# shaders/lang/en_us.lang

# Boolean option value labels (0=OFF, 1=ON)
value.PAPER_STYLE.0=§4Off
value.PAPER_STYLE.1=§2On

value.GEOMETRIC_OUTLINES.0=§4Off
value.GEOMETRIC_OUTLINES.1=§2On

value.TEXTURE_OUTLINES.0=§4Off
value.TEXTURE_OUTLINES.1=§2On

value.ENABLE_SKY_TEXTURE_OUTLINES.0=§4Off
value.ENABLE_SKY_TEXTURE_OUTLINES.1=§2On

value.PENCIL_LINE_VARIATION.0=§4Off
value.PENCIL_LINE_VARIATION.1=§2On

value.ENABLE_SOFT_PENCIL_LINE.0=§4Off
value.ENABLE_SOFT_PENCIL_LINE.1=§2On

value.COLOR_ADAPTIVE_PENCIL.0=§4Off
value.COLOR_ADAPTIVE_PENCIL.1=§2On

value.HATCHING_ENABLED.0=§4Off
value.HATCHING_ENABLED.1=§2On

value.SCALE_HATCHING_WITH_DARKNESS.0=§4Off
value.SCALE_HATCHING_WITH_DARKNESS.1=§2On

value.HATCHING_LINE_SKIP_ENABLED.0=§4Off
value.HATCHING_LINE_SKIP_ENABLED.1=§2On

value.DISABLE_TEXTURES.0=§4Off
value.DISABLE_TEXTURES.1=§2On

value.TEXTURE_PAPER_STYLE.0=§4Off
value.TEXTURE_PAPER_STYLE.1=§2On

value.ENABLE_TEXTURE_OUTLINES.0=§4Off
value.ENABLE_TEXTURE_OUTLINES.1=§2On

value.ENABLE_DIRECTIONAL_LIGHTING.0=§4Off
value.ENABLE_DIRECTIONAL_LIGHTING.1=§2On

value.ENABLE_VORONOI_DISTORTION.0=§4Off
value.ENABLE_VORONOI_DISTORTION.1=§2On

value.VORONOI_BLOCK_DISTORTION.0=§4Off
value.VORONOI_BLOCK_DISTORTION.1=§2On

value.VORONOI_ENTITY_DISTORTION.0=§4Off
value.VORONOI_ENTITY_DISTORTION.1=§2On

value.VORONOI_VIEWMODEL_DISTORTION.0=§4Off
value.VORONOI_VIEWMODEL_DISTORTION.1=§2On

value.ENABLE_SHADOWS.0=§4Off
value.ENABLE_SHADOWS.1=§2On

value.COLORED_SHADOWS.0=§4Off
value.COLORED_SHADOWS.1=§2On

value.SOFT_SHADOWS.0=§4Off
value.SOFT_SHADOWS.1=§2On

value.SHADOW_DISTORTION.0=§4Off
value.SHADOW_DISTORTION.1=§2On

value.BLOOM_ENABLED.0=§4Off
value.BLOOM_ENABLED.1=§2On

value.PIXEL_BLOOM.0=§4Off
value.PIXEL_BLOOM.1=§2On

value.WHITE_VIGNETTE_ENABLED.0=§4Off
value.WHITE_VIGNETTE_ENABLED.1=§2On

value.DRAW_ON_ENABLED.0=§4Off
value.DRAW_ON_ENABLED.1=§2On

value.COLOR_GRADING_ENABLED.0=§4Off
value.COLOR_GRADING_ENABLED.1=§2On

value.PURKINJE_ENABLED.0=§4Off
value.PURKINJE_ENABLED.1=§2On

value.ADVANCED_GRAIN_SYSTEM.0=§4Off
value.ADVANCED_GRAIN_SYSTEM.1=§2On

value.WHITE_VIGNETTE_ENABLED.0=§4Off
value.WHITE_VIGNETTE_ENABLED.1=§2On

value.PENCIL_GRAIN_ENABLED.0=§4Off
value.PENCIL_GRAIN_ENABLED.1=§2On

value.UNCUBE_DISTANCE_SCALING.0=§4Off
value.UNCUBE_DISTANCE_SCALING.1=§2On

value.UNCUBE_TIME_SYNC.0=§4Off
value.UNCUBE_TIME_SYNC.1=§2On

value.COLOR_GRID_ENABLED.0=§4Off
value.COLOR_GRID_ENABLED.1=§2On

value.ADAPTIVE_COLOR_STRENGTH.0=§4Off
value.ADAPTIVE_COLOR_STRENGTH.1=§2On

value.GENERATE_SURFACE_HATCHING.0=§4Off
value.GENERATE_SURFACE_HATCHING.1=§2On

value.SPEED_LINES_ENABLED.0=§4Off
value.SPEED_LINES_ENABLED.1=§2On

value.SPEED_LINE_WHITE.0=Black
value.SPEED_LINE_WHITE.1=White

value.SPEED_LINES_STATIC.0=§4Off
value.SPEED_LINES_STATIC.1=§2On

value.PALETTE_ENABLED.0=§4Off
value.PALETTE_ENABLED.1=§2On

value.PALETTE_BRAND.0=§eCustom 1xN Palette
value.PALETTE_BRAND.1=§aCustom LUT Palette
value.PALETTE_BRAND.2=§6Faber-Castell Polychromos
value.PALETTE_BRAND.3=§dPrismacolor Premier

value.PALETTE_PRESERVE_LUMINANCE.0=§4Off
value.PALETTE_PRESERVE_LUMINANCE.1=§2On

value.GRAYSCALE_STRENGTH.STYLE_GRAYSCALE_STRENGTH=§bAuto
value.TEXTURE_PAPER_STYLE.STYLE_TEXTURE_PAPER=§bAuto
value.ADVANCED_GRAIN_SYSTEM.STYLE_ADVANCED_GRAIN_SYSTEM=§bAuto
value.OUTLINE_STRENGTH.STYLE_OUTLINE_STRENGTH=§bAuto
value.ENABLE_VORONOI_DISTORTION.STYLE_ENABLE_VORONOI_DISTORTION=§bAuto
value.PENCIL_CORE_STRENGTH.STYLE_PENCIL_CORE_STRENGTH=§bAuto
value.DISABLE_TEXTURES.STYLE_DISABLE_TEXTURES=§bAuto
value.PIXEL_BLOOM.STYLE_PIXEL_BLOOM=§bAuto
value.ENABLE_SKY_TEXTURE_OUTLINES.STYLE_ENABLE_SKY_TEXTURE_OUTLINES=§bAuto
value.PENCIL_R.STYLE_PENCIL_R=§bAuto
value.PENCIL_G.STYLE_PENCIL_G=§bAuto
value.PENCIL_B.STYLE_PENCIL_B=§bAuto
value.HATCHING_STRENGTH.STYLE_HATCHING_STRENGTH=§bAuto
value.GEOMETRIC_THICKNESS.STYLE_GEOMETRIC_THICKNESS=§bAuto
value.TEXTURE_THICKNESS.STYLE_TEXTURE_THICKNESS=§bAuto
value.HATCHING_ENABLED.STYLE_HATCHING_ENABLED=§bAuto


# Drawing Style value labels
value.DRAWING_STYLE.1=§aPencil on Paper
value.DRAWING_STYLE.2=§bColor Pencil
value.DRAWING_STYLE.3=§9Pen on Paper
value.DRAWING_STYLE.4=§dPainterly

# Performance profiles
profile.POTATO=§aPotato
profile.LOW=§aLow  
profile.MEDIUM=§aMedium
profile.HIGH=§eHigh (Default)
profile.ULTRA=§4§lUltra
profile.SCREENSHOT=§4§lScreenshot (not gameplay)

# Suffix labels
suffix.shadowMapResolution=px
suffix.shadowDistance=blocks
suffix.PAPER_TEXTURE_SCALE=x
suffix.GRAIN_HEIGHT_SCALE=x
suffix.HATCHING_DENSITY=x
suffix.HATCHING_ANGLE1=°
suffix.HATCHING_ANGLE2=°
suffix.sunPathRotation=°

# Quality value labels
value.BLOOM_QUALITY.8=Low
value.BLOOM_QUALITY.12=Medium
value.BLOOM_QUALITY.16=High
value.BLOOM_QUALITY.20=Very High
value.BLOOM_QUALITY.24=Ultra

# Screen labels
screen.Paper=Paper Settings
screen.PencilGrain=Pencil Grain System
screen.AdaptivePencil=Color Adaptive Pencil
screen.VignetteSettings=Vignette Settings
screen.Outlines=Outline Detection
screen.GeometricOutlines=Geometric Outlines
screen.TextureOutlines=Texture Outlines
screen.DistanceSettings=Distance Settings
screen.PencilLines=Pencil Lines
screen.Hatching=Hatching Effects
screen.TextureStyle=Texture Style
screen.Voronoi=Voronoi Distortion
screen.Shadow=Shadow Settings
screen.ShadowAdvanced=Advanced Shadow Settings
screen.Bloom=Bloom Effects
screen.Sky=Sky Settings
screen.SpeedLines=Speed Lines
screen.Advanced=Advanced Settings
screen.WaterWaves=Water Waves
screen.VertexDistortion=Vertex Distortion
screen.EmissiveSettings=Emissive Settings
screen.Experimental=Experimental Effects

# Main Option Labels and Tooltips
option.DRAWING_STYLE=Drawing Style
option.DRAWING_STYLE.comment=Choose the overall visual style. §aPencil on Paper§r: Classic black and white pencil drawing with paper texture. §bColor Pencil§r: Colorful sketch with vibrant artwork. §9Pen on Paper§r: Blue pen line art. §dPainterly§r: Oil-paint look using a Kuwahara filter for smooth, brush-stroke color regions.

# Paper Settings
option.PAPER_STYLE=Enable Paper Style
option.PAPER_STYLE.comment=Enables paper-like background texture and coloring. Creates the foundation for the pencil drawing aesthetic with realistic paper texture and warm tones.

option.PAPER_WHITENESS=Paper Whiteness
option.PAPER_WHITENESS.comment=Controls how white the paper background appears. Higher values create brighter, cleaner paper while lower values give a more aged, cream-colored appearance.

option.PAPER_MAX_BRIGHTNESS=Paper Maximum Brightness
option.PAPER_MAX_BRIGHTNESS.comment=Sets the maximum brightness for paper areas. Prevents paper from becoming too bright and losing texture detail.

option.PAPER_MIN_BRIGHTNESS=Paper Minimum Brightness
option.PAPER_MIN_BRIGHTNESS.comment=Sets the minimum brightness for paper areas. Prevents pencil strokes from becoming unrealistically dark.

option.PAPER_WARMTH=Paper Warmth
option.PAPER_WARMTH.comment=Adds a warm, sepia tone to the paper. Higher values create a more aged, vintage paper look while 0 keeps the paper neutral white.

option.PAPER_TEXTURE_STRENGTH=Paper Texture Strength
option.PAPER_TEXTURE_STRENGTH.comment=Controls the intensity of the paper grain texture. Higher values make the paper surface more pronounced and tactile.

option.PAPER_TEXTURE_SCALE=Paper Texture Scale
option.PAPER_TEXTURE_SCALE.comment=Adjusts the size of the paper texture pattern. Lower values create finer grain, higher values create larger, more visible paper texture.

option.PAPER_TEXTURE_SPEED=Paper Texture Speed
option.PAPER_TEXTURE_SPEED.comment=Controls how frequently paper texture patterns update over time.

option.PAPER_CRINKLE_STRENGTH=Paper Crinkle Strength
option.PAPER_CRINKLE_STRENGTH.comment=Adds subtle ridges and wrinkles to the paper surface. Simulates the natural imperfections found in real drawing paper.

option.PAPER_CRINKLE_SCALE=Paper Crinkle Scale
option.PAPER_CRINKLE_SCALE.comment=Controls the size of paper crinkles and ridges. Lower values create fine wrinkles, higher values create broader paper deformations.

option.DARKNESS_THRESHOLD=Darkness Threshold
option.DARKNESS_THRESHOLD.comment=Determines how dark an area must be before paper effects are reduced. Preserves deep shadows and pencil marks from being washed out by paper brightness.

option.DARKNESS_SMOOTHNESS=Darkness Smoothness
option.DARKNESS_SMOOTHNESS.comment=Controls how smoothly the transition occurs between dark areas and paper-affected areas. Higher values create more gradual blending.

option.GRAYSCALE_STRENGTH=Grayscale Strength
option.GRAYSCALE_STRENGTH.comment=Controls how much the image is converted to grayscale. 1.0 creates a pure black and white drawing, 0.0 preserves all original colors.\n\nPencil Default: 1.0\nColor Default: 0.0\nPen Default: 1.0

option.WHITE_VIGNETTE_ENABLED=Enable White Vingette
option.WHITE_VIGNETTE_ENABLED.comment= White Vignette to simulate edges of paper not being drawn.

option.VIGNETTE_STRENGTH=Vignette Strength
option.VIGNETTE_STRENGTH.comment=Controls the overall intensity of the white vignette effect.

option.VIGNETTE_RADIUS=Vignette Radius
option.VIGNETTE_RADIUS.comment=Sets how far from the center the vignette begins to fade in. Lower values start the fade closer to the center, higher values push it toward the screen edges.

option.VIGNETTE_SOFTNESS=Vignette Softness
option.VIGNETTE_SOFTNESS.comment=Higher values create a softer, more blended fade while lower values produce a sharper edge.

option.DRAW_ON_ENABLED=Draw On Effect
option.DRAW_ON_ENABLED.comment= Enables/Disables the startup draw on effect.

# Color
option.PENCIL_R=§cPencil Red
option.PENCIL_R.comment=Controls the red component of the pencil color.\n\nPencil Default: 0.25\nColor Default: 0.25\nPen Default: 0.05

option.PENCIL_G=§aPencil Green
option.PENCIL_G.comment=Controls the green component of the pencil color.\n\nPencil Default: 0.25\nColor Default: 0.25\nPen Default: 0.05

option.PENCIL_B=§9Pencil Blue
option.PENCIL_B.comment=Controls the blue component of the pencil color.\n\nPencil Default: 0.30\nColor Default: 0.30\nPen Default: 0.60

option.COLOR_GRADING_ENABLED=Color Grading
option.COLOR_GRADING_ENABLED.comment=Enable/Disable Color Grading

option.VIBRANCE_AMOUNT=Vibrance
option.VIBRANCE_AMOUNT.comment=Enhances color intensity. Positive values boost muted colors, negative values create a faded look. More natural than saturation.

option.SATURATION_AMOUNT=Saturation
option.SATURATION_AMOUNT.comment=Controls overall color intensity. 1.0 = original colors, below 1.0 = desaturated/monochrome, above 1.0 = oversaturated.

option.CONTRAST_AMOUNT=Contrast
option.CONTRAST_AMOUNT.comment=Adjusts the difference between light and dark areas. 1.0 = original, below 1.0 = flat/washed out, above 1.0 = more dramatic contrast.

option.BRIGHTNESS_FACTOR=Brightness
option.BRIGHTNESS_FACTOR.comment=Adjusts overall brightness. 0.0 = original, positive values = brighter, negative values = darker.

option.LIFT_AMOUNT=Lift (Shadows)
option.LIFT_AMOUNT.comment=Adjusts the brightness of dark areas (shadows). Positive values brighten shadows, negative values deepen them. 

option.GAMMA_AMOUNT=Gamma (Midtones)
option.GAMMA_AMOUNT.comment=Adjusts the brightness of middle tones. 1.0 = original, below 1.0 = lighter midtones, above 1.0 = darker midtones.

option.GAIN_AMOUNT=Gain (Highlights)
option.GAIN_AMOUNT.comment=Adjusts the brightness of light areas (highlights). Values below 1.0 darken highlights, above 1.0 brighten them.

option.COLOR_TEMP_AMOUNT=Color Temperature
option.COLOR_TEMP_AMOUNT.comment=Shifts the white balance. Positive values add warmth (orange/amber tones), negative values add coolness (blue/cyan tones). 0.0 = neutral.

option.PURKINJE_ENABLED=Enable Purkinje
option.PURKINJE_ENABLED.comment=Simulates the Purkinje effect, makes nightime more blue.

option.PURKINJE_STRENGTH=Purkinje Strength
option.PURKINJE_STRENGTH.comment=Strength of the Purkinje effect.



# Color Palette
option.PALETTE_ENABLED=Enable Color Palette
option.PALETTE_ENABLED.comment=Quantizes the final image colors to match a real colored pencil set, giving an authentic hand-drawn feel. \n\n§c[-] Custom 1xN mode has a large performance impact. LUT modes have a much lower impact.

option.PALETTE_BRAND=Palette Source
option.PALETTE_BRAND.comment=§eCustom 1xN§r: Use a 1×N PNG strip from sites like lospec.com (place as shaders/palettes/CustomPalette.png). Slower brute-force lookup — good for quickly testing palettes.\n§aCustom LUT§r: Use a pre-baked LUT (place as shaders/luts/CustomPalette_lut.png), Refer included palette_to_lut.html for LUT creation! Fast — recommended for custom palettes once finalized.\n§6Faber-Castell Polychromos §r: Built-in 120-color artist pencil set. Fast LUT.\n§dPrismacolor Premier §r: Built-in 150-color soft-core pencil set. Fast LUT.

option.PALETTE_CUSTOM_1XN_SIZE=Custom 1xN Color Count
option.PALETTE_CUSTOM_1XN_SIZE.comment=Number of colors in your custom 1xN palette strip. Must match the width (in pixels) of your CustomPalette.png.\n§e[Instructions]§r Place a 1-pixel tall, N-pixels wide PNG at shaders/palettes/CustomPalette.png. Each pixel is one color, left-to-right. Try §nhttps://lospec.com/palette-list§r for palette inspiration.\n§c[!] Only used when Palette Source is set to Custom 1xN.\n§c[-] Higher counts increase per-pixel cost.

option.PALETTE_PRESERVE_LUMINANCE=Preserve Luminance
option.PALETTE_PRESERVE_LUMINANCE.comment=Preserves's Non-Palette Luminance Range.

option.PALETTE_STRENGTH=Palette Strength
option.PALETTE_STRENGTH.comment=Strength of the palette effect.

option.PALETTE_SMOOTHNESS=Palette Smoothness
option.PALETTE_SMOOTHNESS.comment=Palette smoothening factor to "mix" palette colors.

option.PALETTE_DITHER_STRENGTH=Palette Dither Strength
option.PALETTE_DITHER_STRENGTH.comment=The strength of dithering to reduce banding caused by quantization.


# Speed Lines
option.SPEED_LINES_ENABLED=Enable Speed Lines
option.SPEED_LINES_ENABLED.comment=Enables Anime Style Speed Lines. §e[!!] CONFIGURE SPEED THRESHOLD

option.SPEED_LINE_WHITE=Speed Line Color

option.SPEED_LINES_STATIC=Static Speed Lines
option.SPEED_LINES_STATIC.comment=Good for Screenshots.

option.SPEED_LINE_COUNT=Number of Speed Lines

option.SPEED_LINE_INTENSITY=Speed Line Intensity.

option.SPEED_THRESHOLD=Speed Threshold
option.SPEED_THRESHOLD.comment=The Speed Threshold at which speed lines appear in blocks per frame (fps dependent).

# Advanced Grain System
option.ADVANCED_GRAIN_SYSTEM=Advanced Grain System
option.ADVANCED_GRAIN_SYSTEM.comment=Enables realistic pencil-on-paper grain interaction. Creates authentic graphite texture by simulating how pencil graphite catches on paper fibers.\n\nPencil Default: 1\nColor Default: 0\nPen Default: 1\n\n§c[-] May impact performance.

option.PENCIL_GRAIN_ENABLED=Pencil Grain Enabled
option.PENCIL_GRAIN_ENABLED.comment=Enables the pencil-paper grain interaction effect. Simulates how real pencil strokes interact with paper texture, creating natural variations in darkness.

option.GRAIN_HEIGHT_SCALE=Grain Height Scale
option.GRAIN_HEIGHT_SCALE.comment=Controls the scale of the grain height map used for pencil interaction. Higher values create finer grain detail, lower values create broader texture effects.

option.GRAIN_INTENSITY=Grain Intensity
option.GRAIN_INTENSITY.comment=Overall strength of the grain effect on pencil strokes. Higher values make the paper texture more prominent in pencil lines and shading.

option.GRAIN_DIRECTIONAL_BIAS=Grain Directional Bias
option.GRAIN_DIRECTIONAL_BIAS.comment=Adds directional bias to the paper grain, simulating the natural fiber direction in drawing paper. Creates more realistic pencil texture.

option.GRAIN_FINE_DETAIL=Grain Fine Detail
option.GRAIN_FINE_DETAIL.comment=Controls the strength of fine speckle details in the paper grain. Adds micro-texture that makes pencil strokes look more authentic.

option.PRESSURE_SOFTENING=Pressure Softening
option.PRESSURE_SOFTENING.comment=Simulates how pencil pressure affects grain visibility. Higher pressure (darker areas) shows less grain as the graphite fills paper texture.

option.GRAIN_L1_SCALE=Grain Layer 1 Scale
option.GRAIN_L1_SCALE.comment=Scale of the fine light speckle layer in the multi-layer grain system. Controls the finest details of paper texture interaction.

option.GRAIN_L2_SCALE=Grain Layer 2 Scale
option.GRAIN_L2_SCALE.comment=Scale of the darker, sparser fleck layer. Creates larger texture variations that add depth to the pencil-paper interaction.

option.COLOR_ADAPTIVE_PENCIL=Color Adaptive Pencil
option.COLOR_ADAPTIVE_PENCIL.comment=Makes pencil outlines adopt the color of the surface they are drawn on, rather than using a fixed grey tone. Produces a colored pencil look where lines feel like they belong to the scene. Only active in Color Pencil style (Style 2).

option.PENCIL_DARKEN_AMOUNT=Color Pencil Darken Amount
option.PENCIL_DARKEN_AMOUNT.comment=How much the adaptive pencil darkens the underlying surface color when drawing lines.

option.PENCIL_SATURATION_BOOST=Color Pencil Saturation Boost
option.PENCIL_SATURATION_BOOST.comment=Boosts the saturation of the underlying color when forming pencil lines.

option.PENCIL_BRIGHTNESS_BIAS=Color Pencil Brightness Bias
option.PENCIL_BRIGHTNESS_BIAS.comment=Scales the darken and saturation effects based on surface brightness. At 1.0, dark surfaces receive full effect while bright surfaces receive very little, mimicking how colored pencil shows up more on darker areas.

# Outline Detection
option.GEOMETRIC_OUTLINES=Geometric Outlines
option.GEOMETRIC_OUTLINES.comment=Detects edges based on depth and surface normal differences. Creates clean outlines around 3D geometry and major shape boundaries.

option.LINE_THRESHOLD_DEPTH=Depth Edge Threshold
option.LINE_THRESHOLD_DEPTH.comment=Sensitivity for detecting depth-based edges. Lower values detect more subtle depth changes, higher values only detect major depth differences.

option.LINE_THRESHOLD_NORMAL=Normal Edge Threshold
option.LINE_THRESHOLD_NORMAL.comment=Sensitivity for detecting surface normal changes. Controls how sensitive the outline detection is to changes in surface direction.

option.GEOMETRIC_THICKNESS=Geometric Outline Thickness
option.GEOMETRIC_THICKNESS.comment=Controls the thickness of geometric outlines. Higher values create bolder, more prominent edge lines.\n\nPencil Default: 3.0\nColor Default: 3.0\nPen Default: 2.0

option.TEXTURE_OUTLINES=Texture Outlines
option.TEXTURE_OUTLINES.comment=Detects edges based on texture contrast and color differences. Captures details within surfaces like texture patterns and color boundaries.

option.LINE_THRESHOLD_CONTRAST=Texture Contrast Threshold
option.LINE_THRESHOLD_CONTRAST.comment=Sensitivity for detecting texture-based edges. Lower values detect more subtle texture changes, creating more detailed line work.

option.LIGHTING_ADAPTIVE_THRESHOLD_DARK=Dark Area Threshold Multiplier
option.LIGHTING_ADAPTIVE_THRESHOLD_DARK.comment=How much stricter outline detection becomes in dark areas. Higher values suppress more outlines in shadows. Lower values show more texture detail in dark regions.

option.LIGHTING_ADAPTIVE_THRESHOLD_BRIGHT=Bright Area Threshold Multiplier  
option.LIGHTING_ADAPTIVE_THRESHOLD_BRIGHT.comment=How much stricter outline detection becomes in bright areas. Higher values heavily suppress outlines in well-lit regions to avoid visual noise. Lower values preserve more texture detail in bright lighting.

option.TEXTURE_THICKNESS=Texture Outline Thickness
option.TEXTURE_THICKNESS.comment=Controls the thickness of texture-based outline details. Affects the prominence of surface detail lines.

option.TEXTURE_DISTANCE_FADE=Texture Distance Fade
option.TEXTURE_DISTANCE_FADE.comment=Controls how texture outlines fade with distance. Higher values make texture details disappear sooner, improving performance and reducing visual clutter.

option.ENABLE_SKY_TEXTURE_OUTLINES=Sun/Moon Outlines
option.ENABLE_SKY_TEXTURE_OUTLINES.comment=Enables texture based outline detection on sky elements like the Sun, Moon and Stars.

option.COMPOSITE_THICKNESS_BOOST=Overall Thickness Multiplier
option.COMPOSITE_THICKNESS_BOOST.comment=Global multiplier for all outline thickness. Easily adjust the overall boldness of all pencil lines without changing individual settings.

option.TEXTURE_SIMPLIFY_DISTANCE=Texture Simplify Distance
option.TEXTURE_SIMPLIFY_DISTANCE.comment=Distance where texture outlines start to simplify. Reduces detail in distant areas to improve performance and visual clarity.

option.GEOMETRIC_ONLY_DISTANCE=Geometric Only Distance
option.GEOMETRIC_ONLY_DISTANCE.comment=Distance where only geometric outlines remain visible. Distant areas show only major shape boundaries, not texture details.

# Pencil Line Settings
option.PENCIL_LINE_VARIATION=Pencil Line Variation
option.PENCIL_LINE_VARIATION.comment=Enables realistic pencil line variation effects. Adds natural imperfections like thickness changes, direction variation, and transparency that make lines look hand-drawn.

option.LINE_THICKNESS_VARIATION=Thickness Variation
option.LINE_THICKNESS_VARIATION.comment=Controls how much pencil line thickness varies naturally. Simulates the natural variation in pressure and angle when drawing by hand.

option.LINE_DIRECTION_VARIATION=Direction Variation
option.LINE_DIRECTION_VARIATION.comment=Adds subtle direction changes to pencil lines. Creates the natural waviness and imperfection found in hand-drawn lines.

option.LINE_GRAIN_STRENGTH=Line Grain Strength
option.LINE_GRAIN_STRENGTH.comment=Controls how much paper grain affects pencil lines. Higher values make lines more textured and broken up by paper texture.

option.PAPER_LINE_MASKING=Paper Line Masking
option.PAPER_LINE_MASKING.comment=Controls how much paper texture masks and breaks up pencil lines. Creates more realistic interaction between pencil graphite and paper surface.

option.ENABLE_SOFT_PENCIL_LINE=Soft Pencil Lines
option.ENABLE_SOFT_PENCIL_LINE.comment=Creates soft, blurred pencil line edges instead of sharp digital lines. Mimics the natural softness of graphite on paper.

option.FINAL_THICKNESS_BOOST=Final Thickness Boost
option.FINAL_THICKNESS_BOOST.comment=Final multiplier applied to all pencil line thickness. Use this to fine-tune the overall line weight after all other processing.

option.OUTLINE_STRENGTH=Outline Strength
option.OUTLINE_STRENGTH.comment=Overall intensity of all outline effects. Controls how prominent the pencil lines appear in the final image.

option.PENCIL_CORE_STRENGTH=Pencil Core Strength
option.PENCIL_CORE_STRENGTH.comment=Controls how dark the center of pencil lines appears. Higher values create lines with darker cores and softer edges.

option.THIN_LINE_FADE_FACTOR=Thin Line Fade Factor
option.THIN_LINE_FADE_FACTOR.comment=Controls how much thinner lines fade compared to thicker ones. Simulates how light pencil strokes are more transparent than heavy ones.

option.LINE_BLUR_RADIUS=Line Blur Radius
option.LINE_BLUR_RADIUS.comment=Controls the blur radius for soft pencil line edges. Higher values create softer, more diffused line edges.

option.PENCIL_GRAIN_INTENSITY=Pencil Grain Intensity
option.PENCIL_GRAIN_INTENSITY.comment=Controls the intensity of grain texture within pencil lines. Makes lines look more textured and realistic.

option.PENCIL_PRESSURE_VARIATION=Pencil Pressure Variation
option.PENCIL_PRESSURE_VARIATION.comment=Simulates natural pressure variation in pencil strokes. Creates areas where lines appear darker or lighter as if drawn with varying pressure.

# Hatching Settings
option.HATCHING_ENABLED=Enable Hatching
option.HATCHING_ENABLED.comment=Adds crosshatching lines in dark areas to simulate traditional pencil shading techniques. Creates authentic hand-drawn shadow effects.

option.SCALE_HATCHING_WITH_DARKNESS=Scale with Darkness
option.SCALE_HATCHING_WITH_DARKNESS.comment=Makes hatching thickness and intensity scale with how dark an area is. Darker areas get thicker, more intense hatching.

option.HATCHING_DARKNESS_THRESHOLD=Darkness Threshold
option.HATCHING_DARKNESS_THRESHOLD.comment=Darkness level where hatching starts to appear. Lower values add hatching to lighter areas, higher values restrict it to very dark areas.

option.HATCHING_DENSITY=Hatching Density
option.HATCHING_DENSITY.comment=Controls how densely packed the hatching lines are. Higher values create more closely spaced lines for smoother shading.

option.MAX_HATCHING_DIRECTIONS=Maximum Hatching Directions
option.MAX_HATCHING_DIRECTIONS=Controls the maximum number of hatching directions that can be used. Higher values improve shading in dark areas at the cost of performance.

option.HATCHING_ANGLE1=Primary Hatching Angle
option.HATCHING_ANGLE1.comment=Angle of the primary hatching lines in degrees. Usually set to 45° for traditional diagonal hatching.

option.HATCHING_ANGLE2=Secondary Hatching Angle
option.HATCHING_ANGLE2.comment=Angle of secondary hatching lines for cross-hatching. Usually set perpendicular to primary angle for traditional crosshatching.

option.HATCHING_THICKNESS=Hatching Line Thickness
option.HATCHING_THICKNESS.comment=Base thickness of individual hatching lines. Thicker lines create bolder, more graphic shading.

option.HATCHING_STRENGTH=Hatching Strength
option.HATCHING_STRENGTH.comment=Overall intensity of the hatching effect. Controls how prominent the hatching appears in dark areas.\n\nPencil Default: 0.4\nColor Default: 0.4\nPen Default: 1.0

option.CROSS_HATCHING_THRESHOLD=Cross-Hatching Threshold
option.CROSS_HATCHING_THRESHOLD.comment=Darkness level where secondary hatching lines are added for cross-hatching. Very dark areas get multiple layers of hatching.

option.HATCHING_IRREGULARITY=Hatching Irregularity
option.HATCHING_IRREGULARITY.comment=Controls how irregular and organic the hatching lines appear. Higher values create more hand-drawn looking hatching.

option.HATCHING_THICKNESS_VARIATION=Thickness Variation
option.HATCHING_THICKNESS_VARIATION.comment=Controls how much individual hatching line thickness varies. Simulates natural pressure variation in hand-drawn hatching.

option.HATCHING_SPACING_VARIATION=Spacing Variation
option.HATCHING_SPACING_VARIATION.comment=Controls irregularity in spacing between hatching lines. Creates more natural, hand-drawn looking hatching patterns.

option.HATCHING_PRESSURE_VARIATION=Pressure Variation
option.HATCHING_PRESSURE_VARIATION.comment=Simulates pencil pressure variation within hatching strokes. Creates more authentic-looking hatching with natural darkness variation.

option.HATCHING_LINE_BREAKS=Line Breaks
option.HATCHING_LINE_BREAKS.comment=Adds random breaks in hatching lines to simulate natural drawing imperfections. Makes hatching look more hand-drawn.

option.MAX_HATCHING_DIRECTIONS=Maximum Hatching Directions
option.MAX_HATCHING_DIRECTIONS.comment=Maximum number of hatching directions that can be used. More directions create smoother shading in very dark areas.

option.HATCHING_DIRECTION_SPACING=Direction Spacing
option.HATCHING_DIRECTION_SPACING.comment=Darkness interval for adding each new hatching direction. Controls how quickly additional hatching layers are added as areas get darker.

option.HATCHING_LINE_SKIP_ENABLED=Line Skipping
option.HATCHING_LINE_SKIP_ENABLED.comment=Random hatched line skipping.

option.HATCHING_LINE_SKIP_BASE_CHANCE=Base Line Skip Chance
option.HATCHING_LINE_SKIP_BASE_CHANCE.comment=Base chance to skip a hatched line.

option.HATCHING_LINE_SKIP_INCREMENT=Line Skip Chance Increment
option.HATCHING_LINE_SKIP_INCREMENT.comment=Additional line skip chance per hatching direction.

option.HATCHING_LINE_SKIP_MAX_CHANCE=Maximum Line Skip Chance
option.HATCHING_LINE_SKIP_MAX_CHANCE.comment=Maximum skip chance for hatching.

option.GENERATE_SURFACE_HATCHING=Surface Hatching (Experimental)
option.GENERATE_SURFACE_HATCHING.comment=§4Experimental:§r Attempts to generate hatching that follows surface contours. May create interesting stylistic effects but is not fully stable.

# Texture Style Settings
option.DISABLE_TEXTURES=Disable Texture Rendering
option.DISABLE_TEXTURES.comment=Permanently disable all texture rendering while paper effects are enabled. Recommended to turn shadows off while this is enabled.\n\nPencil Default: 0\nColor Default: 0\nPen Default: 1

option.TEXTURE_PAPER_STYLE=Texture Paper Style
option.TEXTURE_PAPER_STYLE.comment=Applies paper style processing to textures before outline detection. \n\nPencil Default: 1\nColor Default: 0\nPen Default: 1

option.TEXTURE_PAPER_WHITENESS=Texture Paper Whiteness
option.TEXTURE_PAPER_WHITENESS.comment=Controls how white texture areas become when paper style is applied. Affects the brightness of textured surfaces.

option.TEXTURE_GRAYSCALE_STRENGTH=Texture Grayscale Strength
option.TEXTURE_GRAYSCALE_STRENGTH.comment=Controls how much textures are converted to grayscale. Higher values create more monochromatic textures for pencil drawing effect.

option.TEXTURE_OUTLINE_STRENGTH=Texture Outline Strength
option.TEXTURE_OUTLINE_STRENGTH.comment=Overall intensity multiplier for texture-based outlines. Controls how prominent texture details appear.

option.OUTLINE_THICKNESS=Edge Thickness
option.OUTLINE_THICKNESS.comment=Base thickness multiplier for edge detection. Affects the fundamental width of detected outline edges.

option.GRAY_BIAS_STRENGTH=Gray Bias Strength
option.GRAY_BIAS_STRENGTH.comment=Controls how much gray areas are biased toward white. Helps prevent mid-tones from becoming muddy in the pencil drawing style.

option.GRAY_BIAS_RANGE_MIN=Gray Bias Range Minimum
option.GRAY_BIAS_RANGE_MIN.comment=Lower bound for detecting areas that should receive gray bias. Prevents very dark areas from being affected.

option.GRAY_BIAS_RANGE_MAX=Gray Bias Range Maximum
option.GRAY_BIAS_RANGE_MAX.comment=Upper bound for detecting areas that should receive gray bias. Prevents very light areas from being over-brightened.

option.GRAY_BIAS_BRIGHTNESS_LIFT=Gray Bias Brightness Lift
option.GRAY_BIAS_BRIGHTNESS_LIFT.comment=How much brightness is added to areas within the gray bias range. Creates cleaner mid-tones in the drawing style.

option.ENABLE_DIRECTIONAL_LIGHTING=Directional Lighting
option.ENABLE_DIRECTIONAL_LIGHTING.comment=Enables directional lighting calculations that work regardless of shadows.\n\n§c[-] May impact performance

option.ENABLE_TEXTURE_OUTLINES=Legacy Texture Outlines
option.ENABLE_TEXTURE_OUTLINES.comment=Enables legacy outline detection based on texture contrast.

# Voronoi Distortion
option.ENABLE_VORONOI_DISTORTION=Enable Voronoi Distortion
option.ENABLE_VORONOI_DISTORTION.comment=Enables subtle geometric distortion effects using Voronoi patterns. Creates stylistic warping that can enhance the hand-drawn aesthetic.

option.VORONOI_BLOCK_DISTORTION=Block Distortion
option.VORONOI_BLOCK_DISTORTION.comment=Applies Voronoi distortion to block geometry. Creates subtle warping effects that make structures look more organic and hand-drawn.

option.VORONOI_ENTITY_DISTORTION=Entity Distortion
option.VORONOI_ENTITY_DISTORTION.comment=Applies Voronoi distortion to entities (mobs, players, items). Adds stylistic warping to animated objects.

option.VORONOI_VIEWMODEL_DISTORTION=Viewmodel Distortion
option.VORONOI_VIEWMODEL_DISTORTION.comment=Applies Voronoi distortion to the player's hand and held items. Creates warping effects on first-person view elements.

# Shadow Settings
option.ENABLE_SHADOWS=Enable Shadows
option.ENABLE_SHADOWS.comment=Enables real-time shadow casting from the sun and moon.\n\n§c[-] Large performance impact.

option.COLORED_SHADOWS=Colored Shadows
option.COLORED_SHADOWS.comment=Enables colored shadow effects that can add subtle color variation to shadow areas. Works well with the drawing style aesthetic.

option.SHADOW_BRIGHTNESS=Shadow Brightness
option.SHADOW_BRIGHTNESS.comment=Controls how bright shadowed areas appear. Lower values create darker, more dramatic shadows that enhance the pencil drawing contrast.

option.BLOCK_LIGHT_INTENSITY=Block Light Contrast
option.BLOCK_LIGHT_INTENSITY.comment=Controls Contrast between darkness and block lights.

option.CAVE_DARKNESS=Cave Darkness
option.CAVE_DARKNESS.comment=Darkness boost of caves.

option.SOFT_SHADOWS=Soft Shadows
option.SOFT_SHADOWS.comment=Enables soft shadow edges using percentage closer filtering. Creates more realistic, diffused shadow boundaries.

option.PCF_SAMPLE=PCF Sample Count
option.PCF_SAMPLE.comment=Number of samples used for soft shadow filtering. Higher values create smoother shadow edges but impact performance.\n\n§c[-] High values may impact performance.

option.PCF_BLUR_RADIUS=PCF Blur Radius
option.PCF_BLUR_RADIUS.comment=Controls the blur radius for soft shadows. Higher values create softer, more diffused shadow edges.

option.shadowMapResolution=Shadow Map Resolution
option.shadowMapResolution.comment=Resolution of the shadow map texture. Higher values provide more detailed shadows but significantly impact performance.\n\n§c[-] High values severely impact performance.

option.shadowDistance=Shadow Distance
option.shadowDistance.comment=Maximum distance from the player where real-time shadows are rendered. Balance between shadow coverage and performance.\n\n§c[-] High values may impact performance.

option.SHADOW_DISTORTION=Shadow Map Distortion
option.SHADOW_DISTORTION.comment=Enables shadow map distortion to improve shadow quality near the player. Reduces shadow precision artifacts.

option.SHADOW_DISTORT_REDUCTION=Distortion Reduction
option.SHADOW_DISTORT_REDUCTION.comment=Controls the amount of shadow map distortion applied. Low values improve near-player shadow quality but may reduce distant shadow accuracy.

option.sunPathRotation=Sun Path Rotation
option.sunPathRotation.comment=Adjusts the angle of the sun's path across the sky. Changes the direction of shadows and lighting throughout the day.

# Advanced Shadow Settings
option.FAR_DISTANCE_BIAS_START=Far Distance Bias Start
option.FAR_DISTANCE_BIAS_START.comment=The distance where the far distant bias will start

option.FAR_DISTANCE_BIAS_RANGE=Far Distance Bias End
option.FAR_DISTANCE_BIAS_RANGE.comment=The distance where far distant bias will end

option.FAR_DISTANCE_BIAS_MAX=Far Distance Bias Max
option.FAR_DISTANCE_BIAS_MAX.comment=The maximum amount of bias far distance bias can have

option.WATER_SHADOW_BIAS_MULTIPLIER=Water Shadow Bias
option.WATER_SHADOW_BIAS_MULTIPLIER.comment=Increases shadow bias specifically for water surfaces to reduce shadow acne artifacts on water.

option.WATER_PCF_SAMPLES=Water PCF Samples
option.WATER_PCF_SAMPLES.comment=Number of PCF samples used specifically for water shadows. Reduced from main PCF samples to improve water rendering performance.

option.WATER_SHADOW_SOFTNESS=Water Shadow Softness
option.WATER_SHADOW_SOFTNESS.comment=Controls the softness of shadows cast on water surfaces. Lower values create sharper water shadows.

option.LIGHT_DIRECTION_OFFSET=Light Direction Offset
option.LIGHT_DIRECTION_OFFSET.comment=Small offset applied to light direction calculations. Can help reduce shadow artifacts in certain situations.

# Water Wave Settings
option.WATER_WAVE_AMPLITUDE=Water Wave Amplitude
option.WATER_WAVE_AMPLITUDE.comment=Controls the height/intensity of water surface waves. Higher values create more dramatic water movement but may cause shadow issues.

option.WATER_WAVE_FREQUENCY=Water Wave Frequency
option.WATER_WAVE_FREQUENCY.comment=Controls how frequently water waves occur across the surface. Higher values create more rippled water.

option.WATER_WAVE_SPEED=Water Wave Speed
option.WATER_WAVE_SPEED.comment=Controls how fast water waves animate. Higher values create more dynamic, fast-moving water surfaces.

# Vertex Distortion Settings
option.Uncube=Uncube Distortion Level
option.Uncube.comment=Applies geometric distortion to vertex positions. Creates stylistic warping that can enhance the hand-drawn aesthetic.

option.Camera=Camera Height
option.Camera.comment=Camera height parameter used in various distortion calculations. Affects how distortion effects are applied relative to the player's position.

option.UNCUBE_DISTANCE_SCALING=Distance Scaling
option.UNCUBE_DISTANCE_SCALING.comment=Enables distance-based scaling for uncube distortion. Makes distortion effects vary based on distance from the player.

option.UNCUBE_MIN_DISTANCE=Minimum Distance
option.UNCUBE_MIN_DISTANCE.comment=Distance where uncube distortion starts to scale. Areas closer than this distance use minimum distortion strength.

option.UNCUBE_MAX_DISTANCE=Maximum Distance
option.UNCUBE_MAX_DISTANCE.comment=Distance where uncube distortion reaches full strength. Areas beyond this distance use maximum distortion values.

option.UNCUBE_MIN_STRENGTH=Minimum Strength
option.UNCUBE_MIN_STRENGTH.comment=Minimum uncube distortion strength applied to close-up areas. Prevents excessive distortion in nearby geometry.

option.UNCUBE_TIME_SYNC=Time Synchronization
option.UNCUBE_TIME_SYNC.comment=Enables time-synchronized uncube updates. Synchronizes distortion animation with world time for consistent effects.

# Emissive Settings
option.EMISSIVE_BASE_THRESHOLD=Base Brightness Threshold
option.EMISSIVE_BASE_THRESHOLD.comment=Base Brightness level required for surfaces to be considered emissive. Lower values make more surfaces glow.

option.EMISSIVE_BOOST_STRENGTH=Emissive Boost Strength
option.EMISSIVE_BOOST_STRENGTH.comment=How much brighter emissive surfaces should appear. Higher values create more prominent glowing effects.

# Bloom Settings
option.BLOOM_ENABLED=Enable Bloom
option.BLOOM_ENABLED.comment=Enables bloom/glow effects around bright areas. Adds atmospheric glow to light sources and bright surfaces. 

option.PIXEL_BLOOM=Enable Pixlated Bloom
option.PIXEL_BLOOM.comment= Switches between pixel or soft bloom

option.BLOOM_THRESHOLD=Bloom Threshold
option.BLOOM_THRESHOLD.comment=Brightness level required to trigger bloom effects. Lower values make more areas glow, higher values restrict bloom to very bright areas.

option.BLOOM_INTENSITY=Bloom Intensity
option.BLOOM_INTENSITY.comment=Controls the strength of the bloom effect. Higher values create more prominent glowing halos around bright objects.

option.BLOOM_RADIUS=Bloom Radius
option.BLOOM_RADIUS.comment=Controls how far bloom effects extend from bright sources. Higher values create larger, more diffused glow areas.

option.BLOOM_QUALITY=Bloom Quality
option.BLOOM_QUALITY.comment=Number of samples used for bloom blur. Higher quality creates smoother bloom but impacts performance.

# Experimental Settings
option.COLOR_GRID_ENABLED=Color Grid Effect
option.COLOR_GRID_ENABLED.comment=§4Experimental:§r Enables a color assimilation grid effect that adds saturated color lines over the image for a unique "optical illusion". Use with "Pencil on Paper" preset.

option.GRID_COLOR_SATURATION=Grid Color Saturation
option.GRID_COLOR_SATURATION.comment=Controls how saturated the colors in the grid effect become. Higher values create more vivid, unrealistic colors.

option.GRID_COLOR_INTENSITY=Grid Color Intensity
option.GRID_COLOR_INTENSITY.comment=Controls how much color is applied to the grid lines. Higher values make the grid more prominent in the final image.

option.BASE_DESATURATION=Base Desaturation
option.BASE_DESATURATION.comment=Controls how much the base image is desaturated when the color grid effect is active. Higher values make the background more monochrome.

option.COLOR_BLEEDING=Color Bleeding
option.COLOR_BLEEDING.comment=Controls how much grid colors bleed into surrounding areas. Creates color spreading effects around grid lines.

option.ADAPTIVE_COLOR_STRENGTH=Adaptive Color Strength
option.ADAPTIVE_COLOR_STRENGTH.comment=Makes color strength adapt to the original image colors. Creates more natural color integration with the base image.

# Additional option comments for any missing settings
option.Shininess=Water Shine Intensity
option.Shininess.comment=Controls the intensity of reflective shine on water surfaces. Higher values create more prominent water highlights and reflections.
# Volumetric Godrays
option.GODRAYS_ENABLED=Volumetric Godrays
option.GODRAYS_ENABLED.comment=Enables volumetric crepuscular rays (godrays) that radiate from the sun. \n\n§c[-] Large performance impact.

value.GODRAYS_ENABLED.0=§4Off
value.GODRAYS_ENABLED.1=§2On

option.GODRAY_SAMPLES=Godray Sample Count
option.GODRAY_SAMPLES.comment=Number of raymarching steps. \n\n§c[-] High values may impact performance.

option.GODRAY_INTENSITY=Daytime Godray Intensity
option.GODRAY_INTENSITY.comment=Daytime brightness of godray effect.

option.GODRAY_DENSITY=Godray Density
option.GODRAY_DENSITY.comment=How far the rays reach across the screen toward the sun.

option.GODRAY_DECAY=Godray Decay
option.GODRAY_DECAY.comment=How quickly the rays fade with distance. Lower = faster fade.

option.GODRAY_WARMTH=Godray Warmth
option.GODRAY_WARMTH.comment=Adds a warm yellowish tint to the rays.

option.GODRAY_NOISE_STRENGTH=Godray Noise Strength
option.GODRAY_NOISE_STRENGTH.comment=How strong the sketch-like noise modulation is on the godrays.

option.GODRAY_WEIGHT=Per-Sample Weight
option.GODRAY_WEIGHT.comment=Godray per-sample contribution weight

option.GODRAY_NIGHT_INTENSITY=Godray Night Intensity
option.GODRAY_NIGHT_INTENSITY.comment=Nighttime brightness of godray effect.

option.GODRAY_MOON_WARMTH=Moon Godray Tint
option.GODRAY_MOON_WARMTH.comment=Lower values tint cooler, while higher values tint warmer.

screen.Painterly=Painterly Settings

option.KUWAHARA_RADIUS=Brush Size
option.KUWAHARA_RADIUS.comment=Controls the radius of the Kuwahara filter kernel. Larger values = bigger, smoother paint strokes. Impacts performance.

option.KUWAHARA_SHARPNESS=Stroke Sharpness
option.KUWAHARA_SHARPNESS.comment=Controls how sharply the painterly effect separates color regions. Higher values create crisper, more defined brush strokes.
