// Name of the rod
rod-name=&eExample

// Permission to use rod - MAKE IT UNIQUE
permissions=MoarStuff.Rods.Example

// Special key of rod - MAKE IT RANDOM AND NOT TOO LONG
key=abcd1234

// Result of item - the type of item the rod is - DON'T CHANGE
item-result=FISHING_ROD,1

// base material for crafting - Replace SPACE with UNDERSCORE _
base-material=IRON_INGOT

// Effect when fishing - DROP_ITEM, DROP_ITEMS, GIVE_EXP
effect=DROP_ITEM

// drop item if existent - MATERIAL_NAME,AMOUNT
drop-item=COOKED_FISH,3

// drop exp if existent - NUMBER OF EXP
drop-exp=0