BSLex (BSL Edit) By LexBoosT

#Changelog:

#Version 7.6.1

-Shader translation finalization
-Enable LightShaft by default
-Enable Movements cam by default
-Enable Hand Movements by default

#Version 7.6

-Add Glint Intensity Slider
-Improve a bit AO
-Improve ShadowMap with TAA Enable
-Rearrange the options in the Shader Menu
-Optimize DOF/CHROMA_AB + Add 1 DOF Offsets
-By default, the placement of the hands on the screen is original (if you want as before: Lex> Realism> Hands (0.10 for all) by default with LEX Profil)
-Fixed a brightness issue when TAA is enabled

#Version 7.5

-Fix blur of entities with TAA enabled
-Add 2 sliders to configure HDR
-Add option for different type of LightShaft direction
-Increase the default radius length for the LightShaft

#Version 7.4

-Tweaked Specular highlight again.
-Improve a bit weather color when it rain.
-The stars in the ender portal are more brighter.
-Improved particules visibility in water.
-Possibility to activate/desactivate reflections for Clouds and Aurora on metal/smooth surface. (disable by default).
-Improved ambient occlusion with depth aware filtering.
-Add Techno Color Block Selector (Enable by default).
-New Menu for Block Selector With 2 Choices, RGB CUSTOM or TECHNO (with speed slider).
-Rework Light Shaft with better rays and better Color at sunrise. (Credit to EminGT, really, thank you)
-The sky is less hidden by volumetric light
-Better view of sky when eyes in water.
-Modify a bit Water Wave.
-Improved Light Shaft in water.
-Improved Block Lighting.
-The sky is less dark than before.
-Added an option (Pinky Sunrise Lightshaft) to change the color of the lightshaft at sunrise like the previous version of the shader (Pinky).
-Modify a bit reflection of the sun/moon in water/metal

#Version 7.3.1

-Improve Chromatic Aberration (Thanks RRe36 for trick)
-Set Lava Brightness to 1.00 for Lex Profile

#Version 7.3

-Improve a bit shadow filtering.
-Better fresnel and reflections.
-Tweaked Specular highlight.
-Improved parallax self shadowing.
-Add LIGHT_SHAFT_POWER slider.
-Modify a bit color of sunrise sky.
-Fix a compilation error with advanced materials off.
-Small improvements here and there.

#Version 7.2.2

-Fix Waypoint Overlay for Xaero Minimap.

#Version 7.2.1

-Fix compilation error in Ender and Nether.

#Version 7.2

-Improve a bit Lightshaft again.
-Fix Dot on Rainbow with distance max.
-Fix WorldTime.
-Reworked distant fade from dithered transparency to fog.
-Clean a bit the code.

#Version 7.1.2

-Lightshaft is more smooth.
-Rewrite code for Lighting by Temperature.
-Fix Slider inversion for Lighting Power in Blocklight Color.
-Modify jitter offset for TAA.
-Various Optimizations.

#Version 7.1.1

-Fix twinkle on Shadow Close Dithering.
-Improve Lightshaft twinkle with TAA.
-Improve again shadow escpape in cave with lower brightness.
-Change default Settings for DOF.
-Improve TAA dither on AO.
-Modify a bit Lex Profil.

#Version 7.1

-Improved a bit raytrace in water.
-Improved LightShaft.
-Set default temperature of Blocklight to 3000.
-Water is more transparent by default.
-Transform color to linear>sRGB to sRGB>linear.
-Add Water Lightshaft Softner Option.
-Add Water Lightshaft Color Multiplier Option.
-Fix AO.
-Improved blindness effect.

#Version 7.0

-Add Focus Speed Option for DOF.
-Add DOF Circular Option.
-Add Option for adjusts Lava brightness.
-Add Blocklight Temperature Control.
-Disable Temperature Color in hand.
-Fix Blink in dark area with AA.
-Fog is now applied to particles in 1.15 and above.
-Fixed blindness fog.
-Make default settings for water.
-Tweak a bit lightmap for blocklighting.
-Rename SUPREME TAA by GHOSTING TAA.
-Add more step for Water LightShaft option.
-Translate "Viseur" Option to "A.I.M".
-Full Border mod now go behind the fog.
-Improved FOG in END.
-DirtIMG rework for a more natural look for Bloom.
-Add 3 Overlays (DirtIMG) for different look for Bloom.
-Increased transparency of default Bloom Overlay.
-Semi Fix for the escape LightShaft in cave (white dot).
-New Menu in Visual "Cel Shading" with: 
    -BlackOutlines/PromoOutlines Options
    -Full Border Options 
-Add WHITE/BLACK WORLD Option with Options ON/OFF: 
    -Particles
    -Terrain
    -Spider Eyes
    -Hands
    -Entities
    -Damaged Block
    -Beacon
    -Water
    -Sky

#Version 6.9

-Delete Settings Files.
-Simple Settings by default for first launch.
-Add missing Stone Sword item ID for FLASH_VICTIME.
-Make better Profiles.
-Add SUPREME TAA in AA Options.
-Better offset for TAA.
-Fix water in dark area when it rain.
-Add Shooting Stars.
-Add Option for Adjust: -Thickness
                        -Speed
                        -Number of Shooting Stars
                        -Timing
                        -Fading of Shooting Stars
                        -AntiAliasing
						-Shooting Stars Reflection
-Increase a bit opacity of water by default
-Code Cleaning and various optimizations

#Version 6.8.4

-Fix Glint With SUPREME TAA+FXAA.

#Version 6.8.3

-Fix compilation error with LightShaft/BlackOutline.
-Improved Lightmap.

#Version 6.8.2

-Revert PromoOutline modifications.

#Version 6.8.1

-Fix of the sky texture at nightfall.

#Version 6.8

-Improved a bit Raytrace.
-Improved a bit Motion Blur.
-Improved a bit Promo Outlines quality.
-Improved a bit distance of AO.
-Fix SUPREME TAA+FXAA bug with Spider Eyes.
-Modify a bit reflexion on block border limit.
-Add Option to Adjust fresnel reflection strenght.

#Version 6.7.2 (Ninja Update 2)

-Fix World Time Animation.

#Version 6.7.1 (Ninja Update)

-Fix FXAA Black Screen.

#Version 6.7

-Improves the quality of the lighshaft.
-Update labPBR.
-Tweaked promo outline.
-Reduced waving lantern intensity.
-Changed parallax depth measuring to cm.
-Increase Quality of BlackOutline.
-Modify a bit Auto Exposure.
-Set HDR to Disable by default.
-Add Supreme TAA + FXAA.
-Delete Sharpen Option.

#Version 6.6

​​-Fix Entity Glowing
-Fix Distant_Fade compilation error
-Add Distant_Fade TAA Animation
-Shadow Close Dithering more smooth with TAA enable
-Modify default settings for parallax distance (128>64) and quality (512>64)
-Little fix and optimizations

#Version 6.5

​​-Add Shadow Close Dithering
-Add New Options for Stars
-Add New Options for Aurora
-Possibility to choose 3 Styles for Stars (Normal, Normal X2, Normal X3)
-Possibility to modify Distance, Intensity for Stars
-Possibility to modify Distance,Size,Color for Aurora (Green-Blue by default)
-Move the weather reflection options in the dedicated menu (Ex. Aurora Reflexion in new Aurora Configuration Menu)

​#Version 6.4

​-New Menu: Rain Reflection Config
-Possibility to Adjust Noise, Amplitude, Speed for Puddles
-Possibility to stop waving for Chain (ON/OFF in Terrain Menu)
-Adjust wave for Chain
-Transfert END_CLOUDS option in Sky/Clouds/Clouds Config/Ender
-Re-Add BSL_VIGNETTE
-Add 1 different Puddles Mode (little puddles)
-Add 1 Option for choose your favorite puddles
-Add 1 Film Grain Style, Now you have a choice to set Camera Noise + (Film Grain Style 1 or Film Grain Style 2)
-Add option for Shadows "SHADOW_BACKFACE_CULLING" (Enable by default)

​​#Version 6.3

​-Modify default Clouds
-Now 3 Patterns for Clouds (Fluffy1/Fluffy2/Fluffy3) (Fluffy3 by default)
-Now Ender have a standard Fluffy Clouds
-Possibility of configuring the clouds according to the chosen dimension
-Modify a bit coc multiplier for DOF
-Modify a bit Lightmap for blocklight
-Aurora is Enable by default

​#Version 6.2

​​-Add option to Tweak visibility by reducing the opaqueness of very close particles (PARTICLES_VISIBILITY) (Enable by default) (Credits EminGT)
-Add Block Lighting Limiter option in Color/Block Color (Normal Lightmap and Normal Lightmap²) (Work Only in OverWorld)
-Optimizations for Shadow Lighting
-Modify default Block lighting Intensity
-Fix missing Sky in specular reflections
-Add Taa Shadow filtering (Small/High) (in Option, small by default)
-Modify a bit Light Diffusion

​#Version 6.1

​​-Little Optimisations
-Deacrease a bit Fovscale for AO by default
-Add Option for AO_FovScale (Low/Medium/High/Ultra) in AO Menu

​#Version 6.0

​-Rework Cloud in Ender (more fluffy)
-Decrease Cloud Speed in Ender
-Modify Water relection and waves
-Increase Water Fog with Slider
-Better Water Fog Color and Water Fog dispersion
-Modify a bit Fresnel on water
-New Menu for Water
-Improved fog in OverWorld/Nether/End
-Modify PerBiome Weather Color for Nether
-Fix reflexion on LabPBR
-Fix oldPBR and Emissive. Thanks Capt Tatsu for your Help

​#Version 5.9

​-Aurora now Work with Weather_Per_Biome Enable
-Add option for Enable Aurora when WEATHER_PERBIOME is enable (Enable by default)
-Fix render Stars in Sky

​#Version 5.8

​-Fixed aurora, The shape is Slightly different from v5.7 though.
-Add SunVisibility_FOG, Force fog according to the visibility of the sun.
-Fix PormoOutline on Fog with SunVisibility_FOG activated
-Descrease a bit LightShaft default settings

​#Version 5.7

​-Reword a bit code to fix little Bug
-Fix clouds when we go out on Nether to go to the Overworld
-Add Settings File in "Settings" Folder for same versions tonemapping/color before version 5.6 if you want change. Or BSL tonemapping/color.
-Modify a bit Volumetric Light
-Add Option for Adjust LightShaft in Water
-Add Option for Adjust Distance of LightShaft
-Add New Menu for Light Shafts

​#Version 5.6 NINJA Update

​-Fix compilation error when activating SKY_VANILLA and NETHER_VANILLA at the same time.

​#Version 5.5

​-Add TAA + FXAA
-Modifiy a bit water Raytrace
-Optimize code
-Fix gbuffer_spidereyes error when World curvature is disable
-Increase Bloom in water
-Change a bit tonemap (too light before)
-Nether Dimension Color Increased
-Skybox brightness slightly decreased

​#Version 5.4

​-Enable or Disable Light Shafts in Ender
-Enable or Disable Clouds in Ender
-Optimize a bit AO
-Fix SCANLINE_BAND for Linux
-Fix Shadows Problems !!
-Fix Weird horizontal Line !!!

​#Version 5.3

​-Fix Sunlight leak
-Fix Jump Light
-Fix dark shadow in certain situation
-Add Option for Increase or Decrease light in dark area
-Modify a bit Default settings for COLORED_DYNAMIC_HAND_LIGHT
-Return to Dof Fovscale of 5.1 Version

​#Version 5.2 Optimization Update

​-Optimize Bloom for Overworld
-Increase Bloom for Nether/End
-Change a bit Fovscale for DOF
-Rename BLOOM Option to BLOOM_DIMENSION (OFF/HARD_BLOOM/DIMENSION(by default))
-Add New Menu "EYES_IN_WATER"
-Add possibilities to adjust Water Refraction settings now (Multiplier/Size/Speed)
-Add New Menu "Weather_Reflexions"
-Add Stars Reflexions (ON by default)
-After Possibility to Disable Cloud reflexion, now possible to disable Aurora Reflexion and Stars Reflexion on Water
-New configuration for default waves on water

​#Version 5.1 Ninja Update

​-Fix Emissive light block too strong

​#Version 5.0 

​-Add Colored Dynamic Handlight emissive items

​#Version 4.9

​-Add Hexagonal Bokeh for DOF (BLUR_QUALITY)
-Add Consistent Enchant in option
-Add FULL_BORDER with settings
-Add Tinted Metal

​#Version 4.8

​-Add Campfire on Dynamic Hand Light option
-Fix Smooth Sun/Moon transition (Thanks Emin)
-Fix Compilation error in Ender

​​#Version 4.7

​-Fix Compilation Error

​#Version 4.6

​-New Menu for AO
-Add Occlusion Ambiant Quality settings
-Change a bit Lava FOG
-Smooth transition for Sun/Moon
-Add Shading strenght
-Clean the code,bit optimizations and fixes

​#Version 4.5

​-Add Berserk_Mode_Plus (after Berserk_mode (Red Vignette). With Berserk_Mode_Plus you have red hands with sword in hand also.
-Add Option for Enable or Disable HeartBeat on Berserk_Mode
-Add Option for adjust HeartBeat speed
-New Menu For Berserk_Mode

​#Version 4.4

​-Add DYNAMIC_HAND_LIGHT

​#Version 4.3

​-Add MAGICAL_GLINT With adjustement of speed
-Add Possibility to adjust hands (Height, Depth, Shift)
-Enable or Disable Clouds Reflection in option (Disable by default)
-Fix "Hue" color wheel for Techno-XP and Magical glint
-Add option for Berserk Mod on enchanted Sword
-Modify a bit ULTRA_VIGNETTE and CRT_BORDER

​#Version 4.2

​-Tweaked promo outline.
-Fixed integrated graphics with weather color when per biome weather is disable.
-Add Light Jitter with settings. (Based to SEUS code but modified)
-Add OSCILLATION (option) effect with OSCILLATION SPEED to entities with FLASH_VICTIM mode enabled
-Change BayerTexture for HYPER_SPEED

​#Version 4.1

​-Fix Blur on hands with HYPER_SPEED activated.
-Optimize RAIN-DROP_ON_SCREEN code.
-Delete TOON_LIGHTMAP.
-Cleaning the code.

​#Version 4.0

​-Add SKY_GROUND. It helps hiding the sky below oceans while not underwater.
-Add Nether Vanilla Color.
-Fix Bloom Overlay.
-Add HYPER_SPEED effect.
-Fix alpha for Berserk Mode.
-Optimize FILM_GRAINS_2.
-AMBIANT improvements.
-Rename AMBIANT to LEX_AMBIANT.
-Rename GOUTTE_ECRAN by RAINDROP_ON_SCREEN for English users.
-Replace RAINDROP_ON_SCREEN and RAINDROP_ON_SCREEN_2 by RAINDROP_ON_SCREEN with 3 options (OFF/NORMAL/HEAVY).
-Rework a bit NEW_RAIN.
-Various optimizations for my options.

​#Version 3.9

​-Fix FLASH_VICTIM with end_crystal.
-BLUR_QUALITY have now 5 Bokeh (STANDARD/MEDIUM/HIGH/ULTRA_HIGH/PAINTING).
-Add POSTERIZATION.
-Add DITHERING_SCREEN.

​#Version 3.8

​-3 Quality for Shadows.
-3 Quality for DOF.
-Change a bit fovScale.

​#Version 3.7

​-Add Option for 209 Offsets for Shadows

​#Version 3.6

​-Add AMBIANT option for OVERWORLD(Change the tint with the time).
-BOTW tonemap only for OVERWORLD.
-Add CRT_BORDER_STRENGHT for adjust.
-Add Berserk Mode with Sword in hand (MODE_RAGE).
-Fix FLASH_VICTIM with armor_stand, minecarts, sign, item_frame..
-Set a default configuration (Apply different effect on Shader Options).
-Optimizations.

​#Version 3.5

​-Fix Viseur for 1080p.
-Tweaked bloom to be a bit stronger during rain.
-Add option to disable or enable block break animation.
-Fix All warning on log.

​#Version 3.4

​-Add Double Rainbows in Lensflare option (OFF/NORMAL/DOUBLE_RAINBOWS).
-Add BLUR_QUALITY in Dof menu for choose 60 or 119 Offsets.
-Fix Water Blur with Distance blur.
-Delete BSL vignette (replace by Ultra Vignette on Lex Menu).
-Disable TAA on DiSTANCE_FADE (cause Blink).
-Modify dither bayer for DiSTANCE_FADE.
-Add more Strenght for LensFlare.
-Rework Post Process Menu.
-Rework DOF menu.
-Add Quality Offsets for Shadows (OFF/NORMAL/HIGH_QUALITY).
-Modify Dither.

​​#Version 3.3

​-Calibrate Clouds.
-Optimize Shadow.
-Set Default Settings for Color Grading.
-Set Default Color for lighting.
-Change a bit Lensflare for the Night.
-Add water refraction when eyes is in water.
-Add Ultra Vignette.
-Modify Offset for DOF/CHROMATIC_ABERRATION.
-Add option for Blur in water with slide for strenght.
-Rework a bit Stars.

​#Version 3.2

​​-Fix Advanced Materials (My bad) Thanks EminGT for Report.

​#Version 3.1

​-Rework DOF completely.
-DOF code optimization.
-Add Distance Blur (work with DOF at same time).
-Add Chromatic aberration with settings.
-Possibility to adjust DOF/Chromatic Abberation/ Distance Blur.

​#Version 3.0

​-Add DISTANT_FADE Spherical or Cylindrical effect.
-Fix entity Error in Nether and End.
-Tweaking TAA blending factor.
-Improved Sky Ground transition while raining.

#Version 2.9

​-Fix Drag on hands with MotionBlur completely.

​#Version 2.8

​-Fix Thunderbolt !

​#Version 2.7

​​-Add Heat Haze for Nether !!
-Add Heat Haze Refraction slide for adjust strenght.

​#Version 2.6

​-Add Distance blur for all dimension with option to force in Nether.
-Delete WHITE_WORLD Option.
-Add Cel Strenght.
-Delete RETRO_FILTER.

​​#Version 2.5

​-COLORED_EYES for color Spider, Enderman, Dragon Eyes.
-Increase Stars luminosity.
-Add many levels for MotionBlur.
-Removing drag on the hands with the MotionBlur.
-Add Option for opacity for SHOW LIGHT LEVEL.
-Add #pragma optimize(on) on code.

​​#Version 2.4

​​-Add 16 Levels's intensity for COLOR_SELECTOR_BLOC.
-Add SHOW LIGHT LEVELS (for see the dark area).
-Add Option for change color of dark area.
-Fix warning on gbuffers_block.glsl (syntax "()" ).
-FRENCH Traduction for LEX Menu Complete.

​​#Version 2.3

​​-Disable LensFlare in water.
-Change Settings by default in settings.glsl.
-Add new Portal for Ender (enable by default).
-Fix lighting for soul_lantern.

​​#Version 2.2

​​-Nether color defaults to wastes.
-Tweak DOF for AMD.
-DOF scales with fov now.
-Fixed shadows (sometimes) disappearing when an end gateway is loaded.
-Improved opacity handling for clouds.
-Reduced waving lantern intensity.
-New waving block function with more straightforward parameters.

​​#Version 2.1

​​-Removed reflective on regular glass.
-Fix problem with blackOutline with FOG on OFF in Nether (BSL forgot).
-Nether fog scales better with higher render distance, also affected by fog density.

​​#Version 2.0

​​-Fix Enchant item glint on hand with latest version of Optifine.
-Add Rapid Clouds, and Dither in END dimension.

​​#Version 1.9

​​-Fix Entities ID for beacon (BSL error block ID value).
-Add Chain Entity ID for waving.
-Replace all Entitie ID (tweaked block id value).

​#Version 1.8

​​-Fix Advanced Materials.

​​#Version 1.7

​​-Fix Mouvement Cam with Block.
-Add Rainbow.
-Add French Language traduction.
-Make a cool Menu in Shader options.

​​#Version 1.6

​​-Change the default BSL Dirt.png.
-Change offset for shadow.
-Increase a bit lighting.
-Add Mouvement Cam.

​​#Version 1.5

​​-Fix Selector Block Color with leads (Thanks EminGT).
-Add Mouvement mains.
-Add Hands Position.
-Add Nouvelle Pluie.
-Add DirtyIMG with 6 .png.
-Add Caustics (Credits EminGT).
-Delete Dimension, now world0 ,world1 and world-1 only.

​​#Version 1.4

​​-Add 16/9 Bands.
-Add Distortion.
-Add Fresnel Option.
-Modify a bit Viseur.
-Delete Intensity Entities.
-Modify the Bloom.
-Add Camera noise.
-Add Film grains.
-Add Selector Block Color.

​​#Version 1.3

​​-Add Viseur.
-Add BOTW Tonemap.
-Add HDR.

​​#Version 1.2

​​-Add Rain In Screen (2 Modes).
-Add CRT Mode.
-Modify Clouds.

​​#Version 1.1

​​-Add Intensity Entities.
-Change Lava Wave.
-Add more Dimension.

#Version 1.0

​​-Add Techno XP.
-Add Flash Victim.