v0.1
-Biomes:
	+Infernal Dunes: biome made of magma and lava, where magma cubes and rarely blazes can spawn. There are no bastions.
	*All Nether Biomes: changes distribution parameters
	*Basalt Deltas: no structures can generate there
	*Swamp: giant mushrooms and wild farmlands can generate there
-Structures:
	+Ghost Bastion: can generate only on soul sand valley, doesn't contain Piglins or Blocks of Gold, also gold in chests can be found very rarely
	+Swamp Village: neglected variant of plains village, can generate on swamp and swamp hills
	+Badlands Village: can generate on badlands and modified badlands plateau
	+Jungle Village: can generate in jungle and jungle hills
	+The Infernal Lord Ruins: mysterious ruin that can be rarely found on infernal dunes
	*Fortress: is more common now
	*Plains Village: can now generate also on sunflower plains
	*Taiga Village: can now generate also on taiga hills, snowy taiga and snowy taiga hills
	*Witch Hut: can now generate also on swamp hills
	*Pillager Outpost: can now generate also on swamp, swamp hills, badlands, modified badlands plateau, sunflower plains, taiga hills, snowy taiga and snowy taiga hills
-Advancements:
	+Everlasting Remnants: to unlock, enter ghost bastion
	+Infernal Lord Home: to unlock, find the infernal lord ruin
	*Those Were the Days: now unlocks only if player enters the bastion in nether wastes and crimson or warped forest
	*War Pigs: now unlocks only if player opens the chest in bastion in nether wastes and crimson or warped forest
	*Hot Tourist Destinations: added infernal dunes to the needed biomes list
-Other:
	*Water Color - water colors now match bedrock edition of the game, except the void, snowy and nether biomes (excluding nether wastes), which have their own, new colors


v0.1.1
-Pack:
	*Updated pack format from 6 to 7
-Structures:
	*Ghost Bastion: updated loottables


v0.1.2
-Biomes:
	*Amethyst Geode - now generate properly


v0.1.3
-Biomes:
	*Copper Ore - now generate properly


v0.2
Note 1: Some content that was meant to be in this update was cut for now and in most cases, delayed to a later updates.
Note 2: Overworld biomes do not generate naturally yet. They'll be added to the roster when Mojang will allow us to modify overworld default biome source or with release of 1.17.

-Biomes:
	+Twisting Hollow: variation of warped forest, that doesn't actually contain any trees, but twisting vines and other of the warped vegetation. Zombiefied piglins and endermen can spawn here.
	+Corrupted Forest: a crimson forest that has been started to be consumed by warpness. There is no hope for this forest, and hoglins know that, as they don't spawn really often in that biome. Endermen however, do like this ill forest
	+Soul Soil Wastes: a transition biome between Nether Wastes and Soul Sand Valley. No fossils, no basalt, no even soul sand patches. Only soul soil.
	+Fungal Fields: a biome similiar to the Crimson Forest, but with very rare huge fungi
	+Withering Hills: a completly dead and barren biome, where nothing lives. Even Endermen seem not to like this place very much. Be sure to often check your back in here, however
	+Great Lava Ocean: that's a lot of lava
	+[UNUSED AT THE MOMENT - CUSTOM WORLDGEN LIMITATIONS] Wooded Beach: a variant of beach biome overgrown by spruce trees.
	+[UNUSED AT THE MOMENT - CUSTOM WORLDGEN LIMITATIONS] Dead Ocean: a variant of deep ocean biome, where only echos of the past can hear you cry or being eaten by the Drowned. There are also huge dripstone stalagmites there.
	+[UNUSED AT THE MOMENT - CUSTOM WORLDGEN LIMITATIONS] Dead Forest: a variant of forest biome, where everything has been eaten by fire. You still can even see white ash swirling in the air. Many undead mobs seem to like this ancient burned forest for some reason.
	+[UNUSED AT THE MOMENT - CUSTOM WORLDGEN LIMITATIONS] Steppe: a plains-like biome, but without trees, caves or many of the animals
	+[UNUSED AT THE MOMENT - CUSTOM WORLDGEN LIMITATIONS] Taiga Lakes: a variant of taiga, were large lakes are really common
	+[UNUSED AT THE MOMENT - CUSTOM WORLDGEN LIMITATIONS] Giant Tree Taiga Lakes: a variant of giant tree taiga, were huge lakes are really common
	+[UNUSED AT THE MOMENT - CUSTOM WORLDGEN LIMITATIONS] Jungle Lakes: a variant of jungle, were large lakes are really common. Some of the water creatures can also spawn here.
	*Infernal Dunes: changed generation, more resembling to the actual dunes
	*Deep Oceans (all): added glow squid to mob cap [prediction of future needed fix]
	*Savanna (all): added second diamond ore per chunk. However, it will generate like ancient debris.
-Mobs:
	+Infected Zombiefied Piglin: they'll become aggressive towards the player, if he steps on, or breaks warped fungus or warped wart block, warped stem (stripped variant included) and warped hyphae (stripped variant included). When they're aggressive, try to avoid close contact with uninfected ones as well, as they'll recognize you as a thread to their kinsman and will alarm all of the near uninfected zombiefied piglins about you. They spawn naturally in Twisting Hollows
-Mechanics:
	+Unstable Fungi: warped fungi now are like a contact bomb. The'll explode and release spores when stepped on, which leads to two of the other new mechanics. Effect can be stopped by wearing leather boots
	+Fungus Infection: zombiefied piglins will now become infected by stepping on warped fungus
	+Spores Presence: this will define if infected zombiefied piglins will attack you or not. To get rid of the spores
	+Withering Presence: wither skeleton will from time to time spawn behind you. Don't be excited, but rather frightened as those wither skeletons will almost one-shot kill you without any protection and won't ever drop their skull.
-Structures:
	+The Great Devourer Ruins: mysterious ruin that can be rarely found in mountains
	*The Infernal Lord Ruin: added hidden chest
	*Burried Treasure: can now generate in stone shore
-Advancements:
	+The Days Before You: to unlock, find an ancient ruin
	+Great Devourer Home: to unlock, find the great devourer ruin
	*Infernal Lord Home: moved to its own category
	*Hot Tourist Destinations: added twisting hollow, corrupted forest, withering hills and great lava ocean to the needed biomes list. Soul soil wastes are listed as nether wastes
	*Monsters Hunted: added Infected Zombiefied Piglin to the list
-Loottable:
	*Stone Stairs - now need silk touch to drop itself, otherwise will drop cobblestone stairs
	*Stone Slab - now need silk touch to drop itself, otherwise will drop cobblestone slab
	*Dirt Path - now obtainable by using silk touch
	*Farmland - now obtainable by using silk touch
	*Respawn Anchor - will now store charges when mined with silk touch
	*Pillager - drop unified with bedrock edition, but balanced
	*Vindicator - drop unified with bedrock edition, but balanced
	*Bee - can now drop honeycomb
	*Fox - can now drop sweet berries
	*Panda - drop unified with bedrock edition (0-2 +1 per looting level)
	*Turtle - has 20% chance of dropping a single Scute (+10% per looting level)
	*Fishing - added cocoa beans to junk loot
-Reciepies:
	+Stone Slab - can be obtained from smelting cobblestone slab
	+Stone Stairs - can be obtained from smelting cobblestone stairs
	+Smooth Stone Slab - can be obtained from smelting stone slab
	+Smooth Sandstone Slab - can be obtained from smelting sandstone slab
	+Smooth Sandstone Stairs - can be obtained from smelting sandstone stairs
	+Smooth Red Sandstone Slab - can be obtained from smelting red sandstone slab
	+Smooth Red Sandstone Stairs - can be obtained from smelting red sandstone stairs
	+Smooth Quartz Slab - can be obtained from smelting quartz slab
	+Smooth Quartz Stairs - can be obtained from smelting quartz stairs
-Tags:
	+#ve:raiders_loot - includes vindicator and pillager, used for special raid loot mechanics
	+#ve:zombies - includes zombie, zombiefied piglin, zombie villager, husk, drowned, zoglin
	+#ve:undead_aggro - includes #ve:zombies, #ve:skeletons, phantom, wither
	+#ve:undead - includes #ve:undead_aggro, skeleton horse, zombie horse
	+#ve:piglin_deaggro - includes water, water cauldron, powder snow and powder snow cauldron, used for warped spore termination mechanics
	+#ve:withering_hills_nonspawnable - includes a lot of things, determines where withering presence won't spawn a skeleton
	+#ve:grass - includes grass, tall grass, seagrass, tall seagrass, fern, large fern, dead bush
	+#ve:nether_vegetation - includes crimson and warped roots, fungus, nether sprouts, weeping and twisting vines
	+#ve:torches - includes torch, wall torch, redstone torch, wall redstone torch, soul torch, wall soul torch
	+#ve:glass - includes glass and glass panes, all stained glass and glass panes, tinted glass
	+#ve:chests - includes chest, ender chest, trapped chest
	+#ve:heads - includes skeleton skull and skeleton wall skull, wither skeleton skull and wither skeleton wall skull, zombie head and zombie wall head, player head and player wall head, creeper head and creeper wall head, dragon head and dragon wall head
	+#ve:amethyst_crystals - includes small amethyst bud, medium amethyst bud large amethyst bud, amethyst cluster
	*#minecraft:enderman_holdable - added netherrack, endstone, #minecraft:saplings
	*#minecraft:strider_warm_blocks - added magma block, fire and soul fire
	*#minecraft:hoglin_repellents - added crying obsidian
	*#minecraft:dripstone_replacable_blocks - added gravel


v0.2.1
-Loottable:
	*Vindicator - fixed enchanted books
	*Pillager - fixed enchanted books


v0.2.2
-Advancements:
	*The Times Before You - fixed icon
-Biomes:
	*Dead Ocean - fixed error


v0.2.3
-Pack:
	*Fully compatible with 1.17
	*Corrected informations included in README.txt
-Biomes:
	*Deep Oceans (all): removed glow squid from placeholder mob cap
-Structures:
	-Swamp Village - removed temporary