Biome [Abyssal Chasm/alexscaves:abyssal_chasm]
Tags: alexscaves:alexs_caves_biomes, alexscaves:cave_map_border_on, alexscaves:has_no_ancient_cities_in, alexscaves:has_no_underground_cabins, alexscaves:has_no_vanilla_structures_in, alexscaves:only_ambient_loop_underwater, alexscaves:override_all_vanilla_music_in, alexscaves:override_underwater_ambience_in, alshanex_familiars:has_structure/origin_island, alshanex_familiars:origin_island_biased_to, ati_structures:ancient_vessel, ati_structures:lighthouse, ati_structures:sinking_temple, betterend:has_structure/eternal_portal, betteroceanmonuments:has_structure/better_ocean_monument, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_deep_ocean, c:is_ocean, cataclysm:required_sunken_city_surrounding, dsurround:is_aquatic, dsurround:is_deep_ocean, dsurround:is_ocean, dungeons_arise:collections/other_oceans, dungeons_arise:has_structure/illager_corsair_biomes, dungeons_arise:has_structure/illager_galley_biomes, dungeons_arise:has_structure/typhon_biomes, dungeons_arise:has_structure/undead_pirate_ship_biomes, friendsandfoes:has_rascal, ftbessentials:ignore_rtp, iceandfire:entity_gen/hippocampus, iceandfire:entity_gen/sea_serpent, iceandfire:structure_gen/no_graveyard, iceandfire:structure_gen/siren_island, landmarks:has_ocean_rocks_deep, minecraft:has_structure/mineshaft, minecraft:has_structure/ocean_monument, minecraft:has_structure/ruined_portal_ocean, minecraft:has_structure/shipwreck, minecraft:has_structure/shipwreck_beached, minecraft:is_deep_ocean, minecraft:is_ocean, minecraft:plays_underwater_music, minecraft:required_ocean_monument_surrounding, minecraft:water_on_map_outlines, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/common_blacklist, supplementaries:has_barnacles, supplementaries:has_galleons, totw_modded:has_structure/ocean_tower
[OCEAN, DEEP, WATER]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.ocean.deep, soundEvent=dsurround:biome.ocean.deep}, true}
]
comments:
    Ocean background
    Deep Ocean explicit set
    > Sound Clear


Biome [Allium Shrubland/biomeswevegone:allium_shrubland]
Tags: alexscaves:has_cave_structures, apotheosis:tower_main, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:marble_chateau, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, betterend:has_structure/eternal_portal, biomeswevegone:climate/temperate, biomeswevegone:floral, biomeswevegone:overworld, biomeswevegone:plains, c:is_floral, c:is_overworld, c:is_plains, c:is_temperate, c:is_temperate/overworld, classic_caravans:has_plains_caravan, dsurround:climate_temperate, dsurround:is_floral, dsurround:is_overworld, dsurround:is_plains, dungeons_arise:collections/other_cherry, dungeons_arise:collections/other_plains, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:has_structure/catacomb_biomes, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/stronghold, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:ancient_vestiges_biomes, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_plains
[FLORAL, TEMPERATE, OVERWORLD, PLAINS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.plains, soundEvent=dsurround:biome.plains}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Plains
    Coyote
    Crow
    Owl
    Raptors


Biome [Alpha Grove/regions_unexplored:alpha_grove]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/pale, c:is_forest, c:is_overworld, c:is_rare, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:is_forest, dsurround:is_overworld, dsurround:is_rare, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, minecraft:without_patrol_spawns, minecraft:without_wandering_trader_spawns, minecraft:without_zombie_sieges, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/pale, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower, zhopo:has_structure/oak_mineshaft
[RARE, FOREST, OVERWORLD]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [Amaranth Grassland/biomeswevegone:amaranth_grassland]
Tags: alexscaves:has_cave_structures, apotheosis:tower_main, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:marble_chateau, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, betterend:has_structure/eternal_portal, biomeswevegone:climate/temperate, biomeswevegone:density/sparse, biomeswevegone:floral, biomeswevegone:overworld, biomeswevegone:plains, c:is_floral, c:is_overworld, c:is_plains, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, c:is_temperate, c:is_temperate/overworld, classic_caravans:has_plains_caravan, dsurround:climate_temperate, dsurround:is_floral, dsurround:is_overworld, dsurround:is_plains, dsurround:is_vegetation_sparse, dungeons_arise:collections/other_cherry, dungeons_arise:collections/other_plains, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:has_structure/catacomb_biomes, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/stronghold, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:ancient_vestiges_biomes, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_plains
[FLORAL, SPARSE, TEMPERATE, OVERWORLD, PLAINS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.plains, soundEvent=dsurround:biome.plains}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Plains
    Coyote
    Crow
    Owl
    Raptors


Biome [Amber Land/betterend:amber_land]
Tags: alshanex_familiars:dragon_warrior_pet_spawns_in, alshanex_familiars:has_structure/end_laboratory, minecraft:has_structure/end_city, wover:is_end/highland, wover:is_end/land
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.forest, soundEvent=betterend:betterend.music.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Ancient Delta/regions_unexplored:ancient_delta]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, apotheosis:tower_leaf, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, c:has_wolf_variant/rusty, c:is_cave, c:is_lush, c:is_overworld, c:is_underground, cataclysm:has_structure/ancient_factory_biomes, create_ltab:has_structure/grot, dsurround:is_cave, dsurround:is_lush, dsurround:is_overworld, dsurround:is_underground, eidolon_repraised:banana_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/lab_biomes, golemoverhaul:coal_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:allows_tropical_fish_spawns_at_any_height, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/rusty, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, zhopo:has_structure/acacia_mineshaft, zhopo:has_structure/deepslate_mineshaft
[LUSH, OVERWORLD, UNDERGROUND, CAVES]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.underground, soundEvent=dsurround:biome.underground}, state.isInside()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.lush_caves, soundEvent=minecraft:music.overworld.lush_caves}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{30, SoundFactory{location=dsurround:rockfall, soundEvent=dsurround:rockfall}, true}
    AcousticEntry{15, SoundFactory{location=dsurround:bigrockfall, soundEvent=dsurround:bigrockfall}, true}
]
comments:
    Caves and being underground


Biome [Araucaria Savanna/biomeswevegone:araucaria_savanna]
Tags: alexscaves:has_cave_structures, apotheosis:tower_sand, ars_nouveau:summon_spawn, ati_structures:ati_stoneworks, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:granite_fort, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:mud_tower, ati_structures:nomadic_camp, ati_structures:old_home, ati_structures:small_keep, ati_structures:steam_house, ati_structures:storage_house, ati_structures:storage_shack, betterend:has_structure/eternal_portal, biomeswevegone:climate/hot, biomeswevegone:density/sparse, biomeswevegone:overworld, biomeswevegone:savanna, c:has_wolf_variant/spotted, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_savanna, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, c:is_tree/savanna, cataclysm:koboleton_spawn, create_ltab:has_structure/grot, dsurround:climate_hot, dsurround:is_overworld, dsurround:is_savanna, dsurround:is_tree_savanna, dsurround:is_vegetation_sparse, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_savanna_mauler, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/cockatrice, iceandfire:ore_gen/silver, iceandfire:structure_gen/lightning, illagerinvasion:has_structure/labyrinth, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/pillager_outpost, minecraft:has_structure/stronghold, minecraft:has_structure/trail_ruins, minecraft:has_structure/village_savanna, minecraft:is_overworld, minecraft:is_savanna, minecraft:spawns_warm_variant_frogs, mowziesmobs:has_structure/has_mowzie_structure, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_savanna
[SPARSE, SAVANNA, OVERWORLD, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.savanna.day, soundEvent=dsurround:biome.savanna.day}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.savanna.night, soundEvent=dsurround:biome.savanna.night}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Coyote
    Raptors
    Basic Savanna
    > Sound Clear


Biome [Archwood Forest/ars_nouveau:archwood_forest]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:flashing_tree_biome, ars_elemental:flashjack_spawn, ars_elemental:has_structure/starbuncle_shrine, ars_elemental:siren_spawn, ars_nouveau:archwood_biome, ars_nouveau:berry_spawn, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_forest, c:is_magical, c:is_overworld, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:is_forest, dsurround:is_magical, dsurround:is_overworld, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_plains, minecraft:has_structure/woodland_mansion, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower
[FOREST, MAGICAL, OVERWORLD]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=ars_nouveau:aria_biblio, soundEvent=ars_nouveau:aria_biblio}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [Arid Mountains/regions_unexplored:arid_mountains]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:mage_pet_spawns_in, apotheosis:tower_main, ars_elemental:flashjack_spawn, ars_nouveau:summon_spawn, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/striped, c:is_dry, c:is_dry/overworld, c:is_hot, c:is_hot/overworld, c:is_mountain, c:is_mountain/peak, c:is_overworld, create_ltab:has_structure/grot, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_mountain, dsurround:is_mountain_peak, dsurround:is_overworld, dungeons_arise:collections/other_mountains, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_mountain, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/mountain_tower, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:is_mountain, minecraft:is_overworld, minecraft:snow_golem_melts, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/mountain_biomes, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/striped, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/ancient_nest, wan_ancient_beasts:has_structure/digsite_peaks, zhopo:has_structure/acacia_mineshaft
[DRY, MOUNTAIN, OVERWORLD, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.mountains, soundEvent=dsurround:biome.wind.mountains}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.stony_peaks, soundEvent=minecraft:music.overworld.stony_peaks}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Wind for Mountain
    Coyote
    Raptors


Biome [Ashen Woodland/regions_unexplored:ashen_woodland]
Tags: alexscaves:has_cave_structures, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, c:is_dead, c:is_overworld, c:is_rare, c:is_spooky, c:is_wasteland, dsurround:is_dead, dsurround:is_overworld, dsurround:is_rare, dsurround:is_spooky, dsurround:is_wasteland, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/lab_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:without_patrol_spawns, minecraft:without_wandering_trader_spawns, minecraft:without_zombie_sieges, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/black, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, zhopo:has_structure/deepslate_mineshaft
[SPOOKY, WASTELAND, RARE, OVERWORLD, DEAD]
fogDensity: heavy, fogColor: #FFEA97
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind, soundEvent=dsurround:biome.wind}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Wind for Wasteland
    Dust for desert like biomes
    Crow
    Fog density for spooky biomes


Biome [Aspen Boreal/biomeswevegone:aspen_boreal]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/temperate, biomeswevegone:coniferous, biomeswevegone:density/dense, biomeswevegone:forest, biomeswevegone:has_structure/aspen_manor, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_overworld, c:is_temperate, c:is_temperate/overworld, c:is_tree/coniferous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_temperate, dsurround:is_forest, dsurround:is_overworld, dsurround:is_tree_coniferous, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_taiga, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower
[FOREST, TEMPERATE, OVERWORLD, CONIFEROUS, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:loon, soundEvent=dsurround:loon}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Loon
    Turtledove


Biome [Atacama Outback/biomeswevegone:atacama_outback]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_desert_crocodiles, apotheosis:tower_sand, ars_nouveau:summon_spawn, ati_structures:desert_outpost, ati_structures:mosque, betterend:has_structure/eternal_portal, biomeswevegone:climate/dry, biomeswevegone:climate/hot, biomeswevegone:density/sparse, biomeswevegone:desert, biomeswevegone:overworld, biomeswevegone:sandy, c:is_desert, c:is_dry, c:is_dry/overworld, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_sandy, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, classic_caravans:has_desert_caravan, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_desert, dsurround:is_overworld, dsurround:is_sandy, dsurround:is_vegetation_sparse, dungeons_arise:collections/other_deserts, dungeons_arise:has_structure/ceryneian_hind_biomes, dungeons_arise:has_structure/scorched_mines_biomes, dungeons_arise:has_structure/shiraz_palace_biomes, eidolon_repraised:has_structure/catacomb_biomes, golemoverhaul:slime_golem_spawns, golemoverhaul:terracotta_golem_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/evoker_fort, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/stronghold, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:graveyard_biomes, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, sereneseasons:tropical_biomes, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/desert_tower, wan_ancient_beasts:has_structure/desert_ruins, wan_ancient_beasts:has_structure/digsite_desert
[SPARSE, DRY, OVERWORLD, SANDY, DESERT, HOT]
fogDensity: none, fogColor: #FFEA97
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.desert, soundEvent=dsurround:biome.wind.desert}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Desert/Badlands Wind
    Dust for desert like biomes
    Coyote
    Raptors


Biome [Autumnal Maple Forest/regions_unexplored:autumnal_maple_forest]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/rusty, c:is_cold, c:is_cold/overworld, c:is_forest, c:is_overworld, c:is_tree/deciduous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_cold, dsurround:is_forest, dsurround:is_overworld, dsurround:is_tree_deciduous, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/rusty, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, zhopo:has_structure/birch_mineshaft, zhopo:has_structure/oak_mineshaft
[FOREST, DECIDUOUS, OVERWORLD, COLD]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Simple Forest
    Coyote
    Crow
    Owl
    Woodpecker
    Raptors
    Turtledove
    Silent forest


Biome [Badlands/minecraft:badlands]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_desert_crocodiles, alexsmobs:spawns_red_gusters, apotheosis:tower_sand, ars_nouveau:summon_spawn, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:monastery_tower, ati_structures:pufferfish_cave, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:wither_cavern, ati_structures:wither_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_mesa, bettermineshafts:has_structure/better_mineshaft_red_desert, betterstrongholds:has_structure/better_stronghold, c:has_wolf_variant/striped, c:is_badlands, c:is_dry, c:is_dry/overworld, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_sandy, cataclysm:koboleton_spawn, classic_caravans:has_desert_caravan, create_ltab:has_structure/grot, create_ltab:has_structure/sand_structure, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_badlands, dsurround:is_overworld, dsurround:is_sandy, dungeons_arise:collections/other_badlands, dungeons_arise:has_structure/bandit_towers_biomes, dungeons_arise:has_structure/bandit_village_biomes, eidolon_repraised:has_structure/catacomb_biomes, eternal_starlight:has_portal_ruins_desert, friendsandfoes:has_badlands_mauler, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, golemoverhaul:terracotta_golem_spawns, iceandfire:entity_gen/hippogryph, iceandfire:entity_gen/hippogryph_black, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/lightning, illagerinvasion:has_structure/firecaller_hut, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft_mesa, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_badlands, minecraft:is_overworld, minecraft:snow_golem_melts, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/badlands_biomes, mythsandlegends:graveyard_biomes, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/badlands_tower, wan_ancient_beasts:has_structure/digsite_badlands, wan_ancient_beasts:has_structure/mesa_temple, waystones:has_structure/waystone, zhopo:has_structure/dark_oak_mineshaft
[BADLANDS, DRY, OVERWORLD, SANDY, HOT]
fogDensity: none, fogColor: #D77D2F
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.desert, soundEvent=dsurround:biome.wind.desert}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.badlands, soundEvent=minecraft:music.overworld.badlands}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Desert/Badlands Wind
    Coyote
    Raptors
    Badlands dust color specific override


Biome [Bamboo Forest/regions_unexplored:bamboo_forest]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, betterjungletemples:has_structure/better_jungle_temple, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/rusty, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_overworld, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:is_forest, dsurround:is_overworld, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/jungle_temple, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_jungle, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:increased_fire_burnout, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/rusty, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower, zhopo:has_structure/bamboo_mineshaft
[FOREST, OVERWORLD, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [Bamboo Jungle/minecraft:bamboo_jungle]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_leaf, ars_elemental:flashjack_spawn, ars_nouveau:summon_spawn, ati_structures:ancient_temple, ati_structures:arachnid_dwelling, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:gnome_hut, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:jungle_grotto, ati_structures:jungle_settlement, ati_structures:manor, ati_structures:marble_chateau, ati_structures:nomadic_camp, ati_structures:old_residence, ati_structures:overgrown_outpost, ati_structures:rotten_log, ati_structures:rotting_temple, ati_structures:rotting_temple_underground, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:villager_inn, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterjungletemples:has_structure/better_jungle_temple, bettermineshafts:has_structure/better_mineshaft_jungle, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/rusty, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_hot, c:is_hot/overworld, c:is_jungle, c:is_overworld, c:is_rare, c:is_tree/jungle, c:is_wet, c:is_wet/overworld, classic_caravans:has_jungle_caravan, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_hot, dsurround:climate_wet, dsurround:is_jungle, dsurround:is_overworld, dsurround:is_rare, dsurround:is_tree_jungle, dsurround:is_vegetation_dense, dungeons_arise:collections/other_jungles, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/jungle_tree_house_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:banana_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, eternal_starlight:has_portal_ruins_jungle, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/amphithere, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_snowy, iceandfire:ore_gen/silver, iceandfire:structure_gen/fire, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/lightning, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/jungle_temple, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_jungle, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:increased_fire_burnout, minecraft:is_jungle, minecraft:is_overworld, minecraft:pillagerarise, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/jungle_biomes, mtr:has_structure/overworld_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/jungle_tower, variantsandventures:collections/jungles, variantsandventures:has_thicket, variantsandventures:has_verdant, wan_ancient_beasts:has_structure/abandoned_village, wan_ancient_beasts:has_structure/digsite_jungle, waystones:has_structure/mossy_waystone, zhopo:has_structure/bamboo_mineshaft, zhopo:has_structure/jungle_mineshaft
[RARE, OVERWORLD, DENSE, WET, JUNGLE, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.jungle, soundEvent=dsurround:biome.jungle}, weather.isNotRaining()}
]
comments:
    Basic Jungle and Tropical
    > Sound Clear


Biome [Baobab Savanna/biomeswevegone:baobab_savanna]
Tags: alexscaves:has_cave_structures, apotheosis:tower_sand, ars_nouveau:summon_spawn, ati_structures:ati_stoneworks, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:granite_fort, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:mud_tower, ati_structures:nomadic_camp, ati_structures:old_home, ati_structures:small_keep, ati_structures:steam_house, ati_structures:storage_house, ati_structures:storage_shack, betterend:has_structure/eternal_portal, biomeswevegone:climate/hot, biomeswevegone:density/sparse, biomeswevegone:overworld, biomeswevegone:savanna, c:has_wolf_variant/spotted, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_savanna, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, c:is_tree/savanna, cataclysm:koboleton_spawn, create_ltab:has_structure/grot, dsurround:climate_hot, dsurround:is_overworld, dsurround:is_savanna, dsurround:is_tree_savanna, dsurround:is_vegetation_sparse, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_savanna_mauler, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/cockatrice, iceandfire:ore_gen/silver, iceandfire:structure_gen/lightning, illagerinvasion:has_structure/labyrinth, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/pillager_outpost, minecraft:has_structure/stronghold, minecraft:has_structure/village_savanna, minecraft:is_overworld, minecraft:is_savanna, minecraft:spawns_warm_variant_frogs, mowziesmobs:has_structure/has_mowzie_structure, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_savanna
[SPARSE, SAVANNA, OVERWORLD, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.savanna.day, soundEvent=dsurround:biome.savanna.day}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.savanna.night, soundEvent=dsurround:biome.savanna.night}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Coyote
    Raptors
    Basic Savanna
    > Sound Clear


Biome [Baobab Savanna/regions_unexplored:baobab_savanna]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, apotheosis:tower_sand, ars_nouveau:summon_spawn, ati_structures:ati_stoneworks, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:granite_fort, ati_structures:mud_tower, ati_structures:old_home, ati_structures:small_keep, ati_structures:steam_house, betterend:has_structure/eternal_portal, c:has_wolf_variant/spotted, c:is_dry, c:is_dry/overworld, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_savanna, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, c:is_tree/savanna, cataclysm:koboleton_spawn, create_ltab:has_structure/grot, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_overworld, dsurround:is_savanna, dsurround:is_tree_savanna, dsurround:is_vegetation_sparse, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, friendsandfoes:has_savanna_mauler, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/cockatrice, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/lightning, illagerinvasion:has_structure/labyrinth, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:is_savanna, minecraft:snow_golem_melts, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/spotted, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_savanna, zhopo:has_structure/acacia_mineshaft
[SPARSE, DRY, SAVANNA, OVERWORLD, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.savanna.day, soundEvent=dsurround:biome.savanna.day}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.savanna.night, soundEvent=dsurround:biome.savanna.night}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Coyote
    Raptors
    Basic Savanna
    > Sound Clear


Biome [Barley Fields/regions_unexplored:barley_fields]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, apotheosis:tower_main, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:marble_chateau, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, betterend:has_structure/eternal_portal, c:has_wolf_variant/chestnut, c:is_overworld, c:is_plains, classic_caravans:has_plains_caravan, create_ltab:has_structure/grot, dsurround:is_overworld, dsurround:is_plains, dungeons_arise:collections/other_plains, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:ancient_vestiges_biomes, regions_unexplored:has_wolf_variant/chestnut, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_plains, zhopo:has_structure/oak_mineshaft
[OVERWORLD, PLAINS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.plains, soundEvent=dsurround:biome.plains}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Plains
    Coyote
    Crow
    Owl
    Raptors


Biome [Basalt Barrera/biomeswevegone:basalt_barrera]
Tags: alexscaves:has_cave_structures, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, biomeswevegone:beach, biomeswevegone:climate/hot, biomeswevegone:climate/wet, biomeswevegone:overworld, biomeswevegone:wasteland, bosses_of_mass_destruction:has_structure/void_blossom, c:is_beach, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_wasteland, c:is_wet, c:is_wet/overworld, create_ltab:has_structure/grot, dsurround:climate_hot, dsurround:climate_wet, dsurround:is_beach, dsurround:is_overworld, dsurround:is_wasteland, dungeons_arise:has_structure/fishing_hut_biomes, dungeons_arise:has_structure/lighthouse_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/cyclops_cave, iceandfire:structure_gen/gorgon_temple, iceandfire:structure_gen/no_graveyard, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/buried_treasure, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:is_beach, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/beach_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax
[WASTELAND, OVERWORLD, BEACH, WET, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind, soundEvent=dsurround:biome.wind}, true}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.beach, soundEvent=dsurround:biome.beach}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:seagulls, soundEvent=dsurround:seagulls}, diurnal.isDay()}
]
comments:
    Wind for Wasteland
    Beach
    Seagulls


Biome [Basalt Deltas/minecraft:basalt_deltas]
Tags: alexsmobs:spawns_nether_tarantula_hawks, alshanex_familiars:scorcher_pet_spawns_in, betterdungeons:has_structure/small_nether_dungeon, betterfortresses:has_structure/better_fortress, bosses_of_mass_destruction:collections/in_nether, bosses_of_mass_destruction:has_structure/gauntlet_arena, c:is_dry, c:is_dry/nether, c:is_hot, c:is_hot/nether, c:is_nether, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_nether, friendsandfoes:has_structure/citadel, hellish_trials:has_structure/nether_trial_biomes, iceandfire:structure_gen/no_graveyard, malum:has_blazing_quartz, minecraft:has_structure/nether_fortress, minecraft:has_structure/ruined_portal_nether, minecraft:is_nether, minecraft:snow_golem_melts, minecraft:spawns_warm_variant_frogs, mns:has_structure/nether_biomes, mtr:has_structure/nether_biomes, mythsandlegends:scorched_nest_biomes, supplementaries:has_basalt_ash, totw_modded:has_structure/nether_tower, waystones:has_structure/blackstone_waystone
[DRY, NETHER, HOT]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.nether.basalt_deltas, soundEvent=minecraft:music.nether.basalt_deltas}, true}
]

Biome [Bayou/biomeswevegone:bayou]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_huge_catfish, apotheosis:tower_leaf, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, biomeswevegone:climate/temperate, biomeswevegone:climate/wet, biomeswevegone:density/dense, biomeswevegone:overworld, biomeswevegone:swamp, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_overworld, c:is_swamp, c:is_temperate, c:is_temperate/overworld, c:is_wet, c:is_wet/overworld, classic_caravans:has_swamp_caravan, dsurround:climate_temperate, dsurround:climate_wet, dsurround:is_overworld, dsurround:is_swamp, dsurround:is_vegetation_dense, dungeons_arise:collections/other_swamps, dungeons_arise:has_structure/keep_kayra_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, epic:witch_hut, golemoverhaul:slime_golem_spawns, golemoverhaul:slime_golem_swamp_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/mangrove_hut, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, landmarks:has_underwater_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/stronghold, minecraft:has_structure/swamp_hut, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, ribbits:has_structure/ribbit_village, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, untitledduckmod:duck_spawn, wan_ancient_beasts:toxlacanth_spawn
[TEMPERATE, OVERWORLD, DENSE, WET, SWAMP]
fogDensity: medium, fogColor: #406040
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.swamp, soundEvent=minecraft:music.overworld.swamp}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Swamp Fog
    Basic Swamp Sounds
    Crow


Biome [Bayou/regions_unexplored:bayou]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_huge_catfish, apotheosis:tower_leaf, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, c:has_wolf_variant/woods, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_overworld, c:is_swamp, c:is_wet, c:is_wet/overworld, classic_caravans:has_swamp_caravan, create_ltab:has_structure/grot, dsurround:climate_wet, dsurround:is_overworld, dsurround:is_swamp, dsurround:is_vegetation_dense, dungeons_arise:collections/other_swamps, dungeons_arise:has_structure/keep_kayra_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, epic:witch_hut, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, golemoverhaul:slime_golem_swamp_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/mangrove_hut, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, landmarks:has_underwater_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:allows_surface_slime_spawns, minecraft:has_closer_water_fog, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_swamp, minecraft:has_structure/stronghold, minecraft:has_structure/swamp_hut, minecraft:increased_fire_burnout, minecraft:is_overworld, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/woods, ribbits:has_structure/ribbit_village, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, untitledduckmod:duck_spawn, wan_ancient_beasts:toxlacanth_spawn, zhopo:has_structure/mangrove_mineshaft, zhopo:has_structure/mud_mineshaft
[OVERWORLD, DENSE, WET, SWAMP]
fogDensity: medium, fogColor: #406040
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.swamp, soundEvent=minecraft:music.overworld.swamp}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Swamp Fog
    Basic Swamp Sounds
    Crow


Biome [Beach/minecraft:beach]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_desert_crocodiles, ars_nouveau:summon_spawn, ati_structures:underwater_dungeon, bosses_of_mass_destruction:has_structure/void_blossom, c:is_beach, c:is_overworld, c:is_sandy, c:is_temperate, c:is_temperate/overworld, c:is_wet, c:is_wet/overworld, create_ltab:has_structure/grot, dsurround:climate_temperate, dsurround:climate_wet, dsurround:is_beach, dsurround:is_overworld, dsurround:is_sandy, dungeons_arise:has_structure/fishing_hut_biomes, dungeons_arise:has_structure/lighthouse_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_crab, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_snowy, iceandfire:ore_gen/silver, iceandfire:structure_gen/cyclops_cave, iceandfire:structure_gen/gorgon_temple, iceandfire:structure_gen/no_graveyard, landmarks:has_overgrown_rocks, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/buried_treasure, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_beach, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/beach_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, waystones:has_structure/waystone
[TEMPERATE, OVERWORLD, SANDY, BEACH, WET]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.beach, soundEvent=dsurround:biome.beach}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:seagulls, soundEvent=dsurround:seagulls}, diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Beach
    Seagulls
    Raptors


Biome [Bioshroom Caves/regions_unexplored:bioshroom_caves]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, apotheosis:tower_leaf, ars_nouveau:no_mob_spawn, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, c:has_wolf_variant/rusty, c:is_cave, c:is_lush, c:is_mushroom, c:is_overworld, c:is_underground, cataclysm:has_structure/ancient_factory_biomes, create_ltab:has_structure/grot, dsurround:is_cave, dsurround:is_lush, dsurround:is_mushroom, dsurround:is_overworld, dsurround:is_underground, eidolon_repraised:banana_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/lab_biomes, golemoverhaul:coal_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:allows_tropical_fish_spawns_at_any_height, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/rusty, royalvariations:mob_spawn/common_blacklist, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, zhopo:has_structure/deepslate_mineshaft
[LUSH, MUSHROOM, OVERWORLD, UNDERGROUND, CAVES]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.underground, soundEvent=dsurround:biome.underground}, state.isInside()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.lush_caves, soundEvent=minecraft:music.overworld.lush_caves}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{30, SoundFactory{location=dsurround:rockfall, soundEvent=dsurround:rockfall}, true}
    AcousticEntry{15, SoundFactory{location=dsurround:bigrockfall, soundEvent=dsurround:bigrockfall}, true}
]
comments:
    Caves and being underground


Biome [Birch Forest/minecraft:birch_forest]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:ati_stoneworks, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:granite_fort, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:marble_chateau, ati_structures:mud_tower, ati_structures:nomadic_camp, ati_structures:old_home, ati_structures:small_keep, ati_structures:steam_house, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_birch_forest, c:is_forest, c:is_overworld, c:is_temperate, c:is_temperate/overworld, c:is_tree/deciduous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_temperate, dsurround:is_birch_forest, dsurround:is_forest, dsurround:is_overworld, dsurround:is_tree_deciduous, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, eternal_starlight:has_portal_ruins_forest, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/birch_biomes, mtr:has_structure/overworld_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower, waystones:has_structure/waystone, zhopo:has_structure/birch_mineshaft, zhopo:has_structure/cherry_mineshaft
[FOREST, DECIDUOUS, TEMPERATE, OVERWORLD]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [Black Forest/biomeswevegone:black_forest]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/cold, biomeswevegone:coniferous, biomeswevegone:density/dense, biomeswevegone:forest, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_overworld, c:is_tree/coniferous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_cold, dsurround:is_forest, dsurround:is_overworld, dsurround:is_tree_coniferous, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_taiga, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower
[FOREST, OVERWORLD, COLD, CONIFEROUS, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:loon, soundEvent=dsurround:loon}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Coyote
    Crow
    Owl
    Woodpecker
    Raptors
    Loon
    Turtledove
    Silent forest


Biome [Blackstone Basin/regions_unexplored:blackstone_basin]
Tags: alexsmobs:spawns_nether_tarantula_hawks, alshanex_familiars:scorcher_pet_spawns_in, betterdungeons:has_structure/small_nether_dungeon, betterend:has_structure/eternal_portal, betterfortresses:has_structure/better_fortress, bosses_of_mass_destruction:collections/in_nether, bosses_of_mass_destruction:has_structure/gauntlet_arena, c:is_dry, c:is_dry/nether, c:is_hot, c:is_hot/nether, c:is_nether, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_nether, friendsandfoes:has_structure/citadel, hellish_trials:has_structure/nether_trial_biomes, iceandfire:structure_gen/no_graveyard, malum:has_blazing_quartz, medieval_nether:has_structure/castle, medieval_nether:has_structure/house, medieval_nether:has_structure/ship, medieval_nether:has_structure/shrine, minecraft:has_structure/bastion_remnant, minecraft:has_structure/nether_fortress, minecraft:has_structure/ruined_portal_nether, minecraft:is_nether, minecraft:spawns_warm_variant_frogs, mns:has_structure/nether_biomes, mtr:has_structure/nether_biomes, totw_modded:has_structure/nether_tower
[DRY, NETHER, HOT]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.nether.crimson_forest, soundEvent=minecraft:music.nether.crimson_forest}, true}
]

Biome [Blackwood Taiga/regions_unexplored:blackwood_taiga]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_spruce, ars_nouveau:berry_spawn, ars_nouveau:no_mob_spawn, ars_nouveau:summon_spawn, ati_structures:arachnid_dwelling, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:monastery_tower, ati_structures:nomadic_camp, ati_structures:pufferfish_cave, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:wither_cavern, ati_structures:wither_keep, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_spruce, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_dark_forest, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_mushroom, c:is_overworld, c:is_spooky, c:is_taiga, c:is_tree/coniferous, c:is_wet, c:is_wet/overworld, create_ltab:has_structure/grot, dsurround:climate_wet, dsurround:is_mushroom, dsurround:is_overworld, dsurround:is_spooky, dsurround:is_taiga, dsurround:is_tree_coniferous, dsurround:is_vegetation_dense, dungeons_arise:collections/other_taigas, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/lab_biomes, eidolon_repraised:slimy_slug, friendsandfoes:collections/taigas, friendsandfoes:has_illusioner, friendsandfoes:has_rascal, friendsandfoes:has_structure/illusioner_shack, friendsandfoes:has_structure/illusioner_training_grounds, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, illagerinvasion:has_structure/illager_fort, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_taiga, minecraft:has_structure/woodland_mansion, minecraft:is_overworld, minecraft:is_taiga, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/overworld_biomes, mtr:has_structure/taiga_biomes, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/black, royalvariations:mob_spawn/common_blacklist, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/digsite_taiga, zhopo:has_structure/dark_oak_mineshaft, zhopo:has_structure/spruce_mineshaft
[SPOOKY, MUSHROOM, OVERWORLD, CONIFEROUS, DENSE, TAIGA, WET]
fogDensity: heavy
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.pine, soundEvent=dsurround:biome.forest.pine}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.old_growth_taiga, soundEvent=minecraft:music.overworld.old_growth_taiga}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:loon, soundEvent=dsurround:loon}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Pine Forest
    Crow
    Owl
    Loon
    Turtledove
    Fog density for spooky biomes


Biome [Blazing Archwood Forest/ars_elemental:blazing_forest]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_additions:has_structure/arcane_library, ars_additions:has_structure/nexus_tower, ars_elemental:flashjack_spawn, ars_elemental:has_structure/starbuncle_shrine, ars_elemental:siren_spawn, ars_nouveau:archwood_biome, ars_nouveau:berry_spawn, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_forest, c:is_magical, c:is_overworld, cobblemon:volcanic, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:is_forest, dsurround:is_magical, dsurround:is_overworld, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_plains, minecraft:has_structure/woodland_mansion, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower
[FOREST, MAGICAL, OVERWORLD]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=ars_nouveau:aria_biblio, soundEvent=ars_nouveau:aria_biblio}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [Blossoming Spires/betterend:blossoming_spires]
Tags: wover:is_end/highland, wover:is_end/land
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.forest, soundEvent=betterend:betterend.music.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Boreal Taiga/regions_unexplored:boreal_taiga]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_spruce, ars_nouveau:berry_spawn, ars_nouveau:summon_spawn, ati_structures:arachnid_dwelling, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:monastery_tower, ati_structures:nomadic_camp, ati_structures:pufferfish_cave, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:wither_cavern, ati_structures:wither_keep, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_spruce, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/pale, c:is_cold, c:is_cold/overworld, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_overworld, c:is_taiga, c:is_tree/coniferous, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:is_overworld, dsurround:is_taiga, dsurround:is_tree_coniferous, dsurround:is_vegetation_dense, dungeons_arise:collections/other_taigas, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:collections/taigas, friendsandfoes:has_illusioner, friendsandfoes:has_rascal, friendsandfoes:has_structure/illusioner_shack, friendsandfoes:has_structure/illusioner_training_grounds, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, illagerinvasion:has_structure/illager_fort, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_taiga, minecraft:is_overworld, minecraft:is_taiga, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/overworld_biomes, mtr:has_structure/taiga_biomes, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/pale, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/digsite_taiga, zhopo:has_structure/dark_oak_mineshaft, zhopo:has_structure/spruce_mineshaft
[OVERWORLD, COLD, CONIFEROUS, DENSE, TAIGA]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.pine, soundEvent=dsurround:biome.forest.pine}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.old_growth_taiga, soundEvent=minecraft:music.overworld.old_growth_taiga}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:loon, soundEvent=dsurround:loon}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Pine Forest
    Coyote
    Crow
    Owl
    Raptors
    Loon
    Turtledove
    Silent forest


Biome [Canadian Shield/biomeswevegone:canadian_shield]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, alshanex_familiars:mage_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/cold, biomeswevegone:coniferous, biomeswevegone:density/dense, biomeswevegone:forest, biomeswevegone:overworld, biomeswevegone:slope, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_mountain, c:is_mountain/slope, c:is_overworld, c:is_tree/coniferous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_cold, dsurround:is_forest, dsurround:is_mountain, dsurround:is_mountain_slope, dsurround:is_overworld, dsurround:is_tree_coniferous, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:collections/other_mountains, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/ancient_nest, wan_ancient_beasts:has_structure/digsite_peaks
[FOREST, MOUNTAIN, OVERWORLD, COLD, CONIFEROUS, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.mountains, soundEvent=dsurround:biome.wind.mountains}, true}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Wind for Mountain
    Basic Forest w/Crickets
    Coyote
    Crow
    Owl
    Woodpecker
    Raptors
    Turtledove
    Silent forest


Biome [Candy Cavity/alexscaves:candy_cavity]
Tags: alexscaves:alexs_caves_biomes, alexscaves:cave_map_border_on, alexscaves:has_no_ancient_cities_in, alexscaves:has_no_underground_cabins, alexscaves:has_no_vanilla_structures_in, alexscaves:is_candy_cavity, alexscaves:override_all_vanilla_music_in, betterend:has_structure/eternal_portal, c:is_magical, dsurround:is_magical, forge:is_magical, forge:no_default_monsters, royalvariations:mob_spawn/common_blacklist
[MAGICAL]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=alexscaves:candy_cavity_music, soundEvent=alexscaves:candy_cavity_music}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Cascading Archwood Forest/ars_elemental:cascading_forest]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_huge_catfish, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_leaf, apotheosis:tower_main, ars_additions:has_structure/arcane_library, ars_additions:has_structure/nexus_tower, ars_elemental:flashjack_spawn, ars_elemental:has_structure/starbuncle_shrine, ars_elemental:siren_spawn, ars_nouveau:archwood_biome, ars_nouveau:berry_spawn, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_beach, c:is_forest, c:is_magical, c:is_overworld, c:is_swamp, classic_caravans:has_swamp_caravan, cobblemon:frozen, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:is_beach, dsurround:is_forest, dsurround:is_magical, dsurround:is_overworld, dsurround:is_swamp, dungeons_arise:collections/other_forests, dungeons_arise:collections/other_swamps, dungeons_arise:has_structure/fishing_hut_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/keep_kayra_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, epic:witch_hut, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, golemoverhaul:slime_golem_swamp_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/cyclops_cave, iceandfire:structure_gen/gorgon_temple, iceandfire:structure_gen/no_graveyard, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/mangrove_hut, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, landmarks:has_underwater_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/buried_treasure, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:has_structure/swamp_hut, minecraft:has_structure/village_plains, minecraft:has_structure/woodland_mansion, minecraft:is_beach, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, minecraft:produces_corals_from_bonemeal, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/beach_biomes, paraglider:has_structure/underground_horned_statue, ribbits:has_structure/ribbit_village, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower, untitledduckmod:duck_spawn, wan_ancient_beasts:toxlacanth_spawn
[FOREST, MAGICAL, OVERWORLD, BEACH, SWAMP]
fogDensity: medium, fogColor: #808080
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.beach, soundEvent=dsurround:biome.beach}, true}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.bog, soundEvent=dsurround:biome.bog}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=ars_nouveau:aria_biblio, soundEvent=ars_nouveau:aria_biblio}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:seagulls, soundEvent=dsurround:seagulls}, diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Beach
    Seagulls
    Special Swamps such as Fen, Bog, Marsh, etc.
    Woodpecker


Biome [Chalk Cliffs/regions_unexplored:chalk_cliffs]
Tags: alexscaves:has_cave_structures, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, c:has_wolf_variant/ashen, c:has_wolf_variant/black, c:is_overworld, c:is_stony_shores, dsurround:is_overworld, dsurround:is_stony_shores, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/ashen, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, wan_ancient_beasts:has_structure/dead_coral
[OVERWORLD, BEACH]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.beach, soundEvent=dsurround:biome.beach}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:seagulls, soundEvent=dsurround:seagulls}, diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Beach
    Seagulls
    Raptors


Biome [Cherry Grove/minecraft:cherry_grove]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_murmurs_ignore_height, alshanex_familiars:mage_pet_spawns_in, apotheosis:tower_main, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_floral, c:is_mountain, c:is_mountain/slope, c:is_overworld, c:is_plateau, c:is_temperate, c:is_temperate/overworld, create_ltab:has_structure/grot, dsurround:climate_temperate, dsurround:is_floral, dsurround:is_mountain, dsurround:is_mountain_slope, dsurround:is_overworld, dsurround:is_plateau, dungeons_arise:collections/other_cherry, dungeons_arise:collections/other_mountains, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_moobloom/allium, friendsandfoes:has_moobloom/any, friendsandfoes:has_moobloom/buttercup, friendsandfoes:has_moobloom/lilac, friendsandfoes:has_moobloom/peony, friendsandfoes:has_moobloom/pink_tulip, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_mountain, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/mountain_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_mountain, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/cherry_biomes, mtr:has_structure/mountain_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/ancient_nest, wan_ancient_beasts:has_structure/digsite_peaks, waystones:has_structure/waystone, zhopo:has_structure/cherry_mineshaft
[PLATEAU, FLORAL, MOUNTAIN, TEMPERATE, OVERWORLD]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.mountains, soundEvent=dsurround:biome.wind.mountains}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.cherry_grove, soundEvent=minecraft:music.overworld.cherry_grove}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Wind for Mountain
    Coyote
    Crow
    Owl
    Raptors


Biome [Chorus Forest/betterend:chorus_forest]
Tags: alshanex_familiars:dragon_warrior_pet_spawns_in, alshanex_familiars:has_structure/end_laboratory, betterend:has_structure/eternal_portal, betterend:is_end/high_or_midland, minecraft:has_structure/end_city, wover:is_end/highland
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.dark, soundEvent=betterend:betterend.music.dark}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Cika Woods/biomeswevegone:cika_woods]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/cold, biomeswevegone:coniferous, biomeswevegone:density/dense, biomeswevegone:forest, biomeswevegone:has_structure/village_pumpkin_patch, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_overworld, c:is_tree/coniferous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_cold, dsurround:is_forest, dsurround:is_overworld, dsurround:is_tree_coniferous, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower
[FOREST, OVERWORLD, COLD, CONIFEROUS, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:loon, soundEvent=dsurround:loon}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Coyote
    Crow
    Owl
    Woodpecker
    Raptors
    Loon
    Turtledove
    Silent forest


Biome [Clover Plains/regions_unexplored:clover_plains]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, apotheosis:tower_main, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:marble_chateau, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, betterend:has_structure/eternal_portal, c:has_wolf_variant/chestnut, c:is_floral, c:is_overworld, c:is_plains, classic_caravans:has_plains_caravan, dsurround:is_floral, dsurround:is_overworld, dsurround:is_plains, dungeons_arise:collections/other_cherry, dungeons_arise:collections/other_plains, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:ancient_vestiges_biomes, regions_unexplored:has_wolf_variant/chestnut, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_plains, zhopo:has_structure/oak_mineshaft
[FLORAL, OVERWORLD, PLAINS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.plains, soundEvent=dsurround:biome.plains}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.flower_forest, soundEvent=minecraft:music.overworld.flower_forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Plains
    Coyote
    Crow
    Owl
    Raptors


Biome [Coconino Meadow/biomeswevegone:coconino_meadow]
Tags: alexscaves:has_cave_structures, apotheosis:tower_main, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:marble_chateau, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, betterend:has_structure/eternal_portal, biomeswevegone:climate/temperate, biomeswevegone:floral, biomeswevegone:overworld, biomeswevegone:plains, c:is_floral, c:is_overworld, c:is_plains, c:is_temperate, c:is_temperate/overworld, classic_caravans:has_plains_caravan, dsurround:climate_temperate, dsurround:is_floral, dsurround:is_overworld, dsurround:is_plains, dungeons_arise:collections/other_cherry, dungeons_arise:collections/other_plains, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:has_structure/catacomb_biomes, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/stronghold, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:ancient_vestiges_biomes, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_plains
[FLORAL, TEMPERATE, OVERWORLD, PLAINS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.plains, soundEvent=dsurround:biome.plains}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Plains
    Coyote
    Crow
    Owl
    Raptors


Biome [Cold Boreal Taiga/regions_unexplored:cold_boreal_taiga]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_white_seals, alshanex_familiars:frostling_pet_spawns_in, apotheosis:tower_spruce, ars_nouveau:summon_spawn, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterend:has_structure/eternal_portal, c:has_wolf_variant/ashen, c:has_wolf_variant/black, c:is_cold, c:is_cold/overworld, c:is_overworld, c:is_snowy, c:is_tree/coniferous, classic_caravans:has_snow_caravan, dsurround:climate_cold, dsurround:is_overworld, dsurround:is_snowy, dsurround:is_tree_coniferous, dungeons_arise:collections/other_snowy, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/stray_tower_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/ice_spider_den, irons_spellbooks:ice_spider_patrols, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/igloo, minecraft:has_structure/mineshaft, minecraft:has_structure/stronghold, minecraft:has_structure/village_snowy, minecraft:is_overworld, minecraft:spawns_cold_variant_frogs, minecraft:spawns_snow_foxes, minecraft:spawns_white_rabbits, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/ashen, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, variantsandventures:collections/snowy, variantsandventures:collections/snowy_forest, variantsandventures:has_gelid, variantsandventures:has_stray, zhopo:has_structure/dark_oak_mineshaft, zhopo:has_structure/spruce_mineshaft
[SNOWY, OVERWORLD, COLD, CONIFEROUS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.grove, soundEvent=minecraft:music.overworld.grove}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:loon, soundEvent=dsurround:loon}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Owl
    Loon
    Turtledove
    Silent forest


Biome [Cold Deciduous Forest/regions_unexplored:cold_deciduous_forest]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_white_seals, alshanex_familiars:frostling_pet_spawns_in, apotheosis:tower_spruce, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, c:has_wolf_variant/ashen, c:has_wolf_variant/black, c:is_cold, c:is_cold/overworld, c:is_overworld, c:is_snowy, c:is_tree/deciduous, classic_caravans:has_snow_caravan, dsurround:climate_cold, dsurround:is_overworld, dsurround:is_snowy, dsurround:is_tree_deciduous, dungeons_arise:collections/other_snowy, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/stray_tower_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/ice_spider_den, irons_spellbooks:ice_spider_patrols, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:spawns_cold_variant_frogs, minecraft:spawns_snow_foxes, minecraft:spawns_white_rabbits, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/ashen, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, variantsandventures:collections/snowy, variantsandventures:collections/snowy_forest, variantsandventures:has_gelid, variantsandventures:has_stray, zhopo:has_structure/oak_mineshaft, zhopo:has_structure/spruce_mineshaft
[SNOWY, DECIDUOUS, OVERWORLD, COLD]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.snowy_slopes, soundEvent=minecraft:music.overworld.snowy_slopes}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Owl
    Turtledove
    Silent forest


Biome [Cold Ocean/minecraft:cold_ocean]
Tags: alexscaves:has_cave_structures, alshanex_familiars:has_structure/origin_island, ars_nouveau:summon_spawn, ati_structures:ancient_vessel, ati_structures:lighthouse, ati_structures:sinking_temple, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_cold, c:is_cold/overworld, c:is_ocean, c:is_overworld, c:is_shallow_ocean, cataclysm:required_sunken_city_surrounding, dsurround:climate_cold, dsurround:is_aquatic, dsurround:is_ocean, dsurround:is_overworld, dsurround:is_shallow_ocean, dungeons_arise:collections/other_oceans, dungeons_arise:has_structure/illager_corsair_biomes, dungeons_arise:has_structure/illager_galley_biomes, dungeons_arise:has_structure/typhon_biomes, dungeons_arise:has_structure/undead_pirate_ship_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, ftbessentials:ignore_rtp, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippocampus, iceandfire:entity_gen/sea_serpent, iceandfire:ore_gen/silver, iceandfire:structure_gen/no_graveyard, iceandfire:structure_gen/siren_island, landmarks:has_ocean_rocks_shallow, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ocean_ruin_cold, minecraft:has_structure/ruined_portal_ocean, minecraft:has_structure/shipwreck, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_ocean, minecraft:is_overworld, minecraft:plays_underwater_music, minecraft:required_ocean_monument_surrounding, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_galleons, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, waystones:has_structure/waystone, zhopo:has_structure/underwater_fossils, zhopo:has_structure/underwater_small_ruins
[OCEAN, OVERWORLD, COLD, WATER]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.ocean, soundEvent=dsurround:biome.ocean}, true}
]
comments:
    Ocean background


Biome [Cold River/climaterivers:cold_river]
Tags: alexscaves:has_cave_structures, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_overworld, c:is_river, cataclysm:required_sunken_city_surrounding, create_ltab:has_structure/grot, dsurround:is_aquatic, dsurround:is_overworld, dsurround:is_river, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:is_river, minecraft:more_frequent_drowned_spawns, minecraft:plays_underwater_music, minecraft:reduce_water_ambient_spawns, minecraft:required_ocean_monument_surrounding, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, untitledduckmod:duck_spawn, untitledduckmod:goose_spawn
[OVERWORLD, RIVER, WATER]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.river, soundEvent=dsurround:biome.river}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    River
    Raptors


Biome [Cold River/regions_unexplored:cold_river]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_overworld, c:is_river, cataclysm:required_sunken_city_surrounding, create_ltab:has_structure/grot, dsurround:is_aquatic, dsurround:is_overworld, dsurround:is_river, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:is_river, minecraft:more_frequent_drowned_spawns, minecraft:plays_underwater_music, minecraft:reduce_water_ambient_spawns, minecraft:required_ocean_monument_surrounding, minecraft:stronghold_biased_to, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, untitledduckmod:duck_spawn, untitledduckmod:goose_spawn
[OVERWORLD, RIVER, WATER]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.river, soundEvent=dsurround:biome.river}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    River
    Raptors


Biome [Coniferous Forest/biomeswevegone:coniferous_forest]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/cold, biomeswevegone:coniferous, biomeswevegone:density/dense, biomeswevegone:forest, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_overworld, c:is_tree/coniferous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_cold, dsurround:is_forest, dsurround:is_overworld, dsurround:is_tree_coniferous, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_taiga, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower
[FOREST, OVERWORLD, COLD, CONIFEROUS, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:loon, soundEvent=dsurround:loon}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Coyote
    Crow
    Owl
    Woodpecker
    Raptors
    Loon
    Turtledove
    Silent forest


Biome [Crag Gardens/biomeswevegone:crag_gardens]
Tags: alexscaves:has_cave_structures, alshanex_familiars:hunter_pet_spawns_in, alshanex_familiars:mage_pet_spawns_in, apotheosis:tower_leaf, apotheosis:tower_main, ars_elemental:flashjack_spawn, ars_nouveau:summon_spawn, ati_structures:ancient_temple, ati_structures:arachnid_dwelling, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:gnome_hut, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:jungle_grotto, ati_structures:jungle_settlement, ati_structures:manor, ati_structures:marble_chateau, ati_structures:nomadic_camp, ati_structures:old_residence, ati_structures:overgrown_outpost, ati_structures:rotten_log, ati_structures:rotting_temple, ati_structures:rotting_temple_underground, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:villager_inn, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, betterjungletemples:has_structure/better_jungle_temple, bettermineshafts:has_structure/better_mineshaft_jungle, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/hot, biomeswevegone:density/dense, biomeswevegone:jungle, biomeswevegone:mountain, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/rusty, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_hot, c:is_hot/overworld, c:is_jungle, c:is_mountain, c:is_overworld, c:is_tree/jungle, classic_caravans:has_jungle_caravan, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_hot, dsurround:is_jungle, dsurround:is_mountain, dsurround:is_overworld, dsurround:is_tree_jungle, dsurround:is_vegetation_dense, dungeons_arise:collections/other_jungles, dungeons_arise:collections/other_mountains, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/jungle_tree_house_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:banana_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/amphithere, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_mountain, iceandfire:ore_gen/silver, iceandfire:structure_gen/lightning, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/mountain_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/jungle_temple, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_jungle, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:is_jungle, minecraft:is_mountain, minecraft:is_overworld, minecraft:pillagerarise, minecraft:spawns_warm_variant_frogs, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/jungle_biomes, mtr:has_structure/mountain_biomes, mtr:has_structure/overworld_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, sereneseasons:tropical_biomes, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/jungle_tower, totw_modded:has_structure/regular_tower, variantsandventures:collections/jungles, variantsandventures:has_thicket, variantsandventures:has_verdant, wan_ancient_beasts:has_structure/abandoned_village, wan_ancient_beasts:has_structure/digsite_jungle
[OVERWORLD, MOUNTAIN, DENSE, JUNGLE, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.jungle, soundEvent=dsurround:biome.jungle}, weather.isNotRaining()}
]
comments:
    Wind for Mountain
    Basic Jungle and Tropical
    > Sound Clear


Biome [Crimson Forest/minecraft:crimson_forest]
Tags: alexsmobs:spawns_nether_tarantula_hawks, alshanex_familiars:scorcher_pet_spawns_in, betterdungeons:has_structure/small_nether_dungeon, betterfortresses:has_structure/better_fortress, bosses_of_mass_destruction:collections/in_nether, bosses_of_mass_destruction:has_structure/gauntlet_arena, c:is_dry, c:is_dry/nether, c:is_hot, c:is_hot/nether, c:is_nether, c:is_nether_forest, cataclysm:has_structure/soul_black_smith_biomes, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_nether, friendsandfoes:has_structure/citadel, hellish_trials:has_structure/nether_trial_biomes, iceandfire:structure_gen/no_graveyard, malum:has_blazing_quartz, medieval_nether:has_structure/castle, medieval_nether:has_structure/house, medieval_nether:has_structure/ship, medieval_nether:has_structure/shrine, minecraft:has_structure/bastion_remnant, minecraft:has_structure/nether_fortress, minecraft:has_structure/ruined_portal_nether, minecraft:is_nether, minecraft:snow_golem_melts, minecraft:spawns_warm_variant_frogs, mns:has_structure/crimson_biomes, mns:has_structure/nether_biomes, mtr:has_structure/crimson_biomes, mtr:has_structure/nether_biomes, totw_modded:has_structure/nether_tower, waystones:has_structure/blackstone_waystone, zhopo:has_structure/piglin_ruin
[DRY, NETHER, HOT]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.nether.crimson_forest, soundEvent=minecraft:music.nether.crimson_forest}, true}
]

Biome [Crimson Forest/nether_invader:crimson_forest]
Tags: alexsmobs:spawns_nether_tarantula_hawks, betterdungeons:has_structure/small_nether_dungeon, betterend:has_structure/eternal_portal, betterfortresses:has_structure/better_fortress, bosses_of_mass_destruction:collections/in_nether, bosses_of_mass_destruction:has_structure/gauntlet_arena, c:is_nether, dsurround:is_nether, friendsandfoes:has_structure/citadel, hellish_trials:has_structure/nether_trial_biomes, iceandfire:structure_gen/no_graveyard, malum:has_blazing_quartz, minecraft:has_structure/ruined_portal_nether, minecraft:is_nether, minecraft:spawns_warm_variant_frogs, minecraft:without_patrol_spawns, minecraft:without_wandering_trader_spawns, minecraft:without_zombie_sieges, mns:has_structure/nether_biomes, mtr:has_structure/nether_biomes, totw_modded:has_structure/nether_tower
[NETHER]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.nether.crimson_forest, soundEvent=minecraft:music.nether.crimson_forest}, true}
]

Biome [Crimson Tundra/biomeswevegone:crimson_tundra]
Tags: alexscaves:has_cave_structures, apotheosis:tower_main, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:marble_chateau, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, betterend:has_structure/eternal_portal, biomeswevegone:climate/temperate, biomeswevegone:large_cold_lake, biomeswevegone:overworld, biomeswevegone:plains, c:is_overworld, c:is_plains, c:is_temperate, c:is_temperate/overworld, classic_caravans:has_plains_caravan, dsurround:climate_temperate, dsurround:is_overworld, dsurround:is_plains, dungeons_arise:collections/other_plains, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:has_structure/catacomb_biomes, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/stronghold, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:ancient_vestiges_biomes, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_plains
[TEMPERATE, OVERWORLD, PLAINS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.plains, soundEvent=dsurround:biome.plains}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Plains
    Coyote
    Crow
    Owl
    Raptors


Biome [Crystal Mountains/betterend:crystal_mountains]
Tags: betterend:has_structure/mountain, wover:is_end/highland, wover:is_end/land
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.openspace, soundEvent=betterend:betterend.music.openspace}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Crystallized Desert/eternal_starlight:crystallized_desert]
Tags: betterend:has_structure/eternal_portal
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=eternal_starlight:music.biome.crystallized_desert, soundEvent=eternal_starlight:music.biome.crystallized_desert}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Cypress Swamplands/biomeswevegone:cypress_swamplands]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_huge_catfish, apotheosis:tower_leaf, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, biomeswevegone:climate/temperate, biomeswevegone:climate/wet, biomeswevegone:density/dense, biomeswevegone:has_structure/village_swamp, biomeswevegone:overworld, biomeswevegone:swamp, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_overworld, c:is_swamp, c:is_temperate, c:is_temperate/overworld, c:is_wet, c:is_wet/overworld, classic_caravans:has_swamp_caravan, dsurround:climate_temperate, dsurround:climate_wet, dsurround:is_overworld, dsurround:is_swamp, dsurround:is_vegetation_dense, dungeons_arise:collections/other_swamps, dungeons_arise:has_structure/keep_kayra_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, epic:witch_hut, golemoverhaul:slime_golem_spawns, golemoverhaul:slime_golem_swamp_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/mangrove_hut, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, landmarks:has_underwater_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/stronghold, minecraft:has_structure/swamp_hut, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, ribbits:has_structure/ribbit_village, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, untitledduckmod:duck_spawn, wan_ancient_beasts:toxlacanth_spawn
[TEMPERATE, OVERWORLD, DENSE, WET, SWAMP]
fogDensity: medium, fogColor: #406040
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.swamp, soundEvent=minecraft:music.overworld.swamp}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Swamp Fog
    Basic Swamp Sounds
    Crow


Biome [Cypress Wetlands/biomeswevegone:cypress_wetlands]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_huge_catfish, apotheosis:tower_leaf, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, biomeswevegone:climate/temperate, biomeswevegone:climate/wet, biomeswevegone:density/dense, biomeswevegone:has_structure/village_swamp, biomeswevegone:overworld, biomeswevegone:swamp, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_overworld, c:is_swamp, c:is_temperate, c:is_temperate/overworld, c:is_wet, c:is_wet/overworld, classic_caravans:has_swamp_caravan, dsurround:climate_temperate, dsurround:climate_wet, dsurround:is_overworld, dsurround:is_swamp, dsurround:is_vegetation_dense, dungeons_arise:collections/other_swamps, dungeons_arise:has_structure/keep_kayra_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, epic:witch_hut, golemoverhaul:slime_golem_spawns, golemoverhaul:slime_golem_swamp_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/mangrove_hut, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, landmarks:has_underwater_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/stronghold, minecraft:has_structure/swamp_hut, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, ribbits:has_structure/ribbit_village, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, untitledduckmod:duck_spawn, wan_ancient_beasts:toxlacanth_spawn
[TEMPERATE, OVERWORLD, DENSE, WET, SWAMP]
fogDensity: medium, fogColor: #406040
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.swamp, soundEvent=minecraft:music.overworld.swamp}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Swamp Fog
    Basic Swamp Sounds
    Crow


Biome [Dacite Ridges/biomeswevegone:dacite_ridges]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/cold, biomeswevegone:coniferous, biomeswevegone:density/dense, biomeswevegone:forest, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_overworld, c:is_tree/coniferous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_cold, dsurround:is_forest, dsurround:is_overworld, dsurround:is_tree_coniferous, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower
[FOREST, OVERWORLD, COLD, CONIFEROUS, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:loon, soundEvent=dsurround:loon}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Coyote
    Crow
    Owl
    Woodpecker
    Raptors
    Loon
    Turtledove
    Silent forest


Biome [Dacite Shore/biomeswevegone:dacite_shore]
Tags: alexscaves:has_cave_structures, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, biomeswevegone:beach, biomeswevegone:climate/cold, biomeswevegone:climate/wet, biomeswevegone:overworld, biomeswevegone:wasteland, bosses_of_mass_destruction:has_structure/void_blossom, c:is_beach, c:is_cold, c:is_cold/overworld, c:is_overworld, c:is_wasteland, c:is_wet, c:is_wet/overworld, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:climate_wet, dsurround:is_beach, dsurround:is_overworld, dsurround:is_wasteland, dungeons_arise:has_structure/fishing_hut_biomes, dungeons_arise:has_structure/lighthouse_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/cyclops_cave, iceandfire:structure_gen/gorgon_temple, iceandfire:structure_gen/no_graveyard, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/buried_treasure, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:is_beach, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/beach_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower
[WASTELAND, OVERWORLD, COLD, BEACH, WET]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.beach, soundEvent=dsurround:biome.beach}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:seagulls, soundEvent=dsurround:seagulls}, diurnal.isDay()}
]
comments:
    Beach
    Seagulls


Biome [Dark Forest/minecraft:dark_forest]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:arachnid_dwelling, ati_structures:ati_stoneworks, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:gnome_hut, ati_structures:granite_fort, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:manor, ati_structures:monastery_tower, ati_structures:mud_tower, ati_structures:nomadic_camp, ati_structures:old_home, ati_structures:old_residence, ati_structures:overgrown_outpost, ati_structures:pufferfish_cave, ati_structures:rotten_log, ati_structures:silverfish_nest, ati_structures:small_keep, ati_structures:spider_nest, ati_structures:steam_house, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_overworld, c:is_spooky, c:is_temperate, c:is_temperate/overworld, c:is_tree/deciduous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_temperate, dsurround:is_forest, dsurround:is_overworld, dsurround:is_spooky, dsurround:is_tree_deciduous, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/lab_biomes, eidolon_repraised:slimy_slug, eternal_starlight:has_portal_ruins_forest, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippogryph, iceandfire:entity_gen/hippogryph_chestnut, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/illusioner_tower, illagerinvasion:has_structure/labyrinth, illagerinvasion:has_structure/sorcerer_hut, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:has_structure/woodland_mansion, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mowziesmobs:is_magical, mtr:has_structure/dark_oak_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower, waystones:has_structure/waystone, zhopo:has_structure/dark_oak_mineshaft
[SPOOKY, FOREST, DECIDUOUS, TEMPERATE, OVERWORLD, DENSE]
fogDensity: heavy
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.deep, soundEvent=dsurround:biome.forest.deep}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets.deep, soundEvent=dsurround:biome.crickets.deep}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Deep Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove
    Fog density for spooky biomes


Biome [Dark Swamp/eternal_starlight:dark_swamp]
Tags: betterend:has_structure/eternal_portal, eternal_starlight:has_stranghoul_den
[SPOOKY]
fogDensity: heavy
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=eternal_starlight:music.biome.dark_swamp, soundEvent=eternal_starlight:music.biome.dark_swamp}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors
    Fog density for spooky biomes


Biome [Dead Sea/biomeswevegone:dead_sea]
Tags: alexscaves:has_cave_structures, alshanex_familiars:has_structure/origin_island, ars_nouveau:summon_spawn, ati_structures:ancient_vessel, ati_structures:lighthouse, ati_structures:sinking_temple, betterend:has_structure/eternal_portal, biomeswevegone:climate/hot, biomeswevegone:dead, biomeswevegone:dripstone_arch, biomeswevegone:ocean, biomeswevegone:overworld, biomeswevegone:wasteland, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_dead, c:is_hot, c:is_hot/overworld, c:is_ocean, c:is_overworld, c:is_wasteland, cataclysm:required_sunken_city_surrounding, dsurround:climate_hot, dsurround:is_aquatic, dsurround:is_dead, dsurround:is_ocean, dsurround:is_overworld, dsurround:is_wasteland, dungeons_arise:collections/other_oceans, dungeons_arise:has_structure/illager_corsair_biomes, dungeons_arise:has_structure/illager_galley_biomes, dungeons_arise:has_structure/typhon_biomes, dungeons_arise:has_structure/undead_pirate_ship_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, ftbessentials:ignore_rtp, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippocampus, iceandfire:entity_gen/sea_serpent, iceandfire:ore_gen/silver, iceandfire:structure_gen/no_graveyard, iceandfire:structure_gen/siren_island, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ocean_ruin_warm, minecraft:has_structure/ruined_portal_ocean, minecraft:has_structure/shipwreck, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:is_ocean, minecraft:is_overworld, minecraft:plays_underwater_music, minecraft:required_ocean_monument_surrounding, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, sereneseasons:blacklisted_biomes, sereneseasons:infertile_biomes, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_galleons, supplementaries:has_road_signs, supplementaries:has_wild_flax
[WASTELAND, OCEAN, OVERWORLD, DEAD, HOT, WATER]
fogDensity: none, fogColor: #FFEA97
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind, soundEvent=dsurround:biome.wind}, true}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.ocean, soundEvent=dsurround:biome.ocean}, true}
]
comments:
    Wind for Wasteland
    Ocean background
    Dust for desert like biomes


Biome [Deciduous Forest/regions_unexplored:deciduous_forest]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/woods, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_overworld, c:is_tree/deciduous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:is_forest, dsurround:is_overworld, dsurround:is_tree_deciduous, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_plains, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/woods, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower, zhopo:has_structure/oak_mineshaft
[FOREST, DECIDUOUS, OVERWORLD, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [Deep Cold Ocean/minecraft:deep_cold_ocean]
Tags: alexscaves:has_cave_structures, alshanex_familiars:has_structure/origin_island, alshanex_familiars:origin_island_biased_to, ars_nouveau:summon_spawn, ati_structures:ancient_vessel, ati_structures:lighthouse, ati_structures:sinking_temple, betteroceanmonuments:has_structure/better_ocean_monument, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_cold, c:is_cold/overworld, c:is_deep_ocean, c:is_ocean, c:is_overworld, cataclysm:deeplings_spawn, cataclysm:has_structure/sunken_city_biomes, cataclysm:required_sunken_city_surrounding, dsurround:climate_cold, dsurround:is_aquatic, dsurround:is_deep_ocean, dsurround:is_ocean, dsurround:is_overworld, dungeons_arise:collections/other_oceans, dungeons_arise:has_structure/illager_corsair_biomes, dungeons_arise:has_structure/illager_galley_biomes, dungeons_arise:has_structure/typhon_biomes, dungeons_arise:has_structure/undead_pirate_ship_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, ftbessentials:ignore_rtp, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippocampus, iceandfire:entity_gen/sea_serpent, iceandfire:ore_gen/silver, iceandfire:structure_gen/no_graveyard, iceandfire:structure_gen/siren_island, landmarks:has_ocean_rocks_deep, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ocean_monument, minecraft:has_structure/ocean_ruin_cold, minecraft:has_structure/ruined_portal_ocean, minecraft:has_structure/shipwreck, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_deep_ocean, minecraft:is_ocean, minecraft:is_overworld, minecraft:plays_underwater_music, minecraft:required_ocean_monument_surrounding, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_galleons, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, totw_modded:has_structure/ocean_tower, waystones:has_structure/waystone, zhopo:has_structure/underwater_city, zhopo:has_structure/underwater_fossils, zhopo:has_structure/underwater_small_ruins
[OCEAN, OVERWORLD, COLD, DEEP, WATER]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.ocean.deep, soundEvent=dsurround:biome.ocean.deep}, true}
]
comments:
    Ocean background
    Deep Ocean explicit set
    > Sound Clear


Biome [Deep Dark/minecraft:deep_dark]
Tags: alexscaves:has_cave_structures, alexsmobs:skreechers_can_spawn_wardens, ars_nouveau:no_mob_spawn, ars_nouveau:summon_spawn, ati_structures:sculk_deposit, ati_structures:warden_monument, c:is_cave, c:is_overworld, c:is_rare, c:is_spooky, c:is_underground, c:no_default_monsters, cataclysm:has_structure/ancient_factory_biomes, dsurround:is_cave, dsurround:is_overworld, dsurround:is_rare, dsurround:is_spooky, dsurround:is_underground, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/lab_biomes, golemoverhaul:coal_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/no_graveyard, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/ancient_city, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:mineshaft_blocking, minecraft:spawns_cold_variant_frogs, mowziesmobs:has_structure/has_mowzie_structure, royalvariations:mob_spawn/common_blacklist, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, waystones:has_structure/waystone
[SPOOKY, RARE, OVERWORLD, UNDERGROUND, CAVES]
fogDensity: heavy
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.underground, soundEvent=dsurround:biome.underground}, state.isInside()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.deep_dark, soundEvent=minecraft:music.overworld.deep_dark}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{30, SoundFactory{location=dsurround:rockfall, soundEvent=dsurround:rockfall}, true}
    AcousticEntry{15, SoundFactory{location=dsurround:bigrockfall, soundEvent=dsurround:bigrockfall}, true}
]
comments:
    Fog density for spooky biomes
    Caves and being underground


Biome [Deep Frozen Ocean/minecraft:deep_frozen_ocean]
Tags: alexscaves:has_cave_structures, alexscaves:trench_ignores_stone_in, alshanex_familiars:has_structure/origin_island, alshanex_familiars:origin_island_biased_to, ars_nouveau:summon_spawn, ati_structures:ancient_vessel, ati_structures:ice_tribe, ati_structures:lighthouse, ati_structures:sinking_temple, betteroceanmonuments:has_structure/better_ocean_monument, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_aquatic_icy, c:is_cold, c:is_cold/overworld, c:is_deep_ocean, c:is_ocean, c:is_overworld, cataclysm:deeplings_spawn, cataclysm:has_structure/sunken_city_biomes, cataclysm:required_sunken_city_surrounding, dsurround:climate_cold, dsurround:is_aquatic, dsurround:is_aquatic_icy, dsurround:is_deep_ocean, dsurround:is_ocean, dsurround:is_overworld, dungeons_arise:collections/other_oceans, dungeons_arise:has_structure/illager_corsair_biomes, dungeons_arise:has_structure/illager_galley_biomes, dungeons_arise:has_structure/typhon_biomes, dungeons_arise:has_structure/undead_pirate_ship_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, ftbessentials:ignore_rtp, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippocampus, iceandfire:entity_gen/sea_serpent, iceandfire:ore_gen/silver, iceandfire:structure_gen/ice, iceandfire:structure_gen/no_graveyard, iceandfire:structure_gen/siren_island, irons_spellbooks:has_structure/impaled_icebreaker, landmarks:has_ocean_rocks_deep, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ocean_monument, minecraft:has_structure/ocean_ruin_cold, minecraft:has_structure/ruined_portal_ocean, minecraft:has_structure/shipwreck, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_deep_ocean, minecraft:is_ocean, minecraft:is_overworld, minecraft:plays_underwater_music, minecraft:polar_bears_spawn_on_alternate_blocks, minecraft:required_ocean_monument_surrounding, minecraft:spawns_cold_variant_frogs, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_galleons, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, totw_modded:has_structure/ocean_tower, variantsandventures:collections/frozen, variantsandventures:has_gelid, variantsandventures:has_stray, waystones:has_structure/waystone
[OCEAN, OVERWORLD, COLD, DEEP, WATER]
fogDensity: normal, fogColor: #DCDBDF
LOOP sounds [NONE]
comments:
    Frozen Ocean/Deep Frozen Ocean explicit set
    Ocean background
    Deep Ocean explicit set
    > Sound Clear
    Deep Frozen Ocean explicit set
    > Sound Clear


Biome [Deep Lukewarm Ocean/minecraft:deep_lukewarm_ocean]
Tags: alexscaves:has_cave_structures, alshanex_familiars:has_structure/origin_island, alshanex_familiars:origin_island_biased_to, ars_nouveau:summon_spawn, ati_structures:ancient_vessel, ati_structures:lighthouse, ati_structures:sinking_temple, betteroceanmonuments:has_structure/better_ocean_monument, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_deep_ocean, c:is_ocean, c:is_overworld, cataclysm:deeplings_spawn, cataclysm:has_structure/sunken_city_biomes, cataclysm:required_sunken_city_surrounding, dsurround:is_aquatic, dsurround:is_deep_ocean, dsurround:is_ocean, dsurround:is_overworld, dungeons_arise:collections/other_oceans, dungeons_arise:has_structure/illager_corsair_biomes, dungeons_arise:has_structure/illager_galley_biomes, dungeons_arise:has_structure/typhon_biomes, dungeons_arise:has_structure/undead_pirate_ship_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, ftbessentials:ignore_rtp, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippocampus, iceandfire:entity_gen/sea_serpent, iceandfire:ore_gen/silver, iceandfire:structure_gen/no_graveyard, iceandfire:structure_gen/siren_island, landmarks:has_ocean_rocks_deep, landmarks:has_overgrown_rocks, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ocean_monument, minecraft:has_structure/ocean_ruin_warm, minecraft:has_structure/ruined_portal_ocean, minecraft:has_structure/shipwreck, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_deep_ocean, minecraft:is_ocean, minecraft:is_overworld, minecraft:plays_underwater_music, minecraft:required_ocean_monument_surrounding, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_galleons, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ocean_tower, totw_modded:has_structure/ocean_warm_tower, variantsandventures:has_murk, waystones:has_structure/waystone, zhopo:has_structure/underwater_fossils, zhopo:has_structure/underwater_warm_small_ruins
[OCEAN, OVERWORLD, DEEP, WATER]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.ocean.deep, soundEvent=dsurround:biome.ocean.deep}, true}
]
comments:
    Ocean background
    Deep Ocean explicit set
    > Sound Clear


Biome [Deep Ocean/minecraft:deep_ocean]
Tags: alexscaves:has_cave_structures, alshanex_familiars:has_structure/origin_island, alshanex_familiars:origin_island_biased_to, ars_nouveau:summon_spawn, ati_structures:ancient_vessel, ati_structures:lighthouse, ati_structures:sinking_temple, betteroceanmonuments:has_structure/better_ocean_monument, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_deep_ocean, c:is_ocean, c:is_overworld, c:is_temperate, c:is_temperate/overworld, cataclysm:deeplings_spawn, cataclysm:has_structure/sunken_city_biomes, cataclysm:required_sunken_city_surrounding, dsurround:climate_temperate, dsurround:is_aquatic, dsurround:is_deep_ocean, dsurround:is_ocean, dsurround:is_overworld, dungeons_arise:collections/other_oceans, dungeons_arise:has_structure/illager_corsair_biomes, dungeons_arise:has_structure/illager_galley_biomes, dungeons_arise:has_structure/typhon_biomes, dungeons_arise:has_structure/undead_pirate_ship_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, ftbessentials:ignore_rtp, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippocampus, iceandfire:entity_gen/sea_serpent, iceandfire:ore_gen/silver, iceandfire:structure_gen/no_graveyard, iceandfire:structure_gen/siren_island, landmarks:has_ocean_rocks_deep, landmarks:has_overgrown_rocks, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ocean_monument, minecraft:has_structure/ocean_ruin_cold, minecraft:has_structure/ruined_portal_ocean, minecraft:has_structure/shipwreck, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_deep_ocean, minecraft:is_ocean, minecraft:is_overworld, minecraft:plays_underwater_music, minecraft:required_ocean_monument_surrounding, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/ocean_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_galleons, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ocean_tower, waystones:has_structure/waystone, zhopo:has_structure/underwater_city, zhopo:has_structure/underwater_small_ruins
[OCEAN, TEMPERATE, OVERWORLD, DEEP, WATER]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.ocean.deep, soundEvent=dsurround:biome.ocean.deep}, true}
]
comments:
    Ocean background
    Deep Ocean explicit set
    > Sound Clear


Biome [Desert/minecraft:desert]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_desert_crocodiles, apotheosis:tower_sand, ars_nouveau:summon_spawn, ati_structures:desert_outpost, ati_structures:mosque, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_desert, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_desert, c:is_dry, c:is_dry/overworld, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_sandy, cataclysm:has_structure/cursed_pyramid_biomes, cataclysm:koboleton_spawn, classic_caravans:has_desert_caravan, create_ltab:has_structure/sand_structure, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_desert, dsurround:is_overworld, dsurround:is_sandy, dungeons_arise:collections/other_deserts, dungeons_arise:has_structure/ceryneian_hind_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/scorched_mines_biomes, dungeons_arise:has_structure/shiraz_palace_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:has_structure/catacomb_biomes, eternal_starlight:has_portal_ruins_desert, friendsandfoes:has_desert_mauler, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/deathworm, iceandfire:ore_gen/silver, iceandfire:structure_gen/fire, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/desert_pyramid, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_desert, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:has_structure/village_desert, minecraft:is_overworld, minecraft:snow_golem_melts, minecraft:spawns_gold_rabbits, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/desert_biomes, mythsandlegends:graveyard_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/desert_tower, variantsandventures:collections/deserts, variantsandventures:has_husk, variantsandventures:has_parched, wan_ancient_beasts:has_structure/desert_ruins, wan_ancient_beasts:has_structure/digsite_desert, waystones:has_structure/sandy_waystone, zhopo:has_structure/mud_mineshaft
[DRY, OVERWORLD, SANDY, DESERT, HOT]
fogDensity: none, fogColor: #FFEA97
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.desert, soundEvent=dsurround:biome.wind.desert}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.desert, soundEvent=minecraft:music.overworld.desert}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Desert/Badlands Wind
    Dust for desert like biomes
    Coyote
    Raptors


Biome [Dragon Graveyards/betterend:dragon_graveyards]
Tags: betterend:has_structure/eternal_portal, wover:is_end/highland, wover:is_end/land
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.openspace, soundEvent=betterend:betterend.music.openspace}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Dread Forest/iceandfire:dread_forest]
Tags: betterend:has_structure/eternal_portal, iceandfire:is_dreadland
[]
fogDensity: none
LOOP sounds [NONE]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Dread Plain/iceandfire:dread_plain]
Tags: betterend:has_structure/eternal_portal, iceandfire:is_dreadland
[]
fogDensity: none
LOOP sounds [NONE]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Dripstone Caves/minecraft:dripstone_caves]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, ars_nouveau:summon_spawn, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_dripstone, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cave, c:is_overworld, c:is_underground, c:is_wet, c:is_wet/overworld, cataclysm:has_structure/ancient_factory_biomes, create_ltab:has_structure/grot, dsurround:climate_wet, dsurround:is_cave, dsurround:is_overworld, dsurround:is_underground, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/lab_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:coal_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/no_graveyard, irons_spellbooks:has_structure/catacombs, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, waystones:has_structure/waystone, zhopo:has_structure/dripstone_mineshaft
[OVERWORLD, UNDERGROUND, CAVES, WET]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.underground, soundEvent=dsurround:biome.underground}, state.isInside()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.dripstone_caves, soundEvent=minecraft:music.overworld.dripstone_caves}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{30, SoundFactory{location=dsurround:rockfall, soundEvent=dsurround:rockfall}, true}
    AcousticEntry{15, SoundFactory{location=dsurround:bigrockfall, soundEvent=dsurround:bigrockfall}, true}
]
comments:
    Caves and being underground


Biome [Dry Bushland/regions_unexplored:dry_bushland]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, apotheosis:tower_sand, ars_nouveau:summon_spawn, ati_structures:ati_stoneworks, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:granite_fort, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:mud_tower, ati_structures:nomadic_camp, ati_structures:old_home, ati_structures:small_keep, ati_structures:steam_house, ati_structures:storage_house, ati_structures:storage_shack, betterend:has_structure/eternal_portal, c:has_wolf_variant/spotted, c:has_wolf_variant/striped, c:is_dry, c:is_dry/overworld, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_savanna, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, c:is_tree/savanna, cataclysm:koboleton_spawn, create_ltab:has_structure/grot, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_overworld, dsurround:is_savanna, dsurround:is_tree_savanna, dsurround:is_vegetation_sparse, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, friendsandfoes:has_savanna_mauler, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/cockatrice, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/lightning, illagerinvasion:has_structure/labyrinth, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/stronghold, minecraft:has_structure/village_savanna, minecraft:is_overworld, minecraft:is_savanna, minecraft:snow_golem_melts, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/striped, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_savanna, zhopo:has_structure/acacia_mineshaft
[SPARSE, DRY, SAVANNA, OVERWORLD, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.savanna.day, soundEvent=dsurround:biome.savanna.day}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.savanna.night, soundEvent=dsurround:biome.savanna.night}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Coyote
    Raptors
    Basic Savanna
    > Sound Clear


Biome [Dry Shrubland/betterend:dry_shrubland]
Tags: alshanex_familiars:dragon_warrior_pet_spawns_in, alshanex_familiars:has_structure/end_laboratory, betterend:has_structure/eternal_portal, minecraft:has_structure/end_city, wover:is_end/highland, wover:is_end/land
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.openspace, soundEvent=betterend:betterend.music.openspace}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Dust Wastelands/betterend:dust_wastelands]
Tags: betterend:has_structure/end_village, betterend:has_structure/eternal_portal, betterend:is_end/high_or_midland, wover:is_end/highland, wover:is_end/midland
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.openspace, soundEvent=betterend:betterend.music.openspace}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Ebony Woods/biomeswevegone:ebony_woods]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/temperate, biomeswevegone:density/dense, biomeswevegone:forest, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_overworld, c:is_temperate, c:is_temperate/overworld, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_temperate, dsurround:is_forest, dsurround:is_overworld, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower
[FOREST, TEMPERATE, OVERWORLD, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [Empty Aurora Cave/betterend:empty_aurora_cave]
Tags: betterend:is_end_cave
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.caves, soundEvent=betterend:betterend.music.caves}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Empty End Cave/betterend:empty_end_cave]
Tags: betterend:is_end_cave
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.caves, soundEvent=betterend:betterend.music.caves}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Empty Smaragdant Cave/betterend:empty_smaragdant_cave]
Tags: betterend:is_end_cave
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.caves, soundEvent=betterend:betterend.music.caves}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Enchanted Tangle/biomeswevegone:enchanted_tangle]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/temperate, biomeswevegone:density/dense, biomeswevegone:floral, biomeswevegone:forest, biomeswevegone:magical, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_floral, c:is_forest, c:is_magical, c:is_overworld, c:is_temperate, c:is_temperate/overworld, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_temperate, dsurround:is_floral, dsurround:is_forest, dsurround:is_magical, dsurround:is_overworld, dsurround:is_vegetation_dense, dungeons_arise:collections/other_cherry, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower
[FOREST, FLORAL, MAGICAL, TEMPERATE, OVERWORLD, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [End Barrens/minecraft:end_barrens]
Tags: betterend:has_structure/eternal_portal, bosses_of_mass_destruction:collections/in_end, bosses_of_mass_destruction:has_structure/obsidilith_arena, c:is_cold, c:is_cold/end, c:is_dry, c:is_dry/end, c:is_end, c:is_outer_end_island, dsurround:climate_cold, dsurround:climate_dry, dsurround:is_the_end, iceandfire:structure_gen/no_graveyard, mes:has_structure/end_biomes, minecraft:is_end, minecraft:spawns_cold_variant_frogs, royalvariations:mob_spawn/royal_enderman, totw_modded:has_structure/end_tower, waystones:has_structure/end_stone_waystone, wover:is_end/barrens, wover:is_end/highland
[DRY, COLD, THE_END]
fogDensity: none
LOOP sounds [NONE]
comments:
    It's The End!
    > Sound Clear


Biome [End Highlands/minecraft:end_highlands]
Tags: alshanex_familiars:dragon_warrior_pet_spawns_in, alshanex_familiars:has_structure/end_laboratory, betterend:has_structure/eternal_portal, bosses_of_mass_destruction:collections/in_end, bosses_of_mass_destruction:has_structure/obsidilith_arena, c:is_cold, c:is_cold/end, c:is_dry, c:is_dry/end, c:is_end, c:is_outer_end_island, cataclysm:has_structure/ruined_citadel_biomes, dsurround:climate_cold, dsurround:climate_dry, dsurround:is_the_end, dungeons_arise:has_structure/aviary_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, iceandfire:structure_gen/no_graveyard, medievalend:has_structure/castle, medievalend:has_structure/house, medievalend:has_structure/pyramid, medievalend:has_structure/ship, medievalend:has_structure/shrine, mes:has_structure/end_biomes, minecraft:has_structure/end_city, minecraft:is_end, minecraft:spawns_cold_variant_frogs, mtr:has_structure/end_biomes, royalvariations:mob_spawn/royal_enderman, totw_modded:has_structure/end_tower, waystones:has_structure/end_stone_waystone, wover:is_end/highland
[DRY, COLD, THE_END]
fogDensity: none
LOOP sounds [NONE]
comments:
    It's The End!
    > Sound Clear


Biome [End Midlands/minecraft:end_midlands]
Tags: alshanex_familiars:dragon_warrior_pet_spawns_in, alshanex_familiars:has_structure/end_laboratory, betterend:has_structure/eternal_portal, bosses_of_mass_destruction:collections/in_end, bosses_of_mass_destruction:has_structure/obsidilith_arena, c:is_cold, c:is_cold/end, c:is_dry, c:is_dry/end, c:is_end, c:is_outer_end_island, cataclysm:has_structure/ruined_citadel_biomes, dsurround:climate_cold, dsurround:climate_dry, dsurround:is_the_end, dungeons_arise:has_structure/aviary_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, iceandfire:structure_gen/no_graveyard, medievalend:has_structure/castle, medievalend:has_structure/house, medievalend:has_structure/pyramid, medievalend:has_structure/ship, medievalend:has_structure/shrine, mes:has_structure/end_biomes, minecraft:has_structure/end_city, minecraft:is_end, minecraft:spawns_cold_variant_frogs, royalvariations:mob_spawn/royal_enderman, totw_modded:has_structure/end_tower, waystones:has_structure/end_stone_waystone, wover:is_end/highland, wover:is_end/midland
[DRY, COLD, THE_END]
fogDensity: none
LOOP sounds [NONE]
comments:
    It's The End!
    > Sound Clear


Biome [Eroded Badlands/minecraft:eroded_badlands]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_desert_crocodiles, alexsmobs:spawns_red_gusters, apotheosis:tower_sand, ars_nouveau:summon_spawn, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_mesa, bettermineshafts:has_structure/better_mineshaft_red_desert, betterstrongholds:has_structure/better_stronghold, c:has_wolf_variant/striped, c:is_badlands, c:is_dry, c:is_dry/overworld, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_rare, c:is_sandy, cataclysm:koboleton_spawn, classic_caravans:has_desert_caravan, create_ltab:has_structure/grot, create_ltab:has_structure/sand_structure, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_badlands, dsurround:is_overworld, dsurround:is_rare, dsurround:is_sandy, dungeons_arise:collections/other_badlands, dungeons_arise:has_structure/bandit_towers_biomes, dungeons_arise:has_structure/bandit_village_biomes, eidolon_repraised:has_structure/catacomb_biomes, eternal_starlight:has_portal_ruins_desert, friendsandfoes:has_badlands_mauler, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, golemoverhaul:terracotta_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/fire, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/lightning, illagerinvasion:has_structure/firecaller_hut, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft_mesa, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_badlands, minecraft:is_overworld, minecraft:snow_golem_melts, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/badlands_biomes, mythsandlegends:graveyard_biomes, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/badlands_tower, wan_ancient_beasts:has_structure/digsite_badlands, wan_ancient_beasts:has_structure/mesa_temple, waystones:has_structure/waystone, zhopo:has_structure/dark_oak_mineshaft
[RARE, BADLANDS, DRY, OVERWORLD, SANDY, HOT]
fogDensity: none, fogColor: #D77D2F
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.desert, soundEvent=dsurround:biome.wind.desert}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.badlands, soundEvent=minecraft:music.overworld.badlands}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Desert/Badlands Wind
    Coyote
    Raptors
    Badlands dust color specific override


Biome [Eroded Borealis/biomeswevegone:eroded_borealis]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_white_seals, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:frostling_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, apotheosis:tower_spruce, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/cold, biomeswevegone:density/dense, biomeswevegone:forest, biomeswevegone:overworld, biomeswevegone:snowy, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_overworld, c:is_snowy, classic_caravans:has_snow_caravan, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_cold, dsurround:is_forest, dsurround:is_overworld, dsurround:is_snowy, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:collections/other_snowy, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/stray_tower_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/ice_spider_den, irons_spellbooks:has_structure/pyromancer_tower, irons_spellbooks:ice_spider_patrols, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/igloo, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_snowy, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower
[FOREST, SNOWY, OVERWORLD, COLD, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=biomeswevegone:music.overworld.eroded_borealis, soundEvent=biomeswevegone:music.overworld.eroded_borealis}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Owl
    Woodpecker
    Turtledove
    Silent forest


Biome [Ether River/eternal_starlight:ether_river]
Tags: betterend:has_structure/eternal_portal
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=eternal_starlight:music.dimension, soundEvent=eternal_starlight:music.dimension}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Eucalyptus Forest/regions_unexplored:eucalyptus_forest]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_leaf, ars_elemental:flashjack_spawn, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:ancient_temple, ati_structures:arachnid_dwelling, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:gnome_hut, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:jungle_grotto, ati_structures:jungle_settlement, ati_structures:manor, ati_structures:marble_chateau, ati_structures:nomadic_camp, ati_structures:old_residence, ati_structures:overgrown_outpost, ati_structures:rotten_log, ati_structures:rotting_temple, ati_structures:rotting_temple_underground, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:villager_inn, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, betterjungletemples:has_structure/better_jungle_temple, bettermineshafts:has_structure/better_mineshaft_jungle, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/rusty, c:is_hot, c:is_hot/overworld, c:is_jungle, c:is_overworld, c:is_tree/jungle, c:is_wet, c:is_wet/overworld, classic_caravans:has_jungle_caravan, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_hot, dsurround:climate_wet, dsurround:is_jungle, dsurround:is_overworld, dsurround:is_tree_jungle, dungeons_arise:collections/other_jungles, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/jungle_tree_house_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:banana_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/amphithere, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/lightning, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/jungle_temple, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_jungle, minecraft:has_structure/stronghold, minecraft:has_structure/village_plains, minecraft:increased_fire_burnout, minecraft:is_jungle, minecraft:is_overworld, minecraft:pillagerarise, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/jungle_biomes, mtr:has_structure/overworld_biomes, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/rusty, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/jungle_tower, variantsandventures:collections/jungles, variantsandventures:has_thicket, variantsandventures:has_verdant, wan_ancient_beasts:has_structure/abandoned_village, wan_ancient_beasts:has_structure/digsite_jungle, zhopo:has_structure/oak_mineshaft
[OVERWORLD, WET, JUNGLE, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.jungle, soundEvent=dsurround:biome.jungle}, weather.isNotRaining()}
]
comments:
    Basic Jungle and Tropical
    > Sound Clear


Biome [Fen/regions_unexplored:fen]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_huge_catfish, apotheosis:tower_leaf, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, c:has_wolf_variant/woods, c:is_overworld, c:is_swamp, c:is_wet, c:is_wet/overworld, classic_caravans:has_swamp_caravan, create_ltab:has_structure/grot, dsurround:climate_wet, dsurround:is_overworld, dsurround:is_swamp, dungeons_arise:collections/other_swamps, dungeons_arise:has_structure/keep_kayra_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, epic:witch_hut, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, golemoverhaul:slime_golem_swamp_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/mangrove_hut, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_rocks, landmarks:has_underwater_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:allows_surface_slime_spawns, minecraft:has_closer_water_fog, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_swamp, minecraft:has_structure/stronghold, minecraft:has_structure/swamp_hut, minecraft:increased_fire_burnout, minecraft:is_overworld, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/woods, ribbits:has_structure/ribbit_village, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, untitledduckmod:duck_spawn, wan_ancient_beasts:toxlacanth_spawn, zhopo:has_structure/mud_mineshaft
[OVERWORLD, WET, SWAMP]
fogDensity: medium, fogColor: #406040
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.swamp, soundEvent=minecraft:music.overworld.swamp}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Swamp Fog
    Basic Swamp Sounds
    Crow


Biome [Firecracker Chaparral/biomeswevegone:firecracker_chaparral]
Tags: alexscaves:has_cave_structures, apotheosis:tower_main, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:marble_chateau, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, betterend:has_structure/eternal_portal, biomeswevegone:climate/hot, biomeswevegone:density/sparse, biomeswevegone:overworld, biomeswevegone:plains, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_plains, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, classic_caravans:has_plains_caravan, dsurround:climate_hot, dsurround:is_overworld, dsurround:is_plains, dsurround:is_vegetation_sparse, dungeons_arise:collections/other_plains, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:has_structure/catacomb_biomes, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/stronghold, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:ancient_vestiges_biomes, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_plains
[SPARSE, OVERWORLD, PLAINS, HOT]
fogDensity: none
LOOP sounds [NONE]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Raptors


Biome [Flashing Archwood Forest/ars_elemental:flashing_forest]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, alshanex_familiars:mage_pet_spawns_in, apotheosis:tower_main, ars_additions:has_structure/arcane_library, ars_additions:has_structure/nexus_tower, ars_elemental:flashing_biome, ars_elemental:flashjack_spawn, ars_elemental:has_structure/starbuncle_shrine, ars_elemental:siren_spawn, ars_nouveau:archwood_biome, ars_nouveau:berry_spawn, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_forest, c:is_magical, c:is_mountain, c:is_overworld, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:is_forest, dsurround:is_magical, dsurround:is_mountain, dsurround:is_overworld, dungeons_arise:collections/other_forests, dungeons_arise:collections/other_mountains, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:entity_gen/troll_mountain, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/mountain_tower, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_plains, minecraft:has_structure/woodland_mansion, minecraft:is_forest, minecraft:is_mountain, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/mountain_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/regular_tower
[FOREST, MAGICAL, OVERWORLD, MOUNTAIN]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.mountains, soundEvent=dsurround:biome.wind.mountains}, true}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=ars_nouveau:aria_biblio, soundEvent=ars_nouveau:aria_biblio}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Wind for Mountain
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [Flourishing Archwood Forest/ars_elemental:flourishing_forest]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_leaf, apotheosis:tower_main, ars_additions:has_structure/arcane_library, ars_additions:has_structure/nexus_tower, ars_elemental:flashjack_spawn, ars_elemental:has_structure/starbuncle_shrine, ars_elemental:siren_spawn, ars_nouveau:archwood_biome, ars_nouveau:berry_spawn, ars_nouveau:summon_spawn, ati_structures:ancient_temple, ati_structures:arachnid_dwelling, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:gnome_hut, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:jungle_grotto, ati_structures:jungle_settlement, ati_structures:manor, ati_structures:marble_chateau, ati_structures:nomadic_camp, ati_structures:old_residence, ati_structures:overgrown_outpost, ati_structures:rotten_log, ati_structures:rotting_temple, ati_structures:rotting_temple_underground, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:villager_inn, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, betterjungletemples:has_structure/better_jungle_temple, bettermineshafts:has_structure/better_mineshaft_jungle, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/rusty, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_jungle, c:is_magical, c:is_overworld, c:is_tree/jungle, classic_caravans:has_jungle_caravan, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:is_forest, dsurround:is_jungle, dsurround:is_magical, dsurround:is_overworld, dsurround:is_tree_jungle, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:collections/other_jungles, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/jungle_tree_house_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:banana_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/amphithere, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/lightning, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/jungle_temple, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_jungle, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_plains, minecraft:has_structure/woodland_mansion, minecraft:is_forest, minecraft:is_jungle, minecraft:is_overworld, minecraft:pillagerarise, minecraft:spawns_warm_variant_frogs, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/jungle_biomes, mtr:has_structure/overworld_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/jungle_tower, totw_modded:has_structure/regular_tower, variantsandventures:collections/jungles, variantsandventures:has_thicket, variantsandventures:has_verdant, wan_ancient_beasts:has_structure/abandoned_village, wan_ancient_beasts:has_structure/digsite_jungle
[FOREST, MAGICAL, OVERWORLD, DENSE, JUNGLE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.jungle, soundEvent=dsurround:biome.jungle}, weather.isNotRaining()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Woodpecker
    Basic Jungle and Tropical
    > Sound Clear


Biome [Flower Fields/regions_unexplored:flower_fields]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, apotheosis:tower_main, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:marble_chateau, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, betterend:has_structure/eternal_portal, c:has_wolf_variant/pale, c:is_floral, c:is_overworld, c:is_plains, classic_caravans:has_plains_caravan, create_ltab:has_structure/grot, dsurround:is_floral, dsurround:is_overworld, dsurround:is_plains, dungeons_arise:collections/other_cherry, dungeons_arise:collections/other_plains, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:ancient_vestiges_biomes, regions_unexplored:has_wolf_variant/pale, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_plains, zhopo:has_structure/oak_mineshaft
[FLORAL, OVERWORLD, PLAINS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.plains, soundEvent=dsurround:biome.plains}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.flower_forest, soundEvent=minecraft:music.overworld.flower_forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Plains
    Coyote
    Crow
    Owl
    Raptors


Biome [Flower Forest/minecraft:flower_forest]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_floral, c:is_flower_forest, c:is_forest, c:is_overworld, c:is_rare, c:is_temperate, c:is_temperate/overworld, c:is_tree/deciduous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_temperate, dsurround:is_floral, dsurround:is_flower_forest, dsurround:is_forest, dsurround:is_overworld, dsurround:is_rare, dsurround:is_tree_deciduous, dungeons_arise:collections/other_cherry, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, eternal_starlight:has_portal_ruins_forest, friendsandfoes:has_buttercup_patch, friendsandfoes:has_moobloom/allium, friendsandfoes:has_moobloom/any, friendsandfoes:has_moobloom/azure_bluet, friendsandfoes:has_moobloom/blue_orchid, friendsandfoes:has_moobloom/buttercup, friendsandfoes:has_moobloom/cornflower, friendsandfoes:has_moobloom/dandelion, friendsandfoes:has_moobloom/lilac, friendsandfoes:has_moobloom/lily_of_the_valley, friendsandfoes:has_moobloom/orange_tulip, friendsandfoes:has_moobloom/oxeye_daisy, friendsandfoes:has_moobloom/peony, friendsandfoes:has_moobloom/pink_tulip, friendsandfoes:has_moobloom/poppy, friendsandfoes:has_moobloom/red_tulip, friendsandfoes:has_moobloom/rose_bush, friendsandfoes:has_moobloom/white_tulip, friendsandfoes:has_rascal, friendsandfoes:has_structure/beekeeper_hut, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/flower_biomes, mtr:has_structure/overworld_biomes, mythsandlegends:old_camp_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower, waystones:has_structure/waystone
[RARE, FOREST, FLORAL, DECIDUOUS, TEMPERATE, OVERWORLD]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.flower_forest, soundEvent=minecraft:music.overworld.flower_forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [Foggy Mushroomland/betterend:foggy_mushroomland]
Tags: alshanex_familiars:dragon_warrior_pet_spawns_in, alshanex_familiars:has_structure/end_laboratory, betterend:has_structure/eternal_portal, betterend:has_structure/giant_mossy_glowshroom, minecraft:has_structure/end_city, wover:is_end/highland, wover:is_end/land
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.forest, soundEvent=betterend:betterend.music.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Forest/minecraft:forest]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:ati_stoneworks, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:granite_fort, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:manor, ati_structures:marble_chateau, ati_structures:monastery_tower, ati_structures:mud_tower, ati_structures:nomadic_camp, ati_structures:old_home, ati_structures:old_residence, ati_structures:overgrown_outpost, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:small_keep, ati_structures:spider_nest, ati_structures:steam_house, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/woods, c:is_forest, c:is_overworld, c:is_temperate, c:is_temperate/overworld, c:is_tree/deciduous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_temperate, dsurround:is_forest, dsurround:is_overworld, dsurround:is_tree_deciduous, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, eternal_starlight:has_portal_ruins_forest, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/birch_biomes, mtr:has_structure/oak_biomes, mtr:has_structure/overworld_biomes, mtr:has_structure/plains_and_oak_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/regular_tower, waystones:has_structure/waystone, zhopo:has_structure/birch_mineshaft, zhopo:has_structure/dark_oak_mineshaft, zhopo:has_structure/spruce_mineshaft
[FOREST, DECIDUOUS, TEMPERATE, OVERWORLD]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [Forgotten Forest/biomeswevegone:forgotten_forest]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/temperate, biomeswevegone:density/dense, biomeswevegone:forest, biomeswevegone:has_structure/village_forgotten, biomeswevegone:magical, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_magical, c:is_overworld, c:is_temperate, c:is_temperate/overworld, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_temperate, dsurround:is_forest, dsurround:is_magical, dsurround:is_overworld, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/woodland_mansion, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower
[FOREST, MAGICAL, TEMPERATE, OVERWORLD, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=biomeswevegone:music.overworld.forgotten_forest, soundEvent=biomeswevegone:music.overworld.forgotten_forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [Forlorn Hollows/alexscaves:forlorn_hollows]
Tags: alexscaves:alexs_caves_biomes, alexscaves:cave_map_border_on, alexscaves:has_no_ancient_cities_in, alexscaves:has_no_underground_cabins, alexscaves:has_no_vanilla_structures_in, alexscaves:override_all_vanilla_music_in, betterend:has_structure/eternal_portal, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, c:is_spooky, dsurround:is_spooky, dsurround:is_vegetation_sparse, eidolon_repraised:has_structure/lab_biomes, forge:is_sparse/overworld, forge:is_spooky, royalvariations:mob_spawn/common_blacklist
[SPOOKY, SPARSE]
fogDensity: heavy
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=alexscaves:forlorn_hollows_music, soundEvent=alexscaves:forlorn_hollows_music}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors
    Fog density for spooky biomes


Biome [Fragment Jungle/biomeswevegone:fragment_jungle]
Tags: alexscaves:has_cave_structures, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_leaf, ars_elemental:flashjack_spawn, ars_nouveau:summon_spawn, ati_structures:ancient_temple, ati_structures:arachnid_dwelling, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:gnome_hut, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:jungle_grotto, ati_structures:jungle_settlement, ati_structures:manor, ati_structures:marble_chateau, ati_structures:nomadic_camp, ati_structures:old_residence, ati_structures:overgrown_outpost, ati_structures:rotten_log, ati_structures:rotting_temple, ati_structures:rotting_temple_underground, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:villager_inn, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, betterjungletemples:has_structure/better_jungle_temple, bettermineshafts:has_structure/better_mineshaft_jungle, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/cold, biomeswevegone:density/dense, biomeswevegone:jungle, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/rusty, c:is_cold, c:is_cold/overworld, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_jungle, c:is_overworld, c:is_tree/jungle, classic_caravans:has_jungle_caravan, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_cold, dsurround:is_jungle, dsurround:is_overworld, dsurround:is_tree_jungle, dsurround:is_vegetation_dense, dungeons_arise:collections/other_jungles, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/jungle_tree_house_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:banana_slug, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/amphithere, iceandfire:ore_gen/silver, iceandfire:structure_gen/lightning, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/jungle_temple, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_jungle, minecraft:has_structure/stronghold, minecraft:is_jungle, minecraft:is_overworld, minecraft:pillagerarise, minecraft:spawns_warm_variant_frogs, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/jungle_biomes, mtr:has_structure/overworld_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, sereneseasons:tropical_biomes, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, totw_modded:has_structure/jungle_tower, variantsandventures:collections/jungles, variantsandventures:has_thicket, variantsandventures:has_verdant, wan_ancient_beasts:has_structure/abandoned_village, wan_ancient_beasts:has_structure/digsite_jungle
[OVERWORLD, COLD, DENSE, JUNGLE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.jungle, soundEvent=dsurround:biome.jungle}, weather.isNotRaining()}
]
comments:
    Basic Jungle and Tropical
    > Sound Clear


Biome [Frosted Coniferous Forest/biomeswevegone:frosted_coniferous_forest]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/cold, biomeswevegone:coniferous, biomeswevegone:density/dense, biomeswevegone:forest, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_overworld, c:is_tree/coniferous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_cold, dsurround:is_forest, dsurround:is_overworld, dsurround:is_tree_coniferous, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower
[FOREST, OVERWORLD, COLD, CONIFEROUS, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:loon, soundEvent=dsurround:loon}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Coyote
    Crow
    Owl
    Woodpecker
    Raptors
    Loon
    Turtledove
    Silent forest


Biome [Frosted Taiga/biomeswevegone:frosted_taiga]
Tags: alexscaves:has_cave_structures, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_spruce, ars_nouveau:berry_spawn, ars_nouveau:summon_spawn, ati_structures:arachnid_dwelling, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:monastery_tower, ati_structures:nomadic_camp, ati_structures:pufferfish_cave, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:wither_cavern, ati_structures:wither_keep, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_spruce, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/cold, biomeswevegone:coniferous, biomeswevegone:overworld, biomeswevegone:taiga, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_overworld, c:is_taiga, c:is_tree/coniferous, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:is_overworld, dsurround:is_taiga, dsurround:is_tree_coniferous, dungeons_arise:collections/other_taigas, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:collections/taigas, friendsandfoes:has_illusioner, friendsandfoes:has_rascal, friendsandfoes:has_structure/illusioner_shack, friendsandfoes:has_structure/illusioner_training_grounds, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, illagerinvasion:has_structure/illager_fort, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/igloo, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_snowy, minecraft:is_overworld, minecraft:is_taiga, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/overworld_biomes, mtr:has_structure/taiga_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/digsite_taiga
[OVERWORLD, COLD, CONIFEROUS, TAIGA]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.pine, soundEvent=dsurround:biome.forest.pine}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:loon, soundEvent=dsurround:loon}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Pine Forest
    Coyote
    Crow
    Owl
    Raptors
    Loon
    Turtledove
    Silent forest


Biome [Frozen Ocean/minecraft:frozen_ocean]
Tags: alexscaves:has_cave_structures, alexscaves:trench_ignores_stone_in, alshanex_familiars:has_structure/origin_island, ars_nouveau:summon_spawn, ati_structures:ancient_vessel, ati_structures:ice_tribe, ati_structures:lighthouse, ati_structures:sinking_temple, bosses_of_mass_destruction:collections/cold, bosses_of_mass_destruction:has_structure/lich_tower, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_aquatic_icy, c:is_cold, c:is_cold/overworld, c:is_ocean, c:is_overworld, c:is_shallow_ocean, cataclysm:required_sunken_city_surrounding, dsurround:climate_cold, dsurround:is_aquatic, dsurround:is_aquatic_icy, dsurround:is_ocean, dsurround:is_overworld, dsurround:is_shallow_ocean, dungeons_arise:collections/other_oceans, dungeons_arise:has_structure/illager_corsair_biomes, dungeons_arise:has_structure/illager_galley_biomes, dungeons_arise:has_structure/typhon_biomes, dungeons_arise:has_structure/undead_pirate_ship_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, ftbessentials:ignore_rtp, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippocampus, iceandfire:entity_gen/sea_serpent, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_snowy, iceandfire:ore_gen/sapphire, iceandfire:ore_gen/silver, iceandfire:structure_gen/ice, iceandfire:structure_gen/no_graveyard, iceandfire:structure_gen/siren_island, irons_spellbooks:has_structure/impaled_icebreaker, landmarks:has_ocean_rocks_shallow, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ocean_ruin_cold, minecraft:has_structure/ruined_portal_ocean, minecraft:has_structure/shipwreck, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_ocean, minecraft:is_overworld, minecraft:plays_underwater_music, minecraft:polar_bears_spawn_on_alternate_blocks, minecraft:required_ocean_monument_surrounding, minecraft:spawns_cold_variant_frogs, minecraft:spawns_snow_foxes, minecraft:spawns_white_rabbits, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_galleons, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, variantsandventures:collections/frozen, variantsandventures:has_gelid, variantsandventures:has_stray, waystones:has_structure/waystone
[OCEAN, OVERWORLD, COLD, WATER]
fogDensity: normal, fogColor: #DCDBDF
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.ocean, soundEvent=dsurround:biome.ocean}, true}
]
comments:
    Frozen Ocean/Deep Frozen Ocean explicit set
    Ocean background


Biome [Frozen Peaks/minecraft:frozen_peaks]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_white_seals, alshanex_familiars:frostling_pet_spawns_in, alshanex_familiars:mage_pet_spawns_in, apotheosis:tower_main, apotheosis:tower_spruce, ars_elemental:flashjack_spawn, ars_nouveau:summon_spawn, ati_structures:old_fort, ati_structures:sculk_deposit, ati_structures:stray_ruins, ati_structures:warden_monument, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_ice, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:collections/cold, bosses_of_mass_destruction:has_structure/lich_tower, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_icy, c:is_mountain, c:is_mountain/peak, c:is_overworld, c:is_snowy, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, classic_caravans:has_snow_caravan, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:is_icy, dsurround:is_mountain, dsurround:is_mountain_peak, dsurround:is_overworld, dsurround:is_snowy, dsurround:is_vegetation_sparse, dungeons_arise:collections/other_mountains, dungeons_arise:collections/other_snowy, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/stray_tower_biomes, eternal_starlight:has_portal_ruins_cold, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, grim_kingdoms:blackridge_watch, grim_kingdoms:decrown_monolith, grim_kingdoms:frostbloom_bastion, grim_kingdoms:frozen_onion_fort, grim_kingdoms:glacierfall_keep, grim_kingdoms:shardspire_castle, grim_kingdoms:silentgale_citadel, grim_kingdoms:stonyfell_outpost, grim_kingdoms:zweiberg, iceandfire:entity_gen/hippogryph, iceandfire:entity_gen/hippogryph_brown, iceandfire:entity_gen/hippogryph_chestnut, iceandfire:entity_gen/hippogryph_white, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_mountain, iceandfire:entity_gen/troll_snowy, iceandfire:ore_gen/sapphire, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/ice, iceandfire:structure_gen/mausoleum, irons_spellbooks:has_structure/impaled_icebreaker, irons_spellbooks:has_structure/mountain_tower, irons_spellbooks:ice_spider_patrols, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_azure_runewood, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:increased_fire_burnout, minecraft:is_mountain, minecraft:is_overworld, minecraft:spawns_cold_variant_frogs, minecraft:spawns_snow_foxes, minecraft:spawns_white_rabbits, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/mountain_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, variantsandventures:collections/frozen, variantsandventures:has_gelid, variantsandventures:has_stray, wan_ancient_beasts:has_structure/ancient_nest, wan_ancient_beasts:has_structure/digsite_peaks, waystones:has_structure/waystone
[SPARSE, SNOWY, MOUNTAIN, OVERWORLD, COLD, ICY]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.mountains, soundEvent=dsurround:biome.wind.mountains}, true}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.arctic, soundEvent=dsurround:biome.wind.arctic}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.frozen_peaks, soundEvent=minecraft:music.overworld.frozen_peaks}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Wind for Mountain
    Arctic Wind
    Owl


Biome [Frozen Pine Taiga/regions_unexplored:frozen_pine_taiga]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_white_seals, alshanex_familiars:frostling_pet_spawns_in, apotheosis:tower_spruce, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, c:has_wolf_variant/ashen, c:has_wolf_variant/black, c:is_cold, c:is_cold/overworld, c:is_icy, c:is_overworld, c:is_snowy, c:is_tree/coniferous, classic_caravans:has_snow_caravan, dsurround:climate_cold, dsurround:is_icy, dsurround:is_overworld, dsurround:is_snowy, dsurround:is_tree_coniferous, dungeons_arise:collections/other_snowy, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/stray_tower_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/ice_spider_den, irons_spellbooks:ice_spider_patrols, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:spawns_cold_variant_frogs, minecraft:spawns_snow_foxes, minecraft:spawns_white_rabbits, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/ashen, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, variantsandventures:collections/snowy, variantsandventures:collections/snowy_forest, variantsandventures:has_gelid, variantsandventures:has_stray, zhopo:has_structure/dark_oak_mineshaft, zhopo:has_structure/spruce_mineshaft
[SNOWY, OVERWORLD, COLD, CONIFEROUS, ICY]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.arctic, soundEvent=dsurround:biome.wind.arctic}, true}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.grove, soundEvent=minecraft:music.overworld.grove}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:loon, soundEvent=dsurround:loon}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Arctic Wind
    Owl
    Loon
    Turtledove
    Silent forest


Biome [Frozen River/minecraft:frozen_river]
Tags: alexscaves:has_cave_structures, ars_nouveau:summon_spawn, ati_structures:old_fort, ati_structures:stray_ruins, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_aquatic_icy, c:is_cold, c:is_cold/overworld, c:is_overworld, c:is_river, cataclysm:required_sunken_city_surrounding, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:is_aquatic, dsurround:is_aquatic_icy, dsurround:is_overworld, dsurround:is_river, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, grim_kingdoms:blackridge_watch, grim_kingdoms:decrown_monolith, grim_kingdoms:frostbloom_bastion, grim_kingdoms:frozen_onion_fort, grim_kingdoms:glacierfall_keep, grim_kingdoms:shardspire_castle, grim_kingdoms:silentgale_citadel, grim_kingdoms:stonyfell_outpost, grim_kingdoms:whitewarden_keep, grim_kingdoms:zweiberg, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_snowy, iceandfire:ore_gen/sapphire, iceandfire:ore_gen/silver, iceandfire:structure_gen/ice, landmarks:has_rocks, malum:has_azure_runewood, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_overworld, minecraft:is_river, minecraft:more_frequent_drowned_spawns, minecraft:plays_underwater_music, minecraft:reduce_water_ambient_spawns, minecraft:required_ocean_monument_surrounding, minecraft:spawns_cold_variant_frogs, minecraft:spawns_snow_foxes, minecraft:spawns_white_rabbits, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, untitledduckmod:duck_spawn, untitledduckmod:goose_spawn, variantsandventures:collections/frozen, variantsandventures:has_gelid, variantsandventures:has_stray, waystones:has_structure/waystone
[OVERWORLD, RIVER, COLD, WATER]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.river, soundEvent=dsurround:biome.river}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    River
    Raptors


Biome [Frozen Tundra/regions_unexplored:frozen_tundra]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_white_seals, alshanex_familiars:frostling_pet_spawns_in, apotheosis:tower_spruce, ars_nouveau:summon_spawn, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterend:has_structure/eternal_portal, c:has_wolf_variant/ashen, c:has_wolf_variant/black, c:is_cold, c:is_cold/overworld, c:is_icy, c:is_overworld, c:is_snowy, c:is_snowy_plains, classic_caravans:has_snow_caravan, dsurround:climate_cold, dsurround:is_icy, dsurround:is_overworld, dsurround:is_snowy, dsurround:is_snowy_plains, dungeons_arise:collections/other_snowy, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/stray_tower_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/ice_spider_den, irons_spellbooks:ice_spider_patrols, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/igloo, minecraft:has_structure/mineshaft, minecraft:has_structure/stronghold, minecraft:has_structure/village_snowy, minecraft:is_overworld, minecraft:polar_bears_spawn_on_alternate_blocks, minecraft:spawns_cold_variant_frogs, minecraft:spawns_snow_foxes, minecraft:spawns_white_rabbits, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/ashen, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, totw_modded:has_structure/ice_tower, variantsandventures:collections/snowy, variantsandventures:collections/snowy_plains, variantsandventures:has_gelid, variantsandventures:has_stray, zhopo:has_structure/spruce_mineshaft
[SNOWY, OVERWORLD, COLD, ICY]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.arctic, soundEvent=dsurround:biome.wind.arctic}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.grove, soundEvent=minecraft:music.overworld.grove}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Arctic Wind
    Owl


Biome [Fungal Fen/regions_unexplored:fungal_fen]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_huge_catfish, apotheosis:tower_leaf, ars_nouveau:no_mob_spawn, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, c:has_wolf_variant/spotted, c:is_mushroom, c:is_overworld, c:is_rare, c:is_swamp, c:is_wet, c:is_wet/overworld, classic_caravans:has_swamp_caravan, create_ltab:has_structure/grot, dsurround:climate_wet, dsurround:is_mushroom, dsurround:is_overworld, dsurround:is_rare, dsurround:is_swamp, dungeons_arise:collections/other_swamps, dungeons_arise:has_structure/keep_kayra_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, epic:witch_hut, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, golemoverhaul:slime_golem_swamp_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/mangrove_hut, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_rocks, landmarks:has_underwater_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:allows_surface_slime_spawns, minecraft:has_closer_water_fog, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_jungle, minecraft:has_structure/stronghold, minecraft:increased_fire_burnout, minecraft:is_overworld, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/spotted, ribbits:has_structure/ribbit_village, royalvariations:mob_spawn/common_blacklist, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, untitledduckmod:duck_spawn, wan_ancient_beasts:toxlacanth_spawn, zhopo:has_structure/mud_mineshaft
[RARE, MUSHROOM, OVERWORLD, WET, SWAMP]
fogDensity: medium, fogColor: #406040
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.swamp, soundEvent=minecraft:music.overworld.swamp}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Swamp Fog
    Basic Swamp Sounds
    Crow


Biome [Glistering Meadow/regions_unexplored:glistering_meadow]
Tags: alexsmobs:spawns_nether_tarantula_hawks, alshanex_familiars:scorcher_pet_spawns_in, betterdungeons:has_structure/small_nether_dungeon, betterend:has_structure/eternal_portal, betterfortresses:has_structure/better_fortress, bosses_of_mass_destruction:collections/in_nether, bosses_of_mass_destruction:has_structure/gauntlet_arena, c:is_dry, c:is_dry/nether, c:is_hot, c:is_hot/nether, c:is_nether, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_nether, friendsandfoes:has_structure/citadel, hellish_trials:has_structure/nether_trial_biomes, iceandfire:structure_gen/no_graveyard, malum:has_blazing_quartz, medieval_nether:has_structure/castle, medieval_nether:has_structure/house, medieval_nether:has_structure/ship, medieval_nether:has_structure/shrine, minecraft:has_structure/bastion_remnant, minecraft:has_structure/nether_fortress, minecraft:has_structure/ruined_portal_nether, minecraft:is_nether, minecraft:spawns_warm_variant_frogs, mns:has_structure/nether_biomes, mtr:has_structure/nether_biomes, totw_modded:has_structure/nether_tower
[DRY, NETHER, HOT]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.nether.warped_forest, soundEvent=minecraft:music.nether.warped_forest}, true}
]

Biome [Glowing Grasslands/betterend:glowing_grasslands]
Tags: alshanex_familiars:dragon_warrior_pet_spawns_in, alshanex_familiars:has_structure/end_laboratory, betterend:has_structure/end_village, minecraft:has_structure/end_city, wover:is_end/highland, wover:is_end/land
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.openspace, soundEvent=betterend:betterend.music.openspace}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Golden Boreal Taiga/regions_unexplored:golden_boreal_taiga]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_spruce, ars_nouveau:berry_spawn, ars_nouveau:summon_spawn, ati_structures:arachnid_dwelling, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:monastery_tower, ati_structures:nomadic_camp, ati_structures:pufferfish_cave, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:wither_cavern, ati_structures:wither_keep, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_spruce, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/woods, c:is_cold, c:is_cold/overworld, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_overworld, c:is_taiga, c:is_tree/coniferous, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:is_overworld, dsurround:is_taiga, dsurround:is_tree_coniferous, dsurround:is_vegetation_dense, dungeons_arise:collections/other_taigas, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:collections/taigas, friendsandfoes:has_illusioner, friendsandfoes:has_rascal, friendsandfoes:has_structure/illusioner_shack, friendsandfoes:has_structure/illusioner_training_grounds, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, illagerinvasion:has_structure/illager_fort, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_taiga, minecraft:is_overworld, minecraft:is_taiga, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/overworld_biomes, mtr:has_structure/taiga_biomes, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/woods, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/digsite_taiga, zhopo:has_structure/dark_oak_mineshaft, zhopo:has_structure/spruce_mineshaft
[OVERWORLD, COLD, CONIFEROUS, DENSE, TAIGA]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.pine, soundEvent=dsurround:biome.forest.pine}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.old_growth_taiga, soundEvent=minecraft:music.overworld.old_growth_taiga}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:loon, soundEvent=dsurround:loon}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Pine Forest
    Coyote
    Crow
    Owl
    Raptors
    Loon
    Turtledove
    Silent forest


Biome [Grassland/regions_unexplored:grassland]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:marble_chateau, ati_structures:nomadic_camp, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, betterend:has_structure/eternal_portal, c:has_wolf_variant/pale, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_plains, c:is_windswept, classic_caravans:has_plains_caravan, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, dsurround:climate_hot, dsurround:is_overworld, dsurround:is_plains, dsurround:is_windswept, dungeons_arise:collections/other_plains, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_plains, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:ancient_vestiges_biomes, regions_unexplored:has_wolf_variant/pale, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_plains, zhopo:has_structure/oak_mineshaft
[WINDSWEPT, OVERWORLD, PLAINS, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.hills, soundEvent=dsurround:biome.wind.hills}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Wind for Windswept
    Coyote
    Raptors


Biome [Grassy Beach/regions_unexplored:grassy_beach]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_desert_crocodiles, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, bosses_of_mass_destruction:has_structure/void_blossom, c:is_beach, c:is_overworld, c:is_sandy, create_ltab:has_structure/grot, dsurround:is_beach, dsurround:is_overworld, dsurround:is_sandy, dungeons_arise:has_structure/fishing_hut_biomes, dungeons_arise:has_structure/lighthouse_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/cyclops_cave, iceandfire:structure_gen/gorgon_temple, iceandfire:structure_gen/no_graveyard, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/buried_treasure, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:is_beach, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/beach_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax
[OVERWORLD, SANDY, BEACH]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.beach, soundEvent=dsurround:biome.beach}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:seagulls, soundEvent=dsurround:seagulls}, diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Beach
    Seagulls
    Raptors


Biome [Gravel Beach/regions_unexplored:gravel_beach]
Tags: alexscaves:has_cave_structures, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, bosses_of_mass_destruction:has_structure/void_blossom, c:is_beach, c:is_overworld, create_ltab:has_structure/grot, dsurround:is_beach, dsurround:is_overworld, dungeons_arise:has_structure/fishing_hut_biomes, dungeons_arise:has_structure/lighthouse_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/cyclops_cave, iceandfire:structure_gen/gorgon_temple, iceandfire:structure_gen/no_graveyard, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/buried_treasure, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:is_beach, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/beach_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax
[OVERWORLD, BEACH]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.beach, soundEvent=dsurround:biome.beach}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:seagulls, soundEvent=dsurround:seagulls}, diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Beach
    Seagulls
    Raptors


Biome [Grove/minecraft:grove]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_white_seals, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:frostling_pet_spawns_in, alshanex_familiars:hunter_pet_spawns_in, alshanex_familiars:mage_pet_spawns_in, apotheosis:tower_main, apotheosis:tower_spruce, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:old_fort, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:stray_ruins, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/snowy, c:is_cold, c:is_cold/overworld, c:is_forest, c:is_mountain, c:is_mountain/slope, c:is_overworld, c:is_snowy, c:is_tree/coniferous, classic_caravans:has_snow_caravan, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_cold, dsurround:is_forest, dsurround:is_mountain, dsurround:is_mountain_slope, dsurround:is_overworld, dsurround:is_snowy, dsurround:is_tree_coniferous, dungeons_arise:collections/other_forests, dungeons_arise:collections/other_mountains, dungeons_arise:collections/other_snowy, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/stray_tower_biomes, eidolon_repraised:slimy_slug, friendsandfoes:collections/snowy, friendsandfoes:collections/snowy_forest, friendsandfoes:has_iceologer, friendsandfoes:has_rascal, friendsandfoes:has_structure/iceologer_cabin, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, grim_kingdoms:blackridge_watch, grim_kingdoms:decrown_monolith, grim_kingdoms:frostbloom_bastion, grim_kingdoms:frozen_onion_fort, grim_kingdoms:glacierfall_keep, grim_kingdoms:shardspire_castle, grim_kingdoms:silentgale_citadel, grim_kingdoms:stonyfell_outpost, grim_kingdoms:whitewarden_keep, grim_kingdoms:winterhold_citadel, grim_kingdoms:zweiberg, iceandfire:entity_gen/hippogryph, iceandfire:entity_gen/hippogryph_brown, iceandfire:entity_gen/hippogryph_chestnut, iceandfire:entity_gen/hippogryph_dark_brown, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:entity_gen/troll_snowy, iceandfire:ore_gen/sapphire, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/ice, iceandfire:structure_gen/mausoleum, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/mountain_tower, irons_spellbooks:has_structure/pyromancer_tower, irons_spellbooks:ice_spider_patrols, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_azure_runewood, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, minecraft:spawns_cold_variant_frogs, minecraft:spawns_snow_foxes, minecraft:spawns_white_rabbits, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, variantsandventures:collections/snowy, variantsandventures:collections/snowy_forest, variantsandventures:has_gelid, variantsandventures:has_stray, wan_ancient_beasts:has_structure/ancient_nest, wan_ancient_beasts:has_structure/digsite_peaks, waystones:has_structure/waystone
[FOREST, SNOWY, MOUNTAIN, OVERWORLD, COLD, CONIFEROUS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.mountains, soundEvent=dsurround:biome.wind.mountains}, true}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.grove, soundEvent=minecraft:music.overworld.grove}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Wind for Mountain
    Owl
    Woodpecker
    Turtledove
    Silent forest


Biome [Highland Fields/regions_unexplored:highland_fields]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:mage_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/chestnut, c:is_floral, c:is_mountain, c:is_overworld, c:is_plateau, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, dsurround:is_floral, dsurround:is_mountain, dsurround:is_overworld, dsurround:is_plateau, dungeons_arise:collections/other_cherry, dungeons_arise:collections/other_mountains, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_mountain, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/mountain_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:has_structure/village_plains, minecraft:is_mountain, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/mountain_biomes, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/chestnut, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/regular_tower, zhopo:has_structure/oak_mineshaft, zhopo:has_structure/spruce_mineshaft, zhopo:has_structure/stone_mineshaft
[PLATEAU, FLORAL, OVERWORLD, MOUNTAIN]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.mountains, soundEvent=dsurround:biome.wind.mountains}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.meadow, soundEvent=minecraft:music.overworld.meadow}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Wind for Mountain
    Coyote
    Crow
    Owl
    Raptors


Biome [Howling Peaks/biomeswevegone:howling_peaks]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_white_seals, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:frostling_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, alshanex_familiars:mage_pet_spawns_in, apotheosis:tower_main, apotheosis:tower_spruce, ars_elemental:flashjack_spawn, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/cold, biomeswevegone:coniferous, biomeswevegone:density/dense, biomeswevegone:forest, biomeswevegone:mountain, biomeswevegone:overworld, biomeswevegone:peak, biomeswevegone:snowy, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_mountain, c:is_mountain/peak, c:is_overworld, c:is_snowy, c:is_tree/coniferous, classic_caravans:has_snow_caravan, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_cold, dsurround:is_forest, dsurround:is_mountain, dsurround:is_mountain_peak, dsurround:is_overworld, dsurround:is_snowy, dsurround:is_tree_coniferous, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:collections/other_mountains, dungeons_arise:collections/other_snowy, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/stray_tower_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:entity_gen/troll_mountain, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/mountain_tower, irons_spellbooks:has_structure/pyromancer_tower, irons_spellbooks:ice_spider_patrols, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_forest, minecraft:is_mountain, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/mountain_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/ancient_nest, wan_ancient_beasts:has_structure/digsite_peaks
[FOREST, SNOWY, MOUNTAIN, OVERWORLD, COLD, CONIFEROUS, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.mountains, soundEvent=dsurround:biome.wind.mountains}, true}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Wind for Mountain
    Owl
    Woodpecker
    Turtledove
    Silent forest


Biome [Hyacinth Deeps/regions_unexplored:hyacinth_deeps]
Tags: alexscaves:has_cave_structures, alshanex_familiars:has_structure/origin_island, alshanex_familiars:origin_island_biased_to, ars_nouveau:summon_spawn, ati_structures:ancient_vessel, ati_structures:lighthouse, ati_structures:sinking_temple, betterend:has_structure/eternal_portal, betteroceanmonuments:has_structure/better_ocean_monument, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_cold, c:is_cold/overworld, c:is_deep_ocean, c:is_ocean, c:is_overworld, cataclysm:required_sunken_city_surrounding, dsurround:climate_cold, dsurround:is_aquatic, dsurround:is_deep_ocean, dsurround:is_ocean, dsurround:is_overworld, dungeons_arise:collections/other_oceans, dungeons_arise:has_structure/illager_corsair_biomes, dungeons_arise:has_structure/illager_galley_biomes, dungeons_arise:has_structure/typhon_biomes, dungeons_arise:has_structure/undead_pirate_ship_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, ftbessentials:ignore_rtp, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippocampus, iceandfire:entity_gen/sea_serpent, iceandfire:ore_gen/silver, iceandfire:structure_gen/no_graveyard, iceandfire:structure_gen/siren_island, landmarks:has_ocean_rocks_deep, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ocean_monument, minecraft:has_structure/ocean_ruin_cold, minecraft:has_structure/ruined_portal_ocean, minecraft:has_structure/shipwreck, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:is_deep_ocean, minecraft:is_ocean, minecraft:is_overworld, minecraft:plays_underwater_music, minecraft:required_ocean_monument_surrounding, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_galleons, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, totw_modded:has_structure/ocean_tower, zhopo:has_structure/deepslate_mineshaft
[OCEAN, OVERWORLD, COLD, DEEP, WATER]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.ocean.deep, soundEvent=dsurround:biome.ocean.deep}, true}
]
comments:
    Ocean background
    Deep Ocean explicit set
    > Sound Clear


Biome [Ice Spikes/minecraft:ice_spikes]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_white_seals, alshanex_familiars:frostling_pet_spawns_in, apotheosis:tower_spruce, ars_nouveau:summon_spawn, ati_structures:old_fort, ati_structures:stray_ruins, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_ice, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:collections/cold, bosses_of_mass_destruction:has_structure/lich_tower, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_icy, c:is_overworld, c:is_rare, c:is_snowy, classic_caravans:has_snow_caravan, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:is_icy, dsurround:is_overworld, dsurround:is_rare, dsurround:is_snowy, dungeons_arise:collections/other_snowy, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/stray_tower_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, grim_kingdoms:blackridge_watch, grim_kingdoms:decrown_monolith, grim_kingdoms:frostbloom_bastion, grim_kingdoms:frozen_onion_fort, grim_kingdoms:glacierfall_keep, grim_kingdoms:silentgale_citadel, grim_kingdoms:stonyfell_outpost, grim_kingdoms:whitewarden_keep, grim_kingdoms:zweiberg, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_snowy, iceandfire:ore_gen/sapphire, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/ice, iceandfire:structure_gen/mausoleum, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/ice_spider_den, irons_spellbooks:has_structure/impaled_icebreaker, irons_spellbooks:has_structure/mountain_tower, irons_spellbooks:ice_spider_patrols, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_overworld, minecraft:spawns_cold_variant_frogs, minecraft:spawns_snow_foxes, minecraft:spawns_white_rabbits, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, variantsandventures:collections/ice, variantsandventures:has_gelid, variantsandventures:has_stray, wan_ancient_beasts:has_structure/digsite_icespikes, wan_ancient_beasts:has_structure/ice_spike_castle, waystones:has_structure/waystone
[RARE, SNOWY, OVERWORLD, COLD, ICY]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.arctic, soundEvent=dsurround:biome.wind.arctic}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Arctic Wind
    Owl


Biome [Ice Starfield/betterend:ice_starfield]
Tags: betterend:has_structure/giant_ice_star, wover:is_end/highland, wover:is_end/small_island
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.end, soundEvent=minecraft:music.end}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Icy Heights/regions_unexplored:icy_heights]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_white_seals, alshanex_familiars:frostling_pet_spawns_in, alshanex_familiars:mage_pet_spawns_in, apotheosis:tower_main, apotheosis:tower_spruce, ars_nouveau:summon_spawn, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/ashen, c:has_wolf_variant/black, c:is_cold, c:is_cold/overworld, c:is_hill, c:is_icy, c:is_mountain, c:is_overworld, c:is_plateau, c:is_snowy, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, c:is_tree/coniferous, classic_caravans:has_snow_caravan, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:is_hill, dsurround:is_icy, dsurround:is_mountain, dsurround:is_overworld, dsurround:is_plateau, dsurround:is_snowy, dsurround:is_tree_coniferous, dsurround:is_vegetation_sparse, dungeons_arise:collections/other_mountains, dungeons_arise:collections/other_snowy, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/stray_tower_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippogryph, iceandfire:entity_gen/hippogryph_brown, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_mountain, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/mountain_tower, irons_spellbooks:has_structure/pyromancer_tower, irons_spellbooks:ice_spider_patrols, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:is_hill, minecraft:is_mountain, minecraft:is_overworld, minecraft:spawns_cold_variant_frogs, minecraft:spawns_snow_foxes, minecraft:spawns_white_rabbits, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/mountain_biomes, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/ashen, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, zhopo:has_structure/dark_oak_mineshaft, zhopo:has_structure/spruce_mineshaft, zhopo:has_structure/stone_mineshaft
[PLATEAU, SPARSE, SNOWY, OVERWORLD, MOUNTAIN, COLD, CONIFEROUS, HILLS, ICY]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.mountains, soundEvent=dsurround:biome.wind.mountains}, true}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.arctic, soundEvent=dsurround:biome.wind.arctic}, true}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.frozen_peaks, soundEvent=minecraft:music.overworld.frozen_peaks}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Wind for Mountain
    Arctic Wind
    Owl
    Turtledove
    Silent forest


Biome [Infernal Holt/regions_unexplored:infernal_holt]
Tags: alexsmobs:spawns_nether_tarantula_hawks, alshanex_familiars:scorcher_pet_spawns_in, betterdungeons:has_structure/small_nether_dungeon, betterend:has_structure/eternal_portal, betterfortresses:has_structure/better_fortress, bosses_of_mass_destruction:collections/in_nether, bosses_of_mass_destruction:has_structure/gauntlet_arena, c:is_dry, c:is_dry/nether, c:is_hot, c:is_hot/nether, c:is_nether, c:is_nether_forest, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_nether, friendsandfoes:has_structure/citadel, hellish_trials:has_structure/nether_trial_biomes, iceandfire:structure_gen/no_graveyard, malum:has_blazing_quartz, medieval_nether:has_structure/castle, medieval_nether:has_structure/house, medieval_nether:has_structure/ship, medieval_nether:has_structure/shrine, minecraft:has_structure/nether_fortress, minecraft:has_structure/ruined_portal_nether, minecraft:is_nether, minecraft:spawns_warm_variant_frogs, mns:has_structure/nether_biomes, mtr:has_structure/nether_biomes, totw_modded:has_structure/nether_tower
[DRY, NETHER, HOT]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.nether.basalt_deltas, soundEvent=minecraft:music.nether.basalt_deltas}, true}
]

Biome [Ironwood Gour/biomeswevegone:ironwood_gour]
Tags: alexscaves:has_cave_structures, apotheosis:tower_sand, ars_nouveau:summon_spawn, ati_structures:ati_stoneworks, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:granite_fort, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:mud_tower, ati_structures:nomadic_camp, ati_structures:old_home, ati_structures:small_keep, ati_structures:steam_house, ati_structures:storage_house, ati_structures:storage_shack, betterend:has_structure/eternal_portal, biomeswevegone:climate/hot, biomeswevegone:density/sparse, biomeswevegone:ironwood_gour_plateau, biomeswevegone:overworld, biomeswevegone:savanna, c:has_wolf_variant/spotted, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_savanna, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, c:is_tree/savanna, cataclysm:koboleton_spawn, create_ltab:has_structure/grot, dsurround:climate_hot, dsurround:is_overworld, dsurround:is_savanna, dsurround:is_tree_savanna, dsurround:is_vegetation_sparse, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_savanna_mauler, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/cockatrice, iceandfire:ore_gen/silver, iceandfire:structure_gen/lightning, illagerinvasion:has_structure/labyrinth, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/pillager_outpost, minecraft:has_structure/stronghold, minecraft:has_structure/village_savanna, minecraft:is_overworld, minecraft:is_savanna, minecraft:spawns_warm_variant_frogs, mowziesmobs:has_structure/has_mowzie_structure, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_savanna
[SPARSE, SAVANNA, OVERWORLD, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.savanna.day, soundEvent=dsurround:biome.savanna.day}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.savanna.night, soundEvent=dsurround:biome.savanna.night}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Coyote
    Raptors
    Basic Savanna
    > Sound Clear


Biome [Jacaranda Jungle/biomeswevegone:jacaranda_jungle]
Tags: alexscaves:has_cave_structures, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_leaf, ars_elemental:flashjack_spawn, ars_nouveau:summon_spawn, ati_structures:ancient_temple, ati_structures:arachnid_dwelling, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:gnome_hut, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:jungle_grotto, ati_structures:jungle_settlement, ati_structures:manor, ati_structures:marble_chateau, ati_structures:nomadic_camp, ati_structures:old_residence, ati_structures:overgrown_outpost, ati_structures:rotten_log, ati_structures:rotting_temple, ati_structures:rotting_temple_underground, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:villager_inn, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, betterjungletemples:has_structure/better_jungle_temple, bettermineshafts:has_structure/better_mineshaft_jungle, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/hot, biomeswevegone:density/dense, biomeswevegone:jungle, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/rusty, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_hot, c:is_hot/overworld, c:is_jungle, c:is_overworld, c:is_tree/jungle, classic_caravans:has_jungle_caravan, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_hot, dsurround:is_jungle, dsurround:is_overworld, dsurround:is_tree_jungle, dsurround:is_vegetation_dense, dungeons_arise:collections/other_jungles, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/jungle_tree_house_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:banana_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/amphithere, iceandfire:ore_gen/silver, iceandfire:structure_gen/lightning, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/jungle_temple, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_jungle, minecraft:has_structure/stronghold, minecraft:is_jungle, minecraft:is_overworld, minecraft:pillagerarise, minecraft:spawns_warm_variant_frogs, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/jungle_biomes, mtr:has_structure/overworld_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, sereneseasons:tropical_biomes, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/jungle_tower, variantsandventures:collections/jungles, variantsandventures:has_thicket, variantsandventures:has_verdant, wan_ancient_beasts:has_structure/abandoned_village, wan_ancient_beasts:has_structure/digsite_jungle
[OVERWORLD, DENSE, JUNGLE, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.jungle, soundEvent=dsurround:biome.jungle}, weather.isNotRaining()}
]
comments:
    Basic Jungle and Tropical
    > Sound Clear


Biome [Jade Cave/betterend:jade_cave]
Tags: betterend:is_end_cave
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.caves, soundEvent=betterend:betterend.music.caves}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Jagged Peaks/minecraft:jagged_peaks]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_white_seals, alshanex_familiars:frostling_pet_spawns_in, alshanex_familiars:mage_pet_spawns_in, apotheosis:tower_main, apotheosis:tower_spruce, ars_elemental:flashjack_spawn, ars_nouveau:summon_spawn, ati_structures:old_fort, ati_structures:sculk_deposit, ati_structures:stray_ruins, ati_structures:warden_monument, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_spruce_snowy, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_mountain, c:is_mountain/peak, c:is_overworld, c:is_snowy, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, classic_caravans:has_snow_caravan, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:is_mountain, dsurround:is_mountain_peak, dsurround:is_overworld, dsurround:is_snowy, dsurround:is_vegetation_sparse, dungeons_arise:collections/other_mountains, dungeons_arise:collections/other_snowy, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/stray_tower_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, grim_kingdoms:blackridge_watch, grim_kingdoms:decrown_monolith, grim_kingdoms:frostbloom_bastion, grim_kingdoms:frozen_onion_fort, grim_kingdoms:glacierfall_keep, grim_kingdoms:silentgale_citadel, grim_kingdoms:stonyfell_outpost, grim_kingdoms:zweiberg, iceandfire:entity_gen/hippogryph, iceandfire:entity_gen/hippogryph_brown, iceandfire:entity_gen/hippogryph_chestnut, iceandfire:entity_gen/hippogryph_white, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_mountain, iceandfire:entity_gen/troll_snowy, iceandfire:ore_gen/sapphire, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/ice, iceandfire:structure_gen/mausoleum, irons_spellbooks:has_structure/mountain_tower, irons_spellbooks:ice_spider_patrols, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_azure_runewood, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:increased_fire_burnout, minecraft:is_mountain, minecraft:is_overworld, minecraft:spawns_cold_variant_frogs, minecraft:spawns_snow_foxes, minecraft:spawns_white_rabbits, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/mountain_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, variantsandventures:collections/snowy, variantsandventures:collections/snowy_mountains, variantsandventures:has_gelid, variantsandventures:has_stray, wan_ancient_beasts:has_structure/ancient_nest, wan_ancient_beasts:has_structure/digsite_peaks, waystones:has_structure/waystone
[SPARSE, SNOWY, MOUNTAIN, OVERWORLD, COLD]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.mountains, soundEvent=dsurround:biome.wind.mountains}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.jagged_peaks, soundEvent=minecraft:music.overworld.jagged_peaks}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Wind for Mountain
    Owl


Biome [Jar/ars_nouveau:jar]
Tags: betterend:has_structure/eternal_portal
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Joshua Desert/regions_unexplored:joshua_desert]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_desert_crocodiles, apotheosis:tower_sand, ars_nouveau:summon_spawn, ati_structures:desert_outpost, ati_structures:mosque, betterend:has_structure/eternal_portal, c:has_wolf_variant/spotted, c:is_desert, c:is_dry, c:is_dry/overworld, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_sandy, classic_caravans:has_desert_caravan, create_ltab:has_structure/sand_structure, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_desert, dsurround:is_overworld, dsurround:is_sandy, dungeons_arise:collections/other_deserts, dungeons_arise:has_structure/ceryneian_hind_biomes, dungeons_arise:has_structure/scorched_mines_biomes, dungeons_arise:has_structure/shiraz_palace_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/evoker_fort, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/desert_pyramid, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_desert, minecraft:has_structure/stronghold, minecraft:has_structure/village_desert, minecraft:is_overworld, minecraft:snow_golem_melts, minecraft:spawns_gold_rabbits, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:graveyard_biomes, regions_unexplored:has_wolf_variant/spotted, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/desert_tower, wan_ancient_beasts:has_structure/desert_ruins, wan_ancient_beasts:has_structure/digsite_desert, zhopo:has_structure/acacia_mineshaft
[DRY, OVERWORLD, SANDY, DESERT, HOT]
fogDensity: none, fogColor: #FFEA97
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.desert, soundEvent=dsurround:biome.wind.desert}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.desert, soundEvent=minecraft:music.overworld.desert}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Desert/Badlands Wind
    Dust for desert like biomes
    Coyote
    Raptors


Biome [Jungle/minecraft:jungle]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_leaf, ars_elemental:flashjack_spawn, ars_nouveau:summon_spawn, ati_structures:ancient_temple, ati_structures:arachnid_dwelling, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:gnome_hut, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:jungle_grotto, ati_structures:jungle_settlement, ati_structures:manor, ati_structures:marble_chateau, ati_structures:monastery_tower, ati_structures:nomadic_camp, ati_structures:old_residence, ati_structures:overgrown_outpost, ati_structures:pufferfish_cave, ati_structures:rotten_log, ati_structures:rotting_temple, ati_structures:rotting_temple_underground, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterjungletemples:has_structure/better_jungle_temple, bettermineshafts:has_structure/better_mineshaft_jungle, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/rusty, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_hot, c:is_hot/overworld, c:is_jungle, c:is_overworld, c:is_tree/jungle, c:is_wet, c:is_wet/overworld, classic_caravans:has_jungle_caravan, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_hot, dsurround:climate_wet, dsurround:is_jungle, dsurround:is_overworld, dsurround:is_tree_jungle, dsurround:is_vegetation_dense, dungeons_arise:collections/other_jungles, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/jungle_tree_house_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:banana_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, eternal_starlight:has_portal_ruins_jungle, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/amphithere, iceandfire:entity_gen/hippogryph, iceandfire:entity_gen/hippogryph_chestnut, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_snowy, iceandfire:ore_gen/silver, iceandfire:structure_gen/fire, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/lightning, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/jungle_temple, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_jungle, minecraft:has_structure/stronghold, minecraft:has_structure/trail_ruins, minecraft:has_structure/trial_chambers, minecraft:increased_fire_burnout, minecraft:is_jungle, minecraft:is_overworld, minecraft:pillagerarise, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/jungle_biomes, mtr:has_structure/overworld_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/jungle_tower, variantsandventures:collections/jungles, variantsandventures:has_thicket, variantsandventures:has_verdant, wan_ancient_beasts:has_structure/abandoned_village, wan_ancient_beasts:has_structure/digsite_jungle, waystones:has_structure/mossy_waystone, zhopo:has_structure/bamboo_mineshaft, zhopo:has_structure/jungle_mineshaft
[OVERWORLD, DENSE, WET, JUNGLE, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.jungle, soundEvent=dsurround:biome.jungle}, weather.isNotRaining()}
]
comments:
    Basic Jungle and Tropical
    > Sound Clear


Biome [Lantern Woods/betterend:lantern_woods]
Tags: alshanex_familiars:dragon_warrior_pet_spawns_in, alshanex_familiars:has_structure/end_laboratory, betterend:has_structure/eternal_portal, minecraft:has_structure/end_city, wover:is_end/highland, wover:is_end/land
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.forest, soundEvent=betterend:betterend.music.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Lukewarm Ocean/minecraft:lukewarm_ocean]
Tags: alexscaves:has_cave_structures, alshanex_familiars:has_structure/origin_island, ars_nouveau:summon_spawn, ati_structures:ancient_vessel, ati_structures:lighthouse, ati_structures:sinking_temple, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_ocean, c:is_overworld, c:is_shallow_ocean, cataclysm:required_sunken_city_surrounding, dsurround:is_aquatic, dsurround:is_ocean, dsurround:is_overworld, dsurround:is_shallow_ocean, dungeons_arise:collections/other_oceans, dungeons_arise:has_structure/illager_corsair_biomes, dungeons_arise:has_structure/illager_galley_biomes, dungeons_arise:has_structure/typhon_biomes, dungeons_arise:has_structure/undead_pirate_ship_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, ftbessentials:ignore_rtp, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippocampus, iceandfire:entity_gen/sea_serpent, iceandfire:ore_gen/silver, iceandfire:structure_gen/no_graveyard, iceandfire:structure_gen/siren_island, landmarks:has_ocean_rocks_shallow, landmarks:has_overgrown_rocks, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ocean_ruin_warm, minecraft:has_structure/ruined_portal_ocean, minecraft:has_structure/shipwreck, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_ocean, minecraft:is_overworld, minecraft:plays_underwater_music, minecraft:required_ocean_monument_surrounding, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_galleons, supplementaries:has_road_signs, supplementaries:has_wild_flax, variantsandventures:has_murk, waystones:has_structure/waystone, zhopo:has_structure/underwater_fossils, zhopo:has_structure/underwater_warm_small_ruins
[OCEAN, OVERWORLD, WATER]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.ocean, soundEvent=dsurround:biome.ocean}, true}
]
comments:
    Ocean background


Biome [Lukewarm River/climaterivers:lukewarm_river]
Tags: alexscaves:has_cave_structures, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_overworld, c:is_river, cataclysm:required_sunken_city_surrounding, create_ltab:has_structure/grot, dsurround:is_aquatic, dsurround:is_overworld, dsurround:is_river, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:is_river, minecraft:more_frequent_drowned_spawns, minecraft:plays_underwater_music, minecraft:reduce_water_ambient_spawns, minecraft:required_ocean_monument_surrounding, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, untitledduckmod:duck_spawn, untitledduckmod:goose_spawn
[OVERWORLD, RIVER, WATER]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.river, soundEvent=dsurround:biome.river}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    River
    Raptors


Biome [Lush Aurora Cave/betterend:lush_aurora_cave]
Tags: betterend:is_end_cave
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.caves, soundEvent=betterend:betterend.music.caves}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Lush Caves/minecraft:lush_caves]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, apotheosis:tower_leaf, ars_nouveau:summon_spawn, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_lush, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cave, c:is_lush, c:is_overworld, c:is_underground, c:is_wet, c:is_wet/overworld, cataclysm:amethyst_crab_spawn, cataclysm:has_structure/ancient_factory_biomes, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_lush_spawns, dsurround:climate_wet, dsurround:is_cave, dsurround:is_lush, dsurround:is_overworld, dsurround:is_underground, eidolon_repraised:banana_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/lab_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_glare, friendsandfoes:has_rascal, golemoverhaul:coal_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_snowy, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/no_graveyard, irons_spellbooks:has_structure/catacombs, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:allows_tropical_fish_spawns_at_any_height, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, waystones:has_structure/waystone, zhopo:has_structure/lush_mineshaft
[LUSH, OVERWORLD, UNDERGROUND, CAVES, WET]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.underground, soundEvent=dsurround:biome.underground}, state.isInside()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.lush_caves, soundEvent=minecraft:music.overworld.lush_caves}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{30, SoundFactory{location=dsurround:rockfall, soundEvent=dsurround:rockfall}, true}
    AcousticEntry{15, SoundFactory{location=dsurround:bigrockfall, soundEvent=dsurround:bigrockfall}, true}
]
comments:
    Caves and being underground


Biome [Lush Shallow Sea/eternal_starlight:lush_shallow_sea]
Tags: betterend:has_structure/eternal_portal
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=eternal_starlight:music.biome.starlit_sea, soundEvent=eternal_starlight:music.biome.starlit_sea}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Lush Smaragdant Cave/betterend:lush_smaragdant_cave]
Tags: betterend:is_end_cave
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.caves, soundEvent=betterend:betterend.music.caves}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Lush Stacks/biomeswevegone:lush_stacks]
Tags: alexscaves:has_cave_structures, alshanex_familiars:has_structure/origin_island, ars_nouveau:summon_spawn, ati_structures:ancient_vessel, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:lighthouse, ati_structures:sinking_temple, betterend:has_structure/eternal_portal, biomeswevegone:climate/hot, biomeswevegone:floral, biomeswevegone:lush_arch, biomeswevegone:ocean, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_floral, c:is_hot, c:is_hot/overworld, c:is_ocean, c:is_overworld, cataclysm:required_sunken_city_surrounding, dsurround:climate_hot, dsurround:is_aquatic, dsurround:is_floral, dsurround:is_ocean, dsurround:is_overworld, dungeons_arise:collections/other_cherry, dungeons_arise:collections/other_oceans, dungeons_arise:has_structure/illager_corsair_biomes, dungeons_arise:has_structure/illager_galley_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/typhon_biomes, dungeons_arise:has_structure/undead_pirate_ship_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, ftbessentials:ignore_rtp, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippocampus, iceandfire:entity_gen/sea_serpent, iceandfire:ore_gen/silver, iceandfire:structure_gen/no_graveyard, iceandfire:structure_gen/siren_island, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ocean_ruin_warm, minecraft:has_structure/ruined_portal_ocean, minecraft:has_structure/shipwreck, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:is_ocean, minecraft:is_overworld, minecraft:plays_underwater_music, minecraft:required_ocean_monument_surrounding, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, sereneseasons:blacklisted_biomes, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_galleons, supplementaries:has_road_signs, supplementaries:has_wild_flax
[FLORAL, OCEAN, OVERWORLD, HOT, WATER]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.ocean, soundEvent=dsurround:biome.ocean}, true}
]
comments:
    Ocean background


Biome [Magnetic Caves/alexscaves:magnetic_caves]
Tags: alexscaves:alexs_caves_biomes, alexscaves:cave_map_border_on, alexscaves:has_no_ancient_cities_in, alexscaves:has_no_underground_cabins, alexscaves:has_no_vanilla_structures_in, alexscaves:override_all_vanilla_music_in, betterend:has_structure/eternal_portal, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, dsurround:is_vegetation_sparse, forge:is_sparse/overworld, royalvariations:mob_spawn/common_blacklist
[SPARSE]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=alexscaves:magnetic_caves_music, soundEvent=alexscaves:magnetic_caves_music}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Magnolia Woodland/regions_unexplored:magnolia_woodland]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_forest, c:is_overworld, c:is_plateau, c:is_tree/deciduous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:is_forest, dsurround:is_overworld, dsurround:is_plateau, dsurround:is_tree_deciduous, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/black, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower, zhopo:has_structure/cherry_mineshaft
[PLATEAU, FOREST, DECIDUOUS, OVERWORLD]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [Mangrove Swamp/minecraft:mangrove_swamp]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_huge_catfish, alexsmobs:spawns_white_mantis_shrimp, apotheosis:tower_leaf, ars_nouveau:summon_spawn, ati_structures:arachnid_dwelling, ati_structures:jungle_grotto, ati_structures:rotting_temple, ati_structures:villager_inn, ati_structures:woodland_keep, betterwitchhuts:has_structure/better_witch_hut, bosses_of_mass_destruction:has_structure/void_blossom, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_overworld, c:is_swamp, c:is_temperate, c:is_temperate/overworld, c:is_wet, c:is_wet/overworld, classic_caravans:has_swamp_caravan, create_ltab:has_structure/grot, dsurround:climate_temperate, dsurround:climate_wet, dsurround:is_overworld, dsurround:is_swamp, dsurround:is_vegetation_dense, dungeons_arise:collections/other_swamps, dungeons_arise:has_structure/keep_kayra_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, epic:witch_hut, friendsandfoes:has_crab, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, golemoverhaul:slime_golem_swamp_spawns, iceandfire:entity_gen/stymphalian_bird, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_snowy, iceandfire:ore_gen/silver, iceandfire:structure_gen/fire, iceandfire:structure_gen/hydra_cave, iceandfire:structure_gen/lightning, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/mangrove_hut, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, landmarks:has_underwater_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:allows_surface_slime_spawns, minecraft:has_closer_water_fog, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_swamp, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:increased_fire_burnout, minecraft:is_overworld, minecraft:spawns_warm_variant_frogs, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/mangrove_biomes, ribbits:has_structure/ribbit_village, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, untitledduckmod:duck_spawn, variantsandventures:collections/swamps, variantsandventures:has_bogged, villagesandpillages:has_structure/village_witch, wan_ancient_beasts:toxlacanth_spawn, waystones:has_structure/mossy_waystone, zhopo:has_structure/mangrove_mineshaft, zhopo:has_structure/mud_mineshaft
[TEMPERATE, OVERWORLD, DENSE, WET, SWAMP]
fogDensity: medium, fogColor: #406040
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.swamp, soundEvent=minecraft:music.overworld.swamp}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Swamp Fog
    Basic Swamp Sounds
    Crow


Biome [Maple Forest/regions_unexplored:maple_forest]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/woods, c:is_forest, c:is_overworld, c:is_tree/deciduous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:is_forest, dsurround:is_overworld, dsurround:is_tree_deciduous, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/woods, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower, zhopo:has_structure/oak_mineshaft, zhopo:has_structure/spruce_mineshaft
[FOREST, DECIDUOUS, OVERWORLD]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [Maple Taiga/biomeswevegone:maple_taiga]
Tags: alexscaves:has_cave_structures, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_spruce, ars_nouveau:berry_spawn, ars_nouveau:summon_spawn, ati_structures:arachnid_dwelling, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:monastery_tower, ati_structures:nomadic_camp, ati_structures:pufferfish_cave, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:wither_cavern, ati_structures:wither_keep, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_spruce, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/cold, biomeswevegone:coniferous, biomeswevegone:large_cold_lake, biomeswevegone:overworld, biomeswevegone:taiga, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_overworld, c:is_taiga, c:is_tree/coniferous, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:is_overworld, dsurround:is_taiga, dsurround:is_tree_coniferous, dungeons_arise:collections/other_taigas, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:collections/taigas, friendsandfoes:has_illusioner, friendsandfoes:has_rascal, friendsandfoes:has_structure/illusioner_shack, friendsandfoes:has_structure/illusioner_training_grounds, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, illagerinvasion:has_structure/illager_fort, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_taiga, minecraft:is_overworld, minecraft:is_taiga, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/overworld_biomes, mtr:has_structure/taiga_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/digsite_taiga
[OVERWORLD, COLD, CONIFEROUS, TAIGA]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.pine, soundEvent=dsurround:biome.forest.pine}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:loon, soundEvent=dsurround:loon}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Pine Forest
    Coyote
    Crow
    Owl
    Raptors
    Loon
    Turtledove
    Silent forest


Biome [Marsh/regions_unexplored:marsh]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_huge_catfish, apotheosis:tower_leaf, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, c:has_wolf_variant/pale, c:is_overworld, c:is_swamp, c:is_wet, c:is_wet/overworld, classic_caravans:has_swamp_caravan, create_ltab:has_structure/grot, dsurround:climate_wet, dsurround:is_overworld, dsurround:is_swamp, dungeons_arise:collections/other_swamps, dungeons_arise:has_structure/keep_kayra_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, epic:witch_hut, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, golemoverhaul:slime_golem_swamp_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/mangrove_hut, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_rocks, landmarks:has_underwater_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:allows_surface_slime_spawns, minecraft:has_closer_water_fog, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_swamp, minecraft:has_structure/stronghold, minecraft:has_structure/swamp_hut, minecraft:increased_fire_burnout, minecraft:is_overworld, minecraft:spawns_warm_variant_frogs, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/pale, ribbits:has_structure/ribbit_village, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, untitledduckmod:duck_spawn, wan_ancient_beasts:toxlacanth_spawn, zhopo:has_structure/mud_mineshaft
[OVERWORLD, WET, SWAMP]
fogDensity: medium, fogColor: #406040
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.swamp, soundEvent=minecraft:music.overworld.swamp}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Swamp Fog
    Basic Swamp Sounds
    Crow


Biome [Mauve Hills/regions_unexplored:mauve_hills]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/spotted, c:is_floral, c:is_flower_forest, c:is_forest, c:is_hill, c:is_overworld, c:is_tree/deciduous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:is_floral, dsurround:is_flower_forest, dsurround:is_forest, dsurround:is_hill, dsurround:is_overworld, dsurround:is_tree_deciduous, dungeons_arise:collections/other_cherry, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippogryph, iceandfire:entity_gen/hippogryph_brown, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:entity_gen/troll_mountain, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_forest, minecraft:is_hill, minecraft:is_overworld, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:old_camp_biomes, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/spotted, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/regular_tower, zhopo:has_structure/birch_mineshaft
[FOREST, FLORAL, DECIDUOUS, OVERWORLD, HILLS]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [Meadow/minecraft:meadow]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:mage_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_oak, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_floral, c:is_mountain, c:is_mountain/slope, c:is_overworld, c:is_plateau, c:is_temperate, c:is_temperate/overworld, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, dsurround:climate_temperate, dsurround:is_floral, dsurround:is_mountain, dsurround:is_mountain_slope, dsurround:is_overworld, dsurround:is_plateau, dungeons_arise:collections/other_cherry, dungeons_arise:collections/other_mountains, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/giant_mushroom_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_prairie_house_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_moobloom/allium, friendsandfoes:has_moobloom/any, friendsandfoes:has_moobloom/azure_bluet, friendsandfoes:has_moobloom/blue_orchid, friendsandfoes:has_moobloom/buttercup, friendsandfoes:has_moobloom/cornflower, friendsandfoes:has_moobloom/dandelion, friendsandfoes:has_moobloom/lilac, friendsandfoes:has_moobloom/lily_of_the_valley, friendsandfoes:has_moobloom/orange_tulip, friendsandfoes:has_moobloom/oxeye_daisy, friendsandfoes:has_moobloom/peony, friendsandfoes:has_moobloom/pink_tulip, friendsandfoes:has_moobloom/poppy, friendsandfoes:has_moobloom/red_tulip, friendsandfoes:has_moobloom/rose_bush, friendsandfoes:has_moobloom/white_tulip, friendsandfoes:has_rascal, friendsandfoes:has_structure/beekeeper_hut, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippogryph, iceandfire:entity_gen/hippogryph_brown, iceandfire:entity_gen/hippogryph_chestnut, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_mountain, iceandfire:entity_gen/wandering_cyclops, iceandfire:ore_gen/silver, iceandfire:structure_gen/fire, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/mountain_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:has_structure/village_plains, minecraft:is_mountain, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/mountain_biomes, mythsandlegends:old_camp_biomes, paraglider:has_structure/tarrey_town_goddess_statue, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/ancient_nest, wan_ancient_beasts:has_structure/digsite_peaks, waystones:has_structure/waystone, zhopo:has_structure/deepslate_mineshaft, zhopo:has_structure/portal_ruined, zhopo:has_structure/stone_mineshaft
[PLATEAU, FLORAL, MOUNTAIN, TEMPERATE, OVERWORLD]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.mountains, soundEvent=dsurround:biome.wind.mountains}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.meadow, soundEvent=minecraft:music.overworld.meadow}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Wind for Mountain
    Coyote
    Crow
    Owl
    Raptors


Biome [Megalake Grove/betterend:megalake_grove]
Tags: betterend:has_structure/megalake_small, wover:is_end/highland, wover:is_end/land
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.water, soundEvent=betterend:betterend.music.water}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Megalake/betterend:megalake]
Tags: betterend:has_structure/megalake, wover:is_end/highland, wover:is_end/land
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.water, soundEvent=betterend:betterend.music.water}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Mojave Desert/biomeswevegone:mojave_desert]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_desert_crocodiles, apotheosis:tower_sand, ars_nouveau:summon_spawn, ati_structures:desert_outpost, ati_structures:mosque, betterend:has_structure/eternal_portal, biomeswevegone:climate/dry, biomeswevegone:climate/hot, biomeswevegone:desert, biomeswevegone:overworld, biomeswevegone:sandy, c:is_desert, c:is_dry, c:is_dry/overworld, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_sandy, classic_caravans:has_desert_caravan, create_ltab:has_structure/sand_structure, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_desert, dsurround:is_overworld, dsurround:is_sandy, dungeons_arise:collections/other_deserts, dungeons_arise:has_structure/ceryneian_hind_biomes, dungeons_arise:has_structure/scorched_mines_biomes, dungeons_arise:has_structure/shiraz_palace_biomes, eidolon_repraised:has_structure/catacomb_biomes, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/evoker_fort, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/desert_pyramid, minecraft:has_structure/stronghold, minecraft:has_structure/village_desert, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:graveyard_biomes, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, sereneseasons:tropical_biomes, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/desert_tower, wan_ancient_beasts:has_structure/desert_ruins, wan_ancient_beasts:has_structure/digsite_desert
[DRY, OVERWORLD, SANDY, DESERT, HOT]
fogDensity: none, fogColor: #FFEA97
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.desert, soundEvent=dsurround:biome.wind.desert}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Desert/Badlands Wind
    Dust for desert like biomes
    Coyote
    Raptors


Biome [Mountains/regions_unexplored:mountains]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:mage_pet_spawns_in, apotheosis:tower_main, ars_elemental:flashjack_spawn, ars_nouveau:summon_spawn, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/ashen, c:has_wolf_variant/black, c:is_mountain, c:is_mountain/peak, c:is_overworld, create_ltab:has_structure/grot, dsurround:is_mountain, dsurround:is_mountain_peak, dsurround:is_overworld, dungeons_arise:collections/other_mountains, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_mountain, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/mountain_tower, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:is_mountain, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/mountain_biomes, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/ashen, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/ancient_nest, wan_ancient_beasts:has_structure/digsite_peaks, zhopo:has_structure/dark_oak_mineshaft, zhopo:has_structure/spruce_mineshaft
[MOUNTAIN, OVERWORLD]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.mountains, soundEvent=dsurround:biome.wind.mountains}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.jagged_peaks, soundEvent=minecraft:music.overworld.jagged_peaks}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Wind for Mountain
    Coyote
    Crow
    Owl
    Raptors


Biome [Muddy River/regions_unexplored:muddy_river]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_overworld, c:is_river, cataclysm:required_sunken_city_surrounding, create_ltab:has_structure/grot, dsurround:is_aquatic, dsurround:is_overworld, dsurround:is_river, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:is_river, minecraft:more_frequent_drowned_spawns, minecraft:plays_underwater_music, minecraft:reduce_water_ambient_spawns, minecraft:required_ocean_monument_surrounding, minecraft:stronghold_biased_to, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, untitledduckmod:duck_spawn, untitledduckmod:goose_spawn
[OVERWORLD, RIVER, WATER]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.river, soundEvent=dsurround:biome.river}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    River
    Raptors


Biome [Mushroom Fields/minecraft:mushroom_fields]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, ars_nouveau:no_mob_spawn, ars_nouveau:summon_spawn, ati_structures:gnome_hut, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_mushroom, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_hot, c:is_hot/overworld, c:is_mushroom, c:is_overworld, c:is_rare, c:no_default_monsters, create_ltab:has_structure/grot, dsurround:climate_hot, dsurround:is_mushroom, dsurround:is_overworld, dsurround:is_rare, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/pixie_village, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:increased_fire_burnout, minecraft:is_overworld, minecraft:stronghold_biased_to, minecraft:without_patrol_spawns, minecraft:without_zombie_sieges, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/mushroom_island_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/common_blacklist, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, variantsandventures:collections/mushrooms, variantsandventures:has_bogged, waystones:has_structure/mossy_waystone
[RARE, MUSHROOM, OVERWORLD, HOT]
fogDensity: none
LOOP sounds [NONE]

Biome [Mycotoxic Undergrowth/regions_unexplored:mycotoxic_undergrowth]
Tags: alexsmobs:spawns_nether_tarantula_hawks, alshanex_familiars:scorcher_pet_spawns_in, betterdungeons:has_structure/small_nether_dungeon, betterend:has_structure/eternal_portal, betterfortresses:has_structure/better_fortress, bosses_of_mass_destruction:collections/in_nether, bosses_of_mass_destruction:has_structure/gauntlet_arena, c:is_dry, c:is_dry/nether, c:is_hot, c:is_hot/nether, c:is_nether, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_nether, friendsandfoes:has_structure/citadel, hellish_trials:has_structure/nether_trial_biomes, iceandfire:structure_gen/no_graveyard, malum:has_blazing_quartz, medieval_nether:has_structure/castle, medieval_nether:has_structure/house, medieval_nether:has_structure/ship, medieval_nether:has_structure/shrine, minecraft:has_structure/bastion_remnant, minecraft:has_structure/nether_fortress, minecraft:has_structure/ruined_portal_nether, minecraft:is_nether, minecraft:spawns_warm_variant_frogs, mns:has_structure/nether_biomes, mtr:has_structure/nether_biomes, totw_modded:has_structure/nether_tower
[DRY, NETHER, HOT]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.nether.warped_forest, soundEvent=minecraft:music.nether.warped_forest}, true}
]

Biome [Neon Oasis/betterend:neon_oasis]
Tags: alshanex_familiars:dragon_warrior_pet_spawns_in, alshanex_familiars:has_structure/end_laboratory, betterend:has_structure/eternal_portal, minecraft:has_structure/end_city, wover:is_end/highland, wover:is_end/land
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.openspace, soundEvent=betterend:betterend.music.openspace}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Nether Wastes/minecraft:nether_wastes]
Tags: alexsmobs:spawns_nether_tarantula_hawks, alshanex_familiars:scorcher_pet_spawns_in, betterdungeons:has_structure/small_nether_dungeon, betterfortresses:has_structure/better_fortress, bosses_of_mass_destruction:collections/in_nether, bosses_of_mass_destruction:has_structure/gauntlet_arena, c:is_dry, c:is_dry/nether, c:is_hot, c:is_hot/nether, c:is_nether, cataclysm:has_structure/burning_arena_biomes, cataclysm:has_structure/soul_black_smith_biomes, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_nether, friendsandfoes:has_structure/citadel, hellish_trials:has_structure/nether_trial_biomes, iceandfire:structure_gen/no_graveyard, malum:has_blazing_quartz, medieval_nether:has_structure/castle, medieval_nether:has_structure/ship, medieval_nether:has_structure/shrine, minecraft:has_structure/bastion_remnant, minecraft:has_structure/nether_fortress, minecraft:has_structure/ruined_portal_nether, minecraft:is_nether, minecraft:snow_golem_melts, minecraft:spawns_warm_variant_frogs, mns:has_structure/nether_biomes, mns:has_structure/nether_wastes_biomes, mtr:has_structure/nether_biomes, mtr:has_structure/nether_wastes_biomes, paraglider:has_structure/nether_horned_statue, totw_modded:has_structure/nether_tower, waystones:has_structure/blackstone_waystone
[DRY, NETHER, HOT]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.nether.nether_wastes, soundEvent=minecraft:music.nether.nether_wastes}, true}
]

Biome [Nether Wastes/nether_invader:nether_wastes]
Tags: alexsmobs:spawns_nether_tarantula_hawks, betterdungeons:has_structure/small_nether_dungeon, betterend:has_structure/eternal_portal, betterfortresses:has_structure/better_fortress, bosses_of_mass_destruction:collections/in_nether, bosses_of_mass_destruction:has_structure/gauntlet_arena, c:is_nether, dsurround:is_nether, friendsandfoes:has_structure/citadel, hellish_trials:has_structure/nether_trial_biomes, iceandfire:structure_gen/no_graveyard, malum:has_blazing_quartz, minecraft:has_structure/ruined_portal_nether, minecraft:is_nether, minecraft:spawns_warm_variant_frogs, minecraft:without_patrol_spawns, minecraft:without_wandering_trader_spawns, minecraft:without_zombie_sieges, mns:has_structure/nether_biomes, mtr:has_structure/nether_biomes, totw_modded:has_structure/nether_tower
[NETHER]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.nether.nether_wastes, soundEvent=minecraft:music.nether.nether_wastes}, true}
]

Biome [Ocean/minecraft:ocean]
Tags: alexscaves:has_cave_structures, alshanex_familiars:has_structure/origin_island, ars_nouveau:summon_spawn, ati_structures:ancient_vessel, ati_structures:lighthouse, ati_structures:sinking_temple, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_ocean, c:is_overworld, c:is_shallow_ocean, c:is_temperate, c:is_temperate/overworld, cataclysm:required_sunken_city_surrounding, dsurround:climate_temperate, dsurround:is_aquatic, dsurround:is_ocean, dsurround:is_overworld, dsurround:is_shallow_ocean, dungeons_arise:collections/other_oceans, dungeons_arise:has_structure/illager_corsair_biomes, dungeons_arise:has_structure/illager_galley_biomes, dungeons_arise:has_structure/typhon_biomes, dungeons_arise:has_structure/undead_pirate_ship_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, ftbessentials:ignore_rtp, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippocampus, iceandfire:entity_gen/sea_serpent, iceandfire:ore_gen/silver, iceandfire:structure_gen/no_graveyard, iceandfire:structure_gen/siren_island, landmarks:has_ocean_rocks_shallow, landmarks:has_overgrown_rocks, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ocean_ruin_cold, minecraft:has_structure/ruined_portal_ocean, minecraft:has_structure/shipwreck, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_ocean, minecraft:is_overworld, minecraft:plays_underwater_music, minecraft:required_ocean_monument_surrounding, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/ocean_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_galleons, supplementaries:has_road_signs, supplementaries:has_wild_flax, waystones:has_structure/waystone, zhopo:has_structure/underwater_fossils, zhopo:has_structure/underwater_small_ruins
[OCEAN, TEMPERATE, OVERWORLD, WATER]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.ocean, soundEvent=dsurround:biome.ocean}, true}
]
comments:
    Ocean background


Biome [Old Growth Bayou/regions_unexplored:old_growth_bayou]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_huge_catfish, apotheosis:tower_leaf, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, c:has_wolf_variant/woods, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_old_growth, c:is_overworld, c:is_swamp, c:is_wet, c:is_wet/overworld, classic_caravans:has_swamp_caravan, create_ltab:has_structure/grot, dsurround:climate_wet, dsurround:is_overworld, dsurround:is_swamp, dsurround:is_vegetation_dense, dungeons_arise:collections/other_swamps, dungeons_arise:has_structure/keep_kayra_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, epic:witch_hut, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, golemoverhaul:slime_golem_swamp_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/mangrove_hut, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, landmarks:has_underwater_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:allows_surface_slime_spawns, minecraft:has_closer_water_fog, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_swamp, minecraft:has_structure/stronghold, minecraft:increased_fire_burnout, minecraft:is_overworld, minecraft:spawns_warm_variant_frogs, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/woods, ribbits:has_structure/ribbit_village, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, untitledduckmod:duck_spawn, wan_ancient_beasts:toxlacanth_spawn, zhopo:has_structure/mangrove_mineshaft, zhopo:has_structure/mud_mineshaft
[OVERWORLD, DENSE, WET, SWAMP]
fogDensity: medium, fogColor: #406040
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.swamp, soundEvent=minecraft:music.overworld.swamp}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Swamp Fog
    Basic Swamp Sounds
    Crow


Biome [Old Growth Birch Forest/minecraft:old_growth_birch_forest]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:ati_stoneworks, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:granite_fort, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:marble_chateau, ati_structures:monastery_tower, ati_structures:mud_tower, ati_structures:nomadic_camp, ati_structures:old_home, ati_structures:pufferfish_cave, ati_structures:silverfish_nest, ati_structures:small_keep, ati_structures:spider_nest, ati_structures:steam_house, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:wither_cavern, ati_structures:wither_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_birch_forest, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_old_growth, c:is_overworld, c:is_rare, c:is_temperate, c:is_temperate/overworld, c:is_tree/deciduous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_temperate, dsurround:is_birch_forest, dsurround:is_forest, dsurround:is_overworld, dsurround:is_rare, dsurround:is_tree_deciduous, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, eternal_starlight:has_portal_ruins_forest, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippogryph, iceandfire:entity_gen/hippogryph_chestnut, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/trail_ruins, minecraft:has_structure/trial_chambers, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower, waystones:has_structure/waystone
[RARE, FOREST, DECIDUOUS, TEMPERATE, OVERWORLD, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [Old Growth Pine Taiga/minecraft:old_growth_pine_taiga]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_spruce, ars_nouveau:berry_spawn, ars_nouveau:summon_spawn, ati_structures:arachnid_dwelling, ati_structures:ati_stoneworks, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:granite_fort, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:manor, ati_structures:marble_chateau, ati_structures:monastery_tower, ati_structures:mud_tower, ati_structures:old_home, ati_structures:old_residence, ati_structures:overgrown_outpost, ati_structures:pufferfish_cave, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:small_keep, ati_structures:spider_nest, ati_structures:steam_house, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_spruce, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/black, c:is_cold, c:is_cold/overworld, c:is_old_growth, c:is_overworld, c:is_taiga, c:is_tree/coniferous, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:is_overworld, dsurround:is_taiga, dsurround:is_tree_coniferous, dungeons_arise:collections/other_taigas, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:collections/taigas, friendsandfoes:has_illusioner, friendsandfoes:has_rascal, friendsandfoes:has_structure/illusioner_shack, friendsandfoes:has_structure/illusioner_training_grounds, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/ice, illagerinvasion:has_structure/illager_fort, illagerinvasion:has_structure/illusioner_tower, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/trail_ruins, minecraft:has_structure/trial_chambers, minecraft:is_overworld, minecraft:is_taiga, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/overworld_biomes, mtr:has_structure/taiga_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/digsite_oldgrowthtaiga, wan_ancient_beasts:has_structure/digsite_taiga, waystones:has_structure/waystone, zhopo:has_structure/spruce_mineshaft
[OVERWORLD, COLD, CONIFEROUS, TAIGA]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.pine, soundEvent=dsurround:biome.forest.pine}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.old_growth_taiga, soundEvent=minecraft:music.overworld.old_growth_taiga}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:loon, soundEvent=dsurround:loon}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Pine Forest
    Coyote
    Crow
    Owl
    Raptors
    Loon
    Turtledove
    Silent forest


Biome [Old Growth Spruce Taiga/minecraft:old_growth_spruce_taiga]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_spruce, ars_nouveau:berry_spawn, ars_nouveau:summon_spawn, ati_structures:arachnid_dwelling, ati_structures:ati_stoneworks, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:gnome_hut, ati_structures:granite_fort, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:manor, ati_structures:marble_chateau, ati_structures:monastery_tower, ati_structures:mud_tower, ati_structures:old_home, ati_structures:old_residence, ati_structures:overgrown_outpost, ati_structures:pufferfish_cave, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:small_keep, ati_structures:spider_nest, ati_structures:steam_house, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_spruce, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/chestnut, c:is_cold, c:is_cold/overworld, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_old_growth, c:is_overworld, c:is_rare, c:is_taiga, c:is_tree/coniferous, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:is_overworld, dsurround:is_rare, dsurround:is_taiga, dsurround:is_tree_coniferous, dsurround:is_vegetation_dense, dungeons_arise:collections/other_taigas, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:collections/taigas, friendsandfoes:has_illusioner, friendsandfoes:has_rascal, friendsandfoes:has_structure/illusioner_shack, friendsandfoes:has_structure/illusioner_training_grounds, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippogryph, iceandfire:entity_gen/hippogryph_chestnut, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/illager_fort, illagerinvasion:has_structure/illusioner_tower, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/trail_ruins, minecraft:has_structure/trial_chambers, minecraft:is_overworld, minecraft:is_taiga, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/overworld_biomes, mtr:has_structure/taiga_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/digsite_oldgrowthtaiga, wan_ancient_beasts:has_structure/digsite_taiga, waystones:has_structure/waystone, zhopo:has_structure/spruce_mineshaft
[RARE, OVERWORLD, COLD, CONIFEROUS, DENSE, TAIGA]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.pine, soundEvent=dsurround:biome.forest.pine}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.old_growth_taiga, soundEvent=minecraft:music.overworld.old_growth_taiga}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:loon, soundEvent=dsurround:loon}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Pine Forest
    Coyote
    Crow
    Owl
    Raptors
    Loon
    Turtledove
    Silent forest


Biome [Orchard/biomeswevegone:orchard]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/temperate, biomeswevegone:density/dense, biomeswevegone:floral, biomeswevegone:forest, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_floral, c:is_forest, c:is_overworld, c:is_temperate, c:is_temperate/overworld, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_temperate, dsurround:is_floral, dsurround:is_forest, dsurround:is_overworld, dsurround:is_vegetation_dense, dungeons_arise:collections/other_cherry, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_plains, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower
[FOREST, FLORAL, TEMPERATE, OVERWORLD, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [Orchard/regions_unexplored:orchard]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/woods, c:is_forest, c:is_overworld, c:is_tree/deciduous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:is_forest, dsurround:is_overworld, dsurround:is_tree_deciduous, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/woods, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower, zhopo:has_structure/oak_mineshaft
[FOREST, DECIDUOUS, OVERWORLD]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [Outback/regions_unexplored:outback]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_desert_crocodiles, alexsmobs:spawns_red_gusters, apotheosis:tower_sand, ars_nouveau:summon_spawn, ati_structures:desert_outpost, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:mosque, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_mesa, bettermineshafts:has_structure/better_mineshaft_red_desert, betterstrongholds:has_structure/better_stronghold, c:has_wolf_variant/striped, c:is_badlands, c:is_desert, c:is_dry, c:is_dry/overworld, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_sandy, c:is_tree/savanna, cataclysm:koboleton_spawn, classic_caravans:has_desert_caravan, create_ltab:has_structure/grot, create_ltab:has_structure/sand_structure, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_badlands, dsurround:is_desert, dsurround:is_overworld, dsurround:is_sandy, dsurround:is_tree_savanna, dungeons_arise:collections/other_badlands, dungeons_arise:collections/other_deserts, dungeons_arise:has_structure/bandit_towers_biomes, dungeons_arise:has_structure/bandit_village_biomes, dungeons_arise:has_structure/ceryneian_hind_biomes, dungeons_arise:has_structure/scorched_mines_biomes, dungeons_arise:has_structure/shiraz_palace_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_badlands_mauler, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, golemoverhaul:terracotta_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/lightning, illagerinvasion:has_structure/firecaller_hut, irons_spellbooks:has_structure/evoker_fort, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/desert_pyramid, minecraft:has_structure/mineshaft, minecraft:has_structure/mineshaft_mesa, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:has_structure/village_savanna, minecraft:is_badlands, minecraft:is_overworld, minecraft:snow_golem_melts, minecraft:spawns_gold_rabbits, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/badlands_biomes, mythsandlegends:graveyard_biomes, regions_unexplored:has_wolf_variant/striped, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/badlands_tower, totw_modded:has_structure/desert_tower, wan_ancient_beasts:has_structure/desert_ruins, wan_ancient_beasts:has_structure/digsite_badlands, wan_ancient_beasts:has_structure/digsite_desert, wan_ancient_beasts:has_structure/mesa_temple, zhopo:has_structure/acacia_mineshaft
[BADLANDS, DRY, SAVANNA, OVERWORLD, SANDY, DESERT, HOT]
fogDensity: none, fogColor: #D77D2F
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.savanna.day, soundEvent=dsurround:biome.savanna.day}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.savanna.night, soundEvent=dsurround:biome.savanna.night}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Desert/Badlands Wind
    Dust for desert like biomes
    Coyote
    Raptors
    Badlands dust color specific override
    Basic Savanna
    > Sound Clear


Biome [Overgrowth Woodlands/biomeswevegone:overgrowth_woodlands]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/temperate, biomeswevegone:density/dense, biomeswevegone:forest, biomeswevegone:large_cold_lake, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_overworld, c:is_temperate, c:is_temperate/overworld, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_temperate, dsurround:is_forest, dsurround:is_overworld, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_plains, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower
[FOREST, TEMPERATE, OVERWORLD, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [Painted Mountains/betterend:painted_mountains]
Tags: betterend:has_structure/painted_mountain, wover:is_end/highland, wover:is_end/land
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.openspace, soundEvent=betterend:betterend.music.openspace}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Pale Bog/biomeswevegone:pale_bog]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_huge_catfish, apotheosis:tower_leaf, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, biomeswevegone:climate/temperate, biomeswevegone:climate/wet, biomeswevegone:density/dense, biomeswevegone:has_structure/bog_trial, biomeswevegone:overworld, biomeswevegone:swamp, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_overworld, c:is_swamp, c:is_temperate, c:is_temperate/overworld, c:is_wet, c:is_wet/overworld, classic_caravans:has_swamp_caravan, dsurround:climate_temperate, dsurround:climate_wet, dsurround:is_overworld, dsurround:is_swamp, dsurround:is_vegetation_dense, dungeons_arise:collections/other_swamps, dungeons_arise:has_structure/keep_kayra_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, epic:witch_hut, golemoverhaul:slime_golem_spawns, golemoverhaul:slime_golem_swamp_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/mangrove_hut, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, landmarks:has_underwater_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/stronghold, minecraft:has_structure/swamp_hut, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, ribbits:has_structure/ribbit_village, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, untitledduckmod:duck_spawn, wan_ancient_beasts:toxlacanth_spawn
[TEMPERATE, OVERWORLD, DENSE, WET, SWAMP]
fogDensity: medium, fogColor: #406040
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=biomeswevegone:music.overworld.pale_bog, soundEvent=biomeswevegone:music.overworld.pale_bog}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Swamp Fog
    Basic Swamp Sounds
    Crow


Biome [Pine Slopes/regions_unexplored:pine_slopes]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:mage_pet_spawns_in, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, c:has_wolf_variant/ashen, c:has_wolf_variant/black, c:is_mountain, c:is_mountain/slope, c:is_overworld, dsurround:is_mountain, dsurround:is_mountain_slope, dsurround:is_overworld, dungeons_arise:collections/other_mountains, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/ashen, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/ancient_nest, wan_ancient_beasts:has_structure/digsite_peaks, zhopo:has_structure/dark_oak_mineshaft, zhopo:has_structure/spruce_mineshaft
[MOUNTAIN, OVERWORLD]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.mountains, soundEvent=dsurround:biome.wind.mountains}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.jagged_peaks, soundEvent=minecraft:music.overworld.jagged_peaks}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Wind for Mountain
    Coyote
    Crow
    Owl
    Raptors


Biome [Pine Taiga/regions_unexplored:pine_taiga]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_spruce, ars_nouveau:berry_spawn, ars_nouveau:summon_spawn, ati_structures:arachnid_dwelling, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:monastery_tower, ati_structures:pufferfish_cave, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:wither_cavern, ati_structures:wither_keep, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_spruce, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_overworld, c:is_taiga, c:is_tree/coniferous, create_ltab:has_structure/grot, dsurround:is_overworld, dsurround:is_taiga, dsurround:is_tree_coniferous, dungeons_arise:collections/other_taigas, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:collections/taigas, friendsandfoes:has_illusioner, friendsandfoes:has_rascal, friendsandfoes:has_structure/illusioner_shack, friendsandfoes:has_structure/illusioner_training_grounds, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, illagerinvasion:has_structure/illager_fort, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:is_taiga, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/overworld_biomes, mtr:has_structure/taiga_biomes, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/black, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/digsite_taiga, zhopo:has_structure/dark_oak_mineshaft, zhopo:has_structure/spruce_mineshaft
[OVERWORLD, CONIFEROUS, TAIGA]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.pine, soundEvent=dsurround:biome.forest.pine}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.old_growth_taiga, soundEvent=minecraft:music.overworld.old_growth_taiga}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:loon, soundEvent=dsurround:loon}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Pine Forest
    Coyote
    Crow
    Owl
    Raptors
    Loon
    Turtledove


Biome [Plains/minecraft:plains]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:ati_stoneworks, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:granite_fort, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:marble_chateau, ati_structures:monastery_tower, ati_structures:mud_tower, ati_structures:nomadic_camp, ati_structures:old_home, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:small_keep, ati_structures:spider_nest, ati_structures:steam_house, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_oak, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_overworld, c:is_plains, c:is_temperate, c:is_temperate/overworld, classic_caravans:has_plains_caravan, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, dsurround:climate_temperate, dsurround:is_overworld, dsurround:is_plains, dungeons_arise:collections/other_plains, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/giant_mushroom_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/small_prairie_house_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:has_structure/catacomb_biomes, eternal_starlight:has_portal_ruins_common, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/wandering_cyclops, iceandfire:ore_gen/silver, iceandfire:structure_gen/fire, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:has_structure/village_plains, minecraft:is_overworld, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/overworld_biomes, mythsandlegends:ancient_vestiges_biomes, paraglider:has_structure/tarrey_town_goddess_statue, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/digsite_plains, waystones:has_structure/waystone, zhopo:has_structure/dark_oak_mineshaft, zhopo:has_structure/oak_mineshaft
[TEMPERATE, OVERWORLD, PLAINS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.plains, soundEvent=dsurround:biome.plains}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Plains
    Coyote
    Crow
    Owl
    Raptors


Biome [Poppy Fields/regions_unexplored:poppy_fields]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, apotheosis:tower_main, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:marble_chateau, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, betterend:has_structure/eternal_portal, c:has_wolf_variant/chestnut, c:is_cold, c:is_cold/overworld, c:is_floral, c:is_overworld, c:is_plains, classic_caravans:has_plains_caravan, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:is_floral, dsurround:is_overworld, dsurround:is_plains, dungeons_arise:collections/other_cherry, dungeons_arise:collections/other_plains, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:ancient_vestiges_biomes, regions_unexplored:has_wolf_variant/chestnut, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, totw_modded:has_structure/ice_tower, wan_ancient_beasts:has_structure/digsite_plains, zhopo:has_structure/oak_mineshaft
[FLORAL, OVERWORLD, COLD, PLAINS]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Prairie/biomeswevegone:prairie]
Tags: alexscaves:has_cave_structures, apotheosis:tower_main, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:marble_chateau, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, betterend:has_structure/eternal_portal, biomeswevegone:climate/temperate, biomeswevegone:density/dense, biomeswevegone:has_structure/prairie_house, biomeswevegone:overworld, biomeswevegone:plains, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_overworld, c:is_plains, c:is_temperate, c:is_temperate/overworld, classic_caravans:has_plains_caravan, dsurround:climate_temperate, dsurround:is_overworld, dsurround:is_plains, dsurround:is_vegetation_dense, dungeons_arise:collections/other_plains, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:has_structure/catacomb_biomes, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/stronghold, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:ancient_vestiges_biomes, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_plains
[TEMPERATE, OVERWORLD, DENSE, PLAINS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.plains, soundEvent=dsurround:biome.plains}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Plains
    Coyote
    Crow
    Owl
    Raptors


Biome [Prairie/regions_unexplored:prairie]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:marble_chateau, ati_structures:nomadic_camp, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, betterend:has_structure/eternal_portal, c:has_wolf_variant/chestnut, c:is_overworld, c:is_plains, classic_caravans:has_plains_caravan, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, dsurround:is_overworld, dsurround:is_plains, dungeons_arise:collections/other_plains, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_plains, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:ancient_vestiges_biomes, regions_unexplored:has_wolf_variant/chestnut, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_plains
[OVERWORLD, PLAINS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.plains, soundEvent=dsurround:biome.plains}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Plains
    Coyote
    Crow
    Owl
    Raptors


Biome [Primordial Caves/alexscaves:primordial_caves]
Tags: alexscaves:alexs_caves_biomes, alexscaves:cave_map_border_on, alexscaves:has_no_ancient_cities_in, alexscaves:has_no_underground_cabins, alexscaves:has_no_vanilla_structures_in, alexscaves:override_all_vanilla_music_in, betterend:has_structure/eternal_portal, forge:no_default_monsters, royalvariations:mob_spawn/common_blacklist
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=alexscaves:primordial_caves_music, soundEvent=alexscaves:primordial_caves_music}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Prismachasm/regions_unexplored:prismachasm]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, c:has_wolf_variant/spotted, c:is_cave, c:is_magical, c:is_overworld, c:is_underground, cataclysm:has_structure/ancient_factory_biomes, create_ltab:has_structure/grot, dsurround:is_cave, dsurround:is_magical, dsurround:is_overworld, dsurround:is_underground, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/lab_biomes, golemoverhaul:coal_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/spotted, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, zhopo:has_structure/deepslate_mineshaft
[MAGICAL, OVERWORLD, UNDERGROUND, CAVES]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.underground, soundEvent=dsurround:biome.underground}, state.isInside()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.dripstone_caves, soundEvent=minecraft:music.overworld.dripstone_caves}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{30, SoundFactory{location=dsurround:rockfall, soundEvent=dsurround:rockfall}, true}
    AcousticEntry{15, SoundFactory{location=dsurround:bigrockfall, soundEvent=dsurround:bigrockfall}, true}
]
comments:
    Caves and being underground


Biome [Pumpkin Fields/regions_unexplored:pumpkin_fields]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, apotheosis:tower_main, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:marble_chateau, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, betterend:has_structure/eternal_portal, c:has_wolf_variant/rusty, c:is_cold, c:is_cold/overworld, c:is_overworld, c:is_plains, classic_caravans:has_plains_caravan, dsurround:climate_cold, dsurround:is_overworld, dsurround:is_plains, dungeons_arise:collections/other_plains, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:ancient_vestiges_biomes, regions_unexplored:has_wolf_variant/rusty, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, totw_modded:has_structure/ice_tower, wan_ancient_beasts:has_structure/digsite_plains, zhopo:has_structure/oak_mineshaft
[OVERWORLD, COLD, PLAINS]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Pumpkin Valley/biomeswevegone:pumpkin_valley]
Tags: alexscaves:has_cave_structures, apotheosis:tower_main, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:marble_chateau, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, betterend:has_structure/eternal_portal, biomeswevegone:climate/cold, biomeswevegone:density/dense, biomeswevegone:has_structure/village_pumpkin_patch, biomeswevegone:overworld, biomeswevegone:plains, c:is_cold, c:is_cold/overworld, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_overworld, c:is_plains, classic_caravans:has_plains_caravan, dsurround:climate_cold, dsurround:is_overworld, dsurround:is_plains, dsurround:is_vegetation_dense, dungeons_arise:collections/other_plains, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/stronghold, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:ancient_vestiges_biomes, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, totw_modded:has_structure/ice_tower, wan_ancient_beasts:has_structure/digsite_plains
[OVERWORLD, COLD, DENSE, PLAINS]
fogDensity: none
LOOP sounds [NONE]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Rainbow Beach/biomeswevegone:rainbow_beach]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_desert_crocodiles, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, biomeswevegone:beach, biomeswevegone:climate/hot, biomeswevegone:climate/wet, biomeswevegone:overworld, biomeswevegone:sandy, bosses_of_mass_destruction:has_structure/void_blossom, c:is_beach, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_sandy, c:is_wet, c:is_wet/overworld, create_ltab:has_structure/grot, dsurround:climate_hot, dsurround:climate_wet, dsurround:is_beach, dsurround:is_overworld, dsurround:is_sandy, dungeons_arise:has_structure/fishing_hut_biomes, dungeons_arise:has_structure/lighthouse_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/cyclops_cave, iceandfire:structure_gen/gorgon_temple, iceandfire:structure_gen/no_graveyard, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/buried_treasure, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:is_beach, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/beach_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax
[OVERWORLD, SANDY, BEACH, WET, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.beach, soundEvent=dsurround:biome.beach}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:seagulls, soundEvent=dsurround:seagulls}, diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Beach
    Seagulls
    Raptors


Biome [Rainforest/regions_unexplored:rainforest]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_leaf, ars_elemental:flashjack_spawn, ars_nouveau:summon_spawn, ati_structures:ancient_temple, ati_structures:arachnid_dwelling, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:gnome_hut, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:jungle_grotto, ati_structures:jungle_settlement, ati_structures:manor, ati_structures:marble_chateau, ati_structures:nomadic_camp, ati_structures:old_residence, ati_structures:overgrown_outpost, ati_structures:rotten_log, ati_structures:rotting_temple, ati_structures:rotting_temple_underground, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:villager_inn, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, betterjungletemples:has_structure/better_jungle_temple, bettermineshafts:has_structure/better_mineshaft_jungle, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/rusty, c:has_wolf_variant/striped, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_hot, c:is_hot/overworld, c:is_jungle, c:is_overworld, c:is_tree/jungle, c:is_wet, c:is_wet/overworld, classic_caravans:has_jungle_caravan, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_hot, dsurround:climate_wet, dsurround:is_jungle, dsurround:is_overworld, dsurround:is_tree_jungle, dsurround:is_vegetation_dense, dungeons_arise:collections/other_jungles, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/jungle_tree_house_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:banana_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/amphithere, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/lightning, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/jungle_temple, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_jungle, minecraft:has_structure/stronghold, minecraft:increased_fire_burnout, minecraft:is_jungle, minecraft:is_overworld, minecraft:pillagerarise, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/jungle_biomes, mtr:has_structure/overworld_biomes, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/striped, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/jungle_tower, variantsandventures:collections/jungles, variantsandventures:has_thicket, variantsandventures:has_verdant, wan_ancient_beasts:has_structure/abandoned_village, wan_ancient_beasts:has_structure/digsite_jungle, zhopo:has_structure/jungle_mineshaft
[OVERWORLD, DENSE, WET, JUNGLE, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.jungle, soundEvent=dsurround:biome.jungle}, weather.isNotRaining()}
]
comments:
    Basic Jungle and Tropical
    > Sound Clear


Biome [Red Rock Peaks/biomeswevegone:red_rock_peaks]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_red_gusters, alshanex_familiars:mage_pet_spawns_in, apotheosis:tower_sand, ars_elemental:flashjack_spawn, ars_nouveau:summon_spawn, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_mesa, bettermineshafts:has_structure/better_mineshaft_red_desert, betterstrongholds:has_structure/better_stronghold, biomeswevegone:badlands, biomeswevegone:climate/dry, biomeswevegone:climate/hot, biomeswevegone:overworld, biomeswevegone:peak, biomeswevegone:red_rock_arch, c:has_wolf_variant/striped, c:is_badlands, c:is_dry, c:is_dry/overworld, c:is_hot, c:is_hot/overworld, c:is_mountain, c:is_mountain/peak, c:is_overworld, cataclysm:koboleton_spawn, classic_caravans:has_desert_caravan, create_ltab:has_structure/grot, create_ltab:has_structure/sand_structure, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_badlands, dsurround:is_mountain, dsurround:is_mountain_peak, dsurround:is_overworld, dungeons_arise:collections/other_badlands, dungeons_arise:collections/other_mountains, dungeons_arise:has_structure/bandit_towers_biomes, dungeons_arise:has_structure/bandit_village_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_badlands_mauler, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, golemoverhaul:terracotta_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/lightning, illagerinvasion:has_structure/firecaller_hut, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft_mesa, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:is_badlands, minecraft:is_overworld, minecraft:spawns_warm_variant_frogs, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/badlands_biomes, mythsandlegends:graveyard_biomes, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/badlands_tower, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/ancient_nest, wan_ancient_beasts:has_structure/digsite_badlands, wan_ancient_beasts:has_structure/digsite_peaks, wan_ancient_beasts:has_structure/mesa_temple
[BADLANDS, DRY, MOUNTAIN, OVERWORLD, HOT]
fogDensity: none, fogColor: #D77D2F
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.mountains, soundEvent=dsurround:biome.wind.mountains}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Wind for Mountain
    Coyote
    Raptors
    Badlands dust color specific override


Biome [Red Rock Valley/biomeswevegone:red_rock_valley]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_red_gusters, apotheosis:tower_sand, ars_nouveau:summon_spawn, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_mesa, bettermineshafts:has_structure/better_mineshaft_red_desert, betterstrongholds:has_structure/better_stronghold, biomeswevegone:badlands, biomeswevegone:climate/dry, biomeswevegone:climate/hot, biomeswevegone:has_structure/village_red_rock, biomeswevegone:overworld, biomeswevegone:red_rock_arch, c:has_wolf_variant/striped, c:is_badlands, c:is_dry, c:is_dry/overworld, c:is_hot, c:is_hot/overworld, c:is_overworld, cataclysm:koboleton_spawn, classic_caravans:has_desert_caravan, create_ltab:has_structure/grot, create_ltab:has_structure/sand_structure, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_badlands, dsurround:is_overworld, dungeons_arise:collections/other_badlands, dungeons_arise:has_structure/bandit_towers_biomes, dungeons_arise:has_structure/bandit_village_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_badlands_mauler, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, golemoverhaul:terracotta_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/lightning, illagerinvasion:has_structure/firecaller_hut, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft_mesa, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:is_badlands, minecraft:is_overworld, minecraft:spawns_warm_variant_frogs, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/badlands_biomes, mythsandlegends:graveyard_biomes, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/badlands_tower, wan_ancient_beasts:has_structure/digsite_badlands, wan_ancient_beasts:has_structure/mesa_temple
[BADLANDS, DRY, OVERWORLD, HOT]
fogDensity: none, fogColor: #D77D2F
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.desert, soundEvent=dsurround:biome.wind.desert}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Desert/Badlands Wind
    Coyote
    Raptors
    Badlands dust color specific override


Biome [Redstone Abyss/regions_unexplored:redstone_abyss]
Tags: alexsmobs:spawns_nether_tarantula_hawks, alshanex_familiars:scorcher_pet_spawns_in, betterdungeons:has_structure/small_nether_dungeon, betterend:has_structure/eternal_portal, betterfortresses:has_structure/better_fortress, bosses_of_mass_destruction:collections/in_nether, bosses_of_mass_destruction:has_structure/gauntlet_arena, c:is_dry, c:is_dry/nether, c:is_hot, c:is_hot/nether, c:is_nether, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_nether, friendsandfoes:has_structure/citadel, hellish_trials:has_structure/nether_trial_biomes, iceandfire:structure_gen/no_graveyard, malum:has_blazing_quartz, medieval_nether:has_structure/castle, medieval_nether:has_structure/house, medieval_nether:has_structure/ship, medieval_nether:has_structure/shrine, minecraft:has_structure/nether_fortress, minecraft:has_structure/ruined_portal_nether, minecraft:is_nether, minecraft:spawns_warm_variant_frogs, mns:has_structure/nether_biomes, mtr:has_structure/nether_biomes, totw_modded:has_structure/nether_tower
[DRY, NETHER, HOT]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.nether.nether_wastes, soundEvent=minecraft:music.nether.nether_wastes}, true}
]

Biome [Redstone Caves/regions_unexplored:redstone_caves]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, c:has_wolf_variant/spotted, c:is_cave, c:is_overworld, c:is_underground, cataclysm:has_structure/ancient_factory_biomes, create_ltab:has_structure/grot, dsurround:is_cave, dsurround:is_overworld, dsurround:is_underground, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/lab_biomes, friendsandfoes:has_rascal, golemoverhaul:coal_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/spotted, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, zhopo:has_structure/deepslate_mineshaft
[OVERWORLD, UNDERGROUND, CAVES]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.underground, soundEvent=dsurround:biome.underground}, state.isInside()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.dripstone_caves, soundEvent=minecraft:music.overworld.dripstone_caves}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{30, SoundFactory{location=dsurround:rockfall, soundEvent=dsurround:rockfall}, true}
    AcousticEntry{15, SoundFactory{location=dsurround:bigrockfall, soundEvent=dsurround:bigrockfall}, true}
]
comments:
    Caves and being underground


Biome [Redwood Thicket/biomeswevegone:redwood_thicket]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/hot, biomeswevegone:density/dense, biomeswevegone:forest, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_hot, c:is_hot/overworld, c:is_overworld, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_hot, dsurround:is_forest, dsurround:is_overworld, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower
[FOREST, OVERWORLD, DENSE, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Woodpecker
    Raptors
    Turtledove


Biome [Redwoods/regions_unexplored:redwoods]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_spruce, ars_nouveau:berry_spawn, ars_nouveau:summon_spawn, ati_structures:arachnid_dwelling, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:monastery_tower, ati_structures:pufferfish_cave, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:wither_cavern, ati_structures:wither_keep, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_spruce, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/rusty, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_overworld, c:is_taiga, c:is_tree/coniferous, c:is_wet, c:is_wet/overworld, create_ltab:has_structure/grot, dsurround:climate_wet, dsurround:is_overworld, dsurround:is_taiga, dsurround:is_tree_coniferous, dsurround:is_vegetation_dense, dungeons_arise:collections/other_taigas, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:collections/taigas, friendsandfoes:has_illusioner, friendsandfoes:has_rascal, friendsandfoes:has_structure/illusioner_shack, friendsandfoes:has_structure/illusioner_training_grounds, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, illagerinvasion:has_structure/illager_fort, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/woodland_mansion, minecraft:increased_fire_burnout, minecraft:is_overworld, minecraft:is_taiga, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/overworld_biomes, mtr:has_structure/taiga_biomes, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/rusty, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/digsite_taiga, zhopo:has_structure/dark_oak_mineshaft
[OVERWORLD, CONIFEROUS, DENSE, TAIGA, WET]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.pine, soundEvent=dsurround:biome.forest.pine}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.old_growth_taiga, soundEvent=minecraft:music.overworld.old_growth_taiga}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:loon, soundEvent=dsurround:loon}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Pine Forest
    Crow
    Owl
    Raptors
    Loon
    Turtledove


Biome [River/minecraft:river]
Tags: alexscaves:has_cave_structures, ars_nouveau:summon_spawn, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_overworld, c:is_river, cataclysm:required_sunken_city_surrounding, create_ltab:has_structure/grot, dsurround:is_aquatic, dsurround:is_overworld, dsurround:is_river, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_overworld, minecraft:is_river, minecraft:more_frequent_drowned_spawns, minecraft:plays_underwater_music, minecraft:reduce_water_ambient_spawns, minecraft:required_ocean_monument_surrounding, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, untitledduckmod:duck_spawn, untitledduckmod:goose_spawn, waystones:has_structure/waystone
[OVERWORLD, RIVER, WATER]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.river, soundEvent=dsurround:biome.river}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    River
    Raptors


Biome [Rocky Meadow/regions_unexplored:rocky_meadow]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:marble_chateau, ati_structures:nomadic_camp, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, betterend:has_structure/eternal_portal, c:has_wolf_variant/pale, c:is_overworld, c:is_plains, classic_caravans:has_plains_caravan, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, dsurround:is_overworld, dsurround:is_plains, dungeons_arise:collections/other_plains, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_plains, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:ancient_vestiges_biomes, regions_unexplored:has_wolf_variant/pale, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_plains, zhopo:has_structure/oak_mineshaft, zhopo:has_structure/spruce_mineshaft, zhopo:has_structure/stone_mineshaft
[OVERWORLD, PLAINS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.plains, soundEvent=dsurround:biome.plains}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.flower_forest, soundEvent=minecraft:music.overworld.flower_forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Plains
    Coyote
    Crow
    Owl
    Raptors


Biome [Rocky Reef/regions_unexplored:rocky_reef]
Tags: alexscaves:has_cave_structures, alshanex_familiars:has_structure/origin_island, ars_elemental:siren_spawn, ars_nouveau:summon_spawn, ati_structures:ancient_vessel, ati_structures:lighthouse, ati_structures:sinking_temple, betterend:has_structure/eternal_portal, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/striped, c:is_aquatic, c:is_ocean, c:is_overworld, c:is_shallow_ocean, cataclysm:required_sunken_city_surrounding, dsurround:is_aquatic, dsurround:is_ocean, dsurround:is_overworld, dsurround:is_shallow_ocean, dungeons_arise:collections/other_oceans, dungeons_arise:has_structure/illager_corsair_biomes, dungeons_arise:has_structure/illager_galley_biomes, dungeons_arise:has_structure/typhon_biomes, dungeons_arise:has_structure/undead_pirate_ship_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, ftbessentials:ignore_rtp, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippocampus, iceandfire:entity_gen/sea_serpent, iceandfire:ore_gen/silver, iceandfire:structure_gen/no_graveyard, iceandfire:structure_gen/siren_island, landmarks:has_ocean_rocks_shallow, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ocean_ruin_warm, minecraft:has_structure/ruined_portal_ocean, minecraft:has_structure/shipwreck, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:increased_fire_burnout, minecraft:is_ocean, minecraft:is_overworld, minecraft:plays_underwater_music, minecraft:produces_corals_from_bonemeal, minecraft:required_ocean_monument_surrounding, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/striped, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_galleons, supplementaries:has_road_signs, supplementaries:has_wild_flax
[OCEAN, OVERWORLD, WATER]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.ocean, soundEvent=dsurround:biome.ocean}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.grove, soundEvent=minecraft:music.overworld.grove}, true}
]
comments:
    Ocean background


Biome [Rose Fields/biomeswevegone:rose_fields]
Tags: alexscaves:has_cave_structures, apotheosis:tower_main, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:marble_chateau, ati_structures:nomadic_camp, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, betterend:has_structure/eternal_portal, biomeswevegone:climate/temperate, biomeswevegone:density/dense, biomeswevegone:overworld, biomeswevegone:plains, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_overworld, c:is_plains, c:is_temperate, c:is_temperate/overworld, classic_caravans:has_plains_caravan, dsurround:climate_temperate, dsurround:is_overworld, dsurround:is_plains, dsurround:is_vegetation_dense, dungeons_arise:collections/other_plains, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:has_structure/catacomb_biomes, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/pillager_outpost, minecraft:has_structure/stronghold, minecraft:has_structure/village_taiga, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:ancient_vestiges_biomes, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_plains
[TEMPERATE, OVERWORLD, DENSE, PLAINS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.plains, soundEvent=dsurround:biome.plains}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Plains
    Coyote
    Crow
    Owl
    Raptors


Biome [Rugged Badlands/biomeswevegone:rugged_badlands]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_desert_crocodiles, alexsmobs:spawns_red_gusters, apotheosis:tower_sand, ars_nouveau:summon_spawn, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_mesa, bettermineshafts:has_structure/better_mineshaft_red_desert, betterstrongholds:has_structure/better_stronghold, biomeswevegone:badlands, biomeswevegone:climate/dry, biomeswevegone:climate/hot, biomeswevegone:density/sparse, biomeswevegone:has_structure/rugged_fossil, biomeswevegone:overworld, biomeswevegone:sandy, biomeswevegone:sharpened_rocks, c:has_wolf_variant/striped, c:is_badlands, c:is_dry, c:is_dry/overworld, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_sandy, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, cataclysm:koboleton_spawn, classic_caravans:has_desert_caravan, create_ltab:has_structure/grot, create_ltab:has_structure/sand_structure, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_badlands, dsurround:is_overworld, dsurround:is_sandy, dsurround:is_vegetation_sparse, dungeons_arise:collections/other_badlands, dungeons_arise:has_structure/bandit_towers_biomes, dungeons_arise:has_structure/bandit_village_biomes, dungeons_arise:has_structure/ceryneian_hind_biomes, dungeons_arise:has_structure/scorched_mines_biomes, dungeons_arise:has_structure/shiraz_palace_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_badlands_mauler, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, golemoverhaul:terracotta_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/lightning, illagerinvasion:has_structure/firecaller_hut, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/desert_pyramid, minecraft:has_structure/mineshaft_mesa, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:has_structure/village_desert, minecraft:is_badlands, minecraft:is_overworld, minecraft:spawns_warm_variant_frogs, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/badlands_biomes, mythsandlegends:graveyard_biomes, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/badlands_tower, wan_ancient_beasts:has_structure/digsite_badlands, wan_ancient_beasts:has_structure/mesa_temple
[BADLANDS, SPARSE, DRY, OVERWORLD, SANDY, HOT]
fogDensity: none, fogColor: #D77D2F
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.desert, soundEvent=dsurround:biome.wind.desert}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Desert/Badlands Wind
    Coyote
    Raptors
    Badlands dust color specific override


Biome [Saguaro Desert/regions_unexplored:saguaro_desert]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_desert_crocodiles, apotheosis:tower_sand, ars_nouveau:summon_spawn, ati_structures:desert_outpost, ati_structures:mosque, betterend:has_structure/eternal_portal, c:has_wolf_variant/spotted, c:is_desert, c:is_dry, c:is_dry/overworld, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_sandy, classic_caravans:has_desert_caravan, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_desert, dsurround:is_overworld, dsurround:is_sandy, dungeons_arise:collections/other_deserts, dungeons_arise:has_structure/ceryneian_hind_biomes, dungeons_arise:has_structure/scorched_mines_biomes, dungeons_arise:has_structure/shiraz_palace_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/evoker_fort, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/desert_pyramid, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_desert, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:snow_golem_melts, minecraft:spawns_gold_rabbits, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:graveyard_biomes, regions_unexplored:has_wolf_variant/spotted, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/desert_tower, wan_ancient_beasts:has_structure/desert_ruins, wan_ancient_beasts:has_structure/digsite_desert, zhopo:has_structure/acacia_mineshaft
[DRY, OVERWORLD, SANDY, DESERT, HOT]
fogDensity: none, fogColor: #FFEA97
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.desert, soundEvent=dsurround:biome.wind.desert}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.desert, soundEvent=minecraft:music.overworld.desert}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Desert/Badlands Wind
    Dust for desert like biomes
    Coyote
    Raptors


Biome [Sakura Grove/biomeswevegone:sakura_grove]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/temperate, biomeswevegone:density/dense, biomeswevegone:floral, biomeswevegone:forest, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_floral, c:is_forest, c:is_overworld, c:is_temperate, c:is_temperate/overworld, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_temperate, dsurround:is_floral, dsurround:is_forest, dsurround:is_overworld, dsurround:is_vegetation_dense, dungeons_arise:collections/other_cherry, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower
[FOREST, FLORAL, TEMPERATE, OVERWORLD, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [Savanna Plateau/minecraft:savanna_plateau]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, apotheosis:tower_sand, ars_nouveau:summon_spawn, ati_structures:ati_stoneworks, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:granite_fort, ati_structures:mud_tower, ati_structures:old_home, ati_structures:small_keep, ati_structures:steam_house, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_acacia, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/spotted, c:is_dry, c:is_dry/overworld, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_plateau, c:is_rare, c:is_savanna, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, c:is_tree/savanna, cataclysm:koboleton_spawn, create_ltab:has_structure/grot, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_overworld, dsurround:is_plateau, dsurround:is_rare, dsurround:is_savanna, dsurround:is_tree_savanna, dsurround:is_vegetation_sparse, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:has_structure/catacomb_biomes, eternal_starlight:has_portal_ruins_common, friendsandfoes:has_rascal, friendsandfoes:has_savanna_mauler, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/cockatrice, iceandfire:entity_gen/hippogryph, iceandfire:entity_gen/hippogryph_brown, iceandfire:entity_gen/hippogryph_chestnut, iceandfire:entity_gen/hippogryph_creamy, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/lightning, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_overworld, minecraft:is_savanna, minecraft:snow_golem_melts, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_savanna, waystones:has_structure/waystone
[RARE, PLATEAU, SPARSE, DRY, SAVANNA, OVERWORLD, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.savanna.day, soundEvent=dsurround:biome.savanna.day}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.savanna.night, soundEvent=dsurround:biome.savanna.night}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Coyote
    Raptors
    Basic Savanna
    > Sound Clear


Biome [Savanna/minecraft:savanna]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, apotheosis:tower_sand, ars_nouveau:summon_spawn, ati_structures:ati_stoneworks, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:granite_fort, ati_structures:haunted_ruin, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:marble_chateau, ati_structures:mud_tower, ati_structures:nomadic_camp, ati_structures:old_home, ati_structures:small_keep, ati_structures:steam_house, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:tavern, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_acacia, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/spotted, c:is_dry, c:is_dry/overworld, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_savanna, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, c:is_tree/savanna, cataclysm:koboleton_spawn, create_ltab:has_structure/grot, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_overworld, dsurround:is_savanna, dsurround:is_tree_savanna, dsurround:is_vegetation_sparse, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, friendsandfoes:has_savanna_mauler, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/cockatrice, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/lightning, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:has_structure/village_savanna, minecraft:is_overworld, minecraft:is_savanna, minecraft:snow_golem_melts, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/acacia_biomes, mtr:has_structure/overworld_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/digsite_savanna, waystones:has_structure/waystone, zhopo:has_structure/acacia_mineshaft
[SPARSE, DRY, SAVANNA, OVERWORLD, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.savanna.day, soundEvent=dsurround:biome.savanna.day}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.savanna.night, soundEvent=dsurround:biome.savanna.night}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Coyote
    Raptors
    Basic Savanna
    > Sound Clear


Biome [Scarlet Forest/eternal_starlight:scarlet_forest]
Tags: betterend:has_structure/eternal_portal
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=eternal_starlight:music.biome.scarlet_forest, soundEvent=eternal_starlight:music.biome.scarlet_forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Scorching Caves/regions_unexplored:scorching_caves]
Tags: alexscaves:has_cave_structures, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, c:is_cave, c:is_overworld, c:is_underground, cataclysm:has_structure/ancient_factory_biomes, create_ltab:has_structure/grot, dsurround:is_cave, dsurround:is_overworld, dsurround:is_underground, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/lab_biomes, golemoverhaul:coal_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:mineshaft_blocking, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/black, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, zhopo:has_structure/deepslate_mineshaft
[OVERWORLD, UNDERGROUND, CAVES]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.underground, soundEvent=dsurround:biome.underground}, state.isInside()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.deep_dark, soundEvent=minecraft:music.overworld.deep_dark}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{30, SoundFactory{location=dsurround:rockfall, soundEvent=dsurround:rockfall}, true}
    AcousticEntry{15, SoundFactory{location=dsurround:bigrockfall, soundEvent=dsurround:bigrockfall}, true}
]
comments:
    Caves and being underground


Biome [Shadow Forest/betterend:shadow_forest]
Tags: alshanex_familiars:dragon_warrior_pet_spawns_in, alshanex_familiars:has_structure/end_laboratory, betterend:has_structure/eternal_portal, minecraft:has_structure/end_city, wover:is_end/highland, wover:is_end/land
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.dark, soundEvent=betterend:betterend.music.dark}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Shattered Glacier/biomeswevegone:shattered_glacier]
Tags: alexscaves:has_cave_structures, alshanex_familiars:frostling_pet_spawns_in, alshanex_familiars:mage_pet_spawns_in, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, biomeswevegone:climate/cold, biomeswevegone:icy, biomeswevegone:overworld, biomeswevegone:slope, c:is_cold, c:is_cold/overworld, c:is_icy, c:is_mountain, c:is_mountain/slope, c:is_overworld, dsurround:climate_cold, dsurround:is_icy, dsurround:is_mountain, dsurround:is_mountain_slope, dsurround:is_overworld, dungeons_arise:collections/other_mountains, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, irons_spellbooks:ice_spider_patrols, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/stronghold, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/ancient_nest, wan_ancient_beasts:has_structure/digsite_peaks
[MOUNTAIN, OVERWORLD, COLD, ICY]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.mountains, soundEvent=dsurround:biome.wind.mountains}, true}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.arctic, soundEvent=dsurround:biome.wind.arctic}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Wind for Mountain
    Arctic Wind
    Coyote
    Crow
    Owl
    Raptors


Biome [Shimmer River/eternal_starlight:shimmer_river]
Tags: betterend:has_structure/eternal_portal
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=eternal_starlight:music.dimension, soundEvent=eternal_starlight:music.dimension}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Shrubland/regions_unexplored:shrubland]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, apotheosis:tower_main, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:marble_chateau, ati_structures:nomadic_camp, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, betterend:has_structure/eternal_portal, c:has_wolf_variant/ashen, c:has_wolf_variant/black, c:is_overworld, c:is_plains, classic_caravans:has_plains_caravan, create_ltab:has_structure/grot, dsurround:is_overworld, dsurround:is_plains, dungeons_arise:collections/other_plains, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_taiga, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:ancient_vestiges_biomes, regions_unexplored:has_wolf_variant/ashen, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_plains, zhopo:has_structure/oak_mineshaft, zhopo:has_structure/spruce_mineshaft
[OVERWORLD, PLAINS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.plains, soundEvent=dsurround:biome.plains}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Plains
    Coyote
    Crow
    Owl
    Raptors


Biome [Sierra Badlands/biomeswevegone:sierra_badlands]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_red_gusters, apotheosis:tower_sand, ars_nouveau:summon_spawn, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_mesa, bettermineshafts:has_structure/better_mineshaft_red_desert, betterstrongholds:has_structure/better_stronghold, biomeswevegone:badlands, biomeswevegone:climate/hot, biomeswevegone:overworld, c:has_wolf_variant/striped, c:is_badlands, c:is_hot, c:is_hot/overworld, c:is_overworld, cataclysm:koboleton_spawn, classic_caravans:has_desert_caravan, create_ltab:has_structure/grot, create_ltab:has_structure/sand_structure, dsurround:climate_hot, dsurround:is_badlands, dsurround:is_overworld, dungeons_arise:collections/other_badlands, dungeons_arise:has_structure/bandit_towers_biomes, dungeons_arise:has_structure/bandit_village_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_badlands_mauler, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, golemoverhaul:terracotta_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/lightning, illagerinvasion:has_structure/firecaller_hut, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft_mesa, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:is_badlands, minecraft:is_overworld, minecraft:spawns_warm_variant_frogs, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/badlands_biomes, mythsandlegends:graveyard_biomes, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/badlands_tower, wan_ancient_beasts:has_structure/digsite_badlands, wan_ancient_beasts:has_structure/mesa_temple
[BADLANDS, OVERWORLD, HOT]
fogDensity: none, fogColor: #D77D2F
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.desert, soundEvent=dsurround:biome.wind.desert}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Desert/Badlands Wind
    Coyote
    Raptors
    Badlands dust color specific override


Biome [Silver Birch Forest/regions_unexplored:silver_birch_forest]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/woods, c:is_birch_forest, c:is_cold, c:is_cold/overworld, c:is_forest, c:is_overworld, c:is_tree/deciduous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_cold, dsurround:is_birch_forest, dsurround:is_forest, dsurround:is_overworld, dsurround:is_tree_deciduous, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/woods, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, zhopo:has_structure/birch_mineshaft
[FOREST, DECIDUOUS, OVERWORLD, COLD]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Simple Forest
    Coyote
    Crow
    Owl
    Woodpecker
    Raptors
    Turtledove
    Silent forest


Biome [Skyris Vale/biomeswevegone:skyris_vale]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/cold, biomeswevegone:density/dense, biomeswevegone:forest, biomeswevegone:has_structure/village_skyris, biomeswevegone:magical, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_magical, c:is_overworld, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_cold, dsurround:is_forest, dsurround:is_magical, dsurround:is_overworld, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower
[FOREST, MAGICAL, OVERWORLD, COLD, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Coyote
    Crow
    Owl
    Woodpecker
    Raptors
    Turtledove
    Silent forest


Biome [Small End Islands/minecraft:small_end_islands]
Tags: bosses_of_mass_destruction:collections/in_end, bosses_of_mass_destruction:has_structure/obsidilith_arena, c:is_cold, c:is_cold/end, c:is_dry, c:is_dry/end, c:is_end, dsurround:climate_cold, dsurround:climate_dry, dsurround:is_the_end, iceandfire:structure_gen/no_graveyard, mes:has_structure/end_biomes, minecraft:is_end, minecraft:spawns_cold_variant_frogs, royalvariations:mob_spawn/royal_enderman, totw_modded:has_structure/end_tower, waystones:has_structure/end_stone_waystone, wover:is_end/highland, wover:is_end/small_island
[DRY, COLD, THE_END]
fogDensity: none
LOOP sounds [NONE]
comments:
    It's The End!
    > Sound Clear


Biome [Snowy Beach/minecraft:snowy_beach]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_white_seals, alshanex_familiars:frostling_pet_spawns_in, apotheosis:tower_spruce, ars_nouveau:summon_spawn, ati_structures:old_fort, ati_structures:stray_ruins, bosses_of_mass_destruction:collections/cold, bosses_of_mass_destruction:has_structure/lich_tower, bosses_of_mass_destruction:has_structure/void_blossom, c:is_beach, c:is_cold, c:is_cold/overworld, c:is_overworld, c:is_snowy, classic_caravans:has_snow_caravan, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:is_beach, dsurround:is_overworld, dsurround:is_snowy, dungeons_arise:collections/other_snowy, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/fishing_hut_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/lighthouse_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/stray_tower_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, grim_kingdoms:blackridge_watch, grim_kingdoms:decrown_monolith, grim_kingdoms:frostbloom_bastion, grim_kingdoms:frozen_onion_fort, grim_kingdoms:glacierfall_keep, grim_kingdoms:silentgale_citadel, grim_kingdoms:stonyfell_outpost, grim_kingdoms:whitewarden_keep, grim_kingdoms:zweiberg, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_snowy, iceandfire:ore_gen/sapphire, iceandfire:ore_gen/silver, iceandfire:structure_gen/cyclops_cave, iceandfire:structure_gen/gorgon_temple, iceandfire:structure_gen/ice, iceandfire:structure_gen/mausoleum, iceandfire:structure_gen/no_graveyard, irons_spellbooks:has_structure/ice_spider_den, irons_spellbooks:ice_spider_patrols, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_azure_runewood, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/buried_treasure, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_beach, minecraft:is_overworld, minecraft:spawns_cold_variant_frogs, minecraft:spawns_snow_foxes, minecraft:spawns_white_rabbits, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/beach_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, variantsandventures:collections/snowy, variantsandventures:has_gelid, variantsandventures:has_stray, waystones:has_structure/waystone
[SNOWY, OVERWORLD, COLD, BEACH]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.beach, soundEvent=dsurround:biome.beach}, true}
]
comments:
    Beach


Biome [Snowy Plains/minecraft:snowy_plains]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_white_seals, alshanex_familiars:frostling_pet_spawns_in, apotheosis:tower_spruce, ars_nouveau:summon_spawn, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:old_fort, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:stray_ruins, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_spruce_snowy, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:collections/cold, bosses_of_mass_destruction:has_structure/lich_tower, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_overworld, c:is_snowy, c:is_snowy_plains, cataclysm:has_structure/frosted_prison_biomes, classic_caravans:has_snow_caravan, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:is_overworld, dsurround:is_snowy, dsurround:is_snowy_plains, dungeons_arise:collections/other_snowy, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/stray_tower_biomes, eternal_starlight:has_portal_ruins_cold, friendsandfoes:collections/snowy, friendsandfoes:collections/snowy_plains, friendsandfoes:has_iceologer, friendsandfoes:has_rascal, friendsandfoes:has_structure/iceologer_cabin, golemoverhaul:slime_golem_spawns, grim_kingdoms:blackridge_watch, grim_kingdoms:decrown_monolith, grim_kingdoms:frostbloom_bastion, grim_kingdoms:frozen_onion_fort, grim_kingdoms:glacierfall_keep, grim_kingdoms:glimmervault_fortress, grim_kingdoms:shardspire_castle, grim_kingdoms:silentgale_citadel, grim_kingdoms:snowgrave_citadel, grim_kingdoms:stonyfell_outpost, grim_kingdoms:whitewarden_keep, grim_kingdoms:winterhold_citadel, grim_kingdoms:zweiberg, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_snowy, iceandfire:entity_gen/wandering_cyclops, iceandfire:ore_gen/sapphire, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/ice, iceandfire:structure_gen/mausoleum, illagerinvasion:has_structure/illager_fort, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/ice_spider_den, irons_spellbooks:has_structure/mountain_tower, irons_spellbooks:ice_spider_patrols, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_azure_runewood, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/igloo, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:has_structure/village_snowy, minecraft:is_overworld, minecraft:spawns_cold_variant_frogs, minecraft:spawns_snow_foxes, minecraft:spawns_white_rabbits, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, totw_modded:has_structure/ice_tower, variantsandventures:collections/snowy, variantsandventures:collections/snowy_plains, variantsandventures:has_gelid, variantsandventures:has_stray, waystones:has_structure/waystone
[SNOWY, OVERWORLD, COLD]
fogDensity: none
LOOP sounds [NONE]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Owl


Biome [Snowy Slopes/minecraft:snowy_slopes]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_white_seals, alshanex_familiars:frostling_pet_spawns_in, alshanex_familiars:mage_pet_spawns_in, apotheosis:tower_main, apotheosis:tower_spruce, ars_nouveau:summon_spawn, ati_structures:old_fort, ati_structures:sculk_deposit, ati_structures:stray_ruins, ati_structures:warden_monument, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_spruce_snowy, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:collections/cold, bosses_of_mass_destruction:has_structure/lich_tower, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_mountain, c:is_mountain/slope, c:is_overworld, c:is_snowy, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, classic_caravans:has_snow_caravan, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:is_mountain, dsurround:is_mountain_slope, dsurround:is_overworld, dsurround:is_snowy, dsurround:is_vegetation_sparse, dungeons_arise:collections/other_mountains, dungeons_arise:collections/other_snowy, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/stray_tower_biomes, eternal_starlight:has_portal_ruins_cold, friendsandfoes:collections/snowy, friendsandfoes:collections/snowy_mountains, friendsandfoes:has_iceologer, friendsandfoes:has_rascal, friendsandfoes:has_structure/iceologer_cabin, golemoverhaul:slime_golem_spawns, grim_kingdoms:blackridge_watch, grim_kingdoms:decrown_monolith, grim_kingdoms:frostbloom_bastion, grim_kingdoms:frozen_onion_fort, grim_kingdoms:glacierfall_keep, grim_kingdoms:glimmervault_fortress, grim_kingdoms:shardspire_castle, grim_kingdoms:silentgale_citadel, grim_kingdoms:stonyfell_outpost, grim_kingdoms:whitewarden_keep, grim_kingdoms:zweiberg, iceandfire:entity_gen/hippogryph, iceandfire:entity_gen/hippogryph_brown, iceandfire:entity_gen/hippogryph_chestnut, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_mountain, iceandfire:entity_gen/troll_snowy, iceandfire:ore_gen/sapphire, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/ice, iceandfire:structure_gen/mausoleum, irons_spellbooks:has_structure/mountain_tower, irons_spellbooks:ice_spider_patrols, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_azure_runewood, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/igloo, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:increased_fire_burnout, minecraft:is_mountain, minecraft:is_overworld, minecraft:spawns_cold_variant_frogs, minecraft:spawns_snow_foxes, minecraft:spawns_white_rabbits, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/mountain_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, variantsandventures:collections/snowy, variantsandventures:collections/snowy_mountains, variantsandventures:has_gelid, variantsandventures:has_stray, wan_ancient_beasts:has_structure/ancient_nest, wan_ancient_beasts:has_structure/digsite_peaks, waystones:has_structure/waystone
[SPARSE, SNOWY, MOUNTAIN, OVERWORLD, COLD]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.mountains, soundEvent=dsurround:biome.wind.mountains}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.snowy_slopes, soundEvent=minecraft:music.overworld.snowy_slopes}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Wind for Mountain
    Owl


Biome [Snowy Taiga/minecraft:snowy_taiga]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_white_seals, alshanex_familiars:frostling_pet_spawns_in, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_spruce, ars_nouveau:berry_spawn, ars_nouveau:summon_spawn, ati_structures:arachnid_dwelling, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:monastery_tower, ati_structures:old_fort, ati_structures:pufferfish_cave, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:stray_ruins, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:wither_cavern, ati_structures:wither_keep, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_spruce, bettermineshafts:has_structure/better_mineshaft_spruce_snowy, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:collections/cold, bosses_of_mass_destruction:has_structure/lich_tower, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/ashen, c:is_cold, c:is_cold/overworld, c:is_overworld, c:is_snowy, c:is_taiga, c:is_tree/coniferous, classic_caravans:has_snow_caravan, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:is_overworld, dsurround:is_snowy, dsurround:is_taiga, dsurround:is_tree_coniferous, dungeons_arise:collections/other_snowy, dungeons_arise:collections/other_taigas, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/stray_tower_biomes, eternal_starlight:has_portal_ruins_cold, friendsandfoes:collections/snowy, friendsandfoes:collections/snowy_forest, friendsandfoes:collections/taigas, friendsandfoes:has_iceologer, friendsandfoes:has_illusioner, friendsandfoes:has_rascal, friendsandfoes:has_structure/iceologer_cabin, friendsandfoes:has_structure/illusioner_shack, friendsandfoes:has_structure/illusioner_training_grounds, golemoverhaul:slime_golem_spawns, grim_kingdoms:blackridge_watch, grim_kingdoms:decrown_monolith, grim_kingdoms:frostbloom_bastion, grim_kingdoms:frozen_onion_fort, grim_kingdoms:glacierfall_keep, grim_kingdoms:glimmervault_fortress, grim_kingdoms:shardspire_castle, grim_kingdoms:silentgale_citadel, grim_kingdoms:snowgrave_citadel, grim_kingdoms:stonyfell_outpost, grim_kingdoms:whitewarden_keep, grim_kingdoms:winterhold_citadel, grim_kingdoms:zweiberg, iceandfire:entity_gen/hippogryph, iceandfire:entity_gen/hippogryph_dark_brown, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_snowy, iceandfire:ore_gen/sapphire, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/ice, iceandfire:structure_gen/mausoleum, illagerinvasion:has_structure/illager_fort, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/ice_spider_den, irons_spellbooks:has_structure/mountain_tower, irons_spellbooks:ice_spider_patrols, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_azure_runewood, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/igloo, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/trail_ruins, minecraft:has_structure/trial_chambers, minecraft:is_overworld, minecraft:is_taiga, minecraft:pillagerarise, minecraft:spawns_cold_variant_frogs, minecraft:spawns_snow_foxes, minecraft:spawns_white_rabbits, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/overworld_biomes, mtr:has_structure/snowy_biomes, mtr:has_structure/taiga_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, variantsandventures:collections/snowy, variantsandventures:collections/snowy_forest, variantsandventures:has_gelid, variantsandventures:has_stray, wan_ancient_beasts:has_structure/digsite_taiga, waystones:has_structure/waystone, zhopo:has_structure/spruce_mineshaft
[SNOWY, OVERWORLD, COLD, CONIFEROUS, TAIGA]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:loon, soundEvent=dsurround:loon}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Owl
    Loon
    Turtledove
    Silent forest


Biome [Soul Sand Valley/minecraft:soul_sand_valley]
Tags: alexsmobs:spawns_nether_tarantula_hawks, alexsmobs:spawns_soul_gusters, alshanex_familiars:has_structure/graveyard, betterdungeons:has_structure/small_nether_dungeon, betterfortresses:has_structure/better_fortress, bosses_of_mass_destruction:collections/in_nether, bosses_of_mass_destruction:has_structure/gauntlet_arena, c:is_dry, c:is_dry/nether, c:is_hot, c:is_hot/nether, c:is_nether, cataclysm:has_structure/soul_black_smith_biomes, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_nether, friendsandfoes:has_structure/citadel, hellish_trials:has_structure/nether_trial_biomes, iceandfire:structure_gen/no_graveyard, malum:has_blazing_quartz, medieval_nether:has_structure/castle, medieval_nether:has_structure/dome, medieval_nether:has_structure/ship, medieval_nether:has_structure/shrine, minecraft:has_structure/bastion_remnant, minecraft:has_structure/nether_fortress, minecraft:has_structure/nether_fossil, minecraft:has_structure/ruined_portal_nether, minecraft:is_nether, minecraft:snow_golem_melts, minecraft:spawns_warm_variant_frogs, mns:has_structure/nether_biomes, mns:has_structure/soul_biomes, mtr:has_structure/nether_biomes, paraglider:has_structure/nether_horned_statue, totw_modded:has_structure/nether_tower, waystones:has_structure/blackstone_waystone
[DRY, NETHER, HOT]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.nether.soul_sand_valley, soundEvent=minecraft:music.nether.soul_sand_valley}, true}
]

Biome [Sparse Jungle/minecraft:sparse_jungle]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_leaf, ars_elemental:flashjack_spawn, ars_nouveau:summon_spawn, ati_structures:ancient_temple, ati_structures:arachnid_dwelling, ati_structures:ati_stoneworks, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:gnome_hut, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:jungle_grotto, ati_structures:jungle_settlement, ati_structures:manor, ati_structures:marble_chateau, ati_structures:mud_tower, ati_structures:nomadic_camp, ati_structures:old_home, ati_structures:old_residence, ati_structures:overgrown_outpost, ati_structures:rotten_log, ati_structures:rotting_temple, ati_structures:rotting_temple_underground, ati_structures:small_keep, ati_structures:steam_house, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:villager_inn, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_jungle, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/rusty, c:is_hot, c:is_hot/overworld, c:is_jungle, c:is_overworld, c:is_rare, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, c:is_tree/jungle, c:is_wet, c:is_wet/overworld, classic_caravans:has_jungle_caravan, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_hot, dsurround:climate_wet, dsurround:is_jungle, dsurround:is_overworld, dsurround:is_rare, dsurround:is_tree_jungle, dsurround:is_vegetation_sparse, dungeons_arise:collections/other_jungles, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/jungle_tree_house_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:banana_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, eternal_starlight:has_portal_ruins_jungle, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/amphithere, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_snowy, iceandfire:ore_gen/silver, iceandfire:structure_gen/fire, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/lightning, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_jungle, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_jungle, minecraft:is_overworld, minecraft:pillagerarise, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/jungle_biomes, mtr:has_structure/overworld_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/jungle_tower, variantsandventures:collections/jungles, variantsandventures:has_thicket, variantsandventures:has_verdant, wan_ancient_beasts:has_structure/abandoned_village, wan_ancient_beasts:has_structure/digsite_jungle, waystones:has_structure/mossy_waystone, zhopo:has_structure/bamboo_mineshaft, zhopo:has_structure/jungle_mineshaft
[RARE, SPARSE, OVERWORLD, WET, JUNGLE, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.jungle, soundEvent=dsurround:biome.jungle}, weather.isNotRaining()}
]
comments:
    Basic Jungle and Tropical
    > Sound Clear


Biome [Sparse Rainforest/regions_unexplored:sparse_rainforest]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_leaf, ars_elemental:flashjack_spawn, ars_nouveau:summon_spawn, ati_structures:ancient_temple, ati_structures:arachnid_dwelling, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:gnome_hut, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:jungle_grotto, ati_structures:jungle_settlement, ati_structures:manor, ati_structures:marble_chateau, ati_structures:nomadic_camp, ati_structures:old_residence, ati_structures:overgrown_outpost, ati_structures:rotten_log, ati_structures:rotting_temple, ati_structures:rotting_temple_underground, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:villager_inn, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, betterjungletemples:has_structure/better_jungle_temple, bettermineshafts:has_structure/better_mineshaft_jungle, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/rusty, c:has_wolf_variant/striped, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_hot, c:is_hot/overworld, c:is_jungle, c:is_overworld, c:is_tree/jungle, c:is_wet, c:is_wet/overworld, classic_caravans:has_jungle_caravan, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_hot, dsurround:climate_wet, dsurround:is_jungle, dsurround:is_overworld, dsurround:is_tree_jungle, dsurround:is_vegetation_dense, dungeons_arise:collections/other_jungles, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/jungle_tree_house_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:banana_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/amphithere, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/lightning, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/jungle_temple, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_jungle, minecraft:has_structure/stronghold, minecraft:increased_fire_burnout, minecraft:is_jungle, minecraft:is_overworld, minecraft:pillagerarise, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/jungle_biomes, mtr:has_structure/overworld_biomes, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/striped, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/jungle_tower, variantsandventures:collections/jungles, variantsandventures:has_thicket, variantsandventures:has_verdant, wan_ancient_beasts:has_structure/abandoned_village, wan_ancient_beasts:has_structure/digsite_jungle, zhopo:has_structure/jungle_mineshaft
[OVERWORLD, DENSE, WET, JUNGLE, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.jungle, soundEvent=dsurround:biome.jungle}, weather.isNotRaining()}
]
comments:
    Basic Jungle and Tropical
    > Sound Clear


Biome [Sparse Redwoods/regions_unexplored:sparse_redwoods]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_spruce, ars_nouveau:berry_spawn, ars_nouveau:summon_spawn, ati_structures:arachnid_dwelling, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:monastery_tower, ati_structures:nomadic_camp, ati_structures:pufferfish_cave, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:wither_cavern, ati_structures:wither_keep, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_spruce, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/rusty, c:is_overworld, c:is_taiga, c:is_tree/coniferous, c:is_wet, c:is_wet/overworld, create_ltab:has_structure/grot, dsurround:climate_wet, dsurround:is_overworld, dsurround:is_taiga, dsurround:is_tree_coniferous, dungeons_arise:collections/other_taigas, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:collections/taigas, friendsandfoes:has_illusioner, friendsandfoes:has_rascal, friendsandfoes:has_structure/illusioner_shack, friendsandfoes:has_structure/illusioner_training_grounds, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, illagerinvasion:has_structure/illager_fort, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_taiga, minecraft:increased_fire_burnout, minecraft:is_overworld, minecraft:is_taiga, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/overworld_biomes, mtr:has_structure/taiga_biomes, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/rusty, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/digsite_taiga, zhopo:has_structure/dark_oak_mineshaft
[OVERWORLD, CONIFEROUS, TAIGA, WET]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.pine, soundEvent=dsurround:biome.forest.pine}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.old_growth_taiga, soundEvent=minecraft:music.overworld.old_growth_taiga}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:loon, soundEvent=dsurround:loon}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Pine Forest
    Crow
    Owl
    Raptors
    Loon
    Turtledove


Biome [Spiral Kelp Forest/eternal_starlight:spiral_kelp_forest]
Tags: betterend:has_structure/eternal_portal
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=eternal_starlight:music.biome.starlit_sea, soundEvent=eternal_starlight:music.biome.starlit_sea}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Spires/regions_unexplored:spires]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_white_seals, alshanex_familiars:frostling_pet_spawns_in, apotheosis:tower_spruce, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, c:has_wolf_variant/ashen, c:has_wolf_variant/black, c:is_cold, c:is_cold/overworld, c:is_icy, c:is_overworld, c:is_snowy, classic_caravans:has_snow_caravan, dsurround:climate_cold, dsurround:is_icy, dsurround:is_overworld, dsurround:is_snowy, dungeons_arise:collections/other_snowy, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/stray_tower_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/ice_spider_den, irons_spellbooks:ice_spider_patrols, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/igloo, minecraft:has_structure/mineshaft, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:spawns_cold_variant_frogs, minecraft:spawns_snow_foxes, minecraft:spawns_white_rabbits, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/ashen, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, zhopo:has_structure/dark_oak_mineshaft
[SNOWY, OVERWORLD, COLD, ICY]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.arctic, soundEvent=dsurround:biome.wind.arctic}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.snowy_slopes, soundEvent=minecraft:music.overworld.snowy_slopes}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Arctic Wind
    Owl


Biome [Starlight Dense Forest/eternal_starlight:starlight_dense_forest]
Tags: betterend:has_structure/eternal_portal, eternal_starlight:has_cursed_garden, eternal_starlight:has_golem_forge
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=eternal_starlight:music.biome.starlight_forest, soundEvent=eternal_starlight:music.biome.starlight_forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Starlight Forest/eternal_starlight:starlight_forest]
Tags: betterend:has_structure/eternal_portal, eternal_starlight:has_cursed_garden, eternal_starlight:has_golem_forge
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=eternal_starlight:music.biome.starlight_forest, soundEvent=eternal_starlight:music.biome.starlight_forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Starlight Permafrost Forest/eternal_starlight:starlight_permafrost_forest]
Tags: betterend:has_structure/eternal_portal, eternal_starlight:has_golem_forge
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=eternal_starlight:music.biome.starlight_permafrost_forest, soundEvent=eternal_starlight:music.biome.starlight_permafrost_forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Starlit Sea/eternal_starlight:starlit_sea]
Tags: betterend:has_structure/eternal_portal
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=eternal_starlight:music.biome.starlit_sea, soundEvent=eternal_starlight:music.biome.starlit_sea}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Steppe/regions_unexplored:steppe]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, apotheosis:tower_sand, ars_nouveau:summon_spawn, ati_structures:ati_stoneworks, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:granite_fort, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:mud_tower, ati_structures:nomadic_camp, ati_structures:old_home, ati_structures:small_keep, ati_structures:steam_house, ati_structures:storage_house, ati_structures:storage_shack, betterend:has_structure/eternal_portal, c:has_wolf_variant/spotted, c:has_wolf_variant/striped, c:is_dry, c:is_dry/overworld, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_plateau, c:is_savanna, c:is_tree/savanna, cataclysm:koboleton_spawn, create_ltab:has_structure/grot, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_overworld, dsurround:is_plateau, dsurround:is_savanna, dsurround:is_tree_savanna, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, friendsandfoes:has_savanna_mauler, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/cockatrice, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/lightning, illagerinvasion:has_structure/labyrinth, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_savanna, minecraft:is_overworld, minecraft:is_savanna, minecraft:snow_golem_melts, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/striped, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_savanna, zhopo:has_structure/acacia_mineshaft
[PLATEAU, DRY, SAVANNA, OVERWORLD, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.savanna.day, soundEvent=dsurround:biome.savanna.day}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.savanna.night, soundEvent=dsurround:biome.savanna.night}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Coyote
    Raptors
    Basic Savanna
    > Sound Clear


Biome [Stony Peaks/minecraft:stony_peaks]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:mage_pet_spawns_in, apotheosis:tower_main, ars_elemental:flashjack_spawn, ars_nouveau:summon_spawn, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_hot, c:is_hot/overworld, c:is_mountain, c:is_mountain/peak, c:is_overworld, create_ltab:has_structure/grot, dsurround:climate_hot, dsurround:is_mountain, dsurround:is_mountain_peak, dsurround:is_overworld, dungeons_arise:collections/other_mountains, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippogryph, iceandfire:entity_gen/hippogryph_brown, iceandfire:entity_gen/hippogryph_chestnut, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_mountain, iceandfire:ore_gen/silver, iceandfire:structure_gen/fire, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/mountain_tower, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_mountain, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/mountain_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/ancient_nest, wan_ancient_beasts:has_structure/digsite_peaks, waystones:has_structure/waystone
[MOUNTAIN, OVERWORLD, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.mountains, soundEvent=dsurround:biome.wind.mountains}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.stony_peaks, soundEvent=minecraft:music.overworld.stony_peaks}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Wind for Mountain
    Coyote
    Raptors


Biome [Stony Shore/minecraft:stony_shore]
Tags: alexscaves:has_cave_structures, ars_nouveau:summon_spawn, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_overworld, c:is_stony_shores, dsurround:climate_cold, dsurround:is_overworld, dsurround:is_stony_shores, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/catacombs, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/stony_shore_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, wan_ancient_beasts:has_structure/dead_coral, waystones:has_structure/waystone
[OVERWORLD, COLD, BEACH]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.beach, soundEvent=dsurround:biome.beach}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:seagulls, soundEvent=dsurround:seagulls}, diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Beach
    Seagulls
    Raptors


Biome [Sulfur Springs/betterend:sulphur_springs]
Tags: betterend:has_structure/eternal_portal, wover:is_end/highland, wover:is_end/land
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.openspace, soundEvent=betterend:betterend.music.openspace}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Sunflower Plains/minecraft:sunflower_plains]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, apotheosis:tower_main, ars_nouveau:summon_spawn, ati_structures:ati_stoneworks, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:granite_fort, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:marble_chateau, ati_structures:mud_tower, ati_structures:old_home, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:small_keep, ati_structures:spider_nest, ati_structures:steam_house, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_oak, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_floral, c:is_overworld, c:is_plains, c:is_rare, c:is_temperate, c:is_temperate/overworld, classic_caravans:has_plains_caravan, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, dsurround:climate_temperate, dsurround:is_floral, dsurround:is_overworld, dsurround:is_plains, dsurround:is_rare, dungeons_arise:collections/other_cherry, dungeons_arise:collections/other_plains, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/giant_mushroom_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/small_prairie_house_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:has_structure/catacomb_biomes, eternal_starlight:has_portal_ruins_common, friendsandfoes:has_moobloom/any, friendsandfoes:has_moobloom/buttercup, friendsandfoes:has_moobloom/sunflower, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/wandering_cyclops, iceandfire:ore_gen/silver, iceandfire:structure_gen/fire, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:ancient_vestiges_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/digsite_plains, waystones:has_structure/waystone, zhopo:has_structure/portal_ruined
[RARE, FLORAL, TEMPERATE, OVERWORLD, PLAINS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.plains, soundEvent=dsurround:biome.plains}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Plains
    Coyote
    Crow
    Owl
    Raptors


Biome [Swamp/minecraft:swamp]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_huge_catfish, apotheosis:tower_leaf, ars_nouveau:summon_spawn, ati_structures:arachnid_dwelling, ati_structures:villager_inn, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_oak, betterstrongholds:has_structure/better_stronghold, betterwitchhuts:has_structure/better_witch_hut, betterwitchhuts:has_structure/witch_circle, bosses_of_mass_destruction:has_structure/void_blossom, c:is_overworld, c:is_swamp, c:is_temperate, c:is_temperate/overworld, c:is_wet, c:is_wet/overworld, classic_caravans:has_swamp_caravan, create_ltab:has_structure/grot, dsurround:climate_temperate, dsurround:climate_wet, dsurround:is_overworld, dsurround:is_swamp, dungeons_arise:collections/other_swamps, dungeons_arise:has_structure/keep_kayra_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, epic:witch_hut, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, golemoverhaul:slime_golem_swamp_spawns, iceandfire:entity_gen/stymphalian_bird, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_snowy, iceandfire:ore_gen/silver, iceandfire:structure_gen/hydra_cave, iceandfire:structure_gen/lightning, illagerinvasion:has_structure/illusioner_tower, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/mangrove_hut, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_rocks, landmarks:has_underwater_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:allows_surface_slime_spawns, minecraft:has_closer_water_fog, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_swamp, minecraft:has_structure/stronghold, minecraft:has_structure/swamp_hut, minecraft:has_structure/trial_chambers, minecraft:increased_fire_burnout, minecraft:is_overworld, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/swampy_biomes, paraglider:has_structure/underground_horned_statue, ribbits:has_structure/ribbit_village, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/regular_tower, untitledduckmod:duck_spawn, variantsandventures:collections/swamps, variantsandventures:has_bogged, villagesandpillages:has_structure/village_witch, wan_ancient_beasts:toxlacanth_spawn, waystones:has_structure/mossy_waystone, zhopo:has_structure/mangrove_mineshaft, zhopo:has_structure/mud_mineshaft
[TEMPERATE, OVERWORLD, WET, SWAMP]
fogDensity: medium, fogColor: #406040
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.swamp, soundEvent=minecraft:music.overworld.swamp}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Swamp Fog
    Basic Swamp Sounds
    Crow


Biome [Taiga/minecraft:taiga]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_spruce, ars_nouveau:berry_spawn, ars_nouveau:summon_spawn, ati_structures:arachnid_dwelling, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:monastery_tower, ati_structures:nomadic_camp, ati_structures:pufferfish_cave, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:wither_cavern, ati_structures:wither_keep, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_spruce, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/pale, c:is_cold, c:is_cold/overworld, c:is_overworld, c:is_taiga, c:is_tree/coniferous, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:is_overworld, dsurround:is_taiga, dsurround:is_tree_coniferous, dungeons_arise:collections/other_taigas, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/illager_fort_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:collections/taigas, friendsandfoes:has_illusioner, friendsandfoes:has_rascal, friendsandfoes:has_structure/illusioner_shack, friendsandfoes:has_structure/illusioner_training_grounds, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, illagerinvasion:has_structure/illager_fort, illagerinvasion:has_structure/illusioner_tower, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/trail_ruins, minecraft:has_structure/trial_chambers, minecraft:has_structure/village_taiga, minecraft:is_overworld, minecraft:is_taiga, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/overworld_biomes, mtr:has_structure/taiga_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, wan_ancient_beasts:has_structure/digsite_taiga, waystones:has_structure/waystone, zhopo:has_structure/spruce_mineshaft
[OVERWORLD, COLD, CONIFEROUS, TAIGA]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.pine, soundEvent=dsurround:biome.forest.pine}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:loon, soundEvent=dsurround:loon}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Pine Forest
    Coyote
    Crow
    Owl
    Raptors
    Loon
    Turtledove
    Silent forest


Biome [Temperate Grove/biomeswevegone:temperate_grove]
Tags: alexscaves:has_cave_structures, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:haunted_ruin, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:marble_chateau, ati_structures:nomadic_camp, ati_structures:pufferfish_cave, ati_structures:quarry, ati_structures:rotten_log, ati_structures:ruined_castle, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:tavern, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:villager_inn, ati_structures:wither_cavern, ati_structures:wither_keep, betterend:has_structure/eternal_portal, biomeswevegone:climate/temperate, biomeswevegone:density/sparse, biomeswevegone:overworld, biomeswevegone:plains, c:is_overworld, c:is_plains, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, c:is_temperate, c:is_temperate/overworld, classic_caravans:has_plains_caravan, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, dsurround:climate_temperate, dsurround:is_overworld, dsurround:is_plains, dsurround:is_vegetation_sparse, dungeons_arise:collections/other_plains, dungeons_arise:has_structure/bathhouse_biomes, dungeons_arise:has_structure/coliseum_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/illager_windmill_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/lighthouse_biomes, dungeons_arise:has_structure/merchant_campsite_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/wishing_well_biomes, eidolon_repraised:has_structure/catacomb_biomes, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/pillager_outpost, minecraft:has_structure/stronghold, minecraft:has_structure/village_plains, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:ancient_vestiges_biomes, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_plains
[SPARSE, TEMPERATE, OVERWORLD, PLAINS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.plains, soundEvent=dsurround:biome.plains}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Plains
    Coyote
    Crow
    Owl
    Raptors


Biome [Temperate Grove/regions_unexplored:temperate_grove]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/pale, c:is_forest, c:is_overworld, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, c:is_temperate, c:is_temperate/overworld, c:is_tree/deciduous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_temperate, dsurround:is_forest, dsurround:is_overworld, dsurround:is_tree_deciduous, dsurround:is_vegetation_sparse, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_plains, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/pale, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower, zhopo:has_structure/birch_mineshaft, zhopo:has_structure/oak_mineshaft
[FOREST, SPARSE, DECIDUOUS, TEMPERATE, OVERWORLD]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [The Abyss/eternal_starlight:the_abyss]
Tags: betterend:has_structure/eternal_portal
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=eternal_starlight:music.biome.the_abyss, soundEvent=eternal_starlight:music.biome.the_abyss}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [The End/minecraft:the_end]
Tags: c:is_cold, c:is_cold/end, c:is_dry, c:is_dry/end, c:is_end, dsurround:climate_cold, dsurround:climate_dry, dsurround:is_the_end, iceandfire:structure_gen/no_graveyard, mes:has_structure/end_biomes, minecraft:is_end, minecraft:spawns_cold_variant_frogs, royalvariations:mob_spawn/royal_enderman, totw_modded:has_structure/end_tower, waystones:has_structure/end_stone_waystone, wover:is_end/center, wover:is_end/highland
[DRY, COLD, THE_END]
fogDensity: none
LOOP sounds [NONE]
comments:
    It's The End!
    > Sound Clear


Biome [The Void/minecraft:the_void]
Tags: c:is_void, dsurround:is_void, minecraft:without_wandering_trader_spawns
[VOID]
fogDensity: none
LOOP sounds [NONE]
comments:
    Coyote
    Crow
    Owl
    Raptors
    It's The End!
    > Sound Clear


Biome [Torreya Forest/eternal_starlight:torreya_forest]
Tags: betterend:has_structure/eternal_portal
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=eternal_starlight:music.biome.torreya_forest, soundEvent=eternal_starlight:music.biome.torreya_forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Towering Cliffs/regions_unexplored:towering_cliffs]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:mage_pet_spawns_in, apotheosis:tower_main, ars_nouveau:summon_spawn, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/ashen, c:has_wolf_variant/black, c:is_hill, c:is_mountain, c:is_overworld, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, c:is_tree/coniferous, create_ltab:has_structure/grot, dsurround:is_hill, dsurround:is_mountain, dsurround:is_overworld, dsurround:is_tree_coniferous, dsurround:is_vegetation_sparse, dungeons_arise:collections/other_mountains, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/monastery_biomes, dungeons_arise:has_structure/plague_asylum_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippogryph, iceandfire:entity_gen/hippogryph_brown, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_mountain, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/mountain_tower, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/pillager_outpost, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:is_hill, minecraft:is_mountain, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/mountain_biomes, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/ashen, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/regular_tower, zhopo:has_structure/dark_oak_mineshaft, zhopo:has_structure/spruce_mineshaft, zhopo:has_structure/stone_mineshaft
[SPARSE, OVERWORLD, MOUNTAIN, CONIFEROUS, HILLS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.mountains, soundEvent=dsurround:biome.wind.mountains}, true}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.pine, soundEvent=dsurround:biome.forest.pine}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.stony_peaks, soundEvent=minecraft:music.overworld.stony_peaks}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Wind for Mountain
    Pine Forest
    Coyote
    Crow
    Owl
    Raptors
    Turtledove


Biome [Toxic Caves/alexscaves:toxic_caves]
Tags: alexscaves:alexs_caves_biomes, alexscaves:cave_map_border_on, alexscaves:has_no_ancient_cities_in, alexscaves:has_no_underground_cabins, alexscaves:has_no_vanilla_structures_in, alexscaves:override_all_vanilla_music_in, betterend:has_structure/eternal_portal, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, c:is_wasteland, dsurround:is_vegetation_sparse, dsurround:is_wasteland, forge:is_sparse/overworld, forge:is_wasteland, royalvariations:mob_spawn/common_blacklist
[WASTELAND, SPARSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind, soundEvent=dsurround:biome.wind}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=alexscaves:toxic_caves_music, soundEvent=alexscaves:toxic_caves_music}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Wind for Wasteland
    Crow


Biome [Tropical Rainforest/biomeswevegone:tropical_rainforest]
Tags: alexscaves:has_cave_structures, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_leaf, ars_elemental:flashjack_spawn, ars_nouveau:summon_spawn, ati_structures:ancient_temple, ati_structures:arachnid_dwelling, ati_structures:deepslate_keep, ati_structures:dojo, ati_structures:fortified_temple, ati_structures:gnome_hut, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:jungle_grotto, ati_structures:jungle_settlement, ati_structures:manor, ati_structures:marble_chateau, ati_structures:nomadic_camp, ati_structures:old_residence, ati_structures:overgrown_outpost, ati_structures:rotten_log, ati_structures:rotting_temple, ati_structures:rotting_temple_underground, ati_structures:storage_house, ati_structures:storage_shack, ati_structures:villager_inn, ati_structures:woodland_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, betterjungletemples:has_structure/better_jungle_temple, bettermineshafts:has_structure/better_mineshaft_jungle, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/hot, biomeswevegone:density/dense, biomeswevegone:jungle, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/rusty, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_hot, c:is_hot/overworld, c:is_jungle, c:is_overworld, c:is_tree/jungle, classic_caravans:has_jungle_caravan, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_hot, dsurround:is_jungle, dsurround:is_overworld, dsurround:is_tree_jungle, dsurround:is_vegetation_dense, dungeons_arise:collections/other_jungles, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/jungle_tree_house_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:banana_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/amphithere, iceandfire:ore_gen/silver, iceandfire:structure_gen/lightning, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/buried_treasure, minecraft:has_structure/jungle_temple, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_jungle, minecraft:has_structure/stronghold, minecraft:is_jungle, minecraft:is_overworld, minecraft:pillagerarise, minecraft:spawns_warm_variant_frogs, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/jungle_biomes, mtr:has_structure/overworld_biomes, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, sereneseasons:tropical_biomes, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/jungle_tower, variantsandventures:collections/jungles, variantsandventures:has_thicket, variantsandventures:has_verdant, wan_ancient_beasts:has_structure/abandoned_village, wan_ancient_beasts:has_structure/digsite_jungle
[OVERWORLD, DENSE, JUNGLE, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.jungle, soundEvent=dsurround:biome.jungle}, weather.isNotRaining()}
]
comments:
    Basic Jungle and Tropical
    > Sound Clear


Biome [Tropical River/regions_unexplored:tropical_river]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_overworld, c:is_river, cataclysm:required_sunken_city_surrounding, create_ltab:has_structure/grot, dsurround:is_aquatic, dsurround:is_overworld, dsurround:is_river, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:is_river, minecraft:more_frequent_drowned_spawns, minecraft:plays_underwater_music, minecraft:reduce_water_ambient_spawns, minecraft:required_ocean_monument_surrounding, minecraft:stronghold_biased_to, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, untitledduckmod:duck_spawn, untitledduckmod:goose_spawn
[OVERWORLD, RIVER, WATER]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.river, soundEvent=dsurround:biome.river}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    River
    Raptors


Biome [Tropics/regions_unexplored:tropics]
Tags: alexscaves:has_cave_structures, ars_elemental:siren_spawn, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, c:is_overworld, c:is_rare, c:is_tree/jungle, dsurround:is_overworld, dsurround:is_rare, dsurround:is_tree_jungle, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/buried_treasure, minecraft:has_structure/mineshaft, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:produces_corals_from_bonemeal, minecraft:spawns_warm_variant_frogs, minecraft:without_patrol_spawns, minecraft:without_wandering_trader_spawns, minecraft:without_zombie_sieges, mowziesmobs:has_structure/has_mowzie_structure, regions_unexplored:has_wolf_variant/black, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, zhopo:has_structure/jungle_mineshaft
[RARE, OVERWORLD, JUNGLE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.jungle, soundEvent=dsurround:biome.jungle}, weather.isNotRaining()}
]
comments:
    Basic Jungle and Tropical
    > Sound Clear


Biome [Umbra Valley/betterend:umbra_valley]
Tags: wover:is_end/highland, wover:is_end/land
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.dark, soundEvent=betterend:betterend.music.dark}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Umbrella Jungle/betterend:umbrella_jungle]
Tags: alshanex_familiars:dragon_warrior_pet_spawns_in, alshanex_familiars:has_structure/end_laboratory, betterend:has_structure/eternal_portal, minecraft:has_structure/end_city, wover:is_end/highland, wover:is_end/land
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=betterend:betterend.music.forest, soundEvent=betterend:betterend.music.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Vexing Caves/ars_elemental:vexing_caves]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_additions:has_structure/arcane_library, ars_additions:has_structure/nexus_tower, ars_elemental:flashjack_spawn, ars_elemental:has_structure/starbuncle_shrine, ars_elemental:siren_spawn, ars_nouveau:archwood_biome, ars_nouveau:berry_spawn, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cave, c:is_forest, c:is_magical, c:is_overworld, c:is_spooky, c:is_underground, cataclysm:has_structure/ancient_factory_biomes, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:is_cave, dsurround:is_forest, dsurround:is_magical, dsurround:is_overworld, dsurround:is_spooky, dsurround:is_underground, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:has_structure/lab_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:coal_golem_spawns, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_plains, minecraft:has_structure/woodland_mansion, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower
[SPOOKY, FOREST, MAGICAL, OVERWORLD, UNDERGROUND, CAVES]
fogDensity: heavy
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.deep, soundEvent=dsurround:biome.forest.deep}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets.deep, soundEvent=dsurround:biome.crickets.deep}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.underground, soundEvent=dsurround:biome.underground}, state.isInside()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=ars_nouveau:firel_the_wild_hunt, soundEvent=ars_nouveau:firel_the_wild_hunt}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
    AcousticEntry{30, SoundFactory{location=dsurround:rockfall, soundEvent=dsurround:rockfall}, true}
    AcousticEntry{15, SoundFactory{location=dsurround:bigrockfall, soundEvent=dsurround:bigrockfall}, true}
]
comments:
    Deep Forest w/Crickets
    Wolf
    Birds
    Woodpecker
    Turtledove
    Fog density for spooky biomes
    Caves and being underground


Biome [Warm Ocean/minecraft:warm_ocean]
Tags: alexscaves:has_cave_structures, alshanex_familiars:has_structure/origin_island, ars_elemental:siren_spawn, ars_nouveau:summon_spawn, ati_structures:ancient_vessel, ati_structures:lighthouse, ati_structures:sinking_temple, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_hot, c:is_hot/overworld, c:is_ocean, c:is_overworld, c:is_shallow_ocean, cataclysm:has_structure/acropolis_biomes, cataclysm:required_sunken_city_surrounding, dsurround:climate_hot, dsurround:is_aquatic, dsurround:is_ocean, dsurround:is_overworld, dsurround:is_shallow_ocean, dungeons_arise:collections/other_oceans, dungeons_arise:has_structure/illager_corsair_biomes, dungeons_arise:has_structure/illager_galley_biomes, dungeons_arise:has_structure/typhon_biomes, dungeons_arise:has_structure/undead_pirate_ship_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, ftbessentials:ignore_rtp, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippocampus, iceandfire:entity_gen/sea_serpent, iceandfire:ore_gen/silver, iceandfire:structure_gen/no_graveyard, iceandfire:structure_gen/siren_island, landmarks:has_ocean_rocks_shallow, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ocean_ruin_warm, minecraft:has_structure/ruined_portal_ocean, minecraft:has_structure/shipwreck, minecraft:has_structure/shipwreck_beached, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_ocean, minecraft:is_overworld, minecraft:plays_underwater_music, minecraft:produces_corals_from_bonemeal, minecraft:required_ocean_monument_surrounding, minecraft:spawns_warm_variant_frogs, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_barnacles, supplementaries:has_cave_urns, supplementaries:has_galleons, supplementaries:has_road_signs, supplementaries:has_wild_flax, variantsandventures:has_murk, wan_ancient_beasts:toxlacanth_spawn, waystones:has_structure/waystone, zhopo:has_structure/underwater_warm_small_ruins
[OCEAN, OVERWORLD, HOT, WATER]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.ocean, soundEvent=dsurround:biome.ocean}, true}
]
comments:
    Ocean background


Biome [Warm River/climaterivers:warm_river]
Tags: alexscaves:has_cave_structures, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, bosses_of_mass_destruction:has_structure/void_blossom, c:is_aquatic, c:is_overworld, c:is_river, cataclysm:required_sunken_city_surrounding, create_ltab:has_structure/grot, dsurround:is_aquatic, dsurround:is_overworld, dsurround:is_river, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_overworld, minecraft:is_river, minecraft:more_frequent_drowned_spawns, minecraft:plays_underwater_music, minecraft:reduce_water_ambient_spawns, minecraft:required_ocean_monument_surrounding, minecraft:water_on_map_outlines, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, untitledduckmod:duck_spawn, untitledduckmod:goose_spawn
[OVERWORLD, RIVER, WATER]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.river, soundEvent=dsurround:biome.river}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    River
    Raptors


Biome [Warm Shore/eternal_starlight:warm_shore]
Tags: betterend:has_structure/eternal_portal
[]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=eternal_starlight:music.dimension, soundEvent=eternal_starlight:music.dimension}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [Warped Forest/minecraft:warped_forest]
Tags: alexsmobs:spawns_nether_tarantula_hawks, alshanex_familiars:scorcher_pet_spawns_in, betterdungeons:has_structure/small_nether_dungeon, betterfortresses:has_structure/better_fortress, bosses_of_mass_destruction:collections/in_nether, bosses_of_mass_destruction:has_structure/gauntlet_arena, c:is_dry, c:is_dry/nether, c:is_hot, c:is_hot/nether, c:is_nether, c:is_nether_forest, cataclysm:has_structure/soul_black_smith_biomes, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_nether, friendsandfoes:has_structure/citadel, hellish_trials:has_structure/nether_trial_biomes, iceandfire:structure_gen/no_graveyard, malum:has_blazing_quartz, medieval_nether:has_structure/castle, medieval_nether:has_structure/dome, medieval_nether:has_structure/ship, medieval_nether:has_structure/shrine, minecraft:has_structure/bastion_remnant, minecraft:has_structure/nether_fortress, minecraft:has_structure/ruined_portal_nether, minecraft:is_nether, minecraft:snow_golem_melts, minecraft:spawns_warm_variant_frogs, mns:has_structure/nether_biomes, mns:has_structure/warped_biomes, mtr:has_structure/nether_biomes, paraglider:has_structure/nether_horned_statue, totw_modded:has_structure/nether_tower, waystones:has_structure/blackstone_waystone
[DRY, NETHER, HOT]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.nether.warped_forest, soundEvent=minecraft:music.nether.warped_forest}, true}
]

Biome [Weeping Witch Forest/biomeswevegone:weeping_witch_forest]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/cold, biomeswevegone:density/dense, biomeswevegone:forest, biomeswevegone:has_structure/village_salem, biomeswevegone:magical, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_magical, c:is_overworld, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_cold, dsurround:is_forest, dsurround:is_magical, dsurround:is_overworld, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/woodland_mansion, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower
[FOREST, MAGICAL, OVERWORLD, COLD, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Coyote
    Crow
    Owl
    Woodpecker
    Raptors
    Turtledove
    Silent forest


Biome [White Mangrove Marshes/biomeswevegone:white_mangrove_marshes]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_huge_catfish, apotheosis:tower_leaf, ars_nouveau:summon_spawn, betterend:has_structure/eternal_portal, biomeswevegone:climate/temperate, biomeswevegone:climate/wet, biomeswevegone:density/dense, biomeswevegone:overworld, biomeswevegone:swamp, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_overworld, c:is_swamp, c:is_temperate, c:is_temperate/overworld, c:is_wet, c:is_wet/overworld, classic_caravans:has_swamp_caravan, dsurround:climate_temperate, dsurround:climate_wet, dsurround:is_overworld, dsurround:is_swamp, dsurround:is_vegetation_dense, dungeons_arise:collections/other_swamps, dungeons_arise:has_structure/keep_kayra_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, epic:witch_hut, golemoverhaul:slime_golem_spawns, golemoverhaul:slime_golem_swamp_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/mangrove_hut, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, landmarks:has_underwater_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/stronghold, minecraft:has_structure/swamp_hut, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, ribbits:has_structure/ribbit_village, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, untitledduckmod:duck_spawn, wan_ancient_beasts:toxlacanth_spawn
[TEMPERATE, OVERWORLD, DENSE, WET, SWAMP]
fogDensity: medium, fogColor: #406040
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.swamp, soundEvent=minecraft:music.overworld.swamp}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Basic Swamp Fog
    Basic Swamp Sounds
    Crow


Biome [Willow Forest/regions_unexplored:willow_forest]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/chestnut, c:is_forest, c:is_overworld, c:is_tree/deciduous, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:is_forest, dsurround:is_overworld, dsurround:is_tree_deciduous, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:has_structure/village_plains, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, regions_unexplored:has_wolf_variant/chestnut, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/regular_tower, zhopo:has_structure/mangrove_mineshaft, zhopo:has_structure/mud_mineshaft, zhopo:has_structure/oak_mineshaft
[FOREST, DECIDUOUS, OVERWORLD]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.forest, soundEvent=minecraft:music.overworld.forest}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:wolf, soundEvent=dsurround:wolf}, weather.isNotRaining() && diurnal.isNight() && global.allowScary()}
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:bird, soundEvent=dsurround:bird}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:nightingale, soundEvent=dsurround:nightingale}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Wolf
    Coyote
    Crow
    Owl
    Birds
    Woodpecker
    Raptors
    Turtledove


Biome [Windswept Desert/biomeswevegone:windswept_desert]
Tags: alexscaves:has_cave_structures, alexsmobs:spawns_desert_crocodiles, apotheosis:tower_sand, ars_nouveau:summon_spawn, ati_structures:desert_outpost, ati_structures:mosque, betterend:has_structure/eternal_portal, biomeswevegone:climate/dry, biomeswevegone:climate/hot, biomeswevegone:desert, biomeswevegone:overworld, biomeswevegone:sandy, biomeswevegone:windswept, c:is_desert, c:is_dry, c:is_dry/overworld, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_sandy, c:is_windswept, classic_caravans:has_desert_caravan, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_desert, dsurround:is_overworld, dsurround:is_sandy, dsurround:is_windswept, dungeons_arise:collections/other_deserts, dungeons_arise:has_structure/ceryneian_hind_biomes, dungeons_arise:has_structure/scorched_mines_biomes, dungeons_arise:has_structure/shiraz_palace_biomes, eidolon_repraised:has_structure/catacomb_biomes, golemoverhaul:slime_golem_spawns, iceandfire:ore_gen/silver, irons_spellbooks:has_structure/evoker_fort, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/stronghold, minecraft:is_overworld, mowziesmobs:has_structure/has_mowzie_structure, mythsandlegends:graveyard_biomes, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, sereneseasons:tropical_biomes, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/desert_tower, wan_ancient_beasts:has_structure/desert_ruins, wan_ancient_beasts:has_structure/digsite_desert
[WINDSWEPT, DRY, OVERWORLD, SANDY, DESERT, HOT]
fogDensity: none, fogColor: #FFEA97
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.hills, soundEvent=dsurround:biome.wind.hills}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Wind for Windswept
    Dust for desert like biomes
    Coyote
    Raptors


Biome [Windswept Forest/minecraft:windswept_forest]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, ars_nouveau:summon_spawn, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:monastery_tower, ati_structures:pufferfish_cave, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:wither_cavern, ati_structures:wither_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_hill, c:is_overworld, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, c:is_tree/deciduous, c:is_windswept, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:is_hill, dsurround:is_overworld, dsurround:is_tree_deciduous, dsurround:is_vegetation_sparse, dsurround:is_windswept, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/monastery_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eternal_starlight:has_portal_ruins_forest, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippogryph, iceandfire:entity_gen/hippogryph_brown, iceandfire:entity_gen/hippogryph_gray, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_mountain, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_hill, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, waystones:has_structure/waystone
[WINDSWEPT, SPARSE, DECIDUOUS, OVERWORLD, COLD, HILLS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.hills, soundEvent=dsurround:biome.wind.hills}, true}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Wind for Windswept
    Coyote
    Crow
    Owl
    Raptors
    Turtledove
    Silent forest


Biome [Windswept Gravelly Hills/minecraft:windswept_gravelly_hills]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, ars_nouveau:summon_spawn, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_hill, c:is_overworld, c:is_rare, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, c:is_windswept, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:is_hill, dsurround:is_overworld, dsurround:is_rare, dsurround:is_vegetation_sparse, dsurround:is_windswept, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/monastery_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippogryph, iceandfire:entity_gen/hippogryph_brown, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_mountain, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/pixie_village, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_hill, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, waystones:has_structure/waystone
[WINDSWEPT, RARE, SPARSE, OVERWORLD, COLD, HILLS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.hills, soundEvent=dsurround:biome.wind.hills}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Wind for Windswept
    Coyote
    Crow
    Owl
    Raptors


Biome [Windswept Hills/minecraft:windswept_hills]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, ars_nouveau:summon_spawn, ati_structures:dark_keep, ati_structures:dark_tower, ati_structures:monastery_tower, ati_structures:pufferfish_cave, ati_structures:silverfish_nest, ati_structures:spider_nest, ati_structures:underground_monument, ati_structures:underwater_dungeon, ati_structures:wither_cavern, ati_structures:wither_keep, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_hill, c:is_overworld, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, c:is_windswept, create_ltab:has_structure/grot, dsurround:climate_cold, dsurround:is_hill, dsurround:is_overworld, dsurround:is_vegetation_sparse, dsurround:is_windswept, dungeons_arise:has_structure/abandoned_temple_biomes, dungeons_arise:has_structure/illager_campsite_biomes, dungeons_arise:has_structure/infested_temple_biomes, dungeons_arise:has_structure/kisegi_sanctuary_biomes, dungeons_arise:has_structure/monastery_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/hippogryph, iceandfire:entity_gen/hippogryph_brown, iceandfire:entity_gen/hippogryph_gray, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_mountain, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_overgrown_rocks, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_hill, minecraft:is_overworld, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/derelict_grass_tower, totw_modded:has_structure/derelict_tower, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower, waystones:has_structure/waystone
[WINDSWEPT, SPARSE, OVERWORLD, COLD, HILLS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.hills, soundEvent=dsurround:biome.wind.hills}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Wind for Windswept
    Coyote
    Crow
    Owl
    Raptors


Biome [Windswept Savanna/minecraft:windswept_savanna]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, apotheosis:tower_sand, ars_nouveau:summon_spawn, ati_structures:ati_stoneworks, ati_structures:castillo, ati_structures:catalonian_castle, ati_structures:granite_fort, ati_structures:mud_tower, ati_structures:old_home, ati_structures:small_keep, ati_structures:steam_house, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterstrongholds:has_structure/better_stronghold, bosses_of_mass_destruction:has_structure/void_blossom, c:has_wolf_variant/spotted, c:is_dry, c:is_dry/overworld, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_rare, c:is_savanna, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, c:is_tree/savanna, c:is_windswept, cataclysm:koboleton_spawn, create_ltab:has_structure/grot, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_overworld, dsurround:is_rare, dsurround:is_savanna, dsurround:is_tree_savanna, dsurround:is_vegetation_sparse, dsurround:is_windswept, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/small_blimp_biomes, eidolon_repraised:has_structure/catacomb_biomes, friendsandfoes:has_rascal, friendsandfoes:has_savanna_mauler, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/cockatrice, iceandfire:ore_gen/silver, iceandfire:structure_gen/fire, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/lightning, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_overworld, minecraft:is_savanna, minecraft:snow_golem_melts, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, takesapillage:has_structure/pillager_structure, wan_ancient_beasts:has_structure/digsite_savanna, waystones:has_structure/waystone
[WINDSWEPT, RARE, SPARSE, DRY, SAVANNA, OVERWORLD, HOT]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.savanna.day, soundEvent=dsurround:biome.savanna.day}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.savanna.night, soundEvent=dsurround:biome.savanna.night}, weather.isNotRaining() && diurnal.isNight()}
]
comments:
    Wind for Windswept
    Coyote
    Raptors
    Basic Savanna
    > Sound Clear


Biome [Wooded Badlands/minecraft:wooded_badlands]
Tags: alexscaves:has_cave_structures, alexscaves:has_underground_cabins, alexsmobs:spawns_desert_crocodiles, alexsmobs:spawns_red_gusters, apotheosis:tower_sand, ars_nouveau:summon_spawn, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, bettermineshafts:has_structure/better_mineshaft_mesa, bettermineshafts:has_structure/better_mineshaft_red_desert, betterstrongholds:has_structure/better_stronghold, c:has_wolf_variant/striped, c:is_badlands, c:is_dry, c:is_dry/overworld, c:is_hot, c:is_hot/overworld, c:is_overworld, c:is_plateau, c:is_sandy, c:is_sparse_vegetation, c:is_sparse_vegetation/overworld, cataclysm:koboleton_spawn, classic_caravans:has_desert_caravan, create_ltab:has_structure/grot, create_ltab:has_structure/sand_structure, dsurround:climate_dry, dsurround:climate_hot, dsurround:is_badlands, dsurround:is_overworld, dsurround:is_plateau, dsurround:is_sandy, dsurround:is_vegetation_sparse, dungeons_arise:collections/other_badlands, dungeons_arise:has_structure/bandit_towers_biomes, dungeons_arise:has_structure/bandit_village_biomes, eidolon_repraised:has_structure/catacomb_biomes, eternal_starlight:has_portal_ruins_desert, friendsandfoes:has_badlands_mauler, friendsandfoes:has_rascal, golemoverhaul:slime_golem_spawns, golemoverhaul:terracotta_golem_spawns, iceandfire:entity_gen/hippogryph, iceandfire:entity_gen/hippogryph_brown, iceandfire:entity_gen/hippogryph_chestnut, iceandfire:ore_gen/silver, iceandfire:structure_gen/graveyard, iceandfire:structure_gen/lightning, illagerinvasion:has_structure/firecaller_hut, landmarks:has_rocks, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft_mesa, minecraft:has_structure/ruined_portal_mountain, minecraft:has_structure/stronghold, minecraft:has_structure/trial_chambers, minecraft:is_badlands, minecraft:is_overworld, minecraft:snow_golem_melts, minecraft:spawns_warm_variant_frogs, minecraft:stronghold_biased_to, mowziesmobs:has_structure/has_mowzie_structure, mtr:has_structure/badlands_biomes, mythsandlegends:graveyard_biomes, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/badlands_tower, wan_ancient_beasts:has_structure/digsite_badlands, wan_ancient_beasts:has_structure/mesa_temple, waystones:has_structure/waystone, zhopo:has_structure/dark_oak_mineshaft
[PLATEAU, BADLANDS, SPARSE, DRY, OVERWORLD, SANDY, HOT]
fogDensity: none, fogColor: #D77D2F
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind.desert, soundEvent=dsurround:biome.wind.desert}, true}
]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.overworld.badlands, soundEvent=minecraft:music.overworld.badlands}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Desert/Badlands Wind
    Coyote
    Raptors
    Badlands dust color specific override


Biome [Zelkova Forest/biomeswevegone:zelkova_forest]
Tags: alexscaves:has_cave_structures, alshanex_familiars:druid_pet_spawns_in, alshanex_familiars:has_structure/hunter_campsite, alshanex_familiars:hunter_pet_spawns_in, apotheosis:tower_main, ars_elemental:has_structure/starbuncle_shrine, ars_nouveau:summon_spawn, ati_structures:herobrine_stronghold, ati_structures:illager_homestead, ati_structures:illager_tower, ati_structures:nomadic_camp, ati_structures:storage_house, ati_structures:storage_shack, betterdungeons:has_structure/skeleton_dungeon, betterdungeons:has_structure/small_dungeon, betterdungeons:has_structure/spider_dungeon, betterdungeons:has_structure/zombie_dungeon, betterend:has_structure/eternal_portal, bettermineshafts:has_structure/better_mineshaft_overgrown, betterstrongholds:has_structure/better_stronghold, biomeswevegone:climate/cold, biomeswevegone:density/dense, biomeswevegone:forest, biomeswevegone:overworld, bosses_of_mass_destruction:has_structure/void_blossom, c:is_cold, c:is_cold/overworld, c:is_dense_vegetation, c:is_dense_vegetation/overworld, c:is_forest, c:is_overworld, create_ltab:has_structure/grass_structure, create_ltab:has_structure/grot, crittersandcompanions:silk_cocoon_spawns, dsurround:climate_cold, dsurround:is_forest, dsurround:is_overworld, dsurround:is_vegetation_dense, dungeons_arise:collections/other_forests, dungeons_arise:has_structure/foundry_biomes, dungeons_arise:has_structure/greenwood_pub_biomes, dungeons_arise:has_structure/heavenly_challenger_biomes, dungeons_arise:has_structure/heavenly_conqueror_biomes, dungeons_arise:has_structure/heavenly_rider_biomes, dungeons_arise:has_structure/mechanical_nest_biomes, dungeons_arise:has_structure/mining_complex_biomes, dungeons_arise:has_structure/mushroom_house_biomes, dungeons_arise:has_structure/mushroom_mines_biomes, dungeons_arise:has_structure/mushroom_village_biomes, dungeons_arise:has_structure/plague_asylum_biomes, dungeons_arise:has_structure/small_blimp_biomes, dungeons_arise:has_structure/thornborn_towers_biomes, eidolon_repraised:brown_slug, eidolon_repraised:has_structure/catacomb_biomes, eidolon_repraised:slimy_slug, friendsandfoes:has_rascal, golemoverhaul:honey_golem_spawns, golemoverhaul:slime_golem_spawns, iceandfire:entity_gen/troll, iceandfire:entity_gen/troll_forest, iceandfire:ore_gen/silver, iceandfire:structure_gen/pixie_village, illagerinvasion:has_structure/labyrinth, irons_spellbooks:has_structure/catacombs, irons_spellbooks:has_structure/evoker_fort, irons_spellbooks:has_structure/pyromancer_tower, landmarks:has_fairy_rings, landmarks:has_forest_clearing, landmarks:has_overgrown_rocks, landmarks:has_ponds, landmarks:has_rocks, landmarks:has_sinkholes, malum:has_brilliant, malum:has_quartz, malum:has_rare_earths, malum:has_rare_runewood, malum:has_soulstone, malum:has_weeping_well, minecraft:has_structure/mineshaft, minecraft:has_structure/ruined_portal_standard, minecraft:has_structure/stronghold, minecraft:is_forest, minecraft:is_overworld, minecraft:pillagerarise, mowziesmobs:has_structure/has_mowzie_structure, paraglider:has_structure/underground_horned_statue, royalvariations:mob_spawn/royal_creeper, royalvariations:mob_spawn/royal_enderman, royalvariations:mob_spawn/royal_skeleton, royalvariations:mob_spawn/royal_zombie, supplementaries:has_cave_urns, supplementaries:has_road_signs, supplementaries:has_wild_flax, totw_modded:has_structure/ice_tower, totw_modded:has_structure/regular_tower
[FOREST, OVERWORLD, COLD, DENSE]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest, soundEvent=dsurround:biome.forest}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.crickets, soundEvent=dsurround:biome.crickets}, weather.isNotRaining() && !weather.canWaterFreeze() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.forest.silent, soundEvent=dsurround:biome.forest.silent}, weather.isNotRaining() && !diurnal.isNight()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:woodpecker, soundEvent=dsurround:woodpecker}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:turtledove, soundEvent=dsurround:turtledove}, weather.isNotRaining() && !diurnal.isNight()}
]
comments:
    Basic Forest w/Crickets
    Coyote
    Crow
    Owl
    Woodpecker
    Raptors
    Turtledove
    Silent forest


Biome [biome.crystal_chronicles.flesh/crystal_chronicles:flesh]
Tags: betterend:has_structure/eternal_portal, minecraft:has_structure/nether_fossil
[]
fogDensity: none
LOOP sounds [NONE]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [biome.crystal_chronicles.heavenly/crystal_chronicles:heavenly]
Tags: betterend:has_structure/eternal_portal
[]
fogDensity: none
LOOP sounds [NONE]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [biome.crystal_chronicles.sulphuric/crystal_chronicles:sulphuric]
Tags: betterend:has_structure/eternal_portal
[]
fogDensity: none
LOOP sounds [NONE]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [biome.nether_invader.soul_sand_valleys/nether_invader:soul_sand_valleys]
Tags: alexsmobs:spawns_nether_tarantula_hawks, betterdungeons:has_structure/small_nether_dungeon, betterend:has_structure/eternal_portal, betterfortresses:has_structure/better_fortress, bosses_of_mass_destruction:collections/in_nether, bosses_of_mass_destruction:has_structure/gauntlet_arena, c:is_nether, dsurround:is_nether, friendsandfoes:has_structure/citadel, hellish_trials:has_structure/nether_trial_biomes, iceandfire:structure_gen/no_graveyard, malum:has_blazing_quartz, minecraft:has_structure/ruined_portal_nether, minecraft:is_nether, minecraft:spawns_warm_variant_frogs, minecraft:without_patrol_spawns, minecraft:without_wandering_trader_spawns, minecraft:without_zombie_sieges, mns:has_structure/nether_biomes, mtr:has_structure/nether_biomes, totw_modded:has_structure/nether_tower
[NETHER]
fogDensity: none
LOOP sounds [NONE]
MUSIC sounds [
    AcousticEntry{10, SoundFactory{location=minecraft:music.nether.soul_sand_valley, soundEvent=minecraft:music.nether.soul_sand_valley}, true}
]

Biome [biome.terrablender.deferred_placeholder/terrablender:deferred_placeholder]
Tags: betterend:has_structure/eternal_portal
[]
fogDensity: none
LOOP sounds [NONE]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:coyote, soundEvent=dsurround:coyote}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:crow, soundEvent=dsurround:crow}, weather.isNotRaining() && diurnal.isDay()}
    AcousticEntry{10, SoundFactory{location=dsurround:owl, soundEvent=dsurround:owl}, weather.isNotRaining() && diurnal.isNight()}
    AcousticEntry{10, SoundFactory{location=dsurround:raptor, soundEvent=dsurround:raptor}, weather.isNotRaining() && diurnal.isDay()}
]
comments:
    Coyote
    Crow
    Owl
    Raptors


Biome [clouds/dsurround:synthetic_biome/clouds]
Tags: null
[SYNTHETIC, CLOUDS]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.wind, soundEvent=dsurround:biome.wind}, true}
]
comments:
    Clouds explicit set


Biome [inside/dsurround:synthetic_biome/inside]
Tags: null
[SYNTHETIC, INSIDE]
fogDensity: none
LOOP sounds [NONE]

Biome [none/dsurround:synthetic_biome/none]
Tags: null
[SYNTHETIC]
fogDensity: none
LOOP sounds [NONE]

Biome [player/dsurround:synthetic_biome/player]
Tags: null
[SYNTHETIC, PLAYER]
fogDensity: none
LOOP sounds [NONE]
ADDITIONAL chance: 0.009
ADDITIONAL sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:player.tummy, soundEvent=dsurround:player.tummy}, player.getFoodLevel() <= 4 || player.hasEffect('minecraft:hunger')}
]
comments:
    Player explicit set


Biome [space/dsurround:synthetic_biome/space]
Tags: null
[SYNTHETIC, SPACE]
fogDensity: none
LOOP sounds [NONE]

Biome [under_deep_ocean/dsurround:synthetic_biome/under_deep_ocean]
Tags: null
[UNDER_OCEAN, SYNTHETIC, DEEP]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.ocean.deep, soundEvent=dsurround:biome.ocean.deep}, true}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:whale, soundEvent=dsurround:whale}, true}
]
comments:
    Under Deep Ocean explicit set


Biome [under_ocean/dsurround:synthetic_biome/under_ocean]
Tags: null
[UNDER_OCEAN, SYNTHETIC]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.ocean.under, soundEvent=dsurround:biome.ocean.under}, true}
]
comments:
    Under Ocean explicit set


Biome [under_river/dsurround:synthetic_biome/under_river]
Tags: null
[SYNTHETIC, UNDER_RIVER]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.river.under, soundEvent=dsurround:biome.river.under}, true}
]
comments:
    Under River explicit set


Biome [under_water/dsurround:synthetic_biome/under_water]
Tags: null
[UNDER_WATER, SYNTHETIC]
fogDensity: none
LOOP sounds [NONE]

Biome [underground/dsurround:synthetic_biome/underground]
Tags: null
[SYNTHETIC, UNDERGROUND]
fogDensity: none
LOOP sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.underground, soundEvent=dsurround:biome.underground}, state.isInside()}
]
MOOD chance: 0.008
MOOD sounds [
    AcousticEntry{30, SoundFactory{location=dsurround:rockfall, soundEvent=dsurround:rockfall}, true}
    AcousticEntry{15, SoundFactory{location=dsurround:bigrockfall, soundEvent=dsurround:bigrockfall}, true}
    AcousticEntry{10, SoundFactory{location=dsurround:monstergrowl, soundEvent=dsurround:monstergrowl}, diurnal.isNight() && global.allowScary()}
]
comments:
    Underground explicit set


Biome [village/dsurround:synthetic_biome/village]
Tags: null
[SYNTHETIC, VILLAGE]
fogDensity: none
LOOP sounds [NONE]
ADDITIONAL chance: 0.0034
ADDITIONAL sounds [
    AcousticEntry{10, SoundFactory{location=dsurround:biome.village.rooster, soundEvent=dsurround:biome.village.rooster}, state.isInVillage() && !state.isInside() && diurnal.isSunrise() && weather.isNotRaining()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.village.anvil, soundEvent=dsurround:biome.village.anvil}, state.isInVillage() && !state.isInside() && diurnal.isDay() && weather.isNotRaining()}
    AcousticEntry{10, SoundFactory{location=dsurround:biome.village.dogbark, soundEvent=dsurround:biome.village.dogbark}, state.isInVillage() && !state.isInside() && weather.isNotRaining()}
]
comments:
    Village explicit set


