#NEW
execute as @s[scores={svm_ep.selected_ability=1,svm_ep.mana=5..}] unless entity @s[scores={svm_ep.p.void_ability_01_delay=1..}] unless entity @s[scores={svm_ep.using_move=1..}] run function svm_ep:power/void/ability/use/1
execute unless entity @s[type=player,advancements={svm_ep:unlocked_ability/void/2=false}] as @s[scores={svm_ep.selected_ability=2,svm_ep.mana=45..}] unless entity @s[scores={svm_ep.p.void_ability_02_delay=1..}] unless entity @s[scores={svm_ep.using_move=1..}] run function svm_ep:power/void/ability/use/2
execute unless entity @s[type=player,advancements={svm_ep:unlocked_ability/void/3=false}] as @s[scores={svm_ep.selected_ability=3,svm_ep.mana=10..}] unless entity @s[scores={svm_ep.p.void_ability_03_delay=1..}] unless entity @s[scores={svm_ep.using_move=1..}] run function svm_ep:power/void/ability/use/3
execute unless entity @s[type=player,advancements={svm_ep:unlocked_ability/void/4=false}] as @s[scores={svm_ep.selected_ability=4,svm_ep.mana=10..}] unless entity @s[scores={svm_ep.p.void_ability_04_delay=1..}] unless entity @s[scores={svm_ep.using_move=1..}] run function svm_ep:power/void/ability/use/4
execute unless entity @s[type=player,advancements={svm_ep:unlocked_ability/void/5=false}] as @s[scores={svm_ep.selected_ability=5,svm_ep.mana=250..}] unless entity @s[scores={svm_ep.p.void_ability_05_delay=1..}] unless entity @s[scores={svm_ep.using_move=1..}] run function svm_ep:power/void/ability/use/5
