 #SCOREBOARSDS
#GAMERULES
scoreboard objectives add svm_ep.gamerule dummy
gamerule commandBlockOutput false
execute unless entity @a[tag=tester] run gamerule sendCommandFeedback false

#GENERIC
scoreboard objectives add svm_ep.r.click minecraft.used:minecraft.warped_fungus_on_a_stick
scoreboard objectives add svm_ep.using_move dummy
scoreboard objectives add svm_ep.using_move_copy dummy
scoreboard objectives add svm_ep.shift_time dummy
scoreboard objectives add svm_ep.shifted dummy
scoreboard objectives add svm_ep.used_move dummy
scoreboard objectives add svm_ep.lifetime dummy
scoreboard objectives add svm_ep.souls dummy
scoreboard objectives add svm_ep.deaths deathCount
scoreboard objectives add svm_ep.entity_id dummy
scoreboard objectives add svm_ep.numbers dummy
scoreboard objectives add svm_ep.check_click dummy
scoreboard objectives add svm_ep.menu trigger

scoreboard objectives add svm_ep.died deathCount
scoreboard objectives add svm_ep.health health
scoreboard objectives add svm_ep.level level
scoreboard objectives add svm_ep.food food
scoreboard objectives add svm_ep.walking minecraft.custom:minecraft.walk_one_cm
scoreboard objectives add svm_ep.sprinting minecraft.custom:minecraft.sprint_one_cm
scoreboard objectives add svm_ep.walking2 minecraft.custom:minecraft.walk_one_cm
scoreboard objectives add svm_ep.sprinting2 minecraft.custom:minecraft.sprint_one_cm
scoreboard objectives add svm_ep.jump minecraft.custom:minecraft.jump

scoreboard objectives add pos.x dummy
scoreboard objectives add pos.y dummy
scoreboard objectives add pos.z dummy
scoreboard objectives add pos.x2 dummy
scoreboard objectives add pos.y2 dummy
scoreboard objectives add pos.z2 dummy
scoreboard objectives add fire dummy
scoreboard objectives add health dummy
scoreboard objectives add health_max dummy
scoreboard objectives add motion.x dummy
scoreboard objectives add motion.y dummy
scoreboard objectives add motion.z dummy
scoreboard objectives add rot.x dummy
scoreboard objectives add rot.y dummy
scoreboard objectives add falldistance dummy
scoreboard objectives add falldistance_copy dummy
scoreboard objectives add svm_ep.rotation dummy
scoreboard objectives add svm_ep.tp_to dummy
scoreboard objectives add svm_ep.deal_damage dummy
scoreboard objectives add svm_ep.projectile dummy
scoreboard objectives add svm_ep.particle dummy
scoreboard objectives add svm_ep.checked_click dummy
scoreboard objectives add svm_ep.player_permissions dummy
scoreboard objectives add svm_ep.used_non_power_ability dummy
scoreboard objectives add svm_ep.previous_dimension dummy
scoreboard objectives add svm_ep.previous_gamemode dummy
scoreboard objectives add svm_ep.fighting_style dummy
scoreboard objectives add svm_ep.fighting_style_creator_slot dummy
scoreboard objectives add svm_ep.fighting_style_creator_ability dummy
#STATS
scoreboard objectives add svm_ep.entity_count dummy
#WORLD
scoreboard objectives add svm_ep.world_settings dummy
#MANA
scoreboard objectives add svm_ep.mana dummy
scoreboard objectives add svm_ep.mana_drain dummy
scoreboard objectives add svm_ep.mana_max dummy
scoreboard objectives add svm_ep.mana_charge dummy
scoreboard objectives add svm_ep.mana_boost dummy
scoreboard objectives add svm_ep.show_mana dummy
scoreboard objectives add svm_ep.health_boost dummy
scoreboard objectives add svm_ep.golden_beetroot_boost dummy
scoreboard objectives add svm_ep.golden_bone_boost dummy

scoreboard objectives add svm_ep.golden_hunger_delay dummy
scoreboard objectives add svm_ep.portal_delay dummy
scoreboard objectives add svm_ep.shaking dummy
scoreboard objectives add svm_ep.fogged dummy
scoreboard objectives add svm_ep.fog_size dummy
#ITEMS
scoreboard objectives add svm_ep.thunder_shot_length dummy
scoreboard objectives add svm_ep.lightning_flash_length dummy
scoreboard objectives add svm_ep.chooser_chosen dummy
scoreboard objectives add svm_ep.chooser_type dummy
scoreboard objectives add svm_ep.holding_katana dummy
scoreboard objectives add svm_ep.katana_ability dummy
scoreboard objectives add svm_ep.katana_charge dummy
scoreboard objectives add svm_ep.katana_charge_delay dummy
scoreboard objectives add svm_ep.holding_gauntlet dummy
scoreboard objectives add svm_ep.holding_nunchucks dummy
scoreboard objectives add svm_ep.nunchucks_spin dummy
scoreboard objectives add svm_ep.holding_jungle_staff dummy
scoreboard objectives add svm_ep.charged_hammer dummy
scoreboard objectives add svm_ep.charged_tengu dummy
scoreboard objectives add svm_ep.hammer_delay dummy
scoreboard objectives add svm_ep.tengu_delay dummy
scoreboard objectives add svm_ep.undead_staff_ammo dummy

#EFFECTS
scoreboard objectives add svm_ep.effect dummy
scoreboard objectives add svm_ep.e.gravity_strengthen dummy
scoreboard objectives add svm_ep.e.weight_neutralizer dummy
scoreboard objectives add svm_ep.e.gravity_inverter dummy

scoreboard objectives add svm_ep.clear_slowness dummy
scoreboard objectives add svm_ep.clear_levitation dummy
scoreboard objectives add svm_ep.clear_speed dummy
scoreboard objectives add svm_ep.clear_blindness dummy
scoreboard objectives add svm_ep.clear_strength dummy
scoreboard objectives add svm_ep.sword_particle dummy
scoreboard objectives add svm_ep.miracle dummy
scoreboard objectives add svm_ep.blessing dummy
scoreboard objectives add svm_ep.talent dummy
scoreboard objectives add svm_ep.bamblock dummy
scoreboard objectives add svm_ep.item_display_type dummy

#STRUCTURES
scoreboard objectives add svm_ep.colloseum_build dummy
#NPCs
scoreboard objectives add svm_ep.walking_frame dummy
scoreboard objectives add svm_ep.dialogue dummy
scoreboard objectives add svm_ep.npc_state dummy
scoreboard objectives add svm_ep.npc dummy
scoreboard objectives add svm_ep.npc_strength dummy

#POWERS
scoreboard objectives add svm_ep.p.silenced dummy
scoreboard objectives add svm_ep.p.moveset dummy

#FIGHTING STYLES
scoreboard objectives add svm_ep.selected_style_ability dummy
scoreboard objectives add svm_ep.style_ability dummy
scoreboard objectives add svm_ep.style_ability1 dummy
scoreboard objectives add svm_ep.style_ability2 dummy
scoreboard objectives add svm_ep.style_ability3 dummy
scoreboard objectives add svm_ep.style_ability_delay dummy
scoreboard objectives add svm_ep.style_ability1_delay dummy
scoreboard objectives add svm_ep.style_ability2_delay dummy
scoreboard objectives add svm_ep.style_ability3_delay dummy
scoreboard objectives add svm_ep.style_sword_dance_tick dummy
scoreboard objectives add svm_ep.style_sword_360_tick dummy
scoreboard objectives add svm_ep.style_ability_type1 dummy
scoreboard objectives add svm_ep.style_gauntlet_dance_tick dummy
scoreboard objectives add svm_ep.style_ability_type2 dummy
scoreboard objectives add svm_ep.style_ability_type3 dummy

scoreboard objectives add svm_ep.selected_ability dummy
scoreboard objectives add svm_ep.ability0 dummy
scoreboard objectives add svm_ep.ability1 dummy
scoreboard objectives add svm_ep.ability2 dummy
scoreboard objectives add svm_ep.ability3 dummy
scoreboard objectives add svm_ep.ability4 dummy
scoreboard objectives add svm_ep.ability5 dummy
scoreboard objectives add svm_ep.ability6 dummy
scoreboard objectives add svm_ep.ability7 dummy
scoreboard objectives add svm_ep.ability8 dummy
scoreboard objectives add svm_ep.p.npc_use_delay1 dummy
scoreboard objectives add svm_ep.p.npc_use_delay2 dummy
scoreboard objectives add svm_ep.p.npc_use_delay3 dummy

#PHASE
scoreboard objectives add svm_ep.p.phase_ability_01_delay dummy
scoreboard objectives add svm_ep.p.phase_ability_02_delay dummy
scoreboard objectives add svm_ep.p.phase_ability_03_delay dummy
scoreboard objectives add svm_ep.p.phase_ability_04_delay dummy
scoreboard objectives add svm_ep.p.phase_ability_05_delay dummy
scoreboard objectives add svm_ep.p.phase_ability_06_delay dummy
scoreboard objectives add svm_ep.p.phase_ability_07_delay dummy
scoreboard objectives add svm_ep.p.phase_ability_08_delay dummy
scoreboard objectives add svm_ep.p.phase_ability_09_delay dummy
scoreboard objectives add svm_ep.p.phase_ability_10_delay dummy
scoreboard objectives add svm_ep.p.phase_ability_11_delay dummy
scoreboard objectives add svm_ep.p.phase_awakening_lenght dummy
scoreboard objectives add svm_ep.p.phase_used_smash dummy

#LIGHTNING
scoreboard objectives add svm_ep.p.lightning_ability_01_delay dummy
scoreboard objectives add svm_ep.p.lightning_ability_02_delay dummy
scoreboard objectives add svm_ep.p.lightning_ability_03_delay dummy
scoreboard objectives add svm_ep.p.lightning_ability_04_delay dummy
scoreboard objectives add svm_ep.p.lightning_ability_05_delay dummy
scoreboard objectives add svm_ep.p.lightning_ability_06_delay dummy
scoreboard objectives add svm_ep.p.lightning_ability_07_delay dummy
scoreboard objectives add svm_ep.p.lightning_ability_08_delay dummy
scoreboard objectives add svm_ep.p.lightning_ability_09_delay dummy
scoreboard objectives add svm_ep.p.lightning_ability_10_delay dummy
scoreboard objectives add svm_ep.p.lightning_ability_11_delay dummy
scoreboard objectives add svm_ep.p.lightning_ability_12_delay dummy
scoreboard objectives add svm_ep.p.lightning_ability_13_delay dummy
scoreboard objectives add svm_ep.p.lightning_ability_14_delay dummy
scoreboard objectives add svm_ep.p.lightning_ability_15_delay dummy
scoreboard objectives add svm_ep.p.lightning_ability_16_delay dummy
scoreboard objectives add svm_ep.p.lightning_ability_17_delay dummy
scoreboard objectives add svm_ep.p.lightning_placed_count dummy
scoreboard objectives add svm_ep.p.lightning_electric_string_direction dummy
scoreboard objectives add svm_ep.p.lightning_string_charge dummy
scoreboard objectives add svm_ep.p.lightning_charge dummy
scoreboard objectives add svm_ep.p.lightning_charge_level dummy
scoreboard objectives add svm_ep.p.lightning_foreshadowing dummy
scoreboard objectives add svm_ep.p.lightning_foreshadowing_stage dummy
scoreboard objectives add svm_ep.p.lightning_foreshadowing_frame dummy

#FLORA
scoreboard objectives add svm_ep.p.flora_ability_01_delay dummy
scoreboard objectives add svm_ep.p.flora_ability_02_delay dummy
scoreboard objectives add svm_ep.p.flora_ability_03_delay dummy
scoreboard objectives add svm_ep.p.flora_ability_04_delay dummy
scoreboard objectives add svm_ep.p.flora_ability_05_delay dummy
scoreboard objectives add svm_ep.p.flora_ability_06_delay dummy
scoreboard objectives add svm_ep.p.flora_ability_07_delay dummy
scoreboard objectives add svm_ep.p.flora_ability_08_delay dummy
scoreboard objectives add svm_ep.p.flora_ability_09_delay dummy
scoreboard objectives add svm_ep.p.flora_ability_10_delay dummy
scoreboard objectives add svm_ep.p.flora_ability_11_delay dummy
scoreboard objectives add svm_ep.p.flora_ability_12_delay dummy
scoreboard objectives add svm_ep.p.flora_ability_13_delay dummy
scoreboard objectives add svm_ep.p.flora_ability_14_delay dummy
scoreboard objectives add svm_ep.p.flora_ability_15_delay dummy
scoreboard objectives add svm_ep.p.flora_slashes_stage dummy
scoreboard objectives add svm_ep.p.flora_tree_size1 dummy
scoreboard objectives add svm_ep.p.flora_tree_size2 dummy
scoreboard objectives add svm_ep.p.flora_tree_size3 dummy
scoreboard objectives add svm_ep.p.flora_destroyed_logs dummy
scoreboard objectives add svm_ep.p.flora_rooted_bridge_direction dummy
scoreboard objectives add svm_ep.p.flora_thorned dummy
scoreboard objectives add svm_ep.p.flora_junglification dummy
scoreboard objectives add svm_ep.p.flora_blooming_effect dummy
scoreboard objectives add svm_ep.p.flora_blooming_collect dummy
scoreboard objectives add svm_ep.p.flora_blooming_collect dummy
scoreboard objectives add svm_ep.p.flora_climate dummy
scoreboard objectives add svm_ep.p.flora_item dummy
scoreboard objectives add svm_ep.p.flora_creation dummy
scoreboard objectives add svm_ep.p.flora_creation_length dummy
scoreboard objectives add svm_ep.p.flora_creation_specific dummy
scoreboard objectives add svm_ep.p.flora_tree_size dummy

#SLIME
scoreboard objectives add svm_ep.p.slime_ability_01_delay dummy
scoreboard objectives add svm_ep.p.slime_ability_02_delay dummy
scoreboard objectives add svm_ep.p.slime_ability_03_delay dummy
scoreboard objectives add svm_ep.p.slime_ability_04_delay dummy
scoreboard objectives add svm_ep.p.slime_ability_05_delay dummy
scoreboard objectives add svm_ep.p.slime_ability_06_delay dummy
scoreboard objectives add svm_ep.p.slime_ability_07_delay dummy
scoreboard objectives add svm_ep.p.slime_ability_08_delay dummy
scoreboard objectives add svm_ep.p.slime_ability_09_delay dummy
scoreboard objectives add svm_ep.p.slime_ability_10_delay dummy
scoreboard objectives add svm_ep.p.slime_rain_count dummy
scoreboard objectives add svm_ep.p.slime_movement dummy

#EXPLOSION
scoreboard objectives add svm_ep.p.explosion_ability_01_delay dummy
scoreboard objectives add svm_ep.p.explosion_ability_02_delay dummy
scoreboard objectives add svm_ep.p.explosion_ability_03_delay dummy
scoreboard objectives add svm_ep.p.explosion_ability_04_delay dummy
scoreboard objectives add svm_ep.p.explosion_ability_05_delay dummy
scoreboard objectives add svm_ep.p.explosion_ability_06_delay dummy
scoreboard objectives add svm_ep.p.explosion_ability_07_delay dummy
scoreboard objectives add svm_ep.p.explosion_ability_08_delay dummy
scoreboard objectives add svm_ep.p.explosion_ability_09_delay dummy
scoreboard objectives add svm_ep.p.explosion_ability_10_delay dummy
scoreboard objectives add svm_ep.p.explosion_bullet_charge dummy
scoreboard objectives add svm_ep.p.explosion_barrier_effect dummy
scoreboard objectives add svm_ep.p.explosion_small_charge dummy
scoreboard objectives add svm_ep.p.explosion_launch_charge dummy
scoreboard objectives add svm_ep.p.explosion_destroyer_charge dummy
scoreboard objectives add svm_ep.p.explosion_destroyer_charge_frame dummy
scoreboard objectives add svm_ep.p.explosion_destroyer_remove_mana dummy
scoreboard objectives add svm_ep.p.explosion_destroyer_uncharge_delay dummy

#ICE
scoreboard objectives add svm_ep.p.ice_ability_01_delay dummy
scoreboard objectives add svm_ep.p.ice_ability_02_delay dummy
scoreboard objectives add svm_ep.p.ice_ability_03_delay dummy
scoreboard objectives add svm_ep.p.ice_ability_04_delay dummy
scoreboard objectives add svm_ep.p.ice_ability_05_delay dummy
scoreboard objectives add svm_ep.p.ice_ability_06_delay dummy
scoreboard objectives add svm_ep.p.ice_ability_07_delay dummy
scoreboard objectives add svm_ep.p.ice_ability_08_delay dummy
scoreboard objectives add svm_ep.p.ice_ability_09_delay dummy
scoreboard objectives add svm_ep.p.ice_ability_10_delay dummy
scoreboard objectives add svm_ep.p.iceberg_charge dummy
scoreboard objectives add svm_ep.p.iceberg_charged dummy
scoreboard objectives add svm_ep.p.ice_created dummy

#GRAVITY
scoreboard objectives add svm_ep.p.gravity_ability_01_delay dummy
scoreboard objectives add svm_ep.p.gravity_ability_02_delay dummy
scoreboard objectives add svm_ep.p.gravity_ability_03_delay dummy
scoreboard objectives add svm_ep.p.gravity_ability_04_delay dummy
scoreboard objectives add svm_ep.p.gravity_ability_05_delay dummy
scoreboard objectives add svm_ep.p.gravity_ability_06_delay dummy
scoreboard objectives add svm_ep.p.gravity_ability_07_delay dummy
scoreboard objectives add svm_ep.p.gravity_ability_08_delay dummy
scoreboard objectives add svm_ep.p.gravity_ability_09_delay dummy
scoreboard objectives add svm_ep.p.gravity_ability_10_delay dummy
scoreboard objectives add svm_ep.p.gravity_repel_zone dummy
scoreboard objectives add svm_ep.p.gravity_repel_zone_drain dummy
scoreboard objectives add svm_ep.p.gravity_low dummy
scoreboard objectives add svm_ep.p.gravity_low_drain dummy
scoreboard objectives add svm_ep.p.gravity_punch dummy
scoreboard objectives add svm_ep.p.gravity_punched_normal dummy
scoreboard objectives add svm_ep.p.gravity_punched_reverse dummy
scoreboard objectives add svm_ep.p.gravity_pull_charge dummy
scoreboard objectives add svm_ep.p.gravity_field_strength dummy
scoreboard objectives add svm_ep.p.gravity_field_color dummy
scoreboard objectives add svm_ep.p.gravity_field_reverted dummy

#HARPIE
scoreboard objectives add svm_ep.p.harpie_ability_01_delay dummy
scoreboard objectives add svm_ep.p.harpie_ability_02_delay dummy
scoreboard objectives add svm_ep.p.harpie_ability_03_delay dummy
scoreboard objectives add svm_ep.p.harpie_ability_04_delay dummy
scoreboard objectives add svm_ep.p.harpie_ability_05_delay dummy
scoreboard objectives add svm_ep.p.harpie_ability_06_delay dummy
scoreboard objectives add svm_ep.p.harpie_ability_07_delay dummy
scoreboard objectives add svm_ep.p.harpie_ability_08_delay dummy
scoreboard objectives add svm_ep.p.harpie_ability_09_delay dummy
scoreboard objectives add svm_ep.p.harpie_ability_10_delay dummy
scoreboard objectives add svm_ep.p.harpie_movement dummy

#DIMENSION TRAVELER
scoreboard objectives add svm_ep.p.dimension_traveler_ability_01_delay dummy
scoreboard objectives add svm_ep.p.dimension_traveler_ability_02_delay dummy
scoreboard objectives add svm_ep.p.dimension_traveler_ability_03_delay dummy
scoreboard objectives add svm_ep.p.dimension_traveler_ability_04_delay dummy
scoreboard objectives add svm_ep.p.dimension_traveler_ability_05_delay dummy
scoreboard objectives add svm_ep.p.dimension_traveler_ability_06_delay dummy
scoreboard objectives add svm_ep.p.dimension_traveler_ability_07_delay dummy
scoreboard objectives add svm_ep.p.dimension_traveler_ability_08_delay dummy
scoreboard objectives add svm_ep.p.dimension_traveler_ability_09_delay dummy
scoreboard objectives add svm_ep.p.dimension_traveler_ability_10_delay dummy
scoreboard objectives add svm_ep.p.dimension_traveler_gate_destination dummy
scoreboard objectives add svm_ep.p.dimension_front_delay dummy
scoreboard objectives add svm_ep.dimension_cherry_island_id dummy

#FIRE
scoreboard objectives add svm_ep.p.fire_ability_01_delay dummy
scoreboard objectives add svm_ep.p.fire_ability_02_delay dummy
scoreboard objectives add svm_ep.p.fire_ability_03_delay dummy
scoreboard objectives add svm_ep.p.fire_ability_04_delay dummy
scoreboard objectives add svm_ep.p.fire_ability_05_delay dummy
scoreboard objectives add svm_ep.p.fire_ability_06_delay dummy
scoreboard objectives add svm_ep.p.fire_ability_07_delay dummy
scoreboard objectives add svm_ep.p.fire_ability_08_delay dummy
scoreboard objectives add svm_ep.p.fire_ability_09_delay dummy
scoreboard objectives add svm_ep.p.fire_ability_10_delay dummy
scoreboard objectives add svm_ep.p.fire_arms dummy
scoreboard objectives add svm_ep.p.fire_on_fire dummy
scoreboard objectives add svm_ep.p.fire_barrage_bullets dummy
scoreboard objectives add svm_ep.p.fire_barrage_charge dummy
scoreboard objectives add svm_ep.p.fire_barrage_charge_max dummy

#FIRE
scoreboard objectives add svm_ep.p.void_ability_01_delay dummy
scoreboard objectives add svm_ep.p.void_ability_02_delay dummy
scoreboard objectives add svm_ep.p.void_ability_03_delay dummy
scoreboard objectives add svm_ep.p.void_ability_04_delay dummy
scoreboard objectives add svm_ep.p.void_ability_05_delay dummy
scoreboard objectives add svm_ep.p.void_ability_06_delay dummy
scoreboard objectives add svm_ep.p.void_ability_07_delay dummy
scoreboard objectives add svm_ep.p.void_ability_08_delay dummy
scoreboard objectives add svm_ep.p.void_ability_09_delay dummy
scoreboard objectives add svm_ep.p.void_ability_10_delay dummy
scoreboard objectives add svm_ep.p.void_charging_charge dummy
scoreboard objectives add svm_ep.p.void_step_charge dummy
scoreboard objectives add svm_ep.p.void_in_black_hole dummy
scoreboard objectives add svm_ep.p.void_black_hole_distance dummy

#4FUN
scoreboard objectives add svm_ep.p.4fun_ability_01_delay dummy
scoreboard objectives add svm_ep.p.4fun_ability_02_delay dummy
scoreboard objectives add svm_ep.p.4fun_ability_03_delay dummy
scoreboard objectives add svm_ep.p.4fun_ability_04_delay dummy
scoreboard objectives add svm_ep.p.4fun_ability_05_delay dummy
scoreboard objectives add svm_ep.p.4fun_ability_06_delay dummy
scoreboard objectives add svm_ep.p.4fun_ability_07_delay dummy
scoreboard objectives add svm_ep.p.4fun_ability_08_delay dummy
scoreboard objectives add svm_ep.p.4fun_ability_09_delay dummy
scoreboard objectives add svm_ep.p.4fun_ability_10_delay dummy

#NON POWER DELAY
scoreboard objectives add svm_ep.non_power.ability_9997_delay dummy
scoreboard objectives add svm_ep.non_power.ability_9996_delay dummy
scoreboard objectives add svm_ep.non_power.ability_9995_delay dummy
scoreboard objectives add svm_ep.non_power.ability_9994_delay dummy
scoreboard objectives add svm_ep.non_power.ability_9993_delay dummy
scoreboard objectives add svm_ep.non_power.ability_9992_delay dummy
scoreboard objectives add svm_ep.non_power.ability_9991_delay dummy
scoreboard objectives add svm_ep.non_power.ability_9990_delay dummy
scoreboard objectives add svm_ep.non_power.ability_9989_delay dummy
scoreboard objectives add svm_ep.non_power.ability_9988_delay dummy


#BOSSBAR
bossbar add lightning_god [{"text":"T","color":"aqua"},{"text":"h","color":"#84FFFF"},{"text":"u","color":"#A9FFFF"},{"text":"n","color":"#C3FFFF"},{"text":"de","color":"#DAFFFF"},{"text":"r","color":"#C3FFFF"},{"text":" G","color":"#A9FFFF"},{"text":"o","color":"#84FFFF"},{"text":"d","color":"aqua"}]
bossbar set minecraft:lightning_god visible true
bossbar set minecraft:lightning_god color blue

#TEAMS
team add svm_ep.calcite_guardians
team modify svm_ep.calcite_guardians friendlyFire false

#NUMBERS

scoreboard players set %20000 svm_ep.numbers 20000
scoreboard players set %10000 svm_ep.numbers 10000
scoreboard players set %899 svm_ep.numbers 899
scoreboard players set %699 svm_ep.numbers 699
scoreboard players set %180 svm_ep.numbers 180
scoreboard players set %780 svm_ep.numbers 780
scoreboard players set %680 svm_ep.numbers 680
scoreboard players set %100 svm_ep.numbers 100
scoreboard players set %70 svm_ep.numbers 70
scoreboard players set %30 svm_ep.numbers 30
scoreboard players set %20 svm_ep.numbers 20
scoreboard players set %19 svm_ep.numbers 19
scoreboard players set %18 svm_ep.numbers 18
scoreboard players set %17 svm_ep.numbers 17
scoreboard players set %16 svm_ep.numbers 16
scoreboard players set %15 svm_ep.numbers 15
scoreboard players set %14 svm_ep.numbers 14
scoreboard players set %13 svm_ep.numbers 13
scoreboard players set %12 svm_ep.numbers 12
scoreboard players set %11 svm_ep.numbers 11
scoreboard players set %10 svm_ep.numbers 10
scoreboard players set %9 svm_ep.numbers 9
scoreboard players set %8 svm_ep.numbers 8
scoreboard players set %7 svm_ep.numbers 7
scoreboard players set %6 svm_ep.numbers 6
scoreboard players set %5 svm_ep.numbers 5
scoreboard players set %4 svm_ep.numbers 4
scoreboard players set %3 svm_ep.numbers 3
scoreboard players set %2 svm_ep.numbers 2
scoreboard players set %1 svm_ep.numbers 1
scoreboard players set %-1 svm_ep.numbers -1

scoreboard players set %junglification_time_multiplier svm_ep.world_settings 15
scoreboard players set %junglification_time_cap svm_ep.world_settings 1500
scoreboard players set %extra_slimes_divisor svm_ep.world_settings 3
scoreboard players set %extra_explosion_train_divisor svm_ep.world_settings 2
scoreboard players set %slime_rain_delay_multiplier svm_ep.world_settings 5 
scoreboard players set %small_explosion_damage_divisor svm_ep.world_settings 3
scoreboard players set %small_explosion_damage_divisor2 svm_ep.world_settings 20
scoreboard players set %small_explosion_damage_multiplicator svm_ep.world_settings 12
scoreboard players set %explosion_bullet_damage_divisor svm_ep.world_settings 3
scoreboard players set %explosion_bullet_damage_divisor2 svm_ep.world_settings 20
scoreboard players set %dimension_punch_damage_multiplier svm_ep.world_settings 5
scoreboard players set %dimension_punch_damage_divisor svm_ep.world_settings 6
scoreboard players set %iceberg_charging_speed_divisor svm_ep.world_settings 2
scoreboard players set %iceberg_max_charge_level_divisor svm_ep.world_settings 2
scoreboard players set %iceberg_max_charge_level_multiplier svm_ep.world_settings 3
scoreboard players set %ice_shatter_cost_divisor svm_ep.world_settings 4
scoreboard players set %launched_ice_damage_divisor svm_ep.world_settings 20
scoreboard players set %cherry_island_offset svm_ep.world_settings 250
scoreboard players set %slime_rain_cap svm_ep.world_settings 100
scoreboard players set %double_shift_time svm_ep.world_settings 4
scoreboard players set %sword_charge_damage_multiplier svm_ep.world_settings 7
scoreboard players set %sword_charge_damage_divisor svm_ep.world_settings 3
scoreboard players set %thunder_shot_windup_divisor svm_ep.world_settings 5
scoreboard players set %gauntlet_charge_damage_multiplier svm_ep.world_settings 2
scoreboard players set %gauntlet_charge_damage_divisor svm_ep.world_settings 1
scoreboard players set %iceberg_max_size svm_ep.world_settings 35
scoreboard players set %fire_leap_with_fire_arms_multiplicator svm_ep.world_settings 2
scoreboard players set %oak_tree_branch_multiplicator svm_ep.world_settings 4
scoreboard players set %oak_tree_branch_divisor svm_ep.world_settings 7


#SCHEDULES
schedule clear svm_ep:8t
schedule function svm_ep:8t 8t
schedule clear svm_ep:40s
schedule function svm_ep:40s 2s
schedule clear svm_ep:2s
schedule function svm_ep:2s 2s

#MESSAGE
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