
varying vec2 texcoord;
varying vec4 color;
#include "/lib/all_the_libs.glsl"
#include "/lib/distort.glsl"




void main() {
  texcoord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).xy;
  color = gl_Color;
  gl_Position = ftransform();
gl_Position.xyz = distortShadowClipPos(gl_Position.xyz);
}