option.INFO=Kappa Shader by RRe36
value.INFO.0=v3.1

option.airTransmittanceHQ=Accurate Air Transmittance
option.airScatterIterations=Scattering Iterations
option.airmassIterations=Airmass Iterations
option.skyIlluminanceMult=Illuminance
option.skyIlluminanceMult.comment=Emulates the brightening of the sky due to light scattering within the air.
option.skyMultiscatterMult=Horizon Scattering
option.skyMultiscatterMult.comment=Emulates the brightening of the horizon due to light scattering within the air.
option.alternateOzoneDistribution=Alternative Ozone Distribution

option.rainbowsEnabled=Rainbows
option.volumeWorldTimeAnim=World Time Volumes
option.volumeWorldTimeAnim.comment=Makes volumetrics (fog and clouds) be animated using the world time instead of the current client runtime. As such it also syncs up clouds across players in the same world.
option.sunPathRotation=Sun Angle

option.cloudSourceRes=Render Resolution
value.cloudSourceRes.0=Low (20%)
value.cloudSourceRes.1=Medium (25%)
value.cloudSourceRes.2=High (33%)
option.CLOUD_RENDER_LOD=Render Resolution
value.CLOUD_RENDER_LOD.5.0=Low (20%)
value.CLOUD_RENDER_LOD.4.0=Medium (25%)
value.CLOUD_RENDER_LOD.3.0=High (33%)
option.cloudReflectionsToggle=Cloud Reflections

option.cloudVolumeEnabled=Volumetric Clouds
option.cloudVolumeSamples=Samples
option.cloudVolumeSunlightDither=Dithered Sunlight
option.cloudVolumeSkylightDither=Dithered Skylight
option.cloudCumulusAlt=Altitude
option.cloudCumulusDepth=Depth
option.cloudCumulusScaleMult=Size
option.cloudCumulusCoverageBias=Coverage Bias
option.cloudLocalCoverage=Local Coverage

option.cloudCirrusEnabled=Cirrus Clouds
option.cloudCirrusAlt=Altitude
option.cloudCirrusDepth=Depth
option.cloudCirrusCoverageBias=Coverage Bias

screen.Air=Air

option.airRayleighMult=Rayleigh
option.rayleighRedMult=Red
option.rayleighGreenMult=Green
option.rayleighBlueMult=Blue

option.airMieMult=Mie
option.mieRedMult=Red
option.mieGreenMult=Green
option.mieBlueMult=Blue

option.airOzoneMult=Ozone
option.ozoneRedMult=Red
option.ozoneGreenMult=Green
option.ozoneBlueMult=Blue

option.airMistMult=Mist
option.mistRedMult=Red
option.mistGreenMult=Green
option.mistBlueMult=Blue

option.fogSeaLevel=Fog Sea Level
option.fogMistAltitude=Maximum Mist Altitude
option.fogMistFalloff=Mist Falloff

option.fogVolumeEnabled=Volumetric Fog
option.fogMistAdvanced=High-Quality Mist
option.fogMistAdvanced.comment=Enables much higher quality lighting of the "mist clouds". Considerable performance impact
option.fogAdaptiveSteps=Adaptive Steps
option.fogClipDist=Maximum Distance
option.fogDensityMult=Density
option.mistMieAnisotropy=Mist Mie Anisotropy
option.fogMistLightingSteps=Mist Lighting Samples

option.waterVolumeEnabled=Water Volume
option.waterVolAdaptiveSteps=Adaptive Steps
option.waterVolClipDist=Maximum Distance
option.waterDensity=Density
option.waterVolAdaptiveSteps=Adaptive Steps
option.waterVolClipDist=Volume Clip Distance
option.waterCoeffRed=Red Coefficient
option.waterCoeffGreen=Green Coefficient
option.waterCoeffBlue=Blue Coefficient
option.waterCoeffScatter=Scattering Coefficient
option.waveMode=Wave Mode
value.waveMode.0=Gerstener Waves
value.waveMode.1=Noise Based
option.waterNormalOctaves=Wave Octaves

option.netherSmokeEnabled=Nether Smoke
option.netherSmokeEmission=Emissive Smoke
option.netherSmokeEmissionMult=Emission Multi

option.endSmokeEnabled=End Smoke

option.lightleakWorkaroundToggle=Cave-Lightleak Workaround
option.lightleakWorkaroundToggle.comment=Makes sunlight and fog unable to appear in occluded areas!

option.lightmapSmoothingEnabled=Lighting Smoothing
option.lightmapSmoothingEnabled.comment=Smooths out the vanilla lightmaps as well as filtering the RTAO
option.lightHqFilterEnabled=High-Quality Smoothing
option.directionalLMEnabled=Directional Lightmap

option.shadowMapResolution=Shadowmap Resolution
option.shadowmapTextureMipBias=Shadowmap Mip-Bias
option.shadowmapTextureMipBias.comment=Increasing this can fix ringing artifacts on shadows that are caused by incorrect alpha handling in the shadowmap when using mipmaps. Higher values may decrease performance.
option.shadowFilterIterations=Shadow Filter Iterations
option.contactShadowsEnabled=Contact Shadows
option.contactShadowsEnabled.comment=Implementation based on Spectrum by Zombye
option.diffuseModel=Diffuse Shading Model
value.diffuseModel.0=Hammon
value.diffuseModel.1=Lambert
option.shadowVPSEnabled=Variable Penumbra Shadows
option.cloudShadowsEnabled=Cloud Shadows

option.indirectResReduction=Indirect Lighting Res
value.indirectResReduction.1=Full Res (100%)
value.indirectResReduction.2=50%
value.indirectResReduction.3=33%
value.indirectResReduction.4=25%

option.rtaoEnabled=RTAO
option.rtaoEnabled.comment=Screen-Space Raytraced Ambient Occlusion. Falls back to Vanilla AO when disabled.
option.rtaoSPP=Samples Per Pixel
option.rtaoSteps=Steps
option.rtaoLength=Distance

option.ssgiToggle=SSRT GI
option.ssgiToggle.comment=Screen-Space Raytraced Global Illumination
option.ssrtEmissionToggle=SSRT Emission
option.ssrtEmissionToggle.comment=Screen-Space Raytraced Block Emission. Allows for properly tinted blocklight around emitters
option.ssrtSPP=SSRT Samples Per Pixel
option.ssrtRange=SSRT Range
option.rsmBounce=RSM GI
option.rsmBounce.comment=Enable the use of the shadowmap as a fallback when the SSGI can't find any useful samples. Requires SSGI to be enabled!
option.rsmExtraSamples=Quality
option.rsmRange=Range
option.labEmissionEnabled=Texture Emission

option.subsurfaceScatteringEnabled=Subsurface Scattering

option.sunlightIllum=Sunlight Multi
option.sunlightRedMult=Red
option.sunlightGreenMult=Green
option.sunlightBlueMult=Blue

option.moonlightIllum=Moonlight Multi
option.moonlightRedMult=Red
option.moonlightGreenMult=Green
option.moonlightBlueMult=Blue

option.skylightIllum=Skylight Multi
option.skylightRedMult=Red
option.skylightGreenMult=Green
option.skylightBlueMult=Blue

option.blocklightIllum=Blocklight Multi
option.blocklightBaseTemp=Blocklight Temperature
option.minLightLuma=Minimum Ambient Light
option.emitterRecoloring=Emitter Recoloring
option.emitterBoostEnabled=Emitter Boosting

option.normalmapEnabled=Normalmap Support
option.normalmapFormat=Format
value.normalmapFormat.0=labPBR 1.2+
value.normalmapFormat.1=labPBR 1.1 and older
option.vertexAttributeFix=Vertex Attribute Fix
option.vertexAttributeFix.comment=Disables POM and Normalmaps on (block) entities due to missing data in Minecraft 1.15 and newer.
option.wetnessMode=Wetness Mode
value.wetnessMode.0=Puddles
value.wetnessMode.1=Full
value.wetnessMode.2=Off
option.windEffectsEnabled=Wind Effects
option.windIntensity=Intensity

screen.POM=Parallax Occlusion Mapping
option.pomEnabled=Parallax Occlusion Mapping
option.pomSamples=Samples
option.pomShadowSamples=Self-Shadow Samples
option.pomDepth=Depth

option.specularBRDFEnabled=Specular BRDF
option.resourcepackReflectionsEnabled=Resourcepack Reflections
option.roughReflectionsEnabled=Rough Reflections
option.roughReflectionSamples=Rough Reflection Samples
option.roughReflectionsThreshold=Roughness Threshold
option.roughReflectionsThreshold.comment=Reflections are not getting calculated beyond this roughness value
option.roughSSR_maxR=SSR Roughness Threshold
option.roughSSR_maxR.comment=Screenspace Reflections are not getting calculated beyond this roughness value
option.skyOcclusionThreshold=Sky Occlusion Threshold
option.skyOcclusionThreshold.comment=Controls when to fade out skybox reflections.

option.bloomEnabled=Bloom
option.bloomIntensity=Intensity
option.camSensorWidth=Sensor Width
option.camFStops=F-Stops
option.anamorphStretch=Anamorph Stretch Ratio
option.anamorphStretch.comment=Can be calculated by dividing the target aspect ratio on the x-axis by the sensor/film ratio. Example with Cinemascope: Film Ratio is approx 1.78:1, target Ratio is approx 2.20:1. 2.20/1.78 = approx 1.25

screen.DepthOfField=Depth of Field
option.DoFToggle=Depth of Field
option.DoFQuality=Quality
value.DoFQuality.0=Low (30 Samples)
value.DoFQuality.1=Medium (50 Samples)
value.DoFQuality.2=High (75 Samples)
option.DoFChromaDispersion=Chromatic Dispersion
option.chromaOffsetScale=Chromatic Offset Scale
option.camManualFocusEnabled=Manual Focus
option.camManualFocusDistance=Focus Distance

option.exposureMinlum=Minimum Exposure
option.exposureSpeed=Adaptation Speed
option.exposureBias=Exposure Bias
option.manualExposureEnabled=Exposure Override
option.manualExposureValue=Override Value

screen.LensFlare=Lens Flare
option.lensFlareToggle=Flare
option.lensFlareHaloToggle=Halo
option.lensFlareIntensity=Flare Intensity
option.lensFlareThreshold=Threshold
option.lensFlareGhostCount=Flare Count
option.lensFlareGhostSpace=Flare Spacing
option.lensFlareHaloRad=Halo Radius
option.lensFlareHaloDepth=Halo Depth

option.motionblurToggle=Motionblur
option.motionblurSamples=Samples
option.motionblurScale=Scale

option.vignetteEnabled=Vignette
option.vignetteStart=Start
option.vignetteEnd=End
option.vignetteIntensity=Intensity
option.vignetteExponent=Exponent

option.imageSharpenEnabled=Image Sharpen
option.screenBitdepth=Output Bitdepth

screen.AntiAliasing=Anti-Aliasing
option.taaEnabled=Temporal AA
option.taaBlendWeight=History Weight
option.taaMotionRejection=Motion Rejection
option.taaAntiGhosting=Anti-Ghosting
option.taaAntiFlicker=Anti-Flicker
option.taaLumaRejection=Luminance Rejection
option.taaHueRejection=Hue Rejection

option.tonemapOperator=Tonemap Operator
value.tonemapOperator.ACES_AP1_SRGB=Academy
value.tonemapOperator.ACES_AP1_SRGB_RRT=Academy RRT
value.tonemapOperator.hejlBurgessAP1=Hejl-Burgess
screen.ACES=Academy Color (ACES)

option.acesRRTExposureBias=Input Exposure Bias
option.acesRRTExposureBias.comment=Applies an exposure bias to the image before tonemapping
option.acesRRTGammaLift=Gamma Lift
option.acesRRTGammaLift.comment=Lifts the gamma curve before tonemapping. Use this to adjust "percieved contrast".
option.acesRRTGlowGainOffset=Glow Gain Offset
option.acesRRTGlowGainOffset.comment=Adjusts the "Glow" component, adjust this to affect dark areas.
option.acesRRTSatOffset=Input Saturation Offset
option.acesRRTSatOffset.comment=Adjust saturation before tonemapping. Provides a more natural response than adjusting saturation after tonemapping.
option.acesODTSatOffset=Output Saturation Offset
option.acesODTSatOffset.comment=Adjust saturation after tonemapping, but before conversion to sRGB. Use this to adjust general image saturation.

screen.colorgrade=Color-Grading

option.doColorgrading=Color-Grading
option.vibranceInt=Vibrance
option.saturationInt=Saturation
option.gammaCurve=Gamma Curve
option.brightnessInt=Brightness
option.constrastInt=Contrast
option.colorlumR=Red Gain
option.colorlumG=Green Gain
option.colorlumB=Blue Gain

option.freezeAtmosAnim=Freeze Animations
option.atmosAnimOffset=Animation Offset