{
  // ---------------------------------------------------------------------------------------------------------------------------------
  //                                            Custom Item Attributes (CIA) by ElocinDev
  // ---------------------------------------------------------------------------------------------------------------------------------
  //                                                        Overrides Config 
  //                                Reloaded via datapack reload (/reload) or by restarting the game
  // ---------------------------------------------------------------------------------------------------------------------------------
  // Option Index:
  //       item        :           The item's identifier. You can get this using the autocomplete of the /give command.
  //       slot        :           A list of slots where the attributes should be applied.
  //       attribute   :           The Identifier of the attribute. You can get it using the autocomplete of the /attribute command.
  //       value       :           The value of the desired attribute. You can use negatives too, must be a decimal number.
  //       operation   :           The operation to calculate the attribute. Addition or Multiply.
  //       unbreakable :           Whether or not the item should be unbreakable.
  //       force_unbreakable :     Force the unbreakable tag over other mods. Setting this to true will break the Hardening Catalyst from Things from being used on that item!
  // ---------------------------------------------------------------------------------------------------------------------------------
  // Slots:
  //       mainhand    :   The main hand slot.
  //       offhand     :   The off hand slot.
  //       head        :   The head slot.
  //       chest       :   The chest slot.
  //       legs        :   The legs slot.
  // ------------------------------------------------------------------------------------------------------------------------------
  // The example showcases a config to add +10 attack damage and +20% attack speed to an "example_item", on both the main hand and off hand.
  // Each of the attributes are overrides for modifiers of the same attribute type, depending on each slot correspondingly.
  "items": [
    {
      "item": "examplemod:example_item",
      "affected_slots": [
        "mainhand",
        "offhand"
      ],
      "attribute_overrides": [
        {
          "attribute": "minecraft:generic.attack_damage",
          "value": 10.0,
          "operation": "ADDITION"
        },
        {
          "attribute": "minecraft:generic.attack_speed",
          "value": 0.2,
          "operation": "MULTIPLY_BASE"
        }
      ],
      "unbreakable": false,
      "force_unbreakable": false
    }
  ],
  // Don't touch this!
  "CONFIG_VERSION": 2
}