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BypassSpawnProtection
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If true, Horses will attempt to force the spawning of summoned horses

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DismissHorseOnTeleport
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If true a players horse will be auto-dismissed upon teleporting away
    from their horse.

Note: This setting is currently forced to true until issues with
    teleporting Horses are fixed.

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StartWithSaddle
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If true newly bought horses will be given a saddle

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MaxHorses
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The number of horses the player is allowed in their stable

Note: Its best that this setting is not 'too' high. If it is too high
    your server could get lag when saving players stable data to disk

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SummonDelay
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The delay in seconds to wait after a player using /horses summon
    before their horse is actually summoned.

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CancelSummonOnMove
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If true players summon will be cancelled when they move from their
    current position

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Commands
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The settings in this group allow you to deny/allow certain commands

NOTE: Players must first have the correct permission to use the command
    or this setting will have no effect

Using this and aditional world configs, you can easily deny
    summoning (and other commands) in certain worlds

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Renaming
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The following settings are related to renaming horses in the wild
    and also horses the player has in their stable

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BlockRenamingOnWildHorses
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If true players will be unable to rename wild horses with NameTags
    as you normally can in Minecraft

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AllowClaimingWithNameTag
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If true players will be able to add wild horses to their stables.

A player is required to set a name on a name tag then right click the
    horse they wish to add to their stable.

Normal requirements in stable size and horse name apply.

Claiming wild horses bypasses the horses.type.<typename> permissions

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AllowRenamingFromNameTag
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If true players are allowed to rename their currently summoned horses
    with a name tag (Works just like vanilla renaming)

Normal restrictions on horse names are applied

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RequireNameTagForRenaming
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If true players will be required to be holding a NameTag in their hand
    in order to use the '/horses rename' command

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MaxHorseNameLength
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The maximum length a horses name can be.

This value is capped at 30. And includes formatting codes like '&3'

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Damage
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The following settings are related to damage of players
    owned and active horses.

Includes handling of death of horses.

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ProtectedDamageCauses
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A list of damage causes which will be made to have no effect on
    a players active horse.

For valid damage causes see here:
    http://jd.bukkit.org/dev/apidocs/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html

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InvincibleHorses
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If true players horses will take no damage whatsoever.

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ProtectFromOwner
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If true the owner of a horse will be unable to directly hurt
    their horse.

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ProtectFromPlayers
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If true no players (including the owner) will be able to hurt any
    active horses.

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ProtectFromMobs
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If true no mobs will be able to hurt an active horse

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OnlyHurtIfOwnerCanBeHurt
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If true, when a players horse takes damage an event will be fired
    saying that the horses owner got damaged.
    
    If the event is cancelled, the damage applied to the horse will
    also be cancelled.

This could be useful in PVP protected areas, also when using plugins
    which put players in 'teams'
    
    E.G. Factions mod, a players horses will not be able
    to be hurt by their allies.

Note that this currently will not work with Anti-Cheat plugins other
    than NoCheatPlus. If you want it support for other Anti-Cheat
    plugins make a ticket on the BukkitDev page for Horses.

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TransferDamageToRider
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If true damage taken by a player owned horse will be transfered to
    the rider.

The amount of damage depends on the max health both the horse and
    the player.

The percent of health the horse would have lost will be done on the
    rider.

i.e. RiderDamge = Damage / HorseMaxHP * PlayerMaxHP

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DeleteHorseOnDeath
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If this is true a players horse will be deleted from their stable
    and no long be able to be summoned after the horse dies.

Note: This overrides the value of 'DeleteHorseOnDeathByPlayer'

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DeleteHorseOnDeathByPlayer
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If this is true a players horse will be deleted from their stable
    and no long be able to be summoned after the horse dies by another
    players hands.

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KeepEquipmentOnDeath
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If true when a players active horse dies no items will be dropped.
    When the player summons their horse again all their items will
    still be present.

If false when a players active horse dies, all the items from it will
    be dropped to the ground and will not be on the horse when
    the player summons their horse again.

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DeathCooldown
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The time in seconds before a player is allowed to summon their horse
    after it has died.

