
varying vec2 texcoord;
varying vec4 color;
#include "/lib/all_the_libs.glsl"
#include "/lib/distort.glsl"



void main() {
    gl_Position = ftransform();
    texcoord = gl_MultiTexCoord0.xy;
    color=gl_Color;
    gl_Position.xyz = distort(gl_Position.xyz);
}