# Configuration file

aluminium {
    S:color=0xe4eff4

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iron

    # The secondary byproduct material for this material.
    S:extra2=Aluminium

    # The tertiary byproduct material for this material.
    S:extra3=Aluminium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
        Aluminum
     >
}


amaranth {
    D:energyModifier=1.0
    S:extra=Amaranth
    S:extra2=Amaranth
    S:extra3=Amaranth
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


amber {
    S:color=0xffcd5c
    D:energyModifier=1.0
    S:extra=Amber
    S:extra2=Amber
    S:extra3=Amber
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


ancient_debris {
    # The color for this material.
    S:color=0x795047
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=AncientDebris

    # The secondary byproduct material for this material.
    S:extra2=AncientDebris

    # The tertiary byproduct material for this material.
    S:extra3=AncientDebris

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


apatite {
    S:color=0x70cdff
    D:energyModifier=1.0
    S:extra=Apatite
    S:extra2=Apatite
    S:extra3=Apatite
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


aquamarine {
    D:energyModifier=1.0
    S:extra=Aquamarine
    S:extra2=Aquamarine
    S:extra3=Aquamarine
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


ardite {
    S:color=0xd44d20

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Ardite

    # The tertiary byproduct material for this material.
    S:extra3=Ardite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


asbestos {
    D:energyModifier=1.0
    S:extra=Asbestos
    S:extra2=Asbestos
    S:extra3=Asbestos
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


ascendium {
    D:energyModifier=1.0
    S:extra=Ascendium
    S:extra2=Ascendium
    S:extra3=Ascendium
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


australium {
    D:energyModifier=1.0
    S:extra=Australium
    S:extra2=Australium
    S:extra3=Australium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


azurite {
    D:energyModifier=1.0
    S:extra=Azurite
    S:extra2=Azurite
    S:extra3=Azurite
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


beryllium {
    D:energyModifier=1.0
    S:extra=Beryllium
    S:extra2=Beryllium
    S:extra3=Beryllium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


boron {
    S:color=0x979797

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Boron

    # The secondary byproduct material for this material.
    S:extra2=Boron

    # The tertiary byproduct material for this material.
    S:extra3=Boron

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


bronze {
    D:energyModifier=1.0
    S:extra=Bronze
    S:extra2=Bronze
    S:extra3=Bronze
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


certus_quartz {
    # The color for this material.
    S:color=0xd6eeff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=CertusQuartz

    # The secondary byproduct material for this material.
    S:extra2=CertusQuartz

    # The tertiary byproduct material for this material.
    S:extra3=CertusQuartz

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


charged_certus_quartz {
    # The color for this material.
    S:color=0xdcfeff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=ChargedCertusQuartz

    # The secondary byproduct material for this material.
    S:extra2=ChargedCertusQuartz

    # The tertiary byproduct material for this material.
    S:extra3=ChargedCertusQuartz

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


chargium {
    D:energyModifier=1.0
    S:extra=Chargium
    S:extra2=Chargium
    S:extra3=Chargium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


cinnabar {
    D:energyModifier=1.0
    S:extra=Cinnabar
    S:extra2=Cinnabar
    S:extra3=Cinnabar
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


coal {
    S:color=0x222222

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Coal

    # The secondary byproduct material for this material.
    S:extra2=Coal

    # The tertiary byproduct material for this material.
    S:extra3=Coal

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


cobalt {
    S:color=0x8cb3e2

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iron

    # The secondary byproduct material for this material.
    S:extra2=Cobalt

    # The tertiary byproduct material for this material.
    S:extra3=Cobalt

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


coltan {
    D:energyModifier=1.0
    S:extra=Coltan
    S:extra2=Coltan
    S:extra3=Coltan
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


copper {
    S:color=0xda9050

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Copper

    # The tertiary byproduct material for this material.
    S:extra3=Copper

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


daffergon {
    D:energyModifier=1.0
    S:extra=Daffergon
    S:extra2=Daffergon
    S:extra3=Daffergon
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


desh {
    S:color=0x2f2f2f
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Desh

    # The secondary byproduct material for this material.
    S:extra2=Desh

    # The tertiary byproduct material for this material.
    S:extra3=Desh

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


diamond {
    S:color=0xa9f4eb

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Diamond

    # The secondary byproduct material for this material.
    S:extra2=Diamond

    # The tertiary byproduct material for this material.
    S:extra3=Diamond

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


dimensional_shard {
    S:color=0xc0ffff
    D:energyModifier=1.0
    S:extra=DimensionalShard
    S:extra2=DimensionalShard
    S:extra3=DimensionalShard
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


electrum {
    D:energyModifier=1.0
    S:extra=Electrum
    S:extra2=Electrum
    S:extra3=Electrum
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


emerald {
    # The color for this material.
    S:color=0x73ff9d

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Emerald

    # The secondary byproduct material for this material.
    S:extra2=Emerald

    # The tertiary byproduct material for this material.
    S:extra3=Emerald

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


etrium {
    D:energyModifier=1.0
    S:extra=Etrium
    S:extra2=Etrium
    S:extra3=Etrium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


evenium {
    D:energyModifier=1.0
    S:extra=Evenium
    S:extra2=Evenium
    S:extra3=Evenium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


fluix {
    D:energyModifier=1.0
    S:extra=Fluix
    S:extra2=Fluix
    S:extra3=Fluix
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


fluorite {
    D:energyModifier=1.0
    S:extra=Fluorite
    S:extra2=Fluorite
    S:extra3=Fluorite
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


fueltonium {
    D:energyModifier=1.0
    S:extra=Fueltonium
    S:extra2=Fueltonium
    S:extra3=Fueltonium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


garnet {
    D:energyModifier=1.0
    S:extra=Garnet
    S:extra2=Garnet
    S:extra3=Garnet
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


gold {
    S:color=0xffff7a

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Gold

    # The tertiary byproduct material for this material.
    S:extra3=Gold

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


heartium {
    D:energyModifier=1.0
    S:extra=Heartium
    S:extra2=Heartium
    S:extra3=Heartium
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


invar {
    D:energyModifier=1.0
    S:extra=Invar
    S:extra2=Invar
    S:extra3=Invar
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


iridium {
    S:color=0xffffff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Platinum

    # The secondary byproduct material for this material.
    S:extra2=Iridium

    # The tertiary byproduct material for this material.
    S:extra3=Iridium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


iron {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Nickel

    # The secondary byproduct material for this material.
    S:extra2=Iron

    # The tertiary byproduct material for this material.
    S:extra3=Iron

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


jaopca {
    # Mode for average color calculation. 0 is Color RMS, 1 is ColorThief.
    I:colorMode=0

    # Enables the finding of dust ores.
    B:dust=true

    # Enables the finding of gem ores.
    B:gem=true

    # Enables the finding of gems with no ores.
    B:gem_oreless=false

    # Enables the finding of ingot ores.
    B:ingot=true

    # Enables the finding of ingots with no ores.
    B:ingot_oreless=false

    # The global module blacklist. * will mean all modules. Along with material module blacklists, if a module name occurs an odd number of times for a material, then the module is disabled for the material.
    S:moduleBlacklist <
     >

    # List of material names that should take precedence when a naming conflict occurs.
    S:oreConflictPrecedence <
     >

    # Mods that are preferred for their items.
    S:orePreference <
     >

    # List of materials that should be dusts.
    S:oreShouldBeDust <
        Redstone
     >

    # List of materials that should be gems.
    S:oreShouldBeGem <
        Coal
        Lapis
        Diamond
        Emerald
        Quartz
     >

    # Set to true to reload color configs.
    B:reloadColorConfigs=false
}


lapis {
    S:color=0x4373f2

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Lapis

    # The secondary byproduct material for this material.
    S:extra2=Lapis

    # The tertiary byproduct material for this material.
    S:extra3=Lapis

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


lead {
    S:color=0x8b87a3

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Silver

    # The secondary byproduct material for this material.
    S:extra2=Lead

    # The tertiary byproduct material for this material.
    S:extra3=Lead

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


lignite {
    D:energyModifier=1.0
    S:extra=Lignite
    S:extra2=Lignite
    S:extra3=Lignite
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


lithium {
    S:color=0xffffff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Lithium

    # The secondary byproduct material for this material.
    S:extra2=Lithium

    # The tertiary byproduct material for this material.
    S:extra3=Lithium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


lost_diamond {
    D:energyModifier=1.0
    S:extra=LostDiamond
    S:extra2=LostDiamond
    S:extra3=LostDiamond
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


magnesium {
    S:color=0xecdbea

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Magnesium

    # The secondary byproduct material for this material.
    S:extra2=Magnesium

    # The tertiary byproduct material for this material.
    S:extra3=Magnesium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


meteoric_iron {
    S:color=0x988c7d
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=MeteoricIron

    # The secondary byproduct material for this material.
    S:extra2=MeteoricIron

    # The tertiary byproduct material for this material.
    S:extra3=MeteoricIron

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


mithril {
    S:color=0x7fbcda

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Mithril

    # The tertiary byproduct material for this material.
    S:extra3=Mithril

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


neodymium {
    D:energyModifier=1.0
    S:extra=Neodymium
    S:extra2=Neodymium
    S:extra3=Neodymium
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


nickel {
    S:color=0xe7e7c2

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Platinum

    # The secondary byproduct material for this material.
    S:extra2=Nickel

    # The tertiary byproduct material for this material.
    S:extra3=Nickel

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


niter {
    # The color for this material.
    S:color=0xfefdfc
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Niter

    # The secondary byproduct material for this material.
    S:extra2=Niter

    # The tertiary byproduct material for this material.
    S:extra3=Niter

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
        Saltpeter
     >
}


opal {
    D:energyModifier=1.0
    S:extra=Opal
    S:extra2=Opal
    S:extra3=Opal
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


osmium {
    # The color for this material.
    S:color=0xd4e8fb

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Osmium

    # The secondary byproduct material for this material.
    S:extra2=Osmium

    # The tertiary byproduct material for this material.
    S:extra3=Osmium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


platinum {
    S:color=0xc2ffff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iridium

    # The secondary byproduct material for this material.
    S:extra2=Platinum

    # The tertiary byproduct material for this material.
    S:extra3=Platinum

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


plutonium {
    D:energyModifier=1.0
    S:extra=Plutonium
    S:extra2=Plutonium
    S:extra3=Plutonium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


promethean {
    D:energyModifier=1.0
    S:extra=Promethean
    S:extra2=Promethean
    S:extra3=Promethean
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


quartz {
    S:color=0xfffaeb

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Quartz

    # The secondary byproduct material for this material.
    S:extra2=Quartz

    # The tertiary byproduct material for this material.
    S:extra3=Quartz

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


quartz_black {
    S:color=0x161514

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=QuartzBlack

    # The secondary byproduct material for this material.
    S:extra2=QuartzBlack

    # The tertiary byproduct material for this material.
    S:extra3=QuartzBlack

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


radite {
    D:energyModifier=1.0
    S:extra=Radite
    S:extra2=Radite
    S:extra3=Radite
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


radium {
    D:energyModifier=1.0
    S:extra=Radium
    S:extra2=Radium
    S:extra3=Radium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


redstone {
    S:color=0x930000

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Redstone

    # The secondary byproduct material for this material.
    S:extra2=Redstone

    # The tertiary byproduct material for this material.
    S:extra3=Redstone

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


reiium {
    D:energyModifier=1.0
    S:extra=Reiium
    S:extra2=Reiium
    S:extra3=Reiium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


ruby {
    D:energyModifier=1.0
    S:extra=Ruby
    S:extra2=Ruby
    S:extra3=Ruby
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


sapphire {
    # The color for this material.
    S:color=0x6286f0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Sapphire

    # The secondary byproduct material for this material.
    S:extra2=Sapphire

    # The tertiary byproduct material for this material.
    S:extra3=Sapphire

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


schrabidium {
    D:energyModifier=1.0
    S:extra=Schrabidium
    S:extra2=Schrabidium
    S:extra3=Schrabidium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


shinium {
    D:energyModifier=1.0
    S:extra=Shinium
    S:extra2=Shinium
    S:extra3=Shinium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


silver {
    S:color=0xeff6f9

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Lead

    # The secondary byproduct material for this material.
    S:extra2=Silver

    # The tertiary byproduct material for this material.
    S:extra3=Silver

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


solar {
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"
    D:energyModifier=1.0
    S:extra=Solar
    S:extra2=Solar
    S:extra3=Solar
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


starmetal {
    D:energyModifier=1.0
    S:extra=Starmetal
    S:extra2=Starmetal
    S:extra3=Starmetal
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


steel {
    D:energyModifier=1.0
    S:extra=Steel
    S:extra2=Steel
    S:extra3=Steel
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


sulfur {
    # The color for this material.
    S:color=0xfef986

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Sulfur

    # The secondary byproduct material for this material.
    S:extra2=Sulfur

    # The tertiary byproduct material for this material.
    S:extra3=Sulfur

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
        Sulphur
     >
}


super_charged_coal {
    D:energyModifier=1.0
    S:extra=SuperChargedCoal
    S:extra2=SuperChargedCoal
    S:extra3=SuperChargedCoal
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


th_232 {
    D:energyModifier=1.0
    S:extra=Th232
    S:extra2=Th232
    S:extra3=Th232
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


thorium {
    S:color=0x302e2e

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Thorium

    # The secondary byproduct material for this material.
    S:extra2=Thorium

    # The tertiary byproduct material for this material.
    S:extra3=Thorium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


thorium_232 {
    D:energyModifier=1.0
    S:extra=Thorium232
    S:extra2=Thorium232
    S:extra3=Thorium232
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


tin {
    S:color=0xf0f2f4

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iron

    # The secondary byproduct material for this material.
    S:extra2=Tin

    # The tertiary byproduct material for this material.
    S:extra3=Tin

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


titanium {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Titanium

    # The secondary byproduct material for this material.
    S:extra2=Titanium

    # The tertiary byproduct material for this material.
    S:extra3=Titanium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


topaz {
    D:energyModifier=1.0
    S:extra=Topaz
    S:extra2=Topaz
    S:extra3=Topaz
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


tungsten {
    D:energyModifier=1.0
    S:extra=Tungsten
    S:extra2=Tungsten
    S:extra3=Tungsten
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


unobtainium {
    D:energyModifier=1.0
    S:extra=Unobtainium
    S:extra2=Unobtainium
    S:extra3=Unobtainium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


uranium {
    S:color=0x79a76d

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Uranium

    # The secondary byproduct material for this material.
    S:extra2=Uranium

    # The tertiary byproduct material for this material.
    S:extra3=Uranium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


verticium {
    D:energyModifier=1.0
    S:extra=Verticium
    S:extra2=Verticium
    S:extra3=Verticium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


vibranium {
    D:energyModifier=1.0
    S:extra=Vibranium
    S:extra2=Vibranium
    S:extra3=Vibranium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


virinium {
    D:energyModifier=1.0
    S:extra=Virinium
    S:extra2=Virinium
    S:extra3=Virinium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


volcanic {
    D:energyModifier=1.0
    S:extra=Volcanic
    S:extra2=Volcanic
    S:extra3=Volcanic
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


weidanium {
    D:energyModifier=1.0
    S:extra=Weidanium
    S:extra2=Weidanium
    S:extra3=Weidanium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


witherite {
    D:energyModifier=1.0
    S:extra=Witherite
    S:extra2=Witherite
    S:extra3=Witherite
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


yellorium {
    S:color=0xe0eb72

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Yellorium

    # The secondary byproduct material for this material.
    S:extra2=Yellorium

    # The tertiary byproduct material for this material.
    S:extra3=Yellorium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


zanium {
    D:energyModifier=1.0
    S:extra=Zanium
    S:extra2=Zanium
    S:extra3=Zanium
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


zinc {
    # The color for this material.
    S:color=0xffffff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Zinc

    # The secondary byproduct material for this material.
    S:extra2=Zinc

    # The tertiary byproduct material for this material.
    S:extra3=Zinc

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


zirconium {
    D:energyModifier=1.0
    S:extra=Zirconium
    S:extra2=Zirconium
    S:extra3=Zirconium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


zogite {
    D:energyModifier=1.0
    S:extra=Zogite
    S:extra2=Zogite
    S:extra3=Zogite
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


zollernium {
    D:energyModifier=1.0
    S:extra=Zollernium
    S:extra2=Zollernium
    S:extra3=Zollernium
    B:hasEffect=false
    S:mekanismBase=minecraft:cobblestone
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
    I:teNumismValue=32000
}


