


#MADE IN CHINA 
# MAIN DRECODERS
# _DureXXX_ M1zora Sone4ka
# Main FIXERS
# Losyah
# _DureXXX_
# m0nek




#--# INFO #--------------------------------------------------------------------#

option.INFO=Dercode 
option.INFO.comment=Author: _DureXXX_ & M1zora Copyright (C) 2024 HaringPro. All Rights Reserved 

#--# Profiles #----------------------------------------------------------------#

#profile.Default=§bDefault
#profile.Low=Low
#profile.Medium=§bMedium<Default>
#profile.High=§6High
#profile.Ultra=§cUltra
#profile.EXTREME=§cExtreme
#profile.Horror=$3Horror

#--# Screens #-----------------------------------------------------------------#

#screen.World=World
#screen.Water=Water
#screen.Transparent=Transparent
#screen.Plants=Plants

#screen.Atmospherics=Atmospherics
#screen.Clouds=Clouds
screen.PC=Planar Clouds
screen.VC=Volumetric Clouds
screen.CS=§eCloud Shadows
screen.CC=Volumetric Clouds(Clear days)
screen.CR=Volumetric Clouds(Rainy days)
screen.VRay=Volumetric Fog & Volumetric Light

#screen.Lighting=Lighting
screen.Directlighting=Direct Lighting
screen.Indirectlighting=Indirect Lighting

#screen.Shadows=Shadows

#screen.Surface=Surface
screen.POM=Parallax Occlusion Mapping
#screen.Reflections=Reflections
#screen.Emissive=Emissive
screen.SubsurfaceScattering=Subsurface Scattering
screen.SurfaceMisc=Misc

screen.PostProcessing=Post-Processing
screen.Tonemap=Tone Mapping
#screen.Exposure=Exposure
option.DoF=Depth of Field
#screen.Bloom=Bloom
screen.TAA=Temporal Anti-Aliasing
screen.MotionBlur=Motion Blur
#screen.Vignette=Vignette
#screen.Color=Misc

#--# World #-------------------------------------------------------------------#

option.BORDER_FOG=§bBorder Fog
option.BORDER_FOG_FALLOFF=Border Fog Falloff
option.WHITE_WORLD=§7White World
option.WHITE_WORLD.comment=Renders all opaque textures as full white.
option.DARK_END=§8DarkEnd
option.DARK_END.comment=The unique atmosphere during the battle with End Dragon:)
option.RAYTRACED_REFRACTION=§eRaytraced Refraction
option.REFRACTIVE_DISPERSION=§6Refraction Dispersion

#--# Water #-------------------------------------------------------------------#

option.WATER_WAVE_HEIGHT=Water Wave Height
option.WATER_WATER_WAVE_SPEED=Water Wave Speed
option.WATER_FOG_DENSITY=Water Fog Density
option.WATER_FOG_DENSITY.comment=Density of water fog, higher values make the water more turbid.
option.WATER_REFRACT_IOR=Refractive Index of Water
option.WATER_CAUSTICS=§bWater Caustics
option.WATER_CAUSTICS.comment=The dispersion of photons formed when light passes through water and is projected to the bottom of the water.
option.WATER_PARALLAX=§eWater Parallax
option.WATER_PARALLAX.comment=Parallax effect caused by water waves.

#--# Transparent #-------------------------------------------------------------#

option.GLASS_TEXTURE_ALPHA=Stained Glass Texture Alpha
option.GLASS_TEXTURE_ALPHA.comment=Higher values result in sharper textures. Also affects ice, slime blocks and etc.
option.GLASS_REFRACT_IOR=Refractive Index of Ice
option.GLASS_REFRACT_IOR.comment=Also affects ice, slime blocks and etc.

#--# Plants #------------------------------------------------------------------#

option.PLANTS_WAVE_EFFECTS=§bPlants Wave Effects
option.PLANTS_TOUCH_EFFECTS=§ePlants Touch effects
option.PLANTS_TOUCH_EFFECTS.comment=Displacement of some plants when in contact with them.
option.GENERAL_GRASS_FIX=General Grass Fix
option.GENERAL_GRASS_FIX.comment=Detect if an unspecied block is a plant by normals.

#--# Atmospherics #------------------------------------------------------------#

option.VOLUMETRIC_CLOUDS=§6Volumetric Clouds
option.PLANAR_CLOUDS=§6Planar Clouds
option.LAND_ATMOSPHERIC_SCATTERING=§bLand Atmospheric Scattering
option.SKY_GROUND=§6Sky Ground
option.AURORA=§eAurora
option.AURORA_STRENGTH=Aurora Strength
option.STARS_INTENSITY=Stars Intensity
option.STARS_COVERAGE=Stars Coverage
option.SKY_RENDER_RESOLUTION=Skybox Render Resolution

option.ATMOSPHERE_BOTTOM_ALTITUDE=Atmosphere Bottom Altitude
option.ATMOSPHERE_TOP_ALTITUDE=Atmosphere Top Altitude
prefix.ATMOSPHERE_BOTTOM_ALTITUDE=-

#--# Clouds #------------------------------------------------------------------#

option.TEMPORAL_UPSCALING=Temporal Upscaling
suffix.TEMPORAL_UPSCALING=x
option.MAX_BLENDED_FRAMES=Max blended frames

option.FULL_AERIAL_PERSPECTIVE=§7Full Aerial Perspective

option.CLOUDS_SPEED=§bClouds Speed
option.CLOUD_CUMULUS_SUNLIGHT_SAMPLES=Sunlight Samples
option.CLOUD_CUMULUS_SKYLIGHT_SAMPLES=Skylight Samples

option.CLOUD_CUMULUS_CLEAR_ALTITUDE=Altitude
option.CLOUD_CUMULUS_CLEAR_ALTITUDE.comment=Height of the volumetric cloudsData from sea level. Higher values cause the volumetric cloudsData to be generated at a higher altitude.
suffix.CLOUD_CUMULUS_CLEAR_ALTITUDE=(x3)m
option.CLOUD_CUMULUS_CLEAR_THICKNESS=Thickness
option.CLOUD_CUMULUS_CLEAR_THICKNESS.comment=Vertical coverage of volumetric cloudsData. Higher values result in thicker volumetric cloudsData.
suffix.CLOUD_CUMULUS_CLEAR_THICKNESS=m
option.CLOUD_CUMULUS_CLEAR_COVERY=Coverage
option.CLOUD_CUMULUS_CLEAR_COVERY.comment=Horizontal coverage of volumetric cloudsData. Higher values result in volumetric cloudsData with larger areas.
option.CLOUD_CUMULUS_CLEAR_DENSITY=Density
option.CLOUD_CUMULUS_CLEAR_DENSITY.comment=Density of surfaces of the volumetric cloudsData. Higher values result in clearer edges of the volumetric cloudsData.
option.CLOUD_CUMULUS_CLEAR_SUNLIGHTING=Sunlight Intensity
option.CLOUD_CUMULUS_CLEAR_SKYLIGHTING=Skylight Intensity
option.CLOUD_CUMULUS_CLEAR_HIGHLIGHT_BRIGHTNESS=Diffused Highlight Brightness

option.CLOUD_CUMULUS_RAIN_ALTITUDE=Altitude
option.CLOUD_CUMULUS_RAIN_ALTITUDE.comment=Height of the volumetric cloudsData from sea level. Higher values cause the volumetric cloudsData to be generated at a higher altitude.
suffix.CLOUD_CUMULUS_RAIN_ALTITUDE=(x3)m
option.CLOUD_CUMULUS_RAIN_THICKNESS=Thickness
option.CLOUD_CUMULUS_RAIN_THICKNESS.comment=Vertical coverage of volumetric cloudsData. Higher values result in thicker volumetric cloudsData.
suffix.CLOUD_CUMULUS_RAIN_THICKNESS=m
option.CLOUD_CUMULUS_RAIN_COVERY=Coverage
option.CLOUD_CUMULUS_RAIN_COVERY.comment=Horizontal coverage of volumetric cloudsData. Higher values result in volumetric cloudsData with larger areas.
option.CLOUD_CUMULUS_RAIN_DENSITY=Density
option.CLOUD_CUMULUS_RAIN_DENSITY.comment=Density of surfaces of the volumetric cloudsData. Higher values result in clearer edges of the volumetric cloudsData.
option.CLOUD_CUMULUS_RAIN_SUNLIGHTING=Sunlight Intensity
option.CLOUD_CUMULUS_RAIN_SKYLIGHTING=Skylight Intensity
option.CLOUD_CUMULUS_RAIN_HIGHLIGHT_BRIGHTNESS=Diffused Highlight Brightness

option.CLOUD_CUMULUS_SAMPLES=Samples
option.CLOUD_LOCAL_COVERAGE=§eLocal Coverage
option.CLOUD_LOCAL_COVERAGE.comment=Adjusts the coverage of the volumetric cloudsData using noises. Random distribution in a large scale.

option.CIRRUS_CLOUDS=§e§eCirrus Clouds
value.CIRRUS_CLOUDS.0=Off
value.CIRRUS_CLOUDS.1=Type 1
value.CIRRUS_CLOUDS.2=Type 2
option.CIRROCUMULUS_CLOUDS=§6Cirrocumulus Clouds
option.CLOUDS_WEATHER=§aCloud Weather
#option.WEATHER_CLOUDS=§bPlanar Cloud Type
#value.WEATHER_CLOUDS.0=§eCirrus Only
#value.WEATHER_CLOUDS.1=§6Cirrocumulus Only
#value.WEATHER_CLOUDS.2=§aCirrus+Cirrocumulus(Weather System ON)

option.CLOUD_PLANE_ALTITUDE=Altitude
option.CLOUD_PLANE_ALTITUDE.comment=Height of the planar cloudsData from sea level. Higher values cause the planar cloudsData to be generated at a higher altitude.
suffix.CLOUD_PLANE_ALTITUDE=m

option.CLOUD_PLANE0_DENSITY=Density
option.CLOUD_PLANE0_DENSITY.comment=The degree of clustering of plane cloudsData. Higher values cause plane cloudsData to cluster closer together.
option.CLOUD_PLANE0_COVERY=Coverage
option.CLOUD_PLANE0_COVERY.comment=Horizontal stretching of flat cloudsData. Higher values will make the plane cloud look wider.

option.CLOUD_PLANE1_DENSITY=Density
option.CLOUD_PLANE1_DENSITY.comment=The degree of clustering of plane cloudsData. Higher values cause plane cloudsData to cluster closer together.
option.CLOUD_PLANE1_COVERY=Coverage
option.CLOUD_PLANE1_COVERY.comment=Horizontal stretching of flat cloudsData. Higher values will make the plane cloud look wider.

option.CLOUDS_SHADOW=§6Clouds Shadows
option.PC_SHADOW=§aPlanar Clouds Shadows
option.VC_SHADOW=§bVolumetric Clouds Shadows

#--# Volumetric Ray #----------------------------------------------------------#

option.VOLUMETRIC_FOG=§6Volumetric Fog
option.FOG_TYPE=§bFog Type
value.FOG_TYPE.0=No Noise(Low)
value.FOG_TYPE.1=Cloudy Fog Lite(Medium)
value.FOG_TYPE.2=Cloudy Fog(High)
value.FOG_TYPE.3=Cloudy Sea(Ultra)
option.RAY_STAINED_GLASS_TINT=§aStained Glass Tint
option.VOLUMETRIC_FOG_DENSITY=Volumetric Fog Density
option.VOLUMETRIC_FOG_FALLOFF=Volumetric Fog Falloff
option.VOLUMETRIC_FOG_SAMPLES=Volumetric Fog & Volumetric Light Samples
option.SEA_LEVEL=Sea Level
option.FALLOFF_START=Falloff Start

option.VOLUMETRIC_LIGHT=§6Volumetric Light
option.VOLUMETRIC_LIGHT_STRENGTH=Volumetric Light Strength

option.UW_VOLUMETRIC_LIGHT=§eUnderwater Volumetric Light
option.UW_VOLUMETRIC_LIGHT_STRENGTH=Underwater Volumetric Light Strength
option.UW_VOLUMETRIC_LIGHT_LENGTH=Underwater Volumetric Light Sampling Length

#--# Shadow #------------------------------------------------------------------#

option.SHADOW_MAP_BIAS=Shadow Map Bias
option.shadowMapResolution=Shadow Map Resolution
option.shadowMapResolution.comment=Smoothness of shadows. Higher values result in smoother shadows.
suffix.shadowMapResolution=

option.shadowDistance=Shadow Render Distance
value.shadowDistance.64.0=4
value.shadowDistance.80.0=5
value.shadowDistance.96.0=6
value.shadowDistance.112.0=7
value.shadowDistance.128.0=8
value.shadowDistance.160.0=10
value.shadowDistance.192.0=12
value.shadowDistance.224.0=14
value.shadowDistance.256.0=16
value.shadowDistance.320.0=20
value.shadowDistance.384.0=24
value.shadowDistance.512.0=32
value.shadowDistance.768.0=48
value.shadowDistance.1024.0=64
value.shadowDistance.2048.0=128
value.shadowDistance.4096.0=256
value.shadowDistance.8192.0=512
value.shadowDistance.16384.0=1024
value.shadowDistance.32768.0=2048
value.shadowDistance.65536.0=4096
suffix.shadowDistance=Chunks

option.PCF_SAMPLES=Filtering Samples
option.COLORED_SHADOWS=§bStained Glass Colored Shadows
option.SCREEN_SPACE_SHADOWS=§dScreen Space Shadows
option.SHADOW_BACKFACE_CULLING=§cShadow Backface Culling

option.DH_SHADOW=§eDistant Horizons Shadowing

#--# Lighting #----------------------------------------------------------------#

option.BASIC_BRIGHTNESS=§bBasic Brightness
option.BASIC_BRIGHTNESS_NETHER=§bNether Basic Brightness
option.BASIC_BRIGHTNESS_END=§bEnd Basic Brightness
option.sunPathRotation=Sun Path Rotation Angle
suffix.sunPathRotation=°

option.SUNLIGHT_INTENSITY=Sunlight Intensity
option.SUNLIGHT_INTENSITY.comment=Intensity of Sunlight. Higher values will make the sunlight brighter
option.SKYLIGHT_INTENSITY=Skylight Intensity
option.SKYLIGHT_INTENSITY.comment=Intensity of Skylight. Higher values will make the skylight brighter
option.NIGHT_BRIGHTNESS=Night Brightness
option.NIGHT_BRIGHTNESS.comment=The atmosphere and illumination brightness at night. Higher values will make the night brighter

option.TORCHLIGHT_BRIGHTNESS=Light Source Brightness
option.TORCHLIGHT_BRIGHTNESS.comment=Brightness of light sources. Higher values will make the light brighter
option.TORCHLIGHT_COLOR_TEMPERATURE=Light Source Color Temperatrue
option.TORCHLIGHT_COLOR_TEMPERATURE.comment=Color temperatrue of light sources.
suffix.TORCHLIGHT_COLOR_TEMPERATURE=K
option.HELD_TORCHLIGHT=§eHandheld Lighting
option.HELD_TORCHLIGHT.comment=Handheld light sources can light up around
option.HELDLIGHT_BRIGHTNESS=Handheld Lighting Brightness

option.SSAO_ENABLED=§bScreen Space Ambient Occlusion
option.SSAO_ENABLED.comment=Adds soft shadow-y darkness around surface contact or intersection.
option.SSAO_SAMPLES=Ambient Occlusion Samples
option.SSAO_STRENGTH=Ambient Occlusion Strength

option.GI_ENABLED=§6Global Illumination
option.GI_ENABLED.comment=Enables RSM(Reflective Shadow Maps) global illumination. Simulates sunlight diffuse reflections.
option.GI_SAMPLES=Global Illumination Samples
option.GI_SAMPLES.comment=Global illumination quality. Higher values result in fewer artifacts.
option.GI_RENDER_RESOLUTION=Global Illumination Render Resolution
option.GI_RENDER_RESOLUTION.comment=Global illumination render resolution. Lower resolutions result in more significant aliasing.
option.GI_RADIUS=Global Illumination Radius
option.GI_RADIUS.comment=Radius of Global Illumination. Higher values will make it spread farther
option.GI_BRIGHTNESS=Global Illumination Brightness

#--# Surface #-----------------------------------------------------------------#

option.ANISOTROPIC_FILTER=Anisotropic filter
value.ANISOTROPIC_FILTER.0=Off
value.ANISOTROPIC_FILTER.2=2x
value.ANISOTROPIC_FILTER.4=4x
value.ANISOTROPIC_FILTER.8=8x
value.ANISOTROPIC_FILTER.16=16x
value.ANISOTROPIC_FILTER.32=32x
value.ANISOTROPIC_FILTER.64=64x

option.TEXTURE_FORMAT=§bPBR Format
value.TEXTURE_FORMAT.0=§elab PBR
value.TEXTURE_FORMAT.1=§6SEUS PBR

option.NORMAL_MAP=Normal Mapping
option.NORMAL_MAP.comment=Pre option for effects such as parallax. Please enable this option when using resource packs with normal maps.
option.SPECULAR_MAP=Specular Mapping
option.SPECULAR_MAP.comment=Pre option for effects such as reflections. Please enable this option when using resource packs with specular maps.

option.POROSITY=labPBR Porosity

option.TEXTURE_RESOLUTION=Texture Resolution
option.PARALLAX=§6Parallax
option.PARALLAX.comment=When supported by the resource packs, adds bumpy details to surfaces. Results in different details at different viewing angles.
option.SMOOTH_PARALLAX=§bSmooth Parallax
option.PARALLAX_SHADOW=Parallax Shadows
option.PARALLAX_SAMPLES=Parallax Samples
option.PARALLAX_SAMPLES.comment=Adjusting this option could significantly improve parallax quality, but also impact performance by an important amount.
option.PARALLAX_REFINEMENT=§aParallax Refinement
option.PARALLAX_REFINEMENT_STEPS.comment=Enabling this option could improve parallax sampling with a slight impact to performance.
option.PARALLAX_REFINEMENT_STEPS=Parallax Refinement Steps
option.PARALLAX_DEPTH=Parallax Depth
option.PARALLAX_DEPTH.comment=Parallax depth. Higher values will increase the height difference.
option.PARALLAX_BASED_NORMAL=Parallax Based Normal
option.PARALLAX_BASED_NORMAL.comment=Using normal generated from parallax data but not normalmap sample when there is parallax depth.

option.SPECULAR_HIGHLIGHT_BRIGHTNESS=Specular Highlight Brightness
option.ROUGH_REFLECTIONS=§eRough Reflections
option.ROUGH_REFLECTIONS.comment=Enables roughness GGX VNDF. Severely impacts performance and causes a large amount of noise.
option.ROUGH_REFLECTIONS_THRESHOLD=§eRough Reflections Threshold
option.REFLECTION_FILTER=§6Reflection Filtering
option.REFLECTION_FILTER.comment=Reduces the noise caused by roughness reflections.
option.HQ_TRACING=§dHigh-Quality Tracing
option.RAYTRACE_REFINEMENT=§aRay Tracing Refinement
option.RAYTRACE_REFINEMENT_STEPS=Ray Tracing Refinement Steps
option.RAIN_SPLASH_EFFECT=§aRain Splash Effects
option.RAIN_SPLASH_EFFECT.comment=Circular waves formed by raindrops during rain.
option.FORCE_WET_EFFECT=§bWet Effects During Rain
option.FORCE_WET_EFFECT.comment=Simulation of surface water accumulation during rain.
option.RAIN_SPLASH_BILATERAL=Bilateral Filtering for Rain Splash
option.RAIN_SPLASH_BILATERAL.comment=Uses smooth raindrops instead of precise pixel raindrops.
option.RAYTRACE_SAMPLES=Ray Tracing Samples
option.RAYTRACE_SAMPLES.comment=Number of trace samples for screen space reflections.
option.SPECULAR_TAIL_CLAMP=Tail Clamping
option.SPECULAR_TAIL_CLAMP.comment=Clamps jitters in rough reflections.

option.EMISSION_MODE=§6Emissive Mode
value.EMISSION_MODE.0=Hardcoded
value.EMISSION_MODE.1=Hardcoded+PBR
value.EMISSION_MODE.2=PBR Only
option.EMISSION_BRIGHTNESS=Emissive Brightness
option.EMISSIVE_CURVE=Emissive Curve
option.EMISSIVE_ORES=§eEmissive Ores
option.EMISSIVE_SELECT_OUTLINE=§bEmissive Select Outline

option.SUBSERFACE_SCATTERING_MODE=§bSubsurface Scattering Mode
value.SUBSERFACE_SCATTERING_MODE.0=Hardcoded
value.SUBSERFACE_SCATTERING_MODE.1=Hardcoded+labPBR
value.SUBSERFACE_SCATTERING_MODE.2=labPBR Only
option.SUBSERFACE_SCATTERING_STRENTGH=Subsurface Scattering Strength

option.BOAT_LEAK_FIX=Boat Leak Fix
option.BOAT_LEAK_FIX.comment=Possible issues with resource packs that have modified the boat's model.
option.ENTITY_STATUS_COLOR=§cEntity Status Color
option.ENTITY_STATUS_COLOR.comment=Color changes when entities are damaged or otherwise.
option.ENTITY_EYES_LIGHTING=§6Glowing Entity Eyes
option.ENTITY_EYES_LIGHTING.comment=Glowing effects of some entities and some entity's eyes.
option.RAIN_SPARKLE=§bRain Sparkle
option.RAIN_SPARKLE.comment=Simulation of the sparkling effect of raindrops.
option.MOD_BLOCK_SUPPORT=§cMod Block Support

#--# Post Processing #---------------------------------------------------------#

option.CINEMATIC_EFFECT=§8Cinematic Effect

option.DOF_ENABLED=§aDepth of Field
option.DOF_CHROMA_DISPERSION=§6DoF Chroma Dispersion
option.FOCUS_MODE=Focus Mode
value.FOCUS_MODE.0=Automatic
value.FOCUS_MODE.1=Manual
option.MANUAL_FOCUS=Manual Focus
suffix.MANUAL_FOCUS=m
option.DOF_SAMPLES=DoF Samples
option.DOF_INTENSITY=DoF Intensity
option.DOF_ANAMORPHIC_RATIO=DoF Anamorphic Ratio
option.CAMERA_APERTURE=Camera Aperture
option.FOCUSING_SPEED=Focusing Speed

option.AUTO_EXPOSURE=§6Auto Exposure
option.EXPOSURE_SPEED=Exposure Speed
option.AUTO_EXPOSURE_LOD=Auto Exposure Lod
option.AUTO_EXPOSURE_BIAS=Auto Exposure Bias
#option.AUTO_EXPOSURE_VALUE=Auto Exposure Value
option.MANUAL_EXPOSURE_VALUE=Manual Exposure Value

option.TAA_ENABLED=§eTemporal Anti-Aliasing
option.TAA_ENABLED.comment=Uses previous frames and jitters to filter the next frame to smooth the image and trys to eliminate aliasing. Could cause blurry images when moves too fast. When the render resolution is too low, it could cause significant jitters. When FPS is too low, it could result in longer time to get a smooth image.
option.TAA_SHARPEN=§bTAA Sharpening
option.TAA_SHARPNESS=TAA Sharpness

option.MOTION_BLUR=§eMotion Blur
option.MOTION_BLUR.comment=Applies blur to the image when moving the camera.
option.MOTION_BLUR_SAMPLES=Motion Blur Samples
option.MOTION_BLUR_STRENGTH=Motion Blur Strength

option.BLOOM_ENABLED=§eBloom
option.BLUR_SAMPLES=Blur Samples
value.BLUR_SAMPLES.1=3x3
value.BLUR_SAMPLES.2=5x5
value.BLUR_SAMPLES.3=7x7
value.BLUR_SAMPLES.4=9x9
value.BLUR_SAMPLES.5=11x11
value.BLUR_SAMPLES.6=13x13
option.BLOOM_AMOUNT=Bloom Amount
option.BLOOM_AMOUNT.comment=Glow on bright things. Higher values caused larger affected areas and more blurry images.
option.BLOOMY_FOG=Bloomy Fog
option.BLOOMY_FOG.comment=Uses bloom to simulate fog scattering.

option.VIGNETTE_ENABLED=§eVignette
option.VIGNETTE_STRENGTH=Vignette Strength

# Bodycam Effects
option.BODYCAM_ENABLED=§bBodycam Effect
option.BODYCAM_ENABLED.comment=Enables bodycam-style visual effects, including distortions, chromatic aberration, noise, and more.
value.BODYCAM_ENABLED.0=off
value.BODYCAM_ENABLED.1=on

option.DISTORTION_STRENGTH=Fisheye Distortion Strength
option.DISTORTION_STRENGTH.comment=Controls the intensity of the fisheye lens distortion effect.

option.HORIZONTAL_EDGE_STRENGTH=Horizontal Edge Distortion
option.HORIZONTAL_EDGE_STRENGTH.comment=Strength of distortion at horizontal edges.

option.VERTICAL_EDGE_STRENGTH=Vertical Edge Distortion
option.VERTICAL_EDGE_STRENGTH.comment=Strength of distortion at vertical edges.

option.CORNER_DISTORT_STRENGTH=Corner Distortion Strength
option.CORNER_DISTORT_STRENGTH.comment=Strength of distortion at image corners.

option.CIRCULAR_DISTORT_STRENGTH=Circular Distortion Strength
option.CIRCULAR_DISTORT_STRENGTH.comment=Strength of circular distortion effect.

option.ZOOM=Image Zoom Level
option.ZOOM.comment=Controls the zoom level of the image.

option.CHROMA_ABER_STRENGTH=Chromatic Aberration Strength
option.CHROMA_ABER_STRENGTH.comment=Intensity of chromatic aberration effect.

option.NOISE_STRENGTH=Noise Strength
option.NOISE_STRENGTH.comment=Amount of noise added for bodycam effect.

option.FLICKER_STRENGTH=Brightness Flicker Strength
option.FLICKER_STRENGTH.comment=Intensity of brightness flickering effect.

option.SCANLINE_STRENGTH=Scanline Effect Strength
option.SCANLINE_STRENGTH.comment=Strength of scanline effect.

option.SCANLINE_WIDTH=Scanline Density
option.SCANLINE_WIDTH.comment=Density of scanlines across the image.

option.EXPOSURE=Exposure Level
option.EXPOSURE.comment=Adjusts the exposure level (-ve for darker, +ve for brighter).

option.VIGNETTE_STRENGTH=Main Vignette Strength
option.VIGNETTE_STRENGTH.comment=Strength of the main vignette effect.

option.VIGNETTE_RADIUS=Main Vignette Radius
option.VIGNETTE_RADIUS.comment=Radius of the main vignette effect.

option.CORNER_VIGNETTE_STRENGTH=Corner Vignette Strength
option.CORNER_VIGNETTE_STRENGTH.comment=Strength of vignette effect at corners.

option.INTENSITY_CAM_SHAKE=Camera Shake Intensity
option.INTENSITY_CAM_SHAKE.comment=Intensity of camera shake effect.

option.BLACK_STRIPES_WIDTH=Black Stripes Width
option.BLACK_STRIPES_WIDTH.comment=Width of black stripes at screen edges.

option.BLACK_STRIPES_SOFT=Black Stripes Edge Softness
option.BLACK_STRIPES_SOFT.comment=Softness of black stripe edges.

option.SATURATION=Color Saturation
option.SATURATION.comment=Adjusts the color saturation of the image.

option.BRIGHTNESS=Brightness Adjustment
option.BRIGHTNESS.comment=Adjusts the overall brightness of the image.

option.CONTRAST=Contrast Adjustment
option.CONTRAST.comment=Adjusts the contrast of the image.

option.IMAGE_ROUNDING_RADIUS=Image Rounding Distortion Radius
option.IMAGE_ROUNDING_RADIUS.comment=Radius for image rounding distortion.

option.IMAGE_VERTICAL_STRENGTH=Vertical Image Rounding Strength
option.IMAGE_VERTICAL_STRENGTH.comment=Strength of vertical image rounding.

option.IMAGE_HORIZONTAL_STRENGTH=Horizontal Image Rounding Strength
option.IMAGE_HORIZONTAL_STRENGTH.comment=Strength of horizontal image rounding.

option.IMAGE_ROUND_STRENGTH=Circular Image Mask Strength
option.IMAGE_ROUND_STRENGTH.comment=Strength of the circular image mask.

option.BLACK_FOV=Black FOV Rounding
option.BLACK_FOV.comment=Field of view for black rounding effect.

option.LENS_STRENGTH=Lens Effect Strength
option.LENS_STRENGTH.comment=Strength of the lens distortion effect.

option.MOTION_BLUR_RADIUS=Motion Blur (Shake) Radius
option.MOTION_BLUR_RADIUS.comment=Radius of motion blur caused by camera shake.

option.MOTION_BLUR_STRENGTH=Motion Blur (Shake) Strength
option.MOTION_BLUR_STRENGTH.comment=Strength of motion blur caused by camera shake.

option.MOTION_BLUR_MOUSE_STRENGTH=Motion Blur (Mouse) Strength
option.MOTION_BLUR_MOUSE_STRENGTH.comment=Strength of motion blur based on mouse movement.

option.IMAGE_POSITION=AXON Image Position
option.IMAGE_POSITION.comment=Position of the AXON.png overlay (0 = right, 1 = left).
value.IMAGE_POSITION.0=Right
value.IMAGE_POSITION.1=Left

option.GLITCH_STRENGTH=Glitch Distortion Strength
option.GLITCH_STRENGTH.comment=Strength of the glitch distortion effect.

option.ENABLE_HORIZONTAL_GLITCH=Enable Horizontal Glitch
option.ENABLE_HORIZONTAL_GLITCH.comment=Enables horizontal glitch effect.
value.ENABLE_HORIZONTAL_GLITCH.0=Off
value.ENABLE_HORIZONTAL_GLITCH.1=On

option.HAND_SWAY_STRENGTH=Hand Sway Strength
option.HAND_SWAY_STRENGTH.comment=Strength of the hand sway effect.

option.LENS_FLARE_STRENGTH=Lens Flare Intensity
option.LENS_FLARE_STRENGTH.comment=Intensity of the lens flare effect.

option.LENS_FLARE_SCALE=Lens Flare Size
option.LENS_FLARE_SCALE.comment=Size of the lens flare effect.

option.LENS_FLARE_STREAKS=Number of Flare Streaks
option.LENS_FLARE_STREAKS.comment=Number of streaks in the lens flare effect.

#--# VHS #--------------------------------------------------------------------#
option.VHS_ENABLED=§dVHS Effect
option.VHS_ENABLED.comment=Enables VHS-style distortions: tape wobble, horizontal noise, and color bleeding like old VHS tapes.
value.VHS_ENABLED.0=Off
value.VHS_ENABLED.1=On

option.VHS_SHAKE=VHS Shake
option.VHS_SHAKE.comment=Intensity of vertical tape shake/wobble.

option.VHS_NOISE_INTENSITY=VHS Noise Intensity
option.VHS_NOISE_INTENSITY.comment=Strength of horizontal line noise (VHS grain).

option.VHS_OFFSET_INTENSITY=VHS Offset Intensity
option.VHS_OFFSET_INTENSITY.comment=Strength of moving vertical bar distortions.

option.VHS_COLOR_OFFSET_INTENSITY=VHS Color Offset Intensity
option.VHS_COLOR_OFFSET_INTENSITY.comment=Strength of chromatic aberration (RGB channel shifts).

option.VHS_NOISE_QUALITY=VHS Noise Quality
option.VHS_NOISE_QUALITY.comment=Density of noise lines (higher = finer grain).

option.VHS_STATIC_GLITCH_INTENSITY=Static Glitch Intensity
option.VHS_STATIC_GLITCH_INTENSITY.comment=Intensity of static glitch noise overlaid on the image.

option.VHS_PURPLE_STATIC_ENABLED=§dVHS Purple Static Background
option.VHS_PURPLE_STATIC_ENABLED.comment=Enables a dark semi-violet background with subtle noise, typical of VHS aesthetics.
value.VHS_PURPLE_STATIC_ENABLED.0=Off
value.VHS_PURPLE_STATIC_ENABLED.1=On

option.VHS_PURPLE_STATIC_INTENSITY=VHS Purple Static Intensity
option.VHS_PURPLE_STATIC_INTENSITY.comment=Controls the intensity of the dark semi-violet background with noise.




option.END_PORTAL_COLOR_0_R=End Portal Color 0 Red 
option.END_PORTAL_COLOR_0_R.comment=Red component for End Portal layer 0 
option.END_PORTAL_COLOR_0_G=End Portal Color 0 Green 
option.END_PORTAL_COLOR_0_G.comment=Green component for End Portal layer 0 
option.END_PORTAL_COLOR_0_B=End Portal Color 0 Blue 
option.END_PORTAL_COLOR_0_B.comment=Blue component for End Portal layer 0 
option.END_PORTAL_COLOR_1_R=End Portal Color 1 Red 
option.END_PORTAL_COLOR_1_R.comment=Red component for End Portal layer 1 
option.END_PORTAL_COLOR_1_G=End Portal Color 1 Green 
option.END_PORTAL_COLOR_1_G.comment=Green component for End Portal layer 1 
option.END_PORTAL_COLOR_1_B=End Portal Color 1 Blue 
option.END_PORTAL_COLOR_1_B.comment=Blue component for End Portal layer 1 
option.END_PORTAL_COLOR_2_R=End Portal Color 2 Red 
option.END_PORTAL_COLOR_2_R.comment=Red component for End Portal layer 2 
option.END_PORTAL_COLOR_2_G=End Portal Color 2 Green 
option.END_PORTAL_COLOR_2_G.comment=Green component for End Portal layer 2 
option.END_PORTAL_COLOR_2_B=End Portal Color 2 Blue 
option.END_PORTAL_COLOR_2_B.comment=Blue component for End Portal layer 2 
option.END_PORTAL_COLOR_3_R=End Portal Color 3 Red 
option.END_PORTAL_COLOR_3_R.comment=Red component for End Portal layer 3 
option.END_PORTAL_COLOR_3_G=End Portal Color 3 Green 
option.END_PORTAL_COLOR_3_G.comment=Green component for End Portal layer 3 
option.END_PORTAL_COLOR_3_B=End Portal Color 3 Blue 
option.END_PORTAL_COLOR_3_B.comment=Blue component for End Portal layer 3 
option.END_PORTAL_COLOR_4_R=End Portal Color 4 Red 
option.END_PORTAL_COLOR_4_R.comment=Red component for End Portal layer 4 
option.END_PORTAL_COLOR_4_G=End Portal Color 4 Green 
option.END_PORTAL_COLOR_4_G.comment=Green component for End Portal layer 4 
option.END_PORTAL_COLOR_4_B=End Portal Color 4 Blue 
option.END_PORTAL_COLOR_4_B.comment=Blue component for End Portal layer 4 
option.END_PORTAL_COLOR_5_R=End Portal Color 5 Red 
option.END_PORTAL_COLOR_5_R.comment=Red component for End Portal layer 5 
option.END_PORTAL_COLOR_5_G=End Portal Color 5 Green 
option.END_PORTAL_COLOR_5_G.comment=Green component for End Portal layer 5 
option.END_PORTAL_COLOR_5_B=End Portal Color 5 Blue 
option.END_PORTAL_COLOR_5_B.comment=Blue component for End Portal layer 5 
option.END_PORTAL_COLOR_6_R=End Portal Color 6 Red 
option.END_PORTAL_COLOR_6_R.comment=Red component for End Portal layer 6 
option.END_PORTAL_COLOR_6_G=End Portal Color 6 Green 
option.END_PORTAL_COLOR_6_G.comment=Green component for End Portal layer 6 
option.END_PORTAL_COLOR_6_B=End Portal Color 6 Blue 
option.END_PORTAL_COLOR_6_B.comment=Blue component for End Portal layer 6 
option.END_PORTAL_COLOR_7_R=End Portal Color 7 Red 
option.END_PORTAL_COLOR_7_R.comment=Red component for End Portal layer 7 
option.END_PORTAL_COLOR_7_G=End Portal Color 7 Green 
option.END_PORTAL_COLOR_7_G.comment=Green component for End Portal layer 7 
option.END_PORTAL_COLOR_7_B=End Portal Color 7 Blue 
option.END_PORTAL_COLOR_7_B.comment=Blue component for End Portal layer 7 
option.END_PORTAL_COLOR_8_R=End Portal Color 8 Red 
option.END_PORTAL_COLOR_8_R.comment=Red component for End Portal layer 8 
option.END_PORTAL_COLOR_8_G=End Portal Color 8 Green 
option.END_PORTAL_COLOR_8_G.comment=Green component for End Portal layer 8 
option.END_PORTAL_COLOR_8_B=End Portal Color 8 Blue 
option.END_PORTAL_COLOR_8_B.comment=Blue component for End Portal layer 8 
option.END_PORTAL_COLOR_9_R=End Portal Color 9 Red 
option.END_PORTAL_COLOR_9_R.comment=Red component for End Portal layer 9 
option.END_PORTAL_COLOR_9_G=End Portal Color 9 Green 
option.END_PORTAL_COLOR_9_G.comment=Green component for End Portal layer 9 
option.END_PORTAL_COLOR_9_B=End Portal Color 9 Blue 
option.END_PORTAL_COLOR_9_B.comment=Blue component for End Portal layer 9 
option.END_PORTAL_COLOR_10_R=End Portal Color 10 Red 
option.END_PORTAL_COLOR_10_R.comment=Red component for End Portal layer 10 
option.END_PORTAL_COLOR_10_G=End Portal Color 10 Green 
option.END_PORTAL_COLOR_10_G.comment=Green component for End Portal layer 10 
option.END_PORTAL_COLOR_10_B=End Portal Color 10 Blue 
option.END_PORTAL_COLOR_10_B.comment=Blue component for End Portal layer 10 
option.END_PORTAL_COLOR_11_R=End Portal Color 11 Red 
option.END_PORTAL_COLOR_11_R.comment=Red component for End Portal layer 11 
option.END_PORTAL_COLOR_11_G=End Portal Color 11 Green 
option.END_PORTAL_COLOR_11_G.comment=Green component for End Portal layer 11 
option.END_PORTAL_COLOR_11_B=End Portal Color 11 Blue 
option.END_PORTAL_COLOR_11_B.comment=Blue component for End Portal layer 11 
option.END_PORTAL_COLOR_12_R=End Portal Color 12 Red 
option.END_PORTAL_COLOR_12_R.comment=Red component for End Portal layer 12 
option.END_PORTAL_COLOR_12_G=End Portal Color 12 Green 
option.END_PORTAL_COLOR_12_G.comment=Green component for End Portal layer 12 
option.END_PORTAL_COLOR_12_B=End Portal Color 12 Blue 
option.END_PORTAL_COLOR_12_B.comment=Blue component for End Portal layer 12 
option.END_PORTAL_COLOR_13_R=End Portal Color 13 Red 
option.END_PORTAL_COLOR_13_R.comment=Red component for End Portal layer 13 
option.END_PORTAL_COLOR_13_G=End Portal Color 13 Green 
option.END_PORTAL_COLOR_13_G.comment=Green component for End Portal layer 13 
option.END_PORTAL_COLOR_13_B=End Portal Color 13 Blue 
option.END_PORTAL_COLOR_13_B.comment=Blue component for End Portal layer 13 
option.END_PORTAL_COLOR_14_R=End Portal Color 14 Red 
option.END_PORTAL_COLOR_14_R.comment=Red component for End Portal layer 14 
option.END_PORTAL_COLOR_14_G=End Portal Color 14 Green 
option.END_PORTAL_COLOR_14_G.comment=Green component for End Portal layer 14 
option.END_PORTAL_COLOR_14_B=End Portal Color 14 Blue 
option.END_PORTAL_COLOR_14_B.comment=Blue component for End Portal layer 14 
option.END_PORTAL_COLOR_15_R=End Portal Color 15 Red 
option.END_PORTAL_COLOR_15_R.comment=Red component for End Portal layer 15 
option.END_PORTAL_COLOR_15_G=End Portal Color 15 Green 
option.END_PORTAL_COLOR_15_G.comment=Green component for End Portal layer 15 
option.END_PORTAL_COLOR_15_B=End Portal Color 15 Blue 
option.END_PORTAL_COLOR_15_B.comment=Blue component for End Portal layer 15



option.CAS_ENABLED=§bFidelityFX CAS
option.CAS_ENABLED.comment=AMD FidelityFX Contrast-Adaptive Sharpening. Sharpens the final image
option.CAS_STRENGTH=CAS Strength

option.TONEMAP=§6Tonemap
value.TONEMAP.AgX_Minimal=AgX Minimal
value.TONEMAP.AgX_Full=AgX Full

option.PURKINJE_SHIFT=§aPurkinje Shift
option.PURKINJE_SHIFT.comment=Purkinje Shift:. A change in peak sensitivity to light under changing illumination.

option.COLOR_GRADING=Color-Grading
option.COLOR_GRADING.comment=§bFront of the following adjustable options. Adjusts the color palette of the final image.
option.BRIGHTNESS=Brightness
option.CONTRAST=Contrast
option.GAMMA=Gamma
option.SATURATION=Saturation
option.WHITE_BALANCE=White Balance
suffix.WHITE_BALANCE=K

#--# Debug #-------------------------------------------------------------------#

value.DEBUG_NORMAL.0=Off
value.DEBUG_NORMAL.1=View Normal
value.DEBUG_NORMAL.2=World Normal