
#General Settings
[Bosses]
	#List of entities that should regain health whenever a play dies nearby.
	"boss entities:" = ["minecraft:wither", "minecraft:ender_dragon", "minecraft:elder_guardian", "cataclysm:laviathan", "cataclysm:leviathan", "cataclysm:harbringer", "cataclysm:ancient_remnant", "cataclysm:netherite_monstrosity", "cataclysm:ignis", "cataclysm:ender_golem", "cataclysm:ender_guardian", "cataclysm:laviathan", "bosses_of_mass_destruction:night_lich", "bosses_of_mass_destruction:void_blossom", "bosses_of_mass_destruction:nether_gauntlet", "bosses_of_mass_destruction:obsidilith", "aether:slider", "aether:valkyrie_queen", "aether:sun_spirit", "lost_aether_content:aerwhale_king", "minecraft:warden"]
	#Radius to check around player who died for bosses to regain health. Default 16. Value between 0 and 256
	#Range: 0 ~ 256
	"radius:" = 16

	[Bosses."Health Percent"]
		#How much should the boss heal whenever a player dies nearby? Setting this to 1 will make it heal to full, 0.5 will heal it by half its max HP. Value between 0.0 and 1.0
		#Range: 0.0 ~ 1.0
		"heal factor:" = 0.2

