmet with Entity Tracker installed, drones no longer automatically show redstone particles where they're working; you now also need to have the Entity Tracker enabled, and have a Dispenser Upgrade installed (which is also required for drone debugging). You also need to be within 32 blocks of the drone.
			 * Jet Boots flight is now a little more hazardous at Hard difficulty level; you will take more damage from horizontal collisions, and your boots won't absorb all the fall damage if you hit the ground while thrusting.
			[](https://github.com/TeamPneumatic/pnc-repressurized/blob/master/Changelog.md#fixes)Fixes

			 * Removing a drone or Network API from the programmable controller now resets its digging position, preventing a phantom digging laser being shown.
			 * Fixed item loss bug with logistics drones and logistics modules when requesting a specific number of items from a Requester Frame with some (but not all) non-vanilla inventories.
			 * Logistics Frames can now once more be configured when in item form by right clicking (this is an old 1.7.10 feature that stopped working in the port to 1.12.2).
			 * Logistics Frame item tooltips now once more show their filter settings when shift is held (again, old 1.7.10 feature).
			 * WAILA/TOP info now shows detailed Logistics Frame filter information when player sneaks.
			 * Logistics Requester Frame now correctly requests fluids when the receiving tank is empty.
			 * Fixed log spam for Aphorism tile (was wrongly sending sync packets from client side)

	Portality (went from portality-1.12.2-1.0.4-6.jar to portality-1.12.2-1.1.1-10.jar):
		portality-1.12.2-1.1.1-10.jar:
			Portality

			1.1.1 (2018-10-01 17:08:21 +0200)

			 * Increased version (Buuz135)
			 * Fixed sound crash on the server side, closes #36 (Buuz135)
			 * Remove only the buttons that are part of the portal list (Buuz135)
			 * Changed portal render texture (Buuz135)
			 * Changed changelog's name (Buuz135)
			1.1.0 (2018-09-23 16:40:12 +0200)

			 * Added license, auto-upload and changelog (Buuz135)
			 * Fixed unsafe block property checking, closes #26 (Buuz135)
			 * Possible fix for not being able to change portal icons on servers (Buuz135)
			 * Reworked the mods visuals (Buuz135)
			 * Added portal sounds (Buuz135)
			 * Improved portal rendering so it can use any texture size (Buuz135)
			 * Added portal sounds (Buuz135)
			 * Fixed manifest exporting incorrectly (Buuz135)
			 * Fixed Blocks not having the correct BlockRenderLayer (Buuz135)
		portality-1.12.2-1.1.0-9.jar:
			Portality

			1.1.0 (2018-09-23 16:40:12 +0200)

			 * Added license, auto-upload and changelog (Buuz135)
			 * Fixed unsafe block property checking, closes #26 (Buuz135)
			 * Possible fix for not being able to change portal icons on servers (Buuz135)
			 * Reworked the mods visuals (Buuz135)
			 * Added portal sounds (Buuz135)
			 * Improved portal rendering so it can use any texture size (Buuz135)
			 * Added portal sounds (Buuz135)
			 * Fixed manifest exporting incorrectly (Buuz135)
			 * Fixed Blocks not having the correct BlockRenderLayer (Buuz135)

	Quark (went from Quark-r1.5-129.jar to Quark-r1.5-130.jar):
		Quark-r1.5-130.jar:
			- Automation: Added Random Things' Block Breaker to the piston TE moving blacklist, because the Block Breaker does not like being moved. You'll need to reset that part of your config for it to apply if you're on an old one.
			- Decoration: Added "Charge" to the end of every banner pattern so it's consistent with vanilla
			- Management: Added a config to disable the sorting button in the player's inventory.
			- Tweaks: Fixed improved sleeping send a mesasge to players saying they're no longer afk if they're left alone in a server even if they weren't afk in the first place.
			- Tweaks: Mobs that can open double doors will no longer crash the game if they're set to open one and it's broken.
			- Tweaks: Squids will no longer shoot ink if attacked by anything other than a player.
			- World: Added config option to change what layers clay can generate on.
			- World: Clay no longer generates below layer 20.
			- World: Fixed Varied Dungeons making the general dungeon frequency lower.
			- World: Mobs are no longer allowed to path through speleothems.
			- World: Speleothems will no longer generate under direct sunlight.

	RFTools (went from RFTools - 1.12-7.55 to RFTools - 1.12-7.56):
		RFTools - 1.12-7.56:
			 - WARNING: Do not load any worlds with RFTools 7.55 or earlier if you last saved them with RFTools 7.56 or later!
			 - Joseph fixed log warnings due to tile entities being registered with names like "minecraft:rftools_solid_shield_block" instead of "rftools:solid_shield_block".
			 - Joseph fixed powercell items using the wrong model ([#1808](https://github.com/McJtyMods/RFTools/issues/1808))
			 - Fixed log spam by the storage scanner
			 - Apparently the feather falling module was never implemented. Now they work. The normal feather falling module will half the damage while the plus version will totally negate it
			 - The item filter (block) was broken. The gui didn't allow setting the input/output state of the filter correctly

	RFTools Dimensions (went from RFToolsDimensions - 1.12-5.60 to RFToolsDimensions - 1.12-5.61):
		RFToolsDimensions - 1.12-5.61:
			 - Fixed a problem with the dimension enscriber trying to call all dimensions 'inventory'

	RandomPatches (went from RandomPatches 1.12.2-1.5.0.4 to RandomPatches 1.12.2-1.6.0.1):
		RandomPatches 1.12.2-1.6.0.1:
			Fixed a server crash.
		RandomPatches 1.12.2-1.6.0.0:
			Cleaned up the code.
			Added an option to disable potion glints.

	RandomTweaks (went from RandomTweaks 1.12.2-2.1.3.1 to RandomTweaks 1.12.2-2.1.7.0):
		RandomTweaks 1.12.2-2.1.7.0:
			Moved the client toggle states to local/client by default.
		RandomTweaks 1.12.2-2.1.6.0:
			Cleaned up the code.
			Added better button names, which are disabled by default.
		RandomTweaks 1.12.2-2.1.5.0:
			Changed hunger.halveExhaustion to exhaustionMultiplier.
		RandomTweaks 1.12.2-2.1.4.0:
			Miscellaneous fixes and improvements.
			Replaced the hunger.disableAll configuration property with hunger.enabled.
		RandomTweaks 1.12.2-2.1.3.2:
			Fixed incorrect saturation values.
			Added a configuration option to disable all hunger tweaks.

	Reborn Core (went from RebornCore-1.12.2-3.10.0.332-universal.jar to RebornCore-1.12.2-3.10.1.335-universal.jar):
		RebornCore-1.12.2-3.10.1.335-universal.jar:
			(github) #releaseBuild
			(drcrazy) Update for fluid container drain. Should close FTBTeam/FTB-Continuum#369
			(modmuss50) make removeRecipe public

	Redstone Arsenal (went from RedstoneArsenal-1.12.2-2.5.1.13-universal.jar to RedstoneArsenal-1.12.2-2.6.0.14-universal.jar):
		2.6.0:
			ADDED:
				-New tool: Flux-Infused Excavator. It's like the hammer, but it's a shovel.

	Redstone Flux (went from RedstoneFlux-1.12-2.0.2.3-universal.jar to RedstoneFlux-1.12-2.1.0.6-universal.jar):
		RedstoneFlux-1.12-2.1.0.6-universal.jar:
			Some internal changes on how versioning is read; this will be used for gradual transition AWAY from this dependency. :)

	Refined Storage (went from Refined Storage 1.6.4 to Refined Storage 1.6.5):
		Refined Storage 1.6.5:
			 * Fixed Refined Storage silicon's oredict entry being registered too late (raoulvdberge)
			 * Fixed duplication bug with filter slots (raoulvdberge)
			 * The Pattern Grid in fluid mode now supports up to 64 buckets in the input and output processing slots (raoulvdberge)

	Rustic (went from rustic-1.0.8.jar to rustic-1.0.9.jar):
		rustic-1.0.9.jar:
			 * Fixed slate variant crafting recipes
			 * Fixed a bunch of unmodelled variants of Rustic's leaves being added to the ore dictionary
			 * Grapes and ironberries can now be used as dyes

	Simply Jetpacks 2 (went from SimplyJetpacks2-1.12.2-2.2.7.45.jar to SimplyJetpacks2-1.12.2-2.2.8.56.jar):
		SimplyJetpacks2-1.12.2-2.2.8.56.jar:
			 *
			General

			 * Changed HUD implementation
			 * Updated russian localization - Thanks @YuRaNnNzZZ
			 * Updated chinese localization - Thanks @DYColdWind
			 *
			Added

			 * Support for TE's Holding entchant
			 * Config option for disabling state messages
			 *
			Fixed

			 * Missing textures for vanilla integration
			 * Wooden gear to use ore dict

	Steve's Carts Reborn (went from StevesCarts-1.12.2-2.4.23.113.jar to StevesCarts-1.12.2-2.4.24.118.jar):
		StevesCarts-1.12.2-2.4.24.118.jar:
			(gorymoon) #releaseBuild
			(gorymoon) Fixed crash with HoloInventory Fixed #163
			(gorymoon) Fixed name not showing correct in Waila. Fixes #160
		StevesCarts-1.12.2-2.4.23.115.jar:
			(gorymoon) Fixed cage not dropping entities. Fixes #157 #releaseBuild
			(modmuss50) rename rand to random to prevent issues with the runtime remapper, should fix issues when running in dev.

	Tech Reborn (went from TechReborn-1.12.2-2.17.3.815-universal.jar to TechReborn-1.12.2-2.17.4.824-universal.jar):
		TechReborn-1.12.2-2.17.4.824-universal.jar:
			(modmuss50) #releaseBuild
			(modmuss50) Fixes issues with ores, closes [https://github.com/FTBTeam/FTB-Continuum/issues/461](https://github.com/FTBTeam/FTB-Continuum/issues/461)
			(drcrazy) Iron machines got their names back. Closes #1606
			(drcrazy) Cleaned up translation keys
			(drcrazy) Reorganized items json registration
			(drcrazy) itemRubber already oredicted in proper class
			(drcrazy) Organized items. MOved creative tab setter to parent.
			(modmuss50) Use static fuse in static way. cherry-pick from: 8cac9a9315c445e9022a34c18512789b959f0297
			(drcrazy) Buffed oreCoal processing in Industrial Grinder

	Thaumcraft (went from Thaumcraft-1.12.2-6.1.BETA24.jar to Thaumcraft-1.12.2-6.1.BETA25.jar):
		Thaumcraft-1.12.2-6.1.BETA25.jar:
			6.1.BETA25
			- golem press will now properly consume crafting components
			- more fixes to seal & logistics GUI's
			- custom thaumcraft shaders should once again work
			- buffer will no longer draw essentia from adjacent blocks if that side has been disconnected
			- added Lamplighter infusion enchantment
			- I now prevent most thaumcraft UI elements from overlapping
			- when riding a minecart the arcane bore will not switch off if there are no tracks below (for whatever reason)
			- tainted animals & critters will now do damage instead of just aggressive nudging
			- changed the way itemstacks sync to clients which should get rid of a lot of odd behaviour in certain gui's
			- greatwood trees now require 4 saplings to grow like large vanilla trees. They drop more saplings to account for this change.
			- thaumatorium should now display all recipes (occasionally a recipe would be lost, like the spiritus vis crystal recipe)
			- thaumatorium recipes are now sorted alphabetically
			- cultist armor now have their own material types
			- made many thaumcraft blocks rotateble with modded wrenches that allow it
			- entity aspects can now be viewed through the thaumometer
			- empty & provider seal should no longer cause golems to drop items on ground when picking up something new
			- water jar can now fill vanilla cauldrons & glass bottles again

	The Lost Cities (went from LostCities - 1.12-2.0.10 to LostCities - 1.12-2.0.12):
		LostCities - 1.12-2.0.12:
			 - New profile config option to change the default base liquid to use while generating the world ('liquidBlock')
			 - New profile config option to change the default base block to use while generating the world ('baseBlock')
		LostCities - 1.12-2.0.11:
			 - Log an error if we detect that a block's TileEntity is wrong

	The One Probe (went from TheOneProbe - 1.12-1.4.23 to TheOneProbe - 1.12-1.4.24):
		TheOneProbe - 1.12-1.4.24:
			 - Added a new config option ('dontSendNBT') which contains a set of registry names for blocks that don't want their NBT data to be sent from client to server. This is to avoid network packets becoming too large for blocks that have huge itemstacks as a result of 'picking' them

	The Twilight Forest (went from Twilight Forest - MC 1.12.2 - 3.8.654 to Twilight Forest - MC 1.12.2 - 3.8.689):
		Twilight Forest - MC 1.12.2 - 3.8.689:
			ADDED:

			 * Extra Mob transformations for Powder of Transformation!
			CHANGED:

			 * Improved textures for Uncrafting Table, Trophy Pedestal, Block-Chain Goblins, and Hermit Crabs.
			 * Shield Scepter's magic shields render fully lit now, unaffected by darkness.
			 * The magic shields also render in first-person.
			FIXED:

			 * Fix crash when parrying Naga.
			 * Fix crash with Trophy Pedestals upon unexpected Moonworm.
			 * Small-time optimizations and code tidying here and there!

	Thermal Cultivation (went from ThermalCultivation-1.12.2-0.3.0.7-universal.jar to ThermalCultivation-1.12.2-0.3.1.8-universal.jar):
		0.3.1:
			GENERAL:
				-Minor update, compatibility patch for new Enchantment effect disable feature in CoFHCore.

	Thermal Dynamics (went from ThermalDynamics-1.12.2-2.5.1.14-universal.jar to ThermalDynamics-1.12.2-2.5.2.15-universal.jar):
		2.5.2:
			FIXED:
				-Corrects a corner case issue with Fluiducts.

	Thermal Expansion (went from ThermalExpansion-1.12.2-5.5.0.29-universal.jar to ThermalExpansion-1.12.2-5.5.1.34-universal.jar):
		5.5.1:
			GENERAL:
				-Backend refactors.

			ADDED:
				-Config options for JEI plugins (client-side).
				-More recipes. :)

			CHANGED:
				-Redstone behavior of machines has been reverted so that operations are able to finish on toggle.

			FIXED:
				-Corrected errant behavior with recycle recipes.
				-Fixed a minor issue with the XP collector.
				-Mitigated crashes caused by other mods doing questionable things.

	Thermal Foundation (went from ThermalFoundation-1.12.2-2.5.0.19-universal.jar to ThermalFoundation-1.12.2-2.6.0.20-universal.jar):
		2.6.0:
			ADDED:
				-New tools: Excavators. :) 3x3 shovels. No, not original. But easy enough to make.
				-More Gears, as requested.

			CHANGED:
				-Various recipes now better support the OreDictionary.

			FIXED:
				-The Forge Lexicon will no longer eat ingots if you leave them inside it.

	Thermal Innovation (went from ThermalInnovation-1.12.2-0.3.0.7-universal.jar to ThermalInnovation-1.12.2-0.3.1.8-universal.jar):
		0.3.1:
			GENERAL:
				-Minor update, compatibility patch for new Enchantment effect disable feature in CoFHCore.

	UniDict (went from UniDict-1.12.2-2.7b.jar to UniDict-1.12.2-2.8.jar):
		UniDict-1.12.2-2.8.jar:
			New Integration:

			 * [IC2 Classic](https://minecraft.curseforge.com/projects/ic2-classic) (Compressor, Extractor, Macerator, SawMill, Recycler, Scrap Box).
			a few changes on Immersive Engineering Integration. [#114](https://github.com/WanionCane/UniDict/issues/114)

	ValkyrieLib (went from valkyrielib-1.12.2-2.0.15.1.jar to valkyrielib-1.12.2-2.0.17.2.jar):
		valkyrielib-1.12.2-2.0.17.2.jar:
			JEI integration Fixes
		valkyrielib-1.12.2-2.0.17.1.jar:
			No changelog provided.
		valkyrielib-1.12.2-2.0.16.1.jar:
			Added github link to guide

	Wireless Crafting Terminal (went from WirelessCraftingTerminal-1.12.2-3.9.67.jar (RV5) to WirelessCraftingTerminal-1.12.2-3.10.82.jar):
		WirelessCraftingTerminal-1.12.2-3.10.82.jar:
			Fixed [#284](https://github.com/p455w0rd/WirelessCraftingTerminal/issues/284)
		WirelessCraftingTerminal-1.12.2-3.10.81.jar (RV6):
			Fixed [#275](https://github.com/p455w0rd/WirelessCraftingTerminal/issues/275) - Using hotbar hotswapping keys on slot containing WCT caused crash
		WirelessCraftingTerminal-1.12.2-3.9.68.jar (RV5):
			Fixed [#275](https://github.com/p455w0rd/WirelessCraftingTerminal/issues/275) - [](https://github.com/p455w0rd/WirelessCraftingTerminal/issues/275)Using hotbar hotswapping keys on slot containing WCT caused crash
		WirelessCraftingTerminal-1.12.2-3.10.80.jar (RV6):
			Updated to reflect AE2's Platform IAEStack insertion/extraction changes

	WirelessCharger (went from WirelessCharger-1.12.2-1.0.5.jar to WirelessCharger-1.12.2-1.0.6.jar):
		WirelessCharger-1.12.2-1.0.6.jar:
			make it also charge bauble slots.

	Woot (went from woot-1.12.2-1.4.4.jar to woot-1.12.2-1.4.5.jar):
		woot-1.12.2-1.4.5.jar:
			# 1.12.2-1.4.5
			### Fixes
			* [#383] Ignore invalid drops picked up from Tartarus. This stops air drops appearing in the gui.

	XNet (went from XNet - 1.12-1.7.3 to XNet - 1.12-1.7.4):
		XNet - 1.12-1.7.4:
			 - WARNING: Do not load any worlds with XNet 1.7.3 or earlier if you last saved them with XNet 1.7.4 or later!
			 - Joseph fixed log warnings due to tile entities being registered with names like "minecraft:xnet_facade" instead of "xnet:facade".
			 - Fixed a problem with the redstone proxy blocks being breakable by hand (and not giving any drops)
			 - Fixed a possible crash with the wireless routers when used in different (unloaded) dimensions
			 - Made sure that the baked models for cables never return null for the particle texture
			 - Fixed a problem with the router not showing multiple local channels of the same type

	[ANGRY PIXEL] The Betweenlands (went from The Betweenlands v3.3.11 to The Betweenlands v3.3.12):
		The Betweenlands v3.3.12:
			Additions/Changes:

			 * Improved Chiromaw animations
			 * Added durability bar to Pestle
			 * Removed block protection from Druid Circle
			 * Reduced network traffic from events and locations
			 * Removed Primordial Malevolence force teleporting players back into arena and instead made it regenerate health when no player is nearby
			 * Converted most sound effects to mono so that they work properly in the game
			Fixes:

			 * Fixed not all variants of logs having oredict
			 * Fixed portal generation with Cubic Chunks mod (thanks Foghrye4)
			 * Fixed potential memory leak when unloading chunks (couldn't reproduce but should be fixed)
			 * Fixed Octine Sword not setting mobs on fire
			 * Fixed Life Crystal Ore not glowing
			 * Fixed shader lighting rendering through opaque block overlays
			 * Fixed custom portal allowing to teleport to itself
			 * Fixed custom portals leading to the End spawning at incorrect positions
			 * Fixed one marsh ruins variant not generating
			 * Fixed Repeller shield being culled while still visible
			 * Fixed Rift not open when generating world

	p455w0rd's Library (went from p455w0rdslib-1.12-2.0.34.jar to p455w0rdslib-1.12-2.0.35.jar):
		p455w0rdslib-1.12-2.0.35.jar:
			Fixed Manifest not adding Access Transformer information

Removed:
	- Embers
	- OldJavaWarning

* Generated using https://github.com/TheRandomLabs/ChangelogGenerator (1.10.3)
