#version 130

#define VERTEX_SHADER
#define END
#define GBUFFERS_CLOUDS

// Simple pass-through for vanilla clouds
varying vec2 texcoord;
varying vec4 glcolor;

void main() {
    gl_Position = ftransform();
    texcoord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).xy;
    glcolor = gl_Color;
}
