scoreboard players remove @s[scores={svm_ep.p.flora_ability_01_delay=1..}] svm_ep.p.flora_ability_01_delay 1
scoreboard players remove @s[scores={svm_ep.p.flora_ability_02_delay=1..}] svm_ep.p.flora_ability_02_delay 1
scoreboard players remove @s[scores={svm_ep.p.flora_ability_03_delay=1..}] svm_ep.p.flora_ability_03_delay 1
scoreboard players remove @s[scores={svm_ep.p.flora_ability_04_delay=1..}] svm_ep.p.flora_ability_04_delay 1
scoreboard players remove @s[scores={svm_ep.p.flora_ability_05_delay=1..}] svm_ep.p.flora_ability_05_delay 1
scoreboard players remove @s[scores={svm_ep.p.flora_ability_06_delay=1..}] svm_ep.p.flora_ability_06_delay 1
scoreboard players remove @s[scores={svm_ep.p.flora_ability_07_delay=1..}] svm_ep.p.flora_ability_07_delay 1
scoreboard players remove @s[scores={svm_ep.p.flora_ability_08_delay=1..}] svm_ep.p.flora_ability_08_delay 1
scoreboard players remove @s[scores={svm_ep.p.flora_ability_09_delay=1..}] svm_ep.p.flora_ability_09_delay 1
scoreboard players remove @s[scores={svm_ep.p.flora_ability_10_delay=1..}] svm_ep.p.flora_ability_10_delay 1
scoreboard players remove @s[scores={svm_ep.p.flora_ability_11_delay=1..}] svm_ep.p.flora_ability_11_delay 1
scoreboard players remove @s[scores={svm_ep.p.flora_ability_12_delay=1..}] svm_ep.p.flora_ability_12_delay 1
scoreboard players remove @s[scores={svm_ep.p.flora_ability_13_delay=1..}] svm_ep.p.flora_ability_13_delay 1
scoreboard players remove @s[scores={svm_ep.p.flora_ability_14_delay=1..}] svm_ep.p.flora_ability_14_delay 1
scoreboard players remove @s[scores={svm_ep.p.flora_ability_15_delay=1..}] svm_ep.p.flora_ability_15_delay 1

execute unless entity @e[tag=svm_ep.flora_blooming_collect] run scoreboard players reset @s svm_ep.p.flora_blooming_collect

execute as @s[scores={svm_ep.using_move=1..100}] run function svm_ep:power/flora/thorned_slashes/tick
execute as @s[scores={svm_ep.using_move=101..200}] run function svm_ep:power/flora/rooted_bridge/tick
execute as @s[scores={svm_ep.using_move=201..300}] run function svm_ep:power/flora/rooted_bridge/tick2
execute as @s[scores={svm_ep.using_move=301..400}] run function svm_ep:power/flora/awakening/tick
execute as @s[scores={svm_ep.using_move=401..500}] run function svm_ep:power/flora/junglification/start_tick
execute as @s[scores={svm_ep.using_move=501..600}] run function svm_ep:power/flora/bush/tick
execute as @s[scores={svm_ep.using_move=601..700}] run function svm_ep:power/flora/item/tick
execute as @s[scores={svm_ep.using_move=701..800}] run function svm_ep:power/flora/creation/tick



scoreboard players reset @s[scores={svm_ep.using_move=481}] svm_ep.using_move
scoreboard players reset @s[scores={svm_ep.using_move=290}] svm_ep.using_move
scoreboard players reset @s[scores={svm_ep.using_move=180}] svm_ep.using_move
scoreboard players reset @s[scores={svm_ep.using_move=68}] svm_ep.using_move
