# Global Options for the Ruins mod
#
# tries_per_chunk is the number of times, per chunk, that the generator will
#     attempt to create a ruin.
#
# chance_to_spawn is the chance, out of 100, that a ruin will be generated per
#     try in this chunk.  This may still fail if the ruin does not have a
#     suitable place to generate.
#
# chance_for_site is the chance, out of 100, that another ruin will attempt to
#     spawn nearby if a ruin was already successfully spawned.  This bypasses
#     the normal tries per chunk, so if this chance is set high you may end up
#     with a lot of ruins even with a low tries per chunk and chance to spawn.
#
# specific_<biome name> is the chance, out of 100, that a ruin spawning in the
#     specified biome will be chosen from the biome specific folder.  If not,
#     it will choose a generic ruin from the folder of the same name.

tries_per_chunk_normal=6
chance_to_spawn_normal=10.0
chance_for_site_normal=15.0

tries_per_chunk_nether=6
chance_to_spawn_nether=10
chance_for_site_nether=15
disableRuinSpawnCoordsLogging=true

# minimum distance a template must have from instances of itself
templateInstancesMinDistance=256
# minimum distance a template must have from any other template
anyRuinsMinDistance=128
# dimension IDs whitelisted for ruins spawning, add custom dimensions IDs here as needed
allowedDimensions=0,1,-1,2,4,34,-100

specific_Ocean=100
specific_Plains=100
specific_Desert=100
specific_Extreme Hills=100
specific_Forest=100
specific_Taiga=100
specific_Swampland=100
specific_River=100
specific_Hell=100
specific_Sky=100
specific_FrozenOcean=100
specific_FrozenRiver=100
specific_Ice Plains=100
specific_Ice Mountains=100
specific_MushroomIsland=100
specific_AppleBiome=100
specific_Beach=100
specific_DesertHills=100
specific_ForestHills=100
specific_TaigaHills=100
specific_Extreme Hills Edge=100
specific_Jungle=100
specific_JungleHills=100
specific_JungleEdge=100
specific_Deep Ocean=100
specific_Stone Beach=100
specific_Cold Beach=100
specific_Birch Forest=100
specific_Birch Forest Hills=100
specific_Roofed Forest=100
specific_Cold Taiga=100
specific_Cold Taiga Hills=100
specific_Mega Taiga=100
specific_Mega Taiga Hills=100
specific_Extreme Hills+=100
specific_Savanna=100
specific_Savanna Plateau=100
specific_Mesa=100
specific_Mesa Plateau F=100
specific_Mesa Plateau=100
specific_Amberoguia Biome=100
specific_Void=100
specific_Dungeon=100
specific_Sunflower Plains=100
specific_Desert M=100
specific_Extreme Hills M=100
specific_Flower Forest=100
specific_Taiga M=100
specific_Swampland M=100
specific_Ice Plains Spikes=100
specific_Jungle M=100
specific_JungleEdge M=100
specific_Birch Forest M=100
specific_Birch Forest Hills M=100
specific_Roofed Forest M=100
specific_Cold Taiga M=100
specific_Mega Spruce Taiga=100
specific_Mega Spruce Taiga=100
specific_Extreme Hills+ M=100
specific_Savanna M=100
specific_Savanna Plateau M=100
specific_Mesa (Bryce)=100
specific_Mesa Plateau F M=100
specific_Mesa Plateau M=100
specific_BambooForest=100
