#execute unless score @s svm_ep.style_ability_type2 matches 1..3 at @s run function svm_ep:fighting_style/sword/slash/normal/slash
effect clear @s weakness
execute if score @s svm_ep.style_ability_type2 matches 1 run function svm_ep:fighting_style/sword/slash/normal/slash
execute if score @s svm_ep.style_ability_type2 matches 2 run function svm_ep:fighting_style/sword/slash/vertical/slash
execute if score @s svm_ep.style_ability_type2 matches 3 run function svm_ep:fighting_style/sword/slash/360/slash
execute if score @s svm_ep.style_ability_type2 matches 4 run function svm_ep:fighting_style/sword/slash/stab/slash

execute if score @s svm_ep.style_ability_type1 matches 1 run scoreboard players reset @s svm_ep.using_move
scoreboard players add @s svm_ep.check_click 1