tag @s add svm_ep.flora_tree_big
tag @s add svm_ep.flora.tree
scoreboard players operation @s svm_ep.p.flora_tree_size = @n[tag=tester] svm_ep.p.flora_tree_size
scoreboard players add @s svm_ep.p.flora_tree_size 4
function svm_ep:system/start_random_rotation_x
execute if biome ~ ~ ~ #svm_ep:has_wood/spruce run scoreboard players set @s svm_ep.p.flora_climate 1
execute if biome ~ ~ ~ #svm_ep:has_wood/birch run scoreboard players set @s svm_ep.p.flora_climate 2
execute if biome ~ ~ ~ #svm_ep:has_wood/jungle run scoreboard players set @s svm_ep.p.flora_climate 3
execute if biome ~ ~ ~ #svm_ep:has_wood/acacia run scoreboard players set @s svm_ep.p.flora_climate 4
execute if biome ~ ~ ~ #svm_ep:has_wood/dark_oak run scoreboard players set @s svm_ep.p.flora_climate 5
execute if biome ~ ~ ~ #svm_ep:has_wood/mangrove run scoreboard players set @s svm_ep.p.flora_climate 6
execute if biome ~ ~ ~ #svm_ep:has_wood/cherry run scoreboard players set @s svm_ep.p.flora_climate 7
execute if biome ~ ~ ~ #svm_ep:has_wood/crimson run scoreboard players set @s svm_ep.p.flora_climate 8
execute if biome ~ ~ ~ #svm_ep:has_wood/warped run scoreboard players set @s svm_ep.p.flora_climate 9
execute if biome ~ ~ ~ #svm_ep:has_wood/azalea run scoreboard players set @s svm_ep.p.flora_climate 10