Block registry name | BlockState properties
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adminshop:atm: 
adminshop:buyer: 
adminshop:seller: 
adminshop:shop: 
adobeblocks:acacia_beam: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
adobeblocks:adobe_block: PropertyInteger{name=state, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
adobeblocks:adobe_bricks: 
adobeblocks:adobe_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
adobeblocks:adobe_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
adobeblocks:adobe_glass: 
adobeblocks:adobe_glass_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
adobeblocks:adobe_mixture_block: 
adobeblocks:adobe_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
adobeblocks:adobe_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
adobeblocks:adobe_tile: 
adobeblocks:adobe_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
adobeblocks:birch_beam: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
adobeblocks:dark_oak_beam: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
adobeblocks:double_adobe_slab: PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
adobeblocks:jungle_beam: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
adobeblocks:lit_adobe_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
adobeblocks:oak_beam: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
adobeblocks:spruce_beam: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:advrocketmotor: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:airlock_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:alienleaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:aliensapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
advancedrocketry:alienwood: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
advancedrocketry:altitudecontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:arcfurnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:astrobed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
advancedrocketry:basalt: 
advancedrocketry:beacon: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:biomescanner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:blackholegenerator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:blastbrick: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:blocklens: 
advancedrocketry:blockpump: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:centrifuge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:charcoallog: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
advancedrocketry:chemicalreactor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:circlelight: 
advancedrocketry:concrete: 
advancedrocketry:crystal: PropertyEnum{name=type, clazz=class zmaster587.advancedRocketry.block.BlockCrystal$EnumCrystal, values=[amethyst, sapphire, emerald, ruby, citrine, wulfentite]}
advancedrocketry:crystallizer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:cuttingmachine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:deployablerocketbuilder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:drill: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:electricmushroom: 
advancedrocketry:electrolyser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:enrichedlavafluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:forcefield: 
advancedrocketry:forcefieldprojector: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:fuelingstation: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:fueltank: PropertyEnum{name=tankstates, clazz=class zmaster587.advancedRocketry.block.BlockFuelTank$TankStates, values=[TOP, BOTTOM, MIDDLE]}
advancedrocketry:geode: 
advancedrocketry:gravitycontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:gravitymachine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:guidancecomputer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:hotturf: 
advancedrocketry:hydrogenfluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:intake: 
advancedrocketry:landingfloat: 
advancedrocketry:landingpad: 
advancedrocketry:lathe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:launchpad: PropertyEnum{name=type, clazz=class zmaster587.advancedRocketry.block.BlockLinkedHorizontalTexture$IconNames, values=[ALLEDGE, NOTRIGHTEDGE, NOTTOPEDGE, TRCORNOR, NOTLEFTEDGE, XCROSS, TLCORNER, BOTTOMEDGE, NOTBOTTOMEDGE, BRCORNER, YCROSS, LEFTEDGE, BLCORNER, TOPEDGE, RIGHTEDGE, NOEDGE]}
advancedrocketry:lightsource: 
advancedrocketry:liquidtank: 
advancedrocketry:loader: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:metal0: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:microwavereciever: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:monitoringstation: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:moonturf: 
advancedrocketry:moonturf_dark: 
advancedrocketry:nitrogenfluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:observatory: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:orientationcontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:oxygencharger: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:oxygendetection: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:oxygenfluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:oxygenscrubber: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:oxygenvent: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:pipesealer: 
advancedrocketry:planetanalyser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:planetholoselector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:planetselector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:planks: PropertyEnum{name=variant, clazz=class zmaster587.advancedRocketry.block.plant.BlockAlienPlank$EnumType, values=[alien]}
advancedrocketry:platepress: PropertyBool{name=extended, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:precisionassemblingmachine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:quartzcrucible: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
advancedrocketry:railgun: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:rocketbuilder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:rocketfuel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:rocketmotor: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:rollingmachine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:satellitebuilder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:satellitecontrolcenter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:sawblade: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
advancedrocketry:seat: 
advancedrocketry:solargenerator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:solarpanel: 
advancedrocketry:spaceelevatorcontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:spacelaser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:stationbuilder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:stationmarker: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:structuretower: 
advancedrocketry:suitworkstation: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:terraformer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:thermitetorch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
advancedrocketry:unlittorch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
advancedrocketry:vitrifiedsand: 
advancedrocketry:warpcore: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:warpmonitor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:wirelesstransciever: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
babymobs:disappearingweb: 
bamboozled:bamboo: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=canopy, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=leaves, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bamboozled:bamboo_bundle: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyInteger{name=dried, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
bamboozled:bamboo_dried_slab: PropertyEnum{name=variant, clazz=class net.insomniakitten.bamboo.block.base.BlockSlabBase$Variant, values=[LOWER, UPPER, DOUBLE]}
bamboozled:bamboo_dried_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
bamboozled:bamboo_planks: PropertyEnum{name=orientation, clazz=class net.insomniakitten.bamboo.block.base.BlockPlanksBase$Orientation, values=[HORIZONTAL, VERTICAL]}
bamboozled:bamboo_planks_slab: PropertyEnum{name=variant, clazz=class net.insomniakitten.bamboo.block.base.BlockSlabBase$Variant, values=[LOWER, UPPER, DOUBLE]}
bamboozled:bamboo_planks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
bamboozled:bamboo_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bamboozled:rope: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
bamboozled:salt_block: 
bamboozled:salt_ore: 
bamboozled:salt_pile: PropertyEnum{name=east, clazz=class net.insomniakitten.bamboo.block.BlockSaltPile$ConnectionType, values=[UP, SIDE, NONE]}, PropertyEnum{name=north, clazz=class net.insomniakitten.bamboo.block.BlockSaltPile$ConnectionType, values=[UP, SIDE, NONE]}, PropertyEnum{name=south, clazz=class net.insomniakitten.bamboo.block.BlockSaltPile$ConnectionType, values=[UP, SIDE, NONE]}, PropertyEnum{name=west, clazz=class net.insomniakitten.bamboo.block.BlockSaltPile$ConnectionType, values=[UP, SIDE, NONE]}
betternether:agave: 
betternether:barrel_cactus: 
betternether:black_apple: 
betternether:black_apple_seed: 
betternether:black_bush: 
betternether:block_eyeball: 
betternether:block_eyeball_small: 
betternether:bone_block: 
betternether:bone_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
betternether:bone_cincinnasite_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
betternether:bone_mushroom: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
betternether:bone_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
betternether:bone_reed_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
betternether:bone_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
betternether:bone_slab_half: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
betternether:bone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
betternether:bone_tile: 
betternether:bone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
betternether:brown_large_mushroom: PropertyEnum{name=shape, clazz=class paulevs.betternether.blocks.BlockBrownLargeMushroom$EnumShape, values=[top, side_n, side_s, side_e, side_w, corner_n, corner_s, corner_e, corner_w, middle, bottom]}
betternether:chest_of_drawers: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
betternether:cincinnasite_bars: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
betternether:cincinnasite_block: 
betternether:cincinnasite_brick_plate: 
betternether:cincinnasite_bricks: 
betternether:cincinnasite_bricks_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
betternether:cincinnasite_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
betternether:cincinnasite_carved: 
betternether:cincinnasite_fire_bowl: PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
betternether:cincinnasite_forge: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
betternether:cincinnasite_forged: 
betternether:cincinnasite_frame: 
betternether:cincinnasite_lantern: 
betternether:cincinnasite_ore: 
betternether:cincinnasite_pedestal: 
betternether:cincinnasite_pillar: PropertyEnum{name=shape, clazz=class paulevs.betternether.blocks.BlockCincinnasitPillar$EnumShape, values=[small, top, middle, bottom]}
betternether:cincinnasite_plate: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
betternether:cincinnasite_pot: 
betternether:cincinnasite_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
betternether:cincinnasite_slab_half: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
betternether:cincinnasite_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
betternether:cincinnasite_tile_large: 
betternether:cincinnasite_tile_small: 
betternether:cincinnasite_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
betternether:egg_plant: 
betternether:eye_seed: 
betternether:eye_vine: 
betternether:gray_mold: 
betternether:ink_bush: 
betternether:ink_bush_seed: 
betternether:lucis_mushroom: PropertyEnum{name=facing, clazz=class paulevs.betternether.blocks.BlockLucisMushroom$EnumDir, values=[north, south, east, west]}, PropertyEnum{name=shape, clazz=class paulevs.betternether.blocks.BlockLucisMushroom$EnumShape, values=[corner, side, center]}
betternether:lucis_spore: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
betternether:magma_flower: PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
betternether:nether_brick_tile_large: 
betternether:nether_brick_tile_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
betternether:nether_brick_tile_slab_half: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
betternether:nether_brick_tile_small: 
betternether:nether_brick_tile_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
betternether:nether_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
betternether:nether_cactus: PropertyEnum{name=shape, clazz=class paulevs.betternether.blocks.BlockNetherCactus$EnumShape, values=[top, side]}
betternether:nether_grass: 
betternether:nether_mycelium: 
betternether:nether_reed: PropertyEnum{name=shape, clazz=class paulevs.betternether.blocks.BlockNetherReed$EnumShape, values=[top, bottom]}
betternether:netherrack_furnace: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
betternether:netherrack_moss: 
betternether:orange_mushroom: PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
betternether:pig_statue_01: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
betternether:potted_plant_1: PropertyEnum{name=plant, clazz=class paulevs.betternether.blocks.BlockPottedPlant1$EnumPlant, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13]}
betternether:quartz_glass: 
betternether:quartz_glass_framed: 
betternether:quartz_glass_framed_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
betternether:quartz_glass_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
betternether:quartz_stained_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
betternether:quartz_stained_glass_framed: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
betternether:red_large_mushroom: PropertyEnum{name=shape, clazz=class paulevs.betternether.blocks.BlockRedLargeMushroom$EnumShape, values=[top, middle, bottom]}
betternether:red_mold: 
betternether:reeds_block: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
betternether:reeds_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
betternether:reeds_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
betternether:reeds_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
betternether:reeds_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
betternether:reeds_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
betternether:reeds_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
betternether:reeds_slab_half: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
betternether:reeds_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
betternether:smoker: PropertyEnum{name=shape, clazz=class paulevs.betternether.blocks.BlockSmoker$EnumShape, values=[top, middle, bottom]}
betternether:stalagnate_bark: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
betternether:stalagnate_bottom: 
betternether:stalagnate_bowl_placed: PropertyEnum{name=food, clazz=class paulevs.betternether.blocks.BlockStalagnateBowl$EnumFood, values=[none, wart, mushroom, apple]}
betternether:stalagnate_middle: 
betternether:stalagnate_planks: 
betternether:stalagnate_planks_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
betternether:stalagnate_planks_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
betternether:stalagnate_planks_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
betternether:stalagnate_planks_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
betternether:stalagnate_planks_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
betternether:stalagnate_planks_slab_half: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
betternether:stalagnate_planks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
betternether:stalagnate_seed: 
betternether:stalagnate_seed_bottom: 
betternether:stalagnate_stem: 
betternether:stalagnate_top: 
betternether:wart_seed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
bibliocraft:armorstand: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:bell: 
bibliocraft:bookcase: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:bookcasecreative: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:case: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:clipboard: 
bibliocraft:clock: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:cookiejar: 
bibliocraft:desk: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:dinnerplate: 
bibliocraft:discrack: 
bibliocraft:fancysign: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:fancyworkbench: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:framedchest: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:furniturepaneler: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:label: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:lampgold: PropertyEnum{name=color, clazz=class jds.bibliocraft.helpers.EnumColor, values=[WHITE, LIGHT_GRAY, GRAY, BLACK, RED, ORANGE, YELLOW, LIME, GREEN, CYAN, LIGHT_BLUE, BLUE, PURPLE, MAGENTA, PINK, BROWN]}
bibliocraft:lampiron: PropertyEnum{name=color, clazz=class jds.bibliocraft.helpers.EnumColor, values=[WHITE, LIGHT_GRAY, GRAY, BLACK, RED, ORANGE, YELLOW, LIME, GREEN, CYAN, LIGHT_BLUE, BLUE, PURPLE, MAGENTA, PINK, BROWN]}
bibliocraft:lanterngold: PropertyEnum{name=color, clazz=class jds.bibliocraft.helpers.EnumColor, values=[WHITE, LIGHT_GRAY, GRAY, BLACK, RED, ORANGE, YELLOW, LIME, GREEN, CYAN, LIGHT_BLUE, BLUE, PURPLE, MAGENTA, PINK, BROWN]}
bibliocraft:lanterniron: PropertyEnum{name=color, clazz=class jds.bibliocraft.helpers.EnumColor, values=[WHITE, LIGHT_GRAY, GRAY, BLACK, RED, ORANGE, YELLOW, LIME, GREEN, CYAN, LIGHT_BLUE, BLUE, PURPLE, MAGENTA, PINK, BROWN]}
bibliocraft:mapframe: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:markerpole: 
bibliocraft:paintingframeborderless: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:paintingframefancy: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:paintingframeflat: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:paintingframemiddle: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:paintingframesimple: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:paintingpress: 
bibliocraft:potionshelf: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:printingpress: 
bibliocraft:seat: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:shelf: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:swordpedestal: PropertyEnum{name=color, clazz=class jds.bibliocraft.helpers.EnumColor, values=[WHITE, LIGHT_GRAY, GRAY, BLACK, RED, ORANGE, YELLOW, LIME, GREEN, CYAN, LIGHT_BLUE, BLUE, PURPLE, MAGENTA, PINK, BROWN]}
bibliocraft:table: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:toolrack: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:typesettingtable: 
bibliocraft:typewriter: PropertyEnum{name=color, clazz=class jds.bibliocraft.helpers.EnumColor, values=[WHITE, LIGHT_GRAY, GRAY, BLACK, RED, ORANGE, YELLOW, LIME, GREEN, CYAN, LIGHT_BLUE, BLUE, PURPLE, MAGENTA, PINK, BROWN]}
blockdetector:block_block_detector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
bountiful:bountyboard: 
buildinggadgets:constructionblock: PropertyBool{name=bright, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=neighbor_brightness, clazz=class java.lang.Boolean, values=[true, false]}
buildinggadgets:constructionblock_dense: 
buildinggadgets:constructionblockpowder: 
buildinggadgets:effectblock: 
buildinggadgets:templatemanager: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ceramics:channel: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=east, clazz=class knightminer.ceramics.blocks.BlockChannel$ChannelConnectionState, values=[NONE, IN, OUT, BARREL, LEVER]}, PropertyEnum{name=north, clazz=class knightminer.ceramics.blocks.BlockChannel$ChannelConnectionState, values=[NONE, IN, OUT, BARREL, LEVER]}, PropertyEnum{name=south, clazz=class knightminer.ceramics.blocks.BlockChannel$ChannelConnectionState, values=[NONE, IN, OUT, BARREL, LEVER]}, PropertyEnum{name=west, clazz=class knightminer.ceramics.blocks.BlockChannel$ChannelConnectionState, values=[NONE, IN, OUT, BARREL, LEVER]}
ceramics:clay_barrel: PropertyBool{name=extension, clazz=class java.lang.Boolean, values=[true, false]}
ceramics:clay_barrel_stained: PropertyEnum{name=color, clazz=class knightminer.ceramics.blocks.BlockStained$StainedColor, values=[WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, SILVER, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK]}
ceramics:clay_barrel_stained_extension: PropertyEnum{name=color, clazz=class knightminer.ceramics.blocks.BlockStained$StainedColor, values=[WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, SILVER, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK]}
ceramics:clay_barrel_unfired: PropertyBool{name=extension, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class knightminer.ceramics.blocks.BlockBarrelUnfired$UnfiredType, values=[CLAY, PORCELAIN]}
ceramics:clay_bucket_block: 
ceramics:clay_hard: PropertyEnum{name=type, clazz=class knightminer.ceramics.blocks.BlockClayHard$ClayTypeHard, values=[PORCELAIN_BRICKS, DARK_BRICKS, MARINE_BRICKS, GOLDEN_BRICKS, DRAGON_BRICKS, LAVA_BRICKS, RAINBOW_BRICKS, MONOCHROME_BRICKS]}
ceramics:clay_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class knightminer.ceramics.blocks.BlockClayHard$ClayTypeHard, values=[PORCELAIN_BRICKS, DARK_BRICKS, MARINE_BRICKS, GOLDEN_BRICKS, DRAGON_BRICKS, LAVA_BRICKS, RAINBOW_BRICKS, MONOCHROME_BRICKS]}
ceramics:clay_soft: PropertyEnum{name=type, clazz=class knightminer.ceramics.blocks.BlockClaySoft$ClayTypeSoft, values=[PORCELAIN]}
ceramics:clay_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class knightminer.ceramics.blocks.BlockClayWall$ClayWallType, values=[BRICKS, PORCELAIN_BRICKS, DARK_BRICKS, MARINE_BRICKS, GOLDEN_BRICKS, DRAGON_BRICKS, LAVA_BRICKS, RAINBOW_BRICKS, MONOCHROME_BRICKS]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
ceramics:dark_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
ceramics:dragon_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
ceramics:faucet: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
ceramics:golden_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
ceramics:lava_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
ceramics:marine_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
ceramics:monochrome_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
ceramics:porcelain: PropertyEnum{name=color, clazz=class knightminer.ceramics.blocks.BlockStained$StainedColor, values=[WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, SILVER, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK]}
ceramics:porcelain_barrel: PropertyEnum{name=color, clazz=class knightminer.ceramics.blocks.BlockStained$StainedColor, values=[WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, SILVER, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK]}
ceramics:porcelain_barrel_extension: PropertyEnum{name=color, clazz=class knightminer.ceramics.blocks.BlockStained$StainedColor, values=[WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, SILVER, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK]}
ceramics:porcelain_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
ceramics:rainbow_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
ceramics:rainbow_clay: PropertyEnum{name=start, clazz=class knightminer.ceramics.blocks.BlockClayRainbow$RainbowStart, values=[RED, ORANGE, YELLOW, GREEN, CYAN, BLUE, PURPLE, MAGENTA]}
charm:barrel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=variant, clazz=class svenhjol.meson.MesonBlock$WoodVariant, values=[OAK, SPRUCE, BIRCH, JUNGLE, ACACIA, DARK_OAK]}
charm:cake_fire_resistance: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
charm:cake_invisibility: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
charm:cake_leaping: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
charm:cake_night_vision: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
charm:cake_regeneration: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
charm:cake_strength: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
charm:cake_swiftness: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
charm:cake_water_breathing: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
charm:composter: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8]}
charm:crate: PropertyEnum{name=variant, clazz=class svenhjol.meson.MesonBlock$WoodVariant, values=[OAK, SPRUCE, BIRCH, JUNGLE, ACACIA, DARK_OAK]}
charm:crate_sealed: PropertyEnum{name=variant, clazz=class svenhjol.meson.MesonBlock$WoodVariant, values=[OAK, SPRUCE, BIRCH, JUNGLE, ACACIA, DARK_OAK]}
charm:ender_pearl_block: 
charm:gold_lantern: PropertyBool{name=hanging, clazz=class java.lang.Boolean, values=[true, false]}
charm:gunpowder_block: 
charm:iron_lantern: PropertyBool{name=hanging, clazz=class java.lang.Boolean, values=[true, false]}
charm:rotten_flesh_block: 
charm:rune_portal: 
charm:rune_portal_frame: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=variant, clazz=class svenhjol.meson.MesonBlock$ColorVariant, values=[WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, SILVER, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK]}
charm:smooth_glowstone: 
charm:variable_redstone_lamp: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
charset:chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
charset:logic_gate: 
charset:wire: PropertyBool{name=redstone, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=tickable, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:bittank: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
chiselsandbits:chiseled_clay: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_cloth: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_fluid: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_glass: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_grass: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_ground: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_ice: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_iron: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_leaves: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_packedice: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_rock: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_sand: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_snow: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_wood: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chutes:chute_entry_wood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
chutes:chute_wood: 
clickmachine:auto_clicker: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
conduit:conduit: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:aluminum_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:amethyst_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:apatite_molten: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:apatite_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:cincinnasite_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:coal_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:copper_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:detritus: 
contenttweaker:diamond_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:dilithium_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:emerald_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:ender_biotite_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:ender_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:fluorine: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:galaxite_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:gold_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:hephaestite_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:iridium_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:iron_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:lapis_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:lead_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:lucrium: 
contenttweaker:lucrium_lr: 
contenttweaker:lucrium_ud: 
contenttweaker:lucrium_udlr: 
contenttweaker:mithril_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:money_pile: 
contenttweaker:money_pile_golden: 
contenttweaker:money_pile_ultimate: 
contenttweaker:nickel_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:platinum_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:quartz_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:redstone_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:rime_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:rutile_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:salt_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:scarlite_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:sheet_metal_bronze: 
contenttweaker:sheet_metal_conductive: 
contenttweaker:sheet_metal_construction: 
contenttweaker:sheet_metal_darksteel: 
contenttweaker:sheet_metal_electrical_steel: 
contenttweaker:sheet_metal_enderium: 
contenttweaker:sheet_metal_endsteel: 
contenttweaker:sheet_metal_energetic: 
contenttweaker:sheet_metal_invar: 
contenttweaker:sheet_metal_iridium: 
contenttweaker:sheet_metal_lumium: 
contenttweaker:sheet_metal_mithril: 
contenttweaker:sheet_metal_modularium: 
contenttweaker:sheet_metal_platinum: 
contenttweaker:sheet_metal_pulsating: 
contenttweaker:sheet_metal_ravaging: 
contenttweaker:sheet_metal_redstone: 
contenttweaker:sheet_metal_signalum: 
contenttweaker:sheet_metal_soularium: 
contenttweaker:sheet_metal_tin: 
contenttweaker:sheet_metal_titanium: 
contenttweaker:sheet_metal_titanium_aluminide: 
contenttweaker:sheet_metal_titanium_iridium: 
contenttweaker:sheet_metal_umbrium: 
contenttweaker:sheet_metal_vibrant: 
contenttweaker:sheet_metal_vulcanite: 
contenttweaker:silver_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:solution: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:sub_block_holder_0: PropertyInteger{name=sub_block_number, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:tin_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:umbrium_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:uranium_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
contenttweaker:vulcanite_slurry: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
cosmeticbeds:cosmetic_bed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
cyclicmagic:apple: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
cyclicmagic:battery_infinite: 
cyclicmagic:beacon_potion: 
cyclicmagic:beacon_redstone: 
cyclicmagic:block_anvil_magma: 
cyclicmagic:block_enchanter: 
cyclicmagic:block_fragile: 
cyclicmagic:block_fragile_auto: 
cyclicmagic:block_fragile_weak: 
cyclicmagic:block_library: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:block_library_ctrl: 
cyclicmagic:block_screen: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:block_shears: 
cyclicmagic:block_soundproofing: 
cyclicmagic:block_workbench: 
cyclicmagic:builder_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:builder_pattern: 
cyclicmagic:button_large: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:dice: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
cyclicmagic:doorbell_simple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:entity_detector: 
cyclicmagic:fire_dark: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:fire_frost: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:fire_starter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:imbuer: 
cyclicmagic:laser: 
cyclicmagic:moon_sensor: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
cyclicmagic:password_block: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:plate_launch_extra: 
cyclicmagic:plate_launch_large: 
cyclicmagic:plate_launch_med: 
cyclicmagic:plate_launch_small: 
cyclicmagic:plate_push: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:plate_push_corner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:plate_push_fast: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:plate_push_fast_angle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:plate_push_fast_corner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:plate_push_med_angle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:plate_push_slow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:plate_push_slow_angle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:plate_push_slow_corner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:plate_push_slowest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:plate_push_slowest_angle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:plate_push_slowest_corner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:plate_vector: 
cyclicmagic:poison: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
cyclicmagic:screen_target: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:sound_player: 
cyclicmagic:sprout: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
cyclicmagic:target: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:void_anvil: 
cyclicmagic:xpjuice: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:black_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:black_classic_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:black_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:black_lantern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:black_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:black_modern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:black_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:black_pulsating_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:blue_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:blue_classic_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:blue_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:blue_lantern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:blue_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:blue_modern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:blue_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:blue_pulsating_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:brown_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:brown_classic_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:brown_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:brown_lantern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:brown_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:brown_modern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:brown_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:brown_pulsating_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:cyan_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:cyan_classic_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:cyan_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:cyan_lantern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:cyan_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:cyan_modern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:cyan_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:cyan_pulsating_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:dim_redstone_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:gray_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:gray_classic_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:gray_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:gray_lantern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:gray_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:gray_modern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:gray_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:gray_pulsating_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:green_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:green_classic_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:green_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:green_lantern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:green_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:green_modern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:green_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:green_pulsating_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:inverted_black_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_black_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_black_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_black_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_blue_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_blue_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_blue_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_blue_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_brown_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_brown_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_brown_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_brown_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_cyan_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_cyan_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_cyan_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_cyan_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_gray_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_gray_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_gray_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_gray_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_green_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_green_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_green_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_green_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_light_blue_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_light_blue_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_light_blue_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_light_blue_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_lime_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_lime_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_lime_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_lime_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_magenta_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_magenta_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_magenta_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_magenta_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_orange_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_orange_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_orange_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_orange_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_pink_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_pink_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_pink_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_pink_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_purple_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_purple_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_purple_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_purple_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_red_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_red_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_red_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_red_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_silver_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_silver_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_silver_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_silver_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_white_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_white_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_white_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_white_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_yellow_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_yellow_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_yellow_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:inverted_yellow_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:invisible_light_source: PropertyInteger{name=light_level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:light_blue_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:light_blue_classic_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:light_blue_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:light_blue_lantern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:light_blue_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:light_blue_modern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:light_blue_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:light_blue_pulsating_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:light_sensor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dazzle:lime_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:lime_classic_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:lime_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:lime_lantern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:lime_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:lime_modern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:lime_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:lime_pulsating_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:magenta_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:magenta_classic_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:magenta_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:magenta_lantern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:magenta_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:magenta_modern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:magenta_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:magenta_pulsating_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:orange_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:orange_classic_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:orange_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:orange_lantern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:orange_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:orange_modern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:orange_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:orange_pulsating_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:panel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dazzle:particle_light_source: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
dazzle:pink_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:pink_classic_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:pink_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:pink_lantern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:pink_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:pink_modern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:pink_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:pink_pulsating_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:purple_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:purple_classic_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:purple_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:purple_lantern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:purple_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:purple_modern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:purple_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:purple_pulsating_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:red_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:red_classic_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:red_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:red_lantern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:red_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:red_modern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:red_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:red_pulsating_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:silver_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:silver_classic_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:silver_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:silver_lantern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:silver_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:silver_modern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:silver_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:silver_pulsating_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:white_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:white_classic_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:white_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:white_lantern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:white_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:white_modern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:white_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:white_pulsating_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:yellow_classic_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:yellow_classic_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:yellow_lantern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:yellow_lantern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:yellow_modern_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:yellow_modern_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dazzle:yellow_pulsating_analog_lamp: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dazzle:yellow_pulsating_digital_lamp: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
deepresonance:advanced_pedestal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
deepresonance:crystalizer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
deepresonance:debug_block: PropertyInteger{name=status, clazz=class java.lang.Integer, values=[0, 1, 2]}
deepresonance:dense_glass: 
deepresonance:dense_obsidian: 
deepresonance:energy_collector: 
deepresonance:generator: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lower, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=upper, clazz=class java.lang.Boolean, values=[true, false]}
deepresonance:generator_controller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
deepresonance:laser: PropertyInteger{name=color, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
deepresonance:lens: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
deepresonance:machine_frame: 
deepresonance:pedestal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
deepresonance:poisoned_dirt: 
deepresonance:purifier: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
deepresonance:resonating_block: 
deepresonance:resonating_crystal: PropertyBool{name=empty, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=generated, clazz=class java.lang.Boolean, values=[true, false]}
deepresonance:resonating_ore: PropertyEnum{name=oretype, clazz=class mcjty.deepresonance.blocks.ore.ResonatingOreBlock$OreType, values=[ORE_OVERWORLD, ORE_NETHER, ORE_END]}
deepresonance:smelter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=working, clazz=class java.lang.Boolean, values=[true, false]}
deepresonance:tank: PropertyEnum{name=down, clazz=class mcjty.deepresonance.blocks.tank.TileTank$Mode, values=[SETTING_NONE, SETTING_ACCEPT, SETTING_PROVIDE]}, PropertyInteger{name=dummy_rcl, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=east, clazz=class mcjty.deepresonance.blocks.tank.TileTank$Mode, values=[SETTING_NONE, SETTING_ACCEPT, SETTING_PROVIDE]}, PropertyEnum{name=north, clazz=class mcjty.deepresonance.blocks.tank.TileTank$Mode, values=[SETTING_NONE, SETTING_ACCEPT, SETTING_PROVIDE]}, PropertyEnum{name=south, clazz=class mcjty.deepresonance.blocks.tank.TileTank$Mode, values=[SETTING_NONE, SETTING_ACCEPT, SETTING_PROVIDE]}, PropertyEnum{name=up, clazz=class mcjty.deepresonance.blocks.tank.TileTank$Mode, values=[SETTING_NONE, SETTING_ACCEPT, SETTING_PROVIDE]}, PropertyEnum{name=west, clazz=class mcjty.deepresonance.blocks.tank.TileTank$Mode, values=[SETTING_NONE, SETTING_ACCEPT, SETTING_PROVIDE]}
deepresonance:valve: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
defiledlands:blastem: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
defiledlands:conjuring_altar: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
defiledlands:dirt_defiled: 
defiledlands:glass_obscure: 
defiledlands:grass_defiled: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}
defiledlands:gravel_defiled: 
defiledlands:healing_pad: 
defiledlands:hephaestite_block: 
defiledlands:hephaestite_ore: 
defiledlands:ravaging_decoration: PropertyEnum{name=variant, clazz=class lykrast.defiledlands.common.block.BlockRavagingDecoration$Variants, values=[stone, bricks]}
defiledlands:sand_defiled: 
defiledlands:sandstone_defiled: 
defiledlands:sandstone_defiled_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
defiledlands:scarlite_block: 
defiledlands:scarlite_ore: 
defiledlands:scuronotte: 
defiledlands:stone_defiled: 
defiledlands:stone_defiled_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
defiledlands:stone_defiled_decoration: PropertyEnum{name=variant, clazz=class lykrast.defiledlands.common.block.BlockStoneDefiledDecoration$Variants, values=[bricks, bricks_cracked, bricks_mossy, mossy]}
defiledlands:stone_defiled_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class lykrast.defiledlands.common.block.BlockSlabCorruptedStone$Variant, values=[stone, sandstone, bricks]}
defiledlands:stone_defiled_slab_double: PropertyEnum{name=variant, clazz=class lykrast.defiledlands.common.block.BlockSlabCorruptedStone$Variant, values=[stone, sandstone, bricks]}
defiledlands:stone_defiled_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
defiledlands:tenebra_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
defiledlands:tenebra_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
defiledlands:tenebra_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
defiledlands:tenebra_planks: 
defiledlands:tenebra_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
defiledlands:tenebra_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
defiledlands:umbrium_block: 
defiledlands:umbrium_ore: 
defiledlands:vilespine: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=topmost, clazz=class java.lang.Boolean, values=[true, false]}
defiledlands:wood_defiled_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class lykrast.defiledlands.common.block.BlockSlabCorruptedWood$Variant, values=[tenebra]}
defiledlands:wood_defiled_slab_double: PropertyEnum{name=variant, clazz=class lykrast.defiledlands.common.block.BlockSlabCorruptedWood$Variant, values=[tenebra]}
demagnetize:demagnetizer: 
demagnetize:demagnetizer_advanced: 
duckcraft:cookedduckblock: 
duckcraft:rawduckblock: 
earthworks:block_adobe: 
earthworks:block_chalk: 
earthworks:block_cinder: 
earthworks:block_cob: 
earthworks:block_concrete: 
earthworks:block_cordwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:block_dry_stone: 
earthworks:block_gabion_dirt: 
earthworks:block_gabion_falling_dirt: 
earthworks:block_gabion_falling_gravel: 
earthworks:block_gabion_falling_sand: 
earthworks:block_gabion_gravel: 
earthworks:block_gabion_sand: 
earthworks:block_mud: 
earthworks:block_mud_bottom: 
earthworks:block_plaster: 
earthworks:block_rammed_earth: 
earthworks:block_reed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
earthworks:block_slate: 
earthworks:block_slate_green: 
earthworks:block_slate_purple: 
earthworks:block_slate_shingle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:block_slate_shingle_purple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:block_slate_shingle_verte: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:block_slate_slab: 
earthworks:block_slate_slab_green: 
earthworks:block_slate_slab_purple: 
earthworks:block_slate_tile: 
earthworks:block_slate_tile_purple: 
earthworks:block_slate_tile_verte: 
earthworks:block_thatch: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
earthworks:block_timber: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
earthworks:block_timber_acacia: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
earthworks:block_timber_birch: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
earthworks:block_timber_dark_oak: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
earthworks:block_timber_jungle: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
earthworks:block_timber_spruce: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
earthworks:block_wattle: 
earthworks:block_wicker: 
earthworks:block_wood_shingle: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
earthworks:daub_cob_arrow0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_arrow1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_arrow2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_arrow3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_barndoor0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_barndoor1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_barndoor2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_barndoor3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_barndoor4: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_barndoor5: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_barndoor6: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_barndoor7: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_bottom: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_bottom_l: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_bottom_r: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_left: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_parallel_hor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_parallel_vert: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_right: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_slash: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_slash_back: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_square: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_square_x: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_top: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_top_l: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_top_r: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_triangle0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_triangle1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_triangle2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_triangle3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_x: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_xbottom: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_xdoor0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_xdoor1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_xdoor2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_xdoor3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_xleft: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_xright: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_xtop: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:doubleslab_adobe: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_chalk: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_cinder: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_cob: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_concrete: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_cordwood: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_dry_stone: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_gabion_dirt: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_gabion_gravel: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_gabion_sand: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_mud: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_planks_vert_acacia: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_planks_vert_birch: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_planks_vert_dark_oak: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_planks_vert_jungle: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_planks_vert_oak: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_planks_vert_spruce: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_plaster: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_rammed_earth: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_reed: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_green: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_purple: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_shingle: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_shingle_purple: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_shingle_verte: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_slab_green: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_slab_purple: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_tile: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_tile_purple: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_tile_verte: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_thatch: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_timber: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_timber_acacia: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_timber_birch: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_timber_dark_oak: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_timber_jungle: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_timber_spruce: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_wattle: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_wicker: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_wood_shingle_acacia: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_wood_shingle_birch: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_wood_shingle_dark_oak: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_wood_shingle_jungle: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_wood_shingle_oak: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_wood_shingle_spruce: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:fence_planks_vert_acacia: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:fence_planks_vert_birch: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:fence_planks_vert_dark_oak: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:fence_planks_vert_jungle: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:fence_planks_vert_oak: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:fence_planks_vert_spruce: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:plaster_arrow0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_arrow1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_arrow2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_arrow3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_barndoor0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_barndoor1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_barndoor2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_barndoor3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_barndoor4: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_barndoor5: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_barndoor6: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_barndoor7: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_bottom: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_bottom_l: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_bottom_r: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_left: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_parallel_hor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_parallel_vert: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_right: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_slash: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_slash_back: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_square: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_square_x: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_top: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_top_l: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_top_r: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_triangle0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_triangle1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_triangle2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_triangle3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_x: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_xbottom: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_xdoor0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_xdoor1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_xdoor2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_xdoor3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_xleft: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_xright: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_xtop: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:slab_adobe: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_chalk: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_cinder: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_cob: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_concrete: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_cordwood: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_dry_stone: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_gabion_dirt: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_gabion_gravel: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_gabion_sand: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_mud: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_planks_vert_acacia: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_planks_vert_birch: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_planks_vert_dark_oak: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_planks_vert_jungle: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_planks_vert_oak: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_planks_vert_spruce: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_plaster: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_rammed_earth: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_reed: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_green: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_purple: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_shingle: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_shingle_purple: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_shingle_verte: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_slab_green: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_slab_purple: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_tile: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_tile_purple: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_tile_verte: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_thatch: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_timber: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_timber_acacia: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_timber_birch: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_timber_dark_oak: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_timber_jungle: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_timber_spruce: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_wattle: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_wicker: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_wood_shingle_acacia: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_wood_shingle_birch: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_wood_shingle_dark_oak: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_wood_shingle_jungle: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_wood_shingle_oak: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_wood_shingle_spruce: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:stair_adobe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_chalk: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_cinder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_cob: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_concrete: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_cordwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_dry_stone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_gabion_dirt: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_gabion_gravel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_gabion_sand: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_mud: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_planks_vert_acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_planks_vert_birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_planks_vert_dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_planks_vert_jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_planks_vert_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_planks_vert_spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_plaster: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_rammed_earth: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_reed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_green: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_purple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_shingle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_shingle_purple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_shingle_verte: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_slab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_slab_green: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_slab_purple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_tile: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_tile_purple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_tile_verte: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_thatch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_timber: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_timber_acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_timber_birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_timber_dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_timber_jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_timber_spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_wattle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_wicker: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_wood_shingle_acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_wood_shingle_birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_wood_shingle_dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_wood_shingle_jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_wood_shingle_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_wood_shingle_spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:wall_adobe: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_chalk: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_cinder: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_cob: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_concrete: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_cordwood: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_dry_stone: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_gabion_dirt: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_gabion_gravel: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_gabion_sand: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_mud: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_plaster: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_rammed_earth: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_reed: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_green: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_purple: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_shingle: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_shingle_purple: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_shingle_verte: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_slab: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_slab_green: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_slab_purple: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_tile: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_tile_purple: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_tile_verte: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_thatch: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_timber: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_timber_acacia: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_timber_birch: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_timber_dark_oak: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_timber_jungle: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_timber_spruce: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_wattle: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_wicker: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_wood_shingle_acacia: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_wood_shingle_birch: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_wood_shingle_dark_oak: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_wood_shingle_jungle: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_wood_shingle_oak: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_wood_shingle_spruce: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
eerieentities:pumpkin_creeper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
eerieentities:pumpkin_cyclops: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
eerieentities:pumpkin_lit_creeper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
eerieentities:pumpkin_lit_cyclops: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
eerieentities:pumpkin_lit_owo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
eerieentities:pumpkin_lit_rawr: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
eerieentities:pumpkin_lit_surprised: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
eerieentities:pumpkin_owo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
eerieentities:pumpkin_rawr: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
eerieentities:pumpkin_surprised: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
enderio:block_alloy: PropertyEnum{name=variant, clazz=class crazypants.enderio.base.material.alloy.Alloy, values=[ELECTRICAL_STEEL, ENERGETIC_ALLOY, VIBRANT_ALLOY, REDSTONE_ALLOY, CONDUCTIVE_IRON, PULSATING_IRON, DARK_STEEL, SOULARIUM, END_STEEL, CONSTRUCTION_ALLOY]}
enderio:block_alloy_endergy: PropertyEnum{name=variant, clazz=class crazypants.enderio.base.material.alloy.endergy.AlloyEndergy, values=[CRUDE_STEEL, CRYSTALLINE_ALLOY, MELODIC_ALLOY, STELLAR_ALLOY, CRYSTALLINE_PINK_SLIME, ENERGETIC_SILVER, VIVID_ALLOY]}
enderio:block_alloy_smelter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_attractor_obelisk: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_aversion_obelisk: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_broken_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
enderio:block_buffer: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}, PropertyEnum{name=type, clazz=class crazypants.enderio.machines.machine.buffer.BufferType, values=[ITEM, POWER, OMNI, CREATIVE]}
enderio:block_cold_fire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_combustion_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_concussion_charge: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_confusion_charge: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_crafter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_creative_spawner: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_dark_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=kind, clazz=class crazypants.enderio.base.material.glass.FusedQuartzType, values=[FUSED_QUARTZ, FUSED_GLASS, ENLIGHTENED_FUSED_QUARTZ, ENLIGHTENED_FUSED_GLASS, DARK_FUSED_QUARTZ, DARK_FUSED_GLASS]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_dark_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=kind, clazz=class crazypants.enderio.base.material.glass.FusedQuartzType, values=[FUSED_QUARTZ, FUSED_GLASS, ENLIGHTENED_FUSED_QUARTZ, ENLIGHTENED_FUSED_GLASS, DARK_FUSED_QUARTZ, DARK_FUSED_GLASS]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_dark_iron_bars: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_dark_paper_anvil: PropertyInteger{name=damage, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
enderio:block_dark_steel_anvil: PropertyInteger{name=damage, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
enderio:block_dark_steel_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_dark_steel_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
enderio:block_dark_steel_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_decoration1: PropertyEnum{name=type, clazz=class crazypants.enderio.base.render.property.EnumDecoBlock, values=[TYPE00, TYPE01, TYPE02, TYPE03, TYPE04, TYPE05, TYPE06, TYPE07, TYPE08, TYPE09, TYPE10, TYPE11, TYPE12, TYPE13, TYPE14, TYPE15]}
enderio:block_decoration2: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class crazypants.enderio.base.render.property.EnumDecoBlock, values=[TYPE00, TYPE01, TYPE02, TYPE03, TYPE04, TYPE05, TYPE06, TYPE07, TYPE08, TYPE09, TYPE10, TYPE11, TYPE12, TYPE13, TYPE14, TYPE15]}
enderio:block_decoration3: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class crazypants.enderio.base.render.property.EnumDecoBlock, values=[TYPE00, TYPE01, TYPE02, TYPE03, TYPE04, TYPE05, TYPE06, TYPE07, TYPE08, TYPE09, TYPE10, TYPE11, TYPE12, TYPE13, TYPE14, TYPE15]}
enderio:block_detector_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=on, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_detector_block_silent: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=on, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_dialing_device: PropertyEnum{name=facing, clazz=class crazypants.enderio.machines.machine.teleport.telepad.DialerFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
enderio:block_electric_light: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=face, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class crazypants.enderio.machines.machine.light.LightType, values=[ELECTRIC, ELECTRIC_INV, BASIC, BASIC_INV, WIRELESS, WIRELESS_INV]}
enderio:block_enchanter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_end_iron_bars: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_ender_charge: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_ender_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_enderman_skull: PropertyEnum{name=variant, clazz=class crazypants.enderio.base.block.skull.SkullType, values=[BASE, REANIMATED, TORMENTED, REANIMATED_TORMENTED]}
enderio:block_enhanced_alloy_smelter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_enhanced_alloy_smelter_top: 
enderio:block_enhanced_combustion_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_enhanced_combustion_generator_top: 
enderio:block_enhanced_sag_mill: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_enhanced_sag_mill_top: 
enderio:block_enhanced_vat: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_enhanced_vat_top: 
enderio:block_enhanced_wired_charger: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_enhanced_wired_charger_top: 
enderio:block_enhanced_wireless_charger: PropertyEnum{name=east, clazz=class crazypants.enderio.machines.machine.wireless.BlockEnhancedWirelessCharger$E, values=[DISH, CONNECTOR]}, PropertyEnum{name=north, clazz=class crazypants.enderio.machines.machine.wireless.BlockEnhancedWirelessCharger$E, values=[DISH, CONNECTOR]}, PropertyEnum{name=south, clazz=class crazypants.enderio.machines.machine.wireless.BlockEnhancedWirelessCharger$E, values=[DISH, CONNECTOR]}, PropertyEnum{name=up, clazz=class crazypants.enderio.machines.machine.wireless.BlockEnhancedWirelessCharger$E, values=[DISH, CONNECTOR]}, PropertyEnum{name=west, clazz=class crazypants.enderio.machines.machine.wireless.BlockEnhancedWirelessCharger$E, values=[DISH, CONNECTOR]}
enderio:block_enlightened_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=kind, clazz=class crazypants.enderio.base.material.glass.FusedQuartzType, values=[FUSED_QUARTZ, FUSED_GLASS, ENLIGHTENED_FUSED_QUARTZ, ENLIGHTENED_FUSED_GLASS, DARK_FUSED_QUARTZ, DARK_FUSED_GLASS]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_enlightened_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=kind, clazz=class crazypants.enderio.base.material.glass.FusedQuartzType, values=[FUSED_QUARTZ, FUSED_GLASS, ENLIGHTENED_FUSED_QUARTZ, ENLIGHTENED_FUSED_GLASS, DARK_FUSED_QUARTZ, DARK_FUSED_GLASS]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_exit_rail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
enderio:block_experience_obelisk: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_farm_station: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_fluid_cloud_seed: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_cloud_seed_concentrated: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_ender_distillation: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_fire_water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_hootch: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_liquid_sunshine: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_nutrient_distillation: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_rocket_fuel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_vapor_of_levity: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_franken_zombie_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=kind, clazz=class crazypants.enderio.base.material.glass.FusedQuartzType, values=[FUSED_QUARTZ, FUSED_GLASS, ENLIGHTENED_FUSED_QUARTZ, ENLIGHTENED_FUSED_GLASS, DARK_FUSED_QUARTZ, DARK_FUSED_GLASS]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=kind, clazz=class crazypants.enderio.base.material.glass.FusedQuartzType, values=[FUSED_QUARTZ, FUSED_GLASS, ENLIGHTENED_FUSED_QUARTZ, ENLIGHTENED_FUSED_GLASS, DARK_FUSED_QUARTZ, DARK_FUSED_GLASS]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_holy_fog: PropertyInteger{name=amount, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_impulse_hopper: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_industrial_insulation: 
enderio:block_infinity: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2]}
enderio:block_infinity_fog: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyBool{name=harmless, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_inhibitor_obelisk: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_killer_joe: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_lava_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_light_node: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_machine_base: PropertyEnum{name=sub, clazz=class crazypants.enderio.base.render.property.EnumRenderPart, values=[DEFAULTS, BODY, BODY_SOUTH, BODY_WEST, BODY_EAST, SOUL, SOUL_SOUTH, SOUL_WEST, SOUL_EAST, PAINT_OVERLAY, SOUL_FRAME, SOUL_FRAME_SOUTH, SOUL_FRAME_WEST, SOUL_FRAME_EAST, SIMPLE_BODY, SIMPLE_BODY_SOUTH, SIMPLE_BODY_WEST, SIMPLE_BODY_EAST, ENHANCED_BODY, ENHANCED_BODY_SOUTH, ENHANCED_BODY_WEST, ENHANCED_BODY_EAST]}
enderio:block_machine_io: PropertyIO{name=iomode, clazz=class crazypants.enderio.base.render.property.IOMode, values=[down_none, down_disabled, down_disablednocenter, down_disabledsides, down_pull, down_pullsides, down_pulltopbottom, down_push, down_pushpull, down_pushpullsides, down_pushpulltopbottom, down_pushsides, down_pushtopbottom, down_selectedface, down_transcieverdisabled, down_transcieverpull, down_transcieverpush, down_transcieverpushpull, down_capacitorbank, down_capacitorbankinput, down_capacitorbanklocked, down_capacitorbankoutput, down_capacitorbankinputsmall, down_capacitorbanklockedsmall, down_capacitorbankoutputsmall, down_reservoir, up_none, up_disabled, up_disablednocenter, up_disabledsides, up_pull, up_pullsides, up_pulltopbottom, up_push, up_pushpull, up_pushpullsides, up_pushpulltopbottom, up_pushsides, up_pushtopbottom, up_selectedface, up_transcieverdisabled, up_transcieverpull, up_transcieverpush, up_transcieverpushpull, up_capacitorbank, up_capacitorbankinput, up_capacitorbanklocked, up_capacitorbankoutput, up_capacitorbankinputsmall, up_capacitorbanklockedsmall, up_capacitorbankoutputsmall, up_reservoir, north_none, north_disabled, north_disablednocenter, north_disabledsides, north_pull, north_pullsides, north_pulltopbottom, north_push, north_pushpull, north_pushpullsides, north_pushpulltopbottom, north_pushsides, north_pushtopbottom, north_selectedface, north_transcieverdisabled, north_transcieverpull, north_transcieverpush, north_transcieverpushpull, north_capacitorbank, north_capacitorbankinput, north_capacitorbanklocked, north_capacitorbankoutput, north_capacitorbankinputsmall, north_capacitorbanklockedsmall, north_capacitorbankoutputsmall, north_reservoir, south_none, south_disabled, south_disablednocenter, south_disabledsides, south_pull, south_pullsides, south_pulltopbottom, south_push, south_pushpull, south_pushpullsides, south_pushpulltopbottom, south_pushsides, south_pushtopbottom, south_selectedface, south_transcieverdisabled, south_transcieverpull, south_transcieverpush, south_transcieverpushpull, south_capacitorbank, south_capacitorbankinput, south_capacitorbanklocked, south_capacitorbankoutput, south_capacitorbankinputsmall, south_capacitorbanklockedsmall, south_capacitorbankoutputsmall, south_reservoir, west_none, west_disabled, west_disablednocenter, west_disabledsides, west_pull, west_pullsides, west_pulltopbottom, west_push, west_pushpull, west_pushpullsides, west_pushpulltopbottom, west_pushsides, west_pushtopbottom, west_selectedface, west_transcieverdisabled, west_transcieverpull, west_transcieverpush, west_transcieverpushpull, west_capacitorbank, west_capacitorbankinput, west_capacitorbanklocked, west_capacitorbankoutput, west_capacitorbankinputsmall, west_capacitorbanklockedsmall, west_capacitorbankoutputsmall, west_reservoir, east_none, east_disabled, east_disablednocenter, east_disabledsides, east_pull, east_pullsides, east_pulltopbottom, east_push, east_pushpull, east_pushpullsides, east_pushpulltopbottom, east_pushsides, east_pushtopbottom, east_selectedface, east_transcieverdisabled, east_transcieverpull, east_transcieverpush, east_transcieverpushpull, east_capacitorbank, east_capacitorbankinput, east_capacitorbanklocked, east_capacitorbankoutput, east_capacitorbankinputsmall, east_capacitorbanklockedsmall, east_capacitorbankoutputsmall, east_reservoir]}
enderio:block_niard: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_normal_wireless_charger: 
enderio:block_omni_reservoir: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_painted_carpet: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
enderio:block_painted_dark_steel_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_dark_steel_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_double_slab: 
enderio:block_painted_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_fused_quartz: PropertyEnum{name=kind, clazz=class crazypants.enderio.base.material.glass.FusedQuartzType, values=[FUSED_QUARTZ, FUSED_GLASS, ENLIGHTENED_FUSED_QUARTZ, ENLIGHTENED_FUSED_GLASS, DARK_FUSED_QUARTZ, DARK_FUSED_GLASS]}
enderio:block_painted_glowstone: 
enderio:block_painted_glowstone_solid: 
enderio:block_painted_iron_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_iron_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_packed_ice: 
enderio:block_painted_packed_ice_solid: 
enderio:block_painted_pressure_plate: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_painted_redstone: 
enderio:block_painted_redstone_solid: 
enderio:block_painted_reinforced_obsidian: 
enderio:block_painted_reinforced_obsidian_nonsolid: 
enderio:block_painted_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
enderio:block_painted_stair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
enderio:block_painted_stone: 
enderio:block_painted_stone_double_slab: 
enderio:block_painted_stone_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
enderio:block_painted_stone_stair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
enderio:block_painted_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_wooden_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_wooden_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_workbench: 
enderio:block_painter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_powered_spawner: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_reinforced_obsidian: 
enderio:block_relocator_obelisk: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_reservoir: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_sag_mill: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_self_resetting_lever10: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever10i: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever300: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever300i: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever30: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever30i: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever5: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever5i: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever60: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever60i: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_simple_alloy_smelter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_simple_crafter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_simple_furnace: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_simple_sag_mill: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_simple_stirling_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_simple_wired_charger: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_slice_and_splice: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_solar_panel: PropertyEnum{name=kind, clazz=class crazypants.enderio.machines.machine.solar.SolarType, values=[SIMPLE, NORMAL, ADVANCED, VIBRANT]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_soul_binder: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_stirling_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_tank: PropertyEnum{name=kind, clazz=class crazypants.enderio.machines.machine.tank.EnumTankType, values=[NORMAL, ADVANCED]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_tele_pad: PropertyEnum{name=blocktype, clazz=class crazypants.enderio.machines.machine.teleport.telepad.render.BlockType, values=[SINGLE, MASTER, N, NE, E, SE, S, SW, W, NW]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_transceiver: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_travel_anchor: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_vacuum_chest: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_vat: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_weather_obelisk: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_wired_charger: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_wireless_charger: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_wireless_charger_extension: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
enderio:block_xp_vacuum: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_zombie_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderore:ore_ender: 
engineersdecor:clinker_brick_block: 
engineersdecor:clinker_brick_slab: PropertyInteger{name=parts, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyInteger{name=tvariant, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
engineersdecor:clinker_brick_stained_block: 
engineersdecor:clinker_brick_stained_slab: PropertyInteger{name=parts, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyInteger{name=tvariant, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
engineersdecor:clinker_brick_stained_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
engineersdecor:clinker_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
engineersdecor:clinker_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=tvariant, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
engineersdecor:concrete_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=tvariant, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
engineersdecor:factory_dropper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
engineersdecor:factory_hopper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:factory_placer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:gas_concrete: 
engineersdecor:gas_concrete_slab: PropertyInteger{name=parts, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyInteger{name=tvariant, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
engineersdecor:gas_concrete_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
engineersdecor:gas_concrete_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=tvariant, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
engineersdecor:halfslab_concrete: PropertyInteger{name=parts, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
engineersdecor:halfslab_gas_concrete: PropertyInteger{name=parts, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
engineersdecor:halfslab_rebar_concrete: PropertyInteger{name=parts, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
engineersdecor:halfslab_sheetmetal_aluminum: PropertyInteger{name=parts, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
engineersdecor:halfslab_sheetmetal_copper: PropertyInteger{name=parts, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
engineersdecor:halfslab_sheetmetal_gold: PropertyInteger{name=parts, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
engineersdecor:halfslab_sheetmetal_iron: PropertyInteger{name=parts, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
engineersdecor:halfslab_sheetmetal_steel: PropertyInteger{name=parts, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
engineersdecor:halfslab_treated_wood: PropertyInteger{name=parts, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
engineersdecor:iron_floor_edge_light: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:iron_inset_light: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:metal_rung_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
engineersdecor:metal_rung_steps: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
engineersdecor:panzerglass_block: 
engineersdecor:panzerglass_slab: PropertyInteger{name=parts, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyInteger{name=tvariant, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
engineersdecor:passive_fluid_accumulator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:rebar_concrete: 
engineersdecor:rebar_concrete_slab: PropertyInteger{name=parts, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyInteger{name=tvariant, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
engineersdecor:rebar_concrete_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
engineersdecor:rebar_concrete_tile: 
engineersdecor:rebar_concrete_tile_slab: PropertyInteger{name=parts, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyInteger{name=tvariant, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
engineersdecor:rebar_concrete_tile_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
engineersdecor:rebar_concrete_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=tvariant, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
engineersdecor:sign_danger: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:sign_decor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:sign_defense: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:sign_exit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:sign_factoryarea: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:sign_hotwire: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:sign_mindstep: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:slag_brick_block: 
engineersdecor:slag_brick_slab: PropertyInteger{name=parts, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyInteger{name=tvariant, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
engineersdecor:slag_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
engineersdecor:slag_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=tvariant, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
engineersdecor:small_block_breaker: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
engineersdecor:small_electrical_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
engineersdecor:small_fluid_funnel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
engineersdecor:small_lab_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
engineersdecor:small_milking_machine: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=filled, clazz=class java.lang.Boolean, values=[true, false]}
engineersdecor:small_mineral_smelter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyInteger{name=phase, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
engineersdecor:small_solar_panel: PropertyInteger{name=exposition, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4]}
engineersdecor:small_tree_cutter: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
engineersdecor:small_waste_incinerator: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
engineersdecor:steel_double_t_support: PropertyInteger{name=downconnect, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyBool{name=eastwest, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=leftbeam, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=rightbeam, clazz=class java.lang.Boolean, values=[true, false]}
engineersdecor:steel_floor_grating: 
engineersdecor:steel_framed_window: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:steel_mesh_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
engineersdecor:steel_table: 
engineersdecor:straight_pipe_valve: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=rsdir, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4]}
engineersdecor:straight_pipe_valve_redstone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=rsdir, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4]}
engineersdecor:straight_pipe_valve_redstone_analog: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=rsdir, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4]}
engineersdecor:testblock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:thick_steel_pole: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:thick_steel_pole_head: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:thin_steel_pole: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:thin_steel_pole_head: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:treated_wood_broad_windowsill: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:treated_wood_crafting_table: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:treated_wood_floor: 
engineersdecor:treated_wood_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
engineersdecor:treated_wood_pole: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:treated_wood_pole_head: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:treated_wood_pole_support: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:treated_wood_side_table: 
engineersdecor:treated_wood_stool: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:treated_wood_table: 
engineersdecor:treated_wood_window: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdecor:treated_wood_windowsill: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
engineersdoors:door_concrete: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
engineersdoors:door_concrete_ornate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
engineersdoors:door_concrete_reinforced: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
engineersdoors:door_steel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
engineersdoors:door_steel_ornate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
engineersdoors:door_steel_reinforced: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
engineersdoors:door_treated: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
engineersdoors:door_treated_ornate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
engineersdoors:door_treated_reinforced: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
engineersdoors:fencegate_aluminium: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
engineersdoors:fencegate_steel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
engineersdoors:fencegate_treated: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
engineersdoors:trapdoor_steel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
engineersdoors:trapdoor_treated: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
essentials:brazier: PropertyInteger{name=br_cont, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
essentials:candle_lilypad: 
essentials:fertile_soil: PropertyInteger{name=plant, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
essentials:item_chute: 
essentials:item_chute_port: PropertyBool{name=cr_version, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
essentials:port_extender: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
essentials:slotted_chest: 
essentials:sorting_hopper: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
extraalchemy:encasing_ice: 
extraanvils:aluminum_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:aluminum_anvil_chipped: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:aluminum_anvil_damaged: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:bronze_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:bronze_anvil_chipped: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:bronze_anvil_damaged: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:copper_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:copper_anvil_chipped: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:copper_anvil_damaged: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:diamond_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:diamond_anvil_chipped: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:diamond_anvil_damaged: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:electrum_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:electrum_anvil_chipped: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:electrum_anvil_damaged: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:enderium_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:enderium_anvil_chipped: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:enderium_anvil_damaged: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:endsteel_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:endsteel_anvil_chipped: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:endsteel_anvil_damaged: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:energetic_alloy_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:energetic_alloy_anvil_chipped: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:energetic_alloy_anvil_damaged: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:gold_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:gold_anvil_chipped: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:gold_anvil_damaged: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:invar_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:invar_anvil_chipped: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:invar_anvil_damaged: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:iridium_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:iridium_anvil_chipped: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:iridium_anvil_damaged: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:lead_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:lead_anvil_chipped: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:lead_anvil_damaged: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:nickel_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:nickel_anvil_chipped: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:nickel_anvil_damaged: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:platinum_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:platinum_anvil_chipped: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:platinum_anvil_damaged: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:signalum_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:signalum_anvil_chipped: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:signalum_anvil_damaged: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:silver_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:silver_anvil_chipped: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:silver_anvil_damaged: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:steel_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:steel_anvil_chipped: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:steel_anvil_damaged: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:stone_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:stone_anvil_chipped: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:stone_anvil_damaged: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:tin_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:tin_anvil_chipped: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:tin_anvil_damaged: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:vibrant_alloy_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:vibrant_alloy_anvil_chipped: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extraanvils:vibrant_alloy_anvil_damaged: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrarails:comparator_rail: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west]}
extrarails:direction_rail: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west]}
extrarails:locking_rail: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west]}
extrarails:teleporting_rail: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west]}
extrarails:wooden_rail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
fancylamps:arcane_base: 
fancylamps:arcane_base_chisel: 
fancylamps:arcane_gem: PropertyEnum{name=gemtype, clazz=class com.headfishindustries.fancylamps.EnumGemType, values=[BLANK, CORRUPT, CRIMSON, PURITY, RAINBOW]}
fancylamps:arcane_lamp: PropertyEnum{name=gemtype, clazz=class com.headfishindustries.fancylamps.EnumGemType, values=[BLANK, CORRUPT, CRIMSON, PURITY, RAINBOW]}
fancylamps:ender_gem: 
fancylamps:floating_candle: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
fancylamps:lantern_redstone: 
fancylamps:lantern_torch: 
fancylamps:obelisk_base: PropertyEnum{name=gemtype, clazz=class com.headfishindustries.fancylamps.EnumGemType, values=[BLANK, CORRUPT, CRIMSON, PURITY, RAINBOW]}
fancylamps:obelisk_stem: PropertyEnum{name=gemtype, clazz=class com.headfishindustries.fancylamps.EnumGemType, values=[BLANK, CORRUPT, CRIMSON, PURITY, RAINBOW]}
fancylamps:obelisk_tip: PropertyEnum{name=gemtype, clazz=class com.headfishindustries.fancylamps.EnumGemType, values=[BLANK, CORRUPT, CRIMSON, PURITY, RAINBOW]}
fancylamps:pillar: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}
fancylamps:post: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}
forestry:alveary.fan: PropertyEnum{name=state, clazz=class forestry.apiculture.blocks.BlockAlveary$State, values=[ON, OFF]}
forestry:alveary.heater: PropertyEnum{name=state, clazz=class forestry.apiculture.blocks.BlockAlveary$State, values=[ON, OFF]}
forestry:alveary.hygro: 
forestry:alveary.plain: PropertyEnum{name=type, clazz=class forestry.apiculture.blocks.BlockAlveary$AlvearyPlainType, values=[NORMAL, ENTRANCE, ENTRANCE_LEFT, ENTRANCE_RIGHT]}
forestry:alveary.sieve: 
forestry:alveary.stabiliser: 
forestry:alveary.swarmer: PropertyEnum{name=state, clazz=class forestry.apiculture.blocks.BlockAlveary$State, values=[ON, OFF]}
forestry:analyzer: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:apiary: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:arboretum: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:ash_block_0: PropertyInteger{name=amount, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:ash_block_1: PropertyInteger{name=amount, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:ash_block_2: PropertyInteger{name=amount, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:ash_block_3: PropertyInteger{name=amount, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:ash_brick: 
forestry:ash_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:bee_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:bee_combs_0: PropertyEnum{name=type, clazz=class forestry.apiculture.items.EnumHoneyComb, values=[HONEY, COCOA, SIMMERING, STRINGY, FROZEN, DRIPPING, SILKY, PARCHED, MYSTERIOUS, IRRADIATED, POWDERY, REDDENED, DARKENED, OMEGA, WHEATEN, MOSSY]}
forestry:bee_combs_1: PropertyEnum{name=type, clazz=class forestry.apiculture.items.EnumHoneyComb, values=[MELLOW]}
forestry:bee_house: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:beehives: PropertyEnum{name=hive, clazz=class forestry.api.apiculture.hives.IHiveRegistry$HiveType, values=[FOREST, MEADOWS, DESERT, JUNGLE, END, SNOW, SWAMP, SWARM]}
forestry:bog_earth: PropertyInteger{name=maturity, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
forestry:bottler: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:butterfly_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:candle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}, PropertyEnum{name=state, clazz=class forestry.apiculture.blocks.BlockCandle$State, values=[ON, OFF]}
forestry:carpenter: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:centrifuge: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:charcoal: 
forestry:climatiser: PropertyEnum{name=type, clazz=class forestry.greenhouse.blocks.BlockClimatiserType, values=[hygro, heater, fan, humidifier, dehumidifier]}
forestry:cocoon.solid: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyCocoon{name=cocoon, clazz=interface forestry.api.lepidopterology.IAlleleButterflyCocoon, values=[forestry.cocoonDefault, forestry.cocoonSilk]}
forestry:cocoon: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyCocoon{name=cocoon, clazz=interface forestry.api.lepidopterology.IAlleleButterflyCocoon, values=[forestry.cocoonDefault, forestry.cocoonSilk]}
forestry:database: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:doors.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.balsa: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.baobab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.cherry: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.chestnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.citrus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.cocobolo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.ebony: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.giganteum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.greenheart: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.ipe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.kapok: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.larch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.mahoe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.mahogany: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.maple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.padauk: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.palm: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.papaya: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.pine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.plum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.poplar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.sequoia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.teak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.walnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.wenge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.willow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.zebrawood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:engine_biogas: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:engine_clockwork: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:engine_peat: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:escritoire: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:fabricator: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:farm_crops: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:farm_ender: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:farm_gourd: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:farm_mushroom: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:farm_nether: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.balsa: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.baobab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.cherry: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.chestnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.citrus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.cocobolo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.ebony: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.balsa: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.baobab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.cherry: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.chestnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.citrus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.cocobolo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.ebony: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.giganteum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.greenheart: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.ipe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.kapok: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.larch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.mahoe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.mahogany: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.maple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.padauk: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.palm: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.papaya: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.pine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.plum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.poplar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.sequoia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.teak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.walnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.wenge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.willow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.zebrawood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.giganteum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.greenheart: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.ipe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.kapok: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.larch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.mahoe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.mahogany: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.maple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.padauk: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.palm: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.papaya: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.pine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.plum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.poplar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.sequoia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.teak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.vanilla.fireproof.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.vanilla.fireproof.birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.vanilla.fireproof.dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.vanilla.fireproof.jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.vanilla.fireproof.oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.vanilla.fireproof.spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.walnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.wenge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.willow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.zebrawood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fences.0: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia, kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fences.1: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus, giganteum, ipe, padauk, cocobolo, zebrawood]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fences.fireproof.0: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia, kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fences.fireproof.1: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus, giganteum, ipe, padauk, cocobolo, zebrawood]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fences.vanilla.fireproof.0: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyVanillaWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumVanillaWoodType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fermenter: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:ffarm: PropertyEnum{name=meta, clazz=class forestry.farming.blocks.EnumFarmBlockType, values=[PLAIN, BAND, GEARBOX, HATCH, VALVE, CONTROL]}
forestry:fluid.bio.ethanol: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.biomass: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.for.honey: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.glass: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.ice: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.juice: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.milk: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.seed.oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.short.mead: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:genetic_filter: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
forestry:greenhouse.window: 
forestry:greenhouse.window_up: 
forestry:greenhouse: PropertyEnum{name=type, clazz=class forestry.greenhouse.blocks.BlockGreenhouseType, values=[plain, border, border_center, gearbox, control, screen]}
forestry:habitat_former: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:humus: PropertyInteger{name=degrade, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
forestry:leaves.decorative.0: PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Oak, DarkOak, Birch, Lime, Walnut, Chestnut, Cherry, Lemon, Plum, Maple, Spruce, Larch, Pine, Sequoia, Gigant, Jungle]}
forestry:leaves.decorative.1: PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Teak, Ipe, Kapok, Ebony, Zebrawood, Mahogony, AcaciaVanilla, Acacia, Padauk, Balsa, Cocobolo, Wenge, Baobab, Mahoe, Willow, Sipiri]}
forestry:leaves.decorative.2: PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Papaya, Date, Poplar]}
forestry:leaves.default.0: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Oak, DarkOak, Birch, Lime]}
forestry:leaves.default.1: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Walnut, Chestnut, Cherry, Lemon]}
forestry:leaves.default.2: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Plum, Maple, Spruce, Larch]}
forestry:leaves.default.3: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Pine, Sequoia, Gigant, Jungle]}
forestry:leaves.default.4: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Teak, Ipe, Kapok, Ebony]}
forestry:leaves.default.5: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Zebrawood, Mahogony, AcaciaVanilla, Acacia]}
forestry:leaves.default.6: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Padauk, Balsa, Cocobolo, Wenge]}
forestry:leaves.default.7: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Baobab, Mahoe, Willow, Sipiri]}
forestry:leaves.default.8: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Papaya, Date, Poplar]}
forestry:leaves.default.fruit.0: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeTypeFruit{name=variant, clazz=class forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant, values=[forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant@a7d2bdcc, forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant@99f755ee, forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant@99553463, forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant@38e19799]}
forestry:leaves.default.fruit.1: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeTypeFruit{name=variant, clazz=class forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant, values=[forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant@366dbc3f, forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant@792dc19b]}
forestry:leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
forestry:loam: 
forestry:logs.0: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime]}
forestry:logs.1: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[chestnut, wenge, baobab, sequoia]}
forestry:logs.2: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[kapok, ebony, mahogany, balsa]}
forestry:logs.3: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[willow, walnut, greenheart, cherry]}
forestry:logs.4: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya]}
forestry:logs.5: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[pine, plum, maple, citrus]}
forestry:logs.6: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[giganteum, ipe, padauk, cocobolo]}
forestry:logs.7: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[zebrawood]}
forestry:logs.fireproof.0: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime]}
forestry:logs.fireproof.1: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[chestnut, wenge, baobab, sequoia]}
forestry:logs.fireproof.2: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[kapok, ebony, mahogany, balsa]}
forestry:logs.fireproof.3: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[willow, walnut, greenheart, cherry]}
forestry:logs.fireproof.4: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya]}
forestry:logs.fireproof.5: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[pine, plum, maple, citrus]}
forestry:logs.fireproof.6: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[giganteum, ipe, padauk, cocobolo]}
forestry:logs.fireproof.7: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[zebrawood]}
forestry:logs.vanilla.fireproof.0: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyVanillaWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumVanillaWoodType, values=[oak, spruce, birch, jungle]}
forestry:logs.vanilla.fireproof.1: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyVanillaWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumVanillaWoodType, values=[acacia, dark_oak]}
forestry:mailbox: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:moistener: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:mushroom: PropertyBool{name=mature, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=mushroom, clazz=class forestry.farming.blocks.BlockMushroom$MushroomType, values=[BROWN, RED]}
forestry:peat_bog: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:planks.0: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia, kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}
forestry:planks.1: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus, giganteum, ipe, padauk, cocobolo, zebrawood]}
forestry:planks.fireproof.0: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia, kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}
forestry:planks.fireproof.1: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus, giganteum, ipe, padauk, cocobolo, zebrawood]}
forestry:planks.vanilla.fireproof.0: PropertyVanillaWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumVanillaWoodType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
forestry:pods.cocoa: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
forestry:pods.dates: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
forestry:pods.papaya: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
forestry:rainmaker: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:raintank: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:resource_storage: PropertyEnum{name=resource, clazz=class forestry.core.blocks.EnumResourceType, values=[APATITE, COPPER, TIN, BRONZE]}
forestry:resources: PropertyEnum{name=resource, clazz=class forestry.core.blocks.EnumResourceType, values=[APATITE, COPPER, TIN]}
forestry:sapling_ge: PropertyTree{name=tree, clazz=interface forestry.api.arboriculture.IAlleleTreeSpecies, values=[forestry.treeOak, forestry.treeDarkOak, forestry.treeBirch, forestry.treeLime, forestry.treeWalnut, forestry.treeChestnut, forestry.treeCherry, forestry.treeLemon, forestry.treePlum, forestry.treeMaple, forestry.treeSpruce, forestry.treeLarch, forestry.treePine, forestry.treeSequoia, forestry.treeGigant, forestry.treeJungle, forestry.treeTeak, forestry.treeIpe, forestry.treeKapok, forestry.treeEbony, forestry.treeZebrawood, forestry.treeMahogony, forestry.treeAcaciaVanilla, forestry.treeAcacia, forestry.treePadauk, forestry.treeBalsa, forestry.treeCocobolo, forestry.treeWenge, forestry.treeBaobab, forestry.treeMahoe, forestry.treeWillow, forestry.treeSipiri, forestry.treePapaya, forestry.treeDate, forestry.treePoplar]}
forestry:slabs.0: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia]}
forestry:slabs.1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}
forestry:slabs.2: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus]}
forestry:slabs.3: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[giganteum, ipe, padauk, cocobolo, zebrawood]}
forestry:slabs.double.0: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia]}
forestry:slabs.double.1: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}
forestry:slabs.double.2: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus]}
forestry:slabs.double.3: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[giganteum, ipe, padauk, cocobolo, zebrawood]}
forestry:slabs.double.fireproof.0: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia]}
forestry:slabs.double.fireproof.1: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}
forestry:slabs.double.fireproof.2: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus]}
forestry:slabs.double.fireproof.3: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[giganteum, ipe, padauk, cocobolo, zebrawood]}
forestry:slabs.fireproof.0: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia]}
forestry:slabs.fireproof.1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}
forestry:slabs.fireproof.2: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus]}
forestry:slabs.fireproof.3: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[giganteum, ipe, padauk, cocobolo, zebrawood]}
forestry:slabs.vanilla.double.fireproof.0: PropertyVanillaWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumVanillaWoodType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
forestry:slabs.vanilla.fireproof.0: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyVanillaWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumVanillaWoodType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
forestry:squeezer: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:stairs.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.balsa: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.baobab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.cherry: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.chestnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.citrus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.cocobolo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.ebony: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.balsa: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.baobab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.cherry: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.chestnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.citrus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.cocobolo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.ebony: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.giganteum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.greenheart: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.ipe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.kapok: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.larch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.mahoe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.mahogany: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.maple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.padauk: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.palm: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.papaya: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.pine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.plum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.poplar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.sequoia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.teak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.walnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.wenge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.willow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.zebrawood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.giganteum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.greenheart: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.ipe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.kapok: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.larch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.mahoe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.mahogany: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.maple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.padauk: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.palm: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.papaya: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.pine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.plum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.poplar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.sequoia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.teak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.vanilla.fireproof.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.vanilla.fireproof.birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.vanilla.fireproof.dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.vanilla.fireproof.jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.vanilla.fireproof.oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.vanilla.fireproof.spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.walnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.wenge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.willow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.zebrawood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stamp_collector: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:still: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:stump: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
forestry:trade_station: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:tree_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:wood_pile: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
forestry:wood_pile_decorative: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
forestry:worktable: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
foundry:alloyfurnace: PropertyEnum{name=facing, clazz=class exter.foundry.block.BlockFoundrySidedMachine$EnumMachineFacing, values=[north, south, east, west]}, PropertyEnum{name=state, clazz=class exter.foundry.block.BlockFoundrySidedMachine$EnumMachineState, values=[off, on]}
foundry:bronzecauldron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
foundry:burnerheater: PropertyEnum{name=facing, clazz=class exter.foundry.block.BlockFoundrySidedMachine$EnumMachineFacing, values=[north, south, east, west]}, PropertyEnum{name=state, clazz=class exter.foundry.block.BlockFoundrySidedMachine$EnumMachineState, values=[off, on]}
foundry:castingtable: PropertyEnum{name=type, clazz=class exter.foundry.block.BlockCastingTable$EnumTable, values=[ingot, plate, rod, block]}
foundry:componentblock: PropertyEnum{name=variant, clazz=class exter.foundry.block.BlockComponent$EnumVariant, values=[casing_standard, block_refractoryclay, casing_advanced, casing_basic]}
foundry:infernotank: 
foundry:liquidalumina: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidaluminium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidbrass: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidbronze: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidcopper: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidcupronickel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidelectrum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidenderium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidglass: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidglassblack: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidglassblue: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidglassbrown: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidglasscyan: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidglassgray: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidglassgreen: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidglasslight_blue: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidglasslime: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidglassmagenta: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidglassorange: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidglasspink: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidglasspurple: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidglassred: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidglasssilver: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidglasswhite: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidglassyellow: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidgold: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidinvar: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidiron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidlead: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidlumium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidnickel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidosmium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidplatinum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidsignalum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidsilver: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidsteel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidtin: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:liquidzinc: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
foundry:machine: PropertyEnum{name=machine, clazz=class exter.foundry.block.BlockFoundryMachine$EnumMachine, values=[crucible_basic, caster, alloymixer, infuser, router, atomizer, heater_induction, crucible_advanced, crucible_standard, alloying_crucible]}
foundry:moldstation: PropertyEnum{name=facing, clazz=class exter.foundry.block.BlockFoundrySidedMachine$EnumMachineFacing, values=[north, south, east, west]}, PropertyEnum{name=state, clazz=class exter.foundry.block.BlockFoundrySidedMachine$EnumMachineState, values=[off, on]}
foundry:refractoryglass: 
foundry:refractoryhopper: PropertyEnum{name=facing, clazz=class exter.foundry.block.BlockRefractoryHopper$EnumHopperFacing, values=[north, south, east, west, down]}
foundry:refractoryspout: PropertyEnum{name=facing, clazz=class exter.foundry.block.BlockFoundrySidedMachine$EnumMachineFacing, values=[north, south, east, west]}, PropertyEnum{name=state, clazz=class exter.foundry.block.BlockFoundrySidedMachine$EnumMachineState, values=[off, on]}
foundry:refractorytank: 
foundry:refractorytankstandard: 
ftbquests:barrier: PropertyBool{name=completed, clazz=class java.lang.Boolean, values=[true, false]}
ftbquests:chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ftbquests:detector: PropertyEnum{name=variant, clazz=class com.feed_the_beast.ftbquests.block.BlockDetector$Variant, values=[REDSTONE, PLAYER]}
ftbquests:loot_crate_opener: 
ftbquests:loot_crate_storage: 
ftbquests:progress_detector: 
ftbquests:progress_screen: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ftbquests:progress_screen_part: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ftbquests:screen: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ftbquests:screen_part: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
funkylocomotion:booster: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
funkylocomotion:frame_0: PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}
funkylocomotion:frame_1: PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}
funkylocomotion:frame_2: PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}
funkylocomotion:frame_3: PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}
funkylocomotion:frame_projector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
funkylocomotion:mass_frame_corner: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=state, clazz=class com.rwtema.funkylocomotion.blocks.BlockMassFrameCorner$State, values=[EMPTY, SLAVE, CONTROLLER]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
funkylocomotion:mass_frame_edge: PropertyEnum{name=orientation, clazz=class com.rwtema.funkylocomotion.blocks.BlockMassFrameEdge$AxisOrNone, values=[X, Y, Z, NONE]}
funkylocomotion:moving: 
funkylocomotion:pusher: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=push_pull, clazz=class com.rwtema.funkylocomotion.blocks.BlockPusher$PushPullType, values=[PUSHER, PULLER]}
funkylocomotion:slider: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=sub_rot, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
funkylocomotion:teleporter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
galaxite:galaxite_block: 
galaxite:galaxite_ore: 
grapplemod:block_grapple_modifier: 
gravelores:aluminum_gravel_ore: 
gravelores:coal_gravel_ore: 
gravelores:copper_gravel_ore: 
gravelores:diamond_gravel_ore: 
gravelores:emerald_gravel_ore: 
gravelores:extra_gravel_ore_rutile: 
gravelores:gold_gravel_ore: 
gravelores:iron_gravel_ore: 
gravelores:lapis_gravel_ore: 
gravelores:lead_gravel_ore: 
gravelores:nickel_gravel_ore: 
gravelores:redstone_gravel_ore: 
gravelores:silver_gravel_ore: 
gravelores:tin_gravel_ore: 
hypersomnia:daybed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
icbmclassic:concrete: PropertyType{name=type, clazz=class icbm.classic.content.blocks.BlockConcrete$EnumType, values=[NORMAL, COMPACT, REINFORCED]}
icbmclassic:cruiselauncher: PropertyDirection{name=rotation, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
icbmclassic:emptower: PropertyDirection{name=rotation, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
icbmclassic:explosives: icbm.classic.content.blocks.explosive.PropertyExplosive@3ad2971d, PropertyDirection{name=rotation, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
icbmclassic:glassbutton: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
icbmclassic:glasspressureplate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
icbmclassic:launcherbase: PropertyDirection{name=rotation, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyTier{name=tier, clazz=class icbm.classic.api.EnumTier, values=[one, two, three]}
icbmclassic:launcherframe: PropertyDirection{name=rotation, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyTier{name=tier, clazz=class icbm.classic.api.EnumTier, values=[one, two, three]}
icbmclassic:launcherscreen: PropertyDirection{name=rotation, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyTier{name=tier, clazz=class icbm.classic.api.EnumTier, values=[one, two, three]}
icbmclassic:multiblock: 
icbmclassic:radarstation: PropertyBool{name=redstone, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=rotation, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
icbmclassic:reinforcedglass: 
icbmclassic:spikes: SpikeProperty{name=type, clazz=class icbm.classic.content.blocks.BlockSpikes$EnumSpikes, values=[normal, poison, fire]}
immersiveengineering:aluminum_scaffolding_stairs0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:aluminum_scaffolding_stairs1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:aluminum_scaffolding_stairs2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:cloth_device: PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.cloth.BlockTypes_ClothDevice, values=[CUSHION, BALLOON, STRIPCURTAIN, SHADER_BANNER]}
immersiveengineering:connector: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean1, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_Connector, values=[CONNECTOR_LV, RELAY_LV, CONNECTOR_MV, RELAY_MV, CONNECTOR_HV, RELAY_HV, CONNECTOR_STRUCTURAL, TRANSFORMER, TRANSFORMER_HV, BREAKERSWITCH, REDSTONE_BREAKER, ENERGY_METER, CONNECTOR_REDSTONE, CONNECTOR_PROBE, FEEDTHROUGH]}
immersiveengineering:conveyor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_Conveyor, values=[CONVEYOR]}
immersiveengineering:fake_light: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.BlockTypes_FakeLight, values=[AIR]}
immersiveengineering:fluidbiodiesel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersiveengineering:fluidconcrete: PropertyInteger{name=int_16, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersiveengineering:fluidcreosote: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersiveengineering:fluidethanol: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersiveengineering:fluidplantoil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersiveengineering:hemp: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.plant.BlockTypes_Hemp, values=[BOTTOM0, BOTTOM1, BOTTOM2, BOTTOM3, BOTTOM4, TOP0]}
immersiveengineering:metal_decoration0: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDecoration0, values=[COIL_LV, COIL_MV, COIL_HV, RS_ENGINEERING, LIGHT_ENGINEERING, HEAVY_ENGINEERING, GENERATOR, RADIATOR]}
immersiveengineering:metal_decoration1: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDecoration1, values=[STEEL_FENCE, STEEL_SCAFFOLDING_0, STEEL_SCAFFOLDING_1, STEEL_SCAFFOLDING_2, ALUMINUM_FENCE, ALUMINUM_SCAFFOLDING_0, ALUMINUM_SCAFFOLDING_1, ALUMINUM_SCAFFOLDING_2]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
immersiveengineering:metal_decoration1_slab: PropertyInteger{name=slabtype, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDecoration1, values=[STEEL_FENCE, STEEL_SCAFFOLDING_0, STEEL_SCAFFOLDING_1, STEEL_SCAFFOLDING_2, ALUMINUM_FENCE, ALUMINUM_SCAFFOLDING_0, ALUMINUM_SCAFFOLDING_1, ALUMINUM_SCAFFOLDING_2]}
immersiveengineering:metal_decoration2: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=int_4, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDecoration2, values=[STEEL_POST, STEEL_WALLMOUNT, ALUMINUM_POST, ALUMINUM_WALLMOUNT, LANTERN, RAZOR_WIRE, TOOLBOX, STEEL_SLOPE, ALU_SLOPE]}
immersiveengineering:metal_device0: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDevice0, values=[CAPACITOR_LV, CAPACITOR_MV, CAPACITOR_HV, CAPACITOR_CREATIVE, BARREL, FLUID_PUMP, FLUID_PLACER]}
immersiveengineering:metal_device1: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDevice1, values=[BLAST_FURNACE_PREHEATER, FURNACE_HEATER, DYNAMO, THERMOELECTRIC_GEN, ELECTRIC_LANTERN, CHARGING_STATION, FLUID_PIPE, SAMPLE_DRILL, TESLA_COIL, FLOODLIGHT, TURRET_CHEM, TURRET_GUN, TURRET_RAIL, BELLJAR]}
immersiveengineering:metal_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalLadder, values=[NORMAL, COVERED_STEEL, COVERED_ALUMINUM]}
immersiveengineering:metal_multiblock: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=_1dynamicrender, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalMultiblock, values=[METAL_PRESS, CRUSHER, TANK, SILO, ASSEMBLER, AUTO_WORKBENCH, BOTTLING_MACHINE, SQUEEZER, FERMENTER, REFINERY, DIESEL_GENERATOR, EXCAVATOR, BUCKET_WHEEL, ARC_FURNACE, LIGHTNINGROD, MIXER]}
immersiveengineering:ore: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.BlockTypes_Ore, values=[COPPER, ALUMINUM, LEAD, SILVER, NICKEL, URANIUM]}
immersiveengineering:sheetmetal: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.BlockTypes_MetalsAll, values=[COPPER, ALUMINUM, LEAD, SILVER, NICKEL, URANIUM, CONSTANTAN, ELECTRUM, STEEL, IRON, GOLD]}
immersiveengineering:sheetmetal_slab: PropertyInteger{name=slabtype, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.BlockTypes_MetalsAll, values=[COPPER, ALUMINUM, LEAD, SILVER, NICKEL, URANIUM, CONSTANTAN, ELECTRUM, STEEL, IRON, GOLD]}
immersiveengineering:steel_scaffolding_stairs0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:steel_scaffolding_stairs1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:steel_scaffolding_stairs2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:stone_decoration: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.stone.BlockTypes_StoneDecoration, values=[COKEBRICK, BLASTBRICK, BLASTBRICK_REINFORCED, COKE, HEMPCRETE, CONCRETE, CONCRETE_TILE, CONCRETE_LEADED, INSULATING_GLASS, CONCRETE_SPRAYED, ALLOYBRICK]}
immersiveengineering:stone_decoration_slab: PropertyInteger{name=slabtype, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.stone.BlockTypes_StoneDecoration, values=[COKEBRICK, BLASTBRICK, BLASTBRICK_REINFORCED, COKE, HEMPCRETE, CONCRETE, CONCRETE_TILE, CONCRETE_LEADED, INSULATING_GLASS, CONCRETE_SPRAYED, ALLOYBRICK]}
immersiveengineering:stone_decoration_stairs_concrete: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:stone_decoration_stairs_concrete_leaded: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:stone_decoration_stairs_concrete_tile: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:stone_decoration_stairs_hempcrete: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:stone_device: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.stone.BlockTypes_StoneDevices, values=[COKE_OVEN, BLAST_FURNACE, BLAST_FURNACE_ADVANCED, CONCRETE_SHEET, CONCRETE_QUARTER, CONCRETE_THREEQUARTER, CORESAMPLE, ALLOY_SMELTER]}
immersiveengineering:storage: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.BlockTypes_MetalsIE, values=[COPPER, ALUMINUM, LEAD, SILVER, NICKEL, URANIUM, CONSTANTAN, ELECTRUM, STEEL]}
immersiveengineering:storage_slab: PropertyInteger{name=slabtype, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.BlockTypes_MetalsIE, values=[COPPER, ALUMINUM, LEAD, SILVER, NICKEL, URANIUM, CONSTANTAN, ELECTRUM, STEEL]}
immersiveengineering:treated_wood: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.wooden.BlockTypes_TreatedWood, values=[HORIZONTAL, VERTICAL, PACKAGED]}
immersiveengineering:treated_wood_slab: PropertyInteger{name=slabtype, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.wooden.BlockTypes_TreatedWood, values=[HORIZONTAL, VERTICAL, PACKAGED]}
immersiveengineering:treated_wood_stairs0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:treated_wood_stairs1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:treated_wood_stairs2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:wooden_decoration: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.wooden.BlockTypes_WoodenDecoration, values=[FENCE, SCAFFOLDING]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
immersiveengineering:wooden_device0: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.wooden.BlockTypes_WoodenDevice0, values=[CRATE, BARREL, WORKBENCH, SORTER, GUNPOWDER_BARREL, REINFORCED_CRATE, TURNTABLE, FLUID_SORTER]}
immersiveengineering:wooden_device1: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=int_4, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.wooden.BlockTypes_WoodenDevice1, values=[WATERMILL, WINDMILL, WINDMILL_ADVANCED, POST, WALLMOUNT]}
immersivepetroleum:dummy: PropertyEnum{name=type, clazz=class flaxbeard.immersivepetroleum.common.blocks.metal.BlockTypes_Dummy, values=[PIPE, CONVEYOR, OIL_DEPOSIT]}
immersivepetroleum:fluid_crude_oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersivepetroleum:fluid_diesel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersivepetroleum:fluid_gasoline: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersivepetroleum:fluid_lubricant: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersivepetroleum:fluid_napalm: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersivepetroleum:metal_device: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class flaxbeard.immersivepetroleum.common.blocks.metal.BlockTypes_IPMetalDevice, values=[AUTOMATIC_LUBRICATOR, GAS_GENERATOR]}
immersivepetroleum:metal_multiblock: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=_1dynamicrender, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class flaxbeard.immersivepetroleum.common.blocks.metal.BlockTypes_IPMetalMultiblock, values=[DISTILLATION_TOWER, DISTILLATION_TOWER_PARENT, PUMPJACK, PUMPJACK_PARENT]}
immersivepetroleum:stone_decoration: PropertyEnum{name=type, clazz=class flaxbeard.immersivepetroleum.common.blocks.stone.BlockTypes_IPStoneDecoration, values=[ASPHALT]}
immersiveposts:aluminiumpost: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flip, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class twistedgate.immersiveposts.enums.EnumPostType, values=[POST, POST_TOP, ARM, ARM_DOUBLE, EMPTY]}
immersiveposts:concretepost: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flip, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class twistedgate.immersiveposts.enums.EnumPostType, values=[POST, POST_TOP, ARM, ARM_DOUBLE, EMPTY]}
immersiveposts:constantanpost: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flip, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class twistedgate.immersiveposts.enums.EnumPostType, values=[POST, POST_TOP, ARM, ARM_DOUBLE, EMPTY]}
immersiveposts:copperpost: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flip, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class twistedgate.immersiveposts.enums.EnumPostType, values=[POST, POST_TOP, ARM, ARM_DOUBLE, EMPTY]}
immersiveposts:electrumpost: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flip, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class twistedgate.immersiveposts.enums.EnumPostType, values=[POST, POST_TOP, ARM, ARM_DOUBLE, EMPTY]}
immersiveposts:fence_constantan: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
immersiveposts:fence_copper: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
immersiveposts:fence_electrum: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
immersiveposts:fence_gold: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
immersiveposts:fence_iron: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
immersiveposts:fence_lead: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
immersiveposts:fence_nickel: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
immersiveposts:fence_silver: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
immersiveposts:fence_uranium: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
immersiveposts:goldpost: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flip, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class twistedgate.immersiveposts.enums.EnumPostType, values=[POST, POST_TOP, ARM, ARM_DOUBLE, EMPTY]}
immersiveposts:ironpost: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flip, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class twistedgate.immersiveposts.enums.EnumPostType, values=[POST, POST_TOP, ARM, ARM_DOUBLE, EMPTY]}
immersiveposts:leadedconcretepost: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flip, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class twistedgate.immersiveposts.enums.EnumPostType, values=[POST, POST_TOP, ARM, ARM_DOUBLE, EMPTY]}
immersiveposts:leadpost: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flip, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class twistedgate.immersiveposts.enums.EnumPostType, values=[POST, POST_TOP, ARM, ARM_DOUBLE, EMPTY]}
immersiveposts:netherpost: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flip, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class twistedgate.immersiveposts.enums.EnumPostType, values=[POST, POST_TOP, ARM, ARM_DOUBLE, EMPTY]}
immersiveposts:nickelpost: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flip, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class twistedgate.immersiveposts.enums.EnumPostType, values=[POST, POST_TOP, ARM, ARM_DOUBLE, EMPTY]}
immersiveposts:postbase: 
immersiveposts:silverpost: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flip, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class twistedgate.immersiveposts.enums.EnumPostType, values=[POST, POST_TOP, ARM, ARM_DOUBLE, EMPTY]}
immersiveposts:steelpost: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flip, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class twistedgate.immersiveposts.enums.EnumPostType, values=[POST, POST_TOP, ARM, ARM_DOUBLE, EMPTY]}
immersiveposts:uraniumpost: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flip, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class twistedgate.immersiveposts.enums.EnumPostType, values=[POST, POST_TOP, ARM, ARM_DOUBLE, EMPTY]}
immersiveposts:woodpost: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flip, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=parm_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class twistedgate.immersiveposts.enums.EnumPostType, values=[POST, POST_TOP, ARM, ARM_DOUBLE, EMPTY]}
immersivetech:connectors: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean1, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class mctmods.immersivetechnology.common.blocks.connectors.types.BlockType_Connectors, values=[CONNECTORS_TIMER]}
immersivetech:fluiddistwater: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersivetech:fluidsteam: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersivetech:metal_barrel: PropertyEnum{name=type, clazz=class mctmods.immersivetechnology.common.blocks.metal.types.BlockType_MetalBarrel, values=[BARREL, BARREL_OPEN]}
immersivetech:metal_device: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class mctmods.immersivetechnology.common.blocks.metal.types.BlockType_MetalDevice, values=[COKE_OVEN_PREHEATER]}
immersivetech:metal_multiblock: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=_1dynamicrender, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class mctmods.immersivetechnology.common.blocks.metal.types.BlockType_MetalMultiblock, values=[DISTILLER, SOLAR_TOWER, SOLAR_REFLECTOR, STEAM_TURBINE, BOILER, ALTERNATOR, DISTILLER_SLAVE, SOLAR_TOWER_SLAVE, STEAM_TURBINE_SLAVE, BOILER_SLAVE, ALTERNATOR_SLAVE, SOLAR_REFLECTOR_SLAVE, STEEL_TANK, STEEL_TANK_SLAVE]}
immersivetech:metal_trash: PropertyEnum{name=type, clazz=class mctmods.immersivetechnology.common.blocks.metal.types.BlockType_MetalTrash, values=[TRASH_ITEM, TRASH_FLUID, TRASH_ENERGY]}
immersivetech:stone_decoration: PropertyEnum{name=type, clazz=class mctmods.immersivetechnology.common.blocks.stone.types.BlockType_StoneDecoration, values=[COKEBRICK_REINFORCED]}
immersivetech:stone_multiblock: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class mctmods.immersivetechnology.common.blocks.stone.types.BlockType_StoneMultiblock, values=[COKE_OVEN_ADVANCED, COKE_OVEN_ADVANCED_SLAVE]}
inspirations:bookshelf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class knightminer.inspirations.building.block.BlockBookshelf$BookshelfType, values=[NORMAL, RAINBOW, TOMES, ANCIENT]}
inspirations:bricks_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class knightminer.inspirations.utility.block.BlockBricksButton$BrickType, values=[BRICKS, NETHER]}
inspirations:cactus_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
inspirations:carpeted_pressure_plate_1: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:carpeted_pressure_plate_2: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[silver, cyan, purple, blue, brown, green, red, black]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:carpeted_trapdoor_black: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:carpeted_trapdoor_blue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:carpeted_trapdoor_brown: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:carpeted_trapdoor_cyan: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:carpeted_trapdoor_gray: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:carpeted_trapdoor_green: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:carpeted_trapdoor_light_blue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:carpeted_trapdoor_lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:carpeted_trapdoor_magenta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:carpeted_trapdoor_orange: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:carpeted_trapdoor_pink: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:carpeted_trapdoor_purple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:carpeted_trapdoor_red: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:carpeted_trapdoor_silver: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:carpeted_trapdoor_white: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:carpeted_trapdoor_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:collector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:enlightened_bush: PropertyEnum{name=lights, clazz=class knightminer.inspirations.building.block.BlockEnlightenedBush$LightsType, values=[WHITE, RED, GREEN, BLUE, RAINBOW, CHRISTMAS]}
inspirations:flower: PropertyEnum{name=type, clazz=class knightminer.inspirations.building.block.BlockFlower$FlowerType, values=[ROSE, SYRINGA, PAEONIA, CYAN]}
inspirations:glass_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:glass_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:mulch: PropertyEnum{name=color, clazz=class knightminer.inspirations.building.block.BlockMulch$MulchColor, values=[PLAIN, BROWN, YELLOW, AMBER, RUBY, RED, BLACK, BLUE]}
inspirations:path: PropertyEnum{name=type, clazz=class knightminer.inspirations.building.block.BlockPath$PathType, values=[ROCKS, ROUND, TILES, BRICKS]}
inspirations:pipe: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=hopper, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:redstone_barrel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
inspirations:redstone_charge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=quick, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:redstone_torch_lever: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:redstone_torch_lever_powered: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
inspirations:rope: PropertyBool{name=bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=rungs, clazz=class knightminer.inspirations.building.block.BlockRope$Rungs, values=[NONE, X, Z]}, PropertyEnum{name=type, clazz=class knightminer.inspirations.building.block.BlockRope$RopeType, values=[ROPE, CHAIN, VINE]}
inspirations:sugar_cane_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
inspirations:torch_lever: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=side, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
libvulpes:advancedmotor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
libvulpes:advstructuremachine: 
libvulpes:blockphantom: 
libvulpes:coalgenerator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
libvulpes:coil0: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:creativepowerbattery: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:elitemotor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
libvulpes:enhancedmotor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
libvulpes:forgepowerinput: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:forgepoweroutput: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:hatch: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:metal0: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:motor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
libvulpes:ore0: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:placeholder: 
libvulpes:structuremachine: 
lootbags:loot_opener: 
lootbags:loot_recycler: 
lootbags:loot_storage: 
lowtechcrafting:crafting_table: 
magicbees:effectjar: 
magicbees:enchanted_earth: 
magicbees:hiveblock: PropertyEnum{name=hivetype, clazz=class magicbees.bees.EnumBeeHives, values=[CURIOUS, UNUSUAL, RESONANT, DEEP, INFERNAL, OBLIVION]}
mcjtylib_ng:multipart: 
mcmultipart:multipart: PropertyBool{name=ticking, clazz=class java.lang.Boolean, values=[true, false]}
metalchests:metal_chest: PropertyEnum{name=variant, clazz=class t145.metalchests.api.consts.ChestType, values=[COPPER, IRON, SILVER, GOLD, DIAMOND, OBSIDIAN]}
minecraft:acacia_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:acacia_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:acacia_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:acacia_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:activator_rail: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
minecraft:air: 
minecraft:anvil: PropertyInteger{name=damage, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:barrier: 
minecraft:beacon: 
minecraft:bed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
minecraft:bedrock: 
minecraft:beetroots: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
minecraft:birch_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:birch_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:birch_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:birch_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:black_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:black_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:blue_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:blue_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:bone_block: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
minecraft:bookshelf: 
minecraft:brewing_stand: PropertyBool{name=has_bottle_0, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=has_bottle_1, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=has_bottle_2, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:brick_block: 
minecraft:brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:brown_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:brown_mushroom: 
minecraft:brown_mushroom_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
minecraft:brown_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:cactus: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:cake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
minecraft:carpet: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyBool{name=northeast, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=northwest, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=southeast, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=southwest, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:carrots: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
minecraft:cauldron: PropertyBool{name=boiling, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=contents, clazz=class knightminer.inspirations.recipes.block.BlockEnhancedCauldron$CauldronContents, values=[FLUID, DYE, POTION]}, PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
minecraft:chain_command_block: PropertyBool{name=conditional, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:chorus_flower: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
minecraft:chorus_plant: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:clay: 
minecraft:coal_block: 
minecraft:coal_ore: 
minecraft:cobblestone: 
minecraft:cobblestone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:cocoa: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:command_block: PropertyBool{name=conditional, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:concrete: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:concrete_powder: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:crafting_table: 
minecraft:cyan_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:cyan_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:dark_oak_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:dark_oak_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:dark_oak_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:dark_oak_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:daylight_detector: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:daylight_detector_inverted: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:deadbush: 
minecraft:detector_rail: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
minecraft:diamond_block: 
minecraft:diamond_ore: 
minecraft:dirt: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockDirt$DirtType, values=[dirt, coarse_dirt, podzol]}
minecraft:dispenser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:double_plant: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoublePlant$EnumBlockHalf, values=[upper, lower]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockDoublePlant$EnumPlantType, values=[sunflower, syringa, double_grass, double_fern, double_rose, paeonia]}
minecraft:double_stone_slab2: PropertyBool{name=seamless, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneSlabNew$EnumType, values=[red_sandstone]}
minecraft:double_stone_slab: PropertyBool{name=seamless, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneSlab$EnumType, values=[stone, sandstone, wood_old, cobblestone, brick, stone_brick, nether_brick, quartz]}
minecraft:double_wooden_slab: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
minecraft:dragon_egg: 
minecraft:dropper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:emerald_block: 
minecraft:emerald_ore: 
minecraft:enchanting_table: 
minecraft:end_bricks: 
minecraft:end_gateway: 
minecraft:end_portal: 
minecraft:end_portal_frame: PropertyBool{name=eye, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:end_rod: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:end_stone: 
minecraft:ender_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:farmland: PropertyInteger{name=moisture, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
minecraft:fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:fire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:flower_pot: 
minecraft:flowing_lava: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:flowing_water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:frosted_ice: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
minecraft:furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:glass: 
minecraft:glass_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:glowstone: 
minecraft:gold_block: 
minecraft:gold_ore: 
minecraft:golden_rail: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
minecraft:grass: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:grass_path: 
minecraft:gravel: 
minecraft:gray_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:gray_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:green_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:green_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:hardened_clay: 
minecraft:hay_block: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
minecraft:heavy_weighted_pressure_plate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:hopper: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
minecraft:ice: 
minecraft:iron_bars: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:iron_block: 
minecraft:iron_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:iron_ore: 
minecraft:iron_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jukebox: PropertyBool{name=has_record, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jungle_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jungle_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jungle_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jungle_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:lapis_block: 
minecraft:lapis_ore: 
minecraft:lava: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:leaves2: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[acacia, dark_oak]}
minecraft:leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle]}
minecraft:lever: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:light_blue_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:light_blue_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:light_weighted_pressure_plate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:lime_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:lime_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:lit_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:lit_pumpkin: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:lit_redstone_lamp: 
minecraft:lit_redstone_ore: 
minecraft:log2: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[acacia, dark_oak]}
minecraft:log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle]}
minecraft:magenta_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:magenta_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:magma: 
minecraft:melon_block: 
minecraft:melon_stem: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:mob_spawner: 
minecraft:monster_egg: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockSilverfish$EnumType, values=[stone, cobblestone, stone_brick, mossy_brick, cracked_brick, chiseled_brick]}
minecraft:mossy_cobblestone: 
minecraft:mycelium: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:nether_brick: 
minecraft:nether_brick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:nether_wart: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
minecraft:nether_wart_block: 
minecraft:netherrack: 
minecraft:noteblock: 
minecraft:oak_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:observer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:obsidian: 
minecraft:orange_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:orange_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:packed_ice: 
minecraft:pink_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:pink_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:piston: PropertyBool{name=extended, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:piston_extension: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPistonExtension$EnumPistonType, values=[normal, sticky]}
minecraft:piston_head: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=short, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPistonExtension$EnumPistonType, values=[normal, sticky]}
minecraft:planks: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
minecraft:portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}
minecraft:potatoes: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
minecraft:powered_comparator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=mode, clazz=class net.minecraft.block.BlockRedstoneComparator$Mode, values=[compare, subtract]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:powered_repeater: PropertyInteger{name=delay, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=locked, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:prismarine: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPrismarine$EnumType, values=[prismarine, prismarine_bricks, dark_prismarine]}
minecraft:pumpkin: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:pumpkin_stem: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:purple_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:purple_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:purpur_block: 
minecraft:purpur_double_slab: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
minecraft:purpur_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
minecraft:purpur_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
minecraft:purpur_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:quartz_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockQuartz$EnumType, values=[default, chiseled, lines, lines, lines]}
minecraft:quartz_ore: 
minecraft:quartz_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:rail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
minecraft:red_flower: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[poppy, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy]}
minecraft:red_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:red_mushroom: 
minecraft:red_mushroom_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
minecraft:red_nether_brick: 
minecraft:red_sandstone: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockRedSandstone$EnumType, values=[red_sandstone, chiseled_red_sandstone, smooth_red_sandstone]}
minecraft:red_sandstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:red_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:redstone_block: 
minecraft:redstone_lamp: 
minecraft:redstone_ore: 
minecraft:redstone_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:redstone_wire: PropertyEnum{name=east, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}, PropertyEnum{name=north, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}, PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyEnum{name=south, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}, PropertyEnum{name=west, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}
minecraft:reeds: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:repeating_command_block: PropertyBool{name=conditional, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:sand: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockSand$EnumType, values=[sand, red_sand]}
minecraft:sandstone: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockSandStone$EnumType, values=[sandstone, chiseled_sandstone, smooth_sandstone]}
minecraft:sandstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
minecraft:sea_lantern: 
minecraft:silver_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:silver_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:skull: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=nodrop, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:slime: 
minecraft:snow: 
minecraft:snow_layer: PropertyInteger{name=layers, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}, PropertyBool{name=tile, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:soul_sand: 
minecraft:sponge: PropertyBool{name=wet, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:spruce_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:spruce_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:spruce_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:spruce_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:stained_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:stained_glass_pane: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:stained_hardened_clay: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:standing_banner: PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:standing_sign: PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:sticky_piston: PropertyBool{name=extended, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:stone: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStone$EnumType, values=[stone, granite, smooth_granite, diorite, smooth_diorite, andesite, smooth_andesite]}
minecraft:stone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:stone_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:stone_pressure_plate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:stone_slab2: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneSlabNew$EnumType, values=[red_sandstone]}
minecraft:stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneSlab$EnumType, values=[stone, sandstone, wood_old, cobblestone, brick, stone_brick, nether_brick, quartz]}
minecraft:stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:stonebrick: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneBrick$EnumType, values=[stonebrick, mossy_stonebrick, cracked_stonebrick, chiseled_stonebrick]}
minecraft:structure_block: PropertyEnum{name=mode, clazz=class net.minecraft.tileentity.TileEntityStructure$Mode, values=[SAVE, LOAD, CORNER, DATA]}
minecraft:structure_void: 
minecraft:tallgrass: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockTallGrass$EnumType, values=[dead_bush, tall_grass, fern]}
minecraft:tnt: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:trapped_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:tripwire: PropertyBool{name=attached, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=disarmed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:tripwire_hook: PropertyBool{name=attached, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:unlit_redstone_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:unpowered_comparator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=mode, clazz=class net.minecraft.block.BlockRedstoneComparator$Mode, values=[compare, subtract]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:unpowered_repeater: PropertyInteger{name=delay, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=locked, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:vine: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:wall_banner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:wall_sign: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:waterlily: 
minecraft:web: 
minecraft:wheat: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
minecraft:white_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:white_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:wooden_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:wooden_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:wooden_pressure_plate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:wooden_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
minecraft:wool: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:yellow_flower: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[dandelion]}
minecraft:yellow_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:yellow_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
moarboats:boat_battery: 
moarboats:boat_energy_charger: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
moarboats:boat_energy_discharger: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
moarboats:boat_fluid_loader: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
moarboats:boat_fluid_unloader: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
moarboats:boat_tank: 
moarboats:cargo_stopper_lit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
moarboats:cargo_stopper_unlit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
moarboats:mapping_table: 
moarboats:waterborne_comparator_lit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
moarboats:waterborne_comparator_unlit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
moarboats:waterborne_redstone_powered: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
moarboats:waterborne_redstone_unpowered: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
modernlamps:ceiling_lamp_01: 
modernlamps:ceiling_neon_lamp: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
modernlamps:neon_in_glass: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
modernlamps:outdoor_lamp_01: 
modernlamps:outdoor_lamp_02: 
modernlamps:suspended_neon: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
modernlamps:vertical_neon_lamp_bottom: 
modernlamps:vertical_neon_lamp_middle: 
modernlamps:vertical_neon_lamp_top: 
modernlamps:vertical_neons_lamp_bottom: 
modernlamps:vertical_neons_lamp_middle: 
modernlamps:vertical_neons_lamp_top: 
modernlamps:wall_light_01: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
modernlamps:wall_light_02: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
modernlamps:wall_neon: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
modularmachinery:blockcasing: PropertyEnum{name=casing, clazz=class hellfirepvp.modularmachinery.common.block.BlockCasing$CasingType, values=[PLAIN, VENT, FIREBOX, GEARBOX, REINFORCED, CIRCUITRY]}
modularmachinery:blockcontroller: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
modularmachinery:blockenergyinputhatch: PropertyEnum{name=size, clazz=class hellfirepvp.modularmachinery.common.block.prop.EnergyHatchSize, values=[TINY, SMALL, NORMAL, REINFORCED, BIG, HUGE, LUDICROUS, ULTIMATE]}
modularmachinery:blockenergyoutputhatch: PropertyEnum{name=size, clazz=class hellfirepvp.modularmachinery.common.block.prop.EnergyHatchSize, values=[TINY, SMALL, NORMAL, REINFORCED, BIG, HUGE, LUDICROUS, ULTIMATE]}
modularmachinery:blockfluidinputhatch: PropertyEnum{name=size, clazz=class hellfirepvp.modularmachinery.common.block.prop.FluidHatchSize, values=[TINY, SMALL, NORMAL, REINFORCED, BIG, HUGE, LUDICROUS, VACUUM]}
modularmachinery:blockfluidoutputhatch: PropertyEnum{name=size, clazz=class hellfirepvp.modularmachinery.common.block.prop.FluidHatchSize, values=[TINY, SMALL, NORMAL, REINFORCED, BIG, HUGE, LUDICROUS, VACUUM]}
modularmachinery:blockinputbus: PropertyEnum{name=size, clazz=class hellfirepvp.modularmachinery.common.block.prop.ItemBusSize, values=[TINY, SMALL, NORMAL, REINFORCED, BIG, HUGE, LUDICROUS]}
modularmachinery:blockoutputbus: PropertyEnum{name=size, clazz=class hellfirepvp.modularmachinery.common.block.prop.ItemBusSize, values=[TINY, SMALL, NORMAL, REINFORCED, BIG, HUGE, LUDICROUS]}
modularutilities:elder_sea_lantern: 
modularutilities:ender_proxy: 
modularutilities:feathers: 
modularutilities:fused_quartz: 
modularutilities:hedge: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class xyz.brassgoggledcoders.modularutilities.modules.decoration.EnumLeaveType, values=[OAK, SPRUCE, BIRCH, JUNGLE, ACACIA, BIG_OAK]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
modularutilities:hedge_opaque: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class xyz.brassgoggledcoders.modularutilities.modules.decoration.EnumLeaveType, values=[OAK, SPRUCE, BIRCH, JUNGLE, ACACIA, BIG_OAK]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
modularutilities:leaf_cover: PropertyEnum{name=type, clazz=class xyz.brassgoggledcoders.modularutilities.modules.decoration.EnumLeaveType, values=[OAK, SPRUCE, BIRCH, JUNGLE, ACACIA, BIG_OAK]}
modularutilities:leaf_cover_opaque: PropertyEnum{name=type, clazz=class xyz.brassgoggledcoders.modularutilities.modules.decoration.EnumLeaveType, values=[OAK, SPRUCE, BIRCH, JUNGLE, ACACIA, BIG_OAK]}
modularutilities:magmagold: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1]}
modularutilities:redstone_sand: 
modularutilities:smooth_glowstone: 
modularutilities:soul_glass: 
modularutilities:splitter_tnt: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
modularutilities:stone_decor: PropertyEnum{name=type, clazz=class xyz.brassgoggledcoders.modularutilities.modules.decoration.BlockStoneDecor$EnumStoneType, values=[CLINKER_BRICK, CARVED_STONE, ELDER_PRISMARINE_ROUGH, ELDER_PRISMARINE_BRICKS, ELDER_PRISMARINE_DARK, MORTARLESS_BRICK]}
modularutilities:turf: PropertyEnum{name=type, clazz=class xyz.brassgoggledcoders.modularutilities.modules.decoration.BlockTurf$EnumDirtType, values=[NORMAL, DRY, FROZEN, JUNGLE, SWAMP, PODZOL, MYCELIUM]}
morebees:hive: PropertyEnum{name=hive, clazz=class com.tencao.morebees.hives.HiveTypes, values=[ROCK]}
multiplelights:acacia_ceiling_light: 
multiplelights:acacia_fence_light: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
multiplelights:acacia_floor_light: 
multiplelights:acacia_wall_light: 
multiplelights:birch_ceiling_light: 
multiplelights:birch_fence_light: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
multiplelights:birch_floor_light: 
multiplelights:birch_wall_light: 
multiplelights:cobblestone_ceiling_light: 
multiplelights:cobblestone_floor_light: 
multiplelights:cobblestone_wall_light: 
multiplelights:dark_oak_ceiling_light: 
multiplelights:dark_oak_fence_light: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
multiplelights:dark_oak_floor_light: 
multiplelights:dark_oak_wall_light: 
multiplelights:jungle_ceiling_light: 
multiplelights:jungle_fence_light: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
multiplelights:jungle_floor_light: 
multiplelights:jungle_wall_light: 
multiplelights:oak_ceiling_light: 
multiplelights:oak_fence_light: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
multiplelights:oak_floor_light: 
multiplelights:oak_wall_light: 
multiplelights:spruce_ceiling_light: 
multiplelights:spruce_fence_light: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
multiplelights:spruce_floor_light: 
multiplelights:spruce_wall_light: 
multiplelights:stone_ceiling_light: 
multiplelights:stone_floor_light: 
multiplelights:stone_wall_light: 
multiplelights:stonebrick_ceiling_light: 
multiplelights:stonebrick_floor_light: 
multiplelights:stonebrick_wall_light: 
mumboredstone:blue_wire: PropertyEnum{name=east, clazz=class com.supercat765.mumboredstone.blocks.BlockColoredWire$EnumAttachPosition, values=[up, side, none]}, PropertyEnum{name=north, clazz=class com.supercat765.mumboredstone.blocks.BlockColoredWire$EnumAttachPosition, values=[up, side, none]}, PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyEnum{name=south, clazz=class com.supercat765.mumboredstone.blocks.BlockColoredWire$EnumAttachPosition, values=[up, side, none]}, PropertyEnum{name=west, clazz=class com.supercat765.mumboredstone.blocks.BlockColoredWire$EnumAttachPosition, values=[up, side, none]}
mumboredstone:breaker: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
mumboredstone:capacitor: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
mumboredstone:detector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
mumboredstone:extendrepeater: PropertyInteger{name=delay, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=locked, clazz=class java.lang.Boolean, values=[true, false]}
mumboredstone:extendrepeater_lit: PropertyInteger{name=delay, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=locked, clazz=class java.lang.Boolean, values=[true, false]}
mumboredstone:powerpiston: PropertyBool{name=extended, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
mumboredstone:powerpiston_extention: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=short, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPistonExtension$EnumPistonType, values=[normal, sticky]}
mumboredstone:powerpiston_sticky: PropertyBool{name=extended, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
mumboredstone:resister: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
mumboredstone:rotator180: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
mumboredstone:rotatorccw: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
mumboredstone:rotatorcw: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
netherchest:nether_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
netherex:amethyst_block: 
netherex:amethyst_ore: 
netherex:basalt: 
netherex:basalt_brick: 
netherex:basalt_brick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:basalt_brick_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
netherex:basalt_brick_slab: PropertyEnum{name=type, clazz=class logictechcorp.libraryex.block.BlockModSlab$SlabType, values=[top, bottom, double]}
netherex:basalt_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
netherex:basalt_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:basalt_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:basalt_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
netherex:basalt_pillar: 
netherex:basalt_pillar_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:basalt_pillar_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
netherex:basalt_pillar_slab: PropertyEnum{name=type, clazz=class logictechcorp.libraryex.block.BlockModSlab$SlabType, values=[top, bottom, double]}
netherex:basalt_pillar_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
netherex:basalt_pillar_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:basalt_slab: PropertyEnum{name=type, clazz=class logictechcorp.libraryex.block.BlockModSlab$SlabType, values=[top, bottom, double]}
netherex:basalt_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
netherex:basalt_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:blue_fire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:bone_chunk: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
netherex:bone_sliver: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
netherex:brown_elder_mushroom: 
netherex:brown_elder_mushroom_cap: 
netherex:elder_mushroom_stem: PropertyEnum{name=axis, clazz=class logictechcorp.netherex.block.BlockElderMushroomStem$EnumType, values=[Y, X, Z, NONE]}
netherex:enoki_mushroom_cap: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
netherex:enoki_mushroom_stem: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:fiery_nether_brick: 
netherex:fiery_nether_brick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:fiery_nether_brick_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
netherex:fiery_nether_brick_slab: PropertyEnum{name=type, clazz=class logictechcorp.libraryex.block.BlockModSlab$SlabType, values=[top, bottom, double]}
netherex:fiery_nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
netherex:fiery_nether_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:fiery_netherrack: 
netherex:fiery_netherrack_path: 
netherex:frostburn_ice: 
netherex:gloomy_nether_brick: 
netherex:gloomy_nether_brick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:gloomy_nether_brick_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
netherex:gloomy_nether_brick_slab: PropertyEnum{name=type, clazz=class logictechcorp.libraryex.block.BlockModSlab$SlabType, values=[top, bottom, double]}
netherex:gloomy_nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
netherex:gloomy_nether_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:gloomy_netherrack: 
netherex:gloomy_netherrack_path: 
netherex:hyphae: 
netherex:ichor: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
netherex:icy_nether_brick: 
netherex:icy_nether_brick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:icy_nether_brick_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
netherex:icy_nether_brick_slab: PropertyEnum{name=type, clazz=class logictechcorp.libraryex.block.BlockModSlab$SlabType, values=[top, bottom, double]}
netherex:icy_nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
netherex:icy_nether_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:icy_netherrack: 
netherex:icy_netherrack_path: 
netherex:lively_nether_brick: 
netherex:lively_nether_brick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:lively_nether_brick_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
netherex:lively_nether_brick_slab: PropertyEnum{name=type, clazz=class logictechcorp.libraryex.block.BlockModSlab$SlabType, values=[top, bottom, double]}
netherex:lively_nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
netherex:lively_nether_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:lively_netherrack: 
netherex:lively_netherrack_path: 
netherex:nether_brick_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
netherex:nether_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
netherex:netherrack_path: 
netherex:quartz_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:quartz_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
netherex:quartz_ore: 
netherex:quartz_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:red_elder_mushroom: 
netherex:red_elder_mushroom_cap: 
netherex:red_nether_brick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:red_nether_brick_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
netherex:red_nether_brick_slab: PropertyEnum{name=type, clazz=class logictechcorp.libraryex.block.BlockModSlab$SlabType, values=[top, bottom, double]}
netherex:red_nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
netherex:red_nether_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:rime_block: 
netherex:rime_ore: 
netherex:smooth_basalt: 
netherex:smooth_basalt_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:smooth_basalt_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
netherex:smooth_basalt_slab: PropertyEnum{name=type, clazz=class logictechcorp.libraryex.block.BlockModSlab$SlabType, values=[top, bottom, double]}
netherex:smooth_basalt_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
netherex:smooth_basalt_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:soul_glass: 
netherex:soul_glass_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
netherex:thornstalk: PropertyEnum{name=part, clazz=class logictechcorp.netherex.block.BlockThornstalk$EnumPart, values=[TOP, MIDDLE, BOTTOM]}
netherex:urn_of_sorrow: PropertyEnum{name=type, clazz=class logictechcorp.netherex.block.BlockUrnOfSorrow$EnumType, values=[EMPTY, FULL]}
netherex:worn_iron: 
netherfoundation:hellfish: 
netherfoundation:ore: PropertyEnum{name=type, clazz=class tehseph.netherfoundation.common.block.BlockNetherOre$Type, values=[GOLD, IRON, COAL, LAPIS, DIAMOND, REDSTONE, COPPER, TIN, SILVER, LEAD, ALUMINUM, NICKEL, PLATINUM, IRIDIUM, MITHRIL, EMERALD]}
notenoughscaffold:iron_scaffold: 
notenoughscaffold:wooden_scaffold: 
notenoughwands:lightblock: 
omlib:network_cable: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:base_addon: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1]}
openmodularturrets:disposable_item_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:expander: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
openmodularturrets:grenade_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:incendiary_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:laser_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:lever_block: PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4]}
openmodularturrets:machine_gun_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:potato_cannon_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:rail_gun_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:relativistic_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:rocket_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:teleporter_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:turret_base: PropertyInteger{name=light_opacity, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyInteger{name=light_value, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyInteger{name=tier, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5]}
pickletweaks:colored_cobblestone: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
plants2:aakore: 
plants2:adlumia_f: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=zvine, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Vines, values=[ADLUMIA_F, AFGEKIA_M, ANDROSACE_A, AKEBIA_Q, AMPELOPSIS_A]}
plants2:afgekia_m: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=zvine, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Vines, values=[ADLUMIA_F, AFGEKIA_M, ANDROSACE_A, AKEBIA_Q, AMPELOPSIS_A]}
plants2:akebia_q_vine: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=zvine, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Vines, values=[ADLUMIA_F, AFGEKIA_M, ANDROSACE_A, AKEBIA_Q, AMPELOPSIS_A]}
plants2:ampelopsis_a_vine: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=zvine, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Vines, values=[ADLUMIA_F, AFGEKIA_M, ANDROSACE_A, AKEBIA_Q, AMPELOPSIS_A]}
plants2:androsace_a: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=zvine, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Vines, values=[ADLUMIA_F, AFGEKIA_M, ANDROSACE_A, AKEBIA_Q, AMPELOPSIS_A]}
plants2:aphrireroot: 
plants2:ash_slab: PropertyEnum{name=slab_variant, clazz=class shadows.plants2.block.BlockEnumSlab$SlabVariant, values=[LOWER, UPPER, DOUBLE]}
plants2:ash_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
plants2:black_kauri_slab: PropertyEnum{name=slab_variant, clazz=class shadows.plants2.block.BlockEnumSlab$SlabVariant, values=[LOWER, UPPER, DOUBLE]}
plants2:black_kauri_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
plants2:blaze_slab: PropertyEnum{name=slab_variant, clazz=class shadows.plants2.block.BlockEnumSlab$SlabVariant, values=[LOWER, UPPER, DOUBLE]}
plants2:blaze_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
plants2:brazillian_pine_slab: PropertyEnum{name=slab_variant, clazz=class shadows.plants2.block.BlockEnumSlab$SlabVariant, values=[LOWER, UPPER, DOUBLE]}
plants2:brazillian_pine_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
plants2:brewing_cauldron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
plants2:briblebum: 
plants2:bush: PropertyBool{name=fruit, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$BushSet, values=[BLACKBERRY, BLUEBERRY, DECIDUOUS, EVERGREEN, HUCKLEBERRY, RASPBERRY]}
plants2:bushling: PropertyBool{name=inventory, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$BushSet, values=[BLACKBERRY, BLUEBERRY, DECIDUOUS, EVERGREEN, HUCKLEBERRY, RASPBERRY]}
plants2:cataplant: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
plants2:cosmetic_0: PropertyBool{name=inventory, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Plants, values=[ABELIOPHYLLUM_D, ABROMA_A, ABUTILON_I, ACAENA_S, ACALYPHA_A, ACALYPHA_R, ACANTHOLIMON_G, ACHILLEA, ACHIMENES_E, ACINOS_A, ACIPHYLLA_G, ADENOPHORA_T, ADONIS_A, AECHMEA_A, AESCHYNANTHUS_S, AETHIONEMA_S]}
plants2:cosmetic_1: PropertyBool{name=inventory, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Plants, values=[AGAPANTHUS_A, AGERATUM_C, AGROSTEMMA_G, AIRA_C, AJUGA_A, ALBUCA_F, ALCEA_B, ALKANNA_T, ALLIARIA_P, ALLIUM_C, ALOE_B, ALOPECURUS_G, ALSOBIA_D, ALSTROEMERIA_P, ALYOGYNE_H, AMARYLLIS_B]}
plants2:cosmetic_2: PropertyBool{name=inventory, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Plants, values=[AMBROSIA_T, AMESIELLA_P, AMMOBIUM_A, AMPHIPAPPUS, ANACYCLUS_V, ANAGALLIS_A, ANCHUSA_A, ARGOCOFFEEOPSIS_L, ASCLEPIAS_S, ASCLEPIAS_T, ASPALATHUS_V, ASTILBE_C, BARBAREA_V, BEGONIA_E, BRACHYSTELMA_S, CARDAMINE_C]}
plants2:cosmetic_3: PropertyBool{name=inventory, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Plants, values=[CEPHALOPHYLLUM_P, CHRYSANTHEMUM_M, CLOVE, CORYDALIS, CORYDALIS_F, CRASSULA_S, DISA_F, EPIPOGIUM_A, FABACEAE, GALANTHUS, HELIOTROPIUM_P, HELLEBORE, HESPERIS_M, IMPATIENS_C, ISOLEPIS_B, NARTHECIUM_A]}
plants2:cosmetic_4: PropertyBool{name=inventory, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Plants, values=[NEMESIA_M, PEONY, PLUCHEA_G, PSORALEA_C, PSORALEA_M, PUERARIA_M, RHANTERIUM_E, RORIPPA_S, RUDBECKIA_H, STREBLORRHIZA_S, SUMATRA_D, THISMIA_A, TRILLIUM, VERATRUM_V, VERONICA_A, VIOLA_C]}
plants2:cosmetic_5: PropertyBool{name=inventory, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Plants, values=[ALLIUM_DRUMSTICK, BACHELORS_BUTTON, BILLY_BUTTONS, DELPHINIUM_BELLADONNA, FERNFLOWER_YARROW, GERBERA_DAISY, HYDRANGEA, RED_ROVER, SNAPDRAGON, STAR_OF_BETHLEHEM, BARREN_STRAWBERRY, BEARDTONGUE, FAIRY_LILY, ROYAL_BLUEBELL, SANDBOG_DEATH_CAMAS, SNOWY_RIVER_WESTRINGIA]}
plants2:cosmetic_6: PropertyBool{name=inventory, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Plants, values=[WELDENIA_CANDIDA, WILD_RICE, YELLOWROOT, ZENOBIA, CAMBRIDGE_BLUE]}
plants2:crop_0: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyBool{name=inventory, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Crops, values=[AMARANTHUS_H, OKRA]}
plants2:crop_1: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyBool{name=inventory, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Crops, values=[PINEAPPLE]}
plants2:crystal: PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Crystals, values=[CRYSTAL_SHARD, CRYSTAL_BLOCK, CRYSTAL_BRICK, DARK_CRYSTAL_SHARD, DARK_CRYSTAL_BLOCK, DARK_CRYSTAL_BRICK, TITAN_STONE]}
plants2:crystal_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$CrystalLogs, values=[CRYSTAL, DARK_CRYSTAL]}
plants2:crystal_log: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$CrystalLogs, values=[CRYSTAL, DARK_CRYSTAL]}
plants2:crystal_planks: PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$CrystalPlanks, values=[CRYSTAL, DARK_CRYSTAL]}
plants2:crystal_sapling: PropertyBool{name=inventory, clazz=class java.lang.Boolean, values=[true, false]}
plants2:crystal_slab: PropertyEnum{name=slab_variant, clazz=class shadows.plants2.block.BlockEnumSlab$SlabVariant, values=[LOWER, UPPER, DOUBLE]}
plants2:crystal_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
plants2:crystal_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
plants2:dark_crystal_slab: PropertyEnum{name=slab_variant, clazz=class shadows.plants2.block.BlockEnumSlab$SlabVariant, values=[LOWER, UPPER, DOUBLE]}
plants2:dark_crystal_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
plants2:desert_0: PropertyBool{name=inventory, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Desert, values=[APACHE_PLUME, ARIZONA_POPPY, ASIAN_MUSTARD, BIGELOWS_MONKEY_FLOWER, BLACKTACK_PHACELIA, BLAZING_STAR, BLUE_FLAX, BRISTLY_FIDDLENECK, BROWN_EYES, BUCKBRUSH, BUTTON_BRITTLEBUSH, CANAIGRE, CHOCOLATE_DROPS, CHUPAROSA, CLUSTERED_BROOMRAPE, COULTERS_JEWELFLOWER]}
plants2:desert_1: PropertyBool{name=inventory, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Desert, values=[DISTANT_SCORPIONWEED, NEGLECTED_SCORPIONWEED, SAGEBRUSH, SAN_ANGELO_YUCCA]}
plants2:double_0: PropertyBool{name=inventory, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Double, values=[ABELIA_C, ABRONIA_A, ACANTHUS_B, ADENOCARPUS_F, AGONIS_T, ALONSOA_M, BULBIL_BUGLELILY]}, PropertyBool{name=upper, clazz=class java.lang.Boolean, values=[true, false]}
plants2:double_harvest_0: PropertyBool{name=fruit, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.LaterEnums$DoubleHarvestable, values=[ALYXIA_B]}, PropertyBool{name=upper, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=zinventory, clazz=class java.lang.Boolean, values=[true, false]}
plants2:groundcover: 
plants2:harvest_0: PropertyBool{name=fruit, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=inventory, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.LaterEnums$Harvestable, values=[ACTAEA_P, ALTERNANTHERA_F, AMBROSIA_A, APOCYNUM_C, DAUCUS_C, PHYTOLACCA_A, PLANTAGO_M, RUBUS_O]}
plants2:harvest_1: PropertyBool{name=fruit, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=inventory, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.LaterEnums$Harvestable, values=[RUBUS_P, SAFFRON, SOLANUM_C, SOLANUM_D, SOLANUM_N, TAHITIAN_SPINACH]}
plants2:incense_cedar_slab: PropertyEnum{name=slab_variant, clazz=class shadows.plants2.block.BlockEnumSlab$SlabVariant, values=[LOWER, UPPER, DOUBLE]}
plants2:incense_cedar_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
plants2:jar: 
plants2:leaves_0: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Logs, values=[BLACK_KAURI, BRAZILLIAN_PINE, INCENSE_CEDAR, MURRAY_PINE]}
plants2:log_0: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Logs, values=[BLACK_KAURI, BRAZILLIAN_PINE, INCENSE_CEDAR, MURRAY_PINE]}
plants2:murray_pine_slab: PropertyEnum{name=slab_variant, clazz=class shadows.plants2.block.BlockEnumSlab$SlabVariant, values=[LOWER, UPPER, DOUBLE]}
plants2:murray_pine_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
plants2:nether_harvest: PropertyBool{name=fruit, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=inventory, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.LaterEnums$NetherHarvests, values=[BLAZE, MAGMA, MELON, FIRE_FRUIT, EMBERROOT, SMOLDERBERRY]}
plants2:nether_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$NetherLogs, values=[ASH, BLAZE]}
plants2:nether_log: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$NetherLogs, values=[ASH, BLAZE]}
plants2:nether_sapling: PropertyBool{name=inventory, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$NetherLogs, values=[ASH, BLAZE]}
plants2:planks: PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.LaterEnums$Planks, values=[ASH, BLAZE, BLACK_KAURI, BRAZILLIAN_PINE, INCENSE_CEDAR, MURRAY_PINE]}
plants2:saimbaire: 
plants2:sapling_0: PropertyBool{name=inventory, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class shadows.plants2.data.enums.TheBigBookOfEnums$Logs, values=[BLACK_KAURI, BRAZILLIAN_PINE, INCENSE_CEDAR, MURRAY_PINE]}
plants2:small_flower_aithotus: 
powersuits:liquid_nitrogen: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
powersuits:luxcapacitor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
powersuits:tinkertable: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
qualitytools:reforging_station: 
quark:acacia_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:acacia_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:acacia_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
quark:andesite_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:bark: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockBark$Variants, values=[BARK_OAK, BARK_SPRUCE, BARK_BIRCH, BARK_JUNGLE, BARK_ACACIA, BARK_DARK_OAK]}
quark:bark_acacia_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_acacia_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_acacia_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:bark_acacia_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:bark_birch_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_birch_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_birch_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:bark_birch_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:bark_dark_oak_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_dark_oak_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_dark_oak_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:bark_dark_oak_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:bark_jungle_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_jungle_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_jungle_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:bark_jungle_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:bark_oak_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_oak_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_oak_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:bark_oak_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:bark_spruce_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_spruce_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_spruce_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:bark_spruce_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:basalt: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockBasalt$Variants, values=[STONE_BASALT, STONE_BASALT_SMOOTH]}
quark:basalt_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:basalt_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:biome_brick: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockBiomeBrick$Variants, values=[FIRE_STONE_BRICK, ICY_STONE_BRICK]}
quark:biome_cobblestone: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockBiomeCobblestone$Variants, values=[FIRE_STONE, ICY_STONE, COBBED_STONE]}
quark:biotite_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockQuartz$EnumType, values=[default, chiseled, lines, lines, lines]}
quark:biotite_ore: 
quark:biotite_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:biotite_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:biotite_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:biotite_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:birch_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:birch_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:birch_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
quark:black_ash: PropertyEnum{name=east, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=north, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=south, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=west, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}
quark:blaze_lantern: 
quark:blaze_rod: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
quark:brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:candle: PropertyEnum{name=variant, clazz=class vazkii.quark.decoration.block.BlockCandle$Variants, values=[CANDLE_WHITE, CANDLE_ORANGE, CANDLE_MAGENTA, CANDLE_LIGHT_BLUE, CANDLE_YELLOW, CANDLE_LIME, CANDLE_PINK, CANDLE_GRAY, CANDLE_SILVER, CANDLE_CYAN, CANDLE_PURPLE, CANDLE_BLUE, CANDLE_BROWN, CANDLE_GREEN, CANDLE_RED, CANDLE_BLACK]}
quark:carved_wood: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockCarvedWood$Variants, values=[CARVED_OAK_WOOD, CARVED_SPRUCE_WOOD, CARVED_BIRCH_WOOD, CARVED_JUNGLE_WOOD, CARVED_ACACIA_WOOD, CARVED_DARK_OAK_WOOD]}
quark:charred_nether_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:charred_nether_brick_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:charred_nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:charred_nether_bricks: 
quark:chute: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}
quark:cobbed_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:cobbed_stone_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:cobbed_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:cobbed_stone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:cobblestone_mossy_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:cobblestone_mossy_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:cobblestone_mossy_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:color_slime: PropertyEnum{name=variant, clazz=class vazkii.quark.automation.block.BlockColorSlime$Variants, values=[SLIME_RED, SLIME_BLUE, SLIME_CYAN, SLIME_MAGENTA, SLIME_YELLOW]}
quark:colored_flowerpot_black: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_blue: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_brown: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_cyan: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_gray: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_green: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_light_blue: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_lime: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_magenta: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_orange: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_pink: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_purple: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_red: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_silver: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_white: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_yellow: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:crystal: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockCrystal$Variants, values=[CRYSTAL_WHITE, CRYSTAL_RED, CRYSTAL_ORANGE, CRYSTAL_YELLOW, CRYSTAL_GREEN, CRYSTAL_BLUE, CRYSTAL_INDIGO, CRYSTAL_VIOLET, CRYSTAL_BLACK]}
quark:crystal_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockCrystal$Variants, values=[CRYSTAL_WHITE, CRYSTAL_RED, CRYSTAL_ORANGE, CRYSTAL_YELLOW, CRYSTAL_GREEN, CRYSTAL_BLUE, CRYSTAL_INDIGO, CRYSTAL_VIOLET, CRYSTAL_BLACK]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:custom_bookshelf: PropertyEnum{name=variant, clazz=class vazkii.quark.decoration.block.BlockCustomBookshelf$Variants, values=[BOOKSHELF_SPRUCE, BOOKSHELF_BIRCH, BOOKSHELF_JUNGLE, BOOKSHELF_ACACIA, BOOKSHELF_DARK_OAK]}
quark:custom_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
quark:custom_chest_trap: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
quark:dark_oak_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:dark_oak_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:dark_oak_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
quark:dark_prismarine_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:diorite_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:duskbound_block: 
quark:duskbound_block_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:duskbound_block_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:duskbound_block_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:duskbound_block_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:duskbound_lantern: 
quark:elder_prismarine: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockElderPrismarine$Variants, values=[ELDER_PRISMARINE, ELDER_PRISMARINE_BRICKS, ELDER_PRISMARINE_DARK]}
quark:elder_prismarine_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:elder_prismarine_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:elder_prismarine_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:elder_prismarine_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:elder_prismarine_dark_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:elder_prismarine_dark_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:elder_prismarine_dark_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:elder_prismarine_dark_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:elder_prismarine_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:elder_prismarine_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:elder_prismarine_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:elder_prismarine_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:elder_sea_lantern: 
quark:end_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:end_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:end_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:end_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:ender_watcher: PropertyBool{name=watched, clazz=class java.lang.Boolean, values=[true, false]}
quark:fire_stone_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:fire_stone_brick_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:fire_stone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:fire_stone_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:fire_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:fire_stone_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:fire_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:fire_stone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:framed_glass: 
quark:framed_glass_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:glowcelium: 
quark:glowshroom: 
quark:glowshroom_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
quark:glowstone_dust_block: PropertyEnum{name=east, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=north, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=south, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=west, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}
quark:gold_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:granite_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:grate: 
quark:gravisand: 
quark:gunpowder_block: PropertyEnum{name=east, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=north, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=south, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=west, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}
quark:hardened_clay_tiles: 
quark:hardened_clay_tiles_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:hardened_clay_tiles_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:hardened_clay_tiles_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:icy_stone_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:icy_stone_brick_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:icy_stone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:icy_stone_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:icy_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:icy_stone_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:icy_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:icy_stone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:iron_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:iron_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
quark:iron_plate: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockIronPlate$Variants, values=[IRON_PLATE, RUSTY_IRON_PLATE]}
quark:iron_plate_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:iron_plate_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:iron_plate_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:iron_rod: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
quark:jasper: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockJasper$Variants, values=[STONE_JASPER, STONE_JASPER_SMOOTH]}
quark:jasper_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:jasper_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:jungle_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:jungle_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:jungle_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
quark:leaf_carpet: PropertyEnum{name=variant, clazz=class vazkii.quark.decoration.block.BlockLeafCarpet$Variants, values=[OAK_LEAF_CARPET, SPRUCE_LEAF_CARPET, BIRCH_LEAF_CARPET, JUNGLE_LEAF_CARPET, ACACIA_LEAF_CARPET, DARK_OAK_LEAF_CARPET, SWAMP_LEAF_CARPET, SAKURA_LEAF_CARPET]}
quark:limestone: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockLimestone$Variants, values=[STONE_LIMESTONE, STONE_LIMESTONE_SMOOTH]}
quark:limestone_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:limestone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:lit_lamp: 
quark:magma_bricks: 
quark:magma_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:magma_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:magma_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:marble: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockMarble$Variants, values=[STONE_MARBLE, STONE_MARBLE_SMOOTH]}
quark:marble_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:marble_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:midori_block: 
quark:midori_block_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:midori_block_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:midori_block_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:midori_block_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:midori_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
quark:monster_box: 
quark:netherrack_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:obsidian_pressure_plate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:paper_lantern: PropertyEnum{name=variant, clazz=class vazkii.quark.decoration.block.BlockPaperLantern$Variants, values=[PAPER_LANTERN, PAPER_LANTERN_SAKURA]}
quark:paper_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:paper_wall_big: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:paper_wall_sakura: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:pipe: PropertyEnum{name=down, clazz=class vazkii.quark.oddities.block.BlockPipe$ConnectionType, values=[NONE, PIPE, TERMINAL, PROP]}, PropertyEnum{name=east, clazz=class vazkii.quark.oddities.block.BlockPipe$ConnectionType, values=[NONE, PIPE, TERMINAL, PROP]}, PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=north, clazz=class vazkii.quark.oddities.block.BlockPipe$ConnectionType, values=[NONE, PIPE, TERMINAL, PROP]}, PropertyEnum{name=south, clazz=class vazkii.quark.oddities.block.BlockPipe$ConnectionType, values=[NONE, PIPE, TERMINAL, PROP]}, PropertyEnum{name=up, clazz=class vazkii.quark.oddities.block.BlockPipe$ConnectionType, values=[NONE, PIPE, TERMINAL, PROP]}, PropertyEnum{name=west, clazz=class vazkii.quark.oddities.block.BlockPipe$ConnectionType, values=[NONE, PIPE, TERMINAL, PROP]}
quark:polished_netherrack: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockPolishedNetherrack$Variants, values=[POLISHED_NETHERRACK, POLISHED_NETHERRACK_BRICKS]}
quark:polished_netherrack_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:polished_netherrack_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:polished_netherrack_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:polished_netherrack_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:polished_stone: 
quark:prismarine_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:prismarine_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:prismarine_dark_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_dark_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_dark_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:prismarine_rough_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:prismarine_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:purpur_block_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:quilted_wool: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockQuiltedWool$Variants, values=[WOOL_QUILTED_WHITE, WOOL_QUILTED_ORANGE, WOOL_QUILTED_MAGENTA, WOOL_QUILTED_LIGHT_BLUE, WOOL_QUILTED_YELLOW, WOOL_QUILTED_LIME, WOOL_QUILTED_PINK, WOOL_QUILTED_GRAY, WOOL_QUILTED_SILVER, WOOL_QUILTED_CYAN, WOOL_QUILTED_PURPLE, WOOL_QUILTED_BLUE, WOOL_QUILTED_BROWN, WOOL_QUILTED_GREEN, WOOL_QUILTED_RED, WOOL_QUILTED_BLACK]}
quark:rain_detector: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=power, clazz=class java.lang.Boolean, values=[true, false]}
quark:red_nether_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:red_nether_brick_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:red_nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:red_sandstone_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:red_sandstone_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:red_sandstone_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:red_sandstone_smooth_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:red_sandstone_smooth_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:red_sandstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:redstone_inductor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=locked, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:redstone_randomizer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=power_left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:reed_block: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
quark:reed_block_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:reed_block_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:reed_block_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:reed_block_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:roots: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:roots_black_flower: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:roots_blue_flower: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:roots_white_flower: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:rope: 
quark:sandstone_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:sandstone_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:sandstone_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:sandstone_new: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockNewSandstone$Variants, values=[SANDSTONE_SMOOTH, SANDSTONE_BRICKS, RED_SANDSTONE_SMOOTH, RED_SANDSTONE_BRICKS, SOUL_SANDSTONE_SMOOTH, SOUL_SANDSTONE_BRICKS]}
quark:sandstone_smooth_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:sandstone_smooth_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:sandstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:sandy_bricks: 
quark:sandy_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:sandy_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:sandy_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:sandy_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:slate: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockSlate$Variants, values=[STONE_SLATE, STONE_SLATE_SMOOTH]}
quark:slate_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:slate_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:smoker: 
quark:snow_bricks: 
quark:snow_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:snow_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:snow_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:snow_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:soul_sandstone: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockSoulSandstone$Variants, values=[SOUL_SANDSTONE, CHISELED_SOUL_SANDSTONE, SMOOTH_SOUL_SANDSTONE]}
quark:soul_sandstone_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:soul_sandstone_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:soul_sandstone_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:soul_sandstone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:soul_sandstone_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:soul_sandstone_smooth_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:soul_sandstone_smooth_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:soul_sandstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:soul_sandstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:spruce_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:spruce_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:spruce_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
quark:stained_clay_tiles: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockStainedClayTiles$Variants, values=[STAINED_CLAY_TILES_WHITE, STAINED_CLAY_TILES_ORANGE, STAINED_CLAY_TILES_MAGENTA, STAINED_CLAY_TILES_LIGHT_BLUE, STAINED_CLAY_TILES_YELLOW, STAINED_CLAY_TILES_LIME, STAINED_CLAY_TILES_PINK, STAINED_CLAY_TILES_GRAY, STAINED_CLAY_TILES_SILVER, STAINED_CLAY_TILES_CYAN, STAINED_CLAY_TILES_PURPLE, STAINED_CLAY_TILES_BLUE, STAINED_CLAY_TILES_BROWN, STAINED_CLAY_TILES_GREEN, STAINED_CLAY_TILES_RED, STAINED_CLAY_TILES_BLACK]}
quark:stained_clay_tiles_black_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_black_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_black_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_blue_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_blue_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_blue_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_brown_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_brown_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_brown_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_cyan_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_cyan_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_cyan_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_gray_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_gray_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_gray_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_green_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_green_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_green_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_light_blue_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_light_blue_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_light_blue_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_lime_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_lime_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_lime_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_magenta_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_magenta_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_magenta_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_orange_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_orange_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_orange_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_pink_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_pink_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_pink_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_purple_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_purple_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_purple_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_red_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_red_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_red_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_silver_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_silver_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_silver_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_white_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_white_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_white_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_yellow_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_yellow_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_yellow_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockStainedPlanks$Variants, values=[STAINED_PLANKS_WHITE, STAINED_PLANKS_ORANGE, STAINED_PLANKS_MAGENTA, STAINED_PLANKS_LIGHT_BLUE, STAINED_PLANKS_YELLOW, STAINED_PLANKS_LIME, STAINED_PLANKS_PINK, STAINED_PLANKS_GRAY, STAINED_PLANKS_SILVER, STAINED_PLANKS_CYAN, STAINED_PLANKS_PURPLE, STAINED_PLANKS_BLUE, STAINED_PLANKS_BROWN, STAINED_PLANKS_GREEN, STAINED_PLANKS_RED, STAINED_PLANKS_BLACK]}
quark:stained_planks_black_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_black_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_black_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_blue_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_blue_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_blue_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_brown_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_brown_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_brown_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_cyan_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_cyan_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_cyan_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_gray_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_gray_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_gray_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_green_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_green_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_green_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_light_blue_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_light_blue_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_light_blue_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_lime_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_lime_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_lime_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_magenta_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_magenta_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_magenta_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_orange_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_orange_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_orange_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_pink_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_pink_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_pink_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_purple_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_purple_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_purple_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_red_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_red_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_red_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_silver_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_silver_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_silver_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_white_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_white_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_white_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_yellow_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_yellow_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_yellow_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_andesite_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_andesite_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_andesite_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_andesite_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_andesite_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_andesite_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_andesite_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_andesite_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_basalt_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_basalt_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_basalt_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_basalt_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_basalt_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_basalt_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_basalt_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_diorite_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_diorite_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_diorite_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_diorite_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_diorite_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_diorite_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_diorite_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_diorite_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_granite_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_granite_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_granite_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_granite_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_granite_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_granite_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_granite_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_granite_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_jasper_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_jasper_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_jasper_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_jasper_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_jasper_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_jasper_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_jasper_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_limestone_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_limestone_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_limestone_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_limestone_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_limestone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_limestone_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_limestone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_marble_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_marble_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_marble_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_marble_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_marble_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_marble_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_marble_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_slate_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_slate_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_slate_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_slate_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_slate_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_slate_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_slate_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stonebrick_mossy_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stonebrick_mossy_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stonebrick_mossy_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stonebrick_mossy_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stonebrick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:sturdy_stone: 
quark:sugar_block: 
quark:tiny_potato: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
quark:turf: 
quark:turf_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:turf_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:turf_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:variant_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockVariantLeaves$Variant, values=[SWAMP_LEAVES, SAKURA_LEAVES]}
quark:variant_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockVariantSapling$Variant, values=[SWAMP_SAPLING, SAKURA_SAPLING]}
quark:vertical_planks: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockVerticalPlanks$Variants, values=[VERTICAL_OAK_PLANKS, VERTICAL_SPRUCE_PLANKS, VERTICAL_BIRCH_PLANKS, VERTICAL_JUNGLE_PLANKS, VERTICAL_ACACIA_PLANKS, VERTICAL_DARK_OAK_PLANKS]}
quark:vertical_stained_planks: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockVerticalStainedPlanks$Variants, values=[VERTICAL_STAINED_PLANKS_WHITE, VERTICAL_STAINED_PLANKS_ORANGE, VERTICAL_STAINED_PLANKS_MAGENTA, VERTICAL_STAINED_PLANKS_LIGHT_BLUE, VERTICAL_STAINED_PLANKS_YELLOW, VERTICAL_STAINED_PLANKS_LIME, VERTICAL_STAINED_PLANKS_PINK, VERTICAL_STAINED_PLANKS_GRAY, VERTICAL_STAINED_PLANKS_SILVER, VERTICAL_STAINED_PLANKS_CYAN, VERTICAL_STAINED_PLANKS_PURPLE, VERTICAL_STAINED_PLANKS_BLUE, VERTICAL_STAINED_PLANKS_BROWN, VERTICAL_STAINED_PLANKS_GREEN, VERTICAL_STAINED_PLANKS_RED, VERTICAL_STAINED_PLANKS_BLACK]}
quark:world_stone_bricks: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockWorldStoneBricks$Variants, values=[STONE_GRANITE_BRICKS, STONE_DIORITE_BRICKS, STONE_ANDESITE_BRICKS, STONE_BASALT_BRICKS, STONE_MARBLE_BRICKS, STONE_LIMESTONE_BRICKS, STONE_JASPER_BRICKS, STONE_SLATE_BRICKS]}
quark:world_stone_carved: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockWorldStoneCarved$Variants, values=[STONE_GRANITE_CARVED, STONE_DIORITE_CARVED, STONE_ANDESITE_CARVED, STONE_BASALT_CARVED, STONE_MARBLE_CARVED, STONE_LIMESTONE_CARVED, STONE_JASPER_CARVED, STONE_SLATE_CARVED]}
quark:world_stone_pavement: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockWorldStonePavement$Variants, values=[STONE_GRANITE_PAVEMENT, STONE_DIORITE_PAVEMENT, STONE_ANDESITE_PAVEMENT, STONE_BASALT_PAVEMENT, STONE_MARBLE_PAVEMENT, STONE_LIMESTONE_PAVEMENT, STONE_JASPER_PAVEMENT, STONE_SLATE_PAVEMENT]}
quarryplus:breakerplus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quarryplus:chunkdestroyer: PropertyBool{name=acting, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
quarryplus:dummyblock: 
quarryplus:enchantmover: 
quarryplus:enchantmoverfrombook: 
quarryplus:exppump: PropertyBool{name=acting, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}
quarryplus:filler: 
quarryplus:laserplus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
quarryplus:markerplus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
quarryplus:miningwellplus: PropertyBool{name=acting, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
quarryplus:placerplus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quarryplus:plainpipe: 
quarryplus:pumpplus: PropertyBool{name=acting, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}
quarryplus:quarry: PropertyBool{name=acting, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
quarryplus:quarryframe: PropertyBool{name=damming, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=top, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quarryplus:quarryplus: PropertyBool{name=acting, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
quarryplus:quarryreplacer: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}
quarryplus:refineryplus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
quarryplus:solidquarry: PropertyBool{name=acting, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
quarryplus:spawnercontroller: PropertyBool{name=acting, clazz=class java.lang.Boolean, values=[true, false]}
quarryplus:standalonepump: PropertyBool{name=acting, clazz=class java.lang.Boolean, values=[true, false]}
quarryplus:workbenchplus: 
questionablyimmersive:metal_device: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class flaxbeard.questionablyimmersive.common.blocks.metal.BlockTypes_QIMetalDevice, values=[GAUGE, RADIO]}
questionablyimmersive:metal_multiblock: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=_1dynamicrender, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class flaxbeard.questionablyimmersive.common.blocks.metal.BlockTypes_QIMetalMultiblock, values=[MORTAR, MORTAR_PARENT, COKE_OVEN_BATTERY, COKE_OVEN_BATTERY_PARENT, COKE_OVEN_BATTERY_RENDERED]}
rustic:ale_wort: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
rustic:aloe_vera: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
rustic:andesite_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
rustic:apiary: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rustic:apple_juice: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
rustic:apple_seeds: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1]}
rustic:barrel: 
rustic:beehive: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rustic:blood_orchid: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
rustic:brewing_barrel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rustic:cabinet: PropertyBool{name=bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=mirror, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=top, clazz=class java.lang.Boolean, values=[true, false]}
rustic:candle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
rustic:candle_gold: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
rustic:chain: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyBool{name=dangle, clazz=class java.lang.Boolean, values=[true, false]}
rustic:chain_gold: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyBool{name=dangle, clazz=class java.lang.Boolean, values=[true, false]}
rustic:chair_acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rustic:chair_big_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rustic:chair_birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rustic:chair_ironwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rustic:chair_jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rustic:chair_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rustic:chair_olive: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rustic:chair_spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rustic:chamomile: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
rustic:chandelier: 
rustic:chandelier_gold: 
rustic:chili_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
rustic:clay_wall: 
rustic:clay_wall_cross: 
rustic:clay_wall_diag: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rustic:cloudsbluff: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
rustic:cohosh: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
rustic:condenser: PropertyBool{name=bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rustic:condenser_advanced: PropertyBool{name=bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rustic:core_root: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
rustic:crop_stake: 
rustic:crushing_tub: 
rustic:deathstalk_mushroom: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
rustic:diorite_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
rustic:evaporating_basin: 
rustic:fence_gate_ironwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
rustic:fence_gate_olive: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
rustic:fence_ironwood: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rustic:fence_olive: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rustic:fertile_soil: 
rustic:gargoyle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rustic:ginseng: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
rustic:golden_lantern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rustic:granite_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
rustic:grape_juice: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
rustic:grape_leaves: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=dangle, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=distance, clazz=class java.lang.Integer, values=[0, 1]}, PropertyBool{name=grapes, clazz=class java.lang.Boolean, values=[true, false]}
rustic:grape_stem: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
rustic:honey: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
rustic:horsetail: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
rustic:iron_lantern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rustic:iron_lattice: PropertyBool{name=leaves, clazz=class java.lang.Boolean, values=[true, false]}
rustic:ironberry_juice: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
rustic:ironwood_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
rustic:ironwood_doubleslab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
rustic:ironwood_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
rustic:leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class rustic.common.blocks.BlockPlanksRustic$EnumType, values=[olive, ironwood]}
rustic:leaves_apple: PropertyInteger{name=apple_age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
rustic:liquid_barrel: 
rustic:log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class rustic.common.blocks.BlockPlanksRustic$EnumType, values=[olive, ironwood]}
rustic:marsh_mallow: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
rustic:mooncap_mushroom: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
rustic:olive_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
rustic:olive_doubleslab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
rustic:olive_oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
rustic:olive_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
rustic:painted_wood_black: 
rustic:painted_wood_blue: 
rustic:painted_wood_brown: 
rustic:painted_wood_cyan: 
rustic:painted_wood_gray: 
rustic:painted_wood_green: 
rustic:painted_wood_light_blue: 
rustic:painted_wood_lime: 
rustic:painted_wood_magenta: 
rustic:painted_wood_orange: 
rustic:painted_wood_pink: 
rustic:painted_wood_purple: 
rustic:painted_wood_red: 
rustic:painted_wood_silver: 
rustic:painted_wood_white: 
rustic:painted_wood_yellow: 
rustic:planks: PropertyEnum{name=variant, clazz=class rustic.common.blocks.BlockPlanksRustic$EnumType, values=[olive, ironwood]}
rustic:retort: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rustic:retort_advanced: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rustic:rope: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyBool{name=dangle, clazz=class java.lang.Boolean, values=[true, false]}
rustic:sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=variant, clazz=class rustic.common.blocks.BlockPlanksRustic$EnumType, values=[olive, ironwood]}
rustic:sapling_apple: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
rustic:slate: 
rustic:slate_brick: 
rustic:slate_brick_doubleslab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
rustic:slate_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
rustic:slate_chiseled: 
rustic:slate_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
rustic:slate_roof: 
rustic:slate_roof_doubleslab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
rustic:slate_roof_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
rustic:slate_tile: 
rustic:stairs_ironwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
rustic:stairs_olive: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
rustic:stairs_slate_brick: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
rustic:stairs_slate_roof: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
rustic:stake_tied: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rustic:stone_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
rustic:table_acacia: PropertyBool{name=ne, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=nw, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=se, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=sw, clazz=class java.lang.Boolean, values=[true, false]}
rustic:table_big_oak: PropertyBool{name=ne, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=nw, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=se, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=sw, clazz=class java.lang.Boolean, values=[true, false]}
rustic:table_birch: PropertyBool{name=ne, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=nw, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=se, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=sw, clazz=class java.lang.Boolean, values=[true, false]}
rustic:table_ironwood: PropertyBool{name=ne, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=nw, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=se, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=sw, clazz=class java.lang.Boolean, values=[true, false]}
rustic:table_jungle: PropertyBool{name=ne, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=nw, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=se, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=sw, clazz=class java.lang.Boolean, values=[true, false]}
rustic:table_oak: PropertyBool{name=ne, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=nw, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=se, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=sw, clazz=class java.lang.Boolean, values=[true, false]}
rustic:table_olive: PropertyBool{name=ne, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=nw, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=se, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=sw, clazz=class java.lang.Boolean, values=[true, false]}
rustic:table_spruce: PropertyBool{name=ne, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=nw, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=se, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=sw, clazz=class java.lang.Boolean, values=[true, false]}
rustic:tomato_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
rustic:vase: PropertyInteger{name=variant, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
rustic:wildberry_bush: PropertyBool{name=berries, clazz=class java.lang.Boolean, values=[true, false]}
rustic:wildberry_juice: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
rustic:wind_thistle: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
scalinghealth:crystalore: 
shutters:mainroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
shutters:shutter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
shutters:shuttercontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
signals:block_signal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=lamp_status, clazz=class com.minemaarten.signals.api.access.ISignal$EnumLampStatus, values=[GREEN, RED, YELLOW, YELLOW_BLINKING]}
signals:cart_hopper: 
signals:chain_signal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=lamp_status, clazz=class com.minemaarten.signals.api.access.ISignal$EnumLampStatus, values=[GREEN, RED, YELLOW, YELLOW_BLINKING]}
signals:limiter_rail: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
signals:path_signal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=lamp_status, clazz=class com.minemaarten.signals.api.access.ISignal$EnumLampStatus, values=[GREEN, RED, YELLOW, YELLOW_BLINKING]}
signals:rail_link: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}
signals:station_marker: PropertyBool{name=valid, clazz=class java.lang.Boolean, values=[true, false]}
signals:teleport_rail: PropertyBool{name=forward, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
signals:transport_rail: PropertyBool{name=forward, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
simple_trophies:trophy: PropertyEnum{name=trophy_variant, clazz=class quaternary.simpletrophies.common.etc.EnumTrophyVariant, values=[CLASSIC, X00FF00_GRAY, X00FF00_GOLD]}
simplecorn:corn: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
simplecorn:corn_mid: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
simplecorn:corn_top: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
simplylight:edge_light: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
simplylight:edge_light_top: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
simplylight:illuminant_block: PropertyBool{name=on, clazz=class java.lang.Boolean, values=[true, false]}
simplylight:illuminant_block_on: PropertyBool{name=on, clazz=class java.lang.Boolean, values=[true, false]}
simplylight:illuminant_panel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
simplylight:illuminant_slab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
simplylight:lightbulb: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
simplylight:rodlamp: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
simplylight:wall_lamp: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
simplyloaders:entityloader: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=power, clazz=class java.lang.Boolean, values=[true, false]}
simplyloaders:entityunloader: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=power, clazz=class java.lang.Boolean, values=[true, false]}
simplyloaders:fluidloader: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=power, clazz=class java.lang.Boolean, values=[true, false]}
simplyloaders:fluidunloader: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=power, clazz=class java.lang.Boolean, values=[true, false]}
simplyloaders:loader: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=power, clazz=class java.lang.Boolean, values=[true, false]}
simplyloaders:raintank: 
simplyloaders:unloader: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=power, clazz=class java.lang.Boolean, values=[true, false]}
singularities:compressor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
slideemall:blockslider: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
slideemall:blockslidercutout: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
speedyhoppers:speedyhopper_mk1: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
speedyhoppers:speedyhopper_mk2: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
speedyhoppers:speedyhopper_mk3: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
stygian:endacid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
stygian:endcactus: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
stygian:endcanopysapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
stygian:endglow: 
stygian:endgrass: 
stygian:endleaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
stygian:endlog: 
stygian:endmagma: 
stygian:endobsidian: 
stygian:endplanks: 
stygian:endtallgrass: 
stygian:endvine: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
survivalism:barrel_brewing: PropertyBool{name=sealed, clazz=class java.lang.Boolean, values=[true, false]}
survivalism:barrel_soaking: PropertyBool{name=sealed, clazz=class java.lang.Boolean, values=[true, false]}
survivalism:barrel_storage: PropertyBool{name=sealed, clazz=class java.lang.Boolean, values=[true, false]}
survivalism:compost_bin: PropertyInteger{name=compost, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]}
survivalism:crushing_vat: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
survivalism:drying_rack: 
survivalism:mixing_vat: 
thermalfoundation:fluid_aerotheum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_crude_oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_cryotheum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_ender: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_glowstone: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_mana: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_petrotheum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_pyrotheum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_redstone: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:glass: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockGlass$Type, values=[COPPER, TIN, SILVER, LEAD, ALUMINUM, NICKEL, PLATINUM, IRIDIUM, MITHRIL]}
thermalfoundation:glass_alloy: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockGlassAlloy$Type, values=[STEEL, ELECTRUM, INVAR, BRONZE, CONSTANTAN, SIGNALUM, LUMIUM, ENDERIUM]}
thermalfoundation:ore: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockOre$Type, values=[COPPER, TIN, SILVER, LEAD, ALUMINUM, NICKEL, PLATINUM, IRIDIUM, MITHRIL]}
thermalfoundation:ore_fluid: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockOreFluid$Type, values=[CRUDE_OIL_SAND, CRUDE_OIL_GRAVEL, REDSTONE, GLOWSTONE, ENDER, CRUDE_OIL_RED_SAND]}
thermalfoundation:rockwool: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockRockwool$Type, values=[BLACK, RED, GREEN, BROWN, BLUE, PURPLE, CYAN, SILVER, GRAY, PINK, LIME, YELLOW, LIGHT_BLUE, MAGENTA, ORANGE, WHITE]}
thermalfoundation:storage: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockStorage$Type, values=[COPPER, TIN, SILVER, LEAD, ALUMINUM, NICKEL, PLATINUM, IRIDIUM, MITHRIL]}
thermalfoundation:storage_alloy: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockStorageAlloy$Type, values=[STEEL, ELECTRUM, INVAR, BRONZE, CONSTANTAN, SIGNALUM, LUMIUM, ENDERIUM]}
thermalfoundation:storage_resource: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockStorageResource$Type, values=[CHARCOAL, COKE]}
traverse:blue_rock: 
traverse:blue_rock_bricks: 
traverse:blue_rock_bricks_chiseled: 
traverse:blue_rock_bricks_double_slab: PropertyEnum{name=variant, clazz=class prospector.traverse.blocks.base.BlockTraverseSlab$Variant, values=[DEFAULT]}
traverse:blue_rock_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class prospector.traverse.blocks.base.BlockTraverseSlab$Variant, values=[DEFAULT]}
traverse:blue_rock_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
traverse:blue_rock_cobblestone: 
traverse:blue_rock_cobblestone_double_slab: PropertyEnum{name=variant, clazz=class prospector.traverse.blocks.base.BlockTraverseSlab$Variant, values=[DEFAULT]}
traverse:blue_rock_cobblestone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class prospector.traverse.blocks.base.BlockTraverseSlab$Variant, values=[DEFAULT]}
traverse:blue_rock_cobblestone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
traverse:blue_rock_cobblestone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
traverse:blue_rock_double_slab: PropertyEnum{name=variant, clazz=class prospector.traverse.blocks.base.BlockTraverseSlab$Variant, values=[DEFAULT]}
traverse:blue_rock_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class prospector.traverse.blocks.base.BlockTraverseSlab$Variant, values=[DEFAULT]}
traverse:brown_autumnal_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
traverse:brown_autumnal_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
traverse:cold_grass: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockTallGrass$EnumType, values=[dead_bush, tall_grass, fern]}
traverse:dead_grass: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockTallGrass$EnumType, values=[dead_bush, tall_grass, fern]}
traverse:fir_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
traverse:fir_double_slab: PropertyEnum{name=variant, clazz=class prospector.traverse.blocks.base.BlockTraverseSlab$Variant, values=[DEFAULT]}
traverse:fir_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
traverse:fir_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
traverse:fir_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
traverse:fir_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
traverse:fir_planks: 
traverse:fir_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
traverse:fir_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class prospector.traverse.blocks.base.BlockTraverseSlab$Variant, values=[DEFAULT]}
traverse:fir_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
traverse:orange_autumnal_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
traverse:orange_autumnal_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
traverse:red_autumnal_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
traverse:red_autumnal_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
traverse:red_rock: 
traverse:red_rock_bricks: 
traverse:red_rock_bricks_chiseled: 
traverse:red_rock_bricks_double_slab: PropertyEnum{name=variant, clazz=class prospector.traverse.blocks.base.BlockTraverseSlab$Variant, values=[DEFAULT]}
traverse:red_rock_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class prospector.traverse.blocks.base.BlockTraverseSlab$Variant, values=[DEFAULT]}
traverse:red_rock_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
traverse:red_rock_cobblestone: 
traverse:red_rock_cobblestone_double_slab: PropertyEnum{name=variant, clazz=class prospector.traverse.blocks.base.BlockTraverseSlab$Variant, values=[DEFAULT]}
traverse:red_rock_cobblestone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class prospector.traverse.blocks.base.BlockTraverseSlab$Variant, values=[DEFAULT]}
traverse:red_rock_cobblestone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
traverse:red_rock_cobblestone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
traverse:red_rock_double_slab: PropertyEnum{name=variant, clazz=class prospector.traverse.blocks.base.BlockTraverseSlab$Variant, values=[DEFAULT]}
traverse:red_rock_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class prospector.traverse.blocks.base.BlockTraverseSlab$Variant, values=[DEFAULT]}
traverse:yellow_autumnal_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
traverse:yellow_autumnal_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
underwaterrails:advanced_underwater_rail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
underwaterrails:basic_underwater_rail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
uppers:upper: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
vending:vendingmachine: PropertyEnum{name=support, clazz=class info.jbcs.minecraft.vending.block.EnumSupports, values=[stone, stonebrick, stonebricksmooth, wood, workbench, gravel, musicblock, sandstone, blockgold, blockiron, brick, stonemoss, obsidian, blockdiamond, blockemerald, blocklapis]}
vending:vendingmachineadvanced: PropertyEnum{name=support, clazz=class info.jbcs.minecraft.vending.block.EnumSupports, values=[stone, stonebrick, stonebricksmooth, wood, workbench, gravel, musicblock, sandstone, blockgold, blockiron, brick, stonemoss, obsidian, blockdiamond, blockemerald, blocklapis]}
vending:vendingmachinemultiple: PropertyEnum{name=support, clazz=class info.jbcs.minecraft.vending.block.EnumSupports, values=[stone, stonebrick, stonebricksmooth, wood, workbench, gravel, musicblock, sandstone, blockgold, blockiron, brick, stonemoss, obsidian, blockdiamond, blockemerald, blocklapis]}
vending:vendingstorageattachment: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
vt:acaciabark: 
vt:birchbark: 
vt:charcoalblock: 
vt:darkoakbark: 
vt:flintblock: 
vt:junglebark: 
vt:oakbark: 
vt:pedestal: 
vt:sprucebark: 
vt:sugarblock: 
vulcanite:nether_vulcanite_ore: 
vulcanite:vulcanite_block: 
vulcanite:vulcanite_ore: 
waterworks:groundwater_pump: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
waterworks:water_pipe: 
weirdinggadget:weirding_gadget: PropertyBool{name=render_dynamic, clazz=class java.lang.Boolean, values=[true, false]}
withsprinkles:autodispenser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
withsprinkles:autodropper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
withsprinkles:raindetector: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
wopper:wopper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
worsebarrels:barrel_acacia: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_birch: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_black_concrete: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_black_stained_hardened_clay: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_blue_concrete: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_blue_stained_hardened_clay: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_brown_concrete: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_brown_stained_hardened_clay: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_cyan_concrete: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_cyan_stained_hardened_clay: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_darkoak: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_gray_concrete: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_gray_stained_hardened_clay: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_green_concrete: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_green_stained_hardened_clay: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_jungle: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_light_blue_concrete: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_light_blue_stained_hardened_clay: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_lime_concrete: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_lime_stained_hardened_clay: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_magenta_concrete: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_magenta_stained_hardened_clay: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_oak: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_orange_concrete: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_orange_stained_hardened_clay: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_pink_concrete: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_pink_stained_hardened_clay: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_purple_concrete: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_purple_stained_hardened_clay: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_red_concrete: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_red_stained_hardened_clay: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_silver_concrete: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_silver_stained_hardened_clay: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_spruce: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_white_concrete: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_white_stained_hardened_clay: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_yellow_concrete: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
worsebarrels:barrel_yellow_stained_hardened_clay: PropertyEnum{name=orientation, clazz=class quaternary.worsebarrels.block.EnumWorseBarrelOrientation, values=[UPRIGHT_NORTH, UPRIGHT_SOUTH, UPRIGHT_EAST, UPRIGHT_WEST, CEILING_NORTH, CEILING_SOUTH, CEILING_EAST, CEILING_WEST, FLOOR_NORTH, FLOOR_SOUTH, FLOOR_EAST, FLOOR_WEST]}
