Scavenge Timing Addon: Personal Cooldowns for Players
In the complex ecosystem of modded Minecraft, achieving perfect balance between automation and manual gameplay often requires surgical precision. The Scavenge Timing Addon: Personal Cooldowns for Players emerges as a vital utility module designed to resolve a persistent friction point in multiplayer environments utilizing the Scavenge mod by Speiger. While the base Scavenge mod offers powerful scripting capabilities to control item usage and crafting chains, its default timing mechanisms often fail to account for the nuances of a bustling server where multiple users interact simultaneously. This addon redefines how time-based restrictions are applied, shifting the paradigm from a world-wide lockout to a personalized experience for every individual participant.
The Core Problem: Global vs. Individual Limits
Before diving into the specifics of this solution, it is essential to understand the limitation it addresses. In standard Scavenge configurations, administrators utilize the clicks_per_time condition to prevent players from harvesting resources or executing actions too rapidly. However, this condition operates on a global scale. If a server administrator sets a limit of one click per second for a specific ore, that timer applies to the entire world instance. Consequently, if Player A mines a block, Player B is forced to wait out the remainder of that second, even though they are a distinct entity with no relation to Player A's actions. This creates unnecessary bottlenecks, frustrates cooperative play, and makes balancing large servers nearly impossible without severely hampering individual productivity.
The Scavenge Timing Addon: Personal Cooldowns for Players introduces a revolutionary new condition known as player_cooldown. Unlike its predecessor, this mechanic binds the cooldown timer directly to the unique identifier of the player performing the action. This means that time restrictions become personal attributes rather than environmental states. One miner can be operating at full capacity while a builder nearby waits for their own specific timer to reset, ensuring that no user is penalized for the actions of another.
Technical Specifications and Configuration Parameters
For server administrators and modpack developers, the true power of this addon lies in its granular configurability. The player_cooldown condition accepts several arguments that allow for deep customization to fit any gameplay style, from hardcore survival to technical automation focused packs. When integrating this into your scripts, you will encounter the following key parameters:
- time: This integer defines the duration of the cooldown in game ticks. Since Minecraft runs at 20 ticks per second, a value of 20 equates to a one-second delay. This allows for precise tuning of action speeds, whether you need a rapid-fire mechanism or a slow, deliberate gathering process.
- disableJEI: A boolean toggle that determines visibility within the Just Enough Items (JEI) interface. Setting this to true hides the cooldown condition from recipe tooltips, keeping the user interface clean for players who do not need to see the underlying script logic. By default, this is set to false.
- id: A string identifier used to create distinct cooldown counters. While the current implementation has some limitations regarding multiple independent timers for the same action type, this parameter lays the groundwork for future expansions where different tools might trigger separate cooldown tracks for the same player.
It is critical to note a fundamental incompatibility: the player_cooldown condition cannot coexist with the legacy clicks_per_time condition within the same script scope. Attempting to mix these two will result in logical conflicts and unpredictable behavior. Developers are strongly advised to refactor existing scripts, replacing global limits entirely with the new personal cooldown system to ensure stability.
Compatibility with Automation and Fake Players
One of the most compelling features of the Scavenge Timing Addon: Personal Cooldowns for Players is its robust support for automated systems. In many modpacks, the use of auto-clickers or "Fake Players" (entities simulated by mods to perform actions) is often restricted by standard Scavenge rules to prevent exploitation. However, this addon has been explicitly tested and verified to work seamlessly with mods like Click Machine and any utility leveraging the Forge FakePlayer interface.
This compatibility opens up new avenues for industrial design. Server owners can now construct complex resource farming lines that adhere to balance constraints without breaking the progression curve. For instance, in the renowned modpack Compact Claustrophobia, where this addon was originally conceptualized, players rely on these mechanics to build efficient production chains in tight spaces. The ability to apply individual cooldowns to fake players ensures that automated farms operate at a intended pace, preventing them from trivializing resource acquisition while still allowing them to function reliably alongside human players.
Practical Implementation Scenario
To visualize the impact, consider a scenario where a server admin wants to limit the rate at which players can harvest a rare crystal. Using the base Scavenge mod, setting a global limit might cause the entire server to stall whenever one person mines. With this addon, the administrator writes a script assigning a player_cooldown with a time value of 40 ticks (2 seconds). Now, when Player A mines a crystal, they enter a 2-second personal wait state. Simultaneously, Player B, standing ten blocks away, can mine their own crystal instantly because their personal timer is independent. This fosters a fair environment where individual effort is rewarded without being throttled by the collective activity of the server population.
Installation and Version Support
Integrating this tool into your setup is straightforward, provided you have the necessary foundational mods installed. The Scavenge Timing Addon: Personal Cooldowns for Players is designed to run on modern versions of Minecraft that support the Forge mod loader, specifically targeting versions compatible with the main Scavenge mod. When looking to download Scavenge Timing Addon: Personal Cooldowns for Players, ensure you match the addon version with your game version to avoid crashes.
For those wondering how to install the modification, the process follows standard Forge procedures: place the addon jar file into your mods folder alongside the core Scavenge library. Many users find it convenient to use managed launchers like foxygame.net, which streamline the dependency resolution process. These platforms allow you to select specific modpacks or manually add addons, automatically fetching required libraries so you can focus on configuration rather than file management. Whether you are curating a custom adventure map or refining a technical skyblock series, having Scavenge Timing Addon: Personal Cooldowns for Players for Minecraft in your arsenal provides the fine-tuned control necessary for a polished experience.
Conclusion
The transition from global to personal cooldowns represents a significant leap forward in server administration and modpack design. By eliminating the unintended consequences of shared timers, this addon restores agency to individual players while maintaining the strict balance requirements that define challenging gameplay loops. Its compatibility with automation tools further cements its status as an essential component for any serious Scavenge implementation. Whether you are tweaking an existing pack or building a new world from the ground up, adopting this utility ensures that your time-based restrictions are fair, logical, and fully optimized for the multiplayer experience.