option.INFO=Soft Voxels Lite by RRe36
value.INFO.0=v2.0

screen.ATMOS=Atmosphere
option.sunPathRotation=Sun Angle
option.volumeWorldTimeAnim=World Time Volumes
option.volumeWorldTimeAnim.comment=Makes volumetrics (fog and clouds) be animated using the world time instead of the current client runtime. As such it also syncs up clouds across players in the same world.
option.sunPathRotation=Sun Angle

screen.FOG=Fog

option.FogMode=Fog
value.FogMode.0=Off
value.FogMode.1=Simple
option.FogDensity=Density

option.godraysEnabled=Light Shafts
option.godraysEnabled.comment=Uses Screenspace Godrays
option.godraySamples=Samples
option.godraySize=Length Scale

screen.CLOUDS=Clouds
option.CLOUD_PLANE0_ENABLED=Cirrus Clouds
option.CLOUD_PLANE0_DEPTH=Depth
option.CLOUD_PLANE0_COVERAGE=Coverage Bias

option.CLOUD_PLANE1_ENABLED=Stratocumulus Clouds
option.CLOUD_PLANE1_DEPTH=Depth
option.CLOUD_PLANE1_COVERAGE=Coverage Bias

option.CLOUD_SHEET_ENABLED=Cirrostratus Sheet
option.CLOUD_SHEET_ENABLED.comment=Rare during daytime, can be observed during sunrise and especially sunset.
option.CLOUD_SHEET_DEPTH=Depth
option.CLOUD_SHEET_COVERAGE=Coverage Bias

screen.WATER=Water
option.waterFogEnabled=Water Fogging
option.customWaterNormals=Custom Water Normals
option.customWaterColor=Custom Water Color
option.waterTextureBlend=Texture Pattern Blend
option.waterRed=Red
option.waterGreen=Green
option.waterBlue=Blue
option.waterAlpha=Alpha
option.waterParallaxEnabled=Parallax Waves
option.waterParallaxDepth=Depth
option.waterDensity=Density
option.waterCoeffRed=Red Coefficient
option.waterCoeffGreen=Green Coefficient
option.waterCoeffBlue=Blue Coefficient
option.waterCoeffScatter=Scattering Coefficient


screen.LIGHT=Lighting

option.PT_SHARP_DIRECT=Sharp Direct Light
option.PT_SHARP_DIRECT.comment=Performs an extra path-tracing sample to produce sharper sunlight. Might impact performance a lot.
option.PT_SHARP_DIRECT_Angle=Cone Angle
option.PT_SHARP_DIRECT_Angle.comment=Controls the softness of that extra direct light sample.

screen.COLORS=Colors
option.sunlightIllum=Sunlight Strength
option.moonlightIllum=Moonlight Strength
option.sunlightRedMult=Sunlight Red
option.moonlightRedMult=Moonlight Red
option.sunlightGreenMult=Sunlight Green
option.moonlightGreenMult=Moonlight Green
option.sunlightBlueMult=Sunlight Blue
option.moonlightBlueMult=Moonlight Blue
option.skylightIllum=Skylight Strength
option.blocklightIllum=Blocklight Strength
option.skylightRedMult=Skylight Red
option.skylightGreenMult=Skylight Green
option.skylightBlueMult=Skylight Blue
option.blocklightBaseTemp=Blocklight Temperature
option.minimumAmbientIllum=Min Ambient Light

screen.DIRECTLIGHT=Direct Light
option.shadowMapResolution=Shadowmap Resolution
option.shadowVPSEnabled=Variable Penumbra Shadows
option.shadowVPSEnabled.comment=Shadows get softer the further away they are from their source.
option.shadowPenumbraScale=Penumbra Scale
option.shadowPenumbraScale.comment=Scales the radius of the blur caused by Varible Penumbra Shadows.
option.shadowFilterIterations=Filter Iterations
option.contactShadowsEnabled=Contact Shadows
option.subsurfaceScatterMode=Subsurface Scatter
value.subsurfaceScatterMode.0=Off
value.subsurfaceScatterMode.1=Hardcoded
value.subsurfaceScatterMode.2=Hardcoded+lab
value.subsurfaceScatterMode.3=labPBR Only
option.UseLightleakPrevention=Lightleak Prevention
option.UseLightleakPrevention.comment=Breaks sunlight under large overhangs and semi-outdoor caves etc. 


screen.EMISSION=Emission Colors
screen.HCEM=Hardcoded Colors
option.LIGHTLUM_TORCH=Torch Brightness
option.LTorch_Red=Red
option.LTorch_Green=Green
option.LTorch_Blue=Blue

option.LIGHTLUM_REDTORCH=Redstone-Torch Brightness
option.LRedtorch_Red=Red
option.LRedtorch_Green=Green
option.LRedtorch_Blue=Blue

option.LIGHTLUM_SOULLIGHT=Soul-Light Brightness
option.LSoul_Red=Red
option.LSoul_Green=Green
option.LSoul_Blue=Blue

option.LIGHTLUM_FIRE=Fire Brightness
option.LFire_Red=Red
option.LFire_Green=Green
option.LFire_Blue=Blue

option.LIGHTLUM_LAVA=Lava Brightness
option.LLava_Red=Red
option.LLava_Green=Green
option.LLava_Blue=Blue

option.LIGHTLUM_ENDROD=Endrod Brightness
option.LEndrod_Red=Red
option.LEndrod_Green=Green
option.LEndrod_Blue=Blue

option.LIGHTLUM_AMETHYST=Amethyst Brightness
option.LAmethyst_Red=Red
option.LAmethyst_Green=Green
option.LAmethyst_Blue=Blue

screen.GEM=Generic Emitter Brightness
option.LIGHTLUM_BRIGHT=Bright
option.LIGHTLUM_MEDIUM=Medium
option.LIGHTLUM_DIM=Dim
option.LIGHTLUM_VDIM=Very Dim
option.LIGHTLUM_LAB=labPBR Brightness
option.labEmissionCurve=labPBR Curve

screen.INDIRECTLIGHT=Indirect Light
option.indirectResReduction=Indirect Lighting Res
option.indirectResReduction.comment=Relative to TAAU resolution scale!
value.indirectResReduction.1=100%
value.indirectResReduction.2=50%
value.indirectResReduction.3=33%
value.indirectResReduction.4=25%
option.PT_SPP=Samples per Pixel
option.SSPT_Enabled=Screenspace PT
option.SSPT_Enabled.comment=Used to enhance noncubics and entity behaviour
option.labEmissionMode=Emission Mode
value.labEmissionMode.0=Hardcoded
value.labEmissionMode.1=Hardcoded + labPBR
value.labEmissionMode.2=labPBR Only (Unsupported!)
option.labEmissionCurve=labPBR Emission Exponent
option.textureAoEnabled=Texture AO

screen.ACCUM=Accumulation
option.maxFrames=Maximum Frames
option.minAccumMult=Minimum Weight
option.ADAPT_STRENGTH=Adaptive Strength

screen.FILTER=SVGF Denoiser
option.SVGF_FILTER=Filtering
option.SVGF_FILTER.comment=SVGF filtering that is used to denoise the SSPT lighting as well as smoothen the vanilla lightmap if used. Big performance impact.
option.SVGF_RAD=Filter Tap Radius
option.SVGF_STRICTNESS=Color Strictness
option.SVGF_NORMALEXP=Normal Strictness
option.SVGF_PREACCUM=Pre-Filter
option.SVGF_PREACCUM.comment=Small Scale SVGF iteration before accumulating to improve convergence

screen.LPVX=LPV and Voxels
option.VX_MAX_WIDTH=Horizontal Voxel Distance Cap
option.VX_MAX_DEPTH=Vertical Voxel Distance Cap
option.VOXEL_COLOR_SAMPLES=Voxel Color Samples
option.VOXEL_COLOR_SAMPLES.comment=Controls how many samples are being used to determine the color of a voxel. Usually no need to change this.
option.LPV_MULTIPASS_PROPAGATION=Multipass LPV Propagation
option.LPV_MULTIPASS_PROPAGATION.comment=Propagates the LPV in three passes per frame instead of one, makes the LPV much more reponsive at a small performance cost.

screen.TERRAIN=Terrain
option.normalmapEnabled=Normalmaps
option.normalmapFormat=Format
value.normalmapFormat.0=labPBR 1.2+
value.normalmapFormat.1=labPBR 1.1
option.vertexAttributeFix=Vertex Attribute Fix
option.vertexAttributeFix.comment=Workaround for broken normalmaps on entities on 1.15+
option.refractionEnabled=Refraction
option.wetnessMode=Wetness Mode
value.wetnessMode.0=Puddles
value.wetnessMode.1=Full
value.wetnessMode.2=Off
option.puddleRippleSpeed=Ripple Speed
option.windEffectsEnabled=Wind Effects
option.windIntensity=Intensity

screen.PARALLAX=Parallax Occlusion Mapping
option.pomEnabled=Enabled
option.pomSamples=Samples
option.pomShadowSamples=Self Shadow Samples
option.pomDepth=Depth

screen.REFLECTIONS=Reflections
option.resourcepackReflectionsEnabled=Resourcepack Reflections
option.reflectionResReduction=Render Resolution
option.reflectionResReduction.comment=Higher values can lead to a severe performance loss!
value.reflectionResReduction.4=25%
value.reflectionResReduction.3=33%
value.reflectionResReduction.2=50%
value.reflectionResReduction.1=100%

option.screenspaceReflectionsEnabled=Screenspace Reflections
option.roughReflectionsEnabled=Rough Reflections
option.roughReflectionSamples=Samples

option.roughnessThreshold=Roughness Threshold
option.skyOcclusionThreshold=Sky Occlusion Threshold

screen.SPF_ACCUM=Accumulation
option.SPF_USE_ACCUMULATION=Use Accumulation
option.SPF_TEMPORAL_BLUENOISE=Temporal Dither
option.SPF_TEMPORAL_BLUENOISE.comment=Changes the dither pattern used for reflections with each frame. Leads to much better results with accumulation, or resolution at 100% and TAA.
option.SPF_ACCUM_FRAMES=Max Frames

screen.SPF_PARAM=Denoiser
option.reflectionsAtrousEnabled=Reflections Denoising
option.reflectionsAtrousEnabled.comment=Highly work in progress!


screen.CAMERA=Camera
option.camSensorWidth=Sensor Width (mm)
option.camFStops=F-Stops
option.anamorphStretch=Anamorph Stretch

screen.BLOOM=Bloom
option.bloomEnabled=Enabled
option.bloomIntensity=Strength

screen.DOF=Depth of Field
option.DoFToggle=Depth of Field
option.DoFQuality=Quality
value.DoFQuality.0=Low (30 Samples)
value.DoFQuality.1=Medium (45 Samples)
value.DoFQuality.2=High (60 Samples)
option.DoFChromaDispersion=Chromatic Dispersion
option.chromaOffsetScale=Chromatic Offset Scale

option.camFocus=Focus Mode
value.camFocus.0=Auto
value.camFocus.1=Manual
value.camFocus.2=Manual+
value.camFocus.3=Auto+
option.camManFocDis=Focus Distance
suffix.camManFocDis=  m
option.showFocusPlane=Show Focus Plane

screen.EXP=Exposure
option.LOCAL_EXPOSURE=Local Exposure
option.LOCAL_EXPOSURE.comment=Work in Progress
option.exposureDecay=Decay
option.exposureBias=Bias
option.exposureDarkClamp=Dark Limit
option.exposureBrightClamp=Bright Limit
option.exposureComplexEnabled=Advanced Exposure
option.exposureBrightPercentage=Bright Percentage
option.exposureDarkPercentage=Dark Percentage
option.manualExposureEnabled=Manual Exposure Override
option.manualExposureValue=Exposure Value

screen.FLARE=Lens Flare
option.lensFlareToggle=Flare
option.lensFlareHaloToggle=Halo
option.lensFlareIntensity=Flare Intensity
option.lensFlareThreshold=Threshold
option.lensFlareGhostCount=Flare Count
option.lensFlareGhostSpace=Flare Spacing
option.lensFlareHaloRad=Halo Radius
option.lensFlareHaloDepth=Halo Depth

screen.MBLUR=Motionblur
option.motionblurToggle=Enabled
option.motionblurSamples=Samples
option.motionblurScale=Scale

screen.VIGNETTE=Vignette
option.vignetteEnabled=Enabled
option.vignetteStart=Start
option.vignetteEnd=End
option.vignetteIntensity=Intensity
option.vignetteExponent=Exponent

screen.POST=Post Processing
option.CAS_Strength=Image Sharpen Strength
value.CAS_Strength.0=Off
option.ResolutionScale=TAAU Ratio
option.ResolutionScale.comment=Applies per axis, so 50% means 25% pixel count (or whats sometimes called halfres, despite technically being a quarter)
value.ResolutionScale.0.25=25% (Not recommended)
value.ResolutionScale.0.5=50%
value.ResolutionScale.0.75=75%
value.ResolutionScale.1.0=100% (off)
option.screenBitdepth=Output Bitdepth
option.tonemapOperator=Tonemap Operator
value.tonemapOperator.ACES_AP1_SRGB=Academy Custom
value.tonemapOperator.ACES_AP1_SRGB_RRT=Academy RRT
value.tonemapOperator.hejlBurgessAP1=Hejl-Burgess
option.VIEWPORT_GAMUT=Display Gamut
option.VIEWPORT_GAMUT.comment=This setting allows you to select the colour space that matches your display to ensure the intended look. Correct gamma response for the selected colour space is assumed.
value.VIEWPORT_GAMUT.0=sRGB
value.VIEWPORT_GAMUT.1=DCI-P3 (D65)
value.VIEWPORT_GAMUT.2=Display P3

screen.AA=Anti-Aliasing
option.taaEnabled=Temporal AA
option.RESAMPLING_PARAM=Resampling Confidence
option.RESAMPLING_PARAM.comment=Controls the sharpness of the Lanczos resampling used for the TAA(U).
option.TAAU_FXAA_PostPass=FXAA Pass
option.TAAU_FXAA_PostPass.comment=Applies an extra pass of FXAA after the TAA(U) to smooth out any remaining aliasing.
option.taaBlendWeight=Minimum Sample Weight
option.taaBlendWeight.comment=Controls the minimum weight of the current frame in the temporal accumulation. Raising this effectively leads to less anti-aliasing and may reduce upscaling sharpness.
option.taaMotionRejection=Motion Rejection
option.taaAntiGhosting=Anti-Ghosting
option.taaAntiFlicker=Anti-Flicker
option.taaLumaRejection=Luminance Rejection
option.taaHueRejection=Hue Rejection
option.TAA_AGGRESSIVE_ANTIFLICKER=Aggressive Anti-Flicker
option.TAA_AGGRESSIVE_ANTIFLICKER.comment=May cause a severe loss of image sharpness!

screen.ACES=Academy Color (ACES)
option.acesRRTExposureBias=Input Exposure Bias
option.acesRRTExposureBias.comment=Applies an exposure bias to the image before tonemapping
option.acesRRTGammaLift=Gamma Lift
option.acesRRTGammaLift.comment=Lifts the gamma curve before tonemapping. Use this to adjust "percieved contrast".
option.acesRRTGlowGainOffset=Glow Gain Offset
option.acesRRTGlowGainOffset.comment=Adjusts the "Glow" component, adjust this to affect dark areas.
option.acesRRTSatOffset=Input Saturation Offset
option.acesRRTSatOffset.comment=Adjust saturation before tonemapping. Provides a more natural response than adjusting saturation after tonemapping.
option.acesODTSatOffset=Output Saturation Offset
option.acesODTSatOffset.comment=Adjust saturation after tonemapping, but before conversion to sRGB. Use this to adjust general image saturation.

screen.CGRADE=Color-Grading
option.doColorgrading=Color-Grading
option.vibranceInt=Vibrance
option.saturationInt=Saturation
option.gammaCurve=Gamma Curve
option.brightnessInt=Brightness
option.constrastInt=Contrast
option.colorlumR=Red Gain
option.colorlumG=Green Gain
option.colorlumB=Blue Gain

screen.PURKINJE=Purkinje Effect
option.PURKINJE_EFFECT=Use Purkinje Effect
option.purkinjeExponent=Exponent
option.purkinjeExponent.comment=Controls the falloff of the purkinje effect
option.purkinjeTintRed=Tint Red
option.purkinjeTintGreen=Tint Green
option.purkinjeTintBlue=Tint Blue

screen.FTOOL=Framing Tool
option.framingToolEnabled=Enabled
option.framingThirdsHor=Thirds Guidelines
option.framingToAspect=Aspect Ratio Guide
option.framingAspectX=Horizonal Ratio
option.framingAspectY=Vertical Ratio
option.framingToAspectCenter=Center

screen.MISC=Misc
option.freezeAtmosAnim=Freeze Animations
option.atmosAnimOffset=Animation Offset