Immersive Engineering: Remove Village Buildings with Data Pack

The Immersive Engineering Village House Removal data pack eliminates technical buildings from villages in Minecraft, preserving all machinery and ores. Clean world generation, easy install.

Download IE No Village for Minecraft 1.18.1

Original name: IE No Village

Minecraft: 1.18.1

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IE No Village.zip1.18.120 КБDownload

Why Remove Immersive Engineering Village Structures?

For many Minecraft players, installing the Immersive Engineering mod brings a double-edged sword. On one hand, you gain access to a magnificent suite of multiblock machines, conveyor belts, and electrical networks. On the other hand, the mod quietly begins to alter the landscape of your vanilla villages. Massive industrial hangars, sprawling workshops, and oversized storage depots start spawning right next to humble villager cottages, often blocking pathways, looming over doorways, and shattering the pastoral charm of the settlements you once knew.

If you value the authentic look of classic villages but still want to enjoy the mechanical depth of Immersive Engineering, this datapack offers a surgical solution. It does not strip the mod of its content; it simply removes the intrusive village structures that the mod injects into world generation. The result is a cleaner, more coherent world where technical progress and rustic living can coexist without visual chaos.

What Exactly Does the Datapack Do?

The core mechanism behind the Immersive Engineering Village House Removal datapack is elegantly simple. Instead of trying to edit the mod's code or disable its structure registry, the datapack replaces every village structure added by Immersive Engineering with a placeholder block. These placeholder blocks are intentionally oversized — so large, in fact, that they physically cannot fit into the standard world generation space. The game's structure placement system recognizes that the block cannot be placed and simply skips it entirely.

This clever workaround means that villages generate exactly as they would in a vanilla world, without a single trace of the bulky industrial buildings. The datapack does not touch the villagers themselves, however. The engineer villagers introduced by Immersive Engineering will still spawn in their designated spots, wandering around and offering their unique trades. If you want to remove them as well, you will need to pair this datapack with a supplementary tool like Custom Villager Trades, which allows you to disable their professions and trade lists entirely.

Key Features at a Glance

  • Complete removal of all Immersive Engineering village structures, including hangars, workshops, and storage buildings.
  • Preservation of every other piece of mod content — machines, ores, wires, and all crafting mechanics remain fully functional.
  • No conflicts with the base world generation system; other mods that add village structures are unaffected.
  • Minimal performance impact, as the datapack only alters structure placement logic at generation time.
  • Compatibility with modern Immersive Engineering versions, including the structure set used in the 1.18 update.

Supported Versions and Loaders

The datapack is designed for Immersive Engineering on Minecraft 1.18, but it has been tested and confirmed to work across a wide range of contemporary builds. As long as the mod's village structure definitions have not been overhauled, the datapack will function correctly on versions from 1.18.2 up to 1.20.1. Since the structure data remains identical across these releases, you can safely use the datapack in most modern modpacks without worrying about compatibility issues.

In terms of loaders, the datapack is loader-agnostic. It works with Forge, NeoForge, and Fabric environments, provided that you are running the appropriate version of Immersive Engineering for your loader. The datapack itself is a standard ZIP archive that can be dropped into any world's datapack folder, making it one of the most portable solutions available.

Three Ways to Install the Datapack

The developer has provided multiple integration methods, so you can choose the one that best fits your playstyle and mod setup.

Method One: Standard World Datapack

The most straightforward approach is to place the datapack directly into your world's datapack folder. This method binds the datapack to a single save file, which is perfect if you only want to clean up one specific world.

Method Two: Global Installation via Open Loader or KubeJS

If you use mods like Open Loader or KubeJS, you can take a more flexible route. Simply extract the "immersiveengineering" folder from the datapack archive and place it into the "data" directory of your Open Loader configuration or the corresponding KubeJS script location. This approach loads the datapack globally, applying it to every world you create without needing to repeat the installation process.

Method Three: Launcher Integration

For those who prefer a hands-off approach, the datapack can be installed through the foxygame.net launcher. This modern Minecraft launcher allows you to browse and add mods and datapacks directly from its interface. With just a couple of clicks, you can add the datapack to your modpack and let the launcher handle all the file management for you.

Step-by-Step Manual Installation Guide

If you are comfortable with manual file management, follow these simple steps to get the datapack running in your world:

  1. Download the Immersive Engineering Village House Removal datapack archive from your chosen source.
  2. Navigate to your world's save folder: .minecraft/saves/your_world_name/datapacks.
  3. Place the ZIP archive into this folder. Do not extract it; the game reads datapacks directly from the compressed file.
  4. Launch the world and verify that the datapack is active by running the command /datapack list in the chat.
  5. If you are using Open Loader or KubeJS, extract the "immersiveengineering" folder from the archive and copy it into the "data" directory of the respective mod instead.

Once installed, you may need to generate new chunks to see the effect. Areas that have already been loaded will retain any structures that were generated before the datapack was added. For a completely clean slate, consider starting a new world or deleting the region files of explored areas.

Dealing with Engineer Villagers

As mentioned earlier, the datapack does not remove the engineer villagers themselves. These specialized NPCs will continue to spawn in villages, offering their unique trades and adding a layer of technical flavor to your settlements. If you find their presence jarring or simply prefer a purely vanilla villager experience, you can use the Custom Villager Trades mod to strip them of their professions.

The configuration process is straightforward: create a config file where you assign an empty trade list to the Immersive Engineering villager professions. After the next chunk reload, these villagers will either despawn or revert to unemployed status, leaving only standard villagers in your towns. This two-step approach gives you complete control over how much of the mod's village content you want to keep.

Compatibility and Potential Caveats

While the datapack is broadly compatible, there are a few things to keep in mind. If the developers of Immersive Engineering ever overhaul the village structure system in a future update, the datapack may need to be revised to match the new structure IDs. However, as of now, all popular versions from 1.18.2 through 1.20.1 share the same structure definitions, so you should not encounter any problems.

Before installing the datapack into a large modpack, it is always wise to back up your world. This is standard practice for any modification that affects world generation, as unforeseen interactions with other mods could potentially cause issues. The datapack itself has no dependencies and weighs very little, so it will not bloat your modpack or slow down your game.

Why This Datapack Stands Out

Some players might wonder why they cannot simply disable structure generation through the mod's configuration files. While that is technically possible, it often has unintended side effects. Disabling all structure generation in Immersive Engineering can prevent engineer outposts from spawning in their designated biomes, which breaks other aspects of the mod's progression. The Immersive Engineering Village House Removal datapack avoids this problem by targeting only the village structures, leaving everything else untouched.

This precision makes the datapack an ideal choice for players who appreciate the technical depth of Immersive Engineering but want to maintain the aesthetic integrity of their villages. Whether you are building a medieval town, a modern city, or a sprawling survival base, you no longer have to contend with oversized industrial buildings cluttering your landscape.

Final Thoughts: A Cleaner World Awaits

With the Immersive Engineering Village House Removal datapack, the days of awkwardly placed hangars and workshops blocking your village paths are over. The placeholder block mechanism ensures that the datapack runs efficiently, does not conflict with other modifications, and has a negligible impact on performance. The engineer villagers may still linger, but they serve as a subtle reminder of the technical possibilities that the mod offers — unless you decide to remove them as well.

If you want to download Why Remove Immersive Engineering Village Structures? for Minecraft, the process is quick and painless. Whether you choose manual installation, global integration through Open Loader, or the convenience of the foxygame.net launcher, you will have the datapack running in minutes. How to install it is covered in the steps above, and once it is active, you can explore your villages with fresh eyes, free from the visual clutter of industrial sprawl.

Try it in your next playthrough, and you will quickly notice how much more enjoyable it is to travel through familiar settlements when they are not dominated by massive technical structures. The balance between vanilla charm and modded innovation has never been easier to achieve.