function svm_ep:system/get_fire
execute as @s[scores={fire=1..}] run scoreboard players add @s svm_ep.p.fire_on_fire 1
scoreboard players add @s[scores={svm_ep.p.fire_on_fire=1..15}] svm_ep.p.fire_on_fire 1
#execute unless entity @s[scores={fire=1..}] if predicate svm_ep:chance/10_percent run scoreboard players add @s svm_ep.p.fire_on_fire 10
effect give @s minecraft:slowness 1 3 true
execute at @s[scores={fire=1..}] run function svm_ep:power/fire/blaze/particle
