shaderUniformCaching:true
enableShaderAttributeCaching:true
enableMipmapCaching:true
resourceKeyDedup:true
rl_dedup:"all"
quadsDedup:true
fastTargetRaycasts:true
composterFix:true
disableDataFixers:true
fastBitSets:true
fastPos:true
biomeFix:true
chunkOptimizations:true
nbtOptimizations:true
