# To use different sets of recipes, include other recipe files in the order of
# priority to use the recipes defined in them. The last include has the highest
# priority (i.e. included recipes simply replace the current definition for all
# already known recipes).

# To disable a recipe, assign a boolean value to it. For example, to disable
# the recipe for the transistor: `transistor = false`. This will disable the
# recipe and hide the item in the creative tab and NEI. If you assign `true`,
# the recipe will still be disabled, but not hidden in the creative tab/NEI.

include file("default.recipes")
#include file("hardmode.recipes")
#include file("gregtech.recipes")
#include file("peaceful.recipes")
#include file("your_custom.recipes")

worldSensorCard {
  input: [[{item="galacticraftcore:sensor_lens"}, "oc:circuitChip2", ""]
          ["", "oc:materialCard", ""]]
}

# You can also specify custom recipes in this file directly. Have a look at the
# default.recipes file to get an idea how recipes have to be structured. You'll
# want to define your recipes after all includes, to avoid those overwriting
# your recipes.