Too Many God Damn Ores — unify all ores in Minecraft

Too Many God Damn Ores for Minecraft unifies ore drops from different mods via Ore Dictionary. Configure once and every mined ore becomes a single standard item.

Download TooManyGodDamnOres for Minecraft 1.7.6, 1.7.2

Original name: TooManyGodDamnOres

Minecraft: 1.7.2, 1.7.6

Loaders: Forge

FileVersionLoaderSize
TooManyGodDamnOres-1.1-1.7.2.jarForge3 КБDownload
TooManyGodDamnOres-1.2-1.7.2.jar1.7.2Forge3 КБDownload
TooManyGodDamnOres-1.4-1.7.2.jar1.7.2Forge4 КБDownload
TooManyGodDamnOres-1.3-1.7.2.jar1.7.6Forge4 КБDownload

Too Many God Damn Ores — Unify Your Ore Chaos in Minecraft

Every Minecraft modpack builder knows the pain. You spend hours assembling the perfect collection of mods, only to open your chest and find seven different types of copper ingots, five kinds of tin, and a pile of silver that no machine will accept. The ores look the same, they smell the same, but IndustrialCraft 2 refuses to touch Thermal Expansion's ingots, and your auto-sorting system is having a nervous breakdown. This is the exact chaos that Too Many God Damn Ores — Unify Your Ore Chaos in Minecraft was designed to eliminate.

This utility mod is a focused, no-nonsense tool for server administrators and modpack creators who want to bring order to their resource pipelines. Instead of forcing you to disable ore generation across dozens of mods or manually edit each mod's config files, this mod takes a smarter, more elegant approach. It unifies the actual drops you receive when you mine, ensuring that every copper ore block yields the same copper ingot, regardless of which mod originally spawned that block in the world.

How the Unification Magic Works

The core philosophy of Too Many God Damn Ores — Unify Your Ore Chaos in Minecraft is non-interference. Many other solutions on the market try to alter world generation itself, or they remove entire ore veins from the game, which can break quest lines or specific mod mechanics. This mod does none of that. It leaves the world completely untouched. Ores generate exactly as they always have, in every biome and at every depth.

Instead, the mod hooks into the block harvest event, specifically the HarvestDropsEvent from the Forge API. When you break a block that is registered in the Ore Dictionary under a specific key, such as oreCopper or oreTin, the mod intercepts the drop and replaces it with the equivalent block or item from the mod you have designated as your "standard." So, if you set your standard copper to IndustrialCraft 2, every copper ore you mine, no matter if it came from Thermal Expansion, GregTech, or any other mod, will drop an IC2 copper ore block.

This process is instantaneous and seamless. You will not notice any lag or delay. The replacement happens before the item even lands in your inventory. This is particularly valuable for players who use a Silk Touch pickaxe. Many unifiers fail in this scenario because they only replace ingots or raw drops, but Too Many God Damn Ores handles the block itself. You will get the unified block directly, which is essential for automated quarry systems and complex sorting networks.

Configuration and Setup

Do not let the long name scare you. The configuration is remarkably simple and is designed to be accessible even to players who have never opened a config file before. The entire setup revolves around two primary sections in the configuration file: replacements and exclusions.

The replacements section is where you define the mapping between the Ore Dictionary key and the target mod. The syntax is straightforward. You write the Ore Dictionary key, an equals sign, and then the mod ID of your chosen standard. For example:

  • oreCopper = IC2 — This tells the mod that all copper ores should drop IndustrialCraft 2 copper.
  • oreTin = IC2 — This applies the same rule to tin ores.
  • oreSilver = ThermalExpansion — You can mix and match, choosing different standards for different resources.

The exclusions section is your safety net. It allows you to protect specific blocks from being replaced. This is crucial for mods that have unique mechanics tied to their specific ore blocks. A classic example is the gravel ores from Tinkers' Construct. These ores behave differently from standard stone ores, and replacing them would break the mod's progression. You can add an exclusion rule for TConstruct:GravelOre to ensure these blocks remain untouched and drop their normal items.

This dual-section approach gives you total control. You can unify the vast majority of your ores while preserving the specific quirks of mods that need special handling. The mod respects custom drop handlers and will politely step aside if another mod has already processed the drop event.

Why This Is Better Than Disabling Ore Generation

There is a common habit among modpack players to manually go into every mod's config file and turn off ore generation for resources they do not want. This approach is time-consuming, prone to errors, and often impossible. Many mods simply do not expose an option to disable their world generation. Even when they do, disabling generation can have unintended side effects, such as breaking quests that require specific ores or causing compatibility issues with world generation mods.

Too Many God Damn Ores — Unify Your Ore Chaos in Minecraft solves the problem from the opposite direction. It says, "Let the ores generate. Let them spawn in every biome, in every dimension, at every height. We will simply make sure that the player always receives the same unified resource." This is a much more robust and forgiving solution. It works on existing worlds, it works on new worlds, and it requires zero coordination between the various ore-generating mods.

This is especially useful for server administrators. When you run a public server, you cannot control what mods your players are using on their clients. You need a server-side solution that guarantees consistency. This mod delivers that. Once the config is set, every player on the server will get the same ore drops, eliminating the confusion of "which copper is the right copper?" It saves hours of player support tickets and prevents frustration.

Compatibility and Technical Details

The mod is built on the Forge API, specifically leveraging the HarvestDropsEvent. This makes it broadly compatible with the vast majority of popular mods that also use Forge. It does not conflict with other unifiers or tweaking mods, as it is designed to be passive and non-invasive. The mod does not modify any blocks in the world; it only alters the drop list at the moment of harvest.

It is important to note that the replacement only occurs at the moment of mining. If a mod adds an ore that is not registered in the Ore Dictionary, the replacement will not trigger. However, this is an extremely rare edge case in the modern modding scene. Almost every technological mod, from BuildCraft to Applied Energistics, has adopted the Ore Dictionary standard. You can expect seamless compatibility with the vast majority of content.

For players who want to avoid manual configuration, there is a convenient path. You can use the foxygame.net launcher, which offers a built-in mod catalog. This launcher allows you to add Too Many God Damn Ores — Unify Your Ore Chaos in Minecraft for Minecraft with just a couple of clicks. It automatically resolves dependencies and ensures you have the correct version for your loader. This is a great option for beginners who are not yet comfortable editing config files manually.

Supported versions include the major releases for Minecraft 1.7.10 through 1.12.2, which are the golden era for large modpacks. The mod is lightweight and has no heavy dependencies, so it will run smoothly even on older hardware or large servers with many players.

Practical Use Cases and Scenarios

Imagine you are building a skyblock modpack. Resources are scarce, and every ore is precious. You have three different mods that add copper. Without unification, you end up with three separate stacks of copper ingots that cannot be combined. This wastes storage space and complicates crafting. With this mod, you get one clean stack of copper that works in every recipe.

Or consider a tech-focused server where players compete in an economy. If ore drops are inconsistent, the market becomes chaotic. One player sells IC2 copper, another sells Thermal Expansion copper, and trades fail because the buyers cannot use the wrong type. Unifying the drops creates a stable economy and a fair playing field.

Finally, for the modpack author, this tool is a lifesaver. You can confidently include multiple mods that add the same ores, knowing that your players will not be punished with inventory clutter. You can focus on the gameplay experience rather than micromanaging resource duplication.

Final Verdict

Too Many God Damn Ores — Unify Your Ore Chaos in Minecraft is a small utility with a massive impact. It is not flashy, and it does not add new content, but it solves one of the most persistent and annoying problems in modded Minecraft. It is easy to install, easy to configure, and incredibly effective. If you are tired of sorting through piles of identical ores and want a clean, unified resource system, you should download Too Many God Damn Ores — Unify Your Ore Chaos in Minecraft today. The installation process is straightforward, and the benefits are immediate. It is the final piece of the puzzle for a truly polished modpack.