profile.ulow=Better than Vanilla Skyrim
profile.vlow=Very Low
profile.low=Low
profile.med=Medium
profile.high=High
profile.ultra=Ultra
profile.epic=Epic
profile.cine=Cinematic
profile.extreme=Extreme
profile.comment=Select a matching profile for your hardware.

option.INFO=Kappa Shader by RRe36
value.INFO.0=§3v0.9.0 (rc)
option.INFO.comment=See the GitHub Repository for issues, licensing and redistribution rules. §4IF YOU DID NOT DOWNLOAD THIS VIA GITHUB, MY WEBSITE OR THE SHADERLABS DISCORD PLEASE CONTACT ME THERE!



screen.shading=Shading
screen.shading.comment=Settings affecting the way how shadows get rendered.

option.shadowMapResolution=Shadowmap Resolution
option.shadowMapResolution.comment=Set the resolution used for the shadowmap generation. §eHigher values result in potentially sharper shadows, but may also reduce your performance.

option.s_shadow2D=Fast Shadows
option.s_shadow2D.comment=Enable or disable the usage of shadow2D for faster, but in turn lower quality shadows. §4Incompatible with PCSS and Subsurface Scattering


screen.sfilter=Shadow Filtering
screen.sfilter.comment=Configure the shadow filtering

option.s_useShadowFilter=Shadow Filter
option.s_useShadowFilter.comment=Enable or disable shadow filtering to hide pixelated edges in the shadows. §3Minor performance impact.

option.shadowFilterQuality=Filter Quality
option.shadowFilterQuality.comment=Set the quality level used for shadow filtering. §eExtreme can significantly reduce performance.
value.shadowFilterQuality.0=Low
value.shadowFilterQuality.1=High
value.shadowFilterQuality.2=Ultra

option.s_usePCSS=PCSS
option.s_usePCSS.comment=Enable or disable PCSS (also known as variable penumbra shadows). §2Moderate performance impact. §eOverrides the "Fast Shadow" setting with "Off"

option.pcssSamples=PCSS Samples
option.pcssSamples.comment=Set the amount of samples used for the PCSS area search. §eHigh sample counts can significantly reduce performance.

option.pcssArea=PCSS Radius
option.pcssArea.comment=Set the size of the light source for PCSS shadows. Increasing causes stronger shadow blurring. §9No performance impact.


screen.seffects=Effects

option.s_fakeGI=Fake GI
option.s_fakeGI.comment=Enable or disable simulated light bleeding into shadow edges to fake global illumination. §3Minor performance impact.

option.s_ambientOcclusion=Ambient Occlusion
option.s_ambientOcclusion.comment=Enable or disable ambient occlusion. §2Moderate performance impact.

option.s_aoQuality=Ambient Occlusion Quality
option.s_aoQuality.comment=Set the quality level used for the ambient occlusion computation.
value.s_aoQuality.0=Low
value.s_aoQuality.1=High
value.s_aoQuality.2=Ultra

option.setGiAoFilter=Bilateral AO/GI Filter
option.setGiAoFilter.comment=Enable or disable bilateral filtering on AO and GI for increased quality with lower samples.

option.s_subsurface=Subsurface Scattering
option.s_subsurface.comment=Enable subsurface scattering on foliage and other blocks. §3Minor performance impact.

option.v_debug=Debug View
value.v_debug.0=Off
value.v_debug.1=Whiteworld
value.v_debug.2=AO
value.v_debug.3=Direct Light Only
value.v_debug.4=Indirect Light Only


screen.amb=Ambient and Lights
screen.amb.comment=Settings related to ambient effects and colors.

option.setBiomeEffects=Biome Effects
option.setBiomeEffects.comment=Enable or disable biome specific influences on certain effects (eg sky, fog and clouds). §9No performance impact.


screen.light=Lights

option.s_sunlightLuma=Sunlight Luma
option.s_sunlightLuma.comment=Set the intensity of the direct sunlight.

option.s_skylightLuma=Skylight Luma
option.s_skylightLuma.comment=Set the intensity of the indirect skylight in shaded areas.

option.s_minlightLuma=Minimum Light
option.s_minlightLuma.comment=Set the intensity of the minimum light in dark areas (eg caverns).

option.s_torchlightTemp=Torchlight Temperature
option.s_torchlightTemp.comment=Set the temperature used to calculate the torchlight color.

option.s_torchlightLuma=Torchlight Luma
option.s_torchlightLuma.comment=Set the overall brightness of torchlight.


screen.fog=Fog

option.s_volumeFog=Volumetric Fog
option.s_volumeFog.comment=Enable or disable volumetric fog. §2Moderate performance impact.

option.s_fogSamples=Volumetric Fog Samples
option.s_fogSamples.comment=Set the amount of samples used for volumetric fog. §4High sample counts can tremendously decrease performance.

option.s_fogMieD=Mie Density
option.s_fogMieD.comment=Set the intensity of the mie scattering on fog caused by sunlight.

option.s_fogRaylD=Rayleigh Density
option.s_fogRaylD.comment=Set the intensity of the rayleigh scattering caused by skylight.

option.setWaterVolume=Water Volume
option.setWaterVolume.comment=Enable or disable underwater volumetrics. §3Minor performance impact.


screen.sky=Sky
screen.sky.comment=Everything related to the sky and clouds.

option.setSunDisc=Sun Disc
option.setSunDisc.comment=Enable or disable a semi-physical looking circular sun disk. §9Negligible performance impact.

option.setSunDiscRadius=Sun Disk Radius
option.setSunDiscRadius.comment=Set the radius of the sun disc.


screen.clouds=Clouds

option.s_vcResolution=Render Resolution
option.s_vcResolution.comment=Adjust the resolution to render the clouds in. Lower Resolutions result in higher performance, but also in lower quality and potentially more artifacts.
value.s_vcResolution.0=0.5x
value.s_vcResolution.1=0.7x
value.s_vcResolution.2=0.8x
value.s_vcResolution.3=1.0x

option.s_cloudOutlineFix=Bright Outline Fix
option.s_cloudOutlineFix.comment=Enable or disable the bright outline fix on clouds, but causing darker outlines instead. Up to personal preference. §3Minor performance impact.

option.s_cloudFilter=Cloud Filtering
option.s_cloudFilter.comment=Enable or disable the filtering of the clouds before bleding them with the scene. Disabling may remove bright outlines, but also makes dithering more visible. §9Negligible performance impact.


screen.vc=Volumetric Clouds

option.s_vcEnabled=Enabled
option.s_vcEnabled.comment=Enable or disable volumetric clouds. §6High performance impact.
option.s_vcSamples=Samples

option.s_vcLightingQuality=Lighting Quality
value.s_vcLightingQuality.0=Low
value.s_vcLightingQuality.1=High
value.s_vcLightingQuality.2=Ultra

option.s_vcLightSamples=Lighting Samples
option.s_vcDetail=Detail
value.s_vcDetail.1=Low
value.s_vcDetail.2=High
value.s_vcDetail.3=Ultra
value.s_vcDetail.4=Extreme

option.s_vcLightHQsample=HQ Lighting Samples
option.s_vcLightHQsample.comment=Enable the use of dithered lighting samples at the cost of some slightly noticeable dither patterns in specific scenes.

option.s_vcCoverage=Coverage
option.s_vcAltitude=Altitude
option.s_vcDepth=Thickness


screen.lc=Layered Clouds
screen.lc.comment=These will be automatically enabled when disabling volumetric clouds.

option.s_lcEnabled=Enabled
option.s_lcEnabled.comment=Enable or disable layered clouds. These are meant as a faster alternative to volumetric clouds. §2Moderate performance impact.
option.s_lcSamples=Samples

option.s_lcLightingQuality=Lighting Quality
value.s_lcLightingQuality.0=Low
value.s_lcLightingQuality.1=High
value.s_lcLightingQuality.2=Ultra

option.s_lcLightHQsample=HQ Lighting Samples
option.s_lcLightHQsample.comment=Enable the use of dithered lighting samples at the cost of some slightly noticeable dither patterns in specific scenes.

option.s_lcDetail=Detail
value.s_lcDetail.0=Low
value.s_lcDetail.1=Medium
value.s_lcDetail.2=High
value.s_lcDetail.3=Ultra

option.s_lcCoverage=Coverage
option.s_lcAltitude=Altitude
option.s_lcDepth=Thickness


screen.pc=Planar (2D) Cloud

option.pc_enabled=Planar Clouds
option.pc_cirrusEnabled=Cirrus Clouds


screen.scolor=Sky Color


option.s_skyLuma=Sky Brightness
option.s_skyLuma.comment=Set the overall brightness of the sky.

option.s_skyR=Sky Red Factor
option.s_skyR.comment=Change the amount of red in the sky color by a certain factor.

option.s_skyG=Sky Green Factor
option.s_skyG.comment=Change the amount of green in the sky color by a certain factor.

option.s_skyB=Sky Blue Factor
option.s_skyB.comment=Change the amount of blue in the sky color by a certain factor.


screen.world=World

option.s_porosity=Porosity Approximation
option.s_rainPuddles=Rain Puddles
option.s_puddleRipples=Puddle Ripples

screen.wind=Wind
option.setWindEffect=Wind Effects
option.windIntensity=Wind Intensity
option.setWorldTimeAnimWind=World Time Animation


screen.reflections=Reflections

option.s_reflections=Reflections
option.s_reflections.comment=Enable or disable reflections. Overrides Screen Space Reflections setting. §3Minor performance impact.

option.s_cloudReflections=Cloud Reflections
option.s_cloudReflections.comment=Enable or disable fully calculated reflections of the volumetric and layered clouds. §2Moderate performance impact.

option.s_ssr=Screen Space Reflections
option.s_ssr.comment=Enable screen-space-traced reflections. §2Moderate performance impact.

option.s_ssrQuality=SSR Quality
option.s_ssrQuality.comment=Set the quality level usde for calculating screen space reflections. §3Minor performance impact.
value.s_ssrQuality.0=Low
value.s_ssrQuality.1=High
value.s_ssrQuality.2=Ultra


screen.water=Water

option.s_waterColor=Custom Water Color
option.s_waterColor.comment=Enable or disable the use of this shaderpacks custom water color instead of the vanilla texture.

option.s_waterNormals=Custom Water Normal
option.s_waterNormals.comment=Enable or disable the use of a procedural custom normalmap for the water. §3Minor performance impact. Also affects ice if custom ice is enabled

option.s_waterPOM=Parallax Waves
option.s_waterPOMsamples=Parallax Samples

option.s_waterRefraction=Water Refraction
option.s_waterRefraction.comment=Enable or disable water refraction. §3Minor performance impact.

option.s_waterBlur=Water Blurring

option.setGlobWaterLuma=Water Brightness
option.setGlobWaterLuma.comment=Set the brightness of the custom water color.

option.s_customIce=Custom Ice


screen.lava=Lava

option.s_customlava=Custom Lava
option.s_lavaPOM=Parallax Lava
option.s_lavaPOMsamples=Parallax Samples
option.s_lavaSize=Size
option.s_lavaDepth=Wave Depth


screen.post=Post Processing
screen.post.comment=Settings related to post process effects (eg motionblur and auto exposure).

option.temporalAA=Temporal Anti Aliasing
option.temporalAA.comment=Enable or disable temporal anti aliasing to smooth jagged edges. Many effects also profit from temporal dithering with TAA enabled, so it's recommended to be left on. §3Minor performance impact.

option.setBitdepth=Bitdepth
option.setBitdepth.comment=Set the output color depth. §eChanging this value can help with dithering artifacts on certain displays. Otherwise leave it at default.


screen.exposure=Exposure

option.expMethod=Auto Exposure
option.expMethod.comment=Set the auto exposure mode.
value.expMethod.0=Temporal
value.expMethod.1=Image Based
value.expMethod.2=Legacy
value.expMethod.3=Manual

option.expMinimum=Minimum Exposure
option.expMaximum=Maximum Exposure

option.setManualExposure=Manual Exposure
option.setManualExposure.comment=If auto exposure is set to "Manual", use this setting to control the exposure.

option.s_lowlightCompensation=Lowlight Compensation
option.s_lowlightCompensation.comment=Boosts the lower end of the tonemap in extremely dark scenes to maintain visibility.

option.s_lowlightGrain=Lowlight Grain

screen.color=Color

option.s_colorGrading=Manual Color Grading
option.s_colorGrading.comment=Enable or disable manual color grading using the sliders.

option.s_colCurve=Curve
option.s_colBrightness=Brightness
option.s_colContrast=Contrast

option.s_colSaturation=Saturation
option.s_colSaturation.comment=Set the overall image saturation.

option.s_colRmult=Red Multiplier
option.s_colRmult.comment=Multiply the red value of the image by a set factor.

option.s_colGmult=Green Multiplier
option.s_colGmult.comment=Multiply the green value of the image by a set factor.

option.s_colBmult=Blue Multiplier
option.s_colBmult.comment=Multiply the blue value of the image by a set factor.


screen.lens=Lens Effects

option.s_useBloom=Bloom
option.s_useBloom.comment=Enable or disable the bloom effect on bright objects. §3Minor performance impact.

option.s_bloomThresh=Threshold
option.s_bloomThresh.comment=Set the brightness threshold for the bloom effects to be applied.

option.s_bloomInt=Intensity
option.s_bloomInt.comment=Set the intensity of the bloom effect.

option.s_softBloom=Soft Bloom


option.s_useMotionblur=Motionblur
option.s_useMotionblur.comment=Enable or disable motionblur on moving objects. §3Minor performance impact.

option.s_motionblurSamples=Motionblur Samples
option.s_motionblurSamples.comment=Set the amount of samples used for motionblur. §4High sample counts can tremendously decrease performance.

option.s_motionblurSize=Motionblur Intensity
option.s_motionblurSize.comment=Set the intensity of the motionblur effect.


option.s_useDOF=Bokeh DOF
option.s_useDOF.comment=Enable or disable the procedural bokeh depth of field effect. §6High performance impact.

option.s_dofHQ=HQ Bokeh

option.s_dofSize=Bokeh Size
option.s_dofSize.comment=Set the blur size of the bokeh depth of field effect.

option.s_dofFarFix=Far Fix
option.s_dofFarFix.comment=Disables Bokeh DOF when focusing on far objects to prevent overblurring on the hand.


option.s_ChLens=Chapman Lens Flare
option.s_ChLens.comment=Enable or disable Chapman lens flare. §3Minor performance impact.

option.s_ChLensIntensity=Intensity
option.s_ChLensIntensity.comment=Set the intensity of the lens flare effect.

option.s_ChLensGhosts=Ghosts
option.s_ChLensGhosts.comment=Set the amount of "ghosts" visible in the lens flare.

option.s_ChLensHalo=Halo


option.s_anamLens=Anamorph Lens Flare
option.s_anamLens.comment=Enable or disable the anamorphic lens flare. §3Minor performance impact.

option.s_anamLensInt=Intensity
option.s_anamLensInt.comment=Set the intensity of the lens flare effect.

option.s_anamLensDiagonal=Secondary Flare
option.s_anamLensDiagonal.comment=Enable or disable a secondary diagonal flare.


screen.texture=Texture Settings

option.s_useNormal=Use Texture Normal
option.s_useNormal.comment=Enable or disable the use of the texture normal of the selected resourcepack.

option.setNormalFlatten=Normal Flatten
option.setNormalFlatten.comment=Flatten the texture normal by a set amount if it appears too "edgy".

option.s_usePBR=Use Texture PBR
option.s_usePBR.comment=Enable the use of the resourcepack pbr texture attributes


screen.pbr=PBR Settings

option.s_pbrMode=Resource Pack Mode
option.s_pbrMode.comment=Select a mode matching the pbr format of your selected resource pack.
value.s_pbrMode.0=LAB-PBR 1.1
value.s_pbrMode.1=Legacy
value.s_pbrMode.2=PBR Common
value.s_pbrMode.3=Continuum
value.s_pbrMode.4=Chroma Hills
value.s_pbrMode.5=Stratum
value.s_pbrMode.6=Pulchra

option.s_useTexAO=Use Texture AO
option.s_useTexEmission=Use Texture Emission
option.s_useTexSSS=Use Texture SSS

option.s_metalRoughness=Advanced Metal Roughness
option.s_metalRoughness.comment=Enable or disable improved Roughness simulation on metallic objects


screen.pom=POM Settings

option.s_usePOM=POM

option.s_fakePOM=Generated POM
option.s_fakePOM.comment=Generate the heightmap used for POM based on the albedo texture.

option.s_pomSteps=Samples
option.s_pomDepth=Depth
option.s_pomDistance=Distance

option.s_pomLowEdge=Low Cutoff
option.s_pomHighEdge=High Cutoff

screen.dim=Dimension Settings
option.s_netherSmoke=Nether Smoke

screen.misc=Misc