scoreboard players add @s svm_ep.shaking 1
effect give @s slowness 1 6 true

execute at @s[scores={svm_ep.using_move=430}] run playsound minecraft:entity.blaze.ambient master @a ~ ~ ~ 1.25 1.6
execute at @s[scores={svm_ep.using_move=..429}] run playsound minecraft:entity.blaze.ambient master @a ~ ~ ~ 0.25 2

scoreboard players remove @s[scores={svm_ep.p.fire_arms=1..}] svm_ep.used_move 1
scoreboard players add @s svm_ep.used_move 3
#scoreboard players add @s svm_ep.mana_drain 1
#execute as @s[scores={svm_ep.mana_drain=2..}] run scoreboard players reset @s svm_ep.mana_drain
scoreboard players add @s[scores={svm_ep.p.fire_arms=1..}] svm_ep.mana 1
scoreboard players remove @s svm_ep.mana 2

scoreboard players add @s svm_ep.p.fire_ability_05_delay 5

execute unless predicate svm_ep:shift run scoreboard players reset @s svm_ep.using_move
tag @s add executor
execute at @s anchored eyes positioned ^ ^-0.45 ^0.95 run function svm_ep:power/fire/ray/raycast
execute at @s anchored eyes positioned ^ ^ ^1 run fill ~-1 ~-1 ~-1 ~1 ~1 ~1 air replace fire
tag @s remove executor
tag @s remove end_raycast
scoreboard players reset @s[scores={svm_ep.using_move=..330}] svm_ep.using_move
scoreboard players reset @s[scores={svm_ep.mana=..2}] svm_ep.using_move