#include "/lib/shaderSettings/settingsFileDefines.glsl"
#include "/lib/shaderSettings/TerraFirmaGregSettings.glsl"

//Information//
#define info0 0 //[0]
#define info1 0 //[0]
#define info2 0 //[0]
#define info3 0 //[0]
#define info4 0 //[0]
#define info5 0 //[0]
#define info6 0 //[0]
#define info7 0 //[0]
#define info8 0 //[0]
#define info9 0 //[0]
#define info10 0 //[0]
#define info11 0 //[0]
#define info12 0 //[0]
#define info13 0 //[0]
#define info14 0 //[0]
#define info15 0 //[0]
#define info16 0 //[0]
#define info17 0 //[0]
#define info18 0 //[0]
#define info19 0 //[0]
#define info20 0 //[0]
#define info21 0 //[0]
#define info22 0 //[0]

//Activate Settings//
#ifdef POM_ALLOW_CUTOUT
#endif
#ifdef IPBR_PARTICLE_FEATURES
#endif
#ifdef COLORED_CANDLE_LIGHT
#endif
#ifdef PIXELATED_AO
#endif
#ifdef BIOME_COLORED_NETHER_PORTALS
#endif
#ifdef AURORA_INFLUENCE
#endif
#ifdef WAVIER_LAVA
#endif
#ifdef WORLD_OUTLINE
#endif
#ifdef SOUL_SAND_VALLEY_OVERHAUL
#endif
#ifdef PIXELATE_SCREEN
#endif
#ifdef RAIN_ATMOSPHERE
#endif
#ifdef CLOUD_TEXTURE
#endif
#ifdef WATERMARK
#endif
#ifdef TWINKLING_STARS
#endif
#ifdef END_TWINKLING_STARS
#endif
#ifdef WAVING_LEAVES
#endif
#ifdef EYES
#endif
#ifdef RETRO_ON
#endif
#ifdef VERTICAL_SCREEN_DISPLACEMENT
#endif
#ifdef PURPLE_END_FIRE
#endif
#ifdef EMISSIVE_BLOOD_MOON_FLOWERS
#endif
#ifdef LAVA_EDGE_EFFECT
#endif
#ifdef END_CRYSTAL_VORTEX
#endif
#ifdef DRAGON_DEATH_EFFECT
#endif
#ifdef END_STARS
#endif
#ifdef SSS_STRENGTH
#endif
#ifdef HIGH_QUALITY_CLOUDS
#endif
#ifdef DAYLIGHT_CYCLE_COMPAT
#endif
#ifdef EMISSIVE_SOUL_SAND
#endif
#ifdef SAND_NOISE
#endif
#ifdef MOSS_NOISE
#endif
#ifdef SHOCKWAVE
#endif
#ifdef STAR_LAYER_OW
#endif
#ifdef STAR_ROUNDNESS_OW
#endif
#ifdef STAR_ROUNDNESS_END
#endif
#ifdef DO_IPBR_LIGHTS
#endif
#ifdef NIGHT_DESATURATION
#endif
#ifdef NIGHT_CAVE_DESATURATION
#endif
#ifdef END_PORTAL_BEAM
#endif
#ifdef NETHER_NOISE
#endif
#ifdef DH_CLOUD_TWEAK_OVERRIDE
#endif
#ifdef LIGHTMAP_CURVES
#endif
#ifdef CLOUD_DIRECTION
#endif
#ifdef WORLD_SPACE_HALF_DISTANCE
#endif
#ifdef OPTIMIZATION_REF_LOD_SYSTEM_1
#endif
#ifdef OPTIMIZATION_REF_LOD_SYSTEM_2
#endif
#ifdef BORDER_FOG_NETHER
#endif
#ifdef BORDER_FOG_END
#endif
#ifdef BORDER_FOG_OVERWORLD
#endif
#ifdef NO_WAVING_INDOORS
#endif
#ifdef SCREEN_DITHERING
#endif

#ifdef FLESH_WAVING
#endif
#ifdef FLESH_WAVING_ANYWHERE
#endif
#ifdef GLOWING_MIME_ENERGY
#endif
#ifdef GLOWING_ORE_SILVER_C
#endif
#ifdef GLOWING_ORE_SOULSILVER
#endif
#ifdef GLOWING_ORE_SPINEL
#endif
#ifdef GLOWING_ORE_ROSE_QUARTZ
#endif
#ifdef GLOWING_ORE_SMOKY_QUARTZ
#endif
#ifdef GLOWING_ORE_SULFUR
#endif
#ifdef GLOWING_ORE_SULFUR_QUARTZ
#endif
#ifdef GLOWING_ORE_DUSK_STONE
#endif
#ifdef GLOWING_ORE_ICE_STONE
#endif
#ifdef GLOWING_ORE_LEAF_STONE
#endif
#ifdef GLOWING_ORE_MOON_STONE
#endif
#ifdef GLOWING_ORE_SUN_STONE
#endif
#ifdef GLOWING_ORE_THUNDER_STONE
#endif
#ifdef GLOWING_ORE_WATER_STONE
#endif
#ifdef GLOWING_ORE_OBSIDIAN_DIAMOND
#endif
#ifdef ANIMATED_END_LAMP
#endif
#ifdef ES_LIGHTMAP
#endif
#ifdef BIOME_COLORED_ES_FLASH
#endif
#ifdef DISABLE_DEFAULT_FLASH
#endif
#ifdef GLOWING_CELESTIAL_GROWTHS
#endif
#ifdef NOT_GLOWING_CHORUS_FLOWER
#endif
#ifdef GLOWING_ORE_NEBULITE
#endif
#ifdef BIOME_COLORED_ES_NEBULA
#endif
#ifdef ES_NEBULA
#endif
#ifdef GLOWING_ALLURITE
#endif
#ifdef GLOWING_LUMIERE
#endif
#ifdef GLOWING_PINK_SALT
#endif
#ifdef GLOWING_ORE_SILVER_G
#endif
#ifdef WAVING_GILDED_BEADS
#endif
#ifdef CIRRUS_CLOUDS
#endif
#ifdef WAVING_ROPE
#endif
#ifdef GLOWING_NEARS
#endif
#ifdef GLOWING_ORE_LEAD
#endif
#ifdef GLOWING_ORE_SILVER_O
#endif
#ifdef GLOWING_PORKSLAG
#endif
#ifdef GLOWING_ORETORTOISE
#endif
#ifdef ANIMATED_FRIGHT_STEM
#endif
#ifdef SPECLIGHT_ACT
#endif
#ifdef GLOWING_CORALSTONE
#endif
#ifdef GLOWING_BLOODCAP_MUSHROOM
#endif