ZERO QUEST CHANGE LOG

|===SYMBOL KEY===|
|+ = Addition    |
|- = Deletion    |
|~ = Bug Fix     |
|* = Enhancement |
|# = Changed     |
|^ = Important   |
|================|

Alpha 0.0.1
+Initial Alpha Release

Beta 0.0.2
+Initial Beta Release
+Added inventory to Jakan
+Added Kurr - mob
+Added Kortor - tameable creature
#Altered taming code for passive/tameable Nile creatures
#Changed Jakan Prime code
*Altered Darkax Dimension to spawn like Nillax/Overworld
*Rearranged code
~Fixed most code and errors

v1.0.0 Release - Official Release
+Added new Biomes to Nillax Dimension (Nile Mesa, Nile Jungles, Niles Swamplands, Nile Mountains/Extreme Hills)
+Added Nile Grenade
+Added Acid and Nili fluids and buckets!
+Added Nile rivers and oceans (Unused for now)
+Added vanilla mobs to Nillax Dimension!
#Changed lots of stuff!
-Removed Jakan Prime
~Fixed Client console info for mod
~Fixed "Bound Not Positive" bug!

v1.0.5 (Re-Uploaded) - TIME FOR THE KURR TO STRIKE!
+Added Kurr seeds
#Altered Kurr for even HARDER difficulty!
#Kurrs now drop around 50 EXP
~Fixed Biome Code Mix-up

V1.1.0 - Pet Splash!
+Added Ice Zertum
+Added Foris Zertum
+Added Changelog file
+Added Inventory to Kortor
~Fixed commands healing and changing age of non-tamed nile creatures
#Changed Ids for Jakan
*When using heal and aging commands, particles now spawn to indicate the command has been sent (not)
#Adjusted how much Jakan Meat and Zertum Meat heals
#Increased Inventory space for All Zertums
#Changed BiomeGenBlueNile file to BiomeGenBlueTaiga

V1.1.5 - Re-designer!
#Redesigned all Zertums!

V1.2.0 - Waves of change
+Added help command
+Added version command
+Added purge command
+Added Aliases for commands
+Added Beta version checker(Currently not used)
+Given Zertums fetching AI
+Added Toy ball
+Addded Travel To Nillax and Travel to Darkax Achievements
-Removed Dark Particles toggle
-Removed Nile Stone
-Removed Nile Cobblestone
~Fixed Fire immunity bug from v1.1.5
~Fixed occasional particle crash
#Adjusted size that allows Zertums to fit through doors and narrow spaces (not physical/rendering size)
#Switched methods to main class
#Rearranged Tab complete commands
#Now tameable nile creatures extend to the class file EntityTameable
#Now nile mobs extend to the class file EntityMob
*Now integrated for the new Forge Configurations GUI
#Changed Dog Treat texture

V1.2.5 - Someone's saying goodbye!
+Added Snow Footprints configuration for Ice Zertum
-Removed Nili and Acid
-Removed Nili Bucket and Acid Bucket
-Removed Localization handler (was not being used since 1.7)
-Removed Custom Elemental Inventory skins (all tameable entities now use the same inventory class)
~Custom liquid bug fixed because of deletion
~Fixed Server errors relating to entities!
#Altered the Nillax and Darkax Dimension
#Inventory classes reduced for more memory!
*Commands now ignore cases

V1.2.8 - Beta: Stepping over for 1.8!
+Added version tag for update checking
*Improved version checker
^Beginning of conversion to Minecraft 1.8^

v1.3.0 - The 1.8 Crossover
+Added more command aliases
+Added Dark Bow
+Added Grass Footprints configuration for Foris Zertum
+Added Block of Dark Essence
+Added Block of Nile Essence
+Added FOV zoom on bows
#*^Due to major updates, Nile and Dark sparks are now used for traveling to the Nillax/Darkax Dimensions^
-Removed Toy
-Removed unused code
*Renamed Dark Nile Bone to Dark Bone
#Altered textures for Nile Bow, Nile Bone, Nile Sword, Dark Sword, and Dark Bone
#Dark Bone can now be with using Dark Dust and regular bones
#Nile Essence and Nile Dust can now appear in Bonus Chests
#Rewritted everything for 1.8
#Kortor now drops mutton
#Foris Zertums can now make dirt into grass in light AND darkness
#Moved certain elements to the Constants file
#Ores now use a super class!
*Made ores glow again!

v1.4.0 - Fixes and New Stuff!
+Added Riggator
+Added Metal Zertum
+Added Howling function and configurations
*All types of Zertums can now howl at night!
#*Dimmed down some biome colors
#Made Nile Coal burn longer
#Made Nile Coal Ore and Nile Grain Ore spawn less often
#Rearranged some code again
#Zertums all now use a super class file!
#Altered Nile Coal Ore texture
#^The author's name has changed from NViper21/QueenViper21 to NovaViper! See details on http://zeroquest.wikia.com/wiki/User_blog:NovaViper/Switching_Names_on_Websites^
~Fixed a simple, but possibly problematic error when registering the Nillax and Darkax Stone

v1.5.0 - More Fixes and Doggy Talent Implementations!
^Doggy Talents Features Now Avaiable! (Credit goes to ProPercivalalb, author of Doggy Talents for originally creating these!)^
    +Added Talents
    +Added Food Bowl
    +Added Command Seal
    +Added Bits (Micro, Mega, Omega and Alpha)
    *Zertums can now fetch toys again!
    *Zertums can now be ridden
+Added Wild parameter for Purge command
+Added another aliases for the Zero Quest command
+Added crafting recipes for dog treat that uses Mutton and Rabbit
+Added custom elemental Inventory skins once again!
+Added saddles to Zertums
#Altered Zertum Model again!
#Made Riggators stronger
#Metal Zertums will now attack Zombies and Skeletons instead of Wolves when not tamed
#Modified Version Checker
-Removed Roar Sound from Metal Zertums
*Jakans and Kortors can now jump when riding on them
~Fixed Wither skulls aren't spawning when the Wither attacks
~Fixed crashing when loading achievements WITHOUT Dark Load enabled
~Fixed a bug where Baby Zertums howl at any time

v1.6.0 - Evolution for Zertums and Even More Fixes! Portal Revival!!
*^Portals to the Nillax/Darkax Dimensions are now functional again!^
-^Nile/Dark Sparks are no longer used to travel to the Nillax/Darkax Dimensions!^
+Added Evo Bits
+Added Evolve commands
+Added Level Up commands
+Added an evolutionary form for Zertums!
+Added Deathening Roar Talent
+Added Frigid Frost Talen
+Added Flaming Elemental Talent
+Added Sharpened Weapons Talent
+Added Entity stats in Zertum GUI
#Metal Zertums growl instead of roaring when a creeper is near
#Rasied maximum level to 120!
#Altered Metal Zertum spawn egg color
#Baby Zertums do not howl at all
#Talent points dedecutions count by odd numbers now
#Altered some text in lang file
#Renamed Guardian talent to Hardened Skin
*^Merged Fire Zertum to the Flaming Elemental Talent^
*Simplified coding
*When untaming a Zertum, they will revert back to their normal state
*Most commands now have certain requirements before they can be used
*You can now mount on Kortors and Jakans by jumping first then right-click and with an non-usable item in hand
*Ice and Red Zertums now have evironmental weaknesses: Ice Zertums are weak to hot biomes and Red Zertums are weak to water
*Moved registeration orders of blocks and items
~Fixed bug where Dark Zertums can only be tamed with nile bones instead of dark bones
~Fixed potential memory leaks!
~Fixed bug where the model for the food bowl cannot be found!
~Adjusted heal cost for Life Giver talent to 40 ticks at level 5!
-Players can no longer respawn in the Nillax Dimension

v1.7.0 - Realistic Breeding and Bug Fixes! (Re-Uploaded)
+Added tame status
+Added Genders to all tameable creatures
+Added State command (with evolve and devolve commands)
+Added Gender command
+Added all to global parameter
+Added Mod Version Checker configuration to toggle mod version checker
+Dark Zertums can now turn Zertums into Dark Zertums
*Nile and Dark Fire can now be extinguished!
*Simplified code again!
#Changed Nile Crafting Table item texture
#^Changed the logo texture (See http://zeroquest.wikia.com/wiki/User_blog:NovaViper/-IMPORTANT-_Adding_trademarks_to_all_images_and_logos!)
#^Renamed Textures:^
    *niletable to nileTable in the gui textures
    *nileWorktable to nileTable in the model textures
#Life Giver heal costs is now 95
#Heal command now refills the hunger for Zertums and tells who is healed
~Fixed Server errors relating with Darkax Portals
~Fixed bug with mounting on Jakans and Kortors
~Fixed a major bug relating with the bounding box of the player in follow AI << Reason for re-upload