
[recipes]
	#Makes all anvil tool repairs always cost 1 level of XP
	enableCheapAnvilRepair = false
	#Allows you to throw things into specific fluids to convert them - by default this is just Concrete Powder this feature can be extended using Data Packs.
	enableFluidConversionRecipes = false

[item]

	[item.tooltips]
		#Show tool durability on item hover
		#Allowed Values: NEVER, WITH_SHIFT, ALWAYS
		durabilityTooltipSetting = "NEVER"

		[item.tooltips.food]
			#Modifies the color of a tooltip for a food that gives no effects on consumption.
			#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
			foodTooltipColor = "#00AA00"
			#Show food hunger & saturation on item hover
			#Allowed Values: NEVER, WITH_SHIFT, ALWAYS
			foodTooltipSetting = "WITH_SHIFT"
			#Modifies the color of a tooltip for a food that gives buffs on consumption.
			#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
			foodTooltipPositiveColor = "#AA00AA"
			#Modifies the number of hunger & saturation points rendered (specifically for Hunger Strike).
			#The original hunger value is multiplied by this value, so 42x means 2 times as much hunger/saturation will render, and 0.5 means half as much hunger/saturation will render.
			#Range: 0.0 ~ 3.4028234663852886E38
			foodTooltipMultiplier = 1.0
			#Modifies the color of a tooltip for a food that gives debuffs on consumption.
			#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
			foodTooltipNegativeColor = "#AA0000"
			#Modifies the color of the saturation tooltip.
			#Uses HEX Web Colors which you can pick from here: https://dv2ls.com/colpic
			foodTooltipSaturationColor = "#AA0000"
			#If a food has a custom color, use that color instead of the defined color regardless of the buffs/debuffs the food gives
			useOriginalFoodTooltipColor = true

#All changes made here require a game restart.
[mixins]
	#If enabled, this tweak prevents cactus from destroying items that run into it
	enableCactusItemProtection = false
	#If enabled, allows splash potions of water to behave the same as throwing an item in water via V-Tweaks' Fluid Conversion Recipes
	enableSplashPotionTweak = false

[world]
	#Disables thunder storms, fixing glitched lighting from thunder and other side-effects
	enableStormTweak = false

	[world.peacefulsurface]
		#Peaceful Surface will only apply on nights whose moon phases are contained in this list (by default, all nights except for New Moons are going to be peaceful).
		#Options can include: FULL, WANING_GIBBOUS, LAST_QUARTER, WANING_CRESCENT, NEW, WAXING_CRESCENT, FIRST_QUARTER, WAXING_GIBBOUS
		moonPhasesToApplyTo = ["FULL", "WANING_GIBBOUS", "LAST_QUARTER", "WANING_CRESCENT", "WAXING_CRESCENT", "FIRST_QUARTER", "WAXING_GIBBOUS"]
		#Prevents mobs from spawning above sea level unless it's a new moon
		enablePeacefulSurface = false
		#The lowest Y-level which mobs will be prevented from spawning
		#Range: > -2147483648
		peacefulSurfaceMinY = 60

[client]
	#Enable colored particles for challenger mobs (dependent on particle setting as well)
	enableChallengerMobParticles = false
	#If enabled, all bees will always be half-sized. Does not affect breeding or hitboxes
	enableSmallBees = false

[block]
	#Allows for uneaten cake to drop on break
	enableCakeDrop = false
	#Allows the player to re-light certain blocks like Candles and Campfires (defined by the block using the `lit` blockstate) using torches or other items in the tag `vtweaks:ignition_item`
	enableTorchLighting = true
	enableCropTweaks = false

	[block.chopdown]
		#Trees fall down (like, actually not just like lumbering). Credit to Ternsip's impl (https://www.curseforge.com/minecraft/mc-mods/chopdown)
		enableTreeChopDown = false
		#The radius that this tweak will use to attempt to find leaves. Set this to a large number to detect larger trees (may cause lag)
		#Range: > 1
		chopdownSearchRadius = 64
		#If set to true, ChopDown will only work when the player is using the right tool for the log
		requiresRightTool = false
		#The number of logs above the one broken to trigger the chopdown effect
		#Range: > 1
		chopDownLogRequirement = 3

[entity]
	#If set to "OWNER", this will prevent owners of pets from attacking their own pet. If set to "ALL", this prevents all players from attacking anyone's pet
	#Allowed Values: DISABLED, OWNER, ALL
	enablePetFriendlyFireTweak = "OWNER"
	#Allows any vtweaks:clear_glass, or glow ink sac, to be activated on an item frame while sneaking to make the item frame transparent or glowing respectively.
	enableItemFrameTweak = false
	#The amount of time (in Milliseconds) between plucks. Defaults to 10 minutes.
	#Range: 1 ~ 9223372036854775807
	featurePluckingCooldown = 600000
	#Allows chicken feathers to be plucked w/ shears
	enableFeatherPlucking = true
	#When any Creeper (or entity with EntityType tag #forge:creepers) explodes, all blocks destroyed will plop back into place after a few seconds!
	ungriefCreepers = true

	[entity.challengers]
		#A data-driven way to make some special mobs with abilities, effects, specialized loot and more!
		enableChallengerMobs = false
		#This controls the overall chance for V-Tweaks to attempt converting a monster to a Challenger.
		#This chance is applied before any Challenger Mob weights or entity filters.
		#Range: 0.0 ~ 1.0
		challengerMobGlobalChance = 0.25

	[entity.trader]
		#Whether or not to show a silly message when interacting with a trader that has that player's items
		enableFlavorText = false
		#If enabled, any valuable tools / items lost forever via Cactus, Lava, Void, etc. might be found by the next Wandering Trader and put up for sale!
		#Valuable items are determined by the vtweaks:valuable tag and, if the item can be enchanted and the config option wanderingTraderRecoverySaveUnenchantedGear is set to true, is enchanted.
		wanderingTraderRecoveryEnabled = false
		#The chance that a given Wandering Trader will offer lost valuables for sale
		#Range: 0.0 ~ 1.0
		chanceToSellValuable = 1.0
		#The maximum number of a player's lost items will be sold by a Wandering Trader each visit
		#Range: > 1
		numItemsToRestore = 5
		#The minimum amount of emeralds a recovered item should cost
		#Range: 1 ~ 128
		minEmeraldCost = 24
		#Determines if a destroyed #vtweaks:valuable should still be saved if it *can* be enchanted but isn't
		saveUnenchantedGear = false
		#The maximum amount of emeralds a recovered item should cost
		#Range: 1 ~ 128
		maxEmeraldCost = 92

[player]
	#Feather Falling IV or above directs 100% of fall damage to boots
	enableFeatherFallTweak = false
	#Prevents any drops dropped by the player on death from despawning
	enablePlayerDeathDropSafety = false

