#execute at @s anchored eyes rotated ~ 0 run function svm_ep:fighting_style/gauntlet/punch/ground/rotate
summon minecraft:marker ~ ~ ~ {Tags:["svm_ep.aniti_arrow_impact","svm_ep.aniti_arrow_impact2"]}

playsound minecraft:entity.player.attack.strong player @a[distance=..30] ~ ~ ~ 1 0.5
tag @s add executor
tag @e[dx=0,tag=!executor,type=!#svm_ep:technical] add hitby
tag @e[type=!#svm_ep:technical,distance=..3.5,tag=!executor] add hitby
tag @s remove executor

execute at @s run summon marker ~ ~ ~ {Tags:["svm_ep.crack","svm_ep.crack_3"]}
execute at @s run tp @s ~ ~ ~ ~ 90
execute at @s positioned ~ ~0.3 ~ run function svm_ep:particle/impact/spawn
effect give @s slowness 1 1 true