launch
#1: trzeba rozróżnić raycast (linia, czy parabola [jaki kąt nachylenia])
execute if score @s slo_dst matches 1.. run function turrets:slowcast/directory


PROJECTILES ATTRIBUTES
##scoreboard
distance / range
speed
damage
particles

##tags
type of projectile
type of raycast [line|parabola]
specials (like poison, slow, ignite etc.)

parabola:
execute if block ~ ~ ~ air facing ^ ^-0.07 ^1 positioned ^ ^ ^0.5 run function math:direct

