# specialmobs:blazes/inferno_blazes.toml
# This config contains options that apply only to the inferno blaze species.


# Category: general
# Options standard to all mob species (that is, not specific to any particular mob species).

  # The chance for inferno blazes to succeed at natural spawn attempts. Does not affect Mob Replacement.
  # Note: Most species do NOT naturally spawn - they must be added by a mod or data pack for this option to do anything.
  # <Number> Range: 0.0 ~ 1.0, Default: 1.0
  general.natural_spawn_chance.base = 1.0
  # The chance for inferno blazes to succeed at natural spawn attempts when specific environmental conditions are met.
  # <Environment List> Format: [ "value condition1 state1 & condition2 state2 & ...", ... ], Default: []
  #    Range for Values: 0.0 ~ 1.0
  general.natural_spawn_chance.exceptions = []

  # When greater than 0, inferno blazes will have a random render scale applied. This is a visual effect only.
  # If this is set to a non-negative value, it overrides the value set for both "master_random_scaling" and
  # "family_random_scaling". The priority is species value > family value > master value.
  # <Number> Range: -1.0 ~ 1.0, Default: -1.0
  general.random_scaling = -1.0

  # Attribute modifiers for inferno blazes. If no attribute changes are defined here, inferno blazes
  # will have the exact same attributes as their parent vanilla mob.
  # <Attribute List> Format: [ "namespace:attribute_name operation value", ... ], Default: [
  #   "minecraft:generic.max_health + 10.0" ]
  #    Range for Values: Any Value
  general.attributes = [
    "minecraft:generic.max_health + 10.0"
  ]

  # Subcategory: special_data
  # Special Mob Data. These are the values set to each inferno blaze on spawn (in their NBT).

    # The amount of experience inferno blazes drop when killed by a player. Multiplied by 2.5 for babies.
    # Extra experience may drop based on equipment. Slime-style mobs also drop experience equal to slime size.
    # <Integer> Range: ≥ 0, Default: 12
    general.special_data.experience = 12
    # If greater than 0, inferno blazes will heal 1 half-heart of health every "heal_time" ticks. (20 ticks = 1 second)
    # <Integer> Range: ≥ 0, Default: 0
    general.special_data.heal_time = 0
    # Fall damage taken by inferno blazes is multiplied by this value. 0 is fall damage immunity.
    # <Number> Range: ≥ 0.0, Default: 0.0
    general.special_data.fall_damage_multiplier = 0.0
    # If true, inferno blazes will take no fire damage. Does not affect spawn restrictions.
    # <Boolean> Valid Values: { true, false }, Default: true
    general.special_data.immune_to_fire = true
    # If true, inferno blazes cannot be set on fire (this setting only matters if not immune to fire).
    # <Boolean> Valid Values: { true, false }, Default: false
    general.special_data.immune_to_burning = false
    # If true, inferno blazes can breathe in water.
    # <Boolean> Valid Values: { true, false }, Default: false
    general.special_data.immune_to_drowning = false
    # If true, inferno blazes will ignore forces applied by flowing fluids.
    # <Boolean> Valid Values: { true, false }, Default: false
    general.special_data.immune_to_fluid_push = false
    # If true, inferno blazes will be continuously damaged while wet.
    # <Boolean> Valid Values: { true, false }, Default: true
    general.special_data.sensitive_to_water = true
    # If true, inferno blazes can be leashed. (Note: Leashed mobs can still attack you.)
    # <Boolean> Valid Values: { true, false }, Default: false
    general.special_data.allow_leashing = false
    # If true, inferno blazes will not trigger pressure plates.
    # <Boolean> Valid Values: { true, false }, Default: false
    general.special_data.immune_to_pressure_plates = false
    # Inferno blazes will not be 'trapped' in any blocks specified here (e.g. "cobweb" or "sweet_berry_bush").
    # <"minecraft:block" Registry List> Format: [ "namespace:entry_name", ... ], Default: []
    general.special_data.immune_to_sticky_blocks = []
    # Inferno blazes cannot be inflicted with any effects specified here (e.g. "instant_damage" or "regeneration").
    # <"minecraft:mob_effect" Registry List> Format: [ "namespace:entry_name", ... ], Default: []
    general.special_data.immune_to_effects = []

  # Subcategory: ranged_stats
  # Like Special Mob Data, these are set to NBT on spawn. Unlike SMD, ranged stats are not all applicable to all mobs.

    # The ranged attack spread (inaccuracy) for inferno blazes. 0 is perfect accuracy.
    # <Number> Range: ≥ 0.0, Default: 3.0
    general.special_data.ranged_attack.spread = 3.0
    # The delay (in ticks) for inferno blazes to perform a ranged attack from rest. (20 ticks = 1 second)
    # <Integer> Range: ≥ 0, Default: 80
    general.special_data.ranged_attack.charge_time = 80
    # The total delay (in ticks) inferno blazes wait between each ranged attack. (20 ticks = 1 second)
    # <Integer> Range: ≥ 0, Default: 180
    general.special_data.ranged_attack.refire_time = 180
    # The maximum distance (in blocks) at which inferno blazes can use their ranged attacks.
    # 0 disables ranged attacks.
    # <Number> Range: ≥ 0.0, Default: 20.0
    general.special_data.ranged_attack.max_range = 20.0


# Category: blazes
# Options standard to all blazes.

  # The number of fireballs inferno blazes launch with each burst.
  # <Integer> Range: ≥ 0, Default: 12
  blazes.fireball_attack.burst_count = 12
  # The time (in ticks) inferno blazes wait between each fireball in a burst. (20 ticks = 1 second)
  # <Integer> Range: ≥ 0, Default: 2
  blazes.fireball_attack.burst_delay = 2
