execute as @s[scores={svm_ep.selected_ability=1,svm_ep.mana=10..}] unless entity @s[scores={svm_ep.p.explosion_ability_01_delay=1..}] unless entity @s[scores={svm_ep.using_move=1..}] run function svm_ep:power/explosion/ability/use/1
execute unless entity @s[type=player,advancements={svm_ep:unlocked_ability/explosion/2=false}] as @s[scores={svm_ep.selected_ability=2,svm_ep.mana=10..}] unless entity @s[scores={svm_ep.p.explosion_ability_02_delay=1..}] unless entity @s[scores={svm_ep.using_move=1..}] run function svm_ep:power/explosion/ability/use/2
execute unless entity @s[type=player,advancements={svm_ep:unlocked_ability/explosion/3=false}] as @s[scores={svm_ep.selected_ability=5,svm_ep.mana=5..}] unless entity @s[scores={svm_ep.p.explosion_ability_05_delay=1..}] unless entity @s[scores={svm_ep.using_move=1..}] run function svm_ep:power/explosion/ability/use/5
execute unless entity @s[type=player,advancements={svm_ep:unlocked_ability/explosion/5=false}] as @s[scores={svm_ep.selected_ability=3,svm_ep.mana=1..}] unless entity @s[scores={svm_ep.p.explosion_ability_03_delay=1..}] unless entity @s[scores={svm_ep.using_move=1..}] run function svm_ep:power/explosion/ability/use/3
execute unless entity @s[type=player,advancements={svm_ep:unlocked_ability/explosion/6=false}] as @s[scores={svm_ep.selected_ability=6,svm_ep.mana=15..}] unless entity @s[scores={svm_ep.p.explosion_ability_06_delay=1..}] unless entity @s[scores={svm_ep.using_move=1..}] unless score doBlocksDestroy svm_ep.gamerule matches 0 run function svm_ep:power/explosion/ability/use/6
