#shaders/lang/en_us.lang

#Profiles
profile.LOW=Low
profile.MEDIUM=Medium
profile.HIGH=High
profile.ULTRA=Ultra
profile.comment=Low : low shadows, no extra effects. Medium : medium shadows, no extra effects. High : medium shadows, AO and light shafts. Ultra : high shadows, AO, and light shafts.

#Screens
screen.LIGHTING=Lighting
screen.SHADOW_COLOR=Colored Shadows Config
screen.SHADOW=Extra Shadow Config
screen.VANILLA_SHADING=Vanilla Shading
screen.MOON_PHASES=Moon Phases

screen.MATERIAL=Material
screen.REFLECTION=Reflections
screen.PARALLAX=Parallax

screen.ATMOSPHERICS=Atmospherics
screen.LIGHT_SHAFT=Light Shafts Config
screen.FOG=Fog Config
screen.CAVE_FOG=Cave Fog
screen.FOG_NETHER=Nether Fog
screen.SKY=Sky Config
screen.CLOUDS=Cloud Config
screen.AURORA=Aurora Config

screen.WATER=Water
screen.WATER_SURFACE=Water Surface
screen.WATER_FOG_DENSITY=Water Fog Density

screen.POST_EFFECTS=Post Effects
screen.BLOOM=Bloom
screen.BLOOM_NETHER=Nether Bloom
screen.BLOOM_END=End Bloom
screen.BLUR=Blur
screen.AA=Anti-Aliasing
screen.CHROMATIC_ABERRATION=Chromatic Aberration
screen.CHROMATIC_ABERRATION_NETHER=Nether Chromatic Aberration
screen.CHROMATIC_ABERRATION_END=End Chromatic Aberration

screen.CGT=Color Grading & Tonemap
screen.COLOR_GRADING=Color Grading Config
screen.CG_R=Red Channel
screen.CG_G=Green Channel
screen.CG_B=Blue Channel
screen.CG_T=Tint

screen.COLOR=Color
screen.LIGHT_COLOR=Lighting Color
screen.LIGHT_M=Light (Morning)
screen.AMBIENT_M=Ambient (Morning)
screen.LIGHT_D=Light (Day)
screen.AMBIENT_D=Ambient (Day)
screen.LIGHT_E=Light (Evening)
screen.AMBIENT_E=Ambient (Evening)
screen.LIGHT_N=Light (Night)
screen.AMBIENT_N=Ambient (Night)
screen.MINLIGHT=Minimum Light
screen.BLOCKLIGHT_COLOR=Blocklight Color
screen.BLOCKLIGHT_COLOR_NETHER=Nether Blocklight Color
screen.BLOCKLIGHT_COLOR_END=End Blocklight Color
screen.SKY_COLOR=Sky Color
screen.FOG_COLOR=Fog Color
screen.SURFACE_FOG_COLOR=Surface Fog Color
screen.CAVE_FOG_COLOR=Cave Fog Color
screen.CAVES_FOG_COLOR=Caves Fog Color
screen.LUSH_CAVES_FOG_COLOR=Lush Caves Fog Color
screen.DRIPSTONE_CAVES_FOG_COLOR=Dripstone Caves Fog Color
screen.DEEP_DARK_FOG_COLOR=Deep Dark Fog Color
screen.WEATHER_COLOR=Weather Color
screen.WEATHER_R=Rain (Normal)
screen.WEATHER_C=Snowfall
screen.WEATHER_D=Desert Sandstorm
screen.WEATHER_B=Mesa Sandstorm
screen.WEATHER_S=Swamp Rain
screen.WEATHER_M=Mushroom Island Rain
screen.WEATHER_V=Savanna Cloudy
screen.AURORA_COLOR=Aurora Color
screen.AURORA_L=Low Section Color
screen.AURORA_H=High Section Color
screen.DIMENSION_COLOR=Dimension Color
screen.NETHER_COLOR=Nether Color
screen.NETHER_N=Nether Wastes
screen.NETHER_V=Soul Sand Valley
screen.NETHER_C=Crimson Forest
screen.NETHER_W=Warped Forest
screen.NETHER_B=Basalt Deltas
screen.NETHER_L=Lava Fog
screen.END_COLOR=End Color
screen.WATER_COLOR=Water Color
screen.WATER_COLOR_DEFAULT=Default Water Color
screen.WATER_COLOR_COLD=Cold Water Color
screen.WATER_COLOR_FROZEN=Frozen Water Color
screen.WATER_COLOR_LUKEWARM=Lukewarm Water Color
screen.WATER_COLOR_WARM=Warm Water Color
screen.WATER_COLOR_MANGROVE_SWAMP=Mangrove Swamp Water Color
screen.WATER_COLOR_SWAMP=Swamp Water Color
screen.WATER_COLOR_MEADOW=Meadow Water Color
screen.WATER_COLOR_CHERRY_GROVE=Cherry Grove Water Color
screen.WATER_COLOR_PALE_GARDEN=Pale Garden Water Color

screen.WORLD=World
screen.WAVING=Waving Blocks
screen.CURVATURE=Curvature

#Settings
option.ABOUT=OPAL Shaders v1.1.1
option.ABOUT.comment=based on BSL Shaders by Capt Tatsu. bitslablab.com
value.ABOUT.0=by FENVEN

#Lighting
option.shadowMapResolution=Shadowmap Quality
option.shadowMapResolution.comment=Adjusts shadowmap size. §e[*]§rHigher resolution gives sharper shadows, but reduces performance.
value.shadowMapResolution.512=Very Low (512)
value.shadowMapResolution.1024=Low (1024)
value.shadowMapResolution.2048=Medium (2048)
value.shadowMapResolution.3072=High (3072)
value.shadowMapResolution.4096=Very High (4096)
value.shadowMapResolution.8192=Ultra High (8192)

option.shadowDistance=Shadow Distance
option.shadowDIstance.comment=Adjusts shadow distance.

option.SHADOW_CLOUD=Cloud Shadows
option.SHADOW_CLOUD.comment=Enables cloud shadows.

option.SHADOW_COLOR=Colored Shadows
option.SHADOW_COLOR.comment=Enables tinted shadows from translucents. §a[+]§rUsed for colored volumetric light shafts. §c[-]§rSlightly higher performance cost when using shadow filtering.

option.SHADOW_COLOR_CI=Translucent Shadow Color Intensity
option.SHADOW_COLOR_CI.comment=Adjusts color intensity of tinted shadows for stained glass and ice.
value.SHADOW_COLOR_CI.0=Low
value.SHADOW_COLOR_CI.1=Medium
value.SHADOW_COLOR_CI.2=High
value.SHADOW_COLOR_CI.3=Ultra

option.SHADOW_COLOR_CI_DT=Dense Translucent Shadow Color Intensity
option.SHADOW_COLOR_CI_DT.comment=Adjusts color intensity of tinted shadows for slime blocks and honey blocks.
value.SHADOW_COLOR_CI_DT.0=Low
value.SHADOW_COLOR_CI_DT.1=Medium
value.SHADOW_COLOR_CI_DT.2=High

option.SHADOW_COLOR_CI_NP=Nether Portal Shadow Color Intensity
option.SHADOW_COLOR_CI_NP.comment=Adjusts color intensity of tinted shadows for nether portal.
value.SHADOW_COLOR_CI_NP.0=Low
value.SHADOW_COLOR_CI_NP.1=Medium
value.SHADOW_COLOR_CI_NP.2=High

option.WATER_SHADOW_COLOR=Water Colored Shadows
option.WATER_SHADOW_COLOR.comment=Determines whether water should cast colored shadows for tinting.§e[*]§rEnabling this will prevent transparent objects from casting colored shadows when submerged.

option.WATER_SHADOW_COLOR_CI=Water Shadow Color Intensity
option.WATER_SHADOW_COLOR_CI.comment=Adjusts color intensity of tinted shadows for water.
value.WATER_SHADOW_COLOR_CI.0=Low
value.WATER_SHADOW_COLOR_CI.1=Medium
value.WATER_SHADOW_COLOR_CI.2=High

option.SHADOW_FILTER=Shadow Filtering
option.SHADOW_FILTER.comment=Enables shadow filtering. §a[+]§rThis effect benefits from TAA.

option.sunPathRotation=Sun Path Rotation
option.sunPathRotation.comment=Adjusts sun angle.

option.SHADOW_SUBSURFACE=Subsurface Scattering
option.SHADOW_SUBSURFACE.comment=Allows light to penetrate and scatter through foliages.

option.SHADOW_PIXEL=Pixel Locked Shadows
option.SHADOW_PIXEL.comment=Applies pixelation effect on shadows.
value.SHADOW_PIXEL.0=OFF

option.WEATHER_SHADOW_SOFTNESS=Weather Shadow Softness
option.WEATHER_SHADOW_SOFTNESS.comment=Adjusts shadow softness for rainy weather.

option.END_SHADOW_SOFTNESS=End Shadow Softness
option.END_SHADOW_SOFTNESS.comment=Adjusts shadow softness in the End.

option.VANILLA_SIDE_SHADING_I=Vanilla Side Shading Intensity
option.VANILLA_SIDE_SHADING_I.comment=Adjusts Vanilla shading intensity for block and entity sides.

option.VANILLA_CORNER_SHADING_I=Vanilla Corner Shading Intensity
option.VANILLA_CORNER_SHADING_I.comment=Adjusts Vanilla shading intensity in corners between blocks.

option.MOON_PHASES=Moon Phases
option.FULL_MOON_I_MULTIPLIER=Full Moon Brightness
option.GIBBOUS_I_MULTIPLIER=Gibbous Brightness
option.QUARTER_I_MULTIPLIER=Quarter Brightness
option.CRESCENT_I_MULTIPLIER=Crescent Brightness
option.NEW_MOON_I_MULTIPLIER=New Moon Brightness

option.AO=Ambient Occlusion
option.AO.comment=Adds soft shadows around surface contact or intersection.

option.AO_STRENGTH=AO Strength
option.AO_STRENGTH.comment=Adjusts ambient occlusion strength.

option.DESATURATION=Desaturation
option.DESATURATION.comment=Reduces saturation while adding some tint in darker areas.

option.DESATURATION_FACTOR=Max Desaturation Factor
option.DESATURATION_FACTOR.comment=Adjusts the maximum amount of desaturation applied.
value.DESATURATION_FACTOR.2.0=Very Low
value.DESATURATION_FACTOR.1.5=Low
value.DESATURATION_FACTOR.1.0=Medium
value.DESATURATION_FACTOR.0.5=High
value.DESATURATION_FACTOR.0.0=Very High

option.TOON_LIGHTMAP=Toon Lightmap
option.TOON_LIGHTMAP.comment=Reduces the quality of vanilla lighting for cel shading. §e[*]§rThis option is known for making your game "look bad", only enable this when you need it.

option.WHITE_WORLD=White World
option.WHITE_WORLD.comment=Replaces textures with flat white color.

#Material
option.ADVANCED_MATERIALS=Advanced Materials
option.ADVANCED_MATERIALS.comment=Enables the use of specular and normal mapping which allows for more detail on various things.  §e[*]§rThis option requires a resource pack which contains specular and/or normal maps, disable this if you don't use one.

option.MATERIAL_FORMAT=Material Format
option.MATERIAL_FORMAT.comment=Determines the specular and normal map format used by the resourcepack. §e[*]§rTexture artists usually tell which format is used in their resourcepack, using the wrong format may give weird results.
value.MATERIAL_FORMAT.0=SEUS PBR
value.MATERIAL_FORMAT.1=labPBR 1.3

option.REFRACTION=Refraction
option.REFRACTION.comment=Enables distortion behind normal mapped transparent surfaces. §c[-]§rThe transparent surface itself will be distorted. §c[-]§rSome other features may not work properly with this effect enabled.
value.REFRACTION.0=OFF
value.REFRACTION.1=Water Only
value.REFRACTION.2=Full

#Reflections
option.REFLECTION=Reflections
option.REFLECTION.comment=Enables screen space reflection. §e[*]§rThis toggle only affects water and translucent reflection, rain and specular reflection won't be affected.

option.REFLECTION_TRANSLUCENT=Translucent Reflections
option.REFLECTION_TRANSLUCENT.comment=Allows reflection to be rendered on translucent surfaces, such as stained glass, ice, slime blocks, and more.

option.REFLECTION_I=Reflections Intensity
option.REFLECTION_I.comment=Adjusts intensity of reflections.

option.REDUCE_SKY_REFLECTIONS_BELOW_SEA_LEVEL=Reduce Sky Reflections Below Sea Level
option.REDUCE_SKY_REFLECTIONS_BELOW_SEA_LEVEL.comment=Gradually reduces sky reflections below sea level (Y62).

option.REFLECTION_SPECULAR=Specular Reflection
option.REFLECTION_SPECULAR.comment=Enables reflection on smooth or metallic surfaces.

option.REFLECTION_RAIN=Rain Reflection
option.REFLECTION_RAIN.comment=Allows surfaces to be wet while raining.  §e[*]§rRequires specular reflection.
value.REFLECTION_RAIN.0=OFF
value.REFLECTION_RAIN.1=Puddles
value.REFLECTION_RAIN.2=Full

option.REFLECTION_ROUGH=Rough Reflection
option.REFLECTION_ROUGH.comment=Allows surfaces with lower smoothness to render blurry reflections. §c[-]§rMay contain minor artifacts.

option.REFLECTION_PREVIOUS=Previous Frame Reflection
option.REFLECTION_PREVIOUS.comment=Allows translucents to be reflected by using previous frame information. §c[-]§rMay cause missing reflection on screenshot (caused by screenshot size setting). §c[-]§rIncompatible with some GPUs.

option.ALBEDO_METAL=Albedo Tinted Hardcoded Metal
option.ALBEDO_METAL.comment=Applies base texture as tint on hardcoded metallic surfaces. §e[*]§rWorks on labPBR material format only.

#Parallax
option.PARALLAX=Parallax Occlusion Mapping
option.PARALLAX.comment=Adds displacement on a surface using height map.

option.PARALLAX_DEPTH=Parallax Depth
option.PARALLAX_DEPTH.comment=Adjusts parallax deepness.
value.PARALLAX_DEPTH.0.05=5 cm
value.PARALLAX_DEPTH.0.10=10 cm
value.PARALLAX_DEPTH.0.15=15 cm
value.PARALLAX_DEPTH.0.20=20 cm
value.PARALLAX_DEPTH.0.25=25 cm
value.PARALLAX_DEPTH.0.30=30 cm
value.PARALLAX_DEPTH.0.35=35 cm
value.PARALLAX_DEPTH.0.40=40 cm
value.PARALLAX_DEPTH.0.45=45 cm
value.PARALLAX_DEPTH.0.50=50 cm

option.SELF_SHADOW=Self Shadows
option.SELF_SHADOW.comment=Allows a surface to cast shadow to itself using heightmap.

option.SELF_SHADOW_ANGLE=Self Shadowing Angle
option.SELF_SHADOW_ANGLE.comment=Adjusts the self shadowing angle, higher value allows the shadow to travel further.

option.PARALLAX_QUALITY=Parallax Quality
option.PARALLAX_QUALITY.comment=Adjusts the quality of parallax occlusion mapping and self shadows.

option.PARALLAX_DISTANCE=Parallax Distance
option.PARALLAX_DISTANCE.comment=Adjusts how far parallax occlusion mapping and self shadows can be rendered.

option.DIRECTIONAL_LIGHTMAP=Directional Lightmap
option.DIRECTIONAL_LIGHTMAP.comment=Adds normal mapping to vanilla lighting. §c[-]§rLightmap may glitch with this effect enabled.

option.DIRECTIONAL_LIGHTMAP_STRENGTH=Dir. Lightmap Strength
option.DIRECTIONAL_LIGHTMAP_STRENGTH.comment=Adjusts the intensity of Directional Lightmap.
value.DIRECTIONAL_LIGHTMAP_STRENGTH.2.0=Very Low
value.DIRECTIONAL_LIGHTMAP_STRENGTH.1.4=Low
value.DIRECTIONAL_LIGHTMAP_STRENGTH.1.0=Medium
value.DIRECTIONAL_LIGHTMAP_STRENGTH.0.7=High
value.DIRECTIONAL_LIGHTMAP_STRENGTH.0.5=Very High

#Atmospherics
option.CLOUDS=Clouds
option.CLOUDS.comment=Enables clouds. §a[+]§rRealistic clouds and Cubulus clouds benefit from TAA. §e[*]§rVanilla clouds requires vanilla cloud setting set to default or on.
value.CLOUDS.0=§cOFF
value.CLOUDS.1=Realistic
value.CLOUDS.2=Cubulus
value.CLOUDS.3=Vanilla

option.SKY_DESATURATION=Sky Desaturation
option.SKY_DESATURATION.comment=Reduces saturation while adding some tint to the skybox at night

option.AURORA=Aurora
option.AURORA.comment=Enables aurora. §a[+]§rThis effect benefits from TAA.

option.AURORA_ONLY_AT_NIGHT=Aurora Only At Night
option.AURORA_ONLY_AT_NIGHT.comment=If disabled, the aurora will be visible both during the day and at night.

option.AURORA_PERBIOME=Per Biome Aurora
option.AURORA_PERBIOME.comment=If enabled, the aurora will only be visible in cold biomes.

option.ROUND_SUN_MOON=Round Sun & Moon
option.ROUND_SUN_MOON.comment=Enables shader based sun & moon. §e[*]§rDisable vanilla sun & moon in Video Settings > Details > Sun & Moon

option.STARS=Stars
option.STARS.comment=Enables stars.

option.STARS_START=Stars Start
option.STARS_START.comment=Determines the moment when stars appear.
value.STARS_START.0=No Start
value.STARS_START.1=Very Early
value.STARS_START.2=Early
value.STARS_START.3=Default
value.STARS_START.4=Late
value.STARS_START.5=Very Late

option.STARS_VISIBILITY=Stars Visibility
option.STARS_VISIBILITY.comment=Adjusts stars visibility.
value.STARS_VISIBILITY.0.00=Stars Off

option.DISTANT_FADE=Distant Fade
option.DISTANT_FADE.comment=Fades far chunk borders. Spherical works like vanilla fog. Cylindrical ignores Y axis. §e[*]§rThis option is affected by fog density.
value.DISTANT_FADE.0=OFF
value.DISTANT_FADE.1=Spherical
value.DISTANT_FADE.2=Cylindrical

option.WEATHER_PERBIOME=Per Biome Weather
option.WEATHER_PERBIOME.comment=Use varied weather color and fog density for different biomes. §c[-]§rMay not work under unknown conditions.

option.LIGHT_SHAFT=Light Shafts
option.LIGHT_SHAFT.comment=Adds volumetric rays from sun / moon. §a[+]§rThis effect benefits from TAA. §e[*]§rPerformance depends on Shadowmap Resolution.

option.LIGHT_SHAFT_STRENGTH=Light Shaft Strength
option.LIGHT_SHAFT_STRENGTH.comment=Adjusts light shaft strength.

option.LIGHT_SHAFT_STRENGTH_END=End Light Shaft Strength
option.LIGHT_SHAFT_STRENGTH_END.comment=Adjusts light shaft strength.

option.LIGHT_SHAFT_SMOKEY_END=End Smokey Light Shafts
option.LIGHT_SHAFT_SMOKEY_END.comment=Adds smokey light shafts in the End.

option.LIGHT_SHAFT_SMOKEY_WEATHER=Sandstorm Dusty Light Shafts
option.LIGHT_SHAFT_SMOKEY_WEATHER.comment=Adds dusty light shafts during sandstorms. §e[*]§rThis option requires "Per Biome Weather" option to be enabled.

option.FOG_DENSITY=Fog Density
option.FOG_DENSITY.comment=Adjusts fog density. §e[*]§rThis option is ignored in the nether.
option.CAVE_FOG_DENSITY=Cave Fog Density
option.CAVE_FOG_DENSITY.comment=Adjusts cave fog density. §e[*]§rFog Density affects Cave Fog Density.
option.LUSH_CAVES_FOG_DENSITY=Lush Caves Fog Density
option.LUSH_CAVES_FOG_DENSITY.comment=Adds additional lush caves fog density. §e[*]§rFog Density and Cave Fog Density affect Lush Caves Fog Density.
option.DRIPSTONE_CAVES_FOG_DENSITY=Dripstone Caves Fog Density
option.DRIPSTONE_CAVES_FOG_DENSITY.comment=Adds additional dripstone caves fog density. §e[*]§rFog Density and Cave Fog Density affect Dripstone Caves Fog Density.
option.DEEP_DARK_FOG_DENSITY=Deep Dark Fog Density
option.DEEP_DARK_FOG_DENSITY.comment=Adds additional deep dark fog density. §e[*]§rFog Density and Cave Fog Density affect Deep Dark Fog Density.
option.CAVE_FOG_PERBIOME=Per Biome Cave Fog
option.CAVE_FOG_PERBIOME.comment=Use varied cave fog color and density for different cave biomes.

option.WEATHER_OPACITY=Weather Opacity
option.WEATHER_OPACITY.comment=Adjusts weather opacity.

option.GROUND_FOG=Ground Fog
option.GROUND_FOG.comment=Enables dense fog around the ground level (Y64). If "Dynamic" Ground Fog is enabled, its density will build up at night and decrease in the morning, making mornings more foggy than evenings.
value.GROUND_FOG.0=OFF
value.GROUND_FOG.1=ON
value.GROUND_FOG.2=Dynamic

option.GROUND_FOG_DENSITY=Ground Fog Density
option.GROUND_FOG_DENSITY.comment=Adjusts ground fog density.

option.NETHER_FOG_MODE=Nether Fog Mode
option.NETHER_FOG_MODE.comment=Vanilla : only biome fog, no density gradients. Advanced : biome fog + lava fog, multiple density gradients.
value.NETHER_FOG_MODE.0=Vanilla
value.NETHER_FOG_MODE.1=Advanced

option.NETHER_PERBIOME=Per Biome Nether
option.NETHER_PERBIOME.comment=Use varied color and fog density for different Nether biomes.

option.NETHER_WASTES_FOG_DENSITY=Nether Wastes Fog Density
option.NETHER_WASTES_FOG_DENSITY.comment=Adjusts fog density.

option.SOUL_SAND_VALLEY_FOG_DENSITY=Soul Sand Valley Fog Density
option.SOUL_SAND_VALLEY_FOG_DENSITY.comment=Adjusts fog density.

option.CRIMSON_FOREST_FOG_DENSITY=Crimson Forest Fog Density
option.CRIMSON_FOREST_FOG_DENSITY.comment=Adjusts fog density.

option.WARPED_FOREST_FOG_DENSITY=Warped Forest Fog Density
option.WARPED_FOREST_FOG_DENSITY.comment=Adjusts fog density.

option.BASALT_DELTAS_FOG_DENSITY=Basalt Deltas Fog Density
option.BASALT_DELTAS_FOG_DENSITY.comment=Adjusts fog density.

option.NETHER_LAVA_FOG_DENSITY=Lava Fog Density
option.NETHER_LAVA_FOG_DENSITY.comment=Adjusts fog density.

option.NETHER_LAVA_FOG_I=Lava Fog Intensity
option.NETHER_LAVA_FOG_I.comment=Adjusts lava fog intensity.

option.NETHER_BIOME_FOG_I=Biome Fog Intensity
option.NETHER_BIOME_FOG_I.comment=Adjusts biome fog intensity.


option.FOG_DENSITY_END=End Fog Density
option.FOG_DENSITY_END.comment=Adjusts fog density.

#Sky Config
option.SKY_GROUND=Sky Ground
option.SKY_GROUND.comment=Darkens the bottom part of the sky. §e[*]§rThis option is affected by fog density.
value.SKY_GROUND.0=§cOFF
value.SKY_GROUND.1=Reflections Only
value.SKY_GROUND.2=Full

option.SKYBOX_BRIGHTNESS_END=End Skybox Brightness
option.SKYBOX_BRIGHTNESS_END.comment=Adjusts End skybox brightness. §e[*]§rSet to 1.00 when subtractive skybox exists.

option.SKYBOX_BRIGHTNESS=Skybox Brightness
option.SKYBOX_BRIGHTNESS.comment=Adjusts skybox brightness. §e[*]§rSet to 1.00 when subtractive skybox exists.

option.SKYBOX_COLOR_TRANSITION=Skybox Color Transition
option.SKYBOX_COLOR_TRANSITION.comment=If enabled, skybox brightness and colors will change during sunset/sunrise. §e[*]§rFor default textures, only sun and moon are going to be affected.

#Cloud Config

option.CLOUD_DETAIL=Detail
option.CLOUD_DETAIL.comment=Adjusts cloud detail.

option.CLOUD_THICKNESS=Thickness
option.CLOUD_THICKNESS.comment=Adjusts cloud thickness, higher thickness makes artifacts more visible.
value.CLOUD_THICKNESS.1 =Very Low
value.CLOUD_THICKNESS.2 =Low
value.CLOUD_THICKNESS.4 =Medium
value.CLOUD_THICKNESS.8 =High
value.CLOUD_THICKNESS.16=Very High

option.CLOUD_DENSITY=Density
option.CLOUD_DENSITY.comment=Adjusts cloud density, higher density makes artifacts more visible.
value.CLOUD_DENSITY.1=Very Low
value.CLOUD_DENSITY.2=Low
value.CLOUD_DENSITY.4=Medium
value.CLOUD_DENSITY.6=High
value.CLOUD_DENSITY.8=Very High

option.CLOUD_AMOUNT=Amount
option.CLOUD_AMOUNT.comment=Adjusts cloud amount.
value.CLOUD_AMOUNT.12.0=Very Low
value.CLOUD_AMOUNT.11.0=Low
value.CLOUD_AMOUNT.10.0=Medium
value.CLOUD_AMOUNT.9.0=High
value.CLOUD_AMOUNT.8.0 =Very High

option.CLOUD_HEIGHT=Height
option.CLOUD_HEIGHT.comment=Adjusts cloud height.
value.CLOUD_HEIGHT.5.0 =Very Low
value.CLOUD_HEIGHT.7.5=Low
value.CLOUD_HEIGHT.10.0=Medium
value.CLOUD_HEIGHT.12.5=High
value.CLOUD_HEIGHT.15.0=Very High

option.CLOUD_SPEED=Speed
option.CLOUD_SPEED.comment=Adjusts cloud speed.

option.CLOUD_OPACITY=Opacity
option.CLOUD_OPACITY.comment=Adjusts cloud opacity.

option.CLOUD_BRIGHTNESS=Brightness
option.CLOUD_BRIGHTNESS.comment=Adjusts cloud brightness.

#Water
option.WATER_MODE=Water Mode
option.WATER_MODE.comment=Determine whether vanilla water texture should be used. Default : shader's flat water color, no texture. Vanilla : vanilla texture. Tinted Vanilla : vanilla texture with shader's water color. Flat Vanilla : vanilla's flat water color.
value.WATER_MODE.0=Realistic
value.WATER_MODE.1=Vanilla
value.WATER_MODE.2=Tinted Vanilla
value.WATER_MODE.3=Flat Vanilla

option.WATER_FOG_DENSITY=Default Water Fog Density
option.WATER_FOG_DENSITY.comment=Adjusts water fog density in biomes with default water color.

option.WATER_COLD_FOG_DENSITY=Cold Water Fog Density
option.WATER_COLD_FOG_DENSITY.comment=Adjusts water fog density in following biomes: Cold Ocean, Deep Cold Ocean, Snowy Taiga, Snowy Beach.

option.WATER_FROZEN_FOG_DENSITY=Frozen Water Fog Density
option.WATER_FROZEN_FOG_DENSITY.comment=Adjusts water fog density in following biomes: Frozen River, Frozen Ocean, Deep Frozen Ocean.

option.WATER_LUKEWARM_FOG_DENSITY=Lukewarm Water Fog Density
option.WATER_LUKEWARM_FOG_DENSITY.comment=Adjusts water fog density in following biomes: Lukewarm Ocean, Deep Lukewarm Ocean.

option.WATER_WARM_FOG_DENSITY=Warm Water Fog Density
option.WATER_WARM_FOG_DENSITY.comment=Adjusts water fog density in following biomes: Warm Ocean.

option.WATER_MANGROVE_SWAMP_FOG_DENSITY=Mangrove Swamp Water Fog Density
option.WATER_MANGROVE_SWAMP_FOG_DENSITY.comment=Adjusts water fog density in following biomes: Mangrove Swamp.

option.WATER_SWAMP_FOG_DENSITY=Swamp Water Fog Density
option.WATER_SWAMP_FOG_DENSITY.comment=Adjusts water fog density in following biomes: Swamp.

option.WATER_MEADOW_FOG_DENSITY=Meadow Water Fog Density
option.WATER_MEADOW_FOG_DENSITY.comment=Adjusts water fog density in following biomes: Meadow.

option.WATER_CHERRY_GROVE_FOG_DENSITY=Cherry Grove Water Fog Density
option.WATER_CHERRY_GROVE_FOG_DENSITY.comment=Adjusts water fog density in following biomes: Cherry Grove.

option.WATER_PALE_GARDEN_FOG_DENSITY=Pale Garden Water Fog Density
option.WATER_PALE_GARDEN_FOG_DENSITY.comment=Adjusts water fog density in following biomes: Pale Garden.

option.WATER_A=Alpha
option.UNDERWATER_WATER_A=Underwater Alpha

option.WATER_NORMALS=Normals
option.WATER_NORMALS.comment=Enables realtime-generated normal mapping for water.
value.WATER_NORMALS.0=§cOFF
value.WATER_NORMALS.1=Worley
value.WATER_NORMALS.2=Perlin

option.WATER_PARALLAX=Parallax
option.WATER_PARALLAX.comment=Enables water displacement.

option.WATER_DETAIL=Detail
option.WATER_DETAIL.comment=Adjusts the ratio between large and small water normals.
value.WATER_DETAIL.0.05=5%
value.WATER_DETAIL.0.10=10%
value.WATER_DETAIL.0.15=15%
value.WATER_DETAIL.0.20=20%
value.WATER_DETAIL.0.25=25%
value.WATER_DETAIL.0.30=30%
value.WATER_DETAIL.0.35=35%
value.WATER_DETAIL.0.40=40%
value.WATER_DETAIL.0.45=45%
value.WATER_DETAIL.0.50=50%

option.WATER_BUMP=Bumpiness
option.WATER_BUMP.comment=Adjusts the intensity of water normals.

option.WATER_SHARPNESS=Sharpness
option.WATER_SHARPNESS.comment=Adjusts the sharpness of water normals and the amount of caustics.
value.WATER_SHARPNESS.0.8=Low
value.WATER_SHARPNESS.0.5=Medium
value.WATER_SHARPNESS.0.2=High

option.WATER_SPEED=Speed
option.WATER_SPEED.comment=Adjusts the noise speed for water normals.

option.WATER_PIXEL=Pixel Lock
option.WATER_PIXEL.comment=Applies pixelation effect on water normals.
value.WATER_PIXEL.0=OFF

option.WATER_CAUSTICS=Water Caustics
option.WATER_CAUSTICS.comment=Determines whether water should cast caustics.§e[*]§rEnabling this will prevent transparent objects from casting colored shadows when submerged.

option.WATER_CAUSTICS_STRENGTH=Caustics Strength
option.WATER_CAUSTICS_STRENGTH.comment=Adjusts water caustics strength.

#Post Effects
option.DOF=Depth of Field
option.DOF.comment=Enables camera focus effect.
value.DOF.0=OFF
value.DOF.1=ON
value.DOF.2=Distant

option.DOF_STRENGTH=DoF Strength
option.DOF_STRENGTH.comment=Adjusts the focus strength, higher value blurs quicker.

option.MOTION_BLUR=Motion Blur
option.MOTION_BLUR.comment=Enables camera motion based blurring.

option.MOTION_BLUR_STRENGTH=Motion Blur Strength
option.MOTION_BLUR_STRENGTH.comment=Adjusts motion blur intensity.



option.BLOOM=Bloom
option.BLOOM.comment=Allows bright areas to glow.

option.BLOOM_STRENGTH=Bloom Strength
option.BLOOM_STRENGTH.comment=Adjusts bloom intensity.

option.BLOOM_CONTRAST=Bloom Contrast
option.BLOOM_CONTRAST.comment=Adjusts whether the bloom should preserve color contrast or detail visibility. Higher value preserves color contrast while lower value preserves detail visibility.
value.BLOOM_CONTRAST.-4=-1.00
value.BLOOM_CONTRAST.-3=-0.75
value.BLOOM_CONTRAST.-2=-0.50
value.BLOOM_CONTRAST.-1=-0.25
value.BLOOM_CONTRAST.0=0.00
value.BLOOM_CONTRAST.1=0.25
value.BLOOM_CONTRAST.2=0.50
value.BLOOM_CONTRAST.3=0.75
value.BLOOM_CONTRAST.4=1.00

option.BLOOM_RADIUS=Bloom Radius
option.BLOOM_RADIUS.comment=Adjusts how far the glow spreads.
value.BLOOM_RADIUS.1=Minimum
value.BLOOM_RADIUS.2=Very Low
value.BLOOM_RADIUS.3=Low
value.BLOOM_RADIUS.4=Medium
value.BLOOM_RADIUS.5=High
value.BLOOM_RADIUS.6=Very High
value.BLOOM_RADIUS.7=Maximum


option.BLOOM_NETHER=Nether Bloom
option.BLOOM_NETHER.comment=Allows bright areas to glow.

option.BLOOM_STRENGTH_NETHER=Bloom Strength
option.BLOOM_STRENGTH_NETHER.comment=Adjusts bloom intensity.

option.BLOOM_CONTRAST_NETHER=Bloom Contrast
option.BLOOM_CONTRAST_NETHER.comment=Adjusts whether the bloom should preserve color contrast or detail visibility. Higher value preserves color contrast while lower value preserves detail visibility.
value.BLOOM_CONTRAST_NETHER.-4=-1.00
value.BLOOM_CONTRAST_NETHER.-3=-0.75
value.BLOOM_CONTRAST_NETHER.-2=-0.50
value.BLOOM_CONTRAST_NETHER.-1=-0.25
value.BLOOM_CONTRAST_NETHER.0=0.00
value.BLOOM_CONTRAST_NETHER.1=0.25
value.BLOOM_CONTRAST_NETHER.2=0.50
value.BLOOM_CONTRAST_NETHER.3=0.75
value.BLOOM_CONTRAST_NETHER.4=1.00

option.BLOOM_RADIUS_NETHER=Bloom Radius
option.BLOOM_RADIUS_NETHER.comment=Adjusts how far the glow spreads.
value.BLOOM_RADIUS_NETHER.1=Minimum
value.BLOOM_RADIUS_NETHER.2=Very Low
value.BLOOM_RADIUS_NETHER.3=Low
value.BLOOM_RADIUS_NETHER.4=Medium
value.BLOOM_RADIUS_NETHER.5=High
value.BLOOM_RADIUS_NETHER.6=Very High
value.BLOOM_RADIUS_NETHER.7=Maximum


option.BLOOM_END=End Bloom
option.BLOOM_END.comment=Allows bright areas to glow.

option.BLOOM_STRENGTH_END=Bloom Strength
option.BLOOM_STRENGTH_END.comment=Adjusts bloom intensity.

option.BLOOM_CONTRAST_END=Bloom Contrast
option.BLOOM_CONTRAST_END.comment=Adjusts whether the bloom should preserve color contrast or detail visibility. Higher value preserves color contrast while lower value preserves detail visibility.
value.BLOOM_CONTRAST_END.-4=-1.00
value.BLOOM_CONTRAST_END.-3=-0.75
value.BLOOM_CONTRAST_END.-2=-0.50
value.BLOOM_CONTRAST_END.-1=-0.25
value.BLOOM_CONTRAST_END.0=0.00
value.BLOOM_CONTRAST_END.1=0.25
value.BLOOM_CONTRAST_END.2=0.50
value.BLOOM_CONTRAST_END.3=0.75
value.BLOOM_CONTRAST_END.4=1.00

option.BLOOM_RADIUS_END=Bloom Radius
option.BLOOM_RADIUS_END.comment=Adjusts how far the glow spreads.
value.BLOOM_RADIUS_END.1=Minimum
value.BLOOM_RADIUS_END.2=Very Low
value.BLOOM_RADIUS_END.3=Low
value.BLOOM_RADIUS_END.4=Medium
value.BLOOM_RADIUS_END.5=High
value.BLOOM_RADIUS_END.6=Very High
value.BLOOM_RADIUS_END.7=Maximum



option.LENS_FLARE=Lens Flare
option.LENS_FLARE.comment=Enables lens flare.

option.LENS_FLARE_STRENGTH=Lens Flare Strength
option.LENS_FLARE_STRENGTH.comment=Adjusts lens flare intensity.

option.FXAA.comment=Enables fast approximate anti-aliasing that smooths out jagged edges between the pixels.
option.TAA.comment=Enables temporal anti-aliasing that captures subpixel detail and improves some effects.

option.SHARPEN=Image Sharpening
option.SHARPEN.comment=Adds sharpening filter. §a[+]§rGreat for those who dislike softened image due to antialiasing. §c[-]§rSharper image causes dithering artifact and some aliasing to reappear.
value.SHARPEN.0=Off

option.VIGNETTE=Vignette
option.Vignette.comment=Fades the edge of the screen to black. §e[*]§rDisable for 360 imaging.

option.DIRTY_LENS=Dirty Lens
option.DIRTY_LENS.comment=Adds dusty particle effect to bloom. §e[*]§rRequires bloom.

option.RETRO_FILTER=Retro Filter
option.RETRO_FILTER.comment=Adds pixelation and dithering. §e[*]§rLower render quality for stronger pixelation. §c[-]§rIncompatible with anti-aliasing.

option.CHROMATIC_ABERRATION=Chromatic Aberration
option.CHROMATIC_ABERRATION.comment=Adds color distortion around the borders.
value.CHROMATIC_ABERRATION.0=Off
value.CHROMATIC_ABERRATION.1=On
value.CHROMATIC_ABERRATION.2=Only Underwater
option.CHROMATIC_ABERRATION_STRENGHT=Surface CA Strenght
option.CHROMATIC_ABERRATION_STRENGHT.comment=Adjusts surface chromatic aberration intensity.
option.CHROMATIC_ABERRATION_STRENGHT_UNDERWATER=Underwater CA Strenght
option.CHROMATIC_ABERRATION_STRENGHT_UNDERWATER.comment=Adjusts underwater chromatic aberration intensity.

option.CHROMATIC_ABERRATION_NETHER=Nether Chromatic Aberration
option.CHROMATIC_ABERRATION_NETHER.comment=Adds color distortion around the borders.
value.CHROMATIC_ABERRATION_NETHER.0=Off
value.CHROMATIC_ABERRATION_NETHER.1=On
value.CHROMATIC_ABERRATION_NETHER.2=Only Underwater
option.CHROMATIC_ABERRATION_STRENGHT_NETHER=Surface CA Strenght
option.CHROMATIC_ABERRATION_STRENGHT_NETHER.comment=Adjusts surface chromatic aberration intensity.
option.CHROMATIC_ABERRATION_STRENGHT_UNDERWATER_NETHER=Underwater CA Strenght
option.CHROMATIC_ABERRATION_STRENGHT_UNDERWATER_NETHER.comment=Adjusts underwater chromatic aberration intensity.

option.CHROMATIC_ABERRATION_END=End Chromatic Aberration
option.CHROMATIC_ABERRATION_END.comment=Adds color distortion around the borders.
value.CHROMATIC_ABERRATION_END.0=Off
value.CHROMATIC_ABERRATION_END.1=On
value.CHROMATIC_ABERRATION_END.2=Only Underwater
option.CHROMATIC_ABERRATION_STRENGHT_END=Surface CA Strenght
option.CHROMATIC_ABERRATION_STRENGHT_END.comment=Adjusts surface chromatic aberration intensity.
option.CHROMATIC_ABERRATION_STRENGHT_UNDERWATER_END=Underwater CA Strenght
option.CHROMATIC_ABERRATION_STRENGHT_UNDERWATER_END.comment=Adjusts underwater chromatic aberration intensity.

option.OUTLINE=Outline
option.OUTLINE.comment=Enables outline effect.
value.OUTLINE.0=OFF
value.OUTLINE.1=Black
value.OUTLINE.2=Colored
value.OUTLINE.3=1.12 Update Art
value.OUTLINE.4=Dungeons

#Color Grading & Tonemap
option.EXPOSURE=Exposure
option.TonemapExposure.comment=Adjusts overall brightness.

option.AUTO_EXPOSURE=Auto Exposure
option.AUTO_EXPOSURE.comment=Enables automatic adjustment to overall brightness.

option.COLOR_GRADING=Color Grading
option.COLOR_GRADING.comment=Enables color grading. §e[*]§rThis option doesn't need to be enabled to change tonemap, saturation, and vibrance sliders.

option.TONEMAP_WHITE_CURVE=Tonemap White Curve
option.TONEMAP_WHITE_CURVE.comment=Adjusts how quickly the tonemap can reach white.

option.TONEMAP_LOWER_CURVE=Tonemap Lower Curve
option.TONEMAP_LOWER_CURVE.comment=Adjusts contrast of darker colors.

option.TONEMAP_UPPER_CURVE=Tonemap Upper Curve
option.TONEMAP_UPPER_CURVE.comment=Adjusts contrast of brighter colors.

option.SATURATION=Saturation
option.SATURATION.comment=Adjusts saturation of all colors.

option.VIBRANCE=Vibrance
option.VIBRANCE.comment=Adjusts saturation of less saturated colors, well saturated colors are less affected.

#Color Grading Config
option.CG_RR=Red - Red Value
option.CG_RG=Red - Green Value
option.CG_RB=Red - Blue Value
option.CG_RI=Red Strength Value
option.CG_RM=Minimal Red Value
option.CG_RC=Red Curve Value

option.CG_GR=Green - Red Value
option.CG_GG=Green - Green Value
option.CG_GB=Green - Blue Value
option.CG_GI=Green Strength Value
option.CG_GM=Minimal Green Value
option.CG_GC=Green Curve Value

option.CG_BR=Blue - Red Value
option.CG_BG=Blue - Green Value
option.CG_BB=Blue - Blue Value
option.CG_BI=Blue Strength Value
option.CG_BM=Minimal Blue Value
option.CG_BC=Blue Curve Value

option.CG_TR=Tint - Red Value
option.CG_TG=Tint - Green Value
option.CG_TB=Tint - Blue Value
option.CG_TI=Tint Strength Value
option.CG_TM=Tint Mix Value

#Color
option.LIGHT_MR=Red
option.LIGHT_MG=Green
option.LIGHT_MB=Blue
option.LIGHT_MI=Intensity

option.LIGHT_DR=Red
option.LIGHT_DG=Green
option.LIGHT_DB=Blue
option.LIGHT_DI=Intensity

option.LIGHT_ER=Red
option.LIGHT_EG=Green
option.LIGHT_EB=Blue
option.LIGHT_EI=Intensity

option.LIGHT_NR=Red
option.LIGHT_NG=Green
option.LIGHT_NB=Blue
option.LIGHT_NI=Intensity

option.AMBIENT_MR=Red
option.AMBIENT_MG=Green
option.AMBIENT_MB=Blue
option.AMBIENT_MI=Intensity

option.AMBIENT_DR=Red
option.AMBIENT_DG=Green
option.AMBIENT_DB=Blue
option.AMBIENT_DI=Intensity

option.AMBIENT_ER=Red
option.AMBIENT_EG=Green
option.AMBIENT_EB=Blue
option.AMBIENT_EI=Intensity

option.AMBIENT_NR=Red
option.AMBIENT_NG=Green
option.AMBIENT_NB=Blue
option.AMBIENT_NI=Intensity

option.MINLIGHT_R=Red
option.MINLIGHT_G=Green
option.MINLIGHT_B=Blue
option.MINLIGHT_I=Brightness

option.BLOCKLIGHT_R=Red
option.BLOCKLIGHT_G=Green
option.BLOCKLIGHT_B=Blue
option.BLOCKLIGHT_I=Intensity

option.BLOCKLIGHT_NETHER_R=Red
option.BLOCKLIGHT_NETHER_G=Green
option.BLOCKLIGHT_NETHER_B=Blue
option.BLOCKLIGHT_NETHER_I=Intensity

option.BLOCKLIGHT_END_R=Red
option.BLOCKLIGHT_END_G=Green
option.BLOCKLIGHT_END_B=Blue
option.BLOCKLIGHT_END_I=Intensity

option.SKY_R=Red
option.SKY_G=Green
option.SKY_B=Blue
option.SKY_I=Intensity

option.FOG_R=Red
option.FOG_G=Green
option.FOG_B=Blue
option.FOG_I=Intensity

option.CAVES_FOG_R=Red
option.CAVES_FOG_G=Green
option.CAVES_FOG_B=Blue
option.CAVES_FOG_I=Intensity

option.LUSH_CAVES_FOG_R=Red
option.LUSH_CAVES_FOG_G=Green
option.LUSH_CAVES_FOG_B=Blue
option.LUSH_CAVES_FOG_I=Intensity

option.DRIPSTONE_CAVES_FOG_R=Red
option.DRIPSTONE_CAVES_FOG_G=Green
option.DRIPSTONE_CAVES_FOG_B=Blue
option.DRIPSTONE_CAVES_FOG_I=Intensity

option.DEEP_DARK_FOG_R=Red
option.DEEP_DARK_FOG_G=Green
option.DEEP_DARK_FOG_B=Blue
option.DEEP_DARK_FOG_I=Intensity

option.WEATHER_RR=Red
option.WEATHER_RG=Green
option.WEATHER_RB=Blue
option.WEATHER_RI=Intensity

option.WEATHER_CR=Red
option.WEATHER_CG=Green
option.WEATHER_CB=Blue
option.WEATHER_CI=Intensity

option.WEATHER_DR=Red
option.WEATHER_DG=Green
option.WEATHER_DB=Blue
option.WEATHER_DI=Intensity

option.WEATHER_BR=Red
option.WEATHER_BG=Green
option.WEATHER_BB=Blue
option.WEATHER_BI=Intensity

option.WEATHER_SR=Red
option.WEATHER_SG=Green
option.WEATHER_SB=Blue
option.WEATHER_SI=Intensity

option.WEATHER_VR=Red
option.WEATHER_VG=Green
option.WEATHER_VB=Blue
option.WEATHER_VI=Intensity

option.WEATHER_MR=Red
option.WEATHER_MG=Green
option.WEATHER_MB=Blue
option.WEATHER_MI=Intensity

option.AURORA_LR=Red
option.AURORA_LG=Green
option.AURORA_LB=Blue
option.AURORA_LI=Intensity

option.AURORA_HR=Red
option.AURORA_HG=Green
option.AURORA_HB=Blue
option.AURORA_HI=Intensity

option.NETHER_NR=Red
option.NETHER_NG=Green
option.NETHER_NB=Blue
option.NETHER_NI=Intensity

option.NETHER_VR=Red
option.NETHER_VG=Green
option.NETHER_VB=Blue
option.NETHER_VI=Intensity

option.NETHER_CR=Red
option.NETHER_CG=Green
option.NETHER_CB=Blue
option.NETHER_CI=Intensity

option.NETHER_WR=Red
option.NETHER_WG=Green
option.NETHER_WB=Blue
option.NETHER_WI=Intensity

option.NETHER_BR=Red
option.NETHER_BG=Green
option.NETHER_BB=Blue
option.NETHER_BI=Intensity

option.NETHER_LR=Red
option.NETHER_LG=Green
option.NETHER_LB=Blue
option.NETHER_LI=Intensity

option.END_R=Red
option.END_G=Green
option.END_B=Blue
option.END_I=Intensity

option.WATER_R=Red
option.WATER_G=Green
option.WATER_B=Blue
option.WATER_I=Intensity

option.WATER_COLD_R=Red
option.WATER_COLD_G=Green
option.WATER_COLD_B=Blue
option.WATER_COLD_I=Intensity

option.WATER_FROZEN_R=Red
option.WATER_FROZEN_G=Green
option.WATER_FROZEN_B=Blue
option.WATER_FROZEN_I=Intensity

option.WATER_LUKEWARM_R=Red
option.WATER_LUKEWARM_G=Green
option.WATER_LUKEWARM_B=Blue
option.WATER_LUKEWARM_I=Intensity

option.WATER_WARM_R=Red
option.WATER_WARM_G=Green
option.WATER_WARM_B=Blue
option.WATER_WARM_I=Intensity

option.WATER_MANGROVE_SWAMP_R=Red
option.WATER_MANGROVE_SWAMP_G=Green
option.WATER_MANGROVE_SWAMP_B=Blue
option.WATER_MANGROVE_SWAMP_I=Intensity

option.WATER_SWAMP_R=Red
option.WATER_SWAMP_G=Green
option.WATER_SWAMP_B=Blue
option.WATER_SWAMP_I=Intensity

option.WATER_MEADOW_R=Red
option.WATER_MEADOW_G=Green
option.WATER_MEADOW_B=Blue
option.WATER_MEADOW_I=Intensity

option.WATER_CHERRY_GROVE_R=Red
option.WATER_CHERRY_GROVE_G=Green
option.WATER_CHERRY_GROVE_B=Blue
option.WATER_CHERRY_GROVE_I=Intensity

option.WATER_PALE_GARDEN_R=Red
option.WATER_PALE_GARDEN_G=Green
option.WATER_PALE_GARDEN_B=Blue
option.WATER_PALE_GARDEN_I=Intensity

option.EMISSIVE_RECOLOR=Emissive Recolor
option.EMISSIVE_RECOLOR.comment=Tints certain emissive blocks with blocklight color.

option.SKY_VANILLA=Vanilla Sky
option.SKY_VANILLA.comment=Use vanilla sky color.

option.NETHER_VANILLA=Vanilla Nether
option.NETHER_VANILLA.comment=Use vanilla nether color.

#World
option.EMISSIVE_SCULK=Emissive Sculk

option.WORLD_TIME_ANIMATION=World Time Animation
option.WORLD_TIME_ANIMATION.comment=Use ingame time for moving objects. §e[*]§rThis option is mostly used when making cinematics.

option.ANIMATION_SPEED=Animation Speed
option.ANIMATION_SPEED.comment=Adjusts animation speed.

#Waving Blocks
option.DYNAMIC_WIND=Dynamic Wind
option.DYNAMIC_WIND.comment=If enabled, each day will have different Wind Waving Strength value and nights are going to be slightly more windy on average.
option.WINDY_CAVES=Windy Caves
option.WINDY_CAVES.comment=Allows foliage, fire and hanging lanterns to wave in the caves.
option.WIND_WAVING_STRENGTH=Wind Waving Strength
option.WIND_WAVING_STRENGTH.comment=Adjusts waving intensity of everything that is affected by wind.
option.UNDERWATER_WAVING_STRENGTH=Underwater Waving Strength
option.UNDERWATER_WAVING_STRENGTH.comment=Adjusts waving intensity of underwater foliage.
option.WIND_WAVING_STRENGTH_NETHER=Nether Wind Waving Strength
option.WIND_WAVING_STRENGTH_NETHER.comment=Adjusts waving intensity of everything that is affected by wind.
option.WIND_WAVING_STRENGTH_END=End Wind Waving Strength
option.WIND_WAVING_STRENGTH_END.comment=Adjusts waving intensity of everything that is affected by wind.

option.WAVING_PLANT=Plants
option.WAVING_PLANT.comment=Allows various plants to wave.
option.WAVING_LEAF=Leaves
option.WAVING_LEAF.comment=Allows leaves to wave.
option.WAVING_LIQUID=Liquids
option.WAVING_LIQUID.comment=Allows water and lava to wave.
option.WAVING_EXTRA=Extras
option.WAVING_EXTRA.comment=Allows fire and lantern to wave.

#Curvature
option.WORLD_CURVATURE=World Curvature
option.WORLD_CURVATURE.comment=Enables world curvature. §e[*]§rWorks in overworld only. §e[*]§rMissing chunks are handled by Minecraft itself which I can't fix.

option.WORLD_CURVATURE_SIZE=World Curvature Size
option.WORLD_CURVATURE_SIZE.comment=Adjusts world curvature size. Negative values will bend the world upwards.