v0.1
-Biomes:
	+Infernal Dunes: biome made of magma and lava, where magma cubes and rarely blazes can spawn. There are no bastions.
	*All Nether Biomes: changes distribution parameters
	*Basalt Deltas: no structures can generate there
	*Swamp: giant mushrooms and wild farmlands can generate there
-Structures:
	+Ghost Bastion: can generate only on soul sand valley, doesn't contain Piglins or Blocks of Gold, also gold in chests can be found very rarely
	+Swamp Village: neglected variant of plains village, can generate on swamp and swamp hills
	+Badlands Village: can generate on badlands and modified badlands plateau
	+Jungle Village: can generate in jungle and jungle hills
	+The Infernal Lord Ruins: mysterious ruin that can be rarely found on infernal dunes
	*Fortress: is more common now
	*Plains Village: can now generate also on sunflower plains
	*Taiga Village: can now generate also on taiga hills, snowy taiga and snowy taiga hills
	*Witch Hut: can now generate also on swamp hills
	*Pillager Outpost: can now generate also on swamp, swamp hills, badlands, modified badlands plateau, sunflower plains, taiga hills, snowy taiga and snowy taiga hills
-Advancements:
	+Everlasting Remnants: to unlock, enter ghost bastion
	+Infernal Lord Home: to unlock, find the infernal lord ruin
	*Those Were the Days: now unlocks only if player enters the bastion in nether wastes and crimson or warped forest
	*War Pigs: now unlocks only if player opens the chest in bastion in nether wastes and crimson or warped forest
	*Hot Tourist Destinations: added infernal dunes to the needed biomes list
-Other:
	*Water Color - water colors now match bedrock edition of the game, except the void, snowy and nether biomes (excluding nether wastes), which have their own, new colors


v0.1.1
-Pack:
	*Updated pack format from 6 to 7
-Structures:
	*Ghost Bastion: updated loottables


v0.1.2
-Biomes:
	*Amethyst Geode - now generate properly


v0.1.3
-Biomes:
	*Copper Ore - now generate properly


v0.2
Note 1: Some content that was meant to be in this update was cut for now and in most cases, delayed to a later updates.
Note 2: Overworld biomes do not generate naturally yet. They'll be added to the roster when Mojang will allow us to modify overworld default biome source or with release of 1.17.

-Biomes:
	+Twisting Hollow: variation of warped forest, that doesn't actually contain any trees, but twisting vines and other of the warped vegetation. Zombiefied piglins and endermen can spawn here.
	+Corrupted Forest: a crimson forest that has been started to be consumed by warpness. There is no hope for this forest, and hoglins know that, as they don't spawn really often in that biome. Endermen however, do like this ill forest
	+Soul Soil Wastes: a transition biome between Nether Wastes and Soul Sand Valley. No fossils, no basalt, no even soul sand patches. Only soul soil.
	+Fungal Fields: a biome similiar to the Crimson Forest, but with very rare huge fungi
	+Withering Hills: a completly dead and barren biome, where nothing lives. Even Endermen seem not to like this place very much. Be sure to often check your back in here, however
	+Great Lava Ocean: that's a lot of lava
	+[UNUSED AT THE MOMENT - CUSTOM WORLDGEN LIMITATIONS] Wooded Beach: a variant of beach biome overgrown by spruce trees.
	+[UNUSED AT THE MOMENT - CUSTOM WORLDGEN LIMITATIONS] Dead Ocean: a variant of deep ocean biome, where only echos of the past can hear you cry or being eaten by the Drowned. There are also huge dripstone stalagmites there.
	+[UNUSED AT THE MOMENT - CUSTOM WORLDGEN LIMITATIONS] Dead Forest: a variant of forest biome, where everything has been eaten by fire. You still can even see white ash swirling in the air. Many undead mobs seem to like this ancient burned forest for some reason.
	+[UNUSED AT THE MOMENT - CUSTOM WORLDGEN LIMITATIONS] Steppe: a plains-like biome, but without trees, caves or many of the animals
	+[UNUSED AT THE MOMENT - CUSTOM WORLDGEN LIMITATIONS] Taiga Lakes: a variant of taiga, were large lakes are really common
	+[UNUSED AT THE MOMENT - CUSTOM WORLDGEN LIMITATIONS] Giant Tree Taiga Lakes: a variant of giant tree taiga, were huge lakes are really common
	+[UNUSED AT THE MOMENT - CUSTOM WORLDGEN LIMITATIONS] Jungle Lakes: a variant of jungle, were large lakes are really common. Some of the water creatures can also spawn here.
	*Infernal Dunes: changed generation, more resembling to the actual dunes
	*Deep Oceans (all): added glow squid to mob cap [prediction of future needed fix]
	*Savanna (all): added second diamond ore per chunk. However, it will generate like ancient debris.
-Mobs:
	+Infected Zombiefied Piglin: they'll become aggressive towards the player, if he steps on, or breaks warped fungus or warped wart block, warped stem (stripped variant included) and warped hyphae (stripped variant included). When they're aggressive, try to avoid close contact with uninfected ones as well, as they'll recognize you as a thread to their kinsman and will alarm all of the near uninfected zombiefied piglins about you. They spawn naturally in Twisting Hollows
-Mechanics:
	+Unstable Fungi: warped fungi now are like a contact bomb. The'll explode and release spores when stepped on, which leads to two of the other new mechanics. Effect can be stopped by wearing leather boots
	+Fungus Infection: zombiefied piglins will now become infected by stepping on warped fungus
	+Spores Presence: this will define if infected zombiefied piglins will attack you or not. To get rid of the spores
	+Withering Presence: wither skeleton will from time to time spawn behind you. Don't be excited, but rather frightened as those wither skeletons will almost one-shot kill you without any protection and won't ever drop their skull.
-Structures:
	+The Great Devourer Ruins: mysterious ruin that can be rarely found in mountains
	*The Infernal Lord Ruin: added hidden chest
	*Burried Treasure: can now generate in stone shore
-Advancements:
	+The Days Before You: to unlock find an ancient ruin
	+Great Devourer Home: to unlock find the great devourer ruin
	*Infernal Lord Home: moved to its own category
	*Hot Tourist Destinations: added twisting hollow, corrupted forest, withering hills and great lava ocean to the needed biomes list. Soul soil wastes are listed as nether wastes
	*Monsters Hunted: added Infected Zombiefied Piglin to the list
-Loottable:
	*Stone Stairs - now need silk touch to drop itself, otherwise will drop cobblestone stairs
	*Stone Slab - now need silk touch to drop itself, otherwise will drop cobblestone slab
	*Dirt Path - now obtainable by using silk touch
	*Farmland - now obtainable by using silk touch
	*Respawn Anchor - will now store charges when mined with silk touch
	*Pillager - drop unified with bedrock edition, but balanced
	*Vindicator - drop unified with bedrock edition, but balanced
	*Bee - can now drop honeycomb
	*Fox - can now drop sweet berries
	*Panda - drop unified with bedrock edition (0-2 +1 per looting level)
	*Turtle - has 20% chance of dropping a single Scute (+10% per looting level)
	*Fishing - added cocoa beans to junk loot
-Reciepies:
	+Stone Slab - can be obtained from smelting cobblestone slab
	+Stone Stairs - can be obtained from smelting cobblestone stairs
	+Smooth Stone Slab - can be obtained from smelting stone slab
	+Smooth Sandstone Slab - can be obtained from smelting sandstone slab
	+Smooth Sandstone Stairs - can be obtained from smelting sandstone stairs
	+Smooth Red Sandstone Slab - can be obtained from smelting red sandstone slab
	+Smooth Red Sandstone Stairs - can be obtained from smelting red sandstone stairs
	+Smooth Quartz Slab - can be obtained from smelting quartz slab
	+Smooth Quartz Stairs - can be obtained from smelting quartz stairs
-Tags:
	+#ve:raiders_loot - includes vindicator and pillager, used for special raid loot mechanics
	+#ve:zombies - includes zombie, zombiefied piglin, zombie villager, husk, drowned, zoglin
	+#ve:undead_aggro - includes #ve:zombies, #ve:skeletons, phantom, wither
	+#ve:undead - includes #ve:undead_aggro, skeleton horse, zombie horse
	+#ve:piglin_deaggro - includes water, water cauldron, powder snow and powder snow cauldron, used for warped spore termination mechanics
	+#ve:withering_hills_nonspawnable - includes a lot of things, determines where withering presence won't spawn a skeleton
	+#ve:grass - includes grass, tall grass, seagrass, tall seagrass, fern, large fern, dead bush
	+#ve:nether_vegetation - includes crimson and warped roots, fungus, nether sprouts, weeping and twisting vines
	+#ve:torches - includes torch, wall torch, redstone torch, wall redstone torch, soul torch, wall soul torch
	+#ve:glass - includes glass and glass panes, all stained glass and glass panes, tinted glass
	+#ve:chests - includes chest, ender chest, trapped chest
	+#ve:heads - includes skeleton skull and skeleton wall skull, wither skeleton skull and wither skeleton wall skull, zombie head and zombie wall head, player head and player wall head, creeper head and creeper wall head, dragon head and dragon wall head
	+#ve:amethyst_crystals - includes small amethyst bud, medium amethyst bud large amethyst bud, amethyst cluster
	*#minecraft:enderman_holdable - added netherrack, endstone, #minecraft:saplings
	*#minecraft:strider_warm_blocks - added magma block, fire and soul fire
	*#minecraft:hoglin_repellents - added crying obsidian
	*#minecraft:dripstone_replacable_blocks - added gravel


v0.2.1
-Loottable:
*Vindicator - fixed enchanted books
*Pillager - fixed enchanted books


v0.2.2
-Advancements:
	*The Times Before You - fixed icon
-Biomes:
	*Dead Ocean - fixed error


v0.2.3
-Pack:
	*Fully compatible with 1.17
	*Corrected informations included in README.txt
-Biomes:
	*Deep Oceans (all): removed glow squid from placeholder mob cap
-Structures:
	-Swamp Village - removed temporary


v0.3
-Pack:
	+Config - added configurable options for the pack. To find them navigate to VE\data\ve\functions\data_pack_config\configurable_options.mcfunction
-Structures:
	+The Wraith of Depths Ruins - mysterious ruin that can be rarely found any but frozen deep ocean
	*Bastion Remnants - added new bastion type: Guarded Bastion Remnants. Be careful, it's the highest difficulty tier Bastion
	*Ghost Bastion - fixed piglins being able to generate in units ghost bastion, can now generate on withering hills, reworked loot - chests are not completly filled up with iron anymore
	*Infernal Lord Ruin - updated to match Wildfire head texture, changed chest loot table
	*Great Devourer Ruin - changed chest loot table, fixed bug causing the advancement to unlock when player is in village in mountains biome, changed how structure generates
	-Badlands Village - removed, will be moved to Vanilla Expansion: Pillage The Village
	-Jungle Village - removed, will be moved to Vanilla Expansion: Pillage The Village
	-Swamp Village - removed permanently, will be moved to Vanilla Expansion: Pillage The Village
-Mobs:
	+Piglin Emperor - boss tier mob. This powerful Piglin will fight to the death. Your death, as he claims it. He's pretty convinced that he's invulnerable to any damage as long as he has his armor, wchich actually makes him weaker in anything but protection.
	+Blind Hoglin - a variant of Hoglin which has more health, deal less damage, has higher knockback and is almost completly blind, but it still can hear you. If you want to survive, try to avoid getting close to them or punching them.
	*Infected Zombiefied Piglin - reworked aggravation system, fixed bugs
	*Decaying Wither Skeleton - was added in beta 0.2, but was not considered as "mob variants", now is due to the ability of summoning it and its uniqe behaviour.
	*Piglin - melee Piglins can now posses enchanted golden axe and better armor when spawned in guard bastion; archer Piglins can now posses better armor when spawned in guard bastion
	*Skeleton - fights melee if fully submerged
	*Stray - fights melee if fully submerged
-Biomes:
	*Infernal Dunes - added a new environmental hazard called Infernal Wind that can be encountered during overworld thunderstorm. Anything vulnerable to fire located in danger zone (y25-125) will get hurt and eventually die if not protected by fire resistance or full set of fire protecion
	*Basalt Deltas - changed basalt blobs to smooth basalt blobs
-Other Mechanics:
	*Spores Presence - added visual clue for if player is has been covered in spores and didn't provoke Infected Zombiefied Piglins yet
-Advancements:
	+Carpentery (Getting Wood) - Punch a tree until a block of wood pops out (bedrock parity)
	+Time to Farm! - Make a Hoe (bedrock parity)
	+Bake Bread - Obtain Bread (partial bedrock parity)
	+The Lie - Bake a cake using: wheat, sugar, milk, and eggs (bedrock parity)
	+Delicious Fish - Obtain a Cooked Cod (partial bedrock parity)
	+On A Rail - Travel at least 500m by minecart in a single ride (partial bedrock parity)
	+Time to Strike! - Use planks and sticks to make a sword (bedrock parity)
	+Cow Tipper - Harvest some leather (bedrock parity)
	+When Pigs Fly - Use a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it (bedrock parity)
	+Cow Tipper - Harvest some leather (bedrock parity)
	+Librarian - Build some bookshelves to improve your enchantment table (bedrock parity)
	+Repopulation - Breed two cows with wheat (bedrock parity)
	+Diamonds to you! - Throw diamonds at another player or at a mob (bedrock parity)
	+Overpowered - Eat an Enchanted Golden Apple (bedrock parity)
	+MOAR Tools - Construct one type of each tool (bedrock parity)
	+Dispense With This - Construct a Dispenser (bedrock parity)
	+Leader Of The Pack - Befriend five Wolves (bedrock parity)
	+Pork Chop - Cook and eat a Porkchop (bedrock parity)
	+Passing the Time - Play for 100 days (bedrock parity)
	+Pot Planter - Craft and place a Flower Pot (bedrock parity)
	+It's a Sign! - Craft and place an Oak Sign (bedrock parity)
	+Iron Belly - Stop starvation using Rotten Flesh (bedrock parity)
	+Have a Shearful Day - Obtain wool from a sheep (partial bedrock parity)
	+Stayin' Frosty - Swim in lava while having the Fire Resistance effect (bedrock parity)
	+Chestful of Cobblestone - Mine 1,728 Cobblestone and place it in a chest (bedrock parity)
	+Renewable Energy - Smelt wood trunks to make charcoal (partial bedrock parity)
	+Iron Man - Wear a full suit of Iron Armor (bedrock parity)
	+Archer - Kill a creeper with arrows (bedrock parity)
	+Trampoline - Bounce 30 blocks upward off a slime block (bedrock parity)
	+Camouflage - Kill a mob while wearing the same type of mob head (bedrock parity)
	+Freight Station - Use a Hopper to move an item from a Chest Minecart to a Chest (bedrock parity)
	+Saddle Up - Tame a horse
	+Artificial Selection - Breed a mule from a horse and a donkey (bedrock parity)
	+Free Diver - Stay underwater for 2 minutes (bedrock parity)
	+Rabbit Season - Cook and Eat Rabbit Meat (bedrock parity)
	+The Deep End - Defeat an Elder Guardian (bedrock parity)
	+Dry Spell - Dry a sponge in a furnace or in the Nether (partial bedrock parity)
	+Treasure Hunter - Acquire a map from a cartographer villager, then enter the revealed structure (bedrock parity)
	+Organizational Wizard - Name a Shulker Box with an Anvil (bedrock parity)
	+Feeling III - Defeat an Evoker (bedrock parity)
	+Let it Go! - Using the Frost Walker boots, walk on at least 1 block on frozen water on a deep ocean (bedrock parity)
	+Atlantis? - Find an underwater ruin (bedrock parity)
	+Sail the 7 Seas - Visit all ocean biomes (bedrock parity)
	+Castaway - Eat nothing but dried kelp for three in-game days (bedrock parity)
	+Ahoy! - Find a shipwreck (bedrock parity)
	+Me Gold! - Dig up a buried treasure (bedrock parity)
	+Sleep with the Fishes - Spend a day underwater (bedrock parity)
	+Do a Barrel Roll! - Use Riptide to give yourself a boost (bedrock parity)
	+Echolocation - Feed a dolphin fish to have it lead you to treasure (bedrock parity)
	+Moskstraumen - Activate a Conduit (bedrock parity)
	+Top of the World - Place scaffolding to the world limit (bedrock parity)
	+Zoologist - Breed two pandas with bamboo (bedrock parity)
	+Fruit on the Loom - Make a banner using an Enchanted Apple Pattern (bedrock parity)
	+Kill the Beast! - Defeat a Ravager (bedrock parity)
	+Plethora of Cats - Befriend twenty stray cats (bedrock parity)
	+Buy Low, Sell High - Buy something with the Hero of the Village effect (partial bedrock parity)
	+Disenchanted - Interact with grindstone (partial bedrock parity)
	+Time for Stew - Give someone a suspicious stew (bedrock parity)
	+Sound the Alarm! - Ring the bell with a hostile enemy in the village (bedrock parity)
	+Redstone - Obtain a piece of Redstone Dust
	+Water - Jump into the water
	+Monumental Impression - Find a Monument
	+Ouch! Spiky! - Defeat a Monument Guardian
	+I Have The Highground! - Defeat a Shulker
	+The Lööm - Obtain Loom
	+Don't Eat Everything You See - Obtain suspecious stew by crafting a stew with a flower or by finding it
	+The Sound of Chimes - Obtain Amethyst
	+Is It For Me? - Put a candle on a cake
	+Avengers Assemble! - Tame all the animals
	+A Fine Addition to My Collection - Obtain the best sword in the game by enchanting it to Sharpness V / Bane of Anthropods V / Smite V, Unbreaking III, Fire Aspect II, Looting III, Knockback II, Sweeping Edge III and Mending
	+Crazy Diamondo! - Use an iron ingot to heal Iron Golem
	+Is it a Hopper or a Pipe? - Construct a hopper
	+Dotted Cross - Click on a Redstone dust to turn it into a dot
	+Free Wi-Fi! - Find a Sculk Sensor
	+Reading is Power - Power a lectern by putting a book on it
	+Drop the Beat! - Construct a Dropper
	+I'm Feeling Observer - Construct a Observer
	+Thor the Thunderous - Obtain lightning rod
	+Solar? Panels... - Turn a daylight detector to the night mode
	+It's a Trap! - Place trapped chest
	+Feeling Old Yet? - Obtain fully oxidized copper block
	+A Branchful Wood Sources - Obtain all saplings and fungi that can be grown to trees
	+Express Yourself - Use a dye on sign to dye the text
	+Perfect Carpenter - Obtain every completely or partially wooden item type
	+Even You, Brute? - Enter Guard Bastion Remnant
	+Long Live The King - Defeat Piglin Emperor
	+Infinity Stones - Find all of stone crafting materials
	+Ore Ore Ore Ore! - Obtain all of the ores you can find
	+Wraith of Depths Home - Find a chest an Ancient Statue in Ocean or Deep Ocean
	+Beef and Mushroom Stir Fry - Let Mooshroom get strucked by lightning
	+Feed It More! - Feed Brown Mooshroom a flower to get a... Stew?
	*Fishy Business - unlocks "water" advancement category
	*A Seedy Place - changed parent to Time to Farm!
	*Serious Dedication - changed parent to Time to Farm!
	*A Balanced Diet - changed parent to Bake Bread
	*Monster Hunter - changed parent to Time to Strike!
	*Tactical Fishing - moved to water category
	*Tactical Fishing - moved to water category
	*A Complete Catalogue - changed parent to Plethora of Cats
	*Postmortal - changed parent to Feeling III
	*Hero of the Village - changed parent to Kill the Beast!
	*Two by Two - changed parent to Kill the Beast!
	*Hired Help - changed parent to Sound the Alarm!
	*Surge Protector - changed parent to Thor the Thunderous
	*Glow and Behold! - changed parent to It's a Sign!
	*Everlasting Remnants - fixed soul soil wastes criteria, can now unlock on this biome
	*Every "Lost Kings" advancement - changed the goal to finding a chest
-Enchantments:
	*Sharpness - level 6 obtainable in survival (Piglin Emperor loot)
	*Smite - level 6 obtainable in survival (Piglin Emperor loot)
	*Bane of Anthropods - level 6 obtainable in survival (Piglin Emperor loot)
	*Sweeping Edge - level 4 obtainable in survival (Piglin Emperor loot)
	*Looting - level 4 obtainable in survival (Piglin Emperor loot)
	*Knockback - level 3 obtainable in survival (Piglin Emperor loot)
	*Fortune - level 4 obtainable in survival (Piglin Emperor loot)
	*Efficiency - level 5 obtainable in survival (Piglin Emperor loot)
	*Protection - level 5 obtainable in survival (Piglin Emperor loot)
	*Blast Protection - level 5 obtainable in survival (Piglin Emperor loot)
	*Fire Protection - level 5 obtainable in survival (Piglin Emperor loot)
	*Projectile Protection - level 5 obtainable in survival (Piglin Emperor loot)
	*Soul Speed - level 4 obtainable in survival (Piglin Emperor loot)
	*Feather Falling - level 5 obtainable in survival (Piglin Emperor loot)
	*Unbreaking - level 4 obtainable in survival (Piglin Emperor loot)
-Recipes:
	*Stone Button - crafting in crafting table gives 4 buttons, stonecutting from stone gives 8 buttons
	*Polished Blackstone Button - crafting in crafting table gives 4 buttons, stonecutting from blackstone or polished blackstone gives 8 buttons
	*Wooden Buttons - crafting gives 4 buttons
	*Stone Pressure Plate - crafting in crafting table gives 6 pressure plates, stonecutting from stone gives 12 pressure plates
	*Polished Blackstone Pressure Plate - crafting in crafting table gives 6 pressure plates, stonecutting from blackstone or polished blackstone gives 12 pressure plates
	*Wooden Pressure Plates - crafting gives 6 pressure plates
-Tags:
	+ve:do_burn - contains #minecraft:campfires, lava and #minecraft:fire; used for Piglin Emperor mechanics
	+ve:command_blocks - contains all command blocks; used for structure generation
	+ve:technical_blocks - contains ve:command_blocks; structure block, structure void, jigsaw block, barrier, light
	+ve:amethyst (items) - contains amethyst, amethyst block, budding amethyst, small amethyst bud, medium amethyst bud, large amethyst bud, amethyst cluster; used for advancements
	+ve:dyes (items) - contains all 16 dyes; used for advancements
	+ve:bark_logs (items) - contains all wooden logs with bark; used for advancements
	+ve:stripped_logs (items) - contains all stripped wooden logs; used for advancements
	+ve:bark_wood (items) - contains all wood blocks with bark; used for advancements
	+ve:stripped_wood (items) - contains all stripped wood blocks; used for advancements
	+ve:bowls (items) - contains bowl, mushroom stew, suspicious stew, rabbit stew, beetroot soup; used for advancements
	+ve:non_wooden_axes (items) - contains stone, iron, golden, diamond and netherite axes; used for advancement
	+ve:non_wooden_hoes (items) - contains stone, iron, golden, diamond and netherite hoes; used for advancement
	+ve:non_wooden_pickaxes (items) - contains stone, iron, golden, diamond and netherite pickaxes; used for advancement
	+ve:non_wooden_shovels (items) - contains stone, iron, golden, diamond and netherite shovels; used for advancement
	+ve:non_wooden_swords (items) - contains stone, iron, golden, diamond and netherite swords; used for advancement
	+ve:fence_gates (items) - contains oak, birch, spruce, jungle, acacia, dark oak, crimson and warped fence gates; used for advancement
	+ve:torches (items) - contains torch, redstone torch and soul torch; used for advancement
	+ve:campfires (items) - contains campfire and soul campfire; used for advancement
	+ve:shulker_boxes (items) - contains all shulker boxes; used for advancement
	+ve:piglins - contains piglin, piglin brute and zombiefied piglin; used for Emperor fight
	+ve:fire_immune - contains all fire immune mobs, used for infernal wind detection
	+ve:fire_immune - contains all fire immune mobs, used for infernal wind detection
	*ve:withering_hills_nonspawnable - added missing not-full blocks
	*minecraft:enderman_holdable - removed end stone
	-minecraft:hoglin_reppelants - changes removed
-Commands:
	+ve:summon/piglin_emperor - usable via /function
	+ve:summon/royal_piglin_warrior - usable via /function; not considered a new mob
	+ve:summon/royal_piglin_archer - usable via /function; not considered a new mob
	+ve:summon/blind_hoglin - usable via /function
	+ve:summon/infected_zombiefied_piglin - usable via /function
	+ve:summon/withering_skeleton - usable via /function
-Loottable:
	+Piglin Emperor - added diamond armor, sword and pickaxe with higher level enchantments; netherite
	+Ancient Ruins (Wraith of Depths) - added
	+Ancient Ruins (Great Devourer) - added
	+Ancient Ruins (Infernal Lord) - added
	*Turtle - removed scute, added turtle shell as even rarer drop