execute at @s anchored eyes positioned ^ ^ ^4 run function svm_ep:power/ice/creation/place
execute at @s anchored eyes positioned ^2 ^ ^4 run function svm_ep:power/ice/creation/place
execute at @s anchored eyes positioned ^-2 ^ ^4 run function svm_ep:power/ice/creation/place
execute at @s anchored eyes positioned ^ ^2 ^4 run function svm_ep:power/ice/creation/place
execute at @s anchored eyes positioned ^ ^-2 ^4 run function svm_ep:power/ice/creation/place
scoreboard players set @s svm_ep.using_move 150

scoreboard players add @s svm_ep.p.ice_ability_02_delay 3

execute if score @s svm_ep.p.ice_ability_02_delay matches 350.. run scoreboard players reset @s svm_ep.using_move
execute unless score @s svm_ep.mana matches 1.. run scoreboard players reset @s svm_ep.using_move
execute unless predicate svm_ep:shift run scoreboard players reset @s svm_ep.using_move
execute unless score @s svm_ep.using_move matches 1.. run scoreboard players set @s[scores={svm_ep.p.ice_ability_02_delay=200..}] svm_ep.p.ice_ability_02_delay 200
