execute store result score @s svm_ep.numbers run random value 1..11
execute as @s[tag=!svm_ep.power_user,scores={svm_ep.numbers=1}] run function svm_ep:power/phase/obtain
execute as @s[tag=!svm_ep.power_user,scores={svm_ep.numbers=2}] run function svm_ep:power/lightning/obtain
execute as @s[tag=!svm_ep.power_user,scores={svm_ep.numbers=3}] run function svm_ep:power/flora/obtain
execute as @s[tag=!svm_ep.power_user,scores={svm_ep.numbers=4}] run function svm_ep:power/slime/obtain
execute as @s[tag=!svm_ep.power_user,scores={svm_ep.numbers=5}] run function svm_ep:power/explosion/obtain
execute as @s[tag=!svm_ep.power_user,scores={svm_ep.numbers=6}] run function svm_ep:power/ice/obtain
execute as @s[tag=!svm_ep.power_user,scores={svm_ep.numbers=7}] run function svm_ep:power/gravity/obtain
execute as @s[tag=!svm_ep.power_user,scores={svm_ep.numbers=8}] run function svm_ep:power/harpie/obtain
execute as @s[tag=!svm_ep.power_user,scores={svm_ep.numbers=9}] run function svm_ep:power/dimension_traveler/obtain
execute as @s[tag=!svm_ep.power_user,scores={svm_ep.numbers=10}] run function svm_ep:power/fire/obtain
execute as @s[tag=!svm_ep.power_user,scores={svm_ep.numbers=11}] run function svm_ep:power/void/obtain
