/*
====================================================================================================

    Copyright (C) 2020 RRe36

    All Rights Reserved unless otherwise explicitly stated.


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    These can be found inside the included license-file
    or here: https://rre36.com/copyright-license

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====================================================================================================
*/

flat out mat3x3 lightColor;

void make_colors() {
    lightColor[0]  = endSunlightColor * 0.2;

    lightColor[1]  = endSkylightColor * 0.3;

    lightColor[2]  = blackbody(float(blocklightBaseTemp)) * blocklightIllum * pi;
}