// Volumetric caustic lighting system
#define LU_WATER_CAUSTIC_STYLE_DEFINE 3
// underwater view distortion
#define LU_UNDERWATER_DISTORTION

// Underwater red channel intensity (deep glacial)
#define LU_UNDERWATERCOLOR_R 15
// water color mode selection
#define LU_WATERCOLOR_MODE 3
// Underwater blue channel saturation (deep glacial cyan)
#define LU_UNDERWATERCOLOR_B 110

// Wave velocity multiplier control (calmer)
#define LU_WATER_SPEED_MULT 0.85
// Large scale wave displacement (smaller waves)
#define LU_WATER_BUMP_BIG 1.10

// water surface rendering mode
#define LU_WATER_STYLE_DEFINE 3
// Water foam intensity control (dense foam)
#define LU_WATER_FOAM_I 220

// Rain- waving multiplier
#define LU_WAVING_I_RAIN_MULT 100
// Botanical leaf dynamics
#define LU_WAVING_LEAVES
// Aquatic vegetation animation
#define LU_WAVING_LILY_PAD
// lava flow simulation
#define LU_WAVING_LAVA
// Motion intensity controller
#define LU_WAVING_I 1.00

// Surface roughness control (calm)
#define LU_WATER_BUMPINESS 0.85
// Water red channel intensity (tropical turquoise)
#define LU_WATERCOLOR_R 55
// Environmental animation speed
#define LU_WAVING_SPEED 1.00

// Water green channel saturation (glacial cyan)
#define LU_WATERCOLOR_G 175
// Underwater green channel intensity (deep glacial)
#define LU_UNDERWATERCOLOR_G 40
// Water blue channel vibrancy (glacial cyan)
#define LU_WATERCOLOR_B 215

// Precipitation response system
#define LU_WAVING_RAIN
// Indoor motion suppression
#define LU_NO_WAVING_INDOORS
// cave water lighting
#define LU_BRIGHT_CAVE_WATER
// Vegetation dynamics system
#define LU_WAVING_FOLIAGE

// Transparency modulation factor (opaque deep)
#define LU_WATER_ALPHA_MULT 165
// Medium wave pattern control (smaller)
#define LU_WATER_BUMP_MED 1.20
// Vertex-level water animation
#define LU_WAVING_WATER_VERTEX
// Refractive index controller
#define LU_WATER_REFRACTION_INTENSITY 2.4

// Atmospheric fog density multiplier (very dense for opaque deep look)
#define LU_WATER_FOG_MULT 220
// Wave scale enhancement factor
#define LU_WATER_SIZE_MULT 100
// Fine detail wave control
#define LU_WATER_BUMP_SMALL 1.00
