execute unless data storage bordercraft:state {active:1b} run return 0
execute if data storage bordercraft:once {structure:{trail_ruins:1b}} run return 0
data modify storage bordercraft:once structure.trail_ruins set value 1b
scoreboard players add @s bc_contrib_struct 1
scoreboard players add @s bc_contrib_total 1
scoreboard players add Struct/22 bc_side 1
function bordercraft:expand10
