
//Set icon item
setIcon(<minecraft:anvil>)

//Set title String
setTitle("Anvil Smash All")

//Set description String
setDescription("Anvils landing on blocks may modify the block. Glass is broken, stone is smashed into cobblestone, and many other interactions.")

//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
addParent("triumph:inspirations/recipe_module")

//Adds criteria named "hasFlint" with the trigger type "minecraft:inventory_changed". This function returns the criteria as an object
criteria = addCriteria("hasFlint", "minecraft:inventory_changed")

//Adds the required item for the criteria. This is the item that needs to be in the player inventory.
criteria.addItem(<minecraft:anvil>)

setRequirements("any")
setPos(-124,26)