
//Set the icon item
setIcon(<minecraft:anvil>)

//Set the title String
setTitle("It's On Your Own!")

//Set the description String
setDescription("Figure out new recipes using it's appearance")

//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
addParent("triumph:newdefault/minecraft/chest")

//Set the position
setPos(57,17)

//Hide the connection lines, so I can have a pretty shape
hideLines()

setAnnounceToChat(false)

//Adds criteria named "crafted" with the trigger type "triumph:player_crafted_item". This function returns the criteria as an object
criteria = addCriteria("crafted", "triumph:player_crafted_item")

//Sets the item for the criteria. This is the item that needs to be crafted.
criteria.setItem(<minecraft:trapdoor>)

criteria = addCriteria("crafted2", "triumph:player_crafted_item")
criteria.setItem(<minecraft:brick_block>)

criteria = addCriteria("crafted3", "triumph:player_crafted_item")
criteria.setItem(<minecraft:stonebrick>)

criteria = addCriteria("crafted4", "triumph:player_crafted_item")
criteria.setItem(<minecraft:brick_block>)

criteria = addCriteria("crafted5", "triumph:player_crafted_item")
criteria.setItem(<minecraft:chainmail_helmet>)

criteria = addCriteria("crafted6", "triumph:player_crafted_item")
criteria.setItem(<minecraft:chainmail_chestplate>)

criteria = addCriteria("crafted7", "triumph:player_crafted_item")
criteria.setItem(<minecraft:chainmail_leggings>)

criteria = addCriteria("crafted8", "triumph:player_crafted_item")
criteria.setItem(<minecraft:chainmail_boots>)

criteria = addCriteria("crafted9", "triumph:player_crafted_item")
criteria.setItem(<minecraft:shield>)

criteria = addCriteria("crafted10", "triumph:player_crafted_item")
criteria.setItem(<minecraft:saddle>)

criteria = addCriteria("crafted11", "triumph:player_crafted_item")
criteria.setItem(<minecraft:spruce_boat>)

criteria = addCriteria("crafted12", "triumph:player_crafted_item")
criteria.setItem(<minecraft:birch_boat>)

criteria = addCriteria("crafted13", "triumph:player_crafted_item")
criteria.setItem(<minecraft:boat>)

criteria = addCriteria("crafted14", "triumph:player_crafted_item")
criteria.setItem(<minecraft:anvil>)

criteria = addCriteria("crafted14", "triumph:player_crafted_item")
criteria.setItem(<minecraft:wooden_pickaxe>)


setRequirements("any")

//By not setting anything about requirements here, all criteria are automatically required