#AS PROJECTILE=-100..

tag @s add svm_ep.can_redirect
execute as @s[tag=svm_ep.electric_string] run function svm_ep:power/lightning/electric_string/projectile_tick
execute as @s[tag=svm_ep.1000_lightnings] run function svm_ep:power/lightning/1000_lightnings/projectile_tick
execute as @s[tag=svm_ep.flora_vine] at @s run function svm_ep:power/flora/swing/projectile_tick
execute as @s[tag=svm_ep.flora_vine_swing] at @s run function svm_ep:power/flora/swing/motion_tick
execute as @s[tag=svm_ep.flora_rooted_bridge] at @s run function svm_ep:power/flora/rooted_bridge/projectile_tick
execute as @s[tag=svm_ep.slime_spit] at @s run function svm_ep:power/slime/spit/projectile_tick
execute as @s[tag=svm_ep.slime_spit2] at @s run function svm_ep:power/slime/spit/tick2
execute as @s[tag=svm_ep.slime_explosion] at @s run function svm_ep:power/slime/explosion/tick
execute as @s[tag=svm_ep.flora_blooming_collect] at @s run function svm_ep:power/flora/blooming_flash/projectile_tick
execute as @s[tag=svm_ep.slime_barrier_projectile] at @s run function svm_ep:power/slime/barrier/projectile_tick
execute as @s[tag=svm_ep.explosion_launch] at @s run function svm_ep:power/explosion/launch/projectile_tick
execute as @s[tag=svm_ep.lightning_blast] at @s run function svm_ep:power/lightning/blast/projectile_tick
execute as @s[tag=svm_ep.lightning_god_slash] at @s run function svm_ep:power/lightning/god_slash/projectile_tick
execute as @s[tag=svm_ep.explosion_bullet] at @s run function svm_ep:power/explosion/bullet/projectile_tick
execute as @s[tag=svm_ep.iceberg_projectile] at @s run function svm_ep:power/ice/berg/projectile_tick
execute as @s[tag=svm_ep.launched_ice] at @s run function svm_ep:power/ice/launch/projectile_tick
execute as @s[tag=svm_ep.gravity_blast] at @s run function svm_ep:power/gravity/blast/projectile_tick
execute as @s[tag=svm_ep.gravity_pull] at @s run function svm_ep:power/gravity/pull/projectile_tick
execute as @s[tag=svm_ep.gravity_field] at @s run function svm_ep:power/gravity/field/projectile_tick
execute as @s[tag=svm_ep.gravity_repel_blast] at @s run function svm_ep:power/gravity/repel_blast/projectile_tick
execute as @s[tag=svm_ep.gravity_punch] at @s run function svm_ep:power/gravity/punch/projectile_tick
execute as @s[tag=svm_ep.razor_feather] at @s run function svm_ep:power/harpie/razor/projectile_tick
execute as @s[tag=svm_ep.meteor] at @s run function svm_ep:power/4fun/meteor/projectile_tick
execute as @s[tag=svm_ep.fire_blow] at @s run function svm_ep:power/fire/barrage/projectile_tick
execute as @s[tag=svm_ep.thunder_hammer] at @s run function svm_ep:items/hammer/thunder/projectile_tick
execute as @s[tag=svm_ep.tornado] at @s run function svm_ep:items/tengu/tornado/tick
execute as @s[tag=svm_ep.air_blast] at @s run function svm_ep:items/tengu/blast/projectile_tick
execute as @s[tag=svm_ep.lightning_ray] at @s run function svm_ep:power/lightning/field/ray/projectile_tick
execute as @s[tag=svm_ep.black_box] at @s run function svm_ep:non_power/black_box/projectile_tick
execute as @s[tag=svm_ep.void_bullet] at @s run function svm_ep:power/void/bullet/projectile_tick
execute as @s[tag=svm_ep.charging_void] at @s run function svm_ep:power/void/charging/projectile_tick
execute as @s[tag=svm_ep.black_hole] at @s run function svm_ep:power/void/black_hole/projectile_tick
execute as @s[tag=svm_ep.chain] at @s run function svm_ep:fighting_style/chain/projectile/tick
execute as @s[tag=svm_ep.thunder_shot] at @s run function svm_ep:items/power_ability/thunder_shot/projectile_tick




