execute positioned ^-0.1 ^ ^0.1 if block ~ ~ ~ #svm_ep:sword_destroys run function svm_ep:break_block
execute positioned ^0.1 ^ ^0.1 if block ~ ~ ~ #svm_ep:sword_destroys run function svm_ep:break_block
execute positioned ^ ^ ^0.1 if block ~ ~ ~ #svm_ep:sword_destroys run function svm_ep:break_block

execute positioned ^-0.1 ^ ^-0.4 if block ~ ~ ~ #svm_ep:sword_destroys run function svm_ep:break_block
execute positioned ^0.1 ^ ^-0.4 if block ~ ~ ~ #svm_ep:sword_destroys run function svm_ep:break_block
execute positioned ^ ^ ^-0.4 if block ~ ~ ~ #svm_ep:sword_destroys run function svm_ep:break_block


tag @e[dx=0,tag=!executor,type=!#svm_ep:technical] add hitby
tag @e[type=!#svm_ep:technical,distance=..0.5,tag=!executor] add hitby


