execute as @s[scores={svm_ep.selected_style_ability=1}] unless entity @s[scores={svm_ep.style_ability1_delay=1..}] run function svm_ep:fighting_style/sword/ability
execute as @s[scores={svm_ep.selected_style_ability=2}] unless entity @s[scores={svm_ep.style_ability2_delay=1..}] run function svm_ep:fighting_style/sword/ability
execute as @s[scores={svm_ep.selected_style_ability=3}] unless entity @s[scores={svm_ep.style_ability3_delay=1..}] run function svm_ep:fighting_style/sword/ability
