/*
Complementary Shaders by EminGT, based on BSL Shaders by Capt Tatsu
*/

//Common//
#include "/lib/common.glsl"

//Varyings//

//////////Fragment Shader//////////Fragment Shader//////////Fragment Shader//////////
#ifdef FSH

//Uniforms//

//Attributes//

//Optifine Constants//

//Common Variables//

//Common Functions//

//Includes//

//Program//
void main() {
    
}

#endif

//////////Vertex Shader//////////Vertex Shader//////////Vertex Shader//////////
#ifdef VSH

//Uniforms//

//Attributes//

//Optifine Constants//

//Common Variables//

//Common Functions//

//Includes//

//Program//
void main() {
    
}

#endif
