option.INFO=Kappa Shader by RRe36
value.INFO.0=v4.1


screen.ATMOS=Atmosphere
option.rainbowsEnabled=Rainbows
option.sunPathRotation=Sun Path Angle
option.volumeWorldTimeAnim=World Time Animation
option.volumeWorldTimeAnim.comment=Animates atmosphere volumetrics like clouds based on the world time.

screen.AIRCOEFF=Air Coefficients
option.airRayleighMult=Rayleigh Density
option.airMieMult=Mie Density
option.rayleighRedMult=Rayleigh Red
option.mieRedMult=Mie Red
option.rayleighGreenMult=Rayleigh Green
option.mieGreenMult=Mie Green
option.rayleighBlueMult=Rayleigh Blue
option.mieBlueMult=Mie Blue
option.airOzoneMult=Ozone Density
option.airMistMult=Mist Density
option.ozoneRedMult=Ozone Red
option.mistRedMult=Mist Red
option.ozoneGreenMult=Ozone Green
option.mistGreenMult=Mist Green
option.ozoneBlueMult=Ozone Blue
option.mistBlueMult=Mist Blue

screen.CLOUDS=Clouds
option.CLOUD_RENDER_LOD=Target Resolution
value.CLOUD_RENDER_LOD.1.0=100%
value.CLOUD_RENDER_LOD.2.0=50%
value.CLOUD_RENDER_LOD.3.0=33%
value.CLOUD_RENDER_LOD.4.0=25%
value.CLOUD_RENDER_LOD.5.0=20%
option.cloudTemporalUpscaleEnabled=Temporal Upscaling
option.cloudReflectionsToggle=Cloud Reflections
option.cloudShadowsEnabled=Cloud Shadows

screen.CVOLUME=Volumetric Clouds
option.cloudVolumeEnabled=Enabled
option.cloudVolumeSamples=Samples
option.cloudVolumeSunlightDither=Dithered Sunlight
option.cloudVolumeSunlightDither.comment=Applies dither noise to the sampling of the sunlight occlusion, vastly improves lighting quality at a small performance cost and some added noise.
option.cloudVolumeSkylightDither=Dithered Skylight
option.cloudVolumeSkylightDither.comment=Applies dither noise to the sampling of the skylight occlusion, vastly improves lighting quality at a small performance cost and some added noise.
option.cloudCumulusAlt=Altitude
option.cloudCumulusDepth=Depth
option.cloudCumulusScaleMult=Scale
option.cloudCumulusCoverageBias=Coverage Bias
option.cloudLocalCoverage=Localised Coverage
option.CLOUD_boostSilverLining=Boost Silver Lining

screen.CPLANAR=Planar Clouds
option.cloudCirrusEnabled=Cirrus Clouds
option.cloudCirrusAlt=Altitude
option.cloudCirrusDepth=Depth
option.cloudCirrusCoverageBias=Coverage Bias

screen.FOG=Fog
option.fogVolumeEnabled=Volumetric Fog
option.fogMistAdvanced=Advanced Mist Shading
option.fogMistAdvanced.comment=Calculates high quality lighting for the volumetric mist, big performance impact and only really worth it with high mist densities.
option.fogAdaptiveSteps=Adaptive Steps
option.fogClipDist=Maximum Distance
option.fogDensityMult=Density
option.fogSeaLevel=Sea Level
option.fogMistAltitude=Mist Altitude
option.fogMistFalloff=Mist Falloff
option.mistMieAnisotropy=Mist Mie Anisotropy
option.fogMistLightingSteps=Mist Lighting Steps
option.fogSmoothingEnabled=Fog Smoothing
option.fogSmoothingEnabled.comment=Use gaussian sampling to smooth the fog, reduces visible noise.
option.fogSmoothingPassEnabled=Double Pass Smoothing
option.fogSmoothingPassEnabled.comment=Applies a second pass of gaussian filtering to reduce visible noise. Minor performance impact.

screen.SKY=Sky
option.airScatterIterations=Scattering Iterations
option.airmassIterations=Airmass Iterations
option.skyIlluminanceMult=Illuminance Strength
option.skyMultiscatterMult=Multiscattering Strength
option.airTransmittanceHQ=Accurate Transmittance
option.alternateOzoneDistribution=Alternative Ozone Curve

screen.WATER=Water
option.waterVolumeEnabled=Water Volume
option.waterDensity=Density
option.waterVolAdaptiveSteps=Adaptive Steps
option.waterVolClipDist=Maximum Distance
option.waterCoeffRed=Red Coefficient
option.waterCoeffGreen=Green Coefficient
option.waterCoeffBlue=Blue Coefficient
option.waterCoeffScatter=Scattering Coefficient
option.waveMode=Wave Type
value.waveMode.0=Gerstener
value.waveMode.1=Noise Based
option.waterNormalOctaves=Wave Octaves
option.customIceEnabled=Custom Ice


screen.LIGHT=Lighting
option.directionalLMEnabled=Directional Lightmaps

screen.COLORS=Colors
option.sunlightIllum=Sunlight Strength
option.moonlightIllum=Moonlight Strength
option.sunlightRedMult=Sunlight Red
option.moonlightRedMult=Moonlight Red
option.sunlightGreenMult=Sunlight Green
option.moonlightGreenMult=Moonlight Green
option.sunlightBlueMult=Sunlight Blue
option.moonlightBlueMult=Moonlight Blue
option.skylightIllum=Skylight Strength
option.blocklightIllum=Blocklight Strength
option.skylightRedMult=Skylight Red
option.skylightGreenMult=Skylight Green
option.skylightBlueMult=Skylight Blue
option.blocklightBaseTemp=Blocklight Temperature
option.minimumAmbientIllum=Min Ambient Light

screen.DIRECTLIGHT=Direct Light
option.shadowMapResolution=Shadowmap Resolution
option.shadowVPSEnabled=Variable Penumbra Shadows
option.shadowVPSEnabled.comment=Shadows get softer the further away they are from their source.
option.shadowPenumbraScale=Penumbra Scale
option.shadowPenumbraScale.comment=Scales the radius of the blur caused by Varible Penumbra Shadows.
option.shadowFilterIterations=Filter Iterations
option.contactShadowsEnabled=Contact Shadows
option.subsurfaceScatterMode=Subsurface Scatter
value.subsurfaceScatterMode.0=Off
value.subsurfaceScatterMode.1=Hardcoded
value.subsurfaceScatterMode.2=Hardcoded+lab
value.subsurfaceScatterMode.3=labPBR Only

screen.INDIRECTLIGHT=Indirect Light
option.indirectResReduction=Indirect Lighting Res
value.indirectResReduction.1=100%
value.indirectResReduction.2=50%
value.indirectResReduction.3=33%
value.indirectResReduction.4=25%
option.ssptEnabled=SSPT
option.ssptEnabled.comment=Use Screenspace-Path-Tracing to calculate global illumination, skylight occlusion and block emission. Big performance impact.
option.ssptFullRangeRT=Long Range SSPT
option.ssptSPP=Samples per Pixel
option.ssptBounces=Bounces
option.ssptLightmapBlend=Lightmap Blending
option.ssptEmissionDistance=Emission Distance
option.ssptEmissionMode=Emission Mode
value.ssptEmissionMode.0=Hardcoded
value.ssptEmissionMode.1=Hardcoded + labPBR
value.ssptEmissionMode.2=labPBR Only
option.textureAoEnabled=Texture AO
option.fallbackSSAO=SSAO Fallback
option.fallbackSSAO.comment=Use SSAO when the SSPT is disabled

screen.FILTER=SVGF Filter
option.SVGF_FILTER=Filtering
option.SVGF_FILTER=SVGF filtering that is used to denoise the SSPT lighting as well as smoothen the vanilla lightmap if used. Big performance impact.
option.SVGF_RAD=Filter Tap Radius
option.SVGF_STRICTNESS=Color Strictness
option.SVGF_NORMALEXP=Normal Strictness

screen.TERRAIN=Terrain
option.normalmapEnabled=Normalmaps
option.normalmapFormat=Format
value.normalmapFormat.0=labPBR 1.2+
value.normalmapFormat.1=labPBR 1.1
option.vertexAttributeFix=Vertex Attribute Fix
option.vertexAttributeFix.comment=Workaround for broken normalmaps on entities on 1.15+
option.refractionEnabled=Refraction
option.wetnessMode=Wetness Mode
value.wetnessMode.0=Puddles
value.wetnessMode.1=Full
value.wetnessMode.2=Off
option.puddleRippleSpeed=Ripple Speed
option.windEffectsEnabled=Wind Effects
option.windIntensity=Intensity

screen.PARALLAX=Parallax Occlusion Mapping
option.pomEnabled=Enabled
option.pomSamples=Samples
option.pomShadowSamples=Self Shadow Samples
option.pomDepth=Depth

screen.REFLECTIONS=Reflections
option.resourcepackReflectionsEnabled=Resourcepack Reflections
option.roughReflectionsEnabled=Rough Reflections
option.roughReflectionSamples=Samples
option.screenspaceReflectionsEnabled=Screenspace Reflections
option.reflectionCaptureEnabled=Reflection Capture
option.reflectionCaptureEnabled.comment=Work in Progress. Might lead to visual artifacts in some scenes!
option.roughnessThreshold=Roughness Threshold
option.skyOcclusionThreshold=Sky Occlusion Threshold


screen.CAMERA=Camera
option.camSensorWidth=Sensor Width (mm)
option.camFStops=F-Stops
option.anamorphStretch=Anamorph Stretch

screen.BLOOM=Bloom
option.bloomEnabled=Enabled
option.bloomIntensity=Strength

screen.DOF=Depth of Field
option.DoFToggle=Depth of Field
option.DoFQuality=Quality
value.DoFQuality.0=Low (30 Samples)
value.DoFQuality.1=Medium (50 Samples)
value.DoFQuality.2=High (75 Samples)
option.DoFChromaDispersion=Chromatic Dispersion
option.chromaOffsetScale=Chromatic Offset Scale

option.camFocus=Focus Mode
value.camFocus.0=Auto
value.camFocus.1=Manual
value.camFocus.2=Manual+
value.camFocus.3=Auto+
option.camManFocDis=Focus Distance
suffix.camManFocDis=  m
option.showFocusPlane=Show Focus Plane

screen.EXP=Exposure
option.exposureDecay=Decay
option.exposureBias=Bias
option.exposureDarkClamp=Dark Limit
option.exposureBrightClamp=Bright Limit
option.exposureComplexEnabled=Advanced Exposure
option.exposureBrightPercentage=Bright Percentage
option.exposureDarkPercentage=Dark Percentage
option.manualExposureEnabled=Manual Exposure Override
option.manualExposureValue=Exposure Value

screen.FLARE=Lens Flare
option.lensFlareToggle=Flare
option.lensFlareHaloToggle=Halo
option.lensFlareIntensity=Flare Intensity
option.lensFlareThreshold=Threshold
option.lensFlareGhostCount=Flare Count
option.lensFlareGhostSpace=Flare Spacing
option.lensFlareHaloRad=Halo Radius
option.lensFlareHaloDepth=Halo Depth

screen.MBLUR=Motionblur
option.motionblurToggle=Enabled
option.motionblurSamples=Samples
option.motionblurScale=Scale

screen.VIGNETTE=Vignette
option.vignetteEnabled=Enabled
option.vignetteStart=Start
option.vignetteEnd=End
option.vignetteIntensity=Intensity
option.vignetteExponent=Exponent

screen.POST=Post Processing
option.imageSharpenEnabled=Image Sharpen
option.screenBitdepth=Output Bitdepth
option.tonemapOperator=Tonemap Operator
value.tonemapOperator.ACES_AP1_SRGB=Academy Custom
value.tonemapOperator.ACES_AP1_SRGB_RRT=Academy RRT
value.tonemapOperator.hejlBurgessAP1=Hejl-Burgess

screen.AA=Anti-Aliasing
option.taaEnabled=Temporal AA
option.taaBlendWeight=History Weight
option.taaMotionRejection=Motion Rejection
option.taaAntiGhosting=Anti-Ghosting
option.taaAntiFlicker=Anti-Flicker
option.taaLumaRejection=Luminance Rejection
option.taaHueRejection=Hue Rejection

screen.ACES=Academy Color (ACES)
option.acesRRTExposureBias=Input Exposure Bias
option.acesRRTExposureBias.comment=Applies an exposure bias to the image before tonemapping
option.acesRRTGammaLift=Gamma Lift
option.acesRRTGammaLift.comment=Lifts the gamma curve before tonemapping. Use this to adjust "percieved contrast".
option.acesRRTGlowGainOffset=Glow Gain Offset
option.acesRRTGlowGainOffset.comment=Adjusts the "Glow" component, adjust this to affect dark areas.
option.acesRRTSatOffset=Input Saturation Offset
option.acesRRTSatOffset.comment=Adjust saturation before tonemapping. Provides a more natural response than adjusting saturation after tonemapping.
option.acesODTSatOffset=Output Saturation Offset
option.acesODTSatOffset.comment=Adjust saturation after tonemapping, but before conversion to sRGB. Use this to adjust general image saturation.

screen.CGRADE=Color-Grading
option.doColorgrading=Color-Grading
option.vibranceInt=Vibrance
option.saturationInt=Saturation
option.gammaCurve=Gamma Curve
option.brightnessInt=Brightness
option.constrastInt=Contrast
option.colorlumR=Red Gain
option.colorlumG=Green Gain
option.colorlumB=Blue Gain

screen.PURKINJE=Purkinje Effect
option.purkinjeExponent=Exponent
option.purkinjeExponent.comment=Controls the falloff of the purkinje effect
option.purkinjeTintRed=Tint Red
option.purkinjeTintGreen=Tint Green
option.purkinjeTintBlue=Tint Blue

screen.FTOOL=Framing Tool
option.framingToolEnabled=Enabled
option.framingThirdsHor=Thirds Guidelines
option.framingToAspect=Aspect Ratio Guide
option.framingAspectX=Horizonal Ratio
option.framingAspectY=Vertical Ratio
option.framingToAspectCenter=Center

screen.MISC=Misc
option.freezeAtmosAnim=Freeze Animations
option.atmosAnimOffset=Animation Offset